About the Game

Warlord: Britannia is the first entry in a new series of immersive strategy games created by solo developer Darkmatter Games. Step into the shoes of a Roman General given direct command of a Legion with orders from the Emperor to conquer an entire island.
Immersive-Strategy
A unique combination of first-person strategy elements places Warlord: Britannia in a genre of its own. Immersive strategy fixes the player in the first-person perspective of their character. Lead a large army, construct bases, conquer settlements, and disrupt enemy forces in the open world—entirely from this immersive strategy perspective. Turn the tide of battle by participating directly in the action, fighting alongside your own troops in real time.Dynamic Open World
The world of Warlord: Britannia is an island more than 45 square kilometers in size, divided by latitude into three visually distinct geographic zones. Start your occupation in the densely forested Lowlands, then march north to the rolling hills and farms of the Midlands. Finally, push further north into the imposing and desolate Highlands. All three zones flow seamlessly together, never subjecting you to a loading screen.Travel the roads cautiously and keep your eyes on the treelines, as trading convoys and roaming warbands criss-cross the open world in real time. The local population will quickly spread word of your exploits, so choose your actions carefully. Manage the population’s unrest levels and prepare for uprisings and raids on your camp. Enemies will react aggressively to repeated attacks and transgressions by your Roman invasion force.
Massive Battles
Recruit up to 15 Roman Centuries and their officers to fully staff your Legion. Hundreds of Romans and Britons will clash and die on the battlefield. Use your legionaries to attack local strongholds and towns, pillage and loot settlements, impose draconian taxes, and send the population back to Rome in chains.Base Building
Construct a series of marching camps as you conquer the open world. Clear the forests and put up palisade walls. Set guards to patrol the perimeter, keeping watch over the camp at night. At any time, you may pack up and relocate your camp, allowing for complex strategic maneuvers. Decide where and when to set up your fort, and how long to stay before conditions become too dangerous.Roman History
All of the weapons, armors, structures, names, and gameplay elements are inspired directly from extant literary and material archeological remains. Solo developer Darkmatter Games has painstakingly recreated these elements from scratch and by hand to bring to life the ancient world of Britain in the first century AD like never before. Historical authenticity is the core element of the Warlord franchise.Screenshots
52 images
Version Information
Steam Patch Notes
Official update history
Legates,
Please read here for information regarding the recent Unity Engine vulnerability. This morning I patched both Warlord: Britannia and Warlord: Awaji's Demo. Thank you!
[dynamiclink href="https://store.steampowered.com/news/app/3123060/view/544495527868238712"]
Darkmatter
Legates,
Just some minor fixes and tweaks. Thank you all for playing and reporting bugs!
In other news, I have officially begun the new project. It has been refreshing to work with updated software and hardware for a change. There is a lot of new things to learn and master, but I am starting at a much higher skill level and have a large library to pull from, so I am very optimistic about making quick progress. I hope to release some information in the coming months or early next year. Stay tuned!
Update Log:
View on Steam
Just some minor fixes and tweaks. Thank you all for playing and reporting bugs!
In other news, I have officially begun the new project. It has been refreshing to work with updated software and hardware for a change. There is a lot of new things to learn and master, but I am starting at a much higher skill level and have a large library to pull from, so I am very optimistic about making quick progress. I hope to release some information in the coming months or early next year. Stay tuned!
Update Log:
- Fixed cavalry follow behavior when formation is moved via arrow keys
- Fixed archer 2 quest not unlocking for players who were given the quest prior to the last patch
- Fixed guards not throwing pila at single enemies
Legates,
Just some minor fixes and tweaks. Thank you all for playing and reporting bugs!
In other news, I have ordered all components for my new workstation, everything will get here on Thursday. I may post some images on Discord for those interested in PC building. Believe it or not, I have been using the same PC since 2016! I upgraded some components as they broke, and added more storage space over the years, but the core build is the same. I am very excited for this fresh start. There is a lot to look forward to in this next adventure... Stay tuned!
Update Log:
View on Steam
Just some minor fixes and tweaks. Thank you all for playing and reporting bugs!
In other news, I have ordered all components for my new workstation, everything will get here on Thursday. I may post some images on Discord for those interested in PC building. Believe it or not, I have been using the same PC since 2016! I upgraded some components as they broke, and added more storage space over the years, but the core build is the same. I am very excited for this fresh start. There is a lot to look forward to in this next adventure... Stay tuned!
Update Log:
- Fixed braziers turning off periodically like campfires
- Fixed praefectus castrorum and engineering prefect not detecting in quests
- Fixed archer II quest archer recruit count
- Changed primus pilus promotion requirements from 18 kills or 10 days to 16 kills or 9 days
Legates,
As a final surprise touch to the game I have added a hand made version of the game's world map! This was created by Irlander Romero, Armchair Historian's artist of choice. He did a wonderful job. I hope everyone enjoys it!
Apart from that I have fixed a few more bugs and oddities with the new update.
UPDATE: The cavalry not appearing/mounting bug introduced in this patch is fixed. Your version number should read 7.021 in the main menu!
Update Log:
{STEAM_CLAN_IMAGE}/42282606/dbef10647d84ecfbdcdac08f900a9af950cbfc9f.png
View on Steam
As a final surprise touch to the game I have added a hand made version of the game's world map! This was created by Irlander Romero, Armchair Historian's artist of choice. He did a wonderful job. I hope everyone enjoys it!
Apart from that I have fixed a few more bugs and oddities with the new update.
UPDATE: The cavalry not appearing/mounting bug introduced in this patch is fixed. Your version number should read 7.021 in the main menu!
Update Log:
- Added new hand-drawn map
- Added shadows to map icons
- Improved resolution of map labels
- Fixed mounting another horse when already mounted
- Fixed legate’s horse duplicate spawning on camp relocate
- Fixed roman horses not spawning by their masters
- Fixed legate’s horse not respawning at camp if player died while dismounted
- Fixed some convoys not giving loot when defeated
- Fixed thrown pila occasionally showing spear model
{STEAM_CLAN_IMAGE}/42282606/dbef10647d84ecfbdcdac08f900a9af950cbfc9f.png
Legates,
Just a couple quick bug fixes for the 7.0 Cavalry update! I also tracked down the bug causing the Relocate Camp button to malfunction. Let me know if you are still experiencing this issue!
Update Log:
View on Steam
Just a couple quick bug fixes for the 7.0 Cavalry update! I also tracked down the bug causing the Relocate Camp button to malfunction. Let me know if you are still experiencing this issue!
Update Log:
- Fixed player respawning imbedded into the ground if dismounted at time of death
- Fixed player horse not returning to camp flag when player dies
- Fixed relocate camp button not working
Legates,
Another bug fix for the latest 5.2 Update. There were two serious issues I have resolved. First, command staff not following the formation correctly, and second, outposts not functioning correctly. These should both be squared away now. If you built an outpost in 5.2, you may need to re-assign groups to them, as they might have been reset with this patch!
Update Log:
Thank you all for your patience and for the helpful bug reports!
View on Steam
Another bug fix for the latest 5.2 Update. There were two serious issues I have resolved. First, command staff not following the formation correctly, and second, outposts not functioning correctly. These should both be squared away now. If you built an outpost in 5.2, you may need to re-assign groups to them, as they might have been reset with this patch!
Update Log:
- Fixed units going to the wrong outposts or to the homebase instead of an outpost
- Fixed command staff not working in formation when changing to battle mode
- Fixed auxiliary helmet feathers not removing when promoted to optio
- Fixed outposts refunding for wood
- Lowered minimum enemy-nearby amount to throw pilum
Thank you all for your patience and for the helpful bug reports!
Legates,
Just a quick bug fix for the latest 5.2 Update. There was an issue with the updated Help Menu that prevented Auxiliary recruitment for some players. This has been fixed!
View on Steam
Just a quick bug fix for the latest 5.2 Update. There was an issue with the updated Help Menu that prevented Auxiliary recruitment for some players. This has been fixed!
Legates,
Just some QOL changes and fixes for the new major update! Special thanks to Discord server member Generation Internet for their intelligent feedback.
I am looking forward to the GDC this week, and getting back to work on the next update thereafter!
Update Log:
Edit (a few hours after the initial patch): Fixed a bug with Calling to Arms and Disbanding with armies including command staff.
View on Steam
Just some QOL changes and fixes for the new major update! Special thanks to Discord server member Generation Internet for their intelligent feedback.
I am looking forward to the GDC this week, and getting back to work on the next update thereafter!
Update Log:
- Added ability to recruit new units while at an outpost
- Disbanding now automatically assigns formed-up groups to nearest outpost or homebase
- Food and supply fulfillment is now calculated with the current stored amount as well as daily extraction, making requirements more lenient, and vast storage space less critical
- Fixed artillery following the formation mistakenly when Calling to Arms from an outpost
- Fixed formation layout ghosts of non-called groups showing
- Fixed possibility for convoys to start and end at the same settlement
Edit (a few hours after the initial patch): Fixed a bug with Calling to Arms and Disbanding with armies including command staff.
Legates,
More bug fixes and improvements to the latest update! The first few bugs were introduced in 4.01.
Update Log:
View on Steam
More bug fixes and improvements to the latest update! The first few bugs were introduced in 4.01.
Update Log:
- Fixed projectiles not hitting heads and legs
- Fixed roman massacre message when defending camp
- Fixed pilums not breaking shields
- Fixed archers at camp not seeing enemies until very close
- Fixed artillery drifting when navigating to artillery points or formation positions
Legates,
Just some bug fixes and improvements to the latest update!
Update Log:
View on Steam
Just some bug fixes and improvements to the latest update!
Update Log:
- Fixed roman archers not counting ranged kills
- Fixed romans not counting pilum kills
- Fixed projectiles not hitting destroyable camp structures like walls and tents
- Fixed engineer units switching to guard duty during a transfer
- Fixed soldier menu to not allow background units to be selected
- Fixed engineers and archers not transferring backwards
- Fixed archer and engineer tents reverting to other tent types when relocating camp
- Fixed artillery not following the formation when their crew is killed/not present
- Fixed formation unit count not keeping track of officer deaths correctly
- Added new unit special override unlock. Acts as a failsafe in case quests are not loading right and preventing new unit unlocks
- Artillery now warp to their guard points when within a range, like other units. Acts a failsafe incase the machine gets trapped under the platform
- Increased roman archer range slightly
- Increased plate-like armor arrow deflection chance slightly
- Decreased barbarian archer accuracy slightly
- Decreased archer fire rate slightly
Legates,
Just a couple small fixes as well as the invert Y-axis option I promised, but failed to deliver in the last patch!
Work on the Archers and Artillery update already well on the way. This is going to be a very exciting one…
Update Log:
View on Steam
Just a couple small fixes as well as the invert Y-axis option I promised, but failed to deliver in the last patch!
Work on the Archers and Artillery update already well on the way. This is going to be a very exciting one…
Update Log:
- Added invert Y-axis option
- Fixed backwards compatibility check not unlocking auxiliaries
- Fixed gate rotations when relocating camp
Legates,
More fixes for the Auxiliaries update! I am sorry to those experiencing bugs with the Legion menu, I know that can be supremely frustrating. These IU issues tend to crop up as symptoms of an underlying problem, which is harder to track down. This patch fixes the legionary over-death glitch, which I think may be the greatest underlying issue causing the higher level UI malfunctions.
Please continue to submit reports as you encounter unexpected behavior. As a solo developer, your reports are the most useful tools I have in combating bugs and improving the user experience. Thank you!
Update Log:
View on Steam
More fixes for the Auxiliaries update! I am sorry to those experiencing bugs with the Legion menu, I know that can be supremely frustrating. These IU issues tend to crop up as symptoms of an underlying problem, which is harder to track down. This patch fixes the legionary over-death glitch, which I think may be the greatest underlying issue causing the higher level UI malfunctions.
Please continue to submit reports as you encounter unexpected behavior. As a solo developer, your reports are the most useful tools I have in combating bugs and improving the user experience. Thank you!
Update Log:
- Fixed auxiliary gold requirement
- Fixed odd rotation of units loitering around camp
- Fixed error with legionaries dropping shields
- Fixed error with doors when removing and trying to open at the same time
- Fixed error caused by legionaries being decapitated
- Fixed error where legionaries could be damaged after death, resulting in multiple notifications and log entries, may have been the source of other bugs
Current Release
Not available
System Requirements
OS
N/A
CPU
i5 Quad Core
RAM
8 GB RAM
GPU
GTX 1050 Ti
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Warlord Britannia.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
1.7 GB
Password: cracked-games.org or 123
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View AllDownload Warlord: Britannia for PC with a direct link or via torrent. Get the full version of Warlord: Britannia for free. Warlord: Britannia is a Action released by Darkmatter Games.