About the Game

Wobbledogs is a 3D pet simulation where you raise your own personal hive of rapidly mutating dogs, physically simulated all the way down to their guts! It’s a casual and chill sandbox experience for players of all ages who want to care for their very own virtual pets in a surprising, unique, and stress-free environment. The dogs start out relatively normal, but mutate and behave in surprising ways as the game progresses and their evolutionary lines advance.
Dogs have highly variable bodies controlled by a simulated genetics system. As they age, they periodically enter a pupal state and physically mutate. The foods they eat fill their guts with different flora, just like in the gif above. These flora influence the dogs' mutations, letting you craft and mold them to fit your own idea of canine (im)perfection!
Dogs need a place to call home, and it’s up to you to create an appealing habitat to help them thrive. As you play, you'll gain access to more and more objects and decorations. String together rooms and decorate them however you’d like. Give your dogs a relaxing place to sleep, set up an maze, or even cultivate a garden. There are no built-in goals, so you can prioritize whatever you like the most!
The dogs in this game are physically simulated, which adds a layer of uniqueness to almost every action they take. Two dogs with separate body structures will experience the world in different ways. They also have unique personality traits that influence the types of behaviors they tend to run and govern how they interact with other dogs and objects.
Wobbledogs is meant to be enjoyable simply to passively observe, but it’s also rewarding to interact with the dogs directly, whether that’s petting them to relieve some stress, tossing a pup around to watch it tumble through the pen, or helping your canine companion get free after it wriggled itself into a particularly tight space. These dogs try their best, but sometimes they need a bit of extra help!
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Hey everyone, Tom here! It's been a little bit! Just two small updates to the game, but let me run you through 'em real quick.
Fixes:
Unity recently let their developers know about a security vulnerability with games published in older versions of their editor, and provided us with a patcher we could run in order to fix it. This update to the game patches that issue.
This update also fixes a save file softlock that could occur when using Automation Options. This bug has been in the game for a long time and I've looked into fixing it in the past but not been able to figure out what was going on. Since I recently had an excuse to crack the game back open in order to fix the above security vulnerability, I decided to take the opportunity to give this another look, and this time I was able to figure it out. The issue was sneaky! Dog eggs could sometimes get save/loaded outside the bounds of a pen itself, and when Automation Options tried to hatch one of these eggs on load, there was a chance depending on the speed of your computer that the egg would fall out of bounds before the loading completed and delete itself before the dog finished hatching. If this occurred, the game's UI would stay locked and the game would be impossible to interact with. I'm pleased to report that this update fixes that issue. If you have a previously broken save file (assuming this was the cause), it should fix itself the next time you try to open it after downloading this update. Just make sure the game displays the updated version number (v1.05d.01).
I hope you've all been enjoying the game! While I've moved onto other projects, I do still occasionally pop back in to keep an eye on what the community is up to, and it makes me incredibly happy to see people still having fun with their doggies.
Have a great week!
-Tom
Bug fixes:
- There was a low framerate race condition that made it possible for automation options to auto pupate a dog or auto hatch an egg within a super tight timing window after the player entered construction mode. If this happened, the game would soft lock. I was finally able to reproduce this issue by artificially tanking the framerate, and have inserted an extra protection to prevent this from happening.
- I've received a few scattered reports of dogs standing in one spot and starving while trying to lay an egg with automation options enabled. I could not figure out how to reproduce this, but I did find one place in code where there was potential for an infinite loop that, if triggered, would produce this exact behavior. I've added protections to this area in code such that the loop will automatically end after a certain amount of time no matter what. This will result in dogs laying white fertilized eggs instead of colored fertilized eggs (in instances that would have otherwise frozen the dogs), but should not otherwise interrupt the game. I don't believe this was affecting very many players, and hopefully this smooths things over.
Have a great week!
-Tom
https://store.steampowered.com/app/1424330/wobbledogs
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Bug fixes:
- If players technically completed their flora field guide while the recent bug incorrectly showing an extra question mark'd food for Bacto Bacto was active, the goal would never correctly trigger. Now the game will check for this goal's completion every time you open your flora field guide.
Have a great week!
-Tom
https://store.steampowered.com/app/1424330/wobbledogs
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Bug fixes:
- Fix for save files sometimes locking players out of all of the UI after having played with Automation Options enabled for a long period of time.
The issue here was easy to fix but a bit complex to figure out. When a fertilized egg tried to hatch while inside of a dog den, the game would usually not correctly handle things. This often resulted in the dog egg disabling itself but not destroying itself. When the game was saved while the egg was in this state, the egg would end up being saved without being associated with the den it was technically in. When that file was later loaded, the game would look at the egg's coordinates, see that it wasn't inside a den, and then attempt to auto destroy it and add it to your inventory. However, with Automation Options on, the egg would also be attempting to hatch itself at the same time. This would result in the egg trying to hatch while also being destroyed, which caused a series of errors that would cause the UI to lock up.
This patch implements a series of safeguards to stop eggs from doing both things simultaneously, meaning that upon reloading an affected file, depending on timing the egg will either hatch or add itself back to your inventory, but not both things simultaneously. In addition, I've added logic to correctly handle an egg trying to hatch while inside of a den (it will expel itself first), as well as some extra protections against eggs and cocoons attempting to hatch automatically in situations where they shouldn't. - Fixed an issue resulting in an extra unobtainable food being added to the occurrences tab for Bacto Bacto, which resulted in players being unable to 100% the flora field guide.
- The correct text now shows up for fullscreen near death popups while using Automation Options.
Thanks to everyone who reported these issues! Please continue to do so if you run into anything else and I'll take a look!
-Tom
https://store.steampowered.com/app/1424330/wobbledogs
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Bug Fixes:
- Toys no longer duplicate when falling out of bounds.
- Dogs will no longer open their eyes in photo mode if they've been closed because you've been petting them.
- Dog particles will now correctly restore visibility upon exiting photo mode with their toggle set to the off state.
- The game was incorrectly detecting the location during breeding mode in some instances, mistakenly allowing you to delete breeding dogs. This may have broken before the last major update, but I just noticed it now. I believe it was the result of a race condition that I got lucky with when first implementing the check.
Additionally, I wanted to sign off this little patch with a dog for everyone to import if they want to! This little guy has 2 pairs of back legs, so feel free to introduce them to your gene pool if that's something that the previous update messed up for you. If you'd like a pup with even more legs than this, I'm sure there are plenty of folks in the forums or the game's discord who'd be more than happy to help!
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Have a great week everyone!
-Tom
https://store.steampowered.com/app/1424330/wobbledogs
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Bug Fixes:
- There have been scattered reports of the new vacuum object not working for some people. I saw videos where it would move over to a puddle and then rapidly stop/start, and this seemed to happen very consistently to those who encountered it. I tried a lot of different things including getting save files from people affected and wasn't able to reproduce, but I did make some adjustments to the vacuum logic that I feel have a very good chance of fixing this bug. These are only speculative fixes, so please let me know if the vacuum continues to malfunction after this patch and I'll take another look! I'd also like to note that the vacuum will only move to clean up puddles if they exist, and if it can find a valid route over to them, so please make sure it's got room to move if you'd like it to do its job!
- In the mac version of the game, the dog wing icon in the flora guide somehow got completely unlinked and was showing up as a white square. It should now appear correctly.
I'd also like to explicitly address an issue that many people have been reporting. After this update, lots of people had dogs lose extra pairs of back legs. This is actually the (unintended) result of a bug fix, but let me explain why.
With the newest update since there was a slight genetics change, the game had to go through and update every existing dog's genetic info to conform to the new pattern. It tries its best to keep everything in tact, but in instances where existing genetics had some invalid or buggy sections of their gene (very common with imported dogs since many have hand-edited ancestors, but there have also been in-game bugs in the past that caused issues like this), this genetic updating can sometimes result in slight changes like this. The back legs issue specifically is I believe because of a bug that existed at launch that messed up the back leg number gene for many dogs when upgrading their genetics. This patch fixes that bug, which makes dogs much more stable going forward and should help prevent genetic upgrade issues like this in the future, but does also mean that back leg number got reverted for dogs affected by this issue. The gene should mutate just fine going forward however, and you should definitely be able to get your extra legs back, after which they should be there to stay for good.
I'm very sorry for this unintended adjustment to your dogs, but believe me when I say it's a healthy change in the long run. I wish you all the best of luck on your journeys to re-mutate these missing limbs!
-Tom
https://store.steampowered.com/app/1424330/wobbledogs
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Bug Fixes:
- Gut flora effects should no longer be processing while the game is paused (other than if you have a dog's gut flora view up). This means that scaph will no longer multiply uncontrollably if you pause the game then walk away from your computer.
- The gut flora field guide was incorrectly reporting 100% completion progress if you had all but 1 piece of information unlocked because of how the game was rounding those numbers for display.
- There were instances where exiting photo mode could leave the in-game view blurry. The ones I'm aware of have been fixed.
- This isn't a new issue, but it was brought to my attention that ghost dogs could autonomously attempt to eat floor toys like Doggy Boppers, which would result in physical mayhem.
https://store.steampowered.com/app/1424330/wobbledogs
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With this fix I think I've squashed all the significant new issues, but please do continue to report problems as you find them!
Have a great weekend!
https://store.steampowered.com/app/1424330/wobbledogs
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This patch is super small but it fixes an issue a few people ran into where a dog could get saved in a cocoon but without a generated portrait. This caused the game to get stuck on an infinite load screen when trying to load into your pens on that file. This should be a super rare occurrence (and I'm still investigating how it happened), but now in the event it does occur, your dog will be kicked out of its cocoon on load, which causes the portrait to regenerate and the file to load correctly. The dog in question will have to age up again but it will otherwise be fine.
This is gonna be the last patch (barring any emergencies) for a little bit! I've been working hard to get this game out of Early Access and I'm gonna take a few weeks off to recharge before I dive back in and start thinking about new content. If you have any big issues I'll still be monitoring support requests, but otherwise I'll see you all in a few weeks!
-Tom
https://store.steampowered.com/app/1424330/wobbledogs
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- Big/tiny head goal unlocks should now more closely match the dogs' visuals.
- Fixed an issue where an imported dog could sometimes have a ridiculously big bonus lifespan far above the actual in-game maximum, meaning that they would effectively never die even without ever having eaten any cores. This value is now capped to the in-game max on import or dog load.
- Lowered the volume of the Secret Mode splash screen.
- An empty dog gut now correctly clears out the UI instead of showing an empty white circle and displaying info from whichever gut you'd previously selected.
- Fixed some issues with determining the active dog pen when taking cores out of storage. They should now correctly show up in the focused pen.
- When mutating a legless dog, the leg/head color changes it underwent were never surfaced to the mutation UI.
- If a dog had a single-letter name, dog cores and memorials were not showing that name on mouseover.
- I'm still investigating how these failures occurred to begin with, but the game should no longer soft lock in the event that a dog fails to spawn in the breeding center or when hatching from a cocoon.
https://store.steampowered.com/app/1424330/wobbledogs
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Got a few fixes for you all. There are more issues than this that I'm still investigating, but this patch includes changes to stop a few of the larger ones so I wanted to get it out quick.
- There was an issue with spawning in ghosts that had some of the new ears and noses. Whenever one of these ghosts failed to spawn in it would also lock up dog spawning for the rest of the game, resulting in the incubator/cocoon soft lock bugs people had been seeing. This update should fix all of these problems. If the issues persist, I'll dive back in!
- If the player's system language was set to a language the game did not support, the localization system would not localize the game at all, resulting in the game's text showing up in multiple different languages simultaneously. As of this patch the game should now default to English if the player's system language is not found.
- If you tried to hatch a cocoon while a music player was at max volume, the cocoon mutation jingle wouldn't play.
- If a winged dog died, its body could continue to fly around the pen.
Please keep reporting issues as you find 'em! I'm doing my best to fix everything that gets reported and I'll have more of these little patches soon!
https://store.steampowered.com/app/1424330/wobbledogs
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I'm working hard on getting everything ready for next week's full launch and I'm hitting the point where I need to test out Steam achievements. Because the game is already live there's no way to do this without setting the achievements live as well.
So from now until the 15th when the game launches for real, you might see associated Wobbledogs achievements without actually being able to unlock any of them. This isn't a bug, it's just what I have to do to test them! But don't worry, any achievements you've met the requirements for will automatically unlock for you once the next update goes live and you launch your file again. You won't have to re-do anything. I appreciate your patience in the mean time!
And don't forget, the game's price is going up slightly with the full launch so if you've been waiting to pick it up, this is a great time to do so!
Talk to you all again next week!
-Tom
https://store.steampowered.com/app/1424330/wobbledogs
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Current Release
v1.05.006
Uploaded Oct 06, 2023
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How to Install
Wobbledogs.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
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249 MB
v1.05.006
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