Epic Auto Towers
by Aleksandr Golovkin · 14 Nov, 2024
13 downloads
About the Game
PICK YOUR STRATEGY
In Epic Auto Towers you buy, drag and drop your Towers on the field from the Tower Store. The field has limited room, so your choice of Towers matters, as does Tower placement. For example, a Cat Tower gets bonuses from milk, so it makes sense to put it next to a Milk Tower.
CONSTANT UPGRADES
All Towers destroyed during battle are fully restored next round, keeping all received bonuses. Don’t hesitate to invest in Tower upgrades, they stay forever!
STACK TOWERS
Combine Towers of the same type to stack them higher. Taller Towers have improved stats and stronger unique abilities!
AUTOMATIC BATTLES
Press “End Turn” and watch the Towers vs. monsters battle unfold. Did you prepare well?
Game features:
- Common, uncommon and rare towers, each with their unique abilities!
- Unique-looking Towers: Cat Towers, Frog Towers, TNT Towers, etc.
- Build your economy: certain Towers, like the Chest Tower, give you gold each turn. Strike a balance between economy and battle Towers.
- Beautiful 2D graphics, fun-looking Towers, monsters and bosses!
- Epic synergies: Tower combinations, placement, and Relics all come together.
- Random generation: Random Towers are added to the Tower Store each turn. Adapt your strategy around what you can buy here and now, or take the risk and wait for the Tower you want! Either way, no two runs will be the same!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Version 0.99e
Fixed broken characters of Chinese localization for the Royal Pack Plus
Fixed a bug with Mana (or other currency) reaching NaN
Colored smoke upon destruction for Royal Pack Plus Towers
Fixed a crash when clicking on version 0.99c/0.99b in changelog
Version 0.99d
Tropical Pack Towers Buffs!
Refrigerator Tower: Higher starting stats, receives a bigger bonus, gives more gold.
Cannon Tower: Starting bonus to other towers is 2 and it doubles with each level.
Turtle Tower: Blocks more damage at high levels.
And also other bug fixes and improvements regarding the Royal Pack Plus.
Version 0.99b
Fixed the slime and moon tower skill.
Fixed the sliding vampire effect in act 3.
Fixed the grimoire dropping the same towers repeatedly, improved the exclusion algorithm for potions (and changing towers) with increased rarity.
Fixed the rarity increase with potions.
- Added more indicators.
- Added an option to enable displaying the Tower creator.
Version 0.98f
Additional effects for blood consumption by the Vampire Tower. These effects are designed to show the action of blood in more detail. (Effects can be accelerated in the gameplay settings)
Indicators on Towers in the Store to show their origin (Towers created by, for example, the Red Book or the Horse Tower). This system is still under development, but eventually an option will be added to display the Tower's creator (for better understanding of the Tower's source in the Store).
Version 0.98d
Preserving frozen Towers
Added an indicator in the Tower Store for Towers that were generated by other Towers
Added an indicator for nullified Towers
Added a reroll block during saving
Djinn and Ifrits have a higher growth rate of X
Version 0.98b
Towers in rounds 32-34 have been reworked again. The effects of Towers that did anything at the start of a battle have been moved to end of turn, in rounds 32-34
Fixed a rare crash in Ascension 18 in Inferno, related to the new bonus in round 3 and the bonus from upgrading the Inferno tower. Additionally, fixed that in Ascension 18, when taking the Inferno token, the rarity upgrade was also considered taken
Fixed the crash with Cocoon Tower and Unifying Towers
Reworked the save system, hopefully this will fix the bugs with it
Fixed identical Towers showing up in the Store with Archaeologist's Hat and Stone of Refinement
Fixed the appearance of Nullified Towers when something increases rarity of a Tower in the Tower Store
Version 0.97c & 0.97d
Fixed a bug in rounds 32-34: if a Tower has a feature during battle phase and is removed permanently during battle (Honey Tower and similar), it broke the game
Related to the bug above: incorrect statistics on the victory screen no longer crash the game
Fix for standard game speed with a large number of Towers with effects at end of turn or during battle: in rounds 32-34, rounds were skipped sometimes
Version 0.97c
Bugfixes
Additionally
[img src="{STEAM_CLAN_IMAGE}/44446957/3a7ff54e92eeedb586a431f2b95f0e5146650d89.png"]
I've added the ability to select a previous version in the Steam beta versions menu. For example, if a previous version was working stably for you, you can choose it if you encounter bugs in the new one.
Version 0.97b
In the rounds leading up to the final boss, Towers that trigger during combat (Slime, Honey Tower, Gargoyle, etc.) will now function. Previously, some Towers were not working in rounds 32-34 because there were no battles. This has now been fixed, but it's a potentially risky fix: if you encounter any bugs in rounds 32-34, please report them via the bug submission form.
Version 0.97
Fixed interaction between Stone of Refinement and Spider Queen Tower from Cocoon Tower
Pumpkin Tower counter
Added tags to X, poison, %
Fixed auto-buying potions and destroyed Tower while purchasing a potion
Version 0.96b - small fix
Special game 'Protecting the Treasure': fixed a crash with the boss in endless mode
Fixed tower restoration animation
Current Release
16661548
Uploaded Dec 09, 2024
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System Requirements
How to Install
eat_beta.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
467 MB
16661548
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View AllDownload Epic Auto Towers for PC with a direct link or via torrent. Get the full version of Epic Auto Towers for free. Epic Auto Towers is a Casual released by Aleksandr Golovkin.