About the Game
Join Sharpe Industries as a vehicle test pilot and journey across the world to remote outposts where everything needs to be destroyed, using purpose-built wrecking machines such as flying bulldozers, tanks wielding quad rocket launchers, and ornithopters with grappling hooks.
Master these contraptions and demolish every structure in sight across two campaigns and a Sandbox mode. Deconstruct buildings piece-by-piece or take advantage of explosive chain-reactions with Instruments of Destruction’s advanced physics system. Tackle a carnage-filled campaign filled with demolition-based objectives, then test your skills even further in dedicated high-score challenges that apply new parameters and objectives to each level. Or take a break from missions and unwind in the Sandbox mode to raze the world at your own pace.
And don’t just destroy: build. Learn how to design your own machines in a dedicated epilogue campaign for the ultimate demolition experience. Use the in-built editor to construct devastating vehicles armed with chainsaws, lasers, claws, wrecking balls, magnets, vortex generators, and much more. Beyond vehicles, design your own custom maps and structures, and share it all with the world via Steam Workshop.
Key Features
Advanced Physics-Based Destruction – A true physics playground. Drive through structures, launch objects into towers, and trigger epic chain-reactions that destroy everything in sight
Campaign Mode – Take on 50+ carnage-filled missions. Complete all mission objectives to max out the three-star scoring system and unlock new vehicles and maps
Challenge Mode – Revisit campaign missions with custom-made vehicles and all-new parameters for advanced high-score challenges
Sandbox Mode – No limits. No objectives. Load any unlocked map and vehicle, or craft your own, and eliminate everything in sight
130+ Vehicles – Pilot wacky wrecking machines teeming with inventive weaponry and gizmos
Vehicle Editor – Build your own instrument of destruction. Use the powerful editor to construct and test wild vehicle prototypes that defy description. Dream it, design it, drive it, destroy it all
Build & Destroy – Take on a full epilogue campaign featuring 25+ new objective-based missions designed to teach you the nuts and bolts of vehicle creation
90+ Levels – Dozens of maps to unlock across six distinct regions. Enjoy picturesque pillaging or battle against adverse weather conditions in the middle of a tropical storm
Editor Mode – Create your own islands and structures with the advanced toolkit and set up a sandbox ripe for wrecking
Steam Workshop – Share your creations with the world and import other players’ vehicles, islands, and buildings from a library of thousands
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
- Added "EARTHQUAKE!" to the screen when there's an earthquake
- Fixed a few more 60hz physics issues
- Fixed a bug where some logic was processing while the game was paused (making vehicles go wonky after you paused)
- Fixed some minor localization issues (mission labels being the most obvious one)
- Made water depth no longer update during Kraken fail sequence (speeds it up, saves a lot of memory)
- Fixed Dragonfly Alpha shooting itself with some hidden lasers
- Fixed a 2nd vehicle loading and making things weird if you went to build mode on 3-2/etc
- After you reset progress, it should now be reset when you restart the game
- Forced a couple non-mission islands far off the map if you use the unlock-all-missions cheat
- Fixed Total Destruction achievement so it doesn't trigger by skipping a mission
- Improved outline object cleanup so reloading a level doesn't increase memory usage by nearly as much as it used to
- Made vehicle parts get added to the Recent list in more cases
- If you skip a mission, the game now remembers that so some islands don't be re-locked when you restart the game
Fixed Remap Controls shows controller buttons, and they are a bit blurry (only fix if it's easy)
Fixed "DO NOT DESTROY" objective text is not translated (m9-4)
Fixed text in multiple areas of Build & Destroy are not translated to its supported languages.
Fixed gamepad icons during the build section text width
Fixed B key glyph rather than the B button controller glyph showing on custom vehicles
Made Flip/Swap Vehicle prompts flash when you push the corresponding input
Fixed pause menu default gamepad selection being incorrect
Updated options menu to show LB/RB and LT/RT for swapping menus and scrolling respectively
Fixed issue with B&D Reset All Instructions not working for gamepad
Added potential null-crash fix for EntityOutline crash (m4-4 killing outlined car corpses)
Made plants kill themselves a lot faster in player collisions, and they also have 50% less mass.
Fixed “Show Controls” option still showing text for the controls
Fixed Build Mode Settings buttons being all messed up with gamepad
Fixed holding A toggling/repeating presses in the options menu
Fixed dialogue box saying “Press X to continue” but not really working that way
Fixed not being able to reset instructions for building with a gamepad
Fixed BnD mission 3-3 boxes not returning to their home when they went in the water
Fixed bridge-heavy levels not appearing to count destruction for a bit
Added a bit of HUD to the Kraken-control mission, and made the UI transitions between the states smoother
Fixed returning to Island Select often picking a random island to highlight instead of the one you just played, or being started at the spot of the other campaign
Fixed pausing the game and changing vehicle control remapping not updating right away
At 60hz physics, player takes 50% damage, structures take 25% more, and kraken is 10% slower.
Reduced enemy turret/drone HP at 60hz
Increased homing and damage at 60hz for player projectiles
Reduced earthquakes strength at 60hz
Added Secret Mode logo to intro
Added Secret Mode people to credits (and made multiple tweaks to credits)
MISSION TWEAKS:
1-5 decreased destruction goal % to 90 (from 100) and increased bonus time to 6 minutes (from 5)
1-6 decreased destruction goal % to 90 (from 100)
2-1 increased bonus no-ruins-destruction goal % to 15 (from 10)
2-2 increased bonus no-ruins-destruction goal % to 15 (from 10)
2-3 decreased bonus destruction goal % to 60 (from 80)
2-5 increased ammo to 20 (from 15), decreased bonus goal % to 80 (from 90)
3-2 increase bonus time to 6 minutes (from 4)
3-4 increased size of target area for boxes by 25%
4-2 revised vehicle to be more responsive to turning/acceleration
4-4 revised vehicle so it's less spinny, easier to control
5-2 reduce strength/force of hurricane a bit
6-2 reduced strength of earthquake a bit
7-1 reduced both % goals to 95 (from 100)
7-2 reduced accumulate goal to 900 (from 1000) and debris clear % to 90 (from 100)
9-2 made the lighting a bit brighter, reduced player damage, and increased structure damage
9-2 moved turret so it's more visible from start, has a bright central light, and the ground encourages moving towards it at the start
10-1 updated vehicle to rotate/move more responsively
10-2 reduced damage to player from mines, and increased kraken timer 5 seconds
11-4 reduced damage/force from storm
This fixes multiple issues with newer save system.
This might fix issues with exiting the game locking up some PCs.
VERSION 1.05 CHANGELIST
Turned off shadows from rendering for cameras that don't need them (optimizes rendering a decent amount)
Fixed Flex pieces updating every frame even when not necessary (major fix for certain vehicles)
Added Kill Timer property to cannons (set it to kill off cannonballs X seconds after they are fired)
Fixed a gamepad issue with the options menu
Fixed a couple challenge types never working 100% correctly
Fixed missions/challenges in BnD having no parts available
Fixed a divide by zero issue with looping counters set to 0
The first two items are the important ones for version 1.05, with the rest being minor fixes/tweaks. Alan has been working on the console version, and he discovered a significant optimization for that version. Shadows were rendering on multiple camera types (such as rendering a depth buffer to create grass impacts) that didn't need them, so he turned them off and now the game just runs faster for all platforms. An even bigger slowdown was happening with objects with lots of resizable flex parts, like the bee (MCCH Apis Atomica) at 17:21 in this Scrapman video:
Every flex part was updating its mesh and collider every frame, and that's a lot of expensive code to run for 400+ parts. So I fixed the code that made it happen, and now the vehicle runs a lot smoother (runs above 60FPS for me, while it was below 15FPS previously). Plenty of other vehicles were affected by this issue, particularly some of the more complex ones on the workshop.
Beyond Version 1.05
As stated previously, I've been feeling a bit burnt out on Instruments after working on it for so long and for so many hours this year. While Alan has continued to work on the console version for part of the last month, I have moved on to other games (DodgeBomb and Speed Demons in particular) to try to finish them up for release on PC/console, and I had a long vacation with the family.
I was hoping when I returned from vacation, I would have a more balanced perspective on work and Instruments of Destruction in particular. But to be honest, I still dread thinking about or working on the game. Version 1.05 isn't a big update, but it was a necessary one to finish, so I'm glad to have it wrapped up.
I appreciate all the kind words and encouragement to keep going and promote the game more. I will definitely do more promotion when the console versions release. I also appreciate the feedback and suggestions to make the game better, though at this point I don't think I'll be making any significant revisions to the campaign or build mode. There will be more updates to the game, but I'm not sure when, or what most of them will be.
I think that's all for this time. -Luke
Added Rotate Y setting to Flex Panel and simlar parts
Added Allow HDR Output option so you can force HDR output off (for Steam Deck OLEDs, for instance)
Fixed drill and saw not using the reverse input strength when set to Normal
Fixed alternate input not affecting strength of Hover parts
Fixed timed challenge objectives that should have failed but weren't (such as 2-4)
- Updated b4-3 so it's easier to get 3 stars
- Tweaked m6-3 so it does less damage over time
- Added Fixed bomb (part) explosion damage
- Added building delete function to Sandbox mode (place object)
- Added confirmation to tutorial reset, making it harder to wipe out vehicles by pressing H
- Fixed some objects appearing damaged when a map starts
- Fixed Description for some parts (cannon, bomb launcher, etc)
- Fixed thumbnail not updating for previously saved vehicles
Added a new vehicle, revised objectives, and modified layout of mission 3-5
Added a mostly new vehicle and modified layout of mission 6-1
Minor tweaks to a couple other vehicles
Added "Allow Gamepad" option (enabled by default) so you can disable a gamepad/etc without having to unplug it
Made it harder for gamepads to take over menu inputs on accident
Swapped weather for mission BnD 7-1 and 7-2 to correspond so the voice lines make sense
Show bonus missions on map if all biome missions have been unlocked (regardless of star count)
Ignore invisible islands when creating gamepad selection list
Fixed pinetrees looking insane in the wind (mission 4-2, etc)
Fixed Obsidian Flats checkpoints
[Added a couple cheat codes]
- Invert Camera Y affects the camera and all vehicles that use the right stick (or mouse) for aiming
- Invert Left Aim Y affects projectile firing vehicles that aim up/down with the left stick
Improved the following vehicles/missions: 3-1, 3-2, 3-4, 3-5, 6-2, 8-2, 9-2
- Vehicles for 3-1 and 3-2, and the map for 3-2, got the most significant updates
Added a way to speed up dropship animation (hold SHIFT or gamepad X)
Made GP selection more obvious (slight outline of medium/large buttons if using GP)
Added mouse sensitivity option
Cam shake option now affects UI and earthquake shakes
Added new option for shadow strength (1.0 by default, scale down to 0.2)
Changed it to always show the Skip Mission button below options in the pause menu
Fixed not being able to update creations in workshop
Fixed follow-lock camera rotation being too fast
Changed Build & Destroy so you can't start it without having completed a couple Main Campaign missions first (or a BnD mission if you've done so previously)
Changed Smoother Low FPS to be Min FPS and provide 5 options there instead of 2 (20/24/30/40/60 instead of 40/60)
- Should improve SteamDeck playability by a decent amount
Show game speed change if not 1.0x in Sandbox, even without stats on
No longer syncing PC settings with Steam Cloud (only game progress/vehicles/etc)
Tweaked Close Call achievement
Fixed Total Destruction achievement
Increased the range to swap to a vehicle in front of your current vehicle
- Added new mission: Down Town to Main Campaign (and two new vehicles)
- Added optional output to Attacher part
- Added terrain-based vehicle height adjustments when entering build mode (so vehicles aren't under the terrain)
- Made zoom in/out function the same in most camera modes
- Added SHIFT+ENTER as a shortcut to use the build camera position as the orbit camera position
- Optimized level loading so ground is not regenerated unless necessary
- Added new "Use AZERTY" option to auto-swap A-Q and W-Z for built-in vehicles
- Added shortcut: Hold SHIFT to skip to any mission on the map (on the map screen)
FIXES/TWEAKS
- Fixed all sorts of problems with loading/saving steam workshop structures and maps
- Force Repuslor parts to always show their local orientation when selected
- Fixed camera-relative movement when camera is facing kraken (A Sticky Box mission)
- Fixed camera rotating too fast as you zoom out, particularly in the editor
- Fixed bug with going into options submenus and camera Y-axis no longer responding
- Added some more safety checks to build mode to try fix an issue with playing custom islands from the editor
- Fixed changing starting position of springs/pistons not updating connectors
- Fixed changing Max Spd setting Min Spd to 0 on Effects part
- Fixed changing starting position/etc forcing other angles to 0 for no reason
- Starting angle can now always be changed on rotating parts, even if something is connected
- Fixed an exception that could be caused by Kraken mega-explosion
- Fixed an issue with loading structure-dense levels directly from Sandbox mode
- Minor tweaks to UI/font rendering (a little less jagged at high resolutions)
- Fixed a minor layout issue for the Lifter (Tentacles Incoming mission)
- Fixed an issue where the last 8 keybinds would reset when the vehicle was loaded
Added Option to disable mouse controls
Added Option to disable animals
Added Option to disable lightning/thunder
Added ambient sound loops to main campaign missions
Added 6 more horn sounds to the Speaker Basic part
Added "Startle Radius" option to Speaker Basic part (distance to scare animals when activated)
Changed grass rendering to make it appear a bit shinier, particularly when raining
Reduced BND mission 3 to two towers instead of four
Fixed tires receiving torque from vehicle after vehicle explodes
Fixed debris parts from destroyable entities sticking around
Fixed tutorials showing Space instead of Enter as the button to push to start game
Changed automobiles to have slightly staggered explosions (feels much better)
Removed Kraken from non-normal missions (in data)
Added Advanced Toolbar in build mode (need to enable it to see it)
Added buttons to select parts with comments, controls, signal inputs, or outputs
Added optional comment and control display on selected parts
Added input quick-assign on the edit parts popup - click directly on the listed controls on the right
Re-enabled multiple vehicle starts and let you pick them on build mode settings and advanced toolbar
Added direct-text-entry as position/rotation snap options
Aligned two popups for build mode to the left side (Quick Edit and Vehicle Control Layout)
Added Left-Alignment IOMapper option
Fixed direction sensor speed mode so the output matches the description
- Full output when speed is below the required direction/limit, falls off to 0 at max limit
Added a better timeout to Steam Workshop uploads (after 3 seconds, hold Escape if no progress)
Changed a lot of slider values to take/show decimal values (generally sliders with larger values)
Fixed gamepad being able to see Extreme IO version of popup
Fixed Shift-clicking on new Physics Linkage property doing nothing (it now selects parts with same linkage)
Fixed Gamepad double-clicking on build mode settings page
Changed how some values are displayed in build mode (move amount in particular)
Clicking outside a text box (build mode) now completes the entry
Fixed signal assignment issue with 2nd page and beyond when using extreme/compressed display
Fixed quick assign showing/assigning the wrong inputs with single-input assignment
Fixed some problems with part IO displays
Fixed Pegasus normal mission bonus objective count
- Tweaked layout of part categories when using mouse+KB (gamepad version unchanged)
- Fixed text entry for vehicle name trying to edit the wrong string
- Fixed text entry for vehicle name/description sometimes entering on the left side of text)
- Changed Steam Workshop upload to make it more clear you're not editing the actual vehicle name
- Synced name for saved vehicle name and the displayed name (it uses the name if set, or the saved one if not)
- Fixed newly-placed flex connection parts drawing lines to unconnected parts
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
709 MB
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