About the Game
Create marble runs, races & endlessly satisfying loops. Various easy tools will provide quick and easy ways of bringing your imagination to life. Track pieces come in various forms, sizes, and themes to create your unique contraptions. Move, snap, rotate and scale them as you like.
Place down decorational objects to bring your marble contraption to life, or even on your track to create unique interactions with marbles! Paint tracks & objects in various colours. And customize your marbles with names, skins & special effects!
Design and create your contraptions whilst the marbles are running or stop time and create elaborate mechanisms. You decide what happens - enable slow-motion or speed up gameplay. Marble World uses accurate physics to make sure you get an authentic marble experience.
Features
- A realistic physics sandbox environment
- More than 10000+ simultaneously simulated marbles depending on your computer
- Various tools to create the marble run, race or machine that you want
- An enormous amount of custom placeable decorations that you can also use as a part of your contraption
- Special objects such as boosters, gravity pads, spinners and more
- A track painting system with customizable paints
- Use logic to dynamically change tracks whilst marbles are rolling
- Host your own marble races
- Customizable marbles through skins, names and special effects
- Share your creations with others
- Includes a Twitch integration where viewers can join
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Hi everyone!
Small bug fix today which was reported by a player, which had to be fixed immediately.
Fixed a bug where your downloaded prefabs would not show up. (If one of them was corrupted/missing or broken for some reason, none would show up)
Also I've added a bundle to the store which combines the main game and the Winter DLC with a permanent 10% discount on the total price.
Thanks for your support!
[p align="start"]- RinkeHi everyone!
A small patch today with 2 fixes and a security vulnerability fix.
Fixed a bug where clicking on 'Random' in the skin selector panel could pick a Winter DLC skin even if you didn't have the DLC. This would lead to your world being locked out if you didn't have the DLC. (Thanks wrathwell!)
Fixed (hopefully) a bug where your downloads folder would be empty. I've added a check beforehand and added some logging to it.
Fixed a security vulnerability issue that was present on older Unity Engine versions.
That's all for now. Thanks for your support!
- Rinke
A quick fix has been applied to ensure the social buttons on the main page now reflect the new updated social media links.
For now Twitter and Facebook have been updated to reflect the company rather than the game. This is done for future purposes when more games will be released under Vector Interactive.
Whilst you are reading this, the annual Halloween update is coming soon along with some bugfixes :)
- Rinke
https://store.steampowered.com/app/1491340/Marble_World/
Short patch today in preparation for the launch on September 30th.
Patch notes:
- Added the option to mass import names and have them get random custom skins assigned
- Added a marble counter
- Added an option to toggle the camera clipping when following marbles
- Fixed a glitch where the rebind dark layer of the logic input component would not cover the panel fully
- Fixed some blending issues on the new tile paints
- Fixed an issue where the wormhole couldn't function as a teleporter anymore
- Fixed an issue where assigning an effect to the marble in the marble creation scene wouldn't give the correct achievement
More info on the launch is coming later.
Thank you for your continuous support! :)
https://store.steampowered.com/app/1491340/Marble_World/
This patch resolves some issues which were reported since the last patch and are as following.
Patch notes for patch 0.1.23a:
- Fixed a crash/freeze when moving a spinner into the new ramp
- Fixed an issue when semi-complex logic systems wouldn't work as expected
- Fixed an issue where logic gates would sometimes show green when not supposed to
- Fixed an issue where using the "paint selection" button would not paint spinners
- Added linking of logic to the undo / redo stack
Thanks for all the reports!
- You now can't save anymore during the tutorials. This could cause a overwrite on a previously opened world.
- Portal edges are now more marble repellent.
- Portal particles now indicate the exit side where marbles pop out
Thanks for reporting!
Small update here to fix some issues and improve where needed.
Patch notes for 0.1.17a
- Added 'Fill in order' button to the spawner UI for players who have large quantities of custom marbles and want to divide them over spawners.
- Slowed down the rotating force in the MCS editor and it now applies the mouse sensitivity value.
- Renamed template sections to be more clear.
- Custom marble UI now loads in over time to reduce lag spikes.
- Fixed a bug where effects where not saved on existing custom marbles.
- Fixed an issue where a screenshot for the prefab or the world could not be taken when having a resolution smaller than 1920x1080.
- Fixed an issue where a screenshot for the prefab or the world would not be taken from the centerpoint view of the screen.
Thanks for reporting the issues! Everyone benefits from it :)
https://store.steampowered.com/app/1491340/Marble_World/
- Fixed some internal errors
- Moved stability marble to underneath the flat world
- Fixed an issue with the banking value in the free-form track building panel
- Fixed snapping issue when loading in prefabs which had objects with free ends too close to eachother
- Fixed a rendering issue with the edit tools
- Increased the ring size of the rotate tool by 2x
Thanks for reporting the issues! Everyone benefits from it :)
https://store.steampowered.com/app/1491340/Marble_World/
It's the spooky time of the year, and Marble World could use some of that! Marble World now has 17 new halloween themed props. Along with a new special paint that absorbs all light, ideal for when you need complete darkness surrounding your tracks!
The props & paint will remain permanently available in the game from now on, and expect yearly expansions on the theme over the years.
{STEAM_CLAN_IMAGE}/39716592/bf510a24f95f21306892225d0ea9b4acfe04100e.png
Track Building 2.0 Progress
In the meantime this is a good time to post an update regarding the new track building update. Things are going smooth and it's starting to look like something! Im expecting to be done somewhere around the end of this month.
{STEAM_CLAN_IMAGE}/39716592/7f01dbfdc900307f9c0f8e9be4edab9b1d0d54b8.gif
As always, thanks for the feedback & support!
https://store.steampowered.com/app/1491340/Marble_World/
This is a small patch which includes some fixes for recently reported bugs.
Patch 0.1.10B:
- Applied correct icons for the metal / darker metal paint
- 0 is now the minimum for spawners, allowing you to "disable" them. (1 is still the default value when placing them)
- Added a safety check for the hitbox' movement on the spawners, some player reported issue's however I was not able to reproduce these issues. This should hopefully resolve them
- Added appropriate scaling hitboxes for all 3 sphere shapes
- Fixed an issue where the tooltip wouldn't show up after hovering the questionmark on the 2 ordered spawners.
- Added functionality to automatically import csv files with names
The game checks the location where all the worlds are stored for a "names_add.csv" file. (this location is
C:\Users\(Your Name)\AppData\LocalLow\Vector Interactive\Marble World)
If this csv file is found it will extract the first column and skip the first row which contains the names of the columns. All other columns are ignored. After extraction the file will be renamed to "names_add_imported.csv" to make sure the next startup won't import it again.
Thanks for the continuous support! If you encounter bugs or issues let me know :)
https://store.steampowered.com/app/1491340/Marble_World/
This patch is aimed at improving racing and giving you quality of life improvements. A lot of suggestions and improvements have been suggested since the last patch last friday and I've added some things myself.
This patch marks the last one for a while, as the next big goal will be improving the way you build tracks along with better controls and clearer instructions for newer players!
Patch notes:
- Tooltip pop-up speed is now independant of time speed
- Tooltip text is now more crisp
- Fixed an issue where placing a corner after the new spawners would create hitbox issues
- Fixed an issue where marbles could go through the start positions of the new spawners (untested as I couldn't replicate it)
- The arches used for the checkpoint and finishline now don't have hitboxes anymore due to issues. The prop variant will remain with a hitbox
- Default paint on the finishline poles are now the same
- Renamed the X button of the leaderboard to "End Race"
- F1 now cycles through building UI and no UI. If the player is hosting a race it will cycle between those 2 and the race UI
- Racing leaderboards now show the skin of the participating marble
- Racing leaderboards now indicate the fastest marble with an icon. Expect more UI improvements on racing in the future.
- Racing leaderboards now show first to third with gold/silver/bronze
- The racing result leaderboard now shows ALL participated marbles.
- Added a disqualify timer for racing. This is an optional timer that DQ's all marbles that didn't finish X seconds (configurable) after the last marble finished.
- Updated the racing requirements to 1 name at least.
- All spawners can now be used for racing, you are no longer locked to the "racing" spawner. The racing ones now have a slider similar to the others which indicate how many marbles to spawn. If there are less names than the amount given it will fill with the usual "Marble X" names as the original does. The only difference between the 2 types of spawners is that the previously called racing ones use the specificly named marbles' skins and effects. (you can read more about this in the previous patch notes)
- The previously called "racing" spawners are now renamed similar to the normal one, as the normal one can also be used for racing. Also the tooltips have been updated
- Added more clarification on the original racing spawner panel that you can click on the names to edit them
- Added skin icons to the marble spawner panels
- Effect emitters are now paintable
- Nails are now paintable and the default paint is now metal, also the collider has been slightly updated
- Updated the 4 metal paints to have a better aesthetic
- Added the office map
- Improved metal marble reflections
Thanks for reading and thanks for your continuous support! I'm grateful to have such a great community :)
p.s. Don't forget to join on Discord for the most up-to-date news! https://discord.gg/jbx92tbMSG
You're free to ask any questions you have, suggestions to mention or report any bugs you may find or just have a chat. I check other social media's or the steam community forums too from time to time, so if that's more your thing that's fine too :)
https://store.steampowered.com/app/1491340/Marble_World/
Current Release
9659615
Uploaded Sep 22, 2025
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System Requirements
How to Install
Marble World.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
453 MB
9659615
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