About the Game
Mech Engineer is a mech lover’s dream come true: you will oversee every aspect of your squad's operation, from optimizing the reactors to fine-tuning weapons systems. Carefully tweak and balance each mech's weight, energy, and heat systems to maximize efficiency.
The skills and emotional state of each pilot also play an important role, along with the effective management of your base and resources. You will deploy your finely calibrated and tuned machines onto missions, where your decisions during semi-auto battles (with active pause) against a mutating alien bio-weapon will mean life or death.
Explore the ruins of the destroyed world, avoiding enemy bases and dangerous monsters, to find all the shuttle parts and leave the Earth.
The skills and emotional state of each pilot also play an important role, along with the effective management of your base and resources. You will deploy your finely calibrated and tuned machines onto missions, where your decisions during semi-auto battles (with active pause) against a mutating alien bio-weapon will mean life or death.
First, start assembling your mechs
You start with the reactor: increase its power output by selecting pistons and injectors, while adding auxiliary components to keep the core temperature down. Consider all the factors, like the temperature of the environment you will deploying in; overheating can lead to a shutdown in the middle of a battle, not ideal.Second, prepare your weapons
Customize your weapons and test them in the simulator: rate of fire, weight, energy consumption, accuracy, and firepower. Consider the enemies you will encounter and how fast you will be expending ammunition.Third, finalize your mechs
Weight and available energy are the main concerns when assembling your machines; strategize and carefully consider the trade-offs relative to enemies and the terrain.Fourth, choose your pilots
Even the most effective combat machine will perform poorly if the pilot is not skilled enough or sufficiently rested. Stress is a killer as much as those nasty bugs.Fifth, combat time!
Give your brave pilots a position or attack orders and watch them try to survive performing it.Explore the ruins of the destroyed world, avoiding enemy bases and dangerous monsters, to find all the shuttle parts and leave the Earth.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 15927584
Up to date
B:\Balance
- ///Buffs
- Increased armor for Holo mechs from 1 to 6.
- Cyborgs will ignore the relation to the squad leader and always obey.
- ///Nerfs
- Lowered damage for fire pools made with the fire weapon mod by 20%.
C:\Combat
- To represent how armor works on bosses, an additional bar of armor value was added under their health bar.
- Tornado will no longer be able to pick up the orbital gun in its whirl.
- Turrets should no longer be able to stuck in the walls.
- Enemy turrets and Ovums that spawn during pause should keep their inertia and continue to move after unpause.
- Multiple fire pools made by the weapon's fire mod will properly deal damage to the entity at the same time. Before it sometimes didn't count damage if there was more than one pool.
F:\Fixes
- Fixed crash on the weapon testing screen, caused by too many projectiles.
- Fixed rare crashes in the volcanic areas.
- Fixed inability to select mechs in slots 5-8 by clicking on their cards on the interface during battle.
- Map destructions will be saved only on retreat or defeat. It should lower the save file size and prevent file corruption.
- For every last save will be created a backup file that should help you restore your save if something corrupts it during rewriting.
- Fast repair is no longer usable if you don't have enough resources.
- Fixed game freeze/slowdown for players, who use SteelSeriesGG or similar software. Resulted in slightly changed pilot's voice effects.
- Railgun should properly display heat from shots on the mech's side stats in the construction table.
- Fixed wrong time formatting in save file's titles
- Lowered amount of particles that appear from kinetic projectiles dealing damage to enemies. Too much railgun damage resulted in a decrease in fps.
- Fixed issue with not saving ammo ratio for mechs.
- Fixed display for found items after finishing a city mission
- Fixed the rare chance of the mech turning into a ghost after death if it had damage points before the start of the battle.
M:\Modding
- The following LUA functions are available within obj_battle_map
battle_logic
battle_retreat
battle_end - The following LUA functions are deleted from obj_battle_map
battle_end_default_mechs_dead
battle_end_default_win
If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message in the forums or join the Mech Engineer Discord to get support in the #bugs channel.
F:\Fixes
- gml_Object_obj_FUI_render_Draw_0 (line 344) (winning with mods should be possible now)
- gml_Object_obj_pilot_sheet_Draw_73 (line 24)
- gml_Object_obj_content_hangar_Step_0 (line 2356)
- gml_Object_obj_first_menu_Draw_0 (line 63)
- gml_Object_obj_giant_worm_Step_0 (line 267)
- gml_Object_obj_piston_item_Step_0 (line 38) can't fix. Don't use the multi-click mouse button on the construction table
- gml_Object_obj_cabin_item_Step_0 (line 37) can't fix. Don't use the multi-click mouse button on the construction table
- You no longer lose your mechs and pilots from 5-8 battle slots when moving from the hangar menu.
- Removed the possibility of endless order disobeying caused by chance. Now pilots can disobey only one time per given order.
- The priority targets menu from the battle prepare screen should now work as intended.
- Fixed Steam screenshots feature.
- Fixed some Operarius stop walking for a short period after unpause.
QoL:\features
- Added sounds of putting pilots into mechs or back into the list
- Increased highlight for pilot's perks that you can choose
- Added sound for repairing district
- Enemies bullets and rockets will be more visible in darkness
- Hover over city stats to see which districts influence them
- The regular battle view will be automatically turned on after entering an enemy base to help you navigate inside it
If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message in the forums or join the Mech Engineer Discord to get support in the #bugs channel.
- Tail of Titanus Centipeda should no longer appear on top of your mechs after entering the room from top or bottom in the labyrinth
- Digging deep should become easier with added percentage damage to walls based on their maximum hp.
- Pathfinding changed so mechs will be less likely to turn away when reaching the last wall while digging
- Reduced the width of ballistic projectiles
- Shooting near walls should no longer be an issue
- Fixed a game crash associated with the use of the shrapnel weapon mod
- The picked-up reactor module will be centered on your cursor to avoid problems with its placing
- Colubra laser will gradually destroy walls instead of instant
- Fixed missing text in the eng ini file for the ammunition tooltip in battle. battle_ammo=””
- Added avoiding slowdown zones for AI in x2 time speed up
- Armadillo should attack mechs more frequently with its new AI balances
- Fixed a rare game crash when fighting Flos
- District 15 no longer allows you to do missions indefinitely. Instead, the mech will be able to do two missions in one day.
- Mechs will no longer try to evade enemy attacks if they are in the process of completing new position command
Also updated the demo version with the latest features and fixes from the current update.
Fixed engineers not coming back after producing armor layers
If you have less than 500 engineers you can edit your save file
path ->
C:\Users\USERNAME\AppData\Local\Mech_Engineer\data\f_save_slot_(1,2,3)
Opens with any text editor
change value res_staff to 500
res_staff="500.000000"
View on Steam
If you have less than 500 engineers you can edit your save file
path ->
C:\Users\USERNAME\AppData\Local\Mech_Engineer\data\f_save_slot_(1,2,3)
Opens with any text editor
change value res_staff to 500
res_staff="500.000000"
Fixed random crashes caused by new camera controls code
Fixed wrong calculating for pilots position when you give medals
View on Steam
Fixed wrong calculating for pilots position when you give medals
{STEAM_CLAN_IMAGE}/38798271/4619e0e4de379bbc35577c93217278fe5ad58239.png
Fixed errors 340, 1550 and 132 in both versions (demo and base)
Sorry for long absence. Was relocating. Everything is fine.
View on Steam
Fixed errors 340, 1550 and 132 in both versions (demo and base)
Sorry for long absence. Was relocating. Everything is fine.
Fixed effect_hit error
Fixed collision mask for the rocket aoe effect (probably)
Fixed incorrect enemy's low armor calculating (<1)
Changed category menu of the manual to the bookmarks
Impact resistance now affects damage from tornado stone and ramming monsters
View on Steam
Fixed collision mask for the rocket aoe effect (probably)
Fixed incorrect enemy's low armor calculating (<1)
Changed category menu of the manual to the bookmarks
Impact resistance now affects damage from tornado stone and ramming monsters
{STEAM_CLAN_IMAGE}/38798271/6d528e73b5b69a1df2aee42de706fd142c1dd649.png
I switched and successfully compiled the game on GMS2. I hope this will help to eliminate old errors with the loss of surfaces and other "engine" bugs.
If nothing critical has broken, then we will move to it completely.
Advantages of gms2
+90% fps
More useful features for working with graphics (?)
It compiles and loads faster, which will speed up work a little over on a long distance.
Please, test the beta branch.
Thank you.
View on Steam
I switched and successfully compiled the game on GMS2. I hope this will help to eliminate old errors with the loss of surfaces and other "engine" bugs.
If nothing critical has broken, then we will move to it completely.
Advantages of gms2
+90% fps
More useful features for working with graphics (?)
It compiles and loads faster, which will speed up work a little over on a long distance.
Please, test the beta branch.
Thank you.
Balance patch
Fixed formula for damage from white type bullets
Reduced the damage of rocket explosions
Reduced the size of rocket explosions
View on Steam
Fixed formula for damage from white type bullets
Reduced the damage of rocket explosions
Reduced the size of rocket explosions
Current Release
15927584
Uploaded Oct 04, 2024
System Requirements
OS
N/A
CPU
2-core 2.5 GHz
RAM
500 MB RAM
GPU
Need video card. 1gb video memory, 800 MHz
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Mech_Engineer.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
60 MB
Build
15927584
Password: cracked-games.org or 123
CRC32
7A7BE10D
SHA-256
9227afdc8511644532116d0007cb273062238711a99fc08cbda80d78de7fae51
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Mech Engineer for PC with a direct link or via torrent. Get the full version of Mech Engineer for free. Mech Engineer is a Indie released by KiberKreker.