About the Game
- The ultimate management game for fans of motorsport.
- Feel the thrill of race day. React in real-time and make split-second decisions to gain the edge on your rivals.
- Master advanced technology to customise every aspect of your car’s performance.
- Create a top racing team composed of drivers, managers, mechanics and designers.
- Step into a living, breathing world of motorsport with you at the centre.
Have you got what it takes to become the manager of a high-performance motorsport team?
Motorsport Manager is a highly detailed, best-in-class management game for fans of motorsport. You’ll hire the drivers, build the cars and embed yourself in the dynamic world of racing.
Every single detail will need to be considered in order to push your way to the championship title. Split second decisions on the race track combine with carefully laid pre-race plans; everything from building and customising your car to race-day tactics will affect your path to either ultimate victory or epic failure.
Stop watching, start winning and take control as the manager of your own motorsport team.
- The Drivers. Your drivers have unique personality types, sparking drama within the team. Will you get the best out of them with tough love, or an arm around the shoulder?
- Location, Location, Location. The location of your HQ is all-important in this globe-spanning sport. Some drivers might find it hard to resist joining an Italian team...
- Pick the right people. Scouring the world for hidden gems is all the more satisfying when you find a young mechanic who can shave seconds off your pit stop times.
- The Factory. Build new cars and parts from scratch, then evolve the technology over multiple seasons to create the perfect driving machine.
- Thinking Ahead. Make the call on every part that goes into next season’s car. Get it right, and you’ll be in the perfect position come pre-season testing.
- Hone your expertise. Make detailed mechanical tweaks or choose your team’s recommendations.
- The Race Weekend. Set initial strategy across practice, qualifying and race – and adjust your tactics according to on-track developments.
- Master the Pitstop. Risk it all with a high speed pit stop that could put you out in front of your rivals.
- Weather Systems. Dynamic and game-changing weather. Will you pit for intermediate tyres or hold out on slicks for as long as possible?
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 2293100
Up to date
It’s time to return to the podium. The brand new Motorsport Manager Challenge Pack DLC is out today (at around 6PM BST).
That’s not all - thanks to your great community feedback, a brand new, free update “The Devil’s in the Detail” is also released today for everyone, with a raft of upgrades for all users. They include weight stripping, run wides, the ability to tweak the driver AI to make the game even more challenging and – a much-requested feature – the ability to save/load car setups.
But it doesn’t end there. From today through to the end of the Belgian GP weekend, Motorsport Manager will be 66% off. So if you’ve never played, there has never been a better time.
Challenge Pack -> http://store.steampowered.com/app/639680/Motorsport_Manager__Challenge_Pack/
66% off base game -> http://store.steampowered.com/app/415200/Motorsport_Manager/
***
Patch notes:
Realistic AI Game Preference: If enabled, AI teams make smarter decisions on when to pit during races and adapt to wet weather conditions more effectively.
Run Wides & Corner Cutting: Cars can now run wide and cut corners in all tracks, the liklihood of a driver running wide or cutting a corner is increased by the pressure they're under from nearby cars.
Weight Stripping: Teams can now remove reliability from parts to increase their performance before practice, qualifying and race.
Lap Chart Screen: Availaible in the data centre, the new lap chart screen provides detailed information for every lap of the race.
Expanded Camera Preference: If enabled, increases the zoom of the raceday camera, allowing you to see the cars up close.
Ability to save and load setups for each track.
When leaving for a race weekend, the player now has the ability to force a driver to sit out the weekend if they are injured.
The driver who sits out the race weekend will recover faster and the reserve driver will take their position.
Injuries now show an icon on the driver's portrait. The icon can be moused over to reveal more information.
Player now recieves a mail when a driver recovers from an injury trait.
The race report screen has been tweaked to better inform the player about gained traits and traits that have ended.
Various UI tweaks to the title screen and race day screens.
Session HUD now shows when teams are fixing parts.
Tyre wear and heating are no longer banded into thirds, but are instead a direct reading.
Car crashes have been rebalanced to provide a more even spread of crashes throughout the race.
Driver’s adaptability stat impacts the threshold at which they can change onto wets/slicks/inter.
The two different tyre suppliers have different wet/inter threshold points.
Fixed a bug where the tyre supplier wasn't correctly affecting speed and wear.
Fixed a bug where the track rubber wasn't correctly affecting the lap times.
Street circuits (Cape Town, Sydney) take longer to achieve a full ‘Rubber on Track’ to imply that they have less grip then a standard track.
Underfuelling the car is now possible when no-refuelling is active.
Tyres left overheating for too long cause blistering, dropping the wear at a faster rate.
Tyres left underheating for too long will cause graining, dropping the performance of the car.
Cars who have retired will now keep their standings position if they cross the finish line.
The standings tab has been expanded to show live Team/Driver Championship standings and tyre history.
New personality traits.
New dilemmas with unique personality trait event chains.
Fixed issues with AI teams being able to perform pitstops faster than they should.
AI teams now make smarter desicions on when to use 'safe' pitstops.
AI team setup percentages now reflect their mechanics' stats.
Downforce setup setting affects car performance during wet sessions.
During pre-season, AI teams can gain an additional star in up to two different chassis stats. This is to mimic the player’s dilemmas.
Vehicles that are experiencing critical issues ( broken part, out of fuel, etc ) will now pit regardless of whether it causes stacking.
New radio messages.
Grammatical fixes to existing dilemmas.
Signifcant performance improvements to minimise game crashes.
Chassis Suppliers availaible to edit with Steam Workshop.
Single Seater and GT design data available to edit with Steam Workshop.
***
See you on the pit wall.
^The Motorsport Manager Team
View on Steam
That’s not all - thanks to your great community feedback, a brand new, free update “The Devil’s in the Detail” is also released today for everyone, with a raft of upgrades for all users. They include weight stripping, run wides, the ability to tweak the driver AI to make the game even more challenging and – a much-requested feature – the ability to save/load car setups.
But it doesn’t end there. From today through to the end of the Belgian GP weekend, Motorsport Manager will be 66% off. So if you’ve never played, there has never been a better time.
Challenge Pack -> http://store.steampowered.com/app/639680/Motorsport_Manager__Challenge_Pack/
66% off base game -> http://store.steampowered.com/app/415200/Motorsport_Manager/
***
Patch notes:
Realistic AI Game Preference: If enabled, AI teams make smarter decisions on when to pit during races and adapt to wet weather conditions more effectively.
Run Wides & Corner Cutting: Cars can now run wide and cut corners in all tracks, the liklihood of a driver running wide or cutting a corner is increased by the pressure they're under from nearby cars.
Weight Stripping: Teams can now remove reliability from parts to increase their performance before practice, qualifying and race.
Lap Chart Screen: Availaible in the data centre, the new lap chart screen provides detailed information for every lap of the race.
Expanded Camera Preference: If enabled, increases the zoom of the raceday camera, allowing you to see the cars up close.
Ability to save and load setups for each track.
When leaving for a race weekend, the player now has the ability to force a driver to sit out the weekend if they are injured.
The driver who sits out the race weekend will recover faster and the reserve driver will take their position.
Injuries now show an icon on the driver's portrait. The icon can be moused over to reveal more information.
Player now recieves a mail when a driver recovers from an injury trait.
The race report screen has been tweaked to better inform the player about gained traits and traits that have ended.
Various UI tweaks to the title screen and race day screens.
Session HUD now shows when teams are fixing parts.
Tyre wear and heating are no longer banded into thirds, but are instead a direct reading.
Car crashes have been rebalanced to provide a more even spread of crashes throughout the race.
Driver’s adaptability stat impacts the threshold at which they can change onto wets/slicks/inter.
The two different tyre suppliers have different wet/inter threshold points.
Fixed a bug where the tyre supplier wasn't correctly affecting speed and wear.
Fixed a bug where the track rubber wasn't correctly affecting the lap times.
Street circuits (Cape Town, Sydney) take longer to achieve a full ‘Rubber on Track’ to imply that they have less grip then a standard track.
Underfuelling the car is now possible when no-refuelling is active.
Tyres left overheating for too long cause blistering, dropping the wear at a faster rate.
Tyres left underheating for too long will cause graining, dropping the performance of the car.
Cars who have retired will now keep their standings position if they cross the finish line.
The standings tab has been expanded to show live Team/Driver Championship standings and tyre history.
New personality traits.
New dilemmas with unique personality trait event chains.
Fixed issues with AI teams being able to perform pitstops faster than they should.
AI teams now make smarter desicions on when to use 'safe' pitstops.
AI team setup percentages now reflect their mechanics' stats.
Downforce setup setting affects car performance during wet sessions.
During pre-season, AI teams can gain an additional star in up to two different chassis stats. This is to mimic the player’s dilemmas.
Vehicles that are experiencing critical issues ( broken part, out of fuel, etc ) will now pit regardless of whether it causes stacking.
New radio messages.
Grammatical fixes to existing dilemmas.
Signifcant performance improvements to minimise game crashes.
Chassis Suppliers availaible to edit with Steam Workshop.
Single Seater and GT design data available to edit with Steam Workshop.
***
See you on the pit wall.
^The Motorsport Manager Team
Motorsport Manager is FREE to download and play this week! That’s right, until Monday 27th March, anyone can download and play the full Motorsport Manager experience for free on PC. Play as much as you want! Pick your drivers, choose your tyre strategy and get yourself in the mood for Melbourne.
In addition, Patch 1.31 is now live for everyone to enjoy!
Thank you for all the feedback we received for our public beta build. We're pleased that the update provides fixes for a whole host of issues and improves the game experience.
We've made a couple of additions to this build from the public beta, including creating Falko Engelhart, the winner of our livery competition, as a named driver within the game. His winning livery is also now available for you to use.
For more information please click here.
View on Steam
In addition, Patch 1.31 is now live for everyone to enjoy!
Thank you for all the feedback we received for our public beta build. We're pleased that the update provides fixes for a whole host of issues and improves the game experience.
We've made a couple of additions to this build from the public beta, including creating Falko Engelhart, the winner of our livery competition, as a named driver within the game. His winning livery is also now available for you to use.
For more information please click here.
We have a big update available for you, and a competition to announce!
There is an all-new patch available to download now which includes Steam Workshop. The inclusion of Steam Workshop creates an all new Motorsport Manager experience and we are giving users the freedom to create and share innovative content.
To celebrate its launch, we're inviting you guys to get your creative juices flowing. We'd like you to design your own car livery and our favourite will become an official part of the game as well as having the designer themselves placed into the game as a driver.
Not only that, we will award the winner a cash prize of £1,000. We're looking for imagination and inventiveness so be as creative as you can and upload your work to Steam Workshop.
Once you've created your masterpiece, you will need to email screenshots to: [email protected] along with your Steam ID.
We will contact winners directly via Steam. T&Cs apply, click here.
There is a breakdown of patch 1.23 notes below:
Added Steam Workshop functionality.
A team’s fan base will now increase when that team is performing better than expected.
AI cars that have experienced a part failure mid race will now correctly return to their garage.
Drivers that should perform better when pushing for the lead will now correctly experience a boost.
Fix to unlocalised driver personality traits.
AI cars now make smarter decisions on when to pit to fix a part.
AI cars now scale their pit strategy lap calculations based on the player’s selected race distance length.
View on Steam
There is an all-new patch available to download now which includes Steam Workshop. The inclusion of Steam Workshop creates an all new Motorsport Manager experience and we are giving users the freedom to create and share innovative content.
To celebrate its launch, we're inviting you guys to get your creative juices flowing. We'd like you to design your own car livery and our favourite will become an official part of the game as well as having the designer themselves placed into the game as a driver.
Not only that, we will award the winner a cash prize of £1,000. We're looking for imagination and inventiveness so be as creative as you can and upload your work to Steam Workshop.
Once you've created your masterpiece, you will need to email screenshots to: [email protected] along with your Steam ID.
We will contact winners directly via Steam. T&Cs apply, click here.
There is a breakdown of patch 1.23 notes below:
Current Release
Build 2293100
Uploaded Nov 22, 2017
System Requirements
OS
N/A
CPU
Intel Core 2 Duo P8700 @ 2.5 GHz
RAM
4 GB RAM
GPU
nVIDIA GT 335M, 512MB or AMD Radeon HD 4670, 512MB or Intel HD 4000 series
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
4.6 GB
Build
2293100
Password: 123
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View AllDownload Motorsport Manager for PC with a direct link or via torrent. Get the full version of Motorsport Manager for free. Motorsport Manager is a Racing released by Playsport Games.