Perfect Heist 2
by yeswecamp · 10 Dec, 2021
56 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Platinum
About the Game
In this game, one robber team tries to steal money and other goods from a bank while trying not to get noticed by the cop team. The cops have a big advantage in fighting, so keeping a low profile and blending in with the crowd is critical for the robbers. Wait for the perfect moment to knock out one of the employees to use his clothes as a disguise while sneaking, drilling, bombing, or hacking your way to the loot!
There are 32 completely different classes to choose from, with different abilities, weapon loadouts, and passive perks. All guns of the first part are included in this game, as well as lots of exciting new weapons like a rocket launcher, different types of grenade launchers, and much more for a total of over 20 unique weapons!
Every aspect of the game got reworked from the ground up, with much smoother gunplay, greatly improved net code, more user-friendly UI, and exciting new classes and gameplay aspects like destructible walls. Due to third-person mode allowing for players to look around walls in a stealth-based game, the first-person mode was a big focus in development, with refined weapon animations and smooth movement, but a third-person mode is also included as a server setting!

There will also be a level system, unlockable cosmetics, and a level editor with Steam Workshop integration, so you can create your own maps or play on community-made maps which complement the five included maps, with three being completely new, and one being a reworked and polished map from the first part. There will also be more official maps and custom map contests in the future!
There are 32 completely different classes to choose from, with different abilities, weapon loadouts, and passive perks. All guns of the first part are included in this game, as well as lots of exciting new weapons like a rocket launcher, different types of grenade launchers, and much more for a total of over 20 unique weapons!
Every aspect of the game got reworked from the ground up, with much smoother gunplay, greatly improved net code, more user-friendly UI, and exciting new classes and gameplay aspects like destructible walls. Due to third-person mode allowing for players to look around walls in a stealth-based game, the first-person mode was a big focus in development, with refined weapon animations and smooth movement, but a third-person mode is also included as a server setting!

There will also be a level system, unlockable cosmetics, and a level editor with Steam Workshop integration, so you can create your own maps or play on community-made maps which complement the five included maps, with three being completely new, and one being a reworked and polished map from the first part. There will also be more official maps and custom map contests in the future!
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 23069477
Up to date
Map Changes:
New York City (Winter):
Level Editor:
View on Steam
New York City (Winter):
- fixed aurora borealis FX having collision, blocking Heavy's helicopter
Level Editor:
- potential fix for level editor stairways resulting in weird behavior when characters used them at high speeds
- fixed prefab getting moved directly to a harddrive folder (like "C:/") if it got added to a map with an empty name (for example, after opening the level editor and then adding a prefab, and not loading/saving a map beforehand)
- fixed bugged "ghost" object that always was hidden and at 0,0,0 appearing on the level editor actor list
- fixed placed prefabs showing up as a prefab object and as an unpacked folder, even if they weren't unpacked yet
- fixed level editor objects that reset ever yround (like "Vent Door" or "AI Customer") not working correctly inside prefabs
Changes:
Swarm:
- reduced Stun-O-Tron taser duration from 2.5s to 2s
- increased Stun-O-Tron taser cooldown from 1.5s to 2.1s (to prevent players getting stun-locked)
- "GrumpyBOT" motion detector will no longer trigger when cops walk through it
- reduced "SweepO" cleaning robot alarm noise volume
Map Changes:
New York City (Winter):
- improved GPU performance
Fixed:
- fixed "Pine Tree" weapon pattern texture looking weird while moving
- fixed blur introduced in the last update
Level Editor:
- fixed bug with the new drag&drop placement resulting in objects sometimes being placed twice (even when using the old "Q" key placement)
added new Winter objects:
- Snow Manager (turns roads into snow-covered roads, adds snow particles that follow the player, adds 30% chance of spawning presents at random box spawns)
- Snow Cube and Snow Cylinder
- *REDACTED* spawn (requires Snow Manager to work)
- Christmas Tree
View on Steam
Swarm:
- reduced Stun-O-Tron taser duration from 2.5s to 2s
- increased Stun-O-Tron taser cooldown from 1.5s to 2.1s (to prevent players getting stun-locked)
- "GrumpyBOT" motion detector will no longer trigger when cops walk through it
- reduced "SweepO" cleaning robot alarm noise volume
Map Changes:
New York City (Winter):
- improved GPU performance
Fixed:
- fixed "Pine Tree" weapon pattern texture looking weird while moving
- fixed blur introduced in the last update
Level Editor:
- fixed bug with the new drag&drop placement resulting in objects sometimes being placed twice (even when using the old "Q" key placement)
added new Winter objects:
- Snow Manager (turns roads into snow-covered roads, adds snow particles that follow the player, adds 30% chance of spawning presents at random box spawns)
- Snow Cube and Snow Cylinder
- *REDACTED* spawn (requires Snow Manager to work)
- Christmas Tree
Changes:
- moved Swarm to the "Experimental" class pack
- reduced Happy and Grumpy gun damage from 20 to 16
Fixed:
- can no longer spawn as Swarm mid-round
- fixed Swarm drones sometimes becoming bugged out after being destroyed, resulting in them breaking the cycling of alive Swarm drones and not being repairable
- fixed NPCs sometimes trying to pathfind through closed doors
Level Editor:
- fixed "Custom Stealable Object" missing mesh bug introduced in the last update
- added additional client-side logging for loading "Custom Stealable Objects"
- fixed "Garbage Bin" object not working correctly
View on Steam
- moved Swarm to the "Experimental" class pack
- reduced Happy and Grumpy gun damage from 20 to 16
Fixed:
- can no longer spawn as Swarm mid-round
- fixed Swarm drones sometimes becoming bugged out after being destroyed, resulting in them breaking the cycling of alive Swarm drones and not being repairable
- fixed NPCs sometimes trying to pathfind through closed doors
Level Editor:
- fixed "Custom Stealable Object" missing mesh bug introduced in the last update
- added additional client-side logging for loading "Custom Stealable Objects"
- fixed "Garbage Bin" object not working correctly
Changes:
adjusted Swarm drone spawn locations
removed weapon from "Doc" Swarm drone
reduced "Grumpy" drone weapon noise slightly
reduced Swarm drone motor noise while flying
Fixed:
fixed melee weapons still damaging teammates even if teamdamage is turned off
fixed melee weapons having no killfeed icons
fixed Roman Guards having no killfeed icons
fixed Swarm drones having no killfeed icons
fixed employee-zone-only gadgets placement guides not turning green even when inside an employee zone
fixed buggy UI appearing from one frame when switching from a vehicle back to the player character
fixed Swarm class being able to pickup weapons from cop cars, Arms Dealer drops, and Mafia Boss tommy cases
fixed robbers being able to spectate Swarm drones
fixed sometimes not being able to remove bots in the team selection screen
fixed Artist's painting texture not updating correctly
Level Editor:
multiple "Custom Stealable Object" related bugfixes to prevent invisible procedural meshes on clients
View on Steam
Fixed:
Level Editor:
This smaller update focuses on bug fixes, improvements, and some class balancing changes.
The Janitor cop class has been buffed, his puddles now last twice as long, and cops no longer leave wet footprints when walking through them, making it much easier to track any robbers that might have moved through the puddle. He now also starts with two door locks instead of only one, allowing players to lock down double doors at the start of the round.
The Canines dog has also received some changes, he can now open doors himself (but won't close them behind him), making calling him much more intuitive since he can no longer get stuck behind closed doors. To make the dog a bit less powerful in combat situations, he had his HP reduced from 200 to 150, but keep in mind you can still overheal him with a Combat Medic, and Bodyguards and Sargeant cops can also equip him with a bulletproof vest to increase his health pool.
Gym Buddys treadmill now speeds up robbers that use them, and can also be used to transport money bags, so you can create your own conveyer system with them to automatically deliver the money to your vans!
New level editor objects have also made it into this update, with Explosive Barrel, Money Printer, Frequency Jammer, S.M.A.R.T Turret, Barbed Wire, Trampoline, and Treadmill objects now being available to all map creators. When designing a custom map you can now also delete the default robber spawn in case your map takes place at a different location then the normal bank building site.
There are numerous bug fixes and smaller changes introduced in this update, you can take a look at them in the full changelog below!
New:
Changes:
Fixes:
Level Editor:
View on Steam
The Janitor cop class has been buffed, his puddles now last twice as long, and cops no longer leave wet footprints when walking through them, making it much easier to track any robbers that might have moved through the puddle. He now also starts with two door locks instead of only one, allowing players to lock down double doors at the start of the round.
The Canines dog has also received some changes, he can now open doors himself (but won't close them behind him), making calling him much more intuitive since he can no longer get stuck behind closed doors. To make the dog a bit less powerful in combat situations, he had his HP reduced from 200 to 150, but keep in mind you can still overheal him with a Combat Medic, and Bodyguards and Sargeant cops can also equip him with a bulletproof vest to increase his health pool.
Gym Buddys treadmill now speeds up robbers that use them, and can also be used to transport money bags, so you can create your own conveyer system with them to automatically deliver the money to your vans!
New level editor objects have also made it into this update, with Explosive Barrel, Money Printer, Frequency Jammer, S.M.A.R.T Turret, Barbed Wire, Trampoline, and Treadmill objects now being available to all map creators. When designing a custom map you can now also delete the default robber spawn in case your map takes place at a different location then the normal bank building site.
There are numerous bug fixes and smaller changes introduced in this update, you can take a look at them in the full changelog below!
New:
- treadmills can now transport bags
- added "Hit Detection Debug" setting, if activated, the server will send the player a message if their shot couldn't be verified
Changes:
- increased Janitors puddle decay time from 60 to 120 seconds
- increased wet footprints duration from 10 to 20 seconds
- only robbers now leave wet footprints after stepping into Janitors puddle
- only robbers can now slip in Janitors water puddles
- Janitors puddles cooldown now starts after first puddle placed
- Janitor now starts with 2 locks instead of one
- Canines dog can now once again sniff without a time limit
- Canines dog can now open doors, but wont close them behind him
- reduced Canines dog HP from 200 to 150
- relaxed treadmill placement rules slightly
- reduced trampoline HP from 100 to 50
- Gym Buddy now starts with 4 instead of 3 placement charges
- Gym Buddys placement cooldown now starts after first object placed
- increased Syringe gun bullet velocity by 50%
- Gym Buddys Trampoline no longer grants players a movement speed bonus
- increased Trampoline jump height slightly, so entering the second story after only jumping once is possible
- Gym Buddys Treadmill now grans a 5 second speed boost when walking over it in the right direction
- increased Modified Pistol fire chance from 50% to 70%
Fixes:
- fixed multiple bugs related to water puddles and NPC movement
- fixed Gym Buddys equipment selection menu not working after having played Arms Dealer in a previous round
- fixed players getting a class rank penalty when leaving a round while being a spectator
- multiple improvements related to transporting bags with Gym Buddys Treadmill
- fixed being able to enter closed walls with Master Thiefs drone
- fixed players getting stuck on the cash register after hacking it
- fixed drills and gym bags not dropping on death
- fixed "Good Boy" achievement not working
- fixed money bags only displaying money rounded to the nearest thousand
- fixed bot cops not pinging robber bags
Level Editor:
- added Explosive Barrel, Money Printer, Frequency Jammer, S.M.A.R.T Turret, Barbed Wire, Trampoline and Treadmill objects
- fixed deleted objects re-appearing on dedicated servers
- potential fix for CCTVs falling through the floor after being destroyed
- fixed dead tree collision
- fixed birdseye view changer sometimes not working correctly
- fixed being unable to select the default robber spawn in the level editor, making it impossible to delete
Map Changes:
Skull Island:
- added more cover to "Main Dock" spawn
- added more AI Customers
- added additional AI customer interest points to areas robbers might cross
- added destructible wall to ground floor employee area
- improved getaway plane collision
- fixed drone collision issue near waterfall
- fixed boss office fire door button being accessible from the outside
- moved cop spawn a bit further back
Fixes:
- fixed "Rounds Won" stat on the scoreboard not working correctly
- potential fix for Linux disconnect issue
Level Editor:
- fixed default getaway vans not having any collision
- fixed multiple "Floor Remover" bugs
View on Steam
Skull Island:
- added more cover to "Main Dock" spawn
- added more AI Customers
- added additional AI customer interest points to areas robbers might cross
- added destructible wall to ground floor employee area
- improved getaway plane collision
- fixed drone collision issue near waterfall
- fixed boss office fire door button being accessible from the outside
- moved cop spawn a bit further back
Fixes:
- fixed "Rounds Won" stat on the scoreboard not working correctly
- potential fix for Linux disconnect issue
Level Editor:
- fixed default getaway vans not having any collision
- fixed multiple "Floor Remover" bugs
This small hotfix will require a server update, you can join outdated servers by ticking the "Show Wrong Version servers" tickbox in the server browser, but the experience might not be ideal.
Included are lots of fixes related to the new Micro class, if you still experience any issues related to it, like losing HP while not being tiny, please let me know! Some older bugs should also be fixed, including a lag spike when a new player joins the server, and issues with dismounting from Sheriff's horse!
New:
- added error sound when Micro doesn't have space to grow
Changes:
- increased Micro incoming damage multiplier from 2x to 4x while tiny
- reduced Micro sprint speed from 4 m/s to 3.5 m/s while tiny (normal walking speed is 3 m/s)
- increased shark mask healing from 1 HP/sec to 1.5 HP/sec
- reduced Micro shrink damage from 2 HP/sec to 1.5 HP/sec
- Micro damage multiplier while tiny from 4x to 8x to compensate for tiny hitbox
- Micro shrink size increased slightly, so he can be shot while inside money bags
- changed the Janitor model to look more like a Janitor
- Janitor primary weapon swapped from Bullpup MP to Carbine
Fixes:
- fixed lag spike when a new player joins (bug was introduced a few months ago)
- fixed Janitors ability going on cooldown after recycling/disposing
- potential fix for players losing HP as if they were shrunk while playing other classes
- potential fix for horse dismounting resulting in the player getting stuck
- fixed votes not showing who started them
- fixed being able to punch while shrunk
- fixed not dropping carried money while shrinking
- fixed not dropping bombs, bags, and bodies when shrinking in some spots
Level Editor:
- fixed duplicate names in some of the new extra/props items resulting in them loading the wrong one when playtesting
View on Steam
Included are lots of fixes related to the new Micro class, if you still experience any issues related to it, like losing HP while not being tiny, please let me know! Some older bugs should also be fixed, including a lag spike when a new player joins the server, and issues with dismounting from Sheriff's horse!
New:
- added error sound when Micro doesn't have space to grow
Changes:
- increased Micro incoming damage multiplier from 2x to 4x while tiny
- reduced Micro sprint speed from 4 m/s to 3.5 m/s while tiny (normal walking speed is 3 m/s)
- increased shark mask healing from 1 HP/sec to 1.5 HP/sec
- reduced Micro shrink damage from 2 HP/sec to 1.5 HP/sec
- Micro damage multiplier while tiny from 4x to 8x to compensate for tiny hitbox
- Micro shrink size increased slightly, so he can be shot while inside money bags
- changed the Janitor model to look more like a Janitor
- Janitor primary weapon swapped from Bullpup MP to Carbine
Fixes:
- fixed lag spike when a new player joins (bug was introduced a few months ago)
- fixed Janitors ability going on cooldown after recycling/disposing
- potential fix for players losing HP as if they were shrunk while playing other classes
- potential fix for horse dismounting resulting in the player getting stuck
- fixed votes not showing who started them
- fixed being able to punch while shrunk
- fixed not dropping carried money while shrinking
- fixed not dropping bombs, bags, and bodies when shrinking in some spots
Level Editor:
- fixed duplicate names in some of the new extra/props items resulting in them loading the wrong one when playtesting
This update adds support for 4 more languages to the game (German, Spanish, Portuguese and Russian), if you want to help improve the translations you can help out at https://www.localizor.com/perfect-heist-2 !
There also is a new "Disable Custom Lights" setting that should improve the performance of custom maps drastically for players without a high-end GPU! Fires now have a lot more smoke above them which should help Distractor and Mechanic players to be a bit more sneaky, Pilots now see robber drones while they are flying their plane, and the Sheriff now can spawn "Sheriff Deputies" when killing robbers. The "Chicken" mask was quite strong before, which is why it now makes a chicken sound whenever a robber equips it or jumps while wearing it.
There are some other minor changes and bug fixes, you can take a look at the full changelog below if you are interested in those!
New:
- added support for German, Spanish, Portuguese and Russian languages
- added "disable custom lights" setting to drastically improve gpu performance on custom maps
- added team colors to the killfeed
- Chicken mask now makes a chicken sound when being equipped or when jumping with it
Changes:
- fires now have a lot more smoke that players cant see through
- Alien mask now has increased money pickup speed instead of dealing damage to its user
- Mechanic secondary weapon changed from pistol to silenced pistol
- Unicorn mask now gives +20% speed while carrying bodies
- Pilots plane now reveals all robber drones
- reduced Firefighters ladder size so it fits indoors
- added AI reaction time system to the Firefighters ladder
- reworked Firefighters fire ping so it consistently and permanently pings fires
- Inventors turret no longer damages NPCs (which resulted in him getting fired)
- changed Jokers visual impairment to a simple dark grey screen to reduce epilepsy risks
- changed hotjoin team choosing algorithm to be more fair to the cop side
- robbers can now uncuff NPCs
- Sheriff passive changed to "Deputies", now spawns in a Sheriff deputy (easy bot) for each robber killed by the Sheriff
- increased vault door open sound range
- classes of teammates now get displayed next to their name in the 3d UI
- reduced Chicken mask gravity slightly
Fixes:
- fixed drone UI missing image
- fixed scrap exploit related to drones
- fixed profanity check chat lag
- killfeed showing older kills when player disconnected
- Cowboy hat being visible behind Agents screen
- potential fix for cuffs not working correctly sometimes
- fixed bots being able to finish interactions after dying as long as they respawned already when the interaction ended
- fixed madman bomb sometimes showing the wrong timer
- fixed Joker card sometimes not being interactable
- fixed NPCs/players being able to walk while cuffed after getting tasered
- fixed multiple masks being visible behind Agents screen
View on Steam
There also is a new "Disable Custom Lights" setting that should improve the performance of custom maps drastically for players without a high-end GPU! Fires now have a lot more smoke above them which should help Distractor and Mechanic players to be a bit more sneaky, Pilots now see robber drones while they are flying their plane, and the Sheriff now can spawn "Sheriff Deputies" when killing robbers. The "Chicken" mask was quite strong before, which is why it now makes a chicken sound whenever a robber equips it or jumps while wearing it.
There are some other minor changes and bug fixes, you can take a look at the full changelog below if you are interested in those!
New:
- added support for German, Spanish, Portuguese and Russian languages
- added "disable custom lights" setting to drastically improve gpu performance on custom maps
- added team colors to the killfeed
- Chicken mask now makes a chicken sound when being equipped or when jumping with it
Changes:
- fires now have a lot more smoke that players cant see through
- Alien mask now has increased money pickup speed instead of dealing damage to its user
- Mechanic secondary weapon changed from pistol to silenced pistol
- Unicorn mask now gives +20% speed while carrying bodies
- Pilots plane now reveals all robber drones
- reduced Firefighters ladder size so it fits indoors
- added AI reaction time system to the Firefighters ladder
- reworked Firefighters fire ping so it consistently and permanently pings fires
- Inventors turret no longer damages NPCs (which resulted in him getting fired)
- changed Jokers visual impairment to a simple dark grey screen to reduce epilepsy risks
- changed hotjoin team choosing algorithm to be more fair to the cop side
- robbers can now uncuff NPCs
- Sheriff passive changed to "Deputies", now spawns in a Sheriff deputy (easy bot) for each robber killed by the Sheriff
- increased vault door open sound range
- classes of teammates now get displayed next to their name in the 3d UI
- reduced Chicken mask gravity slightly
Fixes:
- fixed drone UI missing image
- fixed scrap exploit related to drones
- fixed profanity check chat lag
- killfeed showing older kills when player disconnected
- Cowboy hat being visible behind Agents screen
- potential fix for cuffs not working correctly sometimes
- fixed bots being able to finish interactions after dying as long as they respawned already when the interaction ended
- fixed madman bomb sometimes showing the wrong timer
- fixed Joker card sometimes not being interactable
- fixed NPCs/players being able to walk while cuffed after getting tasered
- fixed multiple masks being visible behind Agents screen
This smaller update adds new dedicated server options and admin tools, fixes some gadget exploits, and brings some balancing changes to cop and robber classes.
Server admins can now set a "NoTeamDamage" value in their server config to prevent any team damage by bullets and can add themselves as server admin by setting the "ServerOwnerID" to their SteamID64. After doing so, they can instantly kick players from their server without having to go through the voting process.
Previously, cops could place some gadgets in front of a character to see how they would react, the AI instantly avoided it, while robber players understandably had some delay in their reaction, leading to them being killed by the cops. A new "AI Obstacle Reaction Time" system now adds some latency to the NPCs reaction time to those obstacles, and should prevent robbers getting killed from this trick.
The Sheriff was one of the weaker cop classes, which is why she now has a "Rope Launcher" as a secondary weapon, allowing her to cuff suspects over larger distances! Multiple other smaller exploit fixes and balancing changes have been implemented, you can take a look at them in the full changelog below!
Full changelog:
- added fps limiter
- added new "Rope Launcher" as new Sheriff secondary weapon
- added new "AI Obstacle Reaction Time" system that adds a realistic reaction time to the NPC pathing, preventing checks by placing gadgets infront of robbers
- added new "AI Obstacle Reaction Time" system to barbed wire, caution barriers, FED holograms and H.A.S. stations
- added "ServerOwnerID" dedicated server setting, sets server owners SteamID64, he can then instantly kick players from the server in-game
- added "NoTeamDamage" dedicated server setting, prevents team damage from bullets if set to true
Changes:
- dead robbers can now spectate other robbers riding horses
- drones now get destroyed when being tasered/EMPed
- taking off your cuffs now takes 2 seconds
- removed Pilots initial 5 second plane cooldown
- increased Pilots plane firerate without weapon upgrade (from 25% to 50%)
- reduced Vigil smart cctvs from 2 to 1
- Vigil now gains an addtional cctv for each placed cctv that observed suspicous activity
- increased Hitman VIP kill reward from 15,000$ to 17,500$
Map Changes:
- fixed lighting issue on New York
Fixes:
- fixed Poison teargas exploit
- fixed spectators looking under the map after the bot they spectated died
- fixed previous Pickpockets pickpocket duration changes not being applied correctly (duration now correctly reduced from 0.75s to 0.25s)
Level Editor:
- added "Invisible Wall" object
- fixed hole in the sidewalk on custom maps
View on Steam
Server admins can now set a "NoTeamDamage" value in their server config to prevent any team damage by bullets and can add themselves as server admin by setting the "ServerOwnerID" to their SteamID64. After doing so, they can instantly kick players from their server without having to go through the voting process.
Previously, cops could place some gadgets in front of a character to see how they would react, the AI instantly avoided it, while robber players understandably had some delay in their reaction, leading to them being killed by the cops. A new "AI Obstacle Reaction Time" system now adds some latency to the NPCs reaction time to those obstacles, and should prevent robbers getting killed from this trick.
The Sheriff was one of the weaker cop classes, which is why she now has a "Rope Launcher" as a secondary weapon, allowing her to cuff suspects over larger distances! Multiple other smaller exploit fixes and balancing changes have been implemented, you can take a look at them in the full changelog below!
Full changelog:
- added fps limiter
- added new "Rope Launcher" as new Sheriff secondary weapon
- added new "AI Obstacle Reaction Time" system that adds a realistic reaction time to the NPC pathing, preventing checks by placing gadgets infront of robbers
- added new "AI Obstacle Reaction Time" system to barbed wire, caution barriers, FED holograms and H.A.S. stations
- added "ServerOwnerID" dedicated server setting, sets server owners SteamID64, he can then instantly kick players from the server in-game
- added "NoTeamDamage" dedicated server setting, prevents team damage from bullets if set to true
Changes:
- dead robbers can now spectate other robbers riding horses
- drones now get destroyed when being tasered/EMPed
- taking off your cuffs now takes 2 seconds
- removed Pilots initial 5 second plane cooldown
- increased Pilots plane firerate without weapon upgrade (from 25% to 50%)
- reduced Vigil smart cctvs from 2 to 1
- Vigil now gains an addtional cctv for each placed cctv that observed suspicous activity
- increased Hitman VIP kill reward from 15,000$ to 17,500$
Map Changes:
- fixed lighting issue on New York
Fixes:
- fixed Poison teargas exploit
- fixed spectators looking under the map after the bot they spectated died
- fixed previous Pickpockets pickpocket duration changes not being applied correctly (duration now correctly reduced from 0.75s to 0.25s)
Level Editor:
- added "Invisible Wall" object
- fixed hole in the sidewalk on custom maps
Changes:
- reduced Pickpocket steal duration from 0.4s to 0.2s
- Pilots plane speed upgrade now upgrades agility as well
- Pilot can no longer search boxes if he has all upgrades
- added new "Reduced Cooldown" Pilot upgrade
- increased Pilot upgrade chance per box from 50% to 70%
- Sheriff now gains two additional cuffs per kill with the horse
- reduced Inventor extra damage taken from 30% to 15%
- FBIs motion detector now gets triggered by NPCs and tasers everyone walking through
- FBIs motion detector no longer gets triggered by cops
- Vigil smart cameras reduced from 3 to 2
- increased safe open/close sound falloff distance
- increased drill sound falloff distance
- players kicked for AFK are no longer banned from the server
Fixes:
- fix for cop bots sometimes still being aggressive towards already dead robbers
- fixed "Flight Sim Controls" setting not loading correctly
- fixed Vigil cam spam pinging dead players
Level Editor:
- added support for custom music on custom maps again
View on Steam
- reduced Pickpocket steal duration from 0.4s to 0.2s
- Pilots plane speed upgrade now upgrades agility as well
- Pilot can no longer search boxes if he has all upgrades
- added new "Reduced Cooldown" Pilot upgrade
- increased Pilot upgrade chance per box from 50% to 70%
- Sheriff now gains two additional cuffs per kill with the horse
- reduced Inventor extra damage taken from 30% to 15%
- FBIs motion detector now gets triggered by NPCs and tasers everyone walking through
- FBIs motion detector no longer gets triggered by cops
- Vigil smart cameras reduced from 3 to 2
- increased safe open/close sound falloff distance
- increased drill sound falloff distance
- players kicked for AFK are no longer banned from the server
Fixes:
- fix for cop bots sometimes still being aggressive towards already dead robbers
- fixed "Flight Sim Controls" setting not loading correctly
- fixed Vigil cam spam pinging dead players
Level Editor:
- added support for custom music on custom maps again
- fixed custom maps vehicles not being considered obstacles by the AI navigation system
- reworked AI ladder movement (should fix AI space programs when using them)
- ladders can now only be climbed from one direction by the AI
- fixed level editor object list not updating correctly after cloning objects
- added three bar table variants, two bottle variants and the bar stool to the level editor
- fixed drill bag not showing on the bag of a robber for other players
- reduced Pickpocket stealing duration from 1.5s to 0.75s
- fixed revived robber bots keeping their money and bomb bags
- fixed FED Chairman not reviving bots
- fixed bots not stopping correctly when being tasered
- FED Chairmans and doctors can now see their dead bots
- fixed Steam invites not working (not joining your friends server after accepting his invite)
- fixed grappling hook having collision with NPCs (resulting in NPCs getting displaced after getting shot with a grappling hook, allowing cops to check who is a player and who is an NPC)
View on Steam
- reworked AI ladder movement (should fix AI space programs when using them)
- ladders can now only be climbed from one direction by the AI
- fixed level editor object list not updating correctly after cloning objects
- added three bar table variants, two bottle variants and the bar stool to the level editor
- fixed drill bag not showing on the bag of a robber for other players
- reduced Pickpocket stealing duration from 1.5s to 0.75s
- fixed revived robber bots keeping their money and bomb bags
- fixed FED Chairman not reviving bots
- fixed bots not stopping correctly when being tasered
- FED Chairmans and doctors can now see their dead bots
- fixed Steam invites not working (not joining your friends server after accepting his invite)
- fixed grappling hook having collision with NPCs (resulting in NPCs getting displaced after getting shot with a grappling hook, allowing cops to check who is a player and who is an NPC)
This small update improves the performance on "Classic Heist" along with some other changes to specific classes and the server browser.
The Crypto class was very effective in causing diversions while simultaneously generating lots of money, resulting in it being the strongest robber class state-wise. As a result, his mining speed was slightly reduced, it now takes 30 instead of 25 seconds to mine each coin. The Mafia Boss proved to be very strong in bigger lobbies, shifting the PvP balance too much in the robber's favor, instead of forcing them to go for stealthier strategies, so the Tommy Gun had its fire rate reduced slightly to combat this. The taser was also a very strong weapon in the hands of a robber since they could pull it out, stun a cop and then kill him without much counterplay, which is why the taser pullout time has been increased, and a new weapon pullout sound has been added to all weapons.
Pickpocket was one of the weaker classes, which is why he now gains 5,000$ instead of only 2,000$ when stealing from a cop, and the Distractor is now even better at causing distractions by being able to remotely disable the CCTV roofbox by hacking a PC.
The server browser now features a new search bar where you can filter for server or player names, and a new "hide password-protected servers" option has been added to make finding open lobbies easier.
Class winrates and leaderboards are no longer impacted by joining a round that already started, and there also are some other bugfixes related to NPCs as well as minor changes to the "Classic Heist" and "New York" maps.
Full changelog:
- fixed robbers not losing drill bags when round ends
- increased taser pullout time from 0.5s to 0.75s
- added new weapon pullout sound to all weapons (very small audible range ~2m)
- fixed AI standing still for the whole round after getting tasered
- improved Classic Heist GPU performance
- black jewelry inside Classic Heists jewelry section can now be stolen
- added more customer NPCs spawns to the outside of Classic Heist
- fixed customer NPCs being able to walk inside one of the vauls on New York through an opened locked door
- potential fix for loading screen getting stuck sometimes
- winrate/class rank no longer gets changed when joined a round that already started
- increased crypto mining duration from 25s to 30s
- reduced Tommy Gun firerate from 550 RPM to 500 RPM
- Pickpocket stealing reward increased from 2,000$ to 5,000$
- Distractor can now hack PCs to disable the CCTV roofbox
- added search bar and "hide password protected servers" option to the server browser
View on Steam
The Crypto class was very effective in causing diversions while simultaneously generating lots of money, resulting in it being the strongest robber class state-wise. As a result, his mining speed was slightly reduced, it now takes 30 instead of 25 seconds to mine each coin. The Mafia Boss proved to be very strong in bigger lobbies, shifting the PvP balance too much in the robber's favor, instead of forcing them to go for stealthier strategies, so the Tommy Gun had its fire rate reduced slightly to combat this. The taser was also a very strong weapon in the hands of a robber since they could pull it out, stun a cop and then kill him without much counterplay, which is why the taser pullout time has been increased, and a new weapon pullout sound has been added to all weapons.
Pickpocket was one of the weaker classes, which is why he now gains 5,000$ instead of only 2,000$ when stealing from a cop, and the Distractor is now even better at causing distractions by being able to remotely disable the CCTV roofbox by hacking a PC.
The server browser now features a new search bar where you can filter for server or player names, and a new "hide password-protected servers" option has been added to make finding open lobbies easier.
Class winrates and leaderboards are no longer impacted by joining a round that already started, and there also are some other bugfixes related to NPCs as well as minor changes to the "Classic Heist" and "New York" maps.
Full changelog:
- fixed robbers not losing drill bags when round ends
- increased taser pullout time from 0.5s to 0.75s
- added new weapon pullout sound to all weapons (very small audible range ~2m)
- fixed AI standing still for the whole round after getting tasered
- improved Classic Heist GPU performance
- black jewelry inside Classic Heists jewelry section can now be stolen
- added more customer NPCs spawns to the outside of Classic Heist
- fixed customer NPCs being able to walk inside one of the vauls on New York through an opened locked door
- potential fix for loading screen getting stuck sometimes
- winrate/class rank no longer gets changed when joined a round that already started
- increased crypto mining duration from 25s to 30s
- reduced Tommy Gun firerate from 550 RPM to 500 RPM
- Pickpocket stealing reward increased from 2,000$ to 5,000$
- Distractor can now hack PCs to disable the CCTV roofbox
- added search bar and "hide password protected servers" option to the server browser
Current Release
23069477
Uploaded May 11, 2026
System Requirements
OS
N/A
CPU
1.5 GHz Dual-Core
RAM
4 GB RAM
GPU
GeForce 500 Series
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run PerfectHeist2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
1.5 GB
Build
23069477
Password: cracked-games.org or 123
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View AllDownload Perfect Heist 2 for PC with a direct link or via torrent. Get the full version of Perfect Heist 2 for free. Perfect Heist 2 is a Action released by yeswecamp.