About the Game
Stellar Settlers is a chill space base/city builder and colony simulation game set in the depths of uncharted space. As you embark on a cosmic adventure, take control of a space settlement and build your thriving colony on alien planets with different challenging and hostile environments that want to destroy your colony.
Every new planet is different, procedurally generated environment, ores, special events, new settlers, building pods and stories. Adapt your play style to mine and collect as much materials you can. When you are stable enough, start designing and building a physics-based spaceship (similar to Kerbal Space Program) to escape the planet when environment conditions get too harsh. Progress through different planets and visit them all.
Explore the unknown, mine valuable resources, and manage your colony with strategic choices like picking talented Settlers. Wishlist it now!
With original vertical space base building mechanics, strategize your base with horizontal and vertical connections to the Base Pods with different functionality, durability, and cost. Mine more, build a bigger, safer space base for your Settlers.
Take on the adventure and challenge of overcoming 10 different carefully designed hostile planets (will be 10 after full release), that want to ruin your plans and colony in every step. Every planet's environment and disaster mechanics require a different mindset and strategy to overcome.
Your Settlers are your most important tool for success. With progressively unlocking new settlers with different talents and perks, pick the Settlers to come with you, based on your own play style and strategy.
Stellar Settlers features 5 different game modes: Morph the gameplay depending on your preferences. Do you want an extra chill experience with no negative events? Or do you want to build crazy spaceship builds and launch them? Unlimited resources?
Every new planet is different, procedurally generated environment, ores, special events, new settlers, building pods and stories. Adapt your play style to mine and collect as much materials you can. When you are stable enough, start designing and building a physics-based spaceship (similar to Kerbal Space Program) to escape the planet when environment conditions get too harsh. Progress through different planets and visit them all.
Explore the unknown, mine valuable resources, and manage your colony with strategic choices like picking talented Settlers. Wishlist it now!
With original vertical space base building mechanics, strategize your base with horizontal and vertical connections to the Base Pods with different functionality, durability, and cost. Mine more, build a bigger, safer space base for your Settlers.
Take on the adventure and challenge of overcoming 10 different carefully designed hostile planets (will be 10 after full release), that want to ruin your plans and colony in every step. Every planet's environment and disaster mechanics require a different mindset and strategy to overcome.
Your Settlers are your most important tool for success. With progressively unlocking new settlers with different talents and perks, pick the Settlers to come with you, based on your own play style and strategy.
Stellar Settlers features 5 different game modes: Morph the gameplay depending on your preferences. Do you want an extra chill experience with no negative events? Or do you want to build crazy spaceship builds and launch them? Unlimited resources?

Screenshots
27 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 23022025
Up to date
Hey Settlers!
We have a quick small patch that references some bugs we fixed.
Fixes & Improvements:
We appreciate your continued support and feedback! Stay tuned for more updates.
View on Steam
We have a quick small patch that references some bugs we fixed.
Fixes & Improvements:
- Quest System: Ensured the Destroy All Solar Panels quest was properly assigned and tracked.
- Achievements: Improved achievement descriptions for better clarity and understanding.
- Air Supply Hauling Fix: Addressed an issue affecting air supply mechanics to improve gameplay stability.
We appreciate your continued support and feedback! Stay tuned for more updates.
Hey Settlers!
As we are getting ready to polish our Combat Update, we are releasing a small patch where we reference some bugs and understandability issues in the game.
{STEAM_CLAN_IMAGE}/44700247/81fdeb2b57c1d1b55134f43e4be9b46f1f7203b8.png
We have a new key art now on Steam, we love it, we hope you like it too!
{STEAM_CLAN_IMAGE}/44700247/ca403b80ef1df196e50541e8143ae3e7e89a772a.png
Our goal in adding a combat system to Stellar Settler is to increase the variety in the mechanics and introduce tower defense-like elements to the final game.
This new mechanics also will increase the importance of layout planning in the game, some details are still not 100% outlined on how things work, but we are very excited about it.
Here is some visuals from the turret pods & enemies.
{STEAM_CLAN_IMAGE}/44700247/88c5b4b53677941197343707bd8727f73b65b36a.png
{STEAM_CLAN_IMAGE}/44700247/ee437bfe2f3d25c1402e35e69d1b0d467c3c0805.png
{STEAM_CLAN_IMAGE}/44700247/9f528e3826b40593d16a66bf1d43c38eefc48f2d.png
{STEAM_CLAN_IMAGE}/44700247/ee437bfe2f3d25c1402e35e69d1b0d467c3c0805.png
View on Steam
As we are getting ready to polish our Combat Update, we are releasing a small patch where we reference some bugs and understandability issues in the game.
{STEAM_CLAN_IMAGE}/44700247/81fdeb2b57c1d1b55134f43e4be9b46f1f7203b8.png
- Enhancement: While placing a pod, now you will be able to see the connections with an arrow indicator to better decide the position of the pods that you are unfamiliar with.
- Enhancement: In the later stages of game, destroying expensive pods release way too many resources around, which lowers the FPS for some low end devices, resource container are now object pooled.
- Bug Fix: Disable auto scroll if no gamepad connected
- Bug Fix: delay on show spaceship part trigger first click
New Key Art
We have a new key art now on Steam, we love it, we hope you like it too!
{STEAM_CLAN_IMAGE}/44700247/ca403b80ef1df196e50541e8143ae3e7e89a772a.png
About Upcoming Combat Update
Our goal in adding a combat system to Stellar Settler is to increase the variety in the mechanics and introduce tower defense-like elements to the final game.
This new mechanics also will increase the importance of layout planning in the game, some details are still not 100% outlined on how things work, but we are very excited about it.
Here is some visuals from the turret pods & enemies.
{STEAM_CLAN_IMAGE}/44700247/88c5b4b53677941197343707bd8727f73b65b36a.png
{STEAM_CLAN_IMAGE}/44700247/ee437bfe2f3d25c1402e35e69d1b0d467c3c0805.png
{STEAM_CLAN_IMAGE}/44700247/9f528e3826b40593d16a66bf1d43c38eefc48f2d.png
{STEAM_CLAN_IMAGE}/44700247/ee437bfe2f3d25c1402e35e69d1b0d467c3c0805.png
Hey Settlers!
We have a small update for you today, mostly housekeeping, and some bug fixes before we release our Game Modes update (soon).
We worked on some complains with legacy joystick support and some players experiencing issues with the camera controller.
Some additional minor bugs were fixed;
- fix warehouse on save and load
- fix settler bonuses on start
- remove all conflicted joystick input
- fix settler fix Maia
- fix warehouse long vertical tunnel placement
- fix settler scriptable objects
- remove time slider from storage buildings
Additionally, some translation fixes were synced into this build.
We thank you for your patience as we are currently working on testing 4 different game modes, that we believe will add a lot of replayability value to the game.
View on Steam
We have a small update for you today, mostly housekeeping, and some bug fixes before we release our Game Modes update (soon).
We worked on some complains with legacy joystick support and some players experiencing issues with the camera controller.
Some additional minor bugs were fixed;
- fix warehouse on save and load
- fix settler bonuses on start
- remove all conflicted joystick input
- fix settler fix Maia
- fix warehouse long vertical tunnel placement
- fix settler scriptable objects
- remove time slider from storage buildings
Additionally, some translation fixes were synced into this build.
We thank you for your patience as we are currently working on testing 4 different game modes, that we believe will add a lot of replayability value to the game.
Hey Settlers, AMD Graphics Card users in specific.
There was an issue with AMD Radeon 6XXX GPUs in specific that cause these cards to go hyperdrive more. To be clear this is a driver issue on AMD's end that they need to fix. In the latest build, we limit our resource using budget, and put an FPS Cap since these drivers try to give the game a crazy amount of FPS.
We confirmed with multiple players that this fix now works with no issues at acceptable GPU usage percentage.
Hope you enjoy, thank you for the patience.
View on Steam
There was an issue with AMD Radeon 6XXX GPUs in specific that cause these cards to go hyperdrive more. To be clear this is a driver issue on AMD's end that they need to fix. In the latest build, we limit our resource using budget, and put an FPS Cap since these drivers try to give the game a crazy amount of FPS.
We confirmed with multiple players that this fix now works with no issues at acceptable GPU usage percentage.
Hope you enjoy, thank you for the patience.
Hey Settlers!
We have been watching streamers and YouTubers building crazy big settlements that we didn't anticipate. We noticed the lag and FPS drop during the pod placement for very large settlements. In this patch, we fixed these fps drop issues, and overall increased the stable FPS value.
Another big issue was that when you launch a spaceship successfully the EXP gain was linear. We changed this EXP curve to make it so that when you successfully finish a planet, you gain enough EXP to unlock the next one. So you have to play every planet once to unlock the next now.
We did other enhancements and bugfixes, here is a full list of them;
Bug Fixes
- Fixed start treatment on load.
- Fixed issue where treatment would not stop on unassignment.
- Fixed double production not working.
- Fixed tunnel collider issues.
- Fixed null ore on load.
- Fixed FPS drop when tab hold & flickering.
- Fixed main menu rendering issues for late SteamAPI response.
- Fixed connection issues on rotate over time.
- Fixed issue with saving and loading ore.
- Fixed spaceship part controls.
- Fixed issue with late-game FPS drop (octagons on slot layer).
- Fixed issue where finished ores were not removed on load.
- Fixed issue where all miners were not destroyed when all ores were finished.
Improvements
- Synchronized balance changes for first level pods.
- Added timer for ongoing events.
- Added "artifact collected" notification.
- Improved event timer display.
- Improved performance.
- Active event timer on notification panel (Like Sandstorm and Flood).
- Use PlanetController's GetSuccessfulLiftoffExp method.
- Calculate launch percentages before updating them.
- Updated launch info panel every second.
- Demolish now has an SFX.
Changes
- Don't infect the same settler for sickness events
- Don't let player rotate thrusters on the side.
{STEAM_CLAN_IMAGE}/44700247/9c78b71d92b52d30d3965503056e887874e3f64a.jpg
{STEAM_CLAN_IMAGE}/44700247/c640636b3b58bc8636e0e89a7dd3863a51a93262.jpg
View on Steam
We have been watching streamers and YouTubers building crazy big settlements that we didn't anticipate. We noticed the lag and FPS drop during the pod placement for very large settlements. In this patch, we fixed these fps drop issues, and overall increased the stable FPS value.
Another big issue was that when you launch a spaceship successfully the EXP gain was linear. We changed this EXP curve to make it so that when you successfully finish a planet, you gain enough EXP to unlock the next one. So you have to play every planet once to unlock the next now.
We did other enhancements and bugfixes, here is a full list of them;
Bug Fixes
- Fixed start treatment on load.
- Fixed issue where treatment would not stop on unassignment.
- Fixed double production not working.
- Fixed tunnel collider issues.
- Fixed null ore on load.
- Fixed FPS drop when tab hold & flickering.
- Fixed main menu rendering issues for late SteamAPI response.
- Fixed connection issues on rotate over time.
- Fixed issue with saving and loading ore.
- Fixed spaceship part controls.
- Fixed issue with late-game FPS drop (octagons on slot layer).
- Fixed issue where finished ores were not removed on load.
- Fixed issue where all miners were not destroyed when all ores were finished.
Improvements
- Synchronized balance changes for first level pods.
- Added timer for ongoing events.
- Added "artifact collected" notification.
- Improved event timer display.
- Improved performance.
- Active event timer on notification panel (Like Sandstorm and Flood).
- Use PlanetController's GetSuccessfulLiftoffExp method.
- Calculate launch percentages before updating them.
- Updated launch info panel every second.
- Demolish now has an SFX.
Changes
- Don't infect the same settler for sickness events
- Don't let player rotate thrusters on the side.
{STEAM_CLAN_IMAGE}/44700247/9c78b71d92b52d30d3965503056e887874e3f64a.jpg
{STEAM_CLAN_IMAGE}/44700247/c640636b3b58bc8636e0e89a7dd3863a51a93262.jpg
Hey Settlers!
After yesterday's hotfix, we identified more issues, but thankfully nothing that's game-breaking. We also heard some important feedback about some understandability issues that we tried to quickly fix in this version.
- Fix, "cant continue the game" issue. Some players might see that their continue button was not responsive resulting from a faulty settler, this is fixed, your old save should be there after you update.
- Fix, Del button demolishes a structure but won't return demolish materials.
- Fix sometimes the settler limit is not respected in game.
- Fix bugs with Firefighting Unit & Xenobiology Lab placement.
- Fixed an issue about Sandstorm fog strength
- Now when you get to the height limit of a planet, its more clear why you can't place a pod.
- Fixed "Send Feedback" button not working.
-
Let us know the issues you face on our discord or steam discussion boards.
Cheers!
View on Steam
After yesterday's hotfix, we identified more issues, but thankfully nothing that's game-breaking. We also heard some important feedback about some understandability issues that we tried to quickly fix in this version.
- Fix, "cant continue the game" issue. Some players might see that their continue button was not responsive resulting from a faulty settler, this is fixed, your old save should be there after you update.
- Fix, Del button demolishes a structure but won't return demolish materials.
- Fix sometimes the settler limit is not respected in game.
- Fix bugs with Firefighting Unit & Xenobiology Lab placement.
- Fixed an issue about Sandstorm fog strength
- Now when you get to the height limit of a planet, its more clear why you can't place a pod.
- Fixed "Send Feedback" button not working.
-
Let us know the issues you face on our discord or steam discussion boards.
Cheers!
Hey Settlers!
Thank you for the awesome response to the release! We have been reading and watching the reactions and feedback, we fixed few issues in game and did some balancing depending on the feedback we got from the playerbase!
- Fixed "Camera Zoom acting weird", there was an issue with new unity input system which we fixed.
- Balanced launchpad cost, the material cost was 1000 per, now 700 per material.
- Balanced 1st level passive generator pod costs to make the early game more normalized (increased a little bit)
- Balanced 2nd level passive generators, their cost was too high, and some players mentioned instead of researching these pods, they can put multiple first level generators, we believe now the research curve is more normalized and you will want to research and use these pods.
- Balanced 3rd level passive generators, these were too pricy, now its again more "normalized" :)
Players told us they kept waiting for resources, to combat this quickly, we also drastically lowered the 2nd level generator's material cost of their own type material. If you want to build a Nuclear Reactor, because you don't have much Energy Material, now you won't have to wait.
This was soft locking the game. We would love to hear your feedback about these.
Thank you for being patient, and please give us a review on Steam to share your thoughts, we will read each of them!
View on Steam
Thank you for the awesome response to the release! We have been reading and watching the reactions and feedback, we fixed few issues in game and did some balancing depending on the feedback we got from the playerbase!
- Fixed "Camera Zoom acting weird", there was an issue with new unity input system which we fixed.
- Balanced launchpad cost, the material cost was 1000 per, now 700 per material.
- Balanced 1st level passive generator pod costs to make the early game more normalized (increased a little bit)
- Balanced 2nd level passive generators, their cost was too high, and some players mentioned instead of researching these pods, they can put multiple first level generators, we believe now the research curve is more normalized and you will want to research and use these pods.
- Balanced 3rd level passive generators, these were too pricy, now its again more "normalized" :)
Players told us they kept waiting for resources, to combat this quickly, we also drastically lowered the 2nd level generator's material cost of their own type material. If you want to build a Nuclear Reactor, because you don't have much Energy Material, now you won't have to wait.
This was soft locking the game. We would love to hear your feedback about these.
Thank you for being patient, and please give us a review on Steam to share your thoughts, we will read each of them!
Current Release
23022025
Uploaded Feb 23, 2025
System Requirements
OS
N/A
CPU
Intel Pentium CPU G860
RAM
1 GB RAM
GPU
NVIDIA GeForce 840M
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Stellar Settlers.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
820 MB
Build
23022025
Password: cracked-games.org or 123
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