Beyond Sandbox
by Atlas XR · 27 Apr, 2026
214 downloads
About the Game
Welcome to Beyond Sandbox!
Your feedback is instrumental in shaping our roadmap. There is so much planned and we're excited to see everything our modding community builds alongside us. This is just the beginning.
Beyond Sandbox is a multiplayer VR modding platform powered by Unreal Engine 5. With advanced physics, detailed VR interactions and the creativity of our modding community, anything is possible.
Advanced Physics Sandbox
Advanced physics based interactions in both single-player and multiplayer!
Multiplayer
Physics is more fun with friends.
Modding Platform for Endless Content
Beyond Sandbox was built with mods in mind from day 1. Our Reality SDK enables the most creatively talented modders to build anything they can dream of, giving players endless content!
Starter Experiences
Using our Reality SDK, this first launch comes with the following starter experiences: Sandbox, PvP Shooter Modes, Zombie Horde Mode. And there is so much more to explore thanks to our modding community!
Thank you for being a part of our journey from the start. Big things to come!
Screenshots
5 images
Version Information
Steam Patch Notes
Official update history
One of the biggest quality-of-life improvements in this update is that multiplayer should now feel a lot less laggy, thanks to several networking, synchronization, and performance improvements.
Added
- Added SPAS-12 firearm.
- Added persistent saving for selected skin, session configuration, and sandbox quick menu settings.
Fixes
- Fixed an inverse kinematics issue where only a player’s shoulders would detach when shoving another player in multiplayer.
- Fixed mods not unloading after leaving a session or returning to the lobby.
- Fixed mods not downloading when using the Portal download button.
- Fixed and improved mod list synchronization from sessions.
- Fixed an issue where dismembering a player during respawn could cause unexpected behavior.
- Fixed the LR-300 magazine well collision box being visible.
- Fixed movement rubber-banding.
- Fixed jitter on client height updates.
- Fixed an issue in Deathmatch on Bypass Street where players would respawn at the location of their death.
- Fixed an issue where entries could not be removed correctly from the Deathmatch weapon selection list.
- Fixed the .357 round preview image appearing stretched.
- Fixed stabbing sounds repeatedly playing when a player died.
- Fixed the Aurora Prime and TestMap sky shader appearing pixelated on Vulkan due to missing half-float support.
- Fixed impact sounds repeatedly playing during player-versus-player contact.
- Fixed NPC soldiers holding weapons when spawned without AI.
- Fixed a floor visual artifact in Beyond Starter.
- Fixed a reload-related issue.
- Fixed unintended actions on the tablet and disabled the ability for other players to use it.
- Fixed UI sound parameters.
- Fixed keyboard layer changes.
- Fixed the sandbox firearm spawn limit.
- Fixed the notification system.
- Fixed and optimized several level-related issues.
Improvements
- NPC soldiers spawned without AI will no longer hold a weapon.
- The game now remembers the last skin selected in local saves.
- Improved GPU utilization.
- Improved thumbnails in the spawn list.
Modkit
- Added support for Seated mode.
- Added display name support for mods.
- Added support for streaming lighting. Stream static lighting on Quest and dynamic lighting on PCVR while maintaining cross-platform compatibility.
- Added support for several PCVR post-processing features, including Bloom and Lens Flare for PCVR.
- Added SDK tablet and menu support for testing in the editor.
- Added new capture tools for items in the SDK.
- Fixed SDK versioning checks.
Our 7th patch is already underway, and we’ve been making tremendous progress on Chapter 1!
Chapters 2, 3, and 4 are already planned as well, so make sure to check the roadmap, it gets updated over time.
Chapter 2 will put a strong focus on melee/sword combat and interactions, while Chapter 3 will shift toward firearm combat.
There’s so much more coming. We’re just getting started!
- Fixed a rendering issue affecting the game window on PC when using Valve Index.
- Added support for Windows Mixed Reality headsets with trackpad controllers.
Update Notes
New Content
- Added a new character: John Beyond
- Added a new weapon: UZI
Fixes & Improvements
- Fixed a UI issue with sliders on the Variant Creation page
- Fixed spawn positions on the Versus map that could cause players to spawn outside the playable area
- Fixed LOD issues on the Bypass Street map
- Fixed an issue where the SLR1 carry handle could not be gripped
- Fixed an issue where ASW (Auto Spacewarp) would sometimes fail to disable automatically
- Fixed a bug causing zombies to occasionally fly away when hit by certain rounds
- Fixed an issue that could cause some items to lose collision
- Fixed several NPC synchronization issues affecting clients
- Fixed player can still grab items after being dismembered
- Improved recoil behavior for handguns and revolvers
- Various graphics settings improvements
- Various crash fixes
- Various stability improvements
- Slight GPU performance optimizations
Looking Ahead
This update is a bit smaller than usual because we've been working in parallel on two major initiatives: Chapter 1: Brawler's Bar, our next large content update, and Beyond ModCon, our first live modding event featuring a $10,000 prize pool.
Progress on Brawler's Bar has been tremendous, and we're incredibly excited about how it's shaping up. This chapter represents a significant leap forward in quality, atmosphere, immersion, and gameplay. We believe it's going to be one of our most impactful updates yet, and we'll be sharing more details very soon.
We've also reduced the size of the Modkit engine by approximately 3x and introduced a brand-new installer, making setup faster, simpler, and more accessible than ever. These improvements will be rolling out within the next few days.
As for Beyond ModCon, our goal is to create an event that celebrates the incredible creativity of our modding community while showcasing exciting new content and projects. We want it to be an event that no Beyond player or creator wants to miss. More importantly, it reflects our continued commitment to investing in the modding ecosystem, because we firmly believe that the VR industry wouldn't be where it is today without its modders.
Thank you for your continued support, and stay tuned, there's a lot more on the way.
- Slightly increased TMP9 recoil
- Fixed missing textures on TMP9 magazine rounds
- Fixed TMP9 magazine placement
Reminder: In Graphics Settings, you can enable Dynamic Shadows. This feature is still experimental, but improvements are coming before it becomes the default lighting mode on PCVR.
Changelog:
- Massive performance improvements (base CPU usage cut by around 50%)
- Added the TMP9 SMG
- Added Medieval Mace
- Added Medieval Knife
- Added Medieval Axe
- Added Medieval Longsword
- Added interactable objects that can be shot, bottles now break when fired at
- Added NPC multi-dismemberment for explosions (multiple limbs can now be dismembered in a single blast)
- Added a fail sound when attempting to open a door without enough money in Zombie game mode
- Fixed an issue where releasing items would sometimes throw them with force
- Fixed the menu colliding with the player
- Fixed various crashes
- Fixed the AK47 charging handle pull distance
- Fixed an issue where purchases would sometimes fail in Zombie game mode
- Fixed an unstab issue when not holding an item
- Fixed an issue where non-host players would see a floating bone piece after jaw dismemberment
- Fixed an issue where NPCs would sometimes stand up without a head
- Fixed an issue where firearm charging handles would sometimes appear in the wrong position
- Fixed an issue where firearms could sometimes not be reloaded in Zombie game mode
- Fixed a bug when gripping a firearm held by another player after they died
- Fixed an issue where Zombie rounds could sometimes break
- Fixed Multi-Stab not working
- Fixed Auto Spacewarp not working
- Fixed the Deathmatch countdown starting at 0
- Fixed the Deathmatch game over screen not disappearing immediately after restart
- Fixed a long delay before the Deathmatch game over screen would trigger
- Fixed a rare issue that could make the player invisible
- Fixed magazines sometimes clipping into the wrong position
- Increased spam-kill protection from 2 seconds to 6 seconds
- Various tablet UI improvements
- Improved LOD distances for various items
In parallel, we've been hard at work on what we're calling Chapters, larger updates featuring a dedicated level with new items, weapons, NPCs/Skins, and gameplay features, alongside a PCVR graphics overhaul.
We’re hoping to start showing you more by the end of this month!
All we can say for now is: you’re going to love these updates.
- Add HTC Vive Wand controller support
- Fix the left-hand pose on the brass knuckle
- Fix the LR300 rear stock being hard to open/close
- Fix firearms spinning when gripping both the pistol grip and stock
We’ve packed this update with new weapons, fixes, and multiplayer improvements.
New content
- Brass knuckles
- Cleaver
- Breakable bottle
- More props to play with
- New Versus map
- Host kick option
Gameplay & NPC improvements
- Better NPC punch reactions
- Improved stab behavior (more consistent, less jank)
- Adjusted limb break / tear balance
- Improved damage visuals (no more weird eye/head glitches)
- Re-enabled stab twisting
Weapons & combat fixes
- Fixed missing revolver impact sounds
- Reduced accidental self-damage
- Improved stab resistance (hard vs soft body areas)
- Fixed weapons getting stuck at weird angles
Zombie Survival updates
- Baseball bat buffed
- Fixed weapon buying
- Fixed zombie scaling in late rounds
- Fixed doors & spawn resets
NPC & physics fixes
- Multiple fixes to dismemberment, physics, and animations
- Fixed broken NPC meshes and spawning issues
Multiplayer & networking
- More stable sessions overall
- Improved session search (closest sessions show first)
- Fixed party issues when the host starts a game
- Fixed mod downloads & visibility in sessions
- Friend server list: see where your friends are playing
QoL & UI
- Cleaner UI (features now visible directly in tabs)
- Temporary anti–spawn kill (2s invincibility)
- Fixed tablet sliding issues
- Reduced accidental gripping (also helps some controller issues)
We’re already working on Patch 0.10.7, so keep the feedback comin
Current Release
Build 24103024
Uploaded Jul 14, 2026
System Requirements
How to Install
Beyond.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
11.7 GB
24103024
45187DF4
da33b0558c1eff3f9b7e2c6e1fef0326c64c790d6aa2011ce2f41eaa7a75218e
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