BeamNG.drive
by BeamNG · 29 May, 2015
4,928 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Gold
About the Game
BeamNG.drive is an incredibly realistic driving game with near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in true-to-life behavior. With years of meticulous design, intensive research and experience, the simulation authentically recreates the excitement of real world driving.

Soft-body physics: The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you've ever seen in a game. Crashes feel visceral, as the game uses an incredibly accurate damage model.
Vehicles: BeamNG.drive offers dozens of refined, totally customizable vehicles for you to experiment with. Whether it's a compact car or massive truck, you can tweak away at all the moving parts to create just about any driving experience you want. Wheels, suspension, engines, and more; everything is under your control.
Environments: There's plenty to discover as you drive. Featuring 12 sprawling, beautiful open-world environments, the terrain feels as vast and diverse as the gameplay options. Test out your new setup through tropical jungle passages, barren deserts, urban boulevards, fast highways, and much more.
Game Modes: This goes far deeper than your standard driving simulator. The range of gameplay options are exceptional, whether that's taking on a simple delivery mission or creating an entire map to test out new car builds.

Modding and Community Content: We're proud of our vibrant community of enthusiasts that spark great conversation, while also creating interesting vehicle builds, terrains, and scenarios for others to enjoy. The modding capabilities in BeamNG.drive are vast, allowing you to customize and fine-tune just about anything. With our out-of-the-box World Editor everyone can put a twist on their in-game experience.
Automation: We've partnered with Automation - the car company tycoon game - to allow players to export their creations into BeamNG.drive. If you own Automation, it's a fairly simple process: design your custom car and engine, tailor everything to your specifications, choose the "export" option, start up BeamNG.drive, and you'll be able to find your latest creation in the vehicle list!
Freedom: What sets BeamNG.drive apart from other automotive games is player freedom. It’s about doing nearly anything you can think of with a car or truck and seeing it play out in the most realistic way possible. With our soft-body physics engine and modding capabilities, you can come up with any scenario imaginable. It's not just about the vehicles, it's about taking advantage of the expansive and customizable open world to create the driving experience you envision. Combining industry-leading physics, endless customization, and tight-knit community means that BeamNG.drive is the most comprehensive and flat-out fun vehicle simulator you will ever play.

Why is BeamNG.drive the game for you?
Soft-body physics: The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you've ever seen in a game. Crashes feel visceral, as the game uses an incredibly accurate damage model.
Vehicles: BeamNG.drive offers dozens of refined, totally customizable vehicles for you to experiment with. Whether it's a compact car or massive truck, you can tweak away at all the moving parts to create just about any driving experience you want. Wheels, suspension, engines, and more; everything is under your control.
Environments: There's plenty to discover as you drive. Featuring 12 sprawling, beautiful open-world environments, the terrain feels as vast and diverse as the gameplay options. Test out your new setup through tropical jungle passages, barren deserts, urban boulevards, fast highways, and much more.
More features
Game Modes: This goes far deeper than your standard driving simulator. The range of gameplay options are exceptional, whether that's taking on a simple delivery mission or creating an entire map to test out new car builds.

- Free Roam: Don't want to feel limited? Take any vehicle to your destination of choice and start exploring. Experimentation is also key in this game mode, as objects and environmental conditions can be manipulated. Try revving up wind speeds for a challenge, or altering gravity!
- Scenarios: BeamNG.drive offers loads of scenarios for every type of driving enthusiast out there. You can complete a truck delivery request as fast and efficiently as possible, or outrun police cruisers in a hot pursuit. No matter the situation, the realistic physics engine will engage and immerse you in the experience.
- Time Trials: Choose a vehicle, environment, and route and put yourself to the test! Refine your skills and compete against yourself while improving your best time.
Modding and Community Content: We're proud of our vibrant community of enthusiasts that spark great conversation, while also creating interesting vehicle builds, terrains, and scenarios for others to enjoy. The modding capabilities in BeamNG.drive are vast, allowing you to customize and fine-tune just about anything. With our out-of-the-box World Editor everyone can put a twist on their in-game experience.
Automation: We've partnered with Automation - the car company tycoon game - to allow players to export their creations into BeamNG.drive. If you own Automation, it's a fairly simple process: design your custom car and engine, tailor everything to your specifications, choose the "export" option, start up BeamNG.drive, and you'll be able to find your latest creation in the vehicle list!
Freedom: What sets BeamNG.drive apart from other automotive games is player freedom. It’s about doing nearly anything you can think of with a car or truck and seeing it play out in the most realistic way possible. With our soft-body physics engine and modding capabilities, you can come up with any scenario imaginable. It's not just about the vehicles, it's about taking advantage of the expansive and customizable open world to create the driving experience you envision. Combining industry-leading physics, endless customization, and tight-knit community means that BeamNG.drive is the most comprehensive and flat-out fun vehicle simulator you will ever play.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 23007233
Up to date
Version 0.38
Dec 15, 2025
Greetings everyone,
We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below:
v0.38.6
(May/18, 2026)
Game Engine
v0.38.5
(April/08, 2026)
Audio
v0.38.4
(February/16, 2025)
Vehicles
v0.38.3
(December/16, 2025)
Vehicles
User Interface
Early Preview: Career Mode
Vehicle Systems
v0.38.2
(December/15, 2025)
Vehicles
Vehicle Systems
Gameplay
Early Preview: Career Mode
Physics
Linux
v0.38.1
(December/10, 2025)
User Interface
View on Steam
We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below:
v0.38.6
(May/18, 2026)
Game Engine
- Various security fixes and improvements
NOTE:
This hotfix contains routine security improvements that are part of our continued efforts to keep BeamNG as stable and safe as we can. These changes are preventative, not a reaction to a specific incident, and no further action is needed beyond installing the update.
As a reminder, please make sure to keep your OS up-to-date and antivirus solution enabled. If you're aware of any security issue that has not been addressed, we would appreciate if you report it through [email protected]. Thank you!
v0.38.5
(April/08, 2026)
Audio
- Fixed an issue with our audio library that was causing widespread crashes
v0.38.4
(February/16, 2025)
Vehicles
- Civetta Scintilla
- Added a special edition Fire Horse paint design
v0.38.3
(December/16, 2025)
Vehicles
- Common
- Fixed incorrect material names on several tires
- Corrected the sizes of Dreid CVTA wheel meshes, adjusted JBeam scaling to suit
User Interface
- Fixed Vehicle Selector breaking when deleting a mod instead of deactivating
Early Preview: Career Mode
- Fixed an error that could happen when looking at the insurance screen
Vehicle Systems
- Controller
- Fixed an error in nilController
v0.38.2
(December/15, 2025)
Vehicles
- Hirochi HT-55
- Fixed powertrain instability that could occur when rear wheels detach from the axle
- Increased strength of the wheels attachment
- Hirochi WL-40
- Fixed an instability that could occur when removing the window glass
- Fixed several part names
- Fixed an instability that could occur when removing the tilt links
- Simplified Traffic Vehicles
- Fixed broken taillights on Gavril D-Series cargo box upfit
- Fixed an issue with the low beam headlights no longer emitting light on Ibishu Pessima (New)
- Updated Cherrier Vivace headlight functionality to match with the new changes
Vehicle Systems
- Fixed an issue with the transbrake binding
- Fixed an issue with the relocated controllers not being correctly referenced by external interaction
Gameplay
- Drag Race
- Fixed an issue when resetting practice Drag Race
- Fixed an issue with wrong drag type being loaded in APM Drag Race
- Fixed an issue with resetting after being disqualified in drag race
- Fixed a missing reset pin in drag race flowgraph, that was causing black screen lockout when resetting with the same opponent
- Garage to Garage
- Blacklisted the Dump Truck and Wheel Loader from Garage to Garage missions except for the Garage to Garage in Italy's Quarry
Early Preview: Career Mode
- Delivery: Fixed a fatal error in Lua that could occur when dropping off fluids or dry bulk materials
- Fixed an error that could happen when starting career mode
- Removed a debug menu that was unintentionally shown when negotiating
Physics
- FMI: Fixed a bug for the controller loading argument
Linux
- Fixed an issue that could occur when loading into Career Mode
- Fixed an issue that could occur when cloning a vehicle that has part modifications
v0.38.1
(December/10, 2025)
User Interface
- Fixed an issue with the Vehicle Selector menu that could occur when the default vehicle is based on a mod that's no longer available
Version 0.37
Sep 19, 2025
Greetings everyone,
We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below:
v0.37.6
(October/09, 2025)
Vehicles
Gameplay
User Interface
Input & Force Feedback
Game Engine
World Editor
Launcher
Linux
v0.37.5
(September/23, 2025)
Vehicles
Levels
Gameplay
User Interface
Missions
Input & Force Feedback
Game Engine
Vehicle AI & Traffic
Launcher
Linux
v0.37.4
(September/18, 2025)
User Interface
v0.37.3
(September/18, 2025)
User Interface
v0.37.2
(September/18, 2025)
User Interface
Rendering
Virtual Reality
v0.37.1
(September/17, 2025)
User Interface
Physics
View on Steam
We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below:
Note
Following the rollout of version 0.37, we've identified several mods that were impacted by unforeseen compatibility issues.
Given that modding is essential to the BeamNG experience, we always aim for rigorous testing ahead of each release, but the sheer scope of creativity, variety, and complexity of community-made content makes comprehensive coverage increasingly challenging.
We're prioritizing delivering the immediate fixes for the issues at hand, while also laying the groundwork to facilitate reliable mod support in the long-term.
v0.37.6
(October/09, 2025)
Vehicles
- Bruckell Bastion
- Fixed missing license plate lights on widebody sport rear bumper
- Civetta Scintilla
- Fixed several incorrect support beams
- Fixed duplicate spare wheel slot on cut chassis
- ETK I-Series
- Fixed rally configurations using wrong interior
- ETK K-Series
- Fixed instability when attaching certain spoilers/wings to the lightweight trunk
- Gavril Roamer
- Fixed excessive brightness on the right mirror indicator
- Hirochi Sunburst
- Fixed missing paddle shifter on some configs
- Fixed wrong default horn
- Ibishu Covet
- Fixed rally configurations using wrong interior
- Ibishu Miramar
- Repositioned nitrous bottle to work on every body style without clipping
- Common
- Updated the "Frozen Dust" color (ETK800 and ETKC)
- Props - Trampoline
- Fixed the ramp slot offset not working correctly at certain sizes
Gameplay
- Fixed issues with Track Builder
User Interface
- Fixed an issue that caused inability to close the parts selector when license input is focused
Input & Force Feedback
- Fixed an issue that could break mouse steering while hovering over a UI element
Game Engine
- Fixed the CEF process not stopping after one shot render Usually, with the vehicle license plate render, the process would continue consuming resources instead of quitting once done
World Editor
- ScriptAI Editor
- Fixed an issue with manually drawn path nodes appearing as (0, 0, 0) in window listbox
Launcher
- Fixed Launcher integrity check failing Integrity would fail for /vehicles/common.zip because it was bigger than 4GB and a leftover file from the build process was marked as missing even if not needed
- Fixed English-only translation strings for one of the main buttons
Linux
- Added support for steering wheel D-pads
- Fixed Shift showing up as an active modifier on startup
v0.37.5
(September/23, 2025)
Vehicles
- Cherrier FCV
- Fixed clipping issues with fire extinguisher on race interior
- ETK I-Series
- Removed leftover duplicate/test slots under the steering box
- Fixed position on the navigator prop
- Fixed missing and incorrect production years on certain configurations
- Fixed clipping of exhaust tips with the bumper
- Fixed position of the roofbar load (was too low)
- Fixed numerous issues with parts not breaking off correctly
- Fixed lifted front strut not appearing on the off-road config
- Fixed white lines on the side of the Rotopad Livery
- FPU Wydra
- Fixed missing transparency on the badge material
- Gavril Barstow
- Fixed a Jbeam issue that caused the whole car to deform too easily
- Gavril Bluebuck
- Fixed floating issues on 353 CUI V8 engine
- Gavril Grand Marshal
- Fixed an issue with the hood occasionally failing to close after opening
- Reworked limousine body mesh behavior when splitting in order to prevent holes from appearing under certain circumstances
- Fixed incorrect material on the middle part of the limousine roof when split
- Fixed incorrect material setup on interior tinted glass
- Gavril H-Series
- Fixed broken material on dually disc brakes
- Hirochi Aurata
- Fixed incorrect behavior of base front shocks
- Wentward DT40L
- Fixed issues with materials when using Livery Editor
- Props
- Fixed a typo in Large Roller description
- Updated the shape of the button trigger to a sphere on spike strip launcher
- Fixed improper mesh for bolts on Small Spinner
- Changed the vehicle type of the two trailer configurations from Large Spinner to Trailer
- Fixed unintended reactivation of Spike Strip Edge-R after it has been retracted
- Gavril T-series
- Fixed an issue that caused mixer chute extensions to detach upon spawn with specific part combinations
- Hirochi Sunburst
- Fixed unpainted chunk of the bumper on two tone livery
- Fixed several issues with the interior textures of the wagon trunk
- Wendover
- Fixed an issue with the missing radiator fans
- Legran
- Fixed an issue with the missing radiator fans
Levels
- Automation Test Track
- Fixed narrow path on the dam and adjusted meshes
- East Coast, USA
- Fixed collision on gas station store
- Hirochi Raceway
- Added speed lines to pit lane
- Italy
- Improved presentation around the lonely speed limit road sign in field
- Updated navgraph on a road segment with malfunctioning traffic
- Johnson Valley
- Fixed a large floating rock
- West Coast, USA
- Fixed misconfigured glass material on fencing mesh
- Fixed a hole between buildings
- General
- Fixed excessively large level thumbnails
Gameplay
- Fixed several cases of improper reset behavior when a vehicle is coupled with props
User Interface
- Fixed an issue that caused the game to remain paused after exiting the menu
- Improved styling and adjusted behavior on the new bindings app to minimize intrusiveness
- Fewer nonessential entries are displayed now, and the app remains "faded out" in a broader range of situations
- Fixed an incorrect label for the input binding that zooms out the camera
- Fixes for the Minimap
- Fixed an issue occasionally causing the roads to get drawn outside of the app, if the round mode is used
- Fixed several errors thrown by markers when a level is loaded without any vehicle
- Fixed heavily reduced performance when used in a game state that is neither Freeroam nor Career and outside of a mission
- Play mode marker visibility now works the same way on Minimap and in the game world
- Added the ability for mods to override code in playmodeMarkers.lua in order to control the marker visibility
Missions
- The G-limit on Villa VIP is now less sensitive
Input & Force Feedback
- Updated button layout for the PS4 Slim controller (regular PS4 controller already included the correct layout)
Game Engine
- Fixed a crash that manifested when trying to add an invalid object to a SimGroup
Vehicle AI & Traffic
- Adjusted traffic algorithm to reduce density in some areas
- This lowers the amount of local traffic on rough or narrow roads
- Generalized the lane bias factor
- Generalized the lane bias factor (used in error computation for optimal lane selection) to be applied symmetrically for left- and right-hand drive
- When all other lane selection error factors are equal, AI will now favor the outermost lane, with support for driving-side awareness as defined by the map
Launcher
- Fixed an incorrect label on the Clear Cache button in Japanese, Korean, Polish, Russian, Chinese Simplified, and Chinese Traditional
Linux
- Fixed the native crash reporter on Linux
- Added a workaround for BeamNG getting stuck during startup on Nvidia GPUs
- Fixed occasional broken mouse grab on X11
v0.37.4
(September/18, 2025)
User Interface
- Fixed an issue with Vehicle Selector breaking due to paint validation
v0.37.3
(September/18, 2025)
User Interface
- Vehicle Selector
- Implemented a potential fix for the selection issue where it could get "stuck" on a particular tile
- Added additional vehicle info file sanitization to support older color and paint formats. This fixes some mods preventing the vehicle selector from opening or displaying correctly
v0.37.2
(September/18, 2025)
User Interface
- Vehicle Selector
- Fixed an issue with the Vehicle Selector related to vehicle paints
- Some mods that still used pre-PBR paint definitions could occasionally break the Vehicle Selector
- Those paint definitions are now automatically updated and a warning for the offending files is displayed in the log
- Fixed an issue with the breadcrumbs Back button not reacting on the first mouse click when controller is focused on the right part
- Improved the tiles' reaction time when scrolling
- Optimized and fixed an issue with the tiles - it should now react properly on mouse hover
- Fixed an issue with the Vehicle Selector related to vehicle paints
- Fixed an issue with level selector that could occur after level loading
- Fixed an issue where the text of the Nodegrabber could be hidden behind the vehicle
Rendering
- Fixed an issue that prevented autogeneration of mipmaps for some textures when using DirectX11
Virtual Reality
- Fixed a crash that could happen when Occlusion mask is invalid
v0.37.1
(September/17, 2025)
User Interface
- Fixed an issue with Vehicle Selector menu misbehaving or displaying as empty when certain mods are installed
- Vehicle info.json files are now being sanitized after loading
- Files with issues will be listed in the log, together with the issue type and the source mod, allowing modders to identify and fix their info files
- Fixed an issue with Vehicle Selector menu displaying as empty after installing mods which contained the quote character inside the name/description/etc.
- Fixed a freeze that could occur when entering the Main Menu with a certain number of mods installed
Physics
- Fixed traffic cars tires throwing errors when deflating by a spike strip
Version 0.36
Jun 19, 2025
Greetings everyone,
We’ve released several hotfixes to address the reported issues with version 0.36. You can find all the details in the changelogs below:
v0.36.4
(July/8, 2025)
Vehicles
Levels
Gameplay
v0.36.3
(June/23, 2025)
Vehicles
Levels
User Interface
Input & Force Feedback
Powertrain
Launcher
Linux
v0.36.2
(June/19, 2025)
Vehicles
Gameplay
User Interface
Input & Force Feedback
Rendering
Modding
v0.36.1
(June/17, 2025)
Vehicles
Gameplay
Early Preview: Career Mode
Missions
Input & Force Feedback
View on Steam
We’ve released several hotfixes to address the reported issues with version 0.36. You can find all the details in the changelogs below:
v0.36.4
(July/8, 2025)
Vehicles
- Burnside Special
- Fixed various typos and mistakes in config info files
- Civetta Bolide
- Fixed an issue with all gauges using different material setups
- Gavril MD-Series
- Fixed inaccurate tachometer on the school bus
- Fixed mesh breaking on school bus safety cushion
- Fixed engine clipping into the body upon high speed impacts
- Fixed instability with some combinations of rear axle parts
- Fixed rear axle being unable to fully break off with some part combinations
- Gavril T-series
- Fixed 1st tridem axle brake chambers being assigned to 2nd axle node structure
- Fixed slightly incorrect offset on 3rd drive axle 10 lug hub mesh
Levels
- West Coast USA
- Reactivated collisions on city_block5
- Fixed collision issues in police station
Gameplay
- Enabled leaderboards on all Arrive missions All Arrive missions in the game now have leaderboards and an end time
v0.36.3
(June/23, 2025)
Vehicles
- Bruckell Bastion
- Fixed wrong pedals setup for sequential shifter
- Bruckell LeGran
- Fixed missing clutch pedal with sequential shifter
- Burnside Special
- Adjusted prices of flathead engine parts
- Fixed wrong model on the 4-barrel carburetor on 423 CUI V8 engine
- ETK K-Series
- Fixed Rennspecht config having the wrong badge on the engine cover
- Gavril D-Series
- Fixed the late tailgate trigger being inside the mesh, causing it to become not clickable
- Gavril Grand Marshal
- Fixed missing wig-wag headlights on unmarked police
- Gavril MD-Series
- Retuned armored truck deformation
- Overall strength was reduced, more so on the rear end and the roof, where it was nearly indestructible
- Improved transfer of forces between the roof and the walls, making the truck easier to crush
- The truck is especially weaker under high speed impacts, retains more strength when pushing cars out of the way
- Door hinges are more resistant to shock impact, and therefore stronger
- Rear axle is more resistant to frame shock, making it harder to break on head-on crashes (applies to all MD-Series variants)
- Engine mounts affect the strength of the front frame section less, making it crush easier (applies to all MD-Series variants)
- Fixed various issues with orbit camera on high speed crashes, on the school bus and armored truck
- Fixed early front fender nodes clipping with school bus body
- Tweaked some openables on the school bus
- Fixed some front tires being on inside out (derby paint appeared on the inside)
- Fixed wheel hubs naming inconsistency
- Fixed camo livery being stretched on the armored truck body
- Fixed driver camera being positioned too low on the armored truck
- Fixed wrong material on armored truck mudflaps
- Retuned armored truck deformation
- Gavril Roamer
- Tweaked signal stalk position
- Gavril T-Series
- Fixed TC83s Logging config having a right door panel while the rest of interior was stripped
- Ibishu Miramar
- Made headlight covers hide front turn signal flares
- Fixed rear seat cargo box attachment
- Fixed column shifter animations being inverted on RHD dashboard
- Ibishu Pessima (1988)
- Fixed gauge off and on materials being different
- Simplified traffic vehicles
- Fixed incorrect glowmaps on Soliad Wendover indicators
- Fixed inverted inner trunk normals on the Soliad Wendover
- Updated Ibishu BX hatchback taillights to match the proper equivalent's intended functionality
- Fixed some polygons being lit up wrong on the Soliad Wendover taillights
- Common
- Made light bar mode bindings affect every light bar on the vehicle in case there are multiple
Levels
- West Coast, USA
- Fixed american flag material
- Fixed a floating lamp
- Fixed a hole in terrain
- Updated misplaced window texture on door on a slum area house
- Fixed sidewalks' collisions degrees
- Fixed z-fight signs on gas station column
- Fixed incorrect normals on 5 bay warehouse
- Fixed flagpole LOD on mall building
- General
- Fixed different material and texture duplicates
- Industrial Site
- Added some decal to hide metal texture repetitions
- Fixed pipe overlapping with concrete wall in tank farm
User Interface
- Implemented a fix to address parts becoming invisible while using the parts selector menu
Input & Force Feedback
- Fixed a crash to desktop that would sometimes happen when pressing certain keys or buttons
- Renamed relevant options to 'Vibration / Force Feedback', making it easier to locate where you can tweak or disable Vibration
Powertrain
- Fixed active differentials defaulting to 0 locking torque (Affected Bruckell Bastion, ETK 800-Series, ETK K-Series, Cherrier Vivace)
Launcher
- Added back the automatic integrity check that should happen after a Deep Clean
Linux
- Fixed a startup crash related to incompatible libpng versions
v0.36.2
(June/19, 2025)
Vehicles
- Gavril MD-Series
- Added school bus skin UV template
- Fixed steering shaft angle on armored and bus bodies
- Fixed push bumper position on extended and crew frame
- Fixed various issues with the shifter
- Fixed school bus floating turn signals, bus mirror attachments, and windshield wiper
- Fixed school bus gauge cluster attachment to main dash
- Burnside Special
- Fixed front license plate position on facelift bumper
- Fixed frame stretching when rear gasser suspension is broken off
- Fixed aim of the passenger side mirror
- Hirochi SBR4
- Fixed the default color of the base RWD Manual
- Hirochi Sunburst
- Fixed some configs having wrong pedals
- Ibishu Covet
- Fixed missing taillight flares on USDM taillights
- Ibishu Miramar
- Fixed duplicate rear license plate slot on ute body
- Fixed incorrectly animated turn signal stalk on LHD dashboard
- Fixed some configs having incorrect pedals equipped
- Miramighty: replaced 4-speed shifter with 5-speed one to match the transmission, and fixed incorrect production years in the config info
- Fixed broken taillight and headlight deformGroups
- Ibishu Pessima (1996)
- Fixed a missing texture error on metric gauges
- Soliad Wendover
- Fixed missing clutch pedal on sequential transmission
- Common
- Fixed wrong material on steelwheel_01a_old
- Fixed roofbar mattress load conflicting with some parts on several cars
Gameplay
- Added a prefab to Helter Skelter crawl mission for better navigation
User Interface
- Fixed litrally/litreally unplayable typos shown in Radial Menu and a tutorial respectively
Input & Force Feedback
- Fixed more cases of Force Feedback not working properly Installing certain mods could result in Force Feedback (and Vibration) being lost when you switched vehicles, customized vehicles, exited the vehicle to walk, and other cases. This should no longer be the case - if you still experience the issue in those scenarios please report it.
- Fixed inability to customize your controls and settings when certain mods were installed This could manifest itself as incorrect force feedback feel, missing bindings in the Controls menu, inability to save changes for a binding, and others.
- Improved how to enable/disable gamepad vibration based on feedback from the community If you never customized your "Steering" binding on controller, vibration will be active by default.To modify vibration settings go to Options > Controls > Force Feedback > click your "Steering" binding > Force Feedback Configuration, and then:
- To enable vibration: check Enabled, then setFeedback Type to Gamepad Vibration and Strength to 100 as starting point (adjust to your taste).
- To disable vibration: uncheck Enabled.
Rendering
- Fixed crashes when rendering assets that produced errors during loading
Modding
- Renamed DO_NOT_INSTALL_MODS_HERE.txt file so it shows up on top when sorting by name in a file explorer As a reminder, if you're a user who wants to install a normal mod:
- ❌ Do not copy mod files anywhere inside the game install folder
- ❌ Do not copy mod files into /levels, into /vehicles or alike.
- ❌ Do not extract ZIP files, do not copy files outside the ZIP file.
- ❌ For your own security, we advise that you are very wary and do not run .EXE files from 3rd party websites (or are extremely cautious when doing so). Normal mods should be distributed as ZIP files.
- ✔️ Do follow the official mod installation steps.
v0.36.1
(June/17, 2025)
Vehicles
- Gavril MD-Series
- Fixed missmatched final drives on off-road school bus config
- Ibishu Miramar
- Fixed export sedans having "coupe" in config name
- Fixed early GTZ headlight being misplaced
Gameplay
- Fixed "Fling downwards" and "Boost backwards" actions not working when bound to a hotkey
- Fixed "Deflate random tire" action and added it to the Radial Menu
Early Preview: Career Mode
- Fixed an issue where bonus objectives would provide the reward multiple times instead of only once
Missions
- Fixed map being openable during the challenge loading and unloading transitions, which could break the game
- Corrected thumbnail for Mountain Drifting
- Cannon missions: disabled node grabber and map modes
Input & Force Feedback
- Fixed broken force feedback when the steering angle is set to 0 instead of the real angle (usually 900 degrees or alike)
- Added a default steering wheel angle for Logitech G920, Thrustmaster TS-XW Racer, SimXperience AccuForce, Logitech Momo and OpenFFBoard
- Changed how to enable vibration feedback If you've never changed the steering setting of your controller, the new vibration will be active by default.If you have changed any settings of the "steering" input binding on the Xbox controller before:To get the new vibration
- Go into "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller
- Scroll down to "Force Feedback Configuration" and make sure "Enabled" and "Use gamepad vibration" is checked
- A good starting value for the "Strength" slider is around 100 (this is the new default, and you can adjust it to your liking)
Version 0.35
Apr 3, 2025
Greetings everyone,
We’ve released several hotfixes to address the reported issues with version 0.35. You can find all the details in the changelogs below:
v0.35.5
(April/10, 2025)
Game Engine
Input and Force Feedback
v0.35.4
(April/9, 2025)
Vehicles
Levels
Game Engine
Audio
User Interface
Gameplay
Early Preview: Career Mode
v0.35.3
(April/4, 2025)
User Interface
Game Engine
Vehicles
Levels
Linux
Vehicle AI & Traffic
Early Preview: Career Mode
World Editor
Audio
v0.35.2
(April/3, 2025)
Game Engine
v0.35.1
(April/2 2025)
Game Engine
View on Steam
We’ve released several hotfixes to address the reported issues with version 0.35. You can find all the details in the changelogs below:
v0.35.5
(April/10, 2025)
Game Engine
- Fixed a crash when closing the application
Input and Force Feedback
- Improved force feedback in several steering wheels by reducing the refresh rate In recent releases the Automatic update rate was allowed to use up to 2000Hz, instead of the safer 400Hz that was used in the past. An excessive update rate will be detrimental for some steering wheels, resulting in poor force feedback. This hotfix reverts Automatic back to using 400Hz or lower.
Note: If you want to experiment with higher rates, you can select them manually as usual, and test the results. We advice that you retest after any update to steering wheel drivers and firmware, or that you switch back to Automatic.
v0.35.4
(April/9, 2025)
Vehicles
- Hirochi Sunburst
- Fixed mismatched sideskirts on rally configs
- Fixed slightly misaligned trigger for hazard lights
- Added sport mode position on CVT transmission
- Added 2.5 badge
- Fixed mirrored paddles
- Autobello Piccolina
- Fixed a typo in Corse steering wheel name
- Bruckell Nine
- Fixed missing generator pulley on I4 adjustable rev limiter
- Civetta Bolide
- Fixed incorrect names for rally configs
- Ibishu BX-Series
- Fixed clutch pedal duplication with certain dashboard + shifter combinations
- SP Dunekicker
- Fixed a typo in fire extinguisher slot name
- Common
- Fixed incorrect model for 13x7 TIMS koidara rear wheels (bronze)
- Simplified Traffic Vehicles
- Updated traffic version of Hirochi Sunburst with finalized trunk models to address license plates clipping
Levels
- Johnson Valley
- Fixed an issue with floating rocks in the north-west
- Italy
- Fixed bad placement of grass/dirt decals near gas station.
- West Coast
- Fixed an issue with floating rocks in quarry
- Fixed missing roof in suburb area
Game Engine
- Fixed a variety of game crashes that affected multiple mods
Audio
- Reverted changes to the BX-Series audio (engine-only)
- Fixed a crash caused by mod audio playback
- Playing loose audio files from within mods using the SourceGroup field of the sound emitter resulted in a crash
User Interface
- Radial Menu
- Removed unnecessary file read/write operations while using radial menu. This should improve performance when using low-end hard drives
- Fixed an issue with UI apps disappearing after changing the layout then switching to Bigmap and back to Freeroam
- Implemented a potential fix for the translation service showing broken labels in Main Menu and several other screens
- Fixed UI apps not loading layout with a scenario in Freeroam
- Fixed incorrect milliseconds display under certain conditions
- Fixed non-functioning events in Vue UI apps that are running under Angular
- Implemented a potential fix for navigator not loading in mods
Gameplay
- Orbit Camera
- Dynamic orbit camera pitch transition is now paused when the camera is rotated manually by the player
Early Preview: Career Mode
- General Fixes
- Fixed AI Race challenges not showing default objectives in some cases
- Added mileage to vehicle assessment results
- Performance Test is canceled if the engine is too damaged
- Fixed vehicles not requiring repairs for challenges if the performance index was not yet assessed
v0.35.3
(April/4, 2025)
User Interface
- Fixed an issue with the Radial Menu where the buttons could lose focus randomly when using a mouse while a controller is plugged in
- Updated iconfont, added new icons for the Infobar and Radial Menu
- Replaced the old Replay App with a new one, minor styling fix for the updated app — speed controls are now centered with the Play button
- Fixed Hardware warnings that previously appeared on every Main Menu entrance
- Several fixes for the Infobar: improved handling of long labels, and tweaked responsiveness on smaller screens
- Fixed navigator mod support (e.g. GPS screens)
Game Engine
- Fixed a crash happening when exiting the application
- Fixed a rare crash during startup
Vehicles
- Hirochi Sunburst
- Fixed wobbly race pedals
- Fixed tachometer showing wrong RPM
- Fixed wrong displayed type on some configurations
- Fixed trunk box instability
- Fixed missing ignition key prop
- Fixed wrong traction control on comfort configs
- Fixed wrong suspension on Sport S configs
- Fixed front skidplate instability
- Fixed wastegate typo in Tuning menu
- Fixed wrong pedals on some configs
- Fixed rear roof bar clipping with the roof
- Switched "Base Torque Split" variable from %Front to %Rear
- Fixed inability to edit the vehicle in Livery Editor
- Fixed wrong badges on some configurations
- Fixed carbon fiber hood not closing
- Fixed non lockable transfercase having lock button on interior
- Cleaned up config descriptions to better indicate which market the car is made for
- Autobello Piccolina
- Fixed baja coilovers missing dampers
- Fixed instability with numerous front accessories, stock body, and front oilcooler
- Bruckell Moonhawk
- Fixed indicator stalk rotating wrong way
- Burnside Special
- Fixed missing headlight lids and taxi sign
- Cherrier FCV
- Fixed outdated thumbnails of Rally configurations
- ETK 800-Series
- Fixed wrong siren on Polizia config
- Fixed floating EU light bar
- Fixed rear seat instability issue
- ETK I-Series
- Fixed floor spiking
- Gavril Barstow
- Fixed headlight smoothers not working on RoadSport front fascia
- Gavril D-Series
- Fixed signal glass emissives on base facelift headlights
- Gavril H-Series
- Fixed misaligned rear differential on heavy duty axle
- Hirochi SBR4
- Fixed missing performance data on rally configs
- Fixed one missing mudflap on rally configs
- Ibishu BX-Series
- Removed option to equip mud flaps on cut rear bumper (they don't attach properly to it)
- Ibishu Covet
- Fixed wrong description on Track config
- Ibishu Miramar
- Made rear fascia non removable
- Common
- Fixed various EU lightbar issues
- Cleaned up some displayed body styles in UI
- Simple traffic vehicles
- Fixed mirror issue on the H-Series
Levels
- West Coast USA
- Improved collision meshes on refinery units and island
- Fixed missing and badly rotated refinery units on island
- Fixed incorrect AI pathing at diner
- Fixed some misplaced vegetation clipping through objects or floating
- Fixed missing collisions in downtown rail station
- Adjusted guard rails and signage along highway underpasses
- Added missing guard rails on refinery pier
- Improved decal road readability at ticket booth on drag strip
- Fixed several AI paths
- Fixed vertex coloring on station_downtown.dae
- Fixed and simplified collision on sign_truss2.dae mesh
- Fixed multiple sunken bushes and oversized trees around the downtown train station
- Fixed lighting for station underpass
- Corrected mud decal on the gravel track
- Corrected asphalt, gravel, and beach sand depths and ground coverage in several areas
Linux
- Fixed missing Vulkan extension for Monado VR platform
- Fixed crash on start inside Flatpak Steam
- Fixed a crash when Flatpak Steam is open, but binary is launched outside Flatpak
Vehicle AI & Traffic
- Fixed behavior of traffic activation function This returns the old behavior of allowing all spawned vehicles to be used as traffic.
- Parking system optimization and bounding box fix
Early Preview: Career Mode
- Fixed an issue where some parts kept their old color when repainting a vehicle
- Fixed an issue where you could remove the body from a vehicle in the part inventory
World Editor
- Fixed various errors and issues in the Traffic Manager
- Parked cars are now designated as not drivable
- Fixed a wrong index in the vehicle selector
- Fixed errors that could show up when loading a session
- Building Architect: adjusting roof shape for base shape with concave angles
- Building Architect: fixed issues with loading saved session from JSON
Audio
- Reduced the volume of antilag on Vivace Rally by 4dB
- Modified the EQ pass on i4p 2000 as it was too muffled
v0.35.2
(April/3, 2025)
Game Engine
- Fixed a crash to desktop that could occur during startup (showing error 0xc0000139 STATUS_ENTRYPOINT_NOT_FOUND)
- Fixed a crash in physics subsystem when using certain mods
- Fixed a crash to desktop in audio subsystem
- Fixed a potential drop in framerate when certain input devices were connected
v0.35.1
(April/2 2025)
Game Engine
- Fixed an issue that caused the Radial Menu to remain active, preventing normal gameplay
- Implemented a potential fix to address a number of issues with force feedback failing to activate or behaving inconsistently/unpredictably
- Fixed a crash that happened when generating cache files to speed up loading of certain mods
- Fixed a crash that could happen in some cases while processing textures
Version 0.34
Dec 12, 2024
Greetings everyone,
We’ve released several hotfixes to tackle a number of reported issues with version 0.34. See all the details in the changelog below:
v0.34.2
(December/17, 2024)
Vehicles
Levels
User Interface
Gameplay
Early Preview: Career Mode
Virtual Reality
v0.34.1
(December/12, 2024)
Vehicles
Levels
Gameplay
User Interface
Input & Force Feedback
AI & Traffic
Game Engine
View on Steam
We’ve released several hotfixes to tackle a number of reported issues with version 0.34. See all the details in the changelog below:
v0.34.2
(December/17, 2024)
Vehicles
- Autobello Stambecco
- Fixed conflicting beacon light colors when different colored beacons were equipped at the same time
- Fixed conflicting beacon light colors when different colored beacons were equipped at the same time
- Bruckell Nine
- Added front hotrod license plate
- Fixed an issue with 3.27 diff ratio not being a 3.27 diff ratio
- Fixed painted front shocks not being painted
- Fixed several configurations having wrong traffic roles
- Fixed right base pickup turn signal not working correctly
- Tweaked strength of roof rack, luggage rack, and cargo box load
- Added front hotrod license plate
- ETK 800-Series
- Fixed a mesh issue on sedan widebody doors
- Fixed the Rollcage clipping the headliner
- Fixed a mesh issue on sedan widebody doors
- Gavril MD-Series
- Fixed floating police light bar
- Fixed floating police light bar
- Gavril T-Series
- Fixed air suspension not working
- Fixed air suspension not working
- Gavril Roamer
- Fixed grille flashers not working
- Fixed grille flashers not working
- Ibishu BX-Series
- Fixed a mapping issue on tube front frames
- Fixed a mapping issue on tube front frames
- Common
- Fixed broken Alder Vulcan wheels
- Minor consistency improvements in several info.json files
- Fixed broken Alder Vulcan wheels
- Simplified Traffic Vehicles
- Fixed several configs using incorrect horns
- Fixed several configs using incorrect horns
Levels
- West Coast, USA
- Fixed many terrain spikes along the central freeway
- Rebuilt exit/merge ramp near Belasco City Garage - improved visibility and drivability around the corner
- Rebuilt exit ramp at West end of the highway - improved visibility and drivability around the corner
- Adjusted AI paths to better follow freeway
- Fixed and updated duplicated materials
- Adjusted audio filtering near tunnel exit, it no longer bleeds into the side road beside the tunnel
- Various forest and decal road tweaks and cleanup
- Fixed many terrain spikes along the central freeway
User Interface
- Improved Main Menu scaling on small screens
- Vehicle Configurator
- Improved the layout in the parts tree, now it’s more compact
- Adjusted colors and transparency
- Fixed the case when multiple dropdowns can be opened simultaneously
- More settings are now shown in popover, with a saved state for selected preferences
- Updated the options section for better responsiveness with different translations
- Improved the gamepad support
- Improved the layout in the parts tree, now it’s more compact
- Added an option to limit input field’s decimals (used in Drag Race bracket mode)
- Fixed some rally bindings being shown too high in the Controls menu
- Tweaked message and fixed broken link shown on the repository menu when failing to connect to the Mod Repository
Gameplay
- Fixed being able to use teleport to camera action during drift missions
- Fixed bus stop assets clipping in Gridmap V2 drift missions
- Drag Race AI opponents will now use 100% throttle (was some 98% before)
Early Preview: Career Mode
- Fixed an issue where the vehicle would stay partly damaged when restarting a mission
- Added a year range “1975-1987” to the Travel Trailer for minor Career Mode improvement
Virtual Reality
- Improved support under Monado runtime on Linux
v0.34.1
(December/12, 2024)
Vehicles
- Bruckell Nine
- Fixed right taillight turn signal wiring not working on some bodies
- Fixed roof tack cargo load box being under the car
- Fixed missing license plate slot on roadster body
- Removed window trim option from chopped pickup as it doesn't work
- Improved names for painted suspension components to make career parts menu less confusing
- Fixed several typos
- Adjusted range of flathead v8 rev limiter
- Lakebed Jalopy: changed final drive ratios
- Fixed incorrect production years
- Fixed ignition system being removeable on I4 engine
- Fixed right taillight turn signal wiring not working on some bodies
- ETK I-Series
- Fixed broken headlights
- Fixed wrong colors of police flasher flares
- Fixed broken headlights
- ETK 800-Series
- Fixed positions of light bar accessories
- Fixed positions of light bar accessories
- Soliad Wendover
- Fixed deformation on spawn
- Fixed deformation on spawn
- Simplified Traffic Vehicles
- Fixed inverted normals on ETK 800 wagon interior
- Fixed inverted normals on ETK 800 wagon interior
Levels
- East Coast, USA
- Fixed floating trees in the east
- Fixed floating trees in the east
- West Coast, USA
- Fixed traffic spawning in track/drag area
- Fixed traffic spawning in track/drag area
Gameplay
- Drag Race
- Fixed dial times not being set properly for bracket racing
- Fixed an edge-case for the bracket race win condition
- Fixed vehicles sometimes spawning the wrong way around before the race
- Added the dial time info to the timeslip
- Fixed the timeslip history screen not working when nothing has been recorded yet
- Fixed dial times not being set properly for bracket racing
- Experimental early preview of the new Rally Mode
- Fixed an issue with rally pacenotes sometimes displaying a corner icon in straight segments that contain any warning
- Improved rally pacenotes in SS Fastello-Norte and SS Howler Pass
- Fixed an issue with rally pacenotes sometimes missing for users who had previously customized their UI apps while using the AI Pacenotes mod
- Fixed an issue with rally pacenotes sometimes displaying a corner icon in straight segments that contain any warning
User Interface
- Fixed issue where closing the mirror adjustment menu would always lead to the tuning menu, even in career
- Fixed cargo box weights not showing up in the tuning menu
Input & Force Feedback
- Fixed the Recovery key not working from some menus, such as Parts selector, Career tutorial and others
- Fixed vehicle specific actions and common vehicle actions triggering from the same button press
- Fixed an issue where the map could activate the seat adjustment on exit
AI & Traffic
- Fixed the awareness of traffic cars that are on two roads of different heights
- Fixed spawning traffic after playing a replay file from main menu
- Fixed flickering of AI vehicles during replay
Game Engine
- Fixed a crash when game runs without GPU driver for Vulkan
- Fixed missing logs when certain errors lead to a program shutdown
Version 0.33
Sep 19, 2024
Greetings everyone,
We’ve deployed several hotfixes to address a number of reported issues after the release of version 0.33. You can find all the details in the changelog below:
v0.33.3
(October/07, 2024)
v0.33.2
(September/27, 2024)
v0.33.1
(September/19, 2024)
View on Steam
We’ve deployed several hotfixes to address a number of reported issues after the release of version 0.33. You can find all the details in the changelog below:
v0.33.3
(October/07, 2024)
Vehicles
- Gavril T-Series
- Fixed cabover extended cab frame cab mounts not working correctly on the rear
- Fixed cabover cape console warnings
- Fixed exhaust attach nodes clipping with cape
- Fixed wrong breaking behavior for conventional 8 inch exhaust stacks
- Fixed wrong node groups on rear twin steer tires
- Fixed cabover extended cab frame cab mounts not working correctly on the rear
- Gavril MD-Series
- Fixed wrong name of rear final drive in parts selector
- Fixed extended cab exhaust Jbeam not fitting shape
- Fixed wrong node position on square roll bar lights
- Fixed chicken light positions
- Renamed headlight bezel color and grille color slots for clarity
- Fixed rear demountable rim wheels not breaking off correctly
- Fixed tanker upfit not working in career if installed manually
- Fixed stretcher getting stuck in rear wheels
- Fixed wrong name of rear final drive in parts selector
- Gavril D-Series
- Fixed wrong node position on square roll bar lights
- Fixed flatbed/dryvan upfit cargo load box attach beams
- Fixed D10 cargo load box instability
- Fixed wrong node position on square roll bar lights
- Gavril H-Series
- Fixed flatbed/dryvan upfit cargo load box attach beams
- Fixed wrong spare tire height on most frame variants
- Fixed flatbed/dryvan upfit cargo load box attach beams
- Gavril Bluebuck
- Fixed rear suspension having no wheels if added manually
- Fixed rear differential having no final drive if added manually
- Fixed rear suspension having no wheels if added manually
- Hirochi SBR4
- Fixed license plate clipping on custom rear bumper
- Fixed license plate clipping on custom rear bumper
- Cherrier FCV
- Fixed floppy steering column
- Fixed rear doors not breaking off correctly
- Fixed floppy steering column
- Ibishu BX-Series
- Fixed outdated name displayed in career
- Fixed parcel shelf rigidifier collision
- Fixed LED light bar Jbeam issues
- Fixed Nomi GTT wing wobble caused by missing beams
- Made V8 exhaust slots make sense
- Made battery location depend also on the chosen engine
- Fixed race shifter on stock interior clipping through hole
- Fixed Track (M) configuration having no clutch pedal
- Fixed outdated name displayed in career
- ETK 800-Series
- Fixed 270 speed limiter price typo
- Fixed sedan trunk load name typo
- Fixed way too big population on Knallhart config
- Fixed 270 speed limiter price typo
- ETK K-Series
- Fixed 270 speed limiter price typo
- Fixed 270 speed limiter price typo
- ETK I-Series
- Fixed drift steering instability with big rims combined with negative offset
- Fixed drift steering instability with big rims combined with negative offset
- Soliad Wendover
- Fixed wrong exhaust on Junkhana config
- Fixed hardcoded license plate text on Junkhana config
- Fixed manual shifter console warnings
- Fixed manual shifter not being available on police center console
- Fixed wrong exhaust on Junkhana config
- Soliad Lansdale
- Fixed wobbly trunk boxes
- Fixed wobbly trunk boxes
- Burnside Special
- Fixed speedo needle on chopped body
- Fixed speedo needle on chopped body
- Ibishu Pigeon
- Removed pre-PBR hardcoded color from offroad config and added an actual color in paints for it to use
- Removed pre-PBR hardcoded color from offroad config and added an actual color in paints for it to use
- Ibishu Covet
- Fixed some lights breaking when they shouldn’t
- Fixed some lights breaking when they shouldn’t
- SP Rockbasher
- Fixed wrong rotation direction of front right CV joint
- Fixed wrong rotation direction of front right CV joint
- Simplified Traffic Vehicles
- Fixed mismatched wheel on parked ETK 800
- Adjusted LeGran wheel offset to closer match normal version
- Improved stability of Ibishu BX-series rear end jbeam
- Fixed Grand Marshal name spelling mistake
- Improved UVs and material assignment on Ibishu BX-series
- Fixed Lansdale foglight using wrong material
- Tweaked taxi skins to closer match their normal counterpart’s shade of yellow
- Improved windshield damage material
- Improved cargobox texture quality
- Fixed mismatched wheel on parked ETK 800
- Props
- Metal Ramp
- Fixed missing config thumbnail
- Fixed missing config thumbnail
- Large Tire
- Converted thumbnails to jpg
- Converted thumbnails to jpg
- Bales
- Converted thumbnails to jpg
- Converted thumbnails to jpg
- Metal Ramp
Levels
- East Coast
- Fixed grass popping from asphalt
- Improved fuel station terrain
- Fixed grass popping from asphalt
- West Coast
- Fixed different floating objects
- Fixed billboard lod on drag strip
- Fixed holes in island mesh
- Fixed inconsistencies with toll sign text
- Fixed terrain spikes
- Fixed different navgraph decalroads
- Fixed barriers in the police station parking entrance
- Fixed island tunnel mesh overlapping with island terrain mesh
- Fixed the render priority of some decalroads
- Updated some parking spots position
- Removed unused waypoints
- General road art improvements in Spearleaf island
- Fixed different floating objects
- Italy
- Fixed some floating trees
- Fixed trees growing from pavement
- Fixed some floating trees
- Utah
- Fixed AI jumping in canyon
- Fixed AI jumping in canyon
Gameplay
- Added a new Drag Timer UI App; Can be used in Freeroam or in missions
- Added Pro Tree behaviour to the left lane of the drag strips for the Freeroam version of drag race
- Fixed bugs regarding staging and lights system for Drag Race
- Fixed a bug that caused crashes on random vehicle selection for Drag Race
- Fixed Threshold stars from Drag Race Missions
- Added new functionalities to the Drag Race Editor in the World Editor
- Facilities
- Fixed facilities not displaying trailers properly
- Fixed facilities not displaying trailers properly
User Interface
- Added option in the radial menu to adjust the mirrors
Early Preview: Career Mode
- Fixed vehicle/trailer deliveries spawning the wrong way in some places
- Fixed issue where some parts could not be installed correctly when trying to add them to a vehicle
AI & Traffic
- Fixed traffic signals data on West Coast USA
- Blocked message from occurring: "Vehicle: Simplified Traffic Vehicles"
- Blocked message from occurring: "Vehicle: Simplified Traffic Vehicles"
Virtual Reality
- Fixed the Options > Display > Virtual Reality > ‘Center’ UI button not working
Game Engine
- Fixed the in-game repository menu. It will now work correctly when neither Steam client nor Epic Games clients are running
- Fixed Lua exception when getting the achievement “Kilometer knockoff”
- Fixed UDP protocols (used to control motion sims and external dashboards) sometimes triggering an update twice
- Fixed UDP protocols being provided a wrong dtSim when configured to an update rate which is lower than the current framerate
v0.33.2
(September/27, 2024)
Vehicles
- Gavril MD-Series
- Fixed reverse light flares
- Increased the durability of single cab driveshaft
- Fixed reverse light flares
- Bruckell Moonhawk
- Fixed drag config blowing up before crossing 1/4 mile
- Fixed drag config blowing up before crossing 1/4 mile
- Simplified Traffic Vehicles
- Fixed BX traffic cars reversing backwards at random, usually into the player
- Fixed BX traffic cars reversing backwards at random, usually into the player
World Editor
- Road Architect Tool
- Fixed an issue where sidewalks/kerbs appeared raised above the ground, which was causing tire popping when driving over them. Bottom faces of sidewalks were also removed
- Terraforming Improvement: added triangle refinement before terraforming operations. This makes the terraforming less bumpy when camber is used
- User Interface: Added new Options tab. Currently it offers an option to load only the roads and not the terrain
- Rendering Improvement: All decals (in all tool roads) now use the improvedSpline flag (used for better rendering)
- Convenience Feature: added isOverObject flag for each road. Now switchable inside the tool
- Convenience Feature: Traffic lights on roundabouts now switched off by default
- Fixed an issue where sidewalks/kerbs appeared raised above the ground, which was causing tire popping when driving over them. Bottom faces of sidewalks were also removed
User Interface
- Fixed a crash that some users experienced around the first 10 minutes after enablind VR
User Interface
- Updated official translations
Early Preview: Career Mode
- Fixed Softlock for cargo screen that can happen rarely
- Fixed parcel progress not being saved for milestones
Game Engine
- Fixed application exit after 10000 seconds if it failed to connect to the mod repository
v0.33.1
(September/19, 2024)
Vehicles
- Gavril MD-Series
- Added Welded differential option
- Updated splitter controls to be compatible with both direct drive and overdrive gearboxes
- Fixed an excessively high engine torque rating
- Added Welded differential option
- Gavril T-Series
- Fixed an issue where the front tridem tires were using incorrect components for offset
- Updated splitter controls to be compatible with both direct drive and overdrive gearboxes
- Implemented yet another fix for a persistent problem with the driveshaft on the Cab-over Day Cab Single Drive Fifthwheel Frame with a V8 engine
- Fixed an issue where the front tridem tires were using incorrect components for offset
- Ibishu Miramar
- Fixed issues with liveries
- Fixed issues with liveries
- Simplified Traffic Vehicles
- Fixed traffic D-Series high spec facelift front signals using wrong blinding glowmap material
Early Preview: Career Mode
- Fixed an issue where the route would disappear when opening the map during a car jockey delivery
- Fixed some cases where the vehicle thumbnails would be blurry
- Fixed an issue in the part inventory where uninstalling a part from a vehicle in storage would not update the parts list
- Improved part inventory performance when installing or removing parts
Game Engine
- Added back erroneously deleted obj:getSensorX to vehicle Lua. Among other things, this affected SimHub
Version 0.32
Apr 24, 2024
Greetings everyone,
We've release a number of hotfixes intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:
View on Steam
We've release a number of hotfixes intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:
v0.32.5
(July/23, 2024)Game Engine
- This release implements more security improvements. Please update as soon as possible
- Fixed a bug that some users might suffer while the Ctrl-F framerate panel is displayed
v0.32.4
(July/11, 2024)Game Engine
- Fixed a crash when using the native Linux port
v0.32.3
(July/10, 2024)Vehicles
- ETK I-Series
- Added Gambler 500 configuration with new parts, new rim variation, lift, roof cage, front bumper, patent pending piano mount, and a new skin, it is based off of the vlog in the real-life Gambler 500 series
{STEAM_CLAN_IMAGE}/6559579/90c254fc678e538b8b7d6f4d2765a19f7c5d26b5.jpg {STEAM_CLAN_IMAGE}/6559579/786e19b3e8457ae596f6abf26ca2cf93085c079d.jpg {STEAM_CLAN_IMAGE}/6559579/7ca6dd7fc9d71cad47472acc07a1841b95c0c926.jpg {STEAM_CLAN_IMAGE}/6559579/3d377d62e9afeede2923afb91aa5a2572f6d86dc.jpg - Updated lights
- Added Gambler 500 configuration with new parts, new rim variation, lift, roof cage, front bumper, patent pending piano mount, and a new skin, it is based off of the vlog in the real-life Gambler 500 series
- Props
- Added configurations with weight and value info displayed on UI to all props. This is also needed for automated documentation
Levels
- West Coast, USA
- Fixed missing road/curbs mesh at fuel station near player garage
- Fixed canal water
- Adjusted tunnel light bleed
- Fixed waypoints and enhanced AI flow in different areas
- Updated Shuffleboard logistics computer screen
- Fixed different decalroads layering issues and materials
- Fixed different normal errors on some meshes
- Fixed some mesh collisions
- Deleted some materials duplicates
- Italy
- Fixed texture stretch on sidewalk
- Deleted old test mesh
- Common
- Updated some old files version
Scenarios
- Fixed Senseless Destruction Crawl scenario not working due to player vehicle breaking suspension on spawn
Input & FFB
- Added input mapping for Turtle Beach Velocity-one Race
Game Engine
- This release implements security improvements. Please update as soon as possible
- Mod Manager: Fixed Lua exception when zip file isn’t done transferring to mod folder
v0.32.2
(May/23, 2024)Vehicles
- Autobello Piccolina
- Fixed wrong model years on Baja Extreme configuration
- Fixed incorrectly placed right mirror origin
- Bruckell Bastion
- Fixed wrong cargobox strap deform groups on rear seats
- Bruckell LeGran
- Fixed trunk opening/closing issues with some spoilers
- Civetta Scintilla
- Fixed seat cargo load box syntax error
- ETK 800-Series
- Improved stability of widebody doors to match the normal doors
- ETK I-Series
- Improved stability of mirrors
- Gavril D-Series
- Added log straps
- Fixed issues with logs clipping with bed when high log diameter set
- Gavril T-Series
- Added lights to headache rack
- Removed the ability to remove interior completely
- Fixed mixer controls not working when default ignition state in settings is Off
- Fixed duplicate stock ECU
- Hirochi Aurata
- Added cargo load box support
- Hirochi SBR4
- Added seat cargo boxes
- Ibishu BX-Series
- Added remaining parts to derby configs
- Fixed duplicate flexbodies in sport intake
- Fixed dynamic decals not working on aftermarket parts
- Fixed brake booster position on LHD/RHD dashboards
- Fixed some issues in the engine bay
- Implemented improvements for arcade mode shift point
- Implemented cooling improvements
- Fixed steering breaking too easily with some 14x8 wheels
- Fixed typo in rear bumper trim
- Ibishu Hopper
- Fixed headlight flares position
- Added seat cargo boxes
- Ibishu Pigeon/Wigeon
- Made steering wheel prop move equal amount left/right (note, physical steering itself is now not symmetrical, car will turn more to one side than the other)
- Soliad Lansdale
- Fixed wrong lettering on 3.8 SE AWD (A) configuration
- Fixed simple traffic variant deforming itself on normal driving, causing it to stop randomly in traffic
- Common
- Off-road lights
- Fixed some offroad roof light props being inverted
- Simplified traffic cars
- Fixed duplicate triangles on some cars
- Off-road lights
- Trailers
- Converted all trailers to use the new landing gear system from log trailer
- Fixed missing weight info in UI
- Fixed inverted landing gear control key bindings
- Container Trailer
- Stiffened 40ft bogie
- Flatbed trailer
- Fixed console warnings on short trailer with steel coil
- Fixed rear 20t steel coil spinning when loaded on some configurations
- Reduced bogie autocoupling radius to prevent damage related to another issue
- Fixed wrong light prop positions on 32ft variant
- Log Trailer
- Reduced maximum allowed log length to prevent issues with clipping and breaking straps
- Tanker Trailer
- Fixed wrong kingpin height on long variant
- Fixed default config not existing
- Props
- Logs prop
- Fixed literally unplayable ™ typo
- Logs prop
Levels
- Johnson Valley
- Fixed duplicated materials
- Fixed console warnings
- Jungle Rock Island
- Fixed console warnings
- Common
- Fixed several bugs on materials and meshes
- Fixed some decals position
- Fixed a number of floating objects
Missions
- Updated prefab for AI Race mission: Wild West Trails
- Added Finish and Outro camera path elements in the Missions editor for AI Races
Virtual Reality
- Fixed a crash to desktop when using a Varjo VR headset with the native OpenXR support. In addition, if you experience a gray screen when using SteamVR, please update to the latest version of Varjo software
AI & Traffic
- Made further improvements to the respawn logic
World Editor
- Interface: replaced a few icons of the ScriptAI tool for more user-friendly ones
Flowgraph Editor
- Play ScriptAI Recording node: Fixed ScriptAI data not loading if the input string contains an extension
Game Engine
- Resource Checker: Fixed issues with false positives when file extension was missing from texture path
Jbeam
- Fixed component merging
- Added ability to use components inside calculations (documentation)
- Added ability to use vec3, quat and concat functions inside calculations (documentation)
- Improved expression error handling and error messages
v0.32.1
(Apr/24, 2024)Vehicles
- Bruckell Bastion
- Fixed trunk not opening with Nomi wing
- Gavril D-Series
- Added log loads
- Gavril H-Series
- Fixed wrong rear load slot name on extended variant
- Added log loads
- Gavril T-Series
- Fixed cement mixer halogen light deformmaterial
- Hirochi Sunburst
- Revised steering geometry to avoid over centering effect when reversing at full lock
- Ibishu BX-Series
- Added “Drag” skin
- Updated “Drag (A)” config
- Added “Old Paint” skin
- Added “The Malodorous (M)” config
- Added bash bars and other derby parts
- Fixed wrong shifter on street tuned config
- Moved horn slot to dashboard to fix sound location conflict with shifter
- Fixed typo in radio blanking plate name
- Fixed no texture odometer on traffic variants
- Fixed coupe taillights having no collision triangles
- Fixed non-centered brake discs with drift suspension
- Fixed literally unplayable ™ bumper trim
- Trailers
- Frameless Dump Trailer
- Fixed typo in Dump Body Hydraulics part name
- Log Trailer
- Fixed typo in short trailer config description
- Frameless Dump Trailer
- Props
- Logs Prop
- Lowered minimum length allowed in Tuning menu
- Logs Prop
- Common
- Fixed some typos in description of BX-series
- Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug
Levels
- West Coast, USA
- Fixed collision issue in Logistic garage buidling
- Fixed collision on railway bridge
- Fixed glass material
- East Coast, USA
- Fixed tree eating car
- Small Island
- Fixed spiky terrain
- Common
- Fixed annotations on all maps
UI
- Fixed an issue that prevented Steam username to be displayed on license plates
- Fixed mission markers showing sometimes even when the setting was disabled
- Increased the size of left panel in Garage
- Improved Options layout to support long titles from localisation
- Vehicle selector counter now respects Aux checkbox
- In old vehicle configuration Tuning, Live updates option now saves its state
- Icon color and size handling improvements
- New Vehicle Configuration UI
- Improved numerical order in dropdowns of Parts selector
- Implemented filtering on Save&Load when entering a name
- Fixed an error when switches being interactive when disabled
- Tuning now respects "hideInUI" parameter
- Live update option now saves its state in Parts selector and Tuning
- Parts selector UI improved
- Save&Load thumbnail checkbox now functional
- Dropdown built-in search now shows "not found" message
- Tuning now has everything sorted
Cameras
- Crash Camera
- Fixed camera getting triggered by pooled inactive traffic vehicles
- Lowered cooldown between two triggers of the crash camera
- Fixed issue where changing the camera reset the cooldown
- Fixed broken interaction when recovering vehicle while the crash cam is active
Early Preview: Career Mode
- Fixed several minor localization issues
- Fixed tutorial out of bounds check not working properly in some cases
- You can now “give back” trailers when delivering them
- Improved delivery screens “locked” messages
- Fixed milestones breaking the game in some cases
- Improved Progress and Milestone pages visuals
- Career Branches Landing UI facelift
- Made branch skill cards look more clickable with mouse pointer
- Milestones screen adjustments
- Career Progress landing adjustments
- Focus and hover styles update for the career Branch Progress Landing
Traffic
- Fixed wrong calculation for minimum respawn distance
- Small performance improvements
Audio
- Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.
- Reduced volume of “low air pressure alarm”
World Editor
- Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)
Render
- Fixed rare crash when using Vulkan renderer
- Improved behaviour of Vulkan renderer during OOM situations (out of memory)
- Fixed crash when using Vulkan renderer after minimize the game window
Jbeam
- Fixed triangle visualization breaking with “loose tires”
Greetings everyone,
Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:
View on Steam
Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:
v0.31.3
(Jan/22, 2024)Vehicles
- Bruckell Moonhawk
- Fixed missing texture on the nosecone on some variants
- FPU Wydra
- Fixed literallyunplayable™️ typo indescription
- Gavril Grand Marshal
- Fixed texture issues on stock right exhaust
- Gavril Roamer
- Fixed facelift tailgate not closing after opening
- Gavril T-Series
- Fixed ram plow UV issue and increased texture density
- Fixed cargo load box attachment points on flatbed and box upfits
- Improved ram plow collision
- Tweaked FFB and power steering
- Ibishu Covet
- Fixed trailer fuel tank meshes being on wrong sides
- Fixed not showing broken fuel tanks UI message
- Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks
- Ibishu Miramar
- Fixed Jbeam issues with door mirrors
- Ibishu Pessima (1988-1991)
- Fixed carbon fiber hood not closing correctly
- Ibishu Pessima (1996-2000)
- Fixed issues with rear seats and fuel cell
- Wentward DT40L
- Fixed ram plow being invisible
- Tweaked power steering
- Trailers
- Flatbed trailer
- Added ability for bogie to latch on the last available position on 48ft trailer
- Flatbed trailer
- Props
- Cone prop
- Removed the ability to remove the cone completely in parts selector
- Cone prop
Gameplay
- Refueling now ignores fuel tanks with the “Air” type
- Fixed literallyunplayable™️ typo in CentalHospital bus line
Input & FFB
- Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)
Missions
- Fixed AI in Sawmill Brawl race mission
Early Preview: Career Mode
- Fixed issue where some part slots could be missing from the part shopping menu in some cases
- Fixed some issues with garage parking spots where vehicles could be placed in the wrong position
UI
- Vehicle Livery Creator
- Fixed texture fill layer projection when using a scale value of less than 1.0
- Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)
- Fixed error when trying to open world editor in main menu
- Fixed error where the tool was referencing a missing shape
- Fixed the tool writing an empty json file even if no brushes have been created
- Replaced a nice placeholder skin price with an elite value
- World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator
- World Editor tool: Link in news window now refers to forum thread
- World Editor tool: Also allow JPG decal textures rather than just PNG files
- World Editor tool: Fixed the table of contents sorting in the documentation window
Audio
- Improved compression brake sounds for remastered T-Series
Game Engine
- Fixed 2 common application crashes
v0.31.2
(Dec/20, 2023)Vehicles
- Autobello Piccolina
- Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box
- Fixed vented hood type D missed backfaces, missed wheelie bar
- Burnside Special
- Fixed #literallyUnplayable front signal flares misalignment by 4cm
- Civetta Bolide
- Removed broken powerglow skin
- Cherrier FCV
- Fixed no texture gauges with certain part combinations
- Gavril D-Series
- Fixed wrong deformGroups on long bed couch straps
- Fixed wrong name on locking front differential
- Gavril T-Series
- Fixed sleeper rear door skin UV on cabover variant
- Removed rear cab support bar on aero and sleeper, replaced with daycab ones
- Fixed glow map leak issue on steering wheel
- Removed spot mirrors AO burn
- Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed
- Ibishu Covet
- Fixed marker lights not working on trailer body
- Ibishu Pigeon
- Fixed the Cargo Load Box description and value
- Ibishu Pessima
- Fixed the Sport intake not providing extra power
- Common
- Fixed dually square rear wheels receiving no power and spamming console errors
- Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin
- Fixed skidplate wheels not working on any vehicle except Covet
- Trailers
- Container Trailer
- Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer
- Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector
- Fixed missing wheel breakGroups
- Improved stability of 40ft container
- Dry Van Trailer
- Moved marker lights above the doors to be road legal
- Fixed bogie rail not handling heavy loads well
- Flatbed Trailer
- Fixed brakes still working after wheels broken off
- Box Utility Trailer
- Fixed marker lights not working
- Large Box Utility Trailer
- Fixed marker lights not working
- Container Trailer
- Props
- Large Cannon Prop
- Removed collision from rigidifier node which was catching on tall vehicles
- Large Cannon Prop
Levels
- West Coast, USA
- Fixed parking slot in commercial garage area
- Fixed position of the ON screen in commercial garage office
- Fixed fence-hoarding mesh
- fixed bollards, sidewalk and navgraph in Nodeoline fuel station
- Fixed collision in front of sewerage
- Fixed gas station signs
- Derby Arenas
- Fixed concrete arena spawn point
- East Coast, USA
- Fixed spawn points
- ETK Driver Experience Center
- Fixed default spawn point
- Industrial Site
- Moved positions of track and drift spawn points to be suitable for semi-truck and trailers
- Italy
- Moved the positions of the airport spawn points to be suitable for semi-truck and trailers
Gameplay
- Fixed some conflicting parking spots in West Coast USA
Powertrain
- Low air pressure warning thresholds in JBeam are now relative to ambient pressure
- Improved low air pressure parking brake behavior
- Improved starter- and shutoff-sound handling for engines with large inertia
- Added additional T-Series splitter and center diff input actions for use with specialized input hardware
- Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs
- Improved high idle turbo behavior
- Fix coupler logic error that prevented the container from releasing from its trailer
UI
- Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled
- Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown
- Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts
- Fixed Marker icons showing wrongly after switching level sometimes
- Changed T-Series splitter icons to more fitting ones
- Decal Editor
- Fixed projection for path layers in world editor tool
- Fixed projection for brush stroke layers in world editor tool
AI & Traffic
- Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu
Vehicle Editor
- Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool
v0.31.1
(Dec/15, 2023)Vehicles
- Gavril T-Series
- Removed submarine mode
- Stabilized rear single axle leaf spring suspension
- Fixed the driver side sleeper door not opening on cabover sleeper cab
- Adjusted Spring brake application range
- Implemented several fixes on the front doors of the Cabover
- Trailers
- All semi trailers: adjusted spring brake application range
- Dry Van: fixed loading ramp on 28 and 53ft variants
- Container Trailer: Fixed the load weight variables
UI
- Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability
- Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features
- Fixed issue where player could get stuck in garage mode in WCUSA
- Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)
- Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)
- Added Vehicle Vicinity App
{STEAM_CLAN_IMAGE}/6559579/c7edade8c4da4eb7d369fee20ebadbc07d3d2fe6.png{STEAM_CLAN_IMAGE}/6559579/d2fb82f1878fc7ab524850a248197994e78eddb1.png
Cameras
- Fixed broken ‘Inertia’ slider for the Driver camera settings
Early Preview: Career Mode
- Fixed wrongly displayed save message when exiting career mode
AI & Traffic
- Fixed bug with ScriptAI V-Based Trajectory
Game Engine
- Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor
Greetings everyone,
We hope that most of you have had a chance to explore our latest update and that you've enjoyed it!
Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelog below.
As always, we appreciate your patience and thank you for bringing the bugs to our attention.
View on Steam
We hope that most of you have had a chance to explore our latest update and that you've enjoyed it!
Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelog below.
As always, we appreciate your patience and thank you for bringing the bugs to our attention.
v0.30.6
(Oct/24, 2023)Levels
- West Coast, USA
- Removed unused blockout/test meshes
- Added decalroad to hide seam in sidewalk near new dock
- Improved a concrete material to make it appear less flat
- Gridmap
- Deleted a duplicated material
Game Engine
- Fixed game crashing when switching audio output device in non-English Windows
- Fixed crashes upon generation
- Fixed missing decal roads in some mods
Virtual Reality
- Fixed navigation and mission marker decals being visible in only one view for VR and triple screen mode
v0.30.5
(Sep/29, 2023)Vehicles
- Burnside Special
- Fixed wrong shifter on Taxi config
- Gavril H-Series
- Fixed license plates clipping on several bumper variants
- Ibishu 200BX
- Fixed rear quarter spiking
- Adjusted trunk base
- Fixed chassis instability with certain part combinations
- Fixed node alignment issues on hood/trunk
Levels
- West Coast, USA
- Fixed floating stop sign
- Fixed floating curbs near Turbo Burger
- Fixed invisible wall on bridge railway line
- Fixed sidewalk and building issues near fire station
- Fixed missing fence collisions near steel factory
- Fixed dealership building sidewalk and door details
- Updated garage sidewalk texture
- Fixed old_fence LoD
- Fixed terrain popping out from sidewalk
Missions
- Fixed obsolete suspect start position for the gas station chase mission in West Coast, USA
AI & Traffic
- Fixed navigraph issues on West Coast, USA
- Fixed incorrectly configured traffic signals on West Coast, USA
- Fixed missing parked cars when spawning traffic in some cases
Replay
- Fixed performance issues during the recording and playback of replay files
Game Engine
- Fixed crashes on imposter generation
v0.30.4
(Sep/27, 2023)Vehicles
- FPU Wydra
- Fixed navigation not turning off fully
- Gavril D-Series
- Fixed D35 Chief Rancher Diesel using wrong transmission
- Gavril H-Series
- Fixed H45 Rollback using wrong transmission
- Gavril Roamer
- Fixed LXT35 variants using wrong transmissions
- Hirochi Aurata
- Fixed navigation not turning off fully
- Ibishu Covet
- Fixed typo in The Unstable description
- Soliad Lansdale
- Fixed mudflaps not appearing when equipped on late front fenders
- Fixed invisible brake calipers on some configs
- Fixed locking transfer case being invisible
Levels
- West Coast, USA
- Added 4 more numbers for fuel pumps
- Adjusted dealership icons height to be more on player eye level
- Fixed small terrain, forest, and ground cover issues
- Fixed portals making the vehicle disappear in steel factory
- Updated refinery sign
- Fixed a hole in wood piers
- Fixed misaligned texture on the diner building
- Fixed port_pier LoD UV stretch
- Fixed dealership building’s door and curb
- Fixed annotations
- Simplified collision mesh of gas station pumps
- Fixed misaligned tram lines near Apex gas station
- Fixed gazebo normals
Game Engine
- Fixed possible crash when exiting the program due to wrong handling of input devices
- Fixed issue in Display options potentially leading to an incorrect screen refresh rate
Powertrain
- Fixed wrong local usage of “clamp” in N2O tank
Missions
- Fixed missing trash positions for Trash Grab missions if level terrain is missing or out of bounds
Virtual Reality
- Fixed the Options > Display > Vertical Sync setting sometimes leading to unstable or low framerates while in VR
- Fixed crash when exiting the sim if VR had been used
- Added links to VR documentation in both Options > Display and in the VR welcome screen
- Added ‘VR’ keyword for quicker bindings search in Options > Controls menu
Lua
- Fixed Lua syntax errors and logic bugs
v0.30.3
(Sep/25, 2023)Vehicles
- Autobello Piccolina
- Fixed watercooled engine single turbo using wrong intake pipes
- Civetta Scintilla
- Fixed FFB tuning slider not working
- ETK 800-Series
- Fixed random capitalization and other issues in many config descriptions
- Hirochi Aurata
- Added functional dashboard buttons to the Hirochi Aurata
- Fixed inaccurate air intake position in Jbeam, leading to the vehicle flooding in water easier than it should
- Fixed literally unplayable typo in high performance radiator name
- Fixed driveshaft being unbreakable
- Fixed intake pipe stretching
- Fixed turbo pipe meshes not breaking when engine is ripped out
- Fixed excessive amount of toe and camber adjustment
- Made dashboard lights turn off with ignition
- Moved spoiler and spare tire to slots into the "body" to prevent floating parts when body is removed
- Ibishu Covet
- Fixed random capitalization in many config descriptions
- Fixed 1.5 ZXi being too expensive
- Soliad Lansdale
- Retuned strength of undertray and front bumper
- SP
- Fixed naturally aspirated race intake having supercharge3r mesh
- Trailers
- Enclosed Cargo Trailer: fixed incorrect taillight arrangement to match US trailer plugs
- Tilt Deck Trailer: fixed incorrect taillight arrangement to match US trailer plugs
- Props
- Improved configuration thumbnails on engine props
- Common
- Fixed Cargo Box tow hitch location being the same on pickup as on the van despite different overhang
- Fixed broken UV map on "LED oval aux3" light
Levels
- West Coast, USA
- Fixed flickering on billboard sign
- Updated construction area sand barrels and road near movie studio
- Fixed collision on steel factory machinery
- Fixes several meshes on the island
- Fixed export issue with island power cable UVs
- Adjusted dealership's garage door position
- Added annotations
Gameplay & Missions
- Fixed a few missing mission star texts due to obsolete star info
- Prevented a few cases of giving the player a free car after a mission finishes
Powertrain
- Increased allowed RPM difference for non-synchronized reverse gears
- Fixed manual shift logic getting stuck when shifting to neutral
- Fixed H-pattern shifter animation not returning to center position in neutral
Input & FFB
- Fixed vehicle-specific bindings reverting to their defaults if you modified the bindings of some other vehicle
Virtual Reality
- Disabled Depth of Field in VR mode
- The headset will now recenter automatically 2 seconds after you first wear the headset (each time VR is toggled on). Remember you can use Ctrl+Numpad5 to finetune the center
- Fixed Vulkan not being automatically selected if launching while Steam is in VR mode (therefore skipping the game launcher)
- Fixed VR applying a second head position offset if 3rd party VR injection/emulation software has been installed by the user, trying to set a position on their own using our support for TrackIR. From now on, TrackIR-reported positions will be ignored while native VR is used
- Fixed VR refusing to start if you had activated the checkbox in Options > Display > VR > Debug imgui menu
- The checkboxes for Debug mode and Dump mode in Options > Display > VR will no longer activate VR by themselves (these checkboxes should never be used in any case, unless instructed by our Support team, as they will kill your framerate and have other undesirable secondary effects)
UI
- Fixed error in game context UI
Game Engine & Rendering
- Fixed crash in CEF during exit of the application
- Fixed crash in multi-spawn code
- Fixed crash when generating impostors with some materials
World Editor
- ScriptAI Editor
- Fixed an issues with scripts starting later than time zero
- Fixed an issue with start/end offsetting in camera path were failing
- Fixed an issue when removing last trajectory nodes
v0.30.2
(Sep/21, 2023)Levels
- West Coast, USA
- Added LoDs and collision to the gas terminal
- Deleted a portal floating outside steel factory
- Fixed several zones in the steel factory
- Fixed a couple portals in steel factory
- Fixed missing collision on Petrol station
Audio
- Fixed game crashing caused by selecting a different audio output device when the game is running or when custom output is set in the OS
Input & FFB
- Implemented a potential fix for crashes to desktop when certain input devices are used
Gameplay
- Updated the “Tow menu” options during test drives
Game Engine
- Fixed crash crash during material generation
Virtual Reality
- Recentering can now be triggered from SteamVR/OculusVR/etc menus, rather than only with Ctrl+Num5
- Fixed 2D eye preview being distorted using main windows aspect ratio (usually really thicc)
- Fixed UI being drawn twice on the main window
v0.30.1
(Sep/21, 2023)Vehicles
- Bruckell Bastion
- Made trunk opening more reliable
- ETK K-Series
- Fixed wrong stalk orientation
- Gavril Bluebuck
- Fixed automatic console shifters wrong animation
- Gavril D-Series
- Fixed deformation on RL extended cab door
- Hirochi Aurata
- Fixed typo in Sport (CVT) variant descirption
- Fixed mud tire rotation
- Ibishu Covet
- Fixed rear bumper trim name
- Removed wrong file that made it look like there was an extra configuration in selector
- Ibishu Pessima (1996-2000)
- Fixed simple traffic trunk piece missing
- Trailers
- Tilt Deck: fixed incorrect behavior of wheel offset variables
Levels
- West Coast, USA
- Deleted several stretching decalroads
- Fixed the workshop building to previous state
- Fixed collision in steel factory underground area
- Fixed grabby colmesh on island parking lot
Launcher
- Support ID tool: fixed an issue that was blocking submission of logs
UI
- Fixed setting a route to a Quicktravel point on the map screen causing errors
Career Mode
- Fixed career saves breaking if you reached level 2 of the specialized branch
- Fixed ability to add or remove parts from vehicles from the part inventory
- Implemented a possible fix for the disappearing menus (for example the computer screen)
Game Engine
- Screenshot Creator: fixed image format settings being ignored and using PNG all the time
AI & Traffic
- Steam Deck: Adjusted default amount of traffic to avoid low frame rate issues
Virtual Reality
- Fixed inability to activate VR due to Steam skipping our launcher (hiding the button to use Vulkan renderer, which is required for VR). BeamNG.drive will now detect this situation and automatically force Vulkan mode to be used
- Fixed the Options → Display → VR → Center button not reacting to clicks
- Fixed the Ctrl+Num5 VR centering binding sometimes not reacting if a menu was active
World Editor
- Fixed an issue with ScriptAI Editor that was leaking into ScriptAI Manager tool
Greetings everyone,
We hope you've already had a chance to test drive the latest update!
Here's a quick heads-up that we’ve deployed a hotfix to tackle some of the reported issues. The complete changelog can be found below:
[expand type=details]
As always, we appreciate your patience and thank you for bringing the bugs to our attention.
Should you encounter an issue, please let us know in the dedicated forum thread, and remember to double-check the Known Issues list before reporting!
View on Steam
We hope you've already had a chance to test drive the latest update!
Here's a quick heads-up that we’ve deployed a hotfix to tackle some of the reported issues. The complete changelog can be found below:
[expand type=details]
Vehicles
- Autobello Piccolina
- Fixed missed backfaces on the hood
- Civetta Bolide
- Removed leftover fender support mesh that was in roof spoiler jbeam
- Made Boost gauges work with superchargers
- Fixed a typo causing rear rear wheels to move to 0,0,0 position when middle suspension was removed and tuning settings applied
- ETK 800-Series
- Fixed WidebodyRear Right Door name missing space
- Gavril D-Series
- Fixed literally unplayable Rear LEft Door Detent
- Ibishu Covet
- Removed leftover placement meshes from .dae to fix potential overwriting issues and tiny spelling mistake on quarter panel
- Soliad Lansdale
- Fixed roofbar load collision fighting
- Fixed engine pulley alignment
- Removed 2.5 engine displacement badging from 2.2 configs
- Fixed 3.8 SE AWD config being unable to change the color via vehicle selector
- Fixed incorrectly named brown paint
- Tweaked orbit camera position
- Fixed Speedometer Readings
- Soliad Wendover
- Fixed light covers not being placed correctly
- Fixed front lightbar panel (from Gambler 500 config) conflicting with roof lightbars
- Common
- Fixed typos on the #literllyunplyable race shifters for Pessima and Lansdale
Levels
- Derby Arenas
- Fixed terrain spikes
- East Coast, USA
- Softened terrain near the watching tower
- Fixed incorrect collision on the fence in town
- Fixed position on several blocks
- Gridmap v2
- Fixed position on several blocks
- Industrial Site
- Fixed some decal coordinates
- Fixed bad LoD on tall plants
- Italy
- Covered house entrance over roof
- Fixed terrain spikes
- Fixed wall not lining up
- Johnson Valley
- Fixed terrain spikes and bad bush placement
- Utah, USA
- Fixed grass popping on asphalt
Missions
- HooptieX Small Island - Increased goal times for all stars
As always, we appreciate your patience and thank you for bringing the bugs to our attention.
Should you encounter an issue, please let us know in the dedicated forum thread, and remember to double-check the Known Issues list before reporting!
Hi everyone,
We've deployed another hotfix intended to resolve the issues reported after our latest major release. You can find the complete list of changes below:
View on Steam
We've deployed another hotfix intended to resolve the issues reported after our latest major release. You can find the complete list of changes below:
Vehicles
- Civetta Scintilla
- Updated the anniversary skin
- Fixed triangle section breakgroup leak
- Cherrier FCV
- Fixed beam section breakGroupType 1 leak
- FPU Wydra
- Fixed beam section breakGroupType 1 leak
- Gavril Roamer
- Fixed beam section breakGroupType 1 leak
- Hirochi SBR
- Fixed beam section leaking breakGroup and breakGroupType
Levels
- East Coast, USA
- Fixed bridge floating above supports
- Fixed several terrain issues
- Italy
- Fixed floating trash bags
- West Coast, USA
- Fixed mission collision from fan palm
- Fixed water tower collision
Missions
- Fixed typo & minor logic issues in AI Race mission type
- Reverted player vehicle for Triple Threat Time Trial to ETK-K Kc6x 360
Input & Force Feedback
- Added control configurations for:
- Fanatec ClubSport Pedals V1 via USB to PC
- Fanatec ClubSport Pedals V2 via USB to PC
- Fanatec ClubSport Pedals V3 via USB to PC
- Fanatec CSL Elite Pedals LC via USB to PC
- Fanatec CSL Pedals LCK (Load Cell Kit) via USB to PC
- Fanatec CSL Elite Pedals V2 via USB to PC
- Fanatec ClubSport Handbrake via ClubSport USB Adapter
- Fanatec ClubSport Shifter via ClubSport USB Adapter
- Fanatec CSL Pedals via ClubSport USB Adapter
- Fanatec CSL Elite Pedals via ClubSport USB Adapter
- Moza R5 steering wheel
- Moza R16 steering wheel
- Moza R21 steering wheel
- Moza SR-P Pedals
- Simucube 2 Pro steering wheel
- Simucube 1 steering wheel
- Simucube 2 Sport steering wheel
- Simucube 2 Ultimate steering wheel
- Simucube ActivePedal clutch/brake/throttle
- Adapted the Moza Universal HUB controls for gear shifting. Please update your HUB to firmware v1.2.1.1 or later
Powertrain
- Fixed N2O not being used correctly when manually triggered
- Fixed DCT not correctly displaying Park mode
UI
- Fixed inability to click the button to delete bindings (it was incorrectly greyed out sometimes)
Game Engine
- Fixed an issue where Borderless mode used resolutions greater than the current desktop resolution
AI & Traffic
- Fixed AI making frequent u-turns in some cases
Audio
- Increased volume on mid engine race Covet gear change
- Fixed mid engine Covet turbo filtering in cabin view
- Fixed mid engine Covet engine being forced panned to the front of the car in cabin view
- Reduced high frequency EQ on aero in cabin view to cut down the distortion crackles, and better smoothed out the distortion effect
- Fixed transmission whine filtering in cabin view not responding to cabinfiltercoef correctly
Cameras
- Fixed issue where the camera could have a wrong tilt after pressing F8
Render
- Fixed issue with motion blur in vehicle's props
Greetings everyone,
We hope you've been enjoying our latest update so far!
We've investigated some of the reported issues and were able to identify their causes. So, today, we're rolling out a hotfix to tackle them, you will find a complete list of changes below.
As always, we're grateful for your patience and for bringing the bugs to our attention.
View on Steam
We hope you've been enjoying our latest update so far!
We've investigated some of the reported issues and were able to identify their causes. So, today, we're rolling out a hotfix to tackle them, you will find a complete list of changes below.
As always, we're grateful for your patience and for bringing the bugs to our attention.
Vehicles
- Autobello Piccolina
- Fixed gauge needles
- Fixed autobello buggy 5 speed sequential transmission launch RPM being too high for stock engine
- Bruckell Moonhawk
- Reduced shifter knob distortion during shifting
- ETK 800-Series
- Fixed gauge needles
- Made interior camera dependent on chosen seat
- Fixed 856 TT sport config using wrong inner fenders
- Re-adjusted door detents
- Tweaked aerodynamics
- Fixed wrong 310 HP diesel ECU naming
- Tweaked AWD and differential behavior
- ETK K-Series
- GT-IV model now uses S gearbox mode by default
- Re-adjusted aerodynamics
- Fixed calibration of gauges and position of needles
- Added missing widebody inner fenders
- Fixed position of beamNavigator windshield accessory
- Fixed automatic shifter animation
- Fixed an issue with 310d config using wrong gauges
- Fixed wrong 310 HP diesel ECU naming
- Tweaked AWD and differential behavior
- Gavril H-Series
- Fixed automatic gauge needles
- Gavril Roamer
- Fixed beams braking when opening extended body rear doors
- Fixed gauge needles
- Fixed instability with the RoadSport bodykit
- Ibishu Hopper
- Fixed broken tube doors
- Ibishu Miramar
- Fixed steering wheel orientation
- Soliad Wendover
- Added turned off materials for gauges and screen
Levels
- Automation
- Updated spawn previews to show new terrain colors
- Fixed skewed textures and vertex color on windows of the main building
- Improved dam LODs and added a door to dam bridge wall
- Improved roughness details on test track surface
- Fixed a hole in the small dam building mesh
- Fixed sidewalk curbs
- Fixed terrain spikes
- Fixed z fighting on some decalroads
- Fixed cabin entrance height
- Fixed a hole in water and adjusted overall water color
- Fixed the bridges mesh and barriers
- Fixed mesh collision issues on dam and factory storage
- Fixed the gap between dam gates and walls
- Applied annotations to the whole map
- Fixed tire marks width in dam zone
- Fixed duplicated material <code>m_concrete_plain</code> in misc folder
- Fixed console errors
- East Coast, USA
- Fixed spiky terrain
- Fixed stretched parking line
- Fixed floating guardrails
- Italy
- Deleted a lot of duplicated forest elements
- Deleted several trees over the gas station
Missions
- Fixed UI layout not being editable in GarageToGarage Missions when competitive scenario conditions were disabled
- Fixed missing obstacle in “Blocked Road” mission on Utah
UI
- Added a scrollbar and fixed display issues for the “List possibly broken mods” tool (available in the Mods menu)
{STEAM_CLAN_IMAGE}/6559579/989e7df84903315595bac2fc9e2bf6603e488c0b.png - Adjusted Vehicle Config → Parts menu visuals based on community feedback
- Fixed the “List possibly broken mods” tool not immediately writing the full list of conflicting files to logs (it used to require closing the game, or waiting until an error was logged later)
AI & Traffic
- Fixed an issue where some traffic vehicles would exist but would not be visible
- Fixed several traffic signals and intersections in West Coast USA
- Reduced traffic spawning on dirt roads with low drivability
Script AI
- Fixed Start Delay feature
Input & Force Feedback
- Adjusted default Steering lock strength for all steering wheels down to 50%, to reduce oscillations at full lock
Game Engine
- Fixed an issue that caused some vehicle’s skins to break
- Fixed spawning height of props that are partially in the ground like the bollard
Cameras
- Fixed wrong camera tilt that could happen after pressing F8
Audio
- Adjusted EQ/gain on ETK i6/v8 exhaust
- Increased aero at high speed - removed clamp in sounds.lua, increased curve ranges and added distortion
- Fixed incorrect cabin filter settings for D15-Pre-Runner, D15 Pre-Runner Extended Cab, D15 Rock Racer, and D35 SuperPig configs
World Editor
- Fixed some minor issues in the Traffic Signals Editor when selecting objects to use for signals
- Fixed an issue with terrain painter undo function that would sometimes leave the old terrain
Current Release
23007233
Uploaded May 21, 2026
System Requirements
OS
Windows 10 64 Bit
CPU
AMD Ryzen 5 1600 / Intel Core i5 8400
RAM
16 GB RAM
GPU
Minimum 6GB VRAM (AMD Radeon RX 570 / Nvidia GeForce GTX 1060)
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run BeamNG.drive.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
22.9 GB
Build
23007233
Password: cracked-games.org or 123
You May Also Like
View AllDownload BeamNG.drive for PC with a direct link or via torrent. Get the full version of BeamNG.drive for free. BeamNG.drive is a Racing released by BeamNG.