BeamNG.drive
by BeamNG · 29 May, 2015
4,509 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Gold
About the Game
BeamNG.drive is an incredibly realistic driving game with near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in true-to-life behavior. With years of meticulous design, intensive research and experience, the simulation authentically recreates the excitement of real world driving.

Soft-body physics: The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you've ever seen in a game. Crashes feel visceral, as the game uses an incredibly accurate damage model.
Vehicles: BeamNG.drive offers dozens of refined, totally customizable vehicles for you to experiment with. Whether it's a compact car or massive truck, you can tweak away at all the moving parts to create just about any driving experience you want. Wheels, suspension, engines, and more; everything is under your control.
Environments: There's plenty to discover as you drive. Featuring 12 sprawling, beautiful open-world environments, the terrain feels as vast and diverse as the gameplay options. Test out your new setup through tropical jungle passages, barren deserts, urban boulevards, fast highways, and much more.
Game Modes: This goes far deeper than your standard driving simulator. The range of gameplay options are exceptional, whether that's taking on a simple delivery mission or creating an entire map to test out new car builds.

Modding and Community Content: We're proud of our vibrant community of enthusiasts that spark great conversation, while also creating interesting vehicle builds, terrains, and scenarios for others to enjoy. The modding capabilities in BeamNG.drive are vast, allowing you to customize and fine-tune just about anything. With our out-of-the-box World Editor everyone can put a twist on their in-game experience.
Automation: We've partnered with Automation - the car company tycoon game - to allow players to export their creations into BeamNG.drive. If you own Automation, it's a fairly simple process: design your custom car and engine, tailor everything to your specifications, choose the "export" option, start up BeamNG.drive, and you'll be able to find your latest creation in the vehicle list!
Freedom: What sets BeamNG.drive apart from other automotive games is player freedom. It’s about doing nearly anything you can think of with a car or truck and seeing it play out in the most realistic way possible. With our soft-body physics engine and modding capabilities, you can come up with any scenario imaginable. It's not just about the vehicles, it's about taking advantage of the expansive and customizable open world to create the driving experience you envision. Combining industry-leading physics, endless customization, and tight-knit community means that BeamNG.drive is the most comprehensive and flat-out fun vehicle simulator you will ever play.

Why is BeamNG.drive the game for you?
Soft-body physics: The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you've ever seen in a game. Crashes feel visceral, as the game uses an incredibly accurate damage model.
Vehicles: BeamNG.drive offers dozens of refined, totally customizable vehicles for you to experiment with. Whether it's a compact car or massive truck, you can tweak away at all the moving parts to create just about any driving experience you want. Wheels, suspension, engines, and more; everything is under your control.
Environments: There's plenty to discover as you drive. Featuring 12 sprawling, beautiful open-world environments, the terrain feels as vast and diverse as the gameplay options. Test out your new setup through tropical jungle passages, barren deserts, urban boulevards, fast highways, and much more.
More features
Game Modes: This goes far deeper than your standard driving simulator. The range of gameplay options are exceptional, whether that's taking on a simple delivery mission or creating an entire map to test out new car builds.

- Free Roam: Don't want to feel limited? Take any vehicle to your destination of choice and start exploring. Experimentation is also key in this game mode, as objects and environmental conditions can be manipulated. Try revving up wind speeds for a challenge, or altering gravity!
- Scenarios: BeamNG.drive offers loads of scenarios for every type of driving enthusiast out there. You can complete a truck delivery request as fast and efficiently as possible, or outrun police cruisers in a hot pursuit. No matter the situation, the realistic physics engine will engage and immerse you in the experience.
- Time Trials: Choose a vehicle, environment, and route and put yourself to the test! Refine your skills and compete against yourself while improving your best time.
Modding and Community Content: We're proud of our vibrant community of enthusiasts that spark great conversation, while also creating interesting vehicle builds, terrains, and scenarios for others to enjoy. The modding capabilities in BeamNG.drive are vast, allowing you to customize and fine-tune just about anything. With our out-of-the-box World Editor everyone can put a twist on their in-game experience.
Automation: We've partnered with Automation - the car company tycoon game - to allow players to export their creations into BeamNG.drive. If you own Automation, it's a fairly simple process: design your custom car and engine, tailor everything to your specifications, choose the "export" option, start up BeamNG.drive, and you'll be able to find your latest creation in the vehicle list!
Freedom: What sets BeamNG.drive apart from other automotive games is player freedom. It’s about doing nearly anything you can think of with a car or truck and seeing it play out in the most realistic way possible. With our soft-body physics engine and modding capabilities, you can come up with any scenario imaginable. It's not just about the vehicles, it's about taking advantage of the expansive and customizable open world to create the driving experience you envision. Combining industry-leading physics, endless customization, and tight-knit community means that BeamNG.drive is the most comprehensive and flat-out fun vehicle simulator you will ever play.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 23007233
Up to date
Build 23007233
Version 0.38
Dec 15, 2025
Greetings everyone,
We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below:
v0.38.6
(May/18, 2026)
Game Engine
v0.38.5
(April/08, 2026)
Audio
v0.38.4
(February/16, 2025)
Vehicles
v0.38.3
(December/16, 2025)
Vehicles
User Interface
Early Preview: Career Mode
Vehicle Systems
v0.38.2
(December/15, 2025)
Vehicles
Vehicle Systems
Gameplay
Early Preview: Career Mode
Physics
Linux
v0.38.1
(December/10, 2025)
User Interface
View on Steam
We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below:
v0.38.6
(May/18, 2026)
Game Engine
- Various security fixes and improvements
NOTE:
This hotfix contains routine security improvements that are part of our continued efforts to keep BeamNG as stable and safe as we can. These changes are preventative, not a reaction to a specific incident, and no further action is needed beyond installing the update.
As a reminder, please make sure to keep your OS up-to-date and antivirus solution enabled. If you're aware of any security issue that has not been addressed, we would appreciate if you report it through [email protected]. Thank you!
v0.38.5
(April/08, 2026)
Audio
- Fixed an issue with our audio library that was causing widespread crashes
v0.38.4
(February/16, 2025)
Vehicles
- Civetta Scintilla
- Added a special edition Fire Horse paint design
v0.38.3
(December/16, 2025)
Vehicles
- Common
- Fixed incorrect material names on several tires
- Corrected the sizes of Dreid CVTA wheel meshes, adjusted JBeam scaling to suit
User Interface
- Fixed Vehicle Selector breaking when deleting a mod instead of deactivating
Early Preview: Career Mode
- Fixed an error that could happen when looking at the insurance screen
Vehicle Systems
- Controller
- Fixed an error in nilController
v0.38.2
(December/15, 2025)
Vehicles
- Hirochi HT-55
- Fixed powertrain instability that could occur when rear wheels detach from the axle
- Increased strength of the wheels attachment
- Hirochi WL-40
- Fixed an instability that could occur when removing the window glass
- Fixed several part names
- Fixed an instability that could occur when removing the tilt links
- Simplified Traffic Vehicles
- Fixed broken taillights on Gavril D-Series cargo box upfit
- Fixed an issue with the low beam headlights no longer emitting light on Ibishu Pessima (New)
- Updated Cherrier Vivace headlight functionality to match with the new changes
Vehicle Systems
- Fixed an issue with the transbrake binding
- Fixed an issue with the relocated controllers not being correctly referenced by external interaction
Gameplay
- Drag Race
- Fixed an issue when resetting practice Drag Race
- Fixed an issue with wrong drag type being loaded in APM Drag Race
- Fixed an issue with resetting after being disqualified in drag race
- Fixed a missing reset pin in drag race flowgraph, that was causing black screen lockout when resetting with the same opponent
- Garage to Garage
- Blacklisted the Dump Truck and Wheel Loader from Garage to Garage missions except for the Garage to Garage in Italy's Quarry
Early Preview: Career Mode
- Delivery: Fixed a fatal error in Lua that could occur when dropping off fluids or dry bulk materials
- Fixed an error that could happen when starting career mode
- Removed a debug menu that was unintentionally shown when negotiating
Physics
- FMI: Fixed a bug for the controller loading argument
Linux
- Fixed an issue that could occur when loading into Career Mode
- Fixed an issue that could occur when cloning a vehicle that has part modifications
v0.38.1
(December/10, 2025)
User Interface
- Fixed an issue with the Vehicle Selector menu that could occur when the default vehicle is based on a mod that's no longer available
Build 22568006
Version 0.38
Dec 15, 2025
Greetings everyone,
We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below:
v0.38.6
(May/18, 2026)
Game Engine
v0.38.5
(April/08, 2026)
Audio
v0.38.4
(February/16, 2025)
Vehicles
v0.38.3
(December/16, 2025)
Vehicles
User Interface
Early Preview: Career Mode
Vehicle Systems
v0.38.2
(December/15, 2025)
Vehicles
Vehicle Systems
Gameplay
Early Preview: Career Mode
Physics
Linux
v0.38.1
(December/10, 2025)
User Interface
View on Steam
We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below:
v0.38.6
(May/18, 2026)
Game Engine
- Various security fixes and improvements
NOTE:
This hotfix contains routine security improvements that are part of our continued efforts to keep BeamNG as stable and safe as we can. These changes are preventative, not a reaction to a specific incident, and no further action is needed beyond installing the update.
As a reminder, please make sure to keep your OS up-to-date and antivirus solution enabled. If you're aware of any security issue that has not been addressed, we would appreciate if you report it through [email protected]. Thank you!
v0.38.5
(April/08, 2026)
Audio
- Fixed an issue with our audio library that was causing widespread crashes
v0.38.4
(February/16, 2025)
Vehicles
- Civetta Scintilla
- Added a special edition Fire Horse paint design
v0.38.3
(December/16, 2025)
Vehicles
- Common
- Fixed incorrect material names on several tires
- Corrected the sizes of Dreid CVTA wheel meshes, adjusted JBeam scaling to suit
User Interface
- Fixed Vehicle Selector breaking when deleting a mod instead of deactivating
Early Preview: Career Mode
- Fixed an error that could happen when looking at the insurance screen
Vehicle Systems
- Controller
- Fixed an error in nilController
v0.38.2
(December/15, 2025)
Vehicles
- Hirochi HT-55
- Fixed powertrain instability that could occur when rear wheels detach from the axle
- Increased strength of the wheels attachment
- Hirochi WL-40
- Fixed an instability that could occur when removing the window glass
- Fixed several part names
- Fixed an instability that could occur when removing the tilt links
- Simplified Traffic Vehicles
- Fixed broken taillights on Gavril D-Series cargo box upfit
- Fixed an issue with the low beam headlights no longer emitting light on Ibishu Pessima (New)
- Updated Cherrier Vivace headlight functionality to match with the new changes
Vehicle Systems
- Fixed an issue with the transbrake binding
- Fixed an issue with the relocated controllers not being correctly referenced by external interaction
Gameplay
- Drag Race
- Fixed an issue when resetting practice Drag Race
- Fixed an issue with wrong drag type being loaded in APM Drag Race
- Fixed an issue with resetting after being disqualified in drag race
- Fixed a missing reset pin in drag race flowgraph, that was causing black screen lockout when resetting with the same opponent
- Garage to Garage
- Blacklisted the Dump Truck and Wheel Loader from Garage to Garage missions except for the Garage to Garage in Italy's Quarry
Early Preview: Career Mode
- Delivery: Fixed a fatal error in Lua that could occur when dropping off fluids or dry bulk materials
- Fixed an error that could happen when starting career mode
- Removed a debug menu that was unintentionally shown when negotiating
Physics
- FMI: Fixed a bug for the controller loading argument
Linux
- Fixed an issue that could occur when loading into Career Mode
- Fixed an issue that could occur when cloning a vehicle that has part modifications
v0.38.1
(December/10, 2025)
User Interface
- Fixed an issue with the Vehicle Selector menu that could occur when the default vehicle is based on a mod that's no longer available
Build 21209279
Version 0.38
Dec 15, 2025
Greetings everyone,
We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below:
v0.38.6
(May/18, 2026)
Game Engine
v0.38.5
(April/08, 2026)
Audio
v0.38.4
(February/16, 2025)
Vehicles
v0.38.3
(December/16, 2025)
Vehicles
User Interface
Early Preview: Career Mode
Vehicle Systems
v0.38.2
(December/15, 2025)
Vehicles
Vehicle Systems
Gameplay
Early Preview: Career Mode
Physics
Linux
v0.38.1
(December/10, 2025)
User Interface
View on Steam
We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below:
v0.38.6
(May/18, 2026)
Game Engine
- Various security fixes and improvements
NOTE:
This hotfix contains routine security improvements that are part of our continued efforts to keep BeamNG as stable and safe as we can. These changes are preventative, not a reaction to a specific incident, and no further action is needed beyond installing the update.
As a reminder, please make sure to keep your OS up-to-date and antivirus solution enabled. If you're aware of any security issue that has not been addressed, we would appreciate if you report it through [email protected]. Thank you!
v0.38.5
(April/08, 2026)
Audio
- Fixed an issue with our audio library that was causing widespread crashes
v0.38.4
(February/16, 2025)
Vehicles
- Civetta Scintilla
- Added a special edition Fire Horse paint design
v0.38.3
(December/16, 2025)
Vehicles
- Common
- Fixed incorrect material names on several tires
- Corrected the sizes of Dreid CVTA wheel meshes, adjusted JBeam scaling to suit
User Interface
- Fixed Vehicle Selector breaking when deleting a mod instead of deactivating
Early Preview: Career Mode
- Fixed an error that could happen when looking at the insurance screen
Vehicle Systems
- Controller
- Fixed an error in nilController
v0.38.2
(December/15, 2025)
Vehicles
- Hirochi HT-55
- Fixed powertrain instability that could occur when rear wheels detach from the axle
- Increased strength of the wheels attachment
- Hirochi WL-40
- Fixed an instability that could occur when removing the window glass
- Fixed several part names
- Fixed an instability that could occur when removing the tilt links
- Simplified Traffic Vehicles
- Fixed broken taillights on Gavril D-Series cargo box upfit
- Fixed an issue with the low beam headlights no longer emitting light on Ibishu Pessima (New)
- Updated Cherrier Vivace headlight functionality to match with the new changes
Vehicle Systems
- Fixed an issue with the transbrake binding
- Fixed an issue with the relocated controllers not being correctly referenced by external interaction
Gameplay
- Drag Race
- Fixed an issue when resetting practice Drag Race
- Fixed an issue with wrong drag type being loaded in APM Drag Race
- Fixed an issue with resetting after being disqualified in drag race
- Fixed a missing reset pin in drag race flowgraph, that was causing black screen lockout when resetting with the same opponent
- Garage to Garage
- Blacklisted the Dump Truck and Wheel Loader from Garage to Garage missions except for the Garage to Garage in Italy's Quarry
Early Preview: Career Mode
- Delivery: Fixed a fatal error in Lua that could occur when dropping off fluids or dry bulk materials
- Fixed an error that could happen when starting career mode
- Removed a debug menu that was unintentionally shown when negotiating
Physics
- FMI: Fixed a bug for the controller loading argument
Linux
- Fixed an issue that could occur when loading into Career Mode
- Fixed an issue that could occur when cloning a vehicle that has part modifications
v0.38.1
(December/10, 2025)
User Interface
- Fixed an issue with the Vehicle Selector menu that could occur when the default vehicle is based on a mod that's no longer available
Build 21165943
Version 0.38
Dec 15, 2025
Greetings everyone,
We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below:
v0.38.6
(May/18, 2026)
Game Engine
v0.38.5
(April/08, 2026)
Audio
v0.38.4
(February/16, 2025)
Vehicles
v0.38.3
(December/16, 2025)
Vehicles
User Interface
Early Preview: Career Mode
Vehicle Systems
v0.38.2
(December/15, 2025)
Vehicles
Vehicle Systems
Gameplay
Early Preview: Career Mode
Physics
Linux
v0.38.1
(December/10, 2025)
User Interface
View on Steam
We've deployed several hotfixes to address the most critical and urgent issues reported with version 0.38. You can find all the details in the changelogs below:
v0.38.6
(May/18, 2026)
Game Engine
- Various security fixes and improvements
NOTE:
This hotfix contains routine security improvements that are part of our continued efforts to keep BeamNG as stable and safe as we can. These changes are preventative, not a reaction to a specific incident, and no further action is needed beyond installing the update.
As a reminder, please make sure to keep your OS up-to-date and antivirus solution enabled. If you're aware of any security issue that has not been addressed, we would appreciate if you report it through [email protected]. Thank you!
v0.38.5
(April/08, 2026)
Audio
- Fixed an issue with our audio library that was causing widespread crashes
v0.38.4
(February/16, 2025)
Vehicles
- Civetta Scintilla
- Added a special edition Fire Horse paint design
v0.38.3
(December/16, 2025)
Vehicles
- Common
- Fixed incorrect material names on several tires
- Corrected the sizes of Dreid CVTA wheel meshes, adjusted JBeam scaling to suit
User Interface
- Fixed Vehicle Selector breaking when deleting a mod instead of deactivating
Early Preview: Career Mode
- Fixed an error that could happen when looking at the insurance screen
Vehicle Systems
- Controller
- Fixed an error in nilController
v0.38.2
(December/15, 2025)
Vehicles
- Hirochi HT-55
- Fixed powertrain instability that could occur when rear wheels detach from the axle
- Increased strength of the wheels attachment
- Hirochi WL-40
- Fixed an instability that could occur when removing the window glass
- Fixed several part names
- Fixed an instability that could occur when removing the tilt links
- Simplified Traffic Vehicles
- Fixed broken taillights on Gavril D-Series cargo box upfit
- Fixed an issue with the low beam headlights no longer emitting light on Ibishu Pessima (New)
- Updated Cherrier Vivace headlight functionality to match with the new changes
Vehicle Systems
- Fixed an issue with the transbrake binding
- Fixed an issue with the relocated controllers not being correctly referenced by external interaction
Gameplay
- Drag Race
- Fixed an issue when resetting practice Drag Race
- Fixed an issue with wrong drag type being loaded in APM Drag Race
- Fixed an issue with resetting after being disqualified in drag race
- Fixed a missing reset pin in drag race flowgraph, that was causing black screen lockout when resetting with the same opponent
- Garage to Garage
- Blacklisted the Dump Truck and Wheel Loader from Garage to Garage missions except for the Garage to Garage in Italy's Quarry
Early Preview: Career Mode
- Delivery: Fixed a fatal error in Lua that could occur when dropping off fluids or dry bulk materials
- Fixed an error that could happen when starting career mode
- Removed a debug menu that was unintentionally shown when negotiating
Physics
- FMI: Fixed a bug for the controller loading argument
Linux
- Fixed an issue that could occur when loading into Career Mode
- Fixed an issue that could occur when cloning a vehicle that has part modifications
v0.38.1
(December/10, 2025)
User Interface
- Fixed an issue with the Vehicle Selector menu that could occur when the default vehicle is based on a mod that's no longer available
Build 21128943
Dec 10, 2025
Greetings, drivers, and welcome to our heavyweight holiday haul!
Get ready to steel the season’s joy with, not one, but two brand-new vehicles, complimentary props and loads, Italy map expansion, continued user interface revamp, as well as a truck-load of optimizations, fixes, and general improvements.
First up, meet the Hirochi HT-55 - a haul truck designed for durability and long shifts running up and down the quarry roads.
Built to efficiently handle any hauling predicament you may bring upon it, this rigid-frame off-highway dump truck boasts an impressive 55-ton load capacity, and comes equipped with a hydraulically-powered orbital valve steering and brakes with front lockout options, complete with manually adjustable hill assist.
To top that off, this formidable frame features a variety of optional extras, including locking differential, rock ejectors, and JATO rockets, allowing you to customize it to your heart’s content.
Next up, we have the Hirochi WL-40 - a large wheel loader with varying lift capacity.
This heavyweight hero is a multi-purpose machine, engineered with lifting capacity and rougher terrain in mind. It captures a unique operational experience through its joystick-controlled, articulated hydraulic steering system, a rigid front axle with a pivoting rear axle, and a functional rimpull control pedal. Capable of lifting and transporting large marble blocks thanks to a versatile front lift arm with a universal bucket and heavy-duty forks. The lineup also includes a hydraulically-operated log grapple attachment for sorting and loading tree logs.
The WL-40 is a particularly perfect partner for the HT-55 when it comes to moving heavy loads, but we’re confident that you’ll have a blast discovering other uses for it too.
To complement the headliners - the Italy map has been expanded with a new area - the Marble Quarry. This area is designed with heavy machinery gameplay in mind and includes several new missions that will surely challenge your skills.
Alongside the new additions, we’ve also performed a number of optimizations and improvements across all maps. Most notably, as a result of a major behind-the-scenes cleanup, the total file size of maps and their assets has been reduced by about 33%. Additional tweaks include material de-duplication, bug fixes on decalroads, and grounding of some floating trees and rocks that were making a bid for freedom.
You didn’t expect us to give you new vehicles and no toys to use them with, did you?
The new Marble Block is a massive, breakable chunk of marble - a compelling contender for putting the new heavy machinery to the test. It comes in 19- and 38-ton variants, with optional wooden supports that make the rocks easier to pick up with the wheel loader.
Accompanying it is the new Rock Pile - an assortment of 100 rocks of varying sizes. They’re an ideal cargo for the dump truck and can be easily picked up with the wheel loader’s bucket.
Several new loads are now available for the Log and Flatbed trailers, and smaller improvements were made to others - in particular, while we kept the full-detail versions of the Container trailer, the default setup has been fitted with a simplified interior to address performance issues.
As part of the continued user interface revamp, we’re introducing a new Freeroam Session wizard and Gameplay Selector.
The legacy Freeroam selection interface has been replaced with a refined multi-step setup wizard that gives you an opportunity to configure the session as a whole before loading. It utilizes the previously released grid selector to let you define the desired preferences from selectable locations and vehicles, with adjustable options for traffic and time of day, and includes support for saving the last used preset and favorites. The selection steps can be skipped if you wish to load directly into Freeroam.
The new Gameplay Selector makes use of the same system and replaces the old scenarios and campaigns menu. It offers a choice of challenges, scenarios, or campaigns, and also supports shortcuts and preset filters.
We’ve also overhauled and modernized the Input Hints and Messages apps, and applied many smaller optimizations and fixes for other parts of the user interface.
With this release, we’re adding a new tool - the Audio Ribbon Editor. This tool empowers users to easily design dynamic audio zones across the map with immersive, real-time ambient sounds. Ideal for crafting customizable soundscapes for areas such as rivers, forests, canyons, coasts, etc.
Modders can also benefit from the new tools for rally gameplay editing and asset deduplication. Numerous other tools have also undergone general improvements.
Last, but certainly not least, our work on the Launcher continues with some polish and bug fixes to a number of submenus and translations.
As with every update, there’s plenty more under the hood, so make sure to explore the release notes for a full list of additional fixes and tweaks.
View on Steam
Get ready to steel the season’s joy with, not one, but two brand-new vehicles, complimentary props and loads, Italy map expansion, continued user interface revamp, as well as a truck-load of optimizations, fixes, and general improvements.
Hirochi HT-55
First up, meet the Hirochi HT-55 - a haul truck designed for durability and long shifts running up and down the quarry roads.
Built to efficiently handle any hauling predicament you may bring upon it, this rigid-frame off-highway dump truck boasts an impressive 55-ton load capacity, and comes equipped with a hydraulically-powered orbital valve steering and brakes with front lockout options, complete with manually adjustable hill assist.
To top that off, this formidable frame features a variety of optional extras, including locking differential, rock ejectors, and JATO rockets, allowing you to customize it to your heart’s content.
Hirochi WL-40
Next up, we have the Hirochi WL-40 - a large wheel loader with varying lift capacity.
This heavyweight hero is a multi-purpose machine, engineered with lifting capacity and rougher terrain in mind. It captures a unique operational experience through its joystick-controlled, articulated hydraulic steering system, a rigid front axle with a pivoting rear axle, and a functional rimpull control pedal. Capable of lifting and transporting large marble blocks thanks to a versatile front lift arm with a universal bucket and heavy-duty forks. The lineup also includes a hydraulically-operated log grapple attachment for sorting and loading tree logs.
The WL-40 is a particularly perfect partner for the HT-55 when it comes to moving heavy loads, but we’re confident that you’ll have a blast discovering other uses for it too.
Italy Map Expansion
To complement the headliners - the Italy map has been expanded with a new area - the Marble Quarry. This area is designed with heavy machinery gameplay in mind and includes several new missions that will surely challenge your skills.
Alongside the new additions, we’ve also performed a number of optimizations and improvements across all maps. Most notably, as a result of a major behind-the-scenes cleanup, the total file size of maps and their assets has been reduced by about 33%. Additional tweaks include material de-duplication, bug fixes on decalroads, and grounding of some floating trees and rocks that were making a bid for freedom.
New Props and Loads
You didn’t expect us to give you new vehicles and no toys to use them with, did you?
The new Marble Block is a massive, breakable chunk of marble - a compelling contender for putting the new heavy machinery to the test. It comes in 19- and 38-ton variants, with optional wooden supports that make the rocks easier to pick up with the wheel loader.
Accompanying it is the new Rock Pile - an assortment of 100 rocks of varying sizes. They’re an ideal cargo for the dump truck and can be easily picked up with the wheel loader’s bucket.
Several new loads are now available for the Log and Flatbed trailers, and smaller improvements were made to others - in particular, while we kept the full-detail versions of the Container trailer, the default setup has been fitted with a simplified interior to address performance issues.
New Experiences & UI Improvements
As part of the continued user interface revamp, we’re introducing a new Freeroam Session wizard and Gameplay Selector.
The legacy Freeroam selection interface has been replaced with a refined multi-step setup wizard that gives you an opportunity to configure the session as a whole before loading. It utilizes the previously released grid selector to let you define the desired preferences from selectable locations and vehicles, with adjustable options for traffic and time of day, and includes support for saving the last used preset and favorites. The selection steps can be skipped if you wish to load directly into Freeroam.
The new Gameplay Selector makes use of the same system and replaces the old scenarios and campaigns menu. It offers a choice of challenges, scenarios, or campaigns, and also supports shortcuts and preset filters.
We’ve also overhauled and modernized the Input Hints and Messages apps, and applied many smaller optimizations and fixes for other parts of the user interface.
World Editor & Modding
With this release, we’re adding a new tool - the Audio Ribbon Editor. This tool empowers users to easily design dynamic audio zones across the map with immersive, real-time ambient sounds. Ideal for crafting customizable soundscapes for areas such as rivers, forests, canyons, coasts, etc.
Modders can also benefit from the new tools for rally gameplay editing and asset deduplication. Numerous other tools have also undergone general improvements.
Last, but certainly not least, our work on the Launcher continues with some polish and bug fixes to a number of submenus and translations.
As with every update, there’s plenty more under the hood, so make sure to explore the release notes for a full list of additional fixes and tweaks.
To see the complete list of changes, check out the patch notes here!
Build 20094560
Version 0.37
Sep 19, 2025
Greetings everyone,
We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below:
v0.37.6
(October/09, 2025)
Vehicles
Gameplay
User Interface
Input & Force Feedback
Game Engine
World Editor
Launcher
Linux
v0.37.5
(September/23, 2025)
Vehicles
Levels
Gameplay
User Interface
Missions
Input & Force Feedback
Game Engine
Vehicle AI & Traffic
Launcher
Linux
v0.37.4
(September/18, 2025)
User Interface
v0.37.3
(September/18, 2025)
User Interface
v0.37.2
(September/18, 2025)
User Interface
Rendering
Virtual Reality
v0.37.1
(September/17, 2025)
User Interface
Physics
View on Steam
We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below:
Note
Following the rollout of version 0.37, we've identified several mods that were impacted by unforeseen compatibility issues.
Given that modding is essential to the BeamNG experience, we always aim for rigorous testing ahead of each release, but the sheer scope of creativity, variety, and complexity of community-made content makes comprehensive coverage increasingly challenging.
We're prioritizing delivering the immediate fixes for the issues at hand, while also laying the groundwork to facilitate reliable mod support in the long-term.
v0.37.6
(October/09, 2025)
Vehicles
- Bruckell Bastion
- Fixed missing license plate lights on widebody sport rear bumper
- Civetta Scintilla
- Fixed several incorrect support beams
- Fixed duplicate spare wheel slot on cut chassis
- ETK I-Series
- Fixed rally configurations using wrong interior
- ETK K-Series
- Fixed instability when attaching certain spoilers/wings to the lightweight trunk
- Gavril Roamer
- Fixed excessive brightness on the right mirror indicator
- Hirochi Sunburst
- Fixed missing paddle shifter on some configs
- Fixed wrong default horn
- Ibishu Covet
- Fixed rally configurations using wrong interior
- Ibishu Miramar
- Repositioned nitrous bottle to work on every body style without clipping
- Common
- Updated the "Frozen Dust" color (ETK800 and ETKC)
- Props - Trampoline
- Fixed the ramp slot offset not working correctly at certain sizes
Gameplay
- Fixed issues with Track Builder
User Interface
- Fixed an issue that caused inability to close the parts selector when license input is focused
Input & Force Feedback
- Fixed an issue that could break mouse steering while hovering over a UI element
Game Engine
- Fixed the CEF process not stopping after one shot render Usually, with the vehicle license plate render, the process would continue consuming resources instead of quitting once done
World Editor
- ScriptAI Editor
- Fixed an issue with manually drawn path nodes appearing as (0, 0, 0) in window listbox
Launcher
- Fixed Launcher integrity check failing Integrity would fail for /vehicles/common.zip because it was bigger than 4GB and a leftover file from the build process was marked as missing even if not needed
- Fixed English-only translation strings for one of the main buttons
Linux
- Added support for steering wheel D-pads
- Fixed Shift showing up as an active modifier on startup
v0.37.5
(September/23, 2025)
Vehicles
- Cherrier FCV
- Fixed clipping issues with fire extinguisher on race interior
- ETK I-Series
- Removed leftover duplicate/test slots under the steering box
- Fixed position on the navigator prop
- Fixed missing and incorrect production years on certain configurations
- Fixed clipping of exhaust tips with the bumper
- Fixed position of the roofbar load (was too low)
- Fixed numerous issues with parts not breaking off correctly
- Fixed lifted front strut not appearing on the off-road config
- Fixed white lines on the side of the Rotopad Livery
- FPU Wydra
- Fixed missing transparency on the badge material
- Gavril Barstow
- Fixed a Jbeam issue that caused the whole car to deform too easily
- Gavril Bluebuck
- Fixed floating issues on 353 CUI V8 engine
- Gavril Grand Marshal
- Fixed an issue with the hood occasionally failing to close after opening
- Reworked limousine body mesh behavior when splitting in order to prevent holes from appearing under certain circumstances
- Fixed incorrect material on the middle part of the limousine roof when split
- Fixed incorrect material setup on interior tinted glass
- Gavril H-Series
- Fixed broken material on dually disc brakes
- Hirochi Aurata
- Fixed incorrect behavior of base front shocks
- Wentward DT40L
- Fixed issues with materials when using Livery Editor
- Props
- Fixed a typo in Large Roller description
- Updated the shape of the button trigger to a sphere on spike strip launcher
- Fixed improper mesh for bolts on Small Spinner
- Changed the vehicle type of the two trailer configurations from Large Spinner to Trailer
- Fixed unintended reactivation of Spike Strip Edge-R after it has been retracted
- Gavril T-series
- Fixed an issue that caused mixer chute extensions to detach upon spawn with specific part combinations
- Hirochi Sunburst
- Fixed unpainted chunk of the bumper on two tone livery
- Fixed several issues with the interior textures of the wagon trunk
- Wendover
- Fixed an issue with the missing radiator fans
- Legran
- Fixed an issue with the missing radiator fans
Levels
- Automation Test Track
- Fixed narrow path on the dam and adjusted meshes
- East Coast, USA
- Fixed collision on gas station store
- Hirochi Raceway
- Added speed lines to pit lane
- Italy
- Improved presentation around the lonely speed limit road sign in field
- Updated navgraph on a road segment with malfunctioning traffic
- Johnson Valley
- Fixed a large floating rock
- West Coast, USA
- Fixed misconfigured glass material on fencing mesh
- Fixed a hole between buildings
- General
- Fixed excessively large level thumbnails
Gameplay
- Fixed several cases of improper reset behavior when a vehicle is coupled with props
User Interface
- Fixed an issue that caused the game to remain paused after exiting the menu
- Improved styling and adjusted behavior on the new bindings app to minimize intrusiveness
- Fewer nonessential entries are displayed now, and the app remains "faded out" in a broader range of situations
- Fixed an incorrect label for the input binding that zooms out the camera
- Fixes for the Minimap
- Fixed an issue occasionally causing the roads to get drawn outside of the app, if the round mode is used
- Fixed several errors thrown by markers when a level is loaded without any vehicle
- Fixed heavily reduced performance when used in a game state that is neither Freeroam nor Career and outside of a mission
- Play mode marker visibility now works the same way on Minimap and in the game world
- Added the ability for mods to override code in playmodeMarkers.lua in order to control the marker visibility
Missions
- The G-limit on Villa VIP is now less sensitive
Input & Force Feedback
- Updated button layout for the PS4 Slim controller (regular PS4 controller already included the correct layout)
Game Engine
- Fixed a crash that manifested when trying to add an invalid object to a SimGroup
Vehicle AI & Traffic
- Adjusted traffic algorithm to reduce density in some areas
- This lowers the amount of local traffic on rough or narrow roads
- Generalized the lane bias factor
- Generalized the lane bias factor (used in error computation for optimal lane selection) to be applied symmetrically for left- and right-hand drive
- When all other lane selection error factors are equal, AI will now favor the outermost lane, with support for driving-side awareness as defined by the map
Launcher
- Fixed an incorrect label on the Clear Cache button in Japanese, Korean, Polish, Russian, Chinese Simplified, and Chinese Traditional
Linux
- Fixed the native crash reporter on Linux
- Added a workaround for BeamNG getting stuck during startup on Nvidia GPUs
- Fixed occasional broken mouse grab on X11
v0.37.4
(September/18, 2025)
User Interface
- Fixed an issue with Vehicle Selector breaking due to paint validation
v0.37.3
(September/18, 2025)
User Interface
- Vehicle Selector
- Implemented a potential fix for the selection issue where it could get "stuck" on a particular tile
- Added additional vehicle info file sanitization to support older color and paint formats. This fixes some mods preventing the vehicle selector from opening or displaying correctly
v0.37.2
(September/18, 2025)
User Interface
- Vehicle Selector
- Fixed an issue with the Vehicle Selector related to vehicle paints
- Some mods that still used pre-PBR paint definitions could occasionally break the Vehicle Selector
- Those paint definitions are now automatically updated and a warning for the offending files is displayed in the log
- Fixed an issue with the breadcrumbs Back button not reacting on the first mouse click when controller is focused on the right part
- Improved the tiles' reaction time when scrolling
- Optimized and fixed an issue with the tiles - it should now react properly on mouse hover
- Fixed an issue with the Vehicle Selector related to vehicle paints
- Fixed an issue with level selector that could occur after level loading
- Fixed an issue where the text of the Nodegrabber could be hidden behind the vehicle
Rendering
- Fixed an issue that prevented autogeneration of mipmaps for some textures when using DirectX11
Virtual Reality
- Fixed a crash that could happen when Occlusion mask is invalid
v0.37.1
(September/17, 2025)
User Interface
- Fixed an issue with Vehicle Selector menu misbehaving or displaying as empty when certain mods are installed
- Vehicle info.json files are now being sanitized after loading
- Files with issues will be listed in the log, together with the issue type and the source mod, allowing modders to identify and fix their info files
- Fixed an issue with Vehicle Selector menu displaying as empty after installing mods which contained the quote character inside the name/description/etc.
- Fixed a freeze that could occur when entering the Main Menu with a certain number of mods installed
Physics
- Fixed traffic cars tires throwing errors when deflating by a spike strip
Build 20034187
Version 0.37
Sep 19, 2025
Greetings everyone,
We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below:
v0.37.6
(October/09, 2025)
Vehicles
Gameplay
User Interface
Input & Force Feedback
Game Engine
World Editor
Launcher
Linux
v0.37.5
(September/23, 2025)
Vehicles
Levels
Gameplay
User Interface
Missions
Input & Force Feedback
Game Engine
Vehicle AI & Traffic
Launcher
Linux
v0.37.4
(September/18, 2025)
User Interface
v0.37.3
(September/18, 2025)
User Interface
v0.37.2
(September/18, 2025)
User Interface
Rendering
Virtual Reality
v0.37.1
(September/17, 2025)
User Interface
Physics
View on Steam
We’ve released several hotfixes to address the most critical and urgent issues reported with version 0.37. You can find all the details in the changelogs below:
Note
Following the rollout of version 0.37, we've identified several mods that were impacted by unforeseen compatibility issues.
Given that modding is essential to the BeamNG experience, we always aim for rigorous testing ahead of each release, but the sheer scope of creativity, variety, and complexity of community-made content makes comprehensive coverage increasingly challenging.
We're prioritizing delivering the immediate fixes for the issues at hand, while also laying the groundwork to facilitate reliable mod support in the long-term.
v0.37.6
(October/09, 2025)
Vehicles
- Bruckell Bastion
- Fixed missing license plate lights on widebody sport rear bumper
- Civetta Scintilla
- Fixed several incorrect support beams
- Fixed duplicate spare wheel slot on cut chassis
- ETK I-Series
- Fixed rally configurations using wrong interior
- ETK K-Series
- Fixed instability when attaching certain spoilers/wings to the lightweight trunk
- Gavril Roamer
- Fixed excessive brightness on the right mirror indicator
- Hirochi Sunburst
- Fixed missing paddle shifter on some configs
- Fixed wrong default horn
- Ibishu Covet
- Fixed rally configurations using wrong interior
- Ibishu Miramar
- Repositioned nitrous bottle to work on every body style without clipping
- Common
- Updated the "Frozen Dust" color (ETK800 and ETKC)
- Props - Trampoline
- Fixed the ramp slot offset not working correctly at certain sizes
Gameplay
- Fixed issues with Track Builder
User Interface
- Fixed an issue that caused inability to close the parts selector when license input is focused
Input & Force Feedback
- Fixed an issue that could break mouse steering while hovering over a UI element
Game Engine
- Fixed the CEF process not stopping after one shot render Usually, with the vehicle license plate render, the process would continue consuming resources instead of quitting once done
World Editor
- ScriptAI Editor
- Fixed an issue with manually drawn path nodes appearing as (0, 0, 0) in window listbox
Launcher
- Fixed Launcher integrity check failing Integrity would fail for /vehicles/common.zip because it was bigger than 4GB and a leftover file from the build process was marked as missing even if not needed
- Fixed English-only translation strings for one of the main buttons
Linux
- Added support for steering wheel D-pads
- Fixed Shift showing up as an active modifier on startup
v0.37.5
(September/23, 2025)
Vehicles
- Cherrier FCV
- Fixed clipping issues with fire extinguisher on race interior
- ETK I-Series
- Removed leftover duplicate/test slots under the steering box
- Fixed position on the navigator prop
- Fixed missing and incorrect production years on certain configurations
- Fixed clipping of exhaust tips with the bumper
- Fixed position of the roofbar load (was too low)
- Fixed numerous issues with parts not breaking off correctly
- Fixed lifted front strut not appearing on the off-road config
- Fixed white lines on the side of the Rotopad Livery
- FPU Wydra
- Fixed missing transparency on the badge material
- Gavril Barstow
- Fixed a Jbeam issue that caused the whole car to deform too easily
- Gavril Bluebuck
- Fixed floating issues on 353 CUI V8 engine
- Gavril Grand Marshal
- Fixed an issue with the hood occasionally failing to close after opening
- Reworked limousine body mesh behavior when splitting in order to prevent holes from appearing under certain circumstances
- Fixed incorrect material on the middle part of the limousine roof when split
- Fixed incorrect material setup on interior tinted glass
- Gavril H-Series
- Fixed broken material on dually disc brakes
- Hirochi Aurata
- Fixed incorrect behavior of base front shocks
- Wentward DT40L
- Fixed issues with materials when using Livery Editor
- Props
- Fixed a typo in Large Roller description
- Updated the shape of the button trigger to a sphere on spike strip launcher
- Fixed improper mesh for bolts on Small Spinner
- Changed the vehicle type of the two trailer configurations from Large Spinner to Trailer
- Fixed unintended reactivation of Spike Strip Edge-R after it has been retracted
- Gavril T-series
- Fixed an issue that caused mixer chute extensions to detach upon spawn with specific part combinations
- Hirochi Sunburst
- Fixed unpainted chunk of the bumper on two tone livery
- Fixed several issues with the interior textures of the wagon trunk
- Wendover
- Fixed an issue with the missing radiator fans
- Legran
- Fixed an issue with the missing radiator fans
Levels
- Automation Test Track
- Fixed narrow path on the dam and adjusted meshes
- East Coast, USA
- Fixed collision on gas station store
- Hirochi Raceway
- Added speed lines to pit lane
- Italy
- Improved presentation around the lonely speed limit road sign in field
- Updated navgraph on a road segment with malfunctioning traffic
- Johnson Valley
- Fixed a large floating rock
- West Coast, USA
- Fixed misconfigured glass material on fencing mesh
- Fixed a hole between buildings
- General
- Fixed excessively large level thumbnails
Gameplay
- Fixed several cases of improper reset behavior when a vehicle is coupled with props
User Interface
- Fixed an issue that caused the game to remain paused after exiting the menu
- Improved styling and adjusted behavior on the new bindings app to minimize intrusiveness
- Fewer nonessential entries are displayed now, and the app remains "faded out" in a broader range of situations
- Fixed an incorrect label for the input binding that zooms out the camera
- Fixes for the Minimap
- Fixed an issue occasionally causing the roads to get drawn outside of the app, if the round mode is used
- Fixed several errors thrown by markers when a level is loaded without any vehicle
- Fixed heavily reduced performance when used in a game state that is neither Freeroam nor Career and outside of a mission
- Play mode marker visibility now works the same way on Minimap and in the game world
- Added the ability for mods to override code in playmodeMarkers.lua in order to control the marker visibility
Missions
- The G-limit on Villa VIP is now less sensitive
Input & Force Feedback
- Updated button layout for the PS4 Slim controller (regular PS4 controller already included the correct layout)
Game Engine
- Fixed a crash that manifested when trying to add an invalid object to a SimGroup
Vehicle AI & Traffic
- Adjusted traffic algorithm to reduce density in some areas
- This lowers the amount of local traffic on rough or narrow roads
- Generalized the lane bias factor
- Generalized the lane bias factor (used in error computation for optimal lane selection) to be applied symmetrically for left- and right-hand drive
- When all other lane selection error factors are equal, AI will now favor the outermost lane, with support for driving-side awareness as defined by the map
Launcher
- Fixed an incorrect label on the Clear Cache button in Japanese, Korean, Polish, Russian, Chinese Simplified, and Chinese Traditional
Linux
- Fixed the native crash reporter on Linux
- Added a workaround for BeamNG getting stuck during startup on Nvidia GPUs
- Fixed occasional broken mouse grab on X11
v0.37.4
(September/18, 2025)
User Interface
- Fixed an issue with Vehicle Selector breaking due to paint validation
v0.37.3
(September/18, 2025)
User Interface
- Vehicle Selector
- Implemented a potential fix for the selection issue where it could get "stuck" on a particular tile
- Added additional vehicle info file sanitization to support older color and paint formats. This fixes some mods preventing the vehicle selector from opening or displaying correctly
v0.37.2
(September/18, 2025)
User Interface
- Vehicle Selector
- Fixed an issue with the Vehicle Selector related to vehicle paints
- Some mods that still used pre-PBR paint definitions could occasionally break the Vehicle Selector
- Those paint definitions are now automatically updated and a warning for the offending files is displayed in the log
- Fixed an issue with the breadcrumbs Back button not reacting on the first mouse click when controller is focused on the right part
- Improved the tiles' reaction time when scrolling
- Optimized and fixed an issue with the tiles - it should now react properly on mouse hover
- Fixed an issue with the Vehicle Selector related to vehicle paints
- Fixed an issue with level selector that could occur after level loading
- Fixed an issue where the text of the Nodegrabber could be hidden behind the vehicle
Rendering
- Fixed an issue that prevented autogeneration of mipmaps for some textures when using DirectX11
Virtual Reality
- Fixed a crash that could happen when Occlusion mask is invalid
v0.37.1
(September/17, 2025)
User Interface
- Fixed an issue with Vehicle Selector menu misbehaving or displaying as empty when certain mods are installed
- Vehicle info.json files are now being sanitized after loading
- Files with issues will be listed in the log, together with the issue type and the source mod, allowing modders to identify and fix their info files
- Fixed an issue with Vehicle Selector menu displaying as empty after installing mods which contained the quote character inside the name/description/etc.
- Fixed a freeze that could occur when entering the Main Menu with a certain number of mods installed
Physics
- Fixed traffic cars tires throwing errors when deflating by a spike strip
Current Release
23007233
Uploaded May 21, 2026
System Requirements
OS
Windows 10 64 Bit
CPU
AMD Ryzen 5 1600 / Intel Core i5 8400
RAM
16 GB RAM
GPU
Minimum 6GB VRAM (AMD Radeon RX 570 / Nvidia GeForce GTX 1060)
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run BeamNG.drive.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
22.9 GB
Build
23007233
Password: cracked-games.org or 123
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View AllDownload BeamNG.drive for PC with a direct link or via torrent. Get the full version of BeamNG.drive for free. BeamNG.drive is a Racing released by BeamNG.