About the Game
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.

Discover a new standalone, re-imagined James Bond origin story, and the events that lead an audacious young hero to become the best MI6 agent.

Embark on missions in breathtaking locations, drive iconic vehicles, and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead.

Go silent or go loud. Whether fighting with fists or firepower, using gadgets to infiltrate, or bluffing your way past guards, the approach is entirely up to you.

Test your skills and replay your favorite missions with additional modifiers, for endless espionage fun!
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/45647043/4d8e22a65b07cc4bd7bf5446edd50a17ed47a733.jpg"]
With the free Extended Operations DLC, we added New Game+, Photo Mode, the "00" difficulty and the Valhalla Protocol to 007 First Light. Since the update went live, your reports and feedback have helped us find a few issues that came along with it.
This hotfix deals with some of them. It includes a crash fix, TacSim leaderboard disconnections, an outfit that wouldn't unlock, and a handful of visual and audio glitches. We wanted to get these fixes to you quickly so you can get back to your missions.
Thank you to everyone who has played and shared feedback with us.
PATCH NOTES
Stability & Performance
Fixed a rare crash that could occur in Chapter 03: ALL THE TIME IN THE WORLD when heading down the secret cellar stairs after completing the dining room puzzle.
IOI Account
Fixed an issue where the "The Grey Standard" outfit could fail to unlock in-game after linking and logging into an IOI Account.
Online & Tactical Simulation (TacSim)
Fixed an issue where a player completing a TacSim mission (such as Valhalla Protocol) could experience a disconnection that prevented their final score from being submitted to the online leaderboards when servers sided updates are deployed at the same time.
Fixed an issue in TacSim: Valhalla Protocol where blocking an enemy vehicle from the front could cause NPC cars to jitter, clip into the player's car and keep spinning their wheels erratically.
General Gameplay, UI & Audio
Fixed an issue where inspecting details of gadgets with alternate skins (Dart Phone, Flash Mine, Smoke Pod, Missile Pen) in the Customization Menu could cause flickering.
Fixed an issue where sound effects could be missing when opening and closing glass security gate panels.
Fixed multiple clipping issues that could occur across various gameplay stances, actions and Photo Mode poses when wearing the Observant Spy outfit in New Game+.
Fixed an issue where flickering water reflections could appear on the side of the luxury yacht during cinematic sequences when Path Tracing is enabled.
Mission-Specific Improvements
01 – THE NEEDLE'S EYE / 02 – A NIGHT OUT
Fixed a cloth physics issue where Bond's coat could invert and reveal untextured interior when wearing the Observant Spy outfit during the confrontation with Monroe.
03 – ALL THE TIME IN THE WORLD
Fixed an issue where Bond's clothing could clip when activating Photo Mode while viewing the aircraft exterior.
06 – UNINVITED
Fixed an issue where orange placeholders could appear on the hanging flower pot chains when enabling Photo Mode in the Garden area.
07 – KNIGHTFALL
Fixed an issue where the lower half of the TacSim outfit jacket could flip upwards after transitioning to or reloading the Cargo floor checkpoint.
08 – TIME TO DIE
Fixed an issue where Bond could get indefinitely stuck in an invalid movement stance after remaining behind a wooden crate when it was destroyed following Greenway's return.
Fixed an unnatural dark shadow artifact that could appear on the first floor of the villa next to the blue painting when Path Tracing is active.
09 – WAVE OF THE FUTURE
Fixed an issue where debug text reading "They can see you" and an eye icon could appear over a black screen during the Hyperion Silo sequence.
[img src="{STEAM_CLAN_IMAGE}/45647043/b0c8da5d6c9714c2c38d776da60f7ad550346122.jpg"]
Dear 007 First Light community,
We’ve seen your reports on performance following the 007 First Light Path Tracing update and your questions about the PC specs we disclosed. Although 007 First Light is a detailed and graphically demanding game when running with path tracing, we’re confident that players should be able to have a good experience on supported cards when using the right mix of settings.
Because of this demanding workload, 007 First Light offers the full stack of NVIDIA DLSS features to help you find the right settings and balance between image quality and performance.
In addition to last week’s hotfix addressing some GPU hangs, we’re deploying another hotfix today, which contains further improvements to visuals and performance, as well as the user experience of enabling path tracing.
Today’s hotfix includes an option to enable recommended default settings to smooth out the experience, but if you want to go ahead and do it manually we are issuing clearer guidance on configuring your settings to best enjoy path tracing on supported RTX cards.
RECOMMENDED SETTINGS
Make sure your game and graphics drivers are up to date, then use these settings as a starting point:
Options -> Graphics -> \ Restore to defaults
(Depending on your preferences and display, toggle Options -> Graphics -> VSync -> Off)
Select the Path Tracing mode that is recommended for your card:
Medium for RTX 5070 and RTX 5080
High for RTX 5090
Set fullscreen resolution to the value recommended for your card when using path tracing:
1080p on RTX 5070
1440p on RTX 5080
Up to 4K on RTX 5090
Resolution scaling -> NVIDIA DLSS
DLSS super resolution -> Auto (DLSS Auto - mode selects automatically the best upscaling ratio for your selected fullscreen resolution)
Enable DLSS Multi Frame Generation
Multi Frame Generation starts at 2X (one generated frame) up to 6X (5 generated frames), depending on your preferences
Or if you prefer, you can enable Dynamic Multi Frame Generation which will dynamically adjust the multiplier to maintain a consistent FPS.
PERFORMANCE EXPECTATIONS
With the recommended settings, you should expect around 60fps on RTX 5070 at 1080p resolution and around 60 fps on RTX 5080 at 1440p resolution, depending on the mission and checkpoint.
When adding 2x DLSS Frame Generation and with DLSS Super Resolution on the Auto setting, you should be able to play consistently above 60fps across the game.
5090 cards should yield even better results and can achieve frame rates of 200+ FPS when running with 6x DLSS Frame Generation values. Additionally, Dynamic Multi Frame Generation will dynamically adjust the multiplier to maintain a consistent FPS.
PATH TRACING RECOMMENDATIONS
007 First Light currently offers both Medium and High quality settings. The High setting can produce more detailed images, thanks to using higher-quality shading and levels of detail in reflections, as well as a higher number of bounces. Because this improved accuracy is very resource-intensive, our current recommendation for the most balanced experience is to use the Medium setting unless using an RTX 5090 card.
Thank you for your passion and interest in high-end real-time rendering technology.
We look forward to your continued feedback as we bring further improvements and optimizations to path tracing in future updates to 007 First Light.
PATCH NOTES
PERFORMANCE & STABILITY
Chapter 03 – All the Time in the World
Improved performance during the opening drive, inside the hotel and during the car chase with Path Tracing enabled on high-end GPUs.
Chapter 06 – Uninvited
Fixed an issue where performance dropped to 5–10 FPS when entering the Gala area and looking towards the crowd with Path Tracing enabled on RTX 5070 GPUs.
Chapter 08 – Time to Die
Fixed an issue where performance dropped to 5–10 FPS during a camera zoom in the “Smoking Gun” cutscene with Path Tracing enabled on RTX 5070 GPUs.
Online & Tactical Simulations
Fixed an issue that caused heavy stuttering when starting online Escalations with Path Tracing enabled.
GAMEPLAY & ENVIRONMENT
Chapter 00 – Against the Odds
Fixed an issue where rain appeared too bright and flickered during the cliff sliding tutorial with Path Tracing enabled.
Chapter 02 – A Night Out
Fixed an issue where an overly bright reflection appeared under a bench in the Universal Exports foyer with Path Tracing enabled.
Fixed an issue where the elevator’s glass door reflected areas outside the level during the ride with Monroe with Path Tracing enabled.
Chapter 04 – The Past Never Dies
Fixed an issue where a shadow suddenly appeared and disappeared on the left wall of the tunnel before the auction guards with Path Tracing enabled.
Fixed an issue where light shone through a wall near the entrance to the Infiltration area with Path Tracing enabled.
Fixed an issue where light shone through the wall above the barred entrance to the restricted room in the Bitcoin Opportunity area with Path Tracing enabled.
Fixed an issue where a seated character’s shadow was visible through other characters in the Black Market with Path Tracing enabled.
Chapter 05 – Beyond the Grave
Fixed an issue where a missing bridge shadow made enemy shadows appear to float during cutscenes with Path Tracing enabled.
Chapter 06 – Uninvited
Fixed an issue where the Null Space appeared too dark despite the ceiling lights being switched on with Path Tracing enabled.
Chapter 07 – Knightfall
Fixed an issue where books on and below Ponsonby’s desk wobbled when loading the M’s Office checkpoint.
Fixed an issue where distorted patterns appeared on the glass enclosures around trees on Executive Floor 3 with Path Tracing enabled.
Fixed an issue where a shadow in the 35th-floor corridor near Volta’s office appeared and disappeared depending on the camera angle.
Fixed an issue where certain camera angles caused the screen to turn dark in the Diamond Lounge corridor with Path Tracing enabled.
Fixed an issue where part of a door frame flickered in bathroom mirror reflections on Executive Floor 2 with Path Tracing enabled.
Chapter 08 – Time to Die
Fixed an issue where distorted patterns appeared on rocks near the hotel pool and reception area with Path Tracing enabled.
Fixed an issue where unwanted patterns appeared on Bond’s white tuxedo during the bowtie interaction with Path Tracing enabled.
Fixed an issue where light shone through a surface near the laptop in Tranquility Cave’s yoga storage room with Path Tracing enabled.
Fixed an issue where an incorrect leaf shadow appeared on the upper exterior wall of Emperor Villa with Path Tracing enabled.
Fixed an issue where surfaces flickered and overly bright reflections showed areas outside the level near the stairs in Hung Villa and Bond’s villa with Path Tracing enabled.
Fixed an issue where shadows from palm trees and other plants suddenly appeared and disappeared when moving the camera with Path Tracing enabled.
Fixed an issue where the lighting became overly bright or briefly went dark during the elevator ride after taking Isola’s call with Path Tracing enabled.
Fixed an issue where distorted patterns appeared on the floor behind Moneypenny in the THEIA core chamber with Path Tracing enabled.
Fixed an issue where Murto’s apron flickered during the wine cellar cutscenes with Path Tracing enabled.
Fixed an issue where a dark stripe flickered across the ceiling near the end of the corridor at the “In Position” checkpoint with Path Tracing enabled.
Chapter 09 – Wave of the Future
Fixed an issue where the cable car cables had overly bright reflections when arriving at the Arrival Station with Path Tracing enabled.
Fixed an issue where uneven shadows made small stones near the Command Center stairs appear to be missing with Path Tracing enabled.
Chapter 10 – For England
Fixed an issue where the Valhalla’s shadows disappeared while it was stationary and reappeared after explosions with Path Tracing enabled.
007 – Epilogue
Fixed an issue where unnatural shadow patterns appeared on Bond’s suit during the epilogue cutscene with Path Tracing enabled.
[img src="{STEAM_CLAN_IMAGE}/45647043/22fce8865d86ae45484ee913e755446821ca1cfe.png"]
Dear 007 First Light community,
[p align="start"]As a follow-up to our most recent Game Update 1.1.0 (Behind Enemy Lines) - introducing a series of new TacSim missions, unlockable outfits, and weapons - ver. 1.1.1 brings in another set of game improvements: focused on the title’s overall stability, as well as Achievement-related issues reported by you.[p align="start"]We remain dedicated to continuously improving the experience and appreciate all of your feedback, reports, and support shared. Please find the full details of this update below and follow our social channels to stay informed about future news on 007 First Light.PATCH DETAILS
Stability Improvements
[p align="start"]PC: Black Screen at Launch
Addressed an issue where the title would not launch on some PCs, resulting in a black screen followed by a client crash.
[p align="start"]Advanced Training Crash
Fixed a rare issue that could cause a crash after entering the Advanced Training in Malta and pausing the game during it.[p align="start"]
Achievements & Challenges
[p align="start"]Achievements Unlock Issues
Introduced a series of backend improvements and fixes to the game’s online systems to address the achievement-related issues reported by the community. This includes improvements to the achievements' unlock logic across all platforms.
Known Issues
[p align="start"]To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble.[p align="start"]If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details.[p align="start"]As always, many thanks for all your support for 007 First Light, and the feedback allowing us to further improve your experience![p align="start"] [p align="start"]The 007 First Light Development Team
[img src="{STEAM_CLAN_IMAGE}/45647043/b7bfb28391a7a19833d441be071246903fab75bf.jpg"]
Dear 007 First Light community,
[p align="justify"]Today's game update brings to you a collection of fixes, as well as title performance & stability improvements to 007 First Light - as we remain dedicated to continuously improving the game experience for you. As part of that process, as always many thanks for your feedback, reports, and support shared![p align="justify"]Please find the full details of this update below and follow our social channels to stay informed about future news on 007 First Light. [p align="justify"][p align="justify"]DETAILSGame Client Version: 1.0.6 [p align="justify"]Release Time: June 26th, 8:00 UTC / 10:00 CEST [p align="justify"]Sizes:
- [p align="justify"]PlayStation 5: 1.88 GB
- [p align="justify"]Steam: 1.1 GB
- [p align="justify"]Xbox Series: 878.56 MB
- [p align="justify"]Microsoft PC: 1.84 GB
- [p align="justify"]Epic Games Store: 1.16 GB
FIXES
[p align="justify"]Integrated GPU Launch Issue [p align="justify"]Addressed the issue where the game would not launch due to incorrectly selecting the integrated GPU on machines containing both a standard, and an integrated GPU. [p align="justify"][p align="justify"]HDR Settings ResetFixed the issue where the game's HDR settings defined by the player would reset to default after re-launching the title. [p align="justify"]
PERFORMANCE & STABILITY [p align="justify"]GPU Crashes
Introduced a series of GPU-related performance improvements, to further reduce the risk of potential Out-of-Memory crashes. [p align="justify"][p align="justify"]"Last Stand" Checkpoint Crash
Fixed an issue during the "For England" Mission when the title could crash after using the Missile Pen Gadget on explosive environmental objects. [p align="justify"] [p align="justify"]KNOWN ISSUES
To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble. [p align="justify"][p align="justify"]If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details.
[p align="justify"]As always, many thanks for all your support for 007 First Light, and the feedback allowing us to further improve your experience! [p align="justify"]
- [p align="justify"]The 007 First Light Development Team
[img src="{STEAM_CLAN_IMAGE}/45647043/15729708615eb10311ba1a3d6d9221797e76ea96.png"]
Dear 007 First Light community,
[p align="justify"]Following the release of Update 1.0.4, we identified an offline mode connection issue that required us to revert the update. With Game Update 1.0.5, we are now redeploying the fixes and quality of life improvements originally intended for 1.0.4, alongside additional improvements informed by your feedback and ongoing support for 007 First Light.Please find the full details for Game Update 1.0.5 below — and as always, follow our social channels to stay up to date. [p align="justify"] [p align="justify"]
FIXES
[p align="justify"]Offline Mode IssueFixed an issue introduced by the discontinued Game Update 1.0.4 which prevented the players from playing 007 First Light in Offline mode.
[p align="justify"]Microsoft PC Game Update Size
Addressed the issue of game updates for Microsoft PC being significantly larger in size in comparison to other platforms. [p align="justify"]Performance Optimizations
A range of memory optimizations was introduced to improve the game’s overall performance and significantly reduce the risk of out-of-memory crashes. [p align="justify"]Startup Profile Data Crash
Fixed a crash that could occur when launching the game due to profile data loading issues. [p align="justify"]
Corrupted Save Data Crash (PC)
Fixed a crash that could occur when loading or starting the game with corrupted save data, which could also result in the game crashing repeatedly on startup and prevent access to the game. [p align="justify"]
“Against the Odds” Intro Cinematic Crash
Fixed a crash that could occur during the intro cinematic of “Against the Odds”. [p align="justify"]
“Flying Dark” Checkpoint Crash (PC)
Fixed a crash that could occur during the “All the Time in the World”, when resuming the “Flying Dark” checkpoint after pausing the game and leaving it running in the background. [p align="justify"]
Out of Memory Crash (Xbox Series S)
Fixed a rare out-of-memory crash that could occur during the transition cinematic between missions after extended play sessions. [p align="justify"]
TacSim Upgrade Purchase Crash (PlayStation 5 Pro)
Fixed a crash that could occur when purchasing multiple gadget upgrades in Tactical Simulation. [p align="justify"]
GAMEPLAY
[p align="justify"]EULA Connection Loop (PlayStation 5)Fixed an issue on PlayStation 5 where the game could become stuck on a “Connecting” screen after accepting the EULA on first boot, requiring players to repeat the process. [p align="justify"]
Forced Locomotion Combat Blocker
Fixed an issue during “The Past Never Dies” mission, where being shot could cause Bond to remain locked in locomotion. [p align="justify"]
"Against the Odds” Hostage Progression Blocker
Fixed an issue in “Against the Odds” where luring a guard away from their default location could prevent the player from interacting with the hostages and progressing further. [p align="justify"]
Multiple Primary Weapons Save Corruption (PlayStation 5)
Fixed an issue where players could carry more than one primary weapon, which could lead to save corruption and infinite loading when reloading checkpoints. [p align="justify"]
Photo Interaction Blocker
Fixed an issue in “The Past Never Dies” where interacting with photos at the same time as Greenway could make the item unreachable, preventing further progression. [p align="justify"]
Elevator Shaft Access Issue
Fixed an issue where players could access the elevator shaft prematurely during one of the visits in QLab at MI6. [p align="justify"]
Q getting stuck
Fixed an issue where Q could become stuck inside the environment after skipping a cinematic at MI6, preventing further progression. [p align="justify"]
“Knightfall” Out-of-Bounds Issue
Fixed an issue where players could fall out of bounds during the “Escape the Penthouse” sequence of the “Knightfall” mission.
Stuck on Boat Blocker
Fixed an issue in “Time to Die” where players could become stuck on a docked boat at the start of the mission.
Quarry Progression Blocker
Fixed an issue where players could become stuck during the quarry sequence in “Time to Die”. [p align="justify"]
Watch Functionality Issue
Fixed an issue occurring during “A New Home” where the Q-Watch would not generate supplies correctly as part of the Advanced Training sequence in Malta. [p align="justify"]
Gadget Delay Issue
Fixed an issue where gadgets would activate with a delay after interacting with certain devices during “The Heart of the Matter”, with the delay potentially persisting across missions. [p align="justify"]
Challenge Unlock: “Bring a Fist to a Gunfight”
Fixed an issue in the “For England” mission where the challenge could complete incorrectly when using firearms. [p align="justify"]
TacSim Challenge: “Iron It Out” (PC)
Fixed an issue where the challenge would not unlock when completing the required objective in Tactical Simulation. [p align="justify"]
Cinematics & Animation
[p align="justify"]“Against the Odds” Cinematic Animation PopFixed an issue in “Against the Odds” where Bond’s animation could briefly snap out of position during a cinematic. [p align="justify"]
Greenway Animation Issue
Fixed an issue in “The Past Never Dies” where Greenway could appear with incorrect arm positioning during dialogue scenes. [p align="justify"]
Missing / Clipping NPC Assets
Fixed an issue where NPC clothing and body parts could disappear or clip when approaching crowded areas. [p align="justify"]
Malta Training Visual Issues
Fixed an issue where Bond’s character model could display visual artifacts during training cinematics as part of “The Needle’s Eye”.
UI / UX & Online
[p align="justify"]Saving Icon Infinite Loop (Epic Games Store)Fixed an issue where the saving icon could remain on screen indefinitely during gameplay until the game was restarted. [p align="justify"]
Leaderboard Friends List (PlayStation 5 Pro)
Fixed an issue where friends’ scores would not appear in Tactical Simulation leaderboards on PS5 Pro. [p align="justify"]
World Leaderboard Position Display Issue
Fixed an issue where the player’s ranking on the world leaderboard could be displayed incorrectly. [p align="justify"]
Input Rebinding UI Delay (PC)
Fixed an issue where updated control bindings would not be reflected in the HUD until reloading a checkpoint. [p align="justify"]
Achievements
“A Collector’s Habit” Unlock
Fixed an issue where the achievement would not unlock after collecting all collectibles.
“A Legacy of Spycraft” Unlock
Fixed an issue where the achievement would not unlock after collecting all legacy items.
“Casino Royale” Unlock
Fixed an issue where the achievement would not unlock after collecting all playcards.
“Memento Vivere” Unlock
Fixed an issue where the achievement would not unlock after collecting all mementos.
“For Your Eyes Only” Unlock
Fixed an issue where the achievement would not unlock after collecting all intel items.
“The World Is Not Enough” Unlock
Fixed an issue where the achievement would not unlock after collecting all postcards.
Performance & Stability
[p align="justify"]PC Performance (GPU) Fixed an issue where some PCs could default to a low-power graphics card, resulting in poor performance. [p align="justify"]
DLSS Upscaling
Fixed an issue where the game could launch with incorrect upscaling settings, impacting visual performance. [p align="justify"]
Ragdoll Memory Handling
Improved memory handling for character physics systems to prevent excessive memory usage over time. [p align="justify"]
PlayStation 5 Memory Allocation Optimization
Optimized memory usage on PlayStation 5 to improve overall performance.
Content & Localization
[p align="justify"]Korean Localization Improvements Fixed an issue where certain gameplay terms were mistranslated, improving clarity during interactions and we also fixed an issue where a speaker label in a cinematic was incorrectly translated. [p align="justify"]
Simplified Chinese Localization Improvements
Fixed multiple translation issues affecting contextual accuracy.
“A Night Out” Dialogue Typo Fix
Fixed a typo in English dialogue during “A Night Out” mission.
Other
[p align="justify"]IOI Account Rewards (PlayStation 5) Fixed an issue where certain IOI Account rewards would not appear in-game after the code redemption.
KNOWN ISSUES
[p align="justify"] To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble. [p align="justify"]If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details.As always, many thanks for all your support for 007 First Light, and the feedback allowing us to further improve your experience! [p align="justify"]
- [p align="justify"]The 007 First Light Development Team
[img src="{STEAM_CLAN_IMAGE}/45647043/cf04e15f3dd9e5c1f1dfe2c2cd46adfc97798ab0.jpg"]
[p align="justify"]+++ EDIT: We have identified an issue in the recent Game Update 1.0.4 that unfortunately, which resulted in an inability to play 007 First Light in Offline mode across all platforms. We've identified the source of this issue and decided to revert this update to implement a fix and then to redeploy it asap. +++Dear 007 First Light community,[p align="justify"]Today we deliver an additional batch of fixes and quality of life improvements to the title, informed by your feedback and ongoing support for 007 First Light. Please find the details surrounding our Game Update 1.0.4 included below - and as always, follow our social channels to stay up to date.[p align="justify"]
DETAILS
Game Client Version: 1.0.4
FIXES
[p align="justify"]Microsoft PC Game Update SizeAddressed the issue of game updates for Microsoft PC being significantly larger in size in comparison to other platforms.[p align="justify"]Performance Optimizations
A range of memory optimizations was introduced to improve the game’s overall performance and significantly reduce the risk of out-of-memory crashes.[p align="justify"]
Startup Profile Data Crash
Fixed a crash that could occur when launching the game due to profile data loading issues.[p align="justify"]
Corrupted Save Data Crash (PC)
Fixed a crash that could occur when loading or starting the game with corrupted save data, which could also result in the game crashing repeatedly on startup and prevent access to the game.[p align="justify"]
“Against the Odds” Intro Cinematic Crash
Fixed a crash that could occur during the intro cinematic of “Against the Odds”.[p align="justify"]
“Flying Dark” Checkpoint Crash (PC)
Fixed a crash that could occur during the “All the Time in the World”, when resuming the “Flying Dark” checkpoint after pausing the game and leaving it running in the background.[p align="justify"]
Out of Memory Crash (Xbox Series S)
Fixed a rare out-of-memory crash that could occur during the transition cinematic between missions after extended play sessions.[p align="justify"]
TacSim Upgrade Purchase Crash (PlayStation 5 Pro)
Fixed a crash that could occur when purchasing multiple gadget upgrades in Tactical Simulation.[p align="justify"]
GAMEPLAY
[p align="justify"]EULA Connection Loop (PlayStation 5)Fixed an issue on PlayStation 5 where the game could become stuck on a “Connecting” screen after accepting the EULA on first boot, requiring players to repeat the process.[p align="justify"]
Forced Locomotion Combat Blocker
Fixed an issue during “The Past Never Dies” mission, where being shot could cause Bond to remain locked in locomotion.[p align="justify"]
"Against the Odds” Hostage Progression Blocker
Fixed an issue in “Against the Odds” where luring a guard away from their default location could prevent the player from interacting with the hostages and progressing further.[p align="justify"]
Multiple Primary Weapons Save Corruption (PlayStation 5)
Fixed an issue where players could carry more than one primary weapon, which could lead to save corruption and infinite loading when reloading checkpoints.[p align="justify"]
Photo Interaction Blocker
Fixed an issue in “The Past Never Dies” where interacting with photos at the same time as Greenway could make the item unreachable, preventing further progression.[p align="justify"]
Elevator Shaft Access Issue
Fixed an issue where players could access the elevator shaft prematurely during one of the visits in QLab at MI6.[p align="justify"]
Q getting stuck
Fixed an issue where Q could become stuck inside the environment after skipping a cinematic at MI6, preventing further progression.[p align="justify"]
“Knightfall” Out-of-Bounds Issue
Fixed an issue where players could fall out of bounds during the “Escape the Penthouse” sequence of the “Knightfall” mission.
Stuck on Boat Blocker
Fixed an issue in “Time to Die” where players could become stuck on a docked boat at the start of the mission.
Quarry Progression Blocker
Fixed an issue where players could become stuck during the quarry sequence in “Time to Die”.[p align="justify"]
Watch Functionality Issue
Fixed an issue occurring during “A New Home” where the Q-Watch would not generate supplies correctly as part of the Advanced Training sequence in Malta.[p align="justify"]
Gadget Delay Issue
Fixed an issue where gadgets would activate with a delay after interacting with certain devices during “The Heart of the Matter”, with the delay potentially persisting across missions.[p align="justify"]
Challenge Unlock: “Bring a Fist to a Gunfight”
Fixed an issue in the “For England” mission where the challenge could complete incorrectly when using firearms.[p align="justify"]
TacSim Challenge: “Iron It Out” (PC)
Fixed an issue where the challenge would not unlock when completing the required objective in Tactical Simulation.[p align="justify"]
Cinematics & Animation
[p align="justify"]“Against the Odds” Cinematic Animation PopFixed an issue in “Against the Odds” where Bond’s animation could briefly snap out of position during a cinematic.[p align="justify"]
Greenway Animation Issue
Fixed an issue in “The Past Never Dies” where Greenway could appear with incorrect arm positioning during dialogue scenes.[p align="justify"]
Missing / Clipping NPC Assets
Fixed an issue where NPC clothing and body parts could disappear or clip when approaching crowded areas.[p align="justify"]
Malta Training Visual Issues
Fixed an issue where Bond’s character model could display visual artifacts during training cinematics as part of “The Needle’s Eye”.[p align="justify"] [p align="justify"]UI / UX & Online[p align="justify"]Saving Icon Infinite Loop (Epic Games Store)
Fixed an issue where the saving icon could remain on screen indefinitely during gameplay until the game was restarted.[p align="justify"]
Leaderboard Friends List (PlayStation 5 Pro)
Fixed an issue where friends’ scores would not appear in Tactical Simulation leaderboards on PS5 Pro.[p align="justify"]
World Leaderboard Position Display Issue
Fixed an issue where the player’s ranking on the world leaderboard could be displayed incorrectly.[p align="justify"]
Input Rebinding UI Delay (PC)
Fixed an issue where updated control bindings would not be reflected in the HUD until reloading a checkpoint.[p align="justify"]
Achievements
“A Collector’s Habit” Unlock
Fixed an issue where the achievement would not unlock after collecting all collectibles.
“A Legacy of Spycraft” Unlock
Fixed an issue where the achievement would not unlock after collecting all legacy items.
“Casino Royale” Unlock
Fixed an issue where the achievement would not unlock after collecting all playcards.
“Memento Vivere” Unlock
Fixed an issue where the achievement would not unlock after collecting all mementos.
“For Your Eyes Only” Unlock
Fixed an issue where the achievement would not unlock after collecting all intel items.
“The World Is Not Enough” Unlock
Fixed an issue where the achievement would not unlock after collecting all postcards.
Performance & Stability
[p align="justify"]PC Performance (GPU)Fixed an issue where some PCs could default to a low-power graphics card, resulting in poor performance.[p align="justify"]
DLSS Upscaling
Fixed an issue where the game could launch with incorrect upscaling settings, impacting visual performance.[p align="justify"]
Ragdoll Memory Handling
Improved memory handling for character physics systems to prevent excessive memory usage over time.[p align="justify"]
PlayStation 5 Memory Allocation Optimization
Optimized memory usage on PlayStation 5 to improve overall performance.
Content & Localization
[p align="justify"]Korean Localization ImprovementsFixed an issue where certain gameplay terms were mistranslated, improving clarity during interactions and we also fixed an issue where a speaker label in a cinematic was incorrectly translated.[p align="justify"]
Simplified Chinese Localization Improvements
Fixed multiple translation issues affecting contextual accuracy.
“A Night Out” Dialogue Typo Fix
Fixed a typo in English dialogue during “A Night Out” mission.
Other
[p align="justify"]IOI Account Rewards (PlayStation 5)Fixed an issue where certain IOI Account rewards would not appear in-game after the code redemption.
KNOWN ISSUES
[p align="justify"]To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble.[p align="justify"]If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details.
As always, many thanks for all your support for 007 First Light, and the feedback allowing us to further improve your experience![p align="justify"] [p align="justify"]- The 007 First Light Development Team
Dear 007 First Light community,
Even though we just issued a Hotfix and are currently working on our first Patch, coming to you soon, we wanted to quickly address an issue which we fixed just after deploying Game Update 1.0.2, regarding TacSim Challenge progression, and wanted to ship it as soon as possible.
As we continue to make further improvements, please follow our social media channels to stay up to date on all things 007 First Light.
DETAILS
Game Client Version: 1.0.3
Size: 818.5 MB
FIXES
TacSim Challenge Challenge Completion Issue
We fixed an issue where completing various challenges in TacSim would not be recognized by the game immediately and require additional completions to register.
- The 007 First Light Development team
[img src="{STEAM_CLAN_IMAGE}/45647043/30e3445a483876c2aaa36008752c53bc94edb496.jpg"]
Dear 007 First Light community,
[p align="justify"]We’re truly grateful for the amazing response to 007 First Light during Early Access and launch. Your enthusiasm has been incredible to see, and we’ll keep sharing updates as we continue working on further improvements, so make sure to follow our social channels to stay up to date.DETAILS
Game Client Version: 1.0.2
[p align="justify"]Release Time: June 2nd, 14:00 UTC / 16:00 CEST [p align="justify"]Size: 382 MB FIXES
“Operations” Checkpoint Loading Crash
Fixed a crash that could occur when loading the "Operations" checkpoint in Chapter 02 “A Night Out”.
GPU Rendering Issue Crash
Fixed a frequent GPU crash caused by rendering & pipeline issues.
Texture Rendering Crash
Fixed a crash related to texture loading errors occurring on PC.
Crowd Animation Bug
Fixed an issue where crowd animation was not resolved when restarting between checkpoints containing crowds (e.g. the Nightclub in Chapter 02 “A Night Out”).
Steam Achievements Sync Error
Fixed an issue, where certain Steam Achievements would not trigger despite game progression and met conditions. Booting the game in online mode might be required for the game to validate Achievement progression.
Gameplay
Emperor Suite Rooftop Hard Lock
Fixed an issue where players were able to fall off the roof of the Emperor Suite in Chapter 08 “Time to Die”, blocking further progress in the mission.
Airfield Cinematic Skip Blocker
Fixed a hard blocker, where skipping the Airfield cinematic in Chapter 03 “All the Time in the World” at the last second could cause Bond to load out of world, preventing further progression.
Airplane Chase — Vehicle Stuck in Helicopter
Fixed an issue in Chapter 03 “All the Time in the World”, where the player's vehicle could get stuck between the helicopter's propellers during the Airplane Chase sequence, causing a mission failure.
Post-Auction Ledge Issue
Fixed an issue that could cause Bond to get stuck after the Auction in Chapter 03 “All the Time in the World”.
Android Opportunity Blocker
Fixed an issue in Chapter 09 “Wave of the Future” where destroying the spare Android before it was deployed in the Robotics area would block the shooting range Opportunity, with no way for the player to recover.
Security Office Save/Load Blocker
Fixed an issue in Chapter 09 “Wave of the Future” where leaving and reloading the game after being escorted to the Security Office could prevent the guard from progressing, leaving Bond stuck.
Counter leading to Displacement
Fixed an issue in Chapter 08 “Time to Die” where a counterattack against \ could cause Bond and \ to slide along the corridor or float into the air.
Clipping After Item Throw
Fixed an issue in Chapter 08 “Time to Die”, where hitting \ with a thrown item could cause him to clip through the environment, particularly near the rock where the item spawns.
Explosive Pipes & Missile Pen
Fixed an issue in Chapter 10 “For England”, where the red explosive pipes during the first stage of the boss encounter would not explode when shot with the Missile Pen.
Malta Training – Combat-Camera Too Close
Fixed an issue in Chapter 01 “The Needle’s Eye” where the close-combat camera in "Into a Deep End" would stay too close and not pull back properly. Restarting the checkpoint previously resolved it temporarily.
Floating NPC in the Aleph Market Hub
Fixed an issue in Chapter 04 “The Past never Dies”, where an NPC in the Market Hub got stuck performing a walking animation while suspended in air and clipping with his market stall.
NPC
Fixed an issue in Chapter 08 “Time to Die”, where a hostile NPC near the checkpoint would end up walking in place and be stuck in front of the door leading into the next cutscene.
NPC Distracted Alert Sound Spam
Fixed an issue where the NPC distracted UI sound effect could repeatedly trigger rapid succession, particularly when a bluffed NPC became distracted - causing the icon and sound to alternate rapidly.
TACTICAL SIMULATION
Infinite Loading Icon When Pausing
Fixed an issue where the loading icon would loop infinitely when pausing the game while in TacSim, both in MI6 and during missions.
Flash Mine Size Upgrade
Fixed an issue where equipping the Size Upgrade for Flash Mines and then restarting a mission would cause Flash Mines to stop functioning.
KNOWN ISSUES
To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble.
If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details.
All of your feedback is greatly appreciated and helpful in improving the game even further!
- The 007 First Light Development Team -
Dear Community,
[p align="justify"]First and foremost, we would like to extend our deep gratitude for such an incredibly warm reception of 007 First Light during Early Access and Launch. Your excitement is truly remarkable to witness, and we thank you for all the support. [p align="justify"]As we continue to make further improvements, please follow our social media channels to stay up to date on all things 007 First Light.[img src="{STEAM_CLAN_IMAGE}/45647043/0a7b96a6ab5b3c22afa2c17b16977d258dd504c4.jpg"]
DETAILS
[p align="justify"]Game Client Version: 1.0.1 [p align="justify"]Release Time: May 28th, 17:00 UTC / 19:00 CEST [p align="justify"]Size: 294.6 MB [p align="justify"]FIXES
[p align="justify"] [p align="justify"]Bond & Moneypenny Elevator Scene CrashFixed a crash which occurred during a cutscene featuring Bond & Moneypenny after the Opening Credits (Title Sequence), at the beginning of "In His Majesty's Secret Service". [p align="justify"]
Guards Skip Confrontational Dialogue
Fixed an issue in Chapter 06 “Uninvited”, where guards would immediately become hostile and skip confrontational dialogue after Bond leaves the CCTV room. [p align="justify"]
M’s Office Cutscene Crash
Fixed a crash which occurred after leaving M’s office in Chapter 02 “A Night Out”.
Greenway (and other NPCs) Pathing Issues
Fixed an issue where Bond standing in Greenway’s or other NPC’s way would lead to pathing issues making them disappear or go through walls.
Fixed a crash which occurred during a cutscene after the completion of Chapter 05 “Beyond the Grave”. [p align="justify"]
KNOWN ISSUES
[p align="justify"]To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble. [p align="justify"]If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details.
All of your feedback is greatly appreciated and helpful in improving the game even further! [p align="justify"] [p align="justify"]-The 007 First Light Development Team
Current Release
Build 25753571
Uploaded Oct 08, 2026
System Requirements
How to Install
Retail\007FirstLight.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload 007 First Light for PC with a direct link or via torrent. Get the full version of 007 First Light for free. 007 First Light is a Action released by IO Interactive A/S.