007 First Light
by IO Interactive A/S · 26 May, 2026
3,075 downloads
Important Note
Black screen on startup?
go into your Game Folder and run 007FirstLight.exe as admin
About the Game
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.

Discover a new standalone, re-imagined James Bond origin story, and the events that lead an audacious young hero to become the best MI6 agent.

Embark on missions in breathtaking locations, drive iconic vehicles, and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead.

Go silent or go loud. Whether fighting with fists or firepower, using gadgets to infiltrate, or bluffing your way past guards, the approach is entirely up to you.

Test your skills and replay your favorite missions with additional modifiers, for endless espionage fun!
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/45647043/15729708615eb10311ba1a3d6d9221797e76ea96.png"]
Dear 007 First Light community,
[p align="justify"]Following the release of Update 1.0.4, we identified an offline mode connection issue that required us to revert the update. With Game Update 1.0.5, we are now redeploying the fixes and quality of life improvements originally intended for 1.0.4, alongside additional improvements informed by your feedback and ongoing support for 007 First Light.Please find the full details for Game Update 1.0.5 below — and as always, follow our social channels to stay up to date. [p align="justify"] [p align="justify"]
FIXES
[p align="justify"]Offline Mode IssueFixed an issue introduced by the discontinued Game Update 1.0.4 which prevented the players from playing 007 First Light in Offline mode.
[p align="justify"]Microsoft PC Game Update Size
Addressed the issue of game updates for Microsoft PC being significantly larger in size in comparison to other platforms. [p align="justify"]Performance Optimizations
A range of memory optimizations was introduced to improve the game’s overall performance and significantly reduce the risk of out-of-memory crashes. [p align="justify"]Startup Profile Data Crash
Fixed a crash that could occur when launching the game due to profile data loading issues. [p align="justify"]
Corrupted Save Data Crash (PC)
Fixed a crash that could occur when loading or starting the game with corrupted save data, which could also result in the game crashing repeatedly on startup and prevent access to the game. [p align="justify"]
“Against the Odds” Intro Cinematic Crash
Fixed a crash that could occur during the intro cinematic of “Against the Odds”. [p align="justify"]
“Flying Dark” Checkpoint Crash (PC)
Fixed a crash that could occur during the “All the Time in the World”, when resuming the “Flying Dark” checkpoint after pausing the game and leaving it running in the background. [p align="justify"]
Out of Memory Crash (Xbox Series S)
Fixed a rare out-of-memory crash that could occur during the transition cinematic between missions after extended play sessions. [p align="justify"]
TacSim Upgrade Purchase Crash (PlayStation 5 Pro)
Fixed a crash that could occur when purchasing multiple gadget upgrades in Tactical Simulation. [p align="justify"]
GAMEPLAY
[p align="justify"]EULA Connection Loop (PlayStation 5)Fixed an issue on PlayStation 5 where the game could become stuck on a “Connecting” screen after accepting the EULA on first boot, requiring players to repeat the process. [p align="justify"]
Forced Locomotion Combat Blocker
Fixed an issue during “The Past Never Dies” mission, where being shot could cause Bond to remain locked in locomotion. [p align="justify"]
"Against the Odds” Hostage Progression Blocker
Fixed an issue in “Against the Odds” where luring a guard away from their default location could prevent the player from interacting with the hostages and progressing further. [p align="justify"]
Multiple Primary Weapons Save Corruption (PlayStation 5)
Fixed an issue where players could carry more than one primary weapon, which could lead to save corruption and infinite loading when reloading checkpoints. [p align="justify"]
Photo Interaction Blocker
Fixed an issue in “The Past Never Dies” where interacting with photos at the same time as Greenway could make the item unreachable, preventing further progression. [p align="justify"]
Elevator Shaft Access Issue
Fixed an issue where players could access the elevator shaft prematurely during one of the visits in QLab at MI6. [p align="justify"]
Q getting stuck
Fixed an issue where Q could become stuck inside the environment after skipping a cinematic at MI6, preventing further progression. [p align="justify"]
“Knightfall” Out-of-Bounds Issue
Fixed an issue where players could fall out of bounds during the “Escape the Penthouse” sequence of the “Knightfall” mission.
Stuck on Boat Blocker
Fixed an issue in “Time to Die” where players could become stuck on a docked boat at the start of the mission.
Quarry Progression Blocker
Fixed an issue where players could become stuck during the quarry sequence in “Time to Die”. [p align="justify"]
Watch Functionality Issue
Fixed an issue occurring during “A New Home” where the Q-Watch would not generate supplies correctly as part of the Advanced Training sequence in Malta. [p align="justify"]
Gadget Delay Issue
Fixed an issue where gadgets would activate with a delay after interacting with certain devices during “The Heart of the Matter”, with the delay potentially persisting across missions. [p align="justify"]
Challenge Unlock: “Bring a Fist to a Gunfight”
Fixed an issue in the “For England” mission where the challenge could complete incorrectly when using firearms. [p align="justify"]
TacSim Challenge: “Iron It Out” (PC)
Fixed an issue where the challenge would not unlock when completing the required objective in Tactical Simulation. [p align="justify"]
Cinematics & Animation
[p align="justify"]“Against the Odds” Cinematic Animation PopFixed an issue in “Against the Odds” where Bond’s animation could briefly snap out of position during a cinematic. [p align="justify"]
Greenway Animation Issue
Fixed an issue in “The Past Never Dies” where Greenway could appear with incorrect arm positioning during dialogue scenes. [p align="justify"]
Missing / Clipping NPC Assets
Fixed an issue where NPC clothing and body parts could disappear or clip when approaching crowded areas. [p align="justify"]
Malta Training Visual Issues
Fixed an issue where Bond’s character model could display visual artifacts during training cinematics as part of “The Needle’s Eye”.
UI / UX & Online
[p align="justify"]Saving Icon Infinite Loop (Epic Games Store)Fixed an issue where the saving icon could remain on screen indefinitely during gameplay until the game was restarted. [p align="justify"]
Leaderboard Friends List (PlayStation 5 Pro)
Fixed an issue where friends’ scores would not appear in Tactical Simulation leaderboards on PS5 Pro. [p align="justify"]
World Leaderboard Position Display Issue
Fixed an issue where the player’s ranking on the world leaderboard could be displayed incorrectly. [p align="justify"]
Input Rebinding UI Delay (PC)
Fixed an issue where updated control bindings would not be reflected in the HUD until reloading a checkpoint. [p align="justify"]
Achievements
“A Collector’s Habit” Unlock
Fixed an issue where the achievement would not unlock after collecting all collectibles.
“A Legacy of Spycraft” Unlock
Fixed an issue where the achievement would not unlock after collecting all legacy items.
“Casino Royale” Unlock
Fixed an issue where the achievement would not unlock after collecting all playcards.
“Memento Vivere” Unlock
Fixed an issue where the achievement would not unlock after collecting all mementos.
“For Your Eyes Only” Unlock
Fixed an issue where the achievement would not unlock after collecting all intel items.
“The World Is Not Enough” Unlock
Fixed an issue where the achievement would not unlock after collecting all postcards.
Performance & Stability
[p align="justify"]PC Performance (GPU) Fixed an issue where some PCs could default to a low-power graphics card, resulting in poor performance. [p align="justify"]
DLSS Upscaling
Fixed an issue where the game could launch with incorrect upscaling settings, impacting visual performance. [p align="justify"]
Ragdoll Memory Handling
Improved memory handling for character physics systems to prevent excessive memory usage over time. [p align="justify"]
PlayStation 5 Memory Allocation Optimization
Optimized memory usage on PlayStation 5 to improve overall performance.
Content & Localization
[p align="justify"]Korean Localization Improvements Fixed an issue where certain gameplay terms were mistranslated, improving clarity during interactions and we also fixed an issue where a speaker label in a cinematic was incorrectly translated. [p align="justify"]
Simplified Chinese Localization Improvements
Fixed multiple translation issues affecting contextual accuracy.
“A Night Out” Dialogue Typo Fix
Fixed a typo in English dialogue during “A Night Out” mission.
Other
[p align="justify"]IOI Account Rewards (PlayStation 5) Fixed an issue where certain IOI Account rewards would not appear in-game after the code redemption.
KNOWN ISSUES
[p align="justify"] To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble. [p align="justify"]If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details.As always, many thanks for all your support for 007 First Light, and the feedback allowing us to further improve your experience! [p align="justify"]
- [p align="justify"]The 007 First Light Development Team
[img src="{STEAM_CLAN_IMAGE}/45647043/cf04e15f3dd9e5c1f1dfe2c2cd46adfc97798ab0.jpg"]
[p align="justify"]+++ EDIT: We have identified an issue in the recent Game Update 1.0.4 that unfortunately, which resulted in an inability to play 007 First Light in Offline mode across all platforms. We've identified the source of this issue and decided to revert this update to implement a fix and then to redeploy it asap. +++Dear 007 First Light community,[p align="justify"]Today we deliver an additional batch of fixes and quality of life improvements to the title, informed by your feedback and ongoing support for 007 First Light. Please find the details surrounding our Game Update 1.0.4 included below - and as always, follow our social channels to stay up to date.[p align="justify"]
DETAILS
Game Client Version: 1.0.4
FIXES
[p align="justify"]Microsoft PC Game Update SizeAddressed the issue of game updates for Microsoft PC being significantly larger in size in comparison to other platforms.[p align="justify"]Performance Optimizations
A range of memory optimizations was introduced to improve the game’s overall performance and significantly reduce the risk of out-of-memory crashes.[p align="justify"]
Startup Profile Data Crash
Fixed a crash that could occur when launching the game due to profile data loading issues.[p align="justify"]
Corrupted Save Data Crash (PC)
Fixed a crash that could occur when loading or starting the game with corrupted save data, which could also result in the game crashing repeatedly on startup and prevent access to the game.[p align="justify"]
“Against the Odds” Intro Cinematic Crash
Fixed a crash that could occur during the intro cinematic of “Against the Odds”.[p align="justify"]
“Flying Dark” Checkpoint Crash (PC)
Fixed a crash that could occur during the “All the Time in the World”, when resuming the “Flying Dark” checkpoint after pausing the game and leaving it running in the background.[p align="justify"]
Out of Memory Crash (Xbox Series S)
Fixed a rare out-of-memory crash that could occur during the transition cinematic between missions after extended play sessions.[p align="justify"]
TacSim Upgrade Purchase Crash (PlayStation 5 Pro)
Fixed a crash that could occur when purchasing multiple gadget upgrades in Tactical Simulation.[p align="justify"]
GAMEPLAY
[p align="justify"]EULA Connection Loop (PlayStation 5)Fixed an issue on PlayStation 5 where the game could become stuck on a “Connecting” screen after accepting the EULA on first boot, requiring players to repeat the process.[p align="justify"]
Forced Locomotion Combat Blocker
Fixed an issue during “The Past Never Dies” mission, where being shot could cause Bond to remain locked in locomotion.[p align="justify"]
"Against the Odds” Hostage Progression Blocker
Fixed an issue in “Against the Odds” where luring a guard away from their default location could prevent the player from interacting with the hostages and progressing further.[p align="justify"]
Multiple Primary Weapons Save Corruption (PlayStation 5)
Fixed an issue where players could carry more than one primary weapon, which could lead to save corruption and infinite loading when reloading checkpoints.[p align="justify"]
Photo Interaction Blocker
Fixed an issue in “The Past Never Dies” where interacting with photos at the same time as Greenway could make the item unreachable, preventing further progression.[p align="justify"]
Elevator Shaft Access Issue
Fixed an issue where players could access the elevator shaft prematurely during one of the visits in QLab at MI6.[p align="justify"]
Q getting stuck
Fixed an issue where Q could become stuck inside the environment after skipping a cinematic at MI6, preventing further progression.[p align="justify"]
“Knightfall” Out-of-Bounds Issue
Fixed an issue where players could fall out of bounds during the “Escape the Penthouse” sequence of the “Knightfall” mission.
Stuck on Boat Blocker
Fixed an issue in “Time to Die” where players could become stuck on a docked boat at the start of the mission.
Quarry Progression Blocker
Fixed an issue where players could become stuck during the quarry sequence in “Time to Die”.[p align="justify"]
Watch Functionality Issue
Fixed an issue occurring during “A New Home” where the Q-Watch would not generate supplies correctly as part of the Advanced Training sequence in Malta.[p align="justify"]
Gadget Delay Issue
Fixed an issue where gadgets would activate with a delay after interacting with certain devices during “The Heart of the Matter”, with the delay potentially persisting across missions.[p align="justify"]
Challenge Unlock: “Bring a Fist to a Gunfight”
Fixed an issue in the “For England” mission where the challenge could complete incorrectly when using firearms.[p align="justify"]
TacSim Challenge: “Iron It Out” (PC)
Fixed an issue where the challenge would not unlock when completing the required objective in Tactical Simulation.[p align="justify"]
Cinematics & Animation
[p align="justify"]“Against the Odds” Cinematic Animation PopFixed an issue in “Against the Odds” where Bond’s animation could briefly snap out of position during a cinematic.[p align="justify"]
Greenway Animation Issue
Fixed an issue in “The Past Never Dies” where Greenway could appear with incorrect arm positioning during dialogue scenes.[p align="justify"]
Missing / Clipping NPC Assets
Fixed an issue where NPC clothing and body parts could disappear or clip when approaching crowded areas.[p align="justify"]
Malta Training Visual Issues
Fixed an issue where Bond’s character model could display visual artifacts during training cinematics as part of “The Needle’s Eye”.[p align="justify"] [p align="justify"]UI / UX & Online[p align="justify"]Saving Icon Infinite Loop (Epic Games Store)
Fixed an issue where the saving icon could remain on screen indefinitely during gameplay until the game was restarted.[p align="justify"]
Leaderboard Friends List (PlayStation 5 Pro)
Fixed an issue where friends’ scores would not appear in Tactical Simulation leaderboards on PS5 Pro.[p align="justify"]
World Leaderboard Position Display Issue
Fixed an issue where the player’s ranking on the world leaderboard could be displayed incorrectly.[p align="justify"]
Input Rebinding UI Delay (PC)
Fixed an issue where updated control bindings would not be reflected in the HUD until reloading a checkpoint.[p align="justify"]
Achievements
“A Collector’s Habit” Unlock
Fixed an issue where the achievement would not unlock after collecting all collectibles.
“A Legacy of Spycraft” Unlock
Fixed an issue where the achievement would not unlock after collecting all legacy items.
“Casino Royale” Unlock
Fixed an issue where the achievement would not unlock after collecting all playcards.
“Memento Vivere” Unlock
Fixed an issue where the achievement would not unlock after collecting all mementos.
“For Your Eyes Only” Unlock
Fixed an issue where the achievement would not unlock after collecting all intel items.
“The World Is Not Enough” Unlock
Fixed an issue where the achievement would not unlock after collecting all postcards.
Performance & Stability
[p align="justify"]PC Performance (GPU)Fixed an issue where some PCs could default to a low-power graphics card, resulting in poor performance.[p align="justify"]
DLSS Upscaling
Fixed an issue where the game could launch with incorrect upscaling settings, impacting visual performance.[p align="justify"]
Ragdoll Memory Handling
Improved memory handling for character physics systems to prevent excessive memory usage over time.[p align="justify"]
PlayStation 5 Memory Allocation Optimization
Optimized memory usage on PlayStation 5 to improve overall performance.
Content & Localization
[p align="justify"]Korean Localization ImprovementsFixed an issue where certain gameplay terms were mistranslated, improving clarity during interactions and we also fixed an issue where a speaker label in a cinematic was incorrectly translated.[p align="justify"]
Simplified Chinese Localization Improvements
Fixed multiple translation issues affecting contextual accuracy.
“A Night Out” Dialogue Typo Fix
Fixed a typo in English dialogue during “A Night Out” mission.
Other
[p align="justify"]IOI Account Rewards (PlayStation 5)Fixed an issue where certain IOI Account rewards would not appear in-game after the code redemption.
KNOWN ISSUES
[p align="justify"]To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble.[p align="justify"]If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details.
As always, many thanks for all your support for 007 First Light, and the feedback allowing us to further improve your experience![p align="justify"] [p align="justify"]- The 007 First Light Development Team
Dear 007 First Light community,
Even though we just issued a Hotfix and are currently working on our first Patch, coming to you soon, we wanted to quickly address an issue which we fixed just after deploying Game Update 1.0.2, regarding TacSim Challenge progression, and wanted to ship it as soon as possible.
As we continue to make further improvements, please follow our social media channels to stay up to date on all things 007 First Light.
DETAILS
Game Client Version: 1.0.3
Size: 818.5 MB
FIXES
TacSim Challenge Challenge Completion Issue
We fixed an issue where completing various challenges in TacSim would not be recognized by the game immediately and require additional completions to register.
- The 007 First Light Development team
[img src="{STEAM_CLAN_IMAGE}/45647043/30e3445a483876c2aaa36008752c53bc94edb496.jpg"]
Dear 007 First Light community,
[p align="justify"]We’re truly grateful for the amazing response to 007 First Light during Early Access and launch. Your enthusiasm has been incredible to see, and we’ll keep sharing updates as we continue working on further improvements, so make sure to follow our social channels to stay up to date.DETAILS
Game Client Version: 1.0.2
[p align="justify"]Release Time: June 2nd, 14:00 UTC / 16:00 CEST [p align="justify"]Size: 382 MB FIXES
“Operations” Checkpoint Loading Crash
Fixed a crash that could occur when loading the "Operations" checkpoint in Chapter 02 “A Night Out”.
GPU Rendering Issue Crash
Fixed a frequent GPU crash caused by rendering & pipeline issues.
Texture Rendering Crash
Fixed a crash related to texture loading errors occurring on PC.
Crowd Animation Bug
Fixed an issue where crowd animation was not resolved when restarting between checkpoints containing crowds (e.g. the Nightclub in Chapter 02 “A Night Out”).
Steam Achievements Sync Error
Fixed an issue, where certain Steam Achievements would not trigger despite game progression and met conditions. Booting the game in online mode might be required for the game to validate Achievement progression.
Gameplay
Emperor Suite Rooftop Hard Lock
Fixed an issue where players were able to fall off the roof of the Emperor Suite in Chapter 08 “Time to Die”, blocking further progress in the mission.
Airfield Cinematic Skip Blocker
Fixed a hard blocker, where skipping the Airfield cinematic in Chapter 03 “All the Time in the World” at the last second could cause Bond to load out of world, preventing further progression.
Airplane Chase — Vehicle Stuck in Helicopter
Fixed an issue in Chapter 03 “All the Time in the World”, where the player's vehicle could get stuck between the helicopter's propellers during the Airplane Chase sequence, causing a mission failure.
Post-Auction Ledge Issue
Fixed an issue that could cause Bond to get stuck after the Auction in Chapter 03 “All the Time in the World”.
Android Opportunity Blocker
Fixed an issue in Chapter 09 “Wave of the Future” where destroying the spare Android before it was deployed in the Robotics area would block the shooting range Opportunity, with no way for the player to recover.
Security Office Save/Load Blocker
Fixed an issue in Chapter 09 “Wave of the Future” where leaving and reloading the game after being escorted to the Security Office could prevent the guard from progressing, leaving Bond stuck.
Counter leading to Displacement
Fixed an issue in Chapter 08 “Time to Die” where a counterattack against \ could cause Bond and \ to slide along the corridor or float into the air.
Clipping After Item Throw
Fixed an issue in Chapter 08 “Time to Die”, where hitting \ with a thrown item could cause him to clip through the environment, particularly near the rock where the item spawns.
Explosive Pipes & Missile Pen
Fixed an issue in Chapter 10 “For England”, where the red explosive pipes during the first stage of the boss encounter would not explode when shot with the Missile Pen.
Malta Training – Combat-Camera Too Close
Fixed an issue in Chapter 01 “The Needle’s Eye” where the close-combat camera in "Into a Deep End" would stay too close and not pull back properly. Restarting the checkpoint previously resolved it temporarily.
Floating NPC in the Aleph Market Hub
Fixed an issue in Chapter 04 “The Past never Dies”, where an NPC in the Market Hub got stuck performing a walking animation while suspended in air and clipping with his market stall.
NPC
Fixed an issue in Chapter 08 “Time to Die”, where a hostile NPC near the checkpoint would end up walking in place and be stuck in front of the door leading into the next cutscene.
NPC Distracted Alert Sound Spam
Fixed an issue where the NPC distracted UI sound effect could repeatedly trigger rapid succession, particularly when a bluffed NPC became distracted - causing the icon and sound to alternate rapidly.
TACTICAL SIMULATION
Infinite Loading Icon When Pausing
Fixed an issue where the loading icon would loop infinitely when pausing the game while in TacSim, both in MI6 and during missions.
Flash Mine Size Upgrade
Fixed an issue where equipping the Size Upgrade for Flash Mines and then restarting a mission would cause Flash Mines to stop functioning.
KNOWN ISSUES
To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble.
If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details.
All of your feedback is greatly appreciated and helpful in improving the game even further!
- The 007 First Light Development Team -
Dear Community,
[p align="justify"]First and foremost, we would like to extend our deep gratitude for such an incredibly warm reception of 007 First Light during Early Access and Launch. Your excitement is truly remarkable to witness, and we thank you for all the support. [p align="justify"]As we continue to make further improvements, please follow our social media channels to stay up to date on all things 007 First Light.[img src="{STEAM_CLAN_IMAGE}/45647043/0a7b96a6ab5b3c22afa2c17b16977d258dd504c4.jpg"]
DETAILS
[p align="justify"]Game Client Version: 1.0.1 [p align="justify"]Release Time: May 28th, 17:00 UTC / 19:00 CEST [p align="justify"]Size: 294.6 MB [p align="justify"]FIXES
[p align="justify"] [p align="justify"]Bond & Moneypenny Elevator Scene CrashFixed a crash which occurred during a cutscene featuring Bond & Moneypenny after the Opening Credits (Title Sequence), at the beginning of "In His Majesty's Secret Service". [p align="justify"]
Guards Skip Confrontational Dialogue
Fixed an issue in Chapter 06 “Uninvited”, where guards would immediately become hostile and skip confrontational dialogue after Bond leaves the CCTV room. [p align="justify"]
M’s Office Cutscene Crash
Fixed a crash which occurred after leaving M’s office in Chapter 02 “A Night Out”.
Greenway (and other NPCs) Pathing Issues
Fixed an issue where Bond standing in Greenway’s or other NPC’s way would lead to pathing issues making them disappear or go through walls.
Fixed a crash which occurred during a cutscene after the completion of Chapter 05 “Beyond the Grave”. [p align="justify"]
KNOWN ISSUES
[p align="justify"]To check the current list of known issues, please refer to our dedicated Known Issues page. It also features potential workarounds that may help if you are having trouble. [p align="justify"]If you encounter an issue that is not present on our Known Issues page, please use this form to contact our Player Support Team and share the details.
All of your feedback is greatly appreciated and helpful in improving the game even further! [p align="justify"] [p align="justify"]-The 007 First Light Development Team
Current Release
23388781
Uploaded Jun 11, 2026
Update requests are closed for this game
Game was Cracked with older Denuvo Build
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System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
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Download
Direct link available
48.4 GB
23388781
B68082D8
10d1410484b4cc6504e5866d85f7554773fd1c6eacc4fd59ce77f9aa072e0192
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View AllDownload 007 First Light for PC with a direct link or via torrent. Get the full version of 007 First Light for free. 007 First Light is a Action released by IO Interactive A/S.