MECCHA CHAMELEON
by lemorion_1224 · 9 Jun, 2026
4,889 downloads
Important Note
Custom Maps:
Drag n Drop everything into MECCHA CHAMELEON\Chameleon\Binaries\Win64 and replace the online-fix.ini
About the Game
Paint your own body! Blend in like a chameleon in this hide-and-seek game!
yeah! Mechcha "Hide and Seek"
The rules are simple. Split into the Seeker team and the Hider team to play hide-and-seek. The Seekers win if they find everyone within the time limit.
yeah! Mechcha "Paint"
The way you hide is a bit special. Paint your pure white body to blend into the stage. Just like a chameleon. The hiding spot, the pose, and above all, your artistic skills are the key! Deceive the Seekers' eyes with a mimicry that would even surprise a chameleon.
yeah! Mechcha "Matching"
Of course you can play with friends, but you can also play with people you don't know. (If you create a server that is not set to private, anyone can join freely.) Game streamers can easily host viewer participation games. The maximum number of players depends on the host's network environment. (2–10 players recommended. This may increase or decrease based on future playtests.)
[About Videos and Streaming]
Gameplay videos and streaming are welcome. Please check the following two points:
Include the name of this game in the title. (Required)
Include the Steam store page URL in the description. (Optional)
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
・Changed so that the spectator target automatically switches if they vanish
・Fixed an issue where the nameplate display state would reset
・Fixed a mistranslation on the Korean server creation screen
・Reduced lag caused when many players paint at the same time
・Fixed an issue where the climbing ring remained visible when transitioning to spectating while it was displayed
Notice: A new mode, "Reverse Countdown Chicken Race," is scheduled to be added later today.
1 ammo is consumed on a miss, and 1 ammo is restored on a hit.
No ammo is consumed when shooting at fleeing players.
If all Hunters run out of ammo, the Hiders win.
・Increased the maximum number of server tags to 5
・Fixed an issue where duplicate server tags could be set
・Fixed an issue where the Body Type UI could not be closed when becoming a Hunter
・Fixed an issue where "Hunter Victory" was displayed under all conditions
・Fixed an issue where clones did not disappear instantly in modes other than Double Mode
・Added minor random elements to the official map "Sewer."
・Added 1.4x and 1.7x size options for the character "Cube."
・Fixed an issue where the game would become unresponsive if the body type selection screen opened while in paint mode.
・Fixed an issue where the game would not end if it started after a hunter disconnected.
・Fixed an issue where characters with a scale of 1.4x or larger would get stuck on stairs.
・Changed the system to save data locally if cloud saving fails.
・Fixed an issue where loading would trigger when attempting to join an inaccessible server.
・Reworked the official map "The Backrooms"
・Added a "No Mods" tag to the server browser
・Player count can now be checked in the lobby
・Added a quit button to the Mod download request screen
・Adjusted the 3D eyedropper to make picking up colors easier
・Improved the usability of the metallic and roughness sliders
・Fixed an issue where servers that have reached maximum capacity were displayed in public searches
・Pressing an emote during paint mode now automatically exits paint mode
・Fixed an issue where dying while selecting an emote prevented the selection screen from closing
・Fixed an issue where the appearance of clones was delayed
The update regarding map randomness will be released tomorrow.
Clones count toward the blind spot metrics. If a clone is destroyed, the main body is also destroyed.
・Added TPS view for Hunters.
・Added "Modded" to server tags.
・Added Turkish.
・Fixed an issue where the Mod requirement screen overlapped with the hidden character selection screen.
An update adding randomness to stages is scheduled to be released later this week.
Clones count toward the blind spot metrics. If a clone is destroyed, the main body is also destroyed.
・Added TPS view for Hunters.
・Added "Modded" to server tags.
・Added Turkish.
・Fixed an issue where the Mod requirement screen overlapped with the hidden character selection screen.
An update adding randomness to stages is scheduled to be released later this week.
・Characters can now be selected individually before starting the game.
・The selected map can now be confirmed before starting the game.
・Hiding players' positions are now less likely to desynchronize.
・Fixed an issue where some poses would stop midway.
・The hunter's shotgun firing delay has been increased from 1.5s to 2.0s.
A relatively large new feature will come around Friday.
・Fixed a gap in the "Osaka" map that allowed players to clip out of bounds.
・Fixed an issue where eliminated players in Basic Mode did not disappear.
・Fixed a gap in the "Osaka" map that allowed players to clip out of bounds.
・Fixed an issue where eliminated players in Basic Mode did not disappear.
・Added a report feature
・Fixed the Discord link on the title screen
Current Release
Build 23968060
Uploaded Jun 30, 2026
System Requirements
How to Install
PenguinHotel.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.4 GB
23968060
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