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About the Game
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds a controller remapping feature, new pets, and improvements to seed planting, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Notes Version 1.09.00
New Additions
Added a controller remapping feature.
Added approximately 30 species of small animals that can be registered as pets.
Added new skills for Oongka and Damiane.
The input command for each skill is the same as Kliff’s "Blinding Flash Finisher".(Heavy attack while using Blinding Flash)
Added animations for picking up and putting down certain pets.
Major Improvements
Content
Fixed an issue where checking colors while dyeing and customizing characters was difficult depending on the surrounding light sources.
Fixed an issue where legendary fish could be donated.
Fixed an issue where, even after obtaining certain knowledge, some related challenges would not be completed.
Fixed an issue where "Pond Management" mode could not be entered in certain situations.
Fixed an issue where controls would become unresponsive if the character died after entering the “Pond Management” menu while taking damage.
Fixed an issue where bears would try to eat fish dropped on the ground but fail to do so.
As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game’s art direction.
Controls
Improved farming so that seeds can now be assigned to and used from quickslots.
Fixed an issue where the player would enter Photo Mode while examining items.
Fixed an issue where the "Magic Scythe" could not be used if the Inventory was full.
Fixed an issue where the "Scythe" could not be used in safe zones.
Fixed an issue where the "Mining Knuckledrill" could not be used while clinging to a wall.
Combat / Action
\ Fixed an issue where using "Evasive Kick" while unarmed would not consume Spirit.
\ Fixed an issue where "Blinding Flash Finisher" could be used even with insufficient Spirit.
\ Adjusted the amount of stagger meter increase from "Quaking Fury".
UI
Improved the dispatch UI so that comrades with the missions' required skills appear at the top.
When carrying out a mission repeatedly, "Repeating Mission" now appears in the UI.
\[Keyboard/Mouse] The cursor now disappears when examining documents.
Fixed an issue where the number of comrades would appear as 0 in the camp resources UI.
Fixed an issue where the QTE input icon would not appear if certain input options were customized.
Fixed an issue where the UI would freeze when re-entering the game after being returned to the title screen due to an error in certain situations.
Fixed an issue where the "Clean" interaction input would appear even for fish that cannot be cleaned.
Graphics & Settings
\ Fixed an issue where shadows of some distant objects were not rendered correctly when the "Raytraced Sun/Moon Light Shadows" option was enabled.
\ Fixed an issue where "Raytraced Sun/Moon Light Shadows" option was not being applied.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where audio would play when examining certain documents such as books and bounty notices, if the Voice Language was set to English.
Fixed an issue where sound effects would not play when cooking with a special cooking tool.
Fixed an issue where the game would occasionally crash when moving to the "Tree Branch" crafting recipe tab from the crafting UI.
\ Fixed an issue where repeatedly hitting sanctum cores with element-imbued attacks would cause their effects to stack, dropping performance.
\ Fixed unnatural animations when evading while falling from a high place.
Fixed an issue where player landing animations would appear unnatural in certain situations.
Fixed an issue where the animation for putting down a corpse would appear unnatural when interacting with something else while swimming with a corpse.
Fixed an issue where the equipment would appear transparent when switching to another tool while a tool was drawn.
Fixed an issue where the player’s equipment would switch to another weapon when attacking while certain tools were equipped.
Known Issues
For known issues, please check the notice below:
FAQ / Report an Issue
We are truly rooting for the journey that awaits you in Pywel.
Thank you!
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds a controller remapping feature, new pets, and improvements to seed planting, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Notes Version 1.09.00
New Additions
Added a controller remapping feature.
Added approximately 30 species of small animals that can be registered as pets.
Added new skills for Oongka and Damiane.
The input command for each skill is the same as Kliff’s "Blinding Flash Finisher".(Heavy attack while using Blinding Flash)
Added animations for picking up and putting down certain pets.
Major Improvements
Content
Fixed an issue where checking colors while dyeing and customizing characters was difficult depending on the surrounding light sources.
Fixed an issue where legendary fish could be donated.
Fixed an issue where, even after obtaining certain knowledge, some related challenges would not be completed.
Fixed an issue where "Pond Management" mode could not be entered in certain situations.
Fixed an issue where controls would become unresponsive if the character died after entering the “Pond Management” menu while taking damage.
Fixed an issue where bears would try to eat fish dropped on the ground but fail to do so.
As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game’s art direction.
Controls
Improved farming so that seeds can now be assigned to and used from quickslots.
Fixed an issue where the player would enter Photo Mode while examining items.
Fixed an issue where the "Magic Scythe" could not be used if the Inventory was full.
Fixed an issue where the "Scythe" could not be used in safe zones.
Fixed an issue where the "Mining Knuckledrill" could not be used while clinging to a wall.
Combat / Action
\ Fixed an issue where using "Evasive Kick" while unarmed would not consume Spirit.
\ Fixed an issue where "Blinding Flash Finisher" could be used even with insufficient Spirit.
\ Adjusted the amount of stagger meter increase from "Quaking Fury".
UI
Improved the dispatch UI so that comrades with the missions' required skills appear at the top.
When carrying out a mission repeatedly, "Repeating Mission" now appears in the UI.
\[Keyboard/Mouse] The cursor now disappears when examining documents.
Fixed an issue where the number of comrades would appear as 0 in the camp resources UI.
Fixed an issue where the QTE input icon would not appear if certain input options were customized.
Fixed an issue where the UI would freeze when re-entering the game after being returned to the title screen due to an error in certain situations.
Fixed an issue where the "Clean" interaction input would appear even for fish that cannot be cleaned.
Graphics & Settings
\ Fixed an issue where shadows of some distant objects were not rendered correctly when the "Raytraced Sun/Moon Light Shadows" option was enabled.
\ Fixed an issue where "Raytraced Sun/Moon Light Shadows" option was not being applied.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where audio would play when examining certain documents such as books and bounty notices, if the Voice Language was set to English.
Fixed an issue where sound effects would not play when cooking with a special cooking tool.
Fixed an issue where the game would occasionally crash when moving to the "Tree Branch" crafting recipe tab from the crafting UI.
\ Fixed an issue where repeatedly hitting sanctum cores with element-imbued attacks would cause their effects to stack, dropping performance.
\ Fixed unnatural animations when evading while falling from a high place.
Fixed an issue where player landing animations would appear unnatural in certain situations.
Fixed an issue where the animation for putting down a corpse would appear unnatural when interacting with something else while swimming with a corpse.
Fixed an issue where the equipment would appear transparent when switching to another tool while a tool was drawn.
Fixed an issue where the player’s equipment would switch to another weapon when attacking while certain tools were equipped.
Known Issues
For known issues, please check the notice below:
FAQ / Report an Issue
We are truly rooting for the journey that awaits you in Pywel.
Thank you!
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds a pond and a Baby Wyvern as a new pet, along with various bug fixes and stability improvements.
The controller input remapping feature that many of you have been waiting for is currently in development and being improved to function reliably in various environments. We will do our best to bring this feature to you in the near future.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac) : Patch available now
Patch Notes Version 1.08.00
New Additions
Added a slot to equip tools.
Certain equipment that was previously equipped in the secondary weapon slot can now be equipped in the tool slot.
Equippable tools: logging axe, mallet, shovel, broom, scythe, pickaxe, drill/chainsaw, fan
The tool slot can be found in the quickslot menu, below the secondary weapon slot.
Quickslots for masks and circlets have been moved to the 'armor' tab of the quickslot menu.
Using “Quick Swap” switches to the equipment in the slot that was previously drawn.
Added a Pond to "Howling Hill" and "Pailune Camp".
Complete the pond construction mission to build it at "Howling Hill" and "Pailune Camp".
You can directly release fish from your inventory into the pond, or add them through the pond management mode.
Having multiple fish of the same species will gradually increase the number of that species, at a rate that varies by species.
Use "Zoom In/Out" while in pond management mode to observe the registered fish.
Fish may die if the number of the registered fish exceeds the pond's capacity.
However, legendary fish will always remain in the pond regardless of the number of fish or their lifespan, and only one can be registered.
Legendary fish can no longer be sold, used, or discarded. Additionally, previously sold, used, or discarded legendary fish have been restored to the player's inventory.
Added 20 species of small animals and a "Baby Wyvern" that can be registered as pets.
"Baby Wyverns" will be able to grow and be registered as mounts in a future update, so stay tuned.
Wild Wyverns can now be temporarily used as mounts after being subdued.
\ Kliff can now use muskets and shotguns.
\[Damiane/Oongka] Added a skill equivalent to the "Focused Aerial Roll".
Added a function that allows you to silence tied-up outlaws.
Added blueprints that allow you to craft superior branches using special tree branches and branches at refinement level 10.
Main Improvements
Content
Added a function to instantly refine equipment using a selected refinement method without having to select materials.
Added "Mass Craft Paintings" and "Craft Fine Paintings" missions.
Added timber and stones as rewards to logging and quarry missions.
Adjusted the size of items inside claw machine capsules so prizes can be viewed more clearly.
Changed tree branches obtained from logging trees to rough tree branches, which can be used and stacked.
Improved the "Infinite Arrows" Abyss gear to function for bullets and cannonballs.
Cats can now be taken in even when carried.
Improved chairs placed during house decoration so that characters can sit on them more naturally.
\[Keyboard/Mouse] Hovering the mouse over different options at the Barber now allows you to preview each style.
Re-Blockade will now happen at bandit camps and ruins.
Improved the puzzle experience at the "Disconnected Truth" Abyss.
Griddle-cooked and pan-fried dishes have been seperated into fish, meat, and vegetable variants.
Improved fish traps so that fish can now be caught with them.
Improved the quality of certain outfits.
As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game’s art direction.
\ Improved the appearance of certain helms.
Improved the silhouette of the Belkandor Plate Armor so it appears more natural with various cloaks.
Controls
\[Keyboard/Mouse] Added a keyboard shortcut (P) that opens and closes the photo mode menu.
\[Keyboard/Mouse] Improved the input system so that all inputs can have a secondary key assigned to them.
Improved shortcut customization so that shortcuts for Inventory, Map, Skills, Journal, Photo Mode, and Menu can be freely assigned.
Improved photo mode so that the Invert Camera X-axis and Y-axis options from Settings are also applied.
Improved camera movement when aiming while riding Blackstar.
Changed the "pet" interaction with pets so that it is only available when aiming at them.
Improved the "pet" interaction with pets and horses so that it is canceled when using an evasion skill.
Improved "Blinding Flash" so that it can be used while riding Blackstar.
Improved the camera so that it faces forward after loading screens that appear when escaping from the Abyss, resting, or assembling.
Improved Blackstar’s controls and camera perspective.
Combat / Action
\ Improved the additional strike effects of two-handed cannons.
\ Improved chain attacks following an unarmed "Dodge".
UI
Improved the map to allow separate markers to be placed depending on the current location.
Markers placed on land will only appear on land.
Markers placed in the Abyss will only appear in the Abyss.
Added a tracking marker for the map that appears on the minimap at all times.
Added a function to filter by weapon in Skills > Search.
Improved the UI so that completed knowledge entries and quests can be viewed more easily.
Improved the inventory so that items that cannot be sold are more clearly indicated when sorting by price.
\[Keyboard/Mouse] Improved the inventory so that items can be examined and discarded by right-clicking them.
Graphics & Settings
\ Added Raytraced Sun/Moon Light Shadows in Settings > Graphics. (Edited: 2026/05/22)
Partially improved GPU load in high-resolution environments that exceed 4K resolution.
Improved object placement so that placement indicators now appear when placing objects on water surfaces.
Fixed an issue where the FPS value did not display correctly when NVIDIA DLSS Frame Generation or Intel XeSS Frame Generation was activated.
Fixed an issue where distant vegetation would occasionally flicker.
Fixed an issue where the lighting would appear smudged when the lighting quality was set to medium or lower, or when raytracing was turned off.
Fixed the flickering issue that happened on displaced surface boundary.
Fixed an issue where iridescent fog would appear on the ground in certain situations.
Fixed the smearing issue that occurred around glass materials.
\ Metal4 is now active by default in devices with macOS version 26.5 or higher.
\ Fixed an issue where the screen would not display correctly when "Intel XeSS 3.0" or "Intel XeSS Frame Generation" is enabled on Intel Arc A-series products.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where the game or rematches would load abnormally slowly when playing as Oongka or Damiane in certain situations.
Fixed an issue where wagons could not be switched at the wagonmaster.
Fixed an issue where the actual recovery effects of certain food items differed from their descriptions.
Fixed an issue where mercury did not crystallize when using Turning Slash imbued with the ice element.
Fixed an issue where doors would not open after resetting certain missions, preventing progression.
Fixed an issue where objects would not react to the lantern when it was shone at certain angles.
The name of "One-Eyed Jackals" has been changed to "Lonely Jackals".
Fixed an issue where the effect of Blackstar’s Breath would linger on the ground for an extended period.
Fixed an issue where the last livestock could not be sold to the Rancher.
Fixed an issue where comrades would not follow the character when boarding a wagon.
Fixed an issue where special mounts could be sold.
Fixed an issue where knowledge entries for items could still be acquired from certain shops even after leaving the shop.
Fixed an issue where the knowledge for "Crescent Lake" could not be obtained.
Fixed an issue where certain animals appeared abnormally.
Fixed an issue where Meerkats appeared abnormally.
\[Damiane/Oongka] Fixed an issue where Damiane and Oongka could not mount the same type of horse as Kliff.
\ Fixed an issue where the sheathed position of certain rapiers appeared unnatural.
\ Fixed an issue where completion requirements for the "Shield of Unchanging Will VI" challenge did not account for Damiane’s shield charge.
Fixed an issue where acquiring certain items were considered as crimes in certain situations.
Fixed an issue where the lantern would remain stuck to the player's hand when using Blinding Flash while unarmed.
Fixed an issue where the "Bow Aimed at Fate II" challenge could not be completed when using replenishing arrows.
Fixed an issue where the claw of the claw machine moved unstably in certain situations.
Fixed an issue where the player could not interact with a Platypus.
Fixed an issue where the transporter at the Aeronautical Research Base would not function.
Fixed an issue where duringthe "Moving Rocks" quest, the player was guided to an incorrect location.
Fixed an issue where certain NPCs would respawn on dead mounts.
Fixed an issue where items at the furniture shop were displayed facing backward.
Fixed an issue where the item refresh period shown in the Royal Trading Guide differed from the actual time period.
\ Fixed an issue where using "Piercing Light" with a greatsword equipped would cause the camera perspective to move in an unintended direction.
\ Fixed an issue where "Aerial Grapple" would not execute properly in certain situations.
\[Damiane/Oongka] Fixed an issue where loading the game after selecting an element would reset the selected element.
Fixed an issue where the player could not aim at enemies after shining the lantern or using Axiom Force while clinging to a wall.
Fixed an issue where certain movements would repeat abnormally when holding the sprint input with a bow drawn in certain situations.
Fixed an issue where "Roundhouse Kick: Proficiency" could not be executed consecutively when unarmed.
Fixed an issue where, if the player died outside the combat area during a boss fight and revived using a Palmar Pill or Refined Palmar Pill, the player character could not be controlled in certain situations.
Fixed an issue where wearing certain helmets would interrupt the casting animation for "Elemental Force Palm".
Improved pets so that they remain summoned after completing certain quests, including boss fights.
Fixed an issue where proper effects were not being applied to the "Charge" skill when equipped with a one-handed sword.
Fixed an issue where using the "Quick Swap" skill with a two-handed sword with no spirit left would consume stamina instead.
\[Keyboard/Mouse] Fixed an issue where "Stab" did not smoothly chain into "Restrain".
Fixed an issue where input guides on the bottom right corner of the screen would appear as keyboard/mouse inputs when using a controller.
\[Damiane/Oongka] Fixed an issue where the "Mark Target" input guide would not appear while using "Focused Evasive Shot".
Fixed an issue where comparison tooltips would not apepar at saddleries.
Fixed an issue where certain missions could not be examined in the notifications UI.
Fixed an issue where, after examining a mission in the notifications UI, that mission would not be selected.
Fixed an issue where "Release" was activated even for mounts that could not be released.
Fixed an issue where the inputs appearing on the claw machine guide differed from the actual inputs.
Fixed an issue where certain items such as "Horse Tonic" and "Horse Stimulant" would not appear in the Provisions - Elixir list.
Fixed an issue where furniture icon would not display for certain furniture.
Fixed an issue where the UI would freeze when customizing the presets for keyboard/mouse in certain situations.
Increased the trust gained by feeding mercury to the Iron Eagle from 5 to 15.
Improved the description of the Abyss gear "Energy Drain."
Increased the number of items sold at the Contribution Shop. Additionally, they will now be restocked daily.
Improved the shop system so that supply contracts are restocked.
Fixed an issue where four crafting manuals did not appear in the shop.
Fixed an issue where unpackaged trade goods could be sold at the Rancher's Shop.
Fixed an issue where the fusion recipes for Abyss gears "Shatter", "Rend", and "Shred" were displayed in the wrong place.
Fixed the incorrect quest item name for the quest "A Wife's Show of Heart".
Fixed an issue where the fan appeared unnatural when throwing it.
Fixed an issue where physical collision was excessive when tossing a shield.
Known Issues
For known issues, please check the notice below:
FAQ / Report an Issue
We are truly rooting for the journey that awaits you in Pywel.
Thank you!
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds more bosses for rematches and new unarmed combat skills for Damiane, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Notes Version 1.07.00
New Additions
Added more bosses that can be challenged again in rematches. (To prevent spoilers, details are listed in the dropdown menu below.)
The rematch locations for each boss are listed below and can also be found in Journal > Knowledge > Memory Fragments > Bosses. Additionally, rematch locations for bosses originally found in the Abyss have been adjusted to take place on land.
Muskan: Bonepit
Corrupted Caliburn: Fort Musket
Goyen: Spire of the Sun
Draven, the Crowcaller: Church of West Demeniss
Clockwork White Horn: Gate to Advancement
\ Added unarmed combat skills.
You can find the new skills by selecting "Fists" in the skill menu.
\[Damiane/Oongka] Added "Aerial Stab" for Damiane and Oongka.
\ Added "Blinding Flash Finisher" for unarmed combat.
Added additional wolf and bear types that can be registered as mounts.
Added reins for certain mounts.
Main Improvements
Content
\ Fixed an issue where the "Elegant Carmine Leather Armor" appeared abnormally.
Fixed an issue where the "Faces on the Bounty Notice" could not be progressed if the player obtained Ulzok's bounty notice before speaking with Yann.
Improved visual effects of "Champion's Plate Gloves."
Fixed an issue where the "Eastern Witch's Fan" would disappear when extracted.
Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.
Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.
Fixed an issue where the "Check the honey quality at the Pollengarth Apiary" could not be completed for "Ugmon's Request."
Fixed an issue while carrying out the "Protectors of the Abyss" quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.
Fixed an issue where the "Plentiful Greeting" quest could not be progressed even when the relevant requirements were met.
Fixed an issue where floppy-eared bulldogs could not equip the "Sigil of Valor".
Fixed an issue where Ibexes could not be sold to a fence.
Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.
Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.
Fixed an issue where the A.T.A.G. could not be summoned in certain situations.
Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.
Increased the number of animals in the world that can be used as mounts.
Controls
Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.
Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.
Combat / Action
\ Added a charge phase to Explosive Strike.
\ Improved chaining into "Stab" when dual-wielding.
\ Improved general movement animation while unarmed.
Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.
UI
Fixed an issue where the icon for the "Sword of Starlight" differed from its actual appearance.
Fixed an issue where, when playing with a controller, certain key guides shown in the bottom-right area of the screen would display keyboard and mouse inputs.
Graphics & Settings
Fixed a GPU crash issue that occurred with AMD driver version 26.5.1.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where, when the "Display Melee Weapons" option was set to "Selected Only", the sheath for a two-handed sword would be displayed while a one-handed sword and shield were equipped.
Fixed an issue where equipment equipped on horses would disappear in certain situations.
Fixed an issue where lions, tigers, and large wolves would fall over every time they were hit.
Fixed an issue where other actions could be performed while attacking on horseback.
Fixed an issue where two-handed cannons would flicker while sliding.
Fixed an issue where the player would glide an excessive distance during a jump attack while equipped with a sword and shield in certain situations.
Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
Fixed an issue where certain attack patterns of Awakened Ludvig involved excessive gliding.
Fixed an issue where Blackstar's health would not recover after retrying or giving up while fighting with the ultimate weapon during "Deferred Advance."
Known Issues
For known issues, please check the notice below:
FAQ / Report an Issue
We are truly rooting for the journey that awaits you in Pywel.
Thank you!
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds more bosses for rematches and new unarmed combat skills for Damiane, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Notes Version 1.07.00
New Additions
Added more bosses that can be challenged again in rematches. (To prevent spoilers, details are listed in the dropdown menu below.)
The rematch locations for each boss are listed below and can also be found in Journal > Knowledge > Memory Fragments > Bosses. Additionally, rematch locations for bosses originally found in the Abyss have been adjusted to take place on land.
Muskan: Bonepit
Corrupted Caliburn: Fort Musket
Goyen: Spire of the Sun
Draven, the Crowcaller: Church of West Demeniss
Clockwork White Horn: Gate to Advancement
\ Added unarmed combat skills.
You can find the new skills by selecting "Fists" in the skill menu.
\[Damiane/Oongka] Added "Aerial Stab" for Damiane and Oongka.
\ Added "Blinding Flash Finisher" for unarmed combat.
Added additional wolf and bear types that can be registered as mounts.
Added reins for certain mounts.
Main Improvements
Content
\ Fixed an issue where the "Elegant Carmine Leather Armor" appeared abnormally.
Fixed an issue where the "Faces on the Bounty Notice" could not be progressed if the player obtained Ulzok's bounty notice before speaking with Yann.
Improved visual effects of "Champion's Plate Gloves."
Fixed an issue where the "Eastern Witch's Fan" would disappear when extracted.
Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.
Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.
Fixed an issue where the "Check the honey quality at the Pollengarth Apiary" could not be completed for "Ugmon's Request."
Fixed an issue while carrying out the "Protectors of the Abyss" quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.
Fixed an issue where the "Plentiful Greeting" quest could not be progressed even when the relevant requirements were met.
Fixed an issue where floppy-eared bulldogs could not equip the "Sigil of Valor".
Fixed an issue where Ibexes could not be sold to a fence.
Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.
Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.
Fixed an issue where the A.T.A.G. could not be summoned in certain situations.
Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.
Increased the number of animals in the world that can be used as mounts.
Controls
Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.
Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.
Combat / Action
\ Added a charge phase to Explosive Strike.
\ Improved chaining into "Stab" when dual-wielding.
\ Improved general movement animation while unarmed.
Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.
UI
Fixed an issue where the icon for the "Sword of Starlight" differed from its actual appearance.
Fixed an issue where, when playing with a controller, certain key guides shown in the bottom-right area of the screen would display keyboard and mouse inputs.
Graphics & Settings
Fixed a GPU crash issue that occurred with AMD driver version 26.5.1.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where, when the "Display Melee Weapons" option was set to "Selected Only", the sheath for a two-handed sword would be displayed while a one-handed sword and shield were equipped.
Fixed an issue where equipment equipped on horses would disappear in certain situations.
Fixed an issue where lions, tigers, and large wolves would fall over every time they were hit.
Fixed an issue where other actions could be performed while attacking on horseback.
Fixed an issue where two-handed cannons would flicker while sliding.
Fixed an issue where the player would glide an excessive distance during a jump attack while equipped with a sword and shield in certain situations.
Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
Fixed an issue where certain attack patterns of Awakened Ludvig involved excessive gliding.
Fixed an issue where Blackstar's health would not recover after retrying or giving up while fighting with the ultimate weapon during "Deferred Advance."
Known Issues
For known issues, please check the notice below:
FAQ / Report an Issue
We are truly rooting for the journey that awaits you in Pywel.
Thank you!
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Update Schedule
Please refer to the Updates section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Details
Fixed an issue where progression at the "Vault of Vengeance" Abyss was not possible.
Known Issues
\ While fixing an issue where the Elegant Carmine Leather Armor would clip, its appearance was unintentionally altered.
This issue will be resolved in the next patch.
For known issues, please check the notice below:
FAQ / Report an Issue
We are truly rooting for the journey that awaits you in Pywel.
Thank you!
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Update Schedule
Please refer to the Updates section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Details
Fixed an issue where progression at the "Vault of Vengeance" Abyss was not possible.
Known Issues
\ While fixing an issue where the Elegant Carmine Leather Armor would clip, its appearance was unintentionally altered.
This issue will be resolved in the next patch.
For known issues, please check the notice below:
FAQ / Report an Issue
We are truly rooting for the journey that awaits you in Pywel.
Thank you!
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds an Extraction function to recover materials used in refinement, as well as Special Mounts. It also introduces various improvements, including a Display Sheath option and a Night Tone Mode option.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Notes Version 1.06.00
New Additions
New Special Mounts
Certain animals can now be registered as special mounts after gaining their trust.
Available for: Bears, Boars, Wolves, Deer, Mountain Goats, Kuku Birds, Iguanas, Raptors, Camels, Lions, and Tigers
Ferocious animals can be tamed by subduing and feeding them, while certain species require unique methods to tame.
Feeding untamable animals will not affect their trust level.
You can feed your mount while riding it by selecting a food item from your inventory and choosing “Feed".
Added a new tab for special mounts to the inventory UI.
Fixed the mount quickslot so that only 1 mount and 1 special mount can be assigned.
Saddles no longer appear as part of special mounts' default appearance and can now be equipped.
Mount equipment can be equipped in the Special Mounts tab.
Saddles for special mounts can be purchased at saddleries in various cities.
Hernand Saddlery - Saddles for Wolves and Bears
Equinsher Saddlery - Saddles for Deer and Wolves
Calphade Saddlery - Saddles for Bears and Kuku Birds
Demeniss Saddlery - Saddles for Kuku Birds and Deer
Pailune Saddlery - Saddles for Bears and Ibexes
Delesyia Saddlery - Saddles for Warthogs
Tommaso Saddlery - Saddles for Iguanas
Varnia Saddlery - Saddles for Camels
Added an "Extraction" feature that allows you to recover materials used to refine equipment.
Materials used to refine equipment can partially be recovered.
This feature can be used by interacting with smithies in various regions.
Extraction can be performed for a single refinement level or all the way back to the base refinement level, which is the equipment's refinement level when it was first acquired.
Extracting equipment only affects its refinement level and does not destroy the item.
Extraction Target: Equipment with a base refinement level of 4 that has been further refined to refinement level 10.
Extraction Result: Extracting it back to refinement level 4 will recover the materials used to refine it up to level 10 and return the equipment’s refinement level to 4.
The quantity of recovered items will vary depending on their type.
Special materials such as Artifacts and Aeserion's scale are recovered at 100% of the amount used.
Common materials such as iron ore, copper ore, and bloodstones are recovered at approximately 70% of the amount used.
Added new unarmed combat skills for Oongka
Select "Fists" from the skill menu to see the new skills.
Unarmed skills for Damiane will be added in the next update.
Added sheaths for swords.
Added a Display Sheath option that lets you choose whether your character's sheath is shown.
Added the item "Sigil of Valor". When equipped, pet dogs will attack enemies.
This item can be purchased from the Secret Shop NPC in Pororin.
Added a claw machine at the Laughing Marionette.
Obtainable Items: 12 types of lighting items, 1 type of chair, 1 type of special headgear, Abyss Artifacts, and Abyss Gears.
Main Improvements
Content
Improved certain equipment, such as Visiones, so that they can now be enhanced, and sockets for equipping Abyss Gear have been added.
The number of sockets matches the default number of sockets for that equipment type.
However, some equipment and Kuku equipment have fewer sockets than other equipment of the same type.
Adjusted the elemental resistances of certain cloaks to better match their characteristics.
Fixed an issue where certain comrade missions did not restart automatically.
Fixed an issue where pets could not be summoned in certain situations.
Fixed an issue where "Sweet Taste of Bounties" could not be completed when progressed in a certain order.
Fixed an issue where Sotdae of Bond would disappear from the Recoverable Items. Additionally, Sotdae of Bond has been reissued.
Fixed an issue where the Iron Eagle could not be tamed if it was not tamed on the first attempt.
Added the “Clean All,” “Butcher All,” and “Obtain All Seeds” functions to the inventory.
Fixed an issue where horse tack could not be dyed in certain situations.
Added new ways to obtain previously unobtainable knowledge for certain factions.
Changed refinement using identical equipment so that it is only available up to the level immediately before an Abyss Artifact is required.
Improved certain items so that they can now be stacked.
Affected items: Furniture and Ornaments
Kliff can now wear some of Oongka's outfits. (Added: 2026/05/11)
"Greymane Cloth Cloak" is now available for Oongka. (Added: 2026/05/11)
Combat / Action
Improved the default stance and movement animations when fighting unarmed.
Changed "Blinding Flash" so that it can now be used even without a weapon equipped.
Added additional effects when firing two-handed cannons.
Adjusted the base attack power of two-handed cannons.
Improved chain attacks that follow the unarmed combat skill "Roundhouse Kick".
Improved targeting when aiming ranged weapons at small animals.
Fixed an issue where certain bosses would take excessive damage when struck with heavy objects.
Fixed an issue where arrows could not be fired after loading the game, even when they were in the inventory.
Controls
Improved convenience of object placement on bookshelves during house decoration.
Added an animation that plays when you fail to turn a large valve all the way.
Improved climbing over windows so that it can now be done from either side while hanging on a wall.
Improved camera angle so that, after following an NPC for a certain period of time, it automatically adjusts to align with the player's direction of movement.
UI
Fixed an issue where certain input prompts were not displayed depending on the input method.
Improved the Character Customization and Dye menus to display the amount of currency you are carrying.
Added a search function to the Skills menu that allows you to search for specific skills.
Improved fishing so that the relevant guide is also displayed while waiting.
Improved the UI of research institutes to make it more intuitive.
Fixed an issue where the UI would freeze in certain situations when changing customized presets for keyboard and mouse controls.
Graphics & Settings
Added Night Tone Mode option.
When enabled, overall colors become softer, and darker, shaded areas appear slightly brighter.
When disabled, overall colors become sharper, and darker, shaded areas appear slightly darker.
\ Improved HDR support detection for each display so that HDR can be enabled on supported external monitors and will not be enabled on unsupported monitors.
\ Fixed an issue where GPU crashes could occasionally occur during gameplay.
Fixed a rendering issue that occurred at 5120 x 2160 resolution.
Fixed an issue where colors would appear inverted when using Photo Mode in certain situations.
Fixed an issue where enabling HDR would disable Direct-to-Play, and improved HDR quality.
Fixed an issue where the Adaptive Triggers option in Settings > Input was not being applied correctly.
Fixed an issue where the game would close when changing the HDR or Frame Generation option while playing the game with external overlay programs.
Fixed an issue where waterfalls would appear unnatural at certain distances.
Fixed an issue where the Headgear On/Off option was not displayed when selecting the Body Tattoo option at the Barber.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where Contribution equipment would disappear from Recoverable Items.
Fixed an issue where the collar area of the Elegant Carmine Leather Armor could not be dyed.
\[Damiane/Oongka] Fixed an issue where face and body tattoos were not applied after applying them and reloading the game.
\[Damiane/Oongka] Fixed an issue where the equipped horse tack would appear in Kliff's horse tack slot.
\ Fixed an issue where Damiane was unable to equip a scythe.
Fixed an issue where fish would not bite when the hook was cast into certain areas.
Increased the selling prices of fish.
Increased chances of obtaining Abyss Gear Blueprints at certain strongholds.
Dispatch, exploration, and excavation missions at strongholds, as well as dyehouse labor support missions, can now be carried out repeatedly. (Added: 2026/05/11)
Fixed an issue where books could not be examined while on horseback.
Fixed an issue where "Elemental Meteor Kick" would not execute properly.
Fixed an issue where Oongka's "Explosive Leap" would be canceled before landing.
Fixed an issue where Oongka would stop flying when a ranged attack was quickly canceled while airborne.
Fixed an issue where Damiane could not use "Counter" when equipped with a greatsword.
Fixed an issue where "Focused Charged Shot" could not be used while airborne.
Improved "Focused Evasive Shot" so that the reload animation no longer plays if the shot is not fired.
Fixed an issue where "Repel" could be used with a spear even if it had not been acquired.
Fixed an issue where Spirit was not consumed when using certain grappling skills.
Fixed an issue where "Lightning Surge" would not be maintained depending on the selected "Evasion Control" option.
Fixed an issue where relevant effects would trigger in certain situations even when the "Electro-Mecha Longsword" was not drawn.
Fixed an issue where the speed of the monster in combat would decrease significantly.
Fixed an issue where certain bosses' attacks would be interrupted when they were attacked from far away by the player.
Fixed an issue where the Giant Green Iguana could not be struck.
Fixed an issue where "Counter Stance" would get canceled even when there was enough spirit remaining.
Fixed boss's stun gauge to slowly recover when the player leaves the combat area.
Fixed boss behavior so that bosses now quickly return to the combat area after leaving it.
Fixed an issue where the warning message for leaving the combat area would be displayed incorrectly during rematches against certain bosses.
Fixed an issue where the character would become invisible during rematches against certain bosses.
Fixed an issue where the boss combat area indicator would occasionally remain on the minimap and the map when loading a save during a rematch.
Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
[expand type=details]Fixed an issue where lock-on was unavailable for acid spiders that spawned during the Queen Spider battle.
Fixed an issue where a rematch with Titan would begin with the player being struck by Titan.
Fixed an issue where Titan would stop moving if the player moved too far away from the combat area.
Fixed an issue where the player would occasionally be unable to attack Dreadnought from behind.
Fixed an issue where explosives placed by Storm Crusher and Thunder Crusher would not deal damage to the player.
Fixed an issue where the Abyss Gate would not disappear upon entering the chamber of Awakened Caliburn.
Fixed an issue where an unintended combat pattern would trigger for "Myurdin, the Avatar of Umbra"
Fixed issues related to certain quests. (To prevent spoilers, details are listed in the dropdown menu below.)
[expand type=details]Fixed an issue where, if "Face the Inner Self" from Chapter 9 and Damiane’s quest to obtain “Sword of Starlight” were active at the same time, the character switch message would repeatedly appear when attempting to enter Jijeong Temple as Kliff or Damiane.
Fixed an issue where missions would be canceled after saving and loading the game following dispatch to certain strongholds.
Additionally, any Contribution Points spent on the canceled missions have been restored.
Fixed an issue where, while viewing a stronghold in detail, the current stronghold mission UI would be displayed incorrectly when a mission at another stronghold was completed.
Fixed an issue where the player could cling to a friendly NPC while airborne.
Fixed an issue where the player could cling to a friendly NPC while airborne.
Fixed an issue where certain items such as the Kuku Gardening Pack could not be used.
Fixed an issue where certain sanctums could be cleansed without using Fusion Reactor Cores.
Fixed an issue where the player would respawn at unnatural locations.
Fixed an issue where, if the wagon the player was driving collided with an NPC, a passenger on the wagon would attack that NPC.
Fixed an issue where NPCs would sit on the same chair as the player.
Improved the quest log to be immediately updated after rescuing bound Pailune refugees.
Fixed an issue where Greymane NPCs would say hostile lines to the player.
Adjusted the positioning of weapons worn at the waist to appear more natural.
Fixed an issue where the aiming animation would occasionally repeat abnormally when aiming a bow at a jail.
Fixed an issue where same types of animals would be displayed with different prices.
Fixed an issue where the passengers of the Ironcrawler were placed in an unnatural way.
Fixed an issue where certain plants could be obtained endlessly when using the Kuku Gardening Pack.
Improved the quality of certain outfits.
Fixed an issue where the game window could be moved or resized with mouse input while playing in fullscreen mode.
Fixed an issue where rain could be seen indoors while using Photo Mode in certain situations.
Fixed an issue where water from certain waterfalls would splash in unnatural directions.
Fixed an issue where certain objects appeared unnatural.
Fixed rendering issues in certain situations.
Fixed an issue where using Blackstar's Breath would occasionally cause frame drops.
Fixed an issue where the camera would shake when locking on to a target while riding a mount.
Fixed an issue where audio would continue to play after a cutscene has ended when fast-forwarding.
Fixed an issue where guards could not be attacked with a combat mount while in a wanted state.
Fixed an issue where the game would load indefinitely in certain save files.
Known Issues
For known issues, please check the notice below:
FAQ / Report an Issue
We are truly rooting for the journey that awaits you in Pywel.
Thank you!
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds an Extraction function to recover materials used in refinement, as well as Special Mounts. It also introduces various improvements, including a Display Sheath option and a Night Tone Mode option.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Notes Version 1.06.00
New Additions
New Special Mounts
Certain animals can now be registered as special mounts after gaining their trust.
Available for: Bears, Boars, Wolves, Deer, Mountain Goats, Kuku Birds, Iguanas, Raptors, Camels, Lions, and Tigers
Ferocious animals can be tamed by subduing and feeding them, while certain species require unique methods to tame.
Feeding untamable animals will not affect their trust level.
You can feed your mount while riding it by selecting a food item from your inventory and choosing “Feed".
Added a new tab for special mounts to the inventory UI.
Fixed the mount quickslot so that only 1 mount and 1 special mount can be assigned.
Saddles no longer appear as part of special mounts' default appearance and can now be equipped.
Mount equipment can be equipped in the Special Mounts tab.
Saddles for special mounts can be purchased at saddleries in various cities.
Hernand Saddlery - Saddles for Wolves and Bears
Equinsher Saddlery - Saddles for Deer and Wolves
Calphade Saddlery - Saddles for Bears and Kuku Birds
Demeniss Saddlery - Saddles for Kuku Birds and Deer
Pailune Saddlery - Saddles for Bears and Ibexes
Delesyia Saddlery - Saddles for Warthogs
Tommaso Saddlery - Saddles for Iguanas
Varnia Saddlery - Saddles for Camels
Added an "Extraction" feature that allows you to recover materials used to refine equipment.
Materials used to refine equipment can partially be recovered.
This feature can be used by interacting with smithies in various regions.
Extraction can be performed for a single refinement level or all the way back to the base refinement level, which is the equipment's refinement level when it was first acquired.
Extracting equipment only affects its refinement level and does not destroy the item.
Extraction Target: Equipment with a base refinement level of 4 that has been further refined to refinement level 10.
Extraction Result: Extracting it back to refinement level 4 will recover the materials used to refine it up to level 10 and return the equipment’s refinement level to 4.
The quantity of recovered items will vary depending on their type.
Special materials such as Artifacts and Aeserion's scale are recovered at 100% of the amount used.
Common materials such as iron ore, copper ore, and bloodstones are recovered at approximately 70% of the amount used.
Added new unarmed combat skills for Oongka
Select "Fists" from the skill menu to see the new skills.
Unarmed skills for Damiane will be added in the next update.
Added sheaths for swords.
Added a Display Sheath option that lets you choose whether your character's sheath is shown.
Added the item "Sigil of Valor". When equipped, pet dogs will attack enemies.
This item can be purchased from the Secret Shop NPC in Pororin.
Added a claw machine at the Laughing Marionette.
Obtainable Items: 12 types of lighting items, 1 type of chair, 1 type of special headgear, Abyss Artifacts, and Abyss Gears.
Main Improvements
Content
Improved certain equipment, such as Visiones, so that they can now be enhanced, and sockets for equipping Abyss Gear have been added.
The number of sockets matches the default number of sockets for that equipment type.
However, some equipment and Kuku equipment have fewer sockets than other equipment of the same type.
Adjusted the elemental resistances of certain cloaks to better match their characteristics.
Fixed an issue where certain comrade missions did not restart automatically.
Fixed an issue where pets could not be summoned in certain situations.
Fixed an issue where "Sweet Taste of Bounties" could not be completed when progressed in a certain order.
Fixed an issue where Sotdae of Bond would disappear from the Recoverable Items. Additionally, Sotdae of Bond has been reissued.
Fixed an issue where the Iron Eagle could not be tamed if it was not tamed on the first attempt.
Added the “Clean All,” “Butcher All,” and “Obtain All Seeds” functions to the inventory.
Fixed an issue where horse tack could not be dyed in certain situations.
Added new ways to obtain previously unobtainable knowledge for certain factions.
Changed refinement using identical equipment so that it is only available up to the level immediately before an Abyss Artifact is required.
Improved certain items so that they can now be stacked.
Affected items: Furniture and Ornaments
Kliff can now wear some of Oongka's outfits. (Added: 2026/05/11)
"Greymane Cloth Cloak" is now available for Oongka. (Added: 2026/05/11)
Combat / Action
Improved the default stance and movement animations when fighting unarmed.
Changed "Blinding Flash" so that it can now be used even without a weapon equipped.
Added additional effects when firing two-handed cannons.
Adjusted the base attack power of two-handed cannons.
Improved chain attacks that follow the unarmed combat skill "Roundhouse Kick".
Improved targeting when aiming ranged weapons at small animals.
Fixed an issue where certain bosses would take excessive damage when struck with heavy objects.
Fixed an issue where arrows could not be fired after loading the game, even when they were in the inventory.
Controls
Improved convenience of object placement on bookshelves during house decoration.
Added an animation that plays when you fail to turn a large valve all the way.
Improved climbing over windows so that it can now be done from either side while hanging on a wall.
Improved camera angle so that, after following an NPC for a certain period of time, it automatically adjusts to align with the player's direction of movement.
UI
Fixed an issue where certain input prompts were not displayed depending on the input method.
Improved the Character Customization and Dye menus to display the amount of currency you are carrying.
Added a search function to the Skills menu that allows you to search for specific skills.
Improved fishing so that the relevant guide is also displayed while waiting.
Improved the UI of research institutes to make it more intuitive.
Fixed an issue where the UI would freeze in certain situations when changing customized presets for keyboard and mouse controls.
Graphics & Settings
Added Night Tone Mode option.
When enabled, overall colors become softer, and darker, shaded areas appear slightly brighter.
When disabled, overall colors become sharper, and darker, shaded areas appear slightly darker.
\ Improved HDR support detection for each display so that HDR can be enabled on supported external monitors and will not be enabled on unsupported monitors.
\ Fixed an issue where GPU crashes could occasionally occur during gameplay.
Fixed a rendering issue that occurred at 5120 x 2160 resolution.
Fixed an issue where colors would appear inverted when using Photo Mode in certain situations.
Fixed an issue where enabling HDR would disable Direct-to-Play, and improved HDR quality.
Fixed an issue where the Adaptive Triggers option in Settings > Input was not being applied correctly.
Fixed an issue where the game would close when changing the HDR or Frame Generation option while playing the game with external overlay programs.
Fixed an issue where waterfalls would appear unnatural at certain distances.
Fixed an issue where the Headgear On/Off option was not displayed when selecting the Body Tattoo option at the Barber.
Localization
Fixed various localization errors and improved localization quality across all languages.
Others
Fixed an issue where Contribution equipment would disappear from Recoverable Items.
Fixed an issue where the collar area of the Elegant Carmine Leather Armor could not be dyed.
\[Damiane/Oongka] Fixed an issue where face and body tattoos were not applied after applying them and reloading the game.
\[Damiane/Oongka] Fixed an issue where the equipped horse tack would appear in Kliff's horse tack slot.
\ Fixed an issue where Damiane was unable to equip a scythe.
Fixed an issue where fish would not bite when the hook was cast into certain areas.
Increased the selling prices of fish.
Increased chances of obtaining Abyss Gear Blueprints at certain strongholds.
Dispatch, exploration, and excavation missions at strongholds, as well as dyehouse labor support missions, can now be carried out repeatedly. (Added: 2026/05/11)
Fixed an issue where books could not be examined while on horseback.
Fixed an issue where "Elemental Meteor Kick" would not execute properly.
Fixed an issue where Oongka's "Explosive Leap" would be canceled before landing.
Fixed an issue where Oongka would stop flying when a ranged attack was quickly canceled while airborne.
Fixed an issue where Damiane could not use "Counter" when equipped with a greatsword.
Fixed an issue where "Focused Charged Shot" could not be used while airborne.
Improved "Focused Evasive Shot" so that the reload animation no longer plays if the shot is not fired.
Fixed an issue where "Repel" could be used with a spear even if it had not been acquired.
Fixed an issue where Spirit was not consumed when using certain grappling skills.
Fixed an issue where "Lightning Surge" would not be maintained depending on the selected "Evasion Control" option.
Fixed an issue where relevant effects would trigger in certain situations even when the "Electro-Mecha Longsword" was not drawn.
Fixed an issue where the speed of the monster in combat would decrease significantly.
Fixed an issue where certain bosses' attacks would be interrupted when they were attacked from far away by the player.
Fixed an issue where the Giant Green Iguana could not be struck.
Fixed an issue where "Counter Stance" would get canceled even when there was enough spirit remaining.
Fixed boss's stun gauge to slowly recover when the player leaves the combat area.
Fixed boss behavior so that bosses now quickly return to the combat area after leaving it.
Fixed an issue where the warning message for leaving the combat area would be displayed incorrectly during rematches against certain bosses.
Fixed an issue where the character would become invisible during rematches against certain bosses.
Fixed an issue where the boss combat area indicator would occasionally remain on the minimap and the map when loading a save during a rematch.
Applied bug fixes and improvements regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
[expand type=details]Fixed an issue where lock-on was unavailable for acid spiders that spawned during the Queen Spider battle.
Fixed an issue where a rematch with Titan would begin with the player being struck by Titan.
Fixed an issue where Titan would stop moving if the player moved too far away from the combat area.
Fixed an issue where the player would occasionally be unable to attack Dreadnought from behind.
Fixed an issue where explosives placed by Storm Crusher and Thunder Crusher would not deal damage to the player.
Fixed an issue where the Abyss Gate would not disappear upon entering the chamber of Awakened Caliburn.
Fixed an issue where an unintended combat pattern would trigger for "Myurdin, the Avatar of Umbra"
Fixed issues related to certain quests. (To prevent spoilers, details are listed in the dropdown menu below.)
[expand type=details]Fixed an issue where, if "Face the Inner Self" from Chapter 9 and Damiane’s quest to obtain “Sword of Starlight” were active at the same time, the character switch message would repeatedly appear when attempting to enter Jijeong Temple as Kliff or Damiane.
Fixed an issue where missions would be canceled after saving and loading the game following dispatch to certain strongholds.
Additionally, any Contribution Points spent on the canceled missions have been restored.
Fixed an issue where, while viewing a stronghold in detail, the current stronghold mission UI would be displayed incorrectly when a mission at another stronghold was completed.
Fixed an issue where the player could cling to a friendly NPC while airborne.
Fixed an issue where the player could cling to a friendly NPC while airborne.
Fixed an issue where certain items such as the Kuku Gardening Pack could not be used.
Fixed an issue where certain sanctums could be cleansed without using Fusion Reactor Cores.
Fixed an issue where the player would respawn at unnatural locations.
Fixed an issue where, if the wagon the player was driving collided with an NPC, a passenger on the wagon would attack that NPC.
Fixed an issue where NPCs would sit on the same chair as the player.
Improved the quest log to be immediately updated after rescuing bound Pailune refugees.
Fixed an issue where Greymane NPCs would say hostile lines to the player.
Adjusted the positioning of weapons worn at the waist to appear more natural.
Fixed an issue where the aiming animation would occasionally repeat abnormally when aiming a bow at a jail.
Fixed an issue where same types of animals would be displayed with different prices.
Fixed an issue where the passengers of the Ironcrawler were placed in an unnatural way.
Fixed an issue where certain plants could be obtained endlessly when using the Kuku Gardening Pack.
Improved the quality of certain outfits.
Fixed an issue where the game window could be moved or resized with mouse input while playing in fullscreen mode.
Fixed an issue where rain could be seen indoors while using Photo Mode in certain situations.
Fixed an issue where water from certain waterfalls would splash in unnatural directions.
Fixed an issue where certain objects appeared unnatural.
Fixed rendering issues in certain situations.
Fixed an issue where using Blackstar's Breath would occasionally cause frame drops.
Fixed an issue where the camera would shake when locking on to a target while riding a mount.
Fixed an issue where audio would continue to play after a cutscene has ended when fast-forwarding.
Fixed an issue where guards could not be attacked with a combat mount while in a wanted state.
Fixed an issue where the game would load indefinitely in certain save files.
Known Issues
For known issues, please check the notice below:
FAQ / Report an Issue
We are truly rooting for the journey that awaits you in Pywel.
Thank you!
Current Release
22426432
Uploaded Apr 16, 2026
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Crimson Desert update 1.02.00 - 1.03.01.rar
492 MB
Crimson Desert Update 1.01.03 - 1.02.00.rar
465 MB
Crimson Desert Update 1.00.03 - 1.01.03.rar
1.3 GB
Fix 1.01.03 by DenuvOwO for 'Hypervisor already running error'.rar
171 KB
Crimson Desert Update 1.00.02 - 1.00.03.rar
503 MB
VBS Script v1.3.rar
12 KB
Additional Files
Update Patches
6 files · Only if your local version is older
System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
66.7 GB
22426432
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View AllDownload Crimson Desert for PC with a direct link or via torrent. Get the full version of Crimson Desert for free. Crimson Desert is a Action released by Pearl Abyss.