Heroes of Hammerwatch II
by Crackshell · 14 Jan, 2025
98 downloads
About the Game
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.
Key Features:


7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
Small patch to fix a bug that we became aware of during yesterday's Celestial Ruins Hotfix 2:
Fix
Fixed Holy Banner not working correctly for clients in multiplayer.
Read the full patch notes for Celestial Ruins Hotfix 2 here!
Happy to report the next hotfix is now live. Thank you for your continued feedback, suggestions, and reports! They’ve genuinely been vital in helping spotlight areas for further refinement.
More changes and fixes are coming soon, once we’ve had the opportunity to thoroughly test and troubleshoot them. Thank you for bearing with us. It’s all very much appreciated!
For the list of changes for this specific hotfix, please see the full notes below 👇
Hotfix 2 Change List
Fixes
Further improvements to pet behavior
Summons now correctly attack Arista and other static enemies
Improved spawn point consistency for the Survival mission
Improved enemy aggro values for the Survival mission
Divine Intervention skill orb no longer overwrites Divine Sustain
Fixed an issue where Holy Banner could drop its protection for a couple frames
Crusaders called by Benevolence’s boon now have correct amount of HP at max level
Fixed an issue where orbs spawned by Inner Light would blink when attacking
Fervent Follower’s boon now correctly stacks with Priest’s Call Crusaders
Hunter’s Hound boon now correctly stacks with Ranger’s Wolf Companion
Celestial Orbs can now crit and correctly scale with Spell Power
Corrected missing SFX in the Trials skill orb spawn sequence
Dev Note: We’re aware that the Lantern doesn’t heal other players in multiplayer in some scenarios. We’ve identified the issue, but the fix will take a bit more time to roll out.
Balancing Changes
Increased Armor and Resists for Priest’s summons
Increased Armor and Resists for Ranger’s summons
Increased Armor and Resists for Warlock’s summons
All player summons and recruits are faster and more proactive
Call Crusaders damage increased from 40-120 to 60-140
Wolf Companion damage increased from 60-140 to 80-160
Wolf Companion health increased from 800-2000 to 1000-2200
Summon Fiends damage increased from 20-40 to 20-60
Summon Gargoyle damage increased from 60-140 to 80-240
Animated Sword damage increased from 60-120 to 80-160
Conjure Hydras damage increased from 15-35 to 20-60
Conjure Hydras range and missile speed increased
Hunter’s Hound boon’s Weapon Power bonus increased from 2 to 5
Fallen Events in Spirit Trials now also spawn Trinket rewards
Celestial Orbs damage increased from 20-40 to 20-60
Celestial Orbs now carry the fire tag
Increased kill requirements for higher rank Trials
Dev Note: The blanket buff to summons is part of a larger summon upgrade coming in the next Free Update.
Your feedback both in the Steam community forums, and in reviews, has been invaluable! Thank you for sharing them so candidly and constructively. Happy to report that the hotfix is now live for you to enjoy and experiment with. A lot of these changes are a direct result of your suggestions.
These are by no means the final word on balancing and fixes. We're very much keeping our ear to the ground and seeing how the new meta shakes out. The next update is designed to be a much more involved balance pass, but that doesn't mean additional hotfixes won't be considered should the need arise sooner!
Keep the feedback coming. The community plays a vital role in helping to shape what this game will become, and we want you on that journey with us.
For a full list of changes, please see the hotfix notes below 👇
Hotfix 1 Change List
Fixes
Fixed an issue where Architect’s Safe Corridors buff wouldn’t work correctly
Improved pet behavior and item pickup range
Increased enemy spawn point generation in the Heaven biome
Higher rank Trials now correctly require more kills to complete
Adjusted some rare cases where Holy Banner's effect could be delayed resulting in damage coming through (this is an ongoing fix and we will continue to address these issues when found)
Priest Balance Changes
Priest title bonus increased from 0.025 to 0.050
Dev Note: We’re open to further increasing this bonus, but want to stick to small increments, as health regen is a tricky stat to balance due to its impact on the potion economy. While the value seems small, a high level Priest is now equivalent to starting each game with several regen trinkets.
Holy Banner cooldown increased from 30s to 40s
Dev Note: Holy Banner is intended to be a high impact skill that has to be deployed tactically in normal play. However, we’re not against specialised builds that push cooldown reduction to the point of keeping it up semi-permanently, as long as they don’t become the preferred meta pick. We’ll continue to monitor this skill with a more robust rework on the menu if it proves necessary.
Celestial Orbs damage increased from 16-24 to 20-40
Holy Blast damage increased from 200-600 to 400-800
Holy Blast now also carries the Physical tag
Inner Light’s Celestial Orbs damage increased from 10-30 to 20-60
Divine Favor’s Holy Flames damage increased from 15-30 to 25-50
Divine Endurance’s Divine Intervention reworked from 500HP flat to 50% of max HP
Flagellate’s Ecstasy reworked from a flat bonus of 5-15 to 2%-4% Thorns increase per stack
Dev Note: These changes are by no means the final word on Priest’s balance. A bigger look at all the skills is planned for the upcoming free update. We’re very grateful for all the feedback received so far and look forward to seeing how the meta shapes up!
[dynamiclink href="https://store.steampowered.com/app/619820/Heroes_of_Hammerwatch_II/"][dynamiclink href="https://store.steampowered.com/app/4805300/Heroes_of_Hammerwatch_II__Celestial_Ruins/"]
We’ve just released a hotfix for Heroes of Hammerwatch 2 which is intended to resolve game performance issues that players using the Chinese language options have been encountering.
We hope that this hotfix will allow you to properly enjoy Heroes of Hammerwatch 2 without suffering stuttering and low FPS.
We have also seen some players report that they have had issues with the game not recognizing WSAD keyboard inputs. We are also looking into that as a priority.
In the meantime, we have a workaround to temporarily resolve it. Pressing the Shift Key on the keyboard to toggle between Chinese and English input modes should allow you to use WSAD control.
If you have any issues, make sure you report them to us using the Report a Problem section on the Steam forums which can be found here!
[dynamiclink href="https://store.steampowered.com/app/619820/Heroes_of_Hammerwatch_II/"]
* Fixed wording on save profile renaming prompt
* Added TownRecord script hooks for modding
- Fixed small error with equipment scaling introduced in last patch
- Fixed Dark Halls being completely dark when resuming a run in it
* Gave the small material icons more detail.
* Fix for minimap opacity.
* Fix for missing tooltips.
* Some UI fixes.
* Another multiplayer fix.
* Added options for a minimap in the top corner
* Updated UI for the player stash.
* Fixed some issues with tooltips not closing with shops.
* Possible fix for broken levels in the temple act, where you can't reach the exit.
* Possible fix for certain multiplayer timeouts.
* Made NPCs in town a little less "loud"
Current Release
Build 21002016
Uploaded May 18, 2026
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System Requirements
How to Install
HWR2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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