About the Game
EXPLORE THE HAB CLUSTER, FIND HAB 01!
Wake up in a deteriorating underground facility with nothing but a mysterious request to find HAB 01.
Explore the perilous interconnected labyrinth of what once was, help survivors, and ultimately dictate the fate of humanity with multiple endings.
SHOOT & DODGE YOUR WAY THROUGH DANGEROUS ENEMIES AND BOSSES
Utilize various items to dispatch the dangerous enemies that wander the halls of the hab cluster.
Equip yourself with variety of guns, gadgets, and usable items to build your ideal loadout for any situation!
FIND AND TEST OUT OVER 70+ WEAPONS
Weapons have various qualities, like rate of fire, muzzle velocity, reload time, and penetration! Experiment and find out which are best for what situations and build a kit that suits your current needs!
LOOT EQUIPMENT AND EXTRACT SAFELY
Find weapons, armor, and gadgets while exploring the facility to build your arsenal.
Survive to bring your spoils back to your hideout or... die and lose it all...
SCAN YOUR LOOT AND FABRICATE THEM LATER!
Collect over 200 useful items in your fabricator! Print them back at your hideout for a dangerous outing or prepare for a well equipped boss run!
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed Rare Bug with a Boss's shield not lowering correctly.
- Fixed Firing Range Bug with being too close to the barrier causing the gun to ignore the armor plate.
- Fixed some minor bugs.
- Added flat chance for some specific looting based quest items for Kio so hopefully you won't have to toil in the loot mines.
- Fixed a rare potential lock for starting a new game that isn't new game plus.
- Fixed potential visual bug with health indicator not updating properly in rare occasions.
Also I added some steam trading cards and emoticons for the game!
Added An Early version of New Game Plus to test and feel out what form it should take for 1.0.
What does it do? Now when you choose an ending, you should be teleported to a room with two choices.
1. Start New Game Plus
- You keep your scanned items, map progress (lanterns, sprays), stash, and upgrades!
- You lose your quest progress
- Monsters get tougher. For now, I just threw a value out there, about twice as much HP than usual, so make sure you make more magazines for bosses!
2. Return to Main Menu
- You can load back into your last save BEFORE choosing an ending.
The thought behind only increasing HP of enemies/bosses is that since most higher tier weapons tend to clear halls with relative ease, often in a single mag or the gun's capacity, increasing their HP pools would recreate the occasional moments of low-ammo or an untimely reload that brings back a bit of that danger!
I'll be looking forward to yall's feedback on it, but meanwhile I'll now FINALLY start fully on 1.0 (I decided to try to get new game plus in before 1.0 just for testing purposes), so aside from bug-fixes, the updates will slow significantly!
- Some Performance Changes to hopefully lower the amount of frame skips.
- Changed how the Sharky works after a fever dream.
- Fixing some minor controller glyphs to get steam deck verified status.
- Fixed Looting Audio looping while Interact is held down.
- Fixed more Quest Tracking Texts/Bugs.
- Fixed the Fatshroom's Logic to make it a bit more consistent despawning.
- Fixed Ammo Loader duplication
- Potentially Fixed detecting issues for controllers? not sure.
Found something seems to be wrong with extracting, and I think it's because the engine updated recently...?
Anyways reverted back to the old build and I'll look into it!
In the off chance your save is messed up, please post here or anywhere and I'll do my best to fix it for you!
Ahhh Huge Bug related to engine update, reverted back to older build.
In the off chance your save is messed up, please post anywhere and I'll do my best to fix it for you!
Added An Early version of New Game Plus to test and feel out what form it should take for 1.0.
What does it do? Now when you choose an ending, you should be teleported to a room with two choices.
1. Start New Game Plus
You keep your scanned items, map progress (lanterns, sprays), stash, and upgrades!You lose your quest progressMonsters get tougher. For now, I just threw a value out there, about twice as much HP than usual, so make sure you make more magazines for bosses!
2. Return to Main Menu
You can load back into your last save BEFORE choosing an ending.
The thought behind only increasing HP of enemies/bosses is that since most higher tier weapons tend to clear halls with relative ease, often in a single mag or the gun's capacity, increasing their HP pools would recreate the occasional moments of low-ammo or an untimely reload that brings back a bit of that danger!
I'll be looking forward to yall's feedback on it, but meanwhile I'll now FINALLY start fully on 1.0 (I decided to try to get new game plus in before 1.0 just for testing purposes), so aside from bug-fixes, the updates will slow significantly!
Some Performance Changes to hopefully lower the amount of frame skips.Changed how the Sharky works after a fever dream.Fixing some minor controller glyphs to get steam deck verified status.Fixed Looting Audio looping while Interact is held down.Fixed more Quest Tracking Texts/Bugs.Fixed the Fatshroom's Logic to make it a bit more consistent despawning.Fixed Ammo Loader duplicationPotentially Fixed detecting issues for controllers? not sure.
I'll still fix anything big that comes up though!
- Hopefully patched the occasional issue where the poison water doesn't drain from Aqua-tek Boss.
- Fixed Off-set countdown timer if going into a raid with inventory on
- Fixed Several Items so they can't be used when not in raid.
- Fixed some Questlog Texts and updating properly
- Fixed Cost to more T3 Items
- Fixed so you can't click any other buttons while main menu is fading away.
- Reworked the Aqua-tek Boss's logic to make the platforms be more consistent on repeat runs.
- Made the Raid UI move if you go into your inventory so it doesn't block the console screen.
- Fixed a quest you could infinitely get luxury fabricks from.
- Fixed Few Visual Bugs.
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I finally figured it out! Wooo! My brain definitely got bruised up a bit but I finally got it to work! HOPEFULLY THERE ISN'T TOO MANY BUGS!
- Added Item Quick Move while near the stash! Shift Click for Mouse and Keyboard or Double Tap A for Controller! (There might be bugs)
- Added some Questlog Tracking for some specific quests.
- Fixed some cost to more T3 Weapons.
- Added Item Quick Move while near the stash! Shift Click for Mouse and Keyboard or Double Tap A for Controller! (There might be bugs)
- Added some Questlog Tracking for some specific quests.
- Fixed some cost to more T3 Weapons.
- Made it harder to accidentally start a new game on the controller by pressing A.
- Fixed the default option on pressing A to be cancel instead of proceed.
- Emergency Buff to the Epoch because it's getting absolutely bodied in the survey.
- Added a short delay before enemies aggro from gun shots.
- Added more Spray Paint Options and you can use scroll wheel to swap between the options quicker with M&KB.
- Fixed the Nebulizer to be able to be used while full HP if you have the damaged lung condition.
- Fixed Topor's bullets calculating wrong in the Stugrange for the Fabrick Refund.
- Fixed the Pulsar's grenade alt-fire only using 1 bullet instead of 10 on controllers.
- Fixed Explosive Weapons damaging small enemies inconsistently
- Fixed more Visual UI Bugs
- Popstug Bullets will now despawn when starting a raid just in case you filled your hideout with them.
Fixed being able to recycle things while using them, effectively starving the cycler, leading cause of cycler malnutrition.
Fixed the fabricator UI being stuck on screen if you ran away from the raid console with precisely 0.972842 second left, then used every single muscle fiber in Hope's legs to reach the fabricator to open the UI just in time before the raid starts as an act of defiance towards the Bending Boy.
Fixed more Dialogue/Grammar Mistakes.
Fixed some looping sounds triggering with some enemies
Fixed some Visual UI Bugs.
Added Restricted Fabrick Cost to Higher Tier Weapons that were missing it.
Changed some AI on \the Flying Eyeball Guys\ to improve performance for lower end machines. But they're now also more dangerous.
Current Release
Build 26352181
Uploaded Nov 13, 2026
System Requirements
How to Install
Hope 01.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload HOPE 01 for PC with a direct link or via torrent. Get the full version of HOPE 01 for free. HOPE 01 is a Action released by Bending Boy Games.