About the Game

Supraland is a First-Person Metroidvania Puzzle game by David Münnich from Germany. The main sources of inspiration are Zelda, Metroid and Portal.
Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Despite child friendly visuals, the game targets experienced players. Playtime: ~12-25h

You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger.



Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles.

The deeper you get into the game the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.

The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.

In the demo you can play the first big section of the game and decide if it's for you. The demo progress continues into the full version; you don't need to play anything twice!
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 8759713
Up to date
- Added Dual Input Profiles setting (bottom of keybinding menu): Allows using Keyboard and Controller at the same time ⌨️ 🎮
+ Other small things
View on Steam
+ Other small things
Changes:
- Improved NPC roaming code so it is much less demanding for the CPU
- Windowed mode is not borderless anymore
- Gun pickup not so bright anymore, which made the entire screen glitch for some people
- Fixed problem with gold nugget puzzle when you try to steal them
- Broken glass can now be shattered with giant steel balls
- Fixed getting stuck behind red kings house
- Fixed getting into Blue ville too soon with a complicated hack
- Changed appearance of closed pipes in Crash DLC where you can attach a purple pipe but people didn't realise they could
- Serbian Translation updated
- Optimised "sea of skulls" spawning procedure to maybe reduce crash likeliness for the rare ones affected
- Added SixInchesUnder reference to wheelie temple in Crash DLC
- Fixed other small details
Six Inches Under Supraland is in extensive testing by our crowdfunding backers and doing well. Expect the release in mid january! We would have released in late december, but releasing during a xmas sale is a very bad idea because you get zero visibility in the store.
Wishlist and follow here: https://store.steampowered.com/app/1522870/Supraland_Six_Inches_Under/
Supraland 2 will be called Supraworld and I have two very early production screenshots
A very unfinished start village:
{STEAM_CLAN_IMAGE}/32165181/d93b87457d656a6cbb6fd70b54778044f44ddbd6.png
An egg that you very much want to open! (No more finding barrels!)
{STEAM_CLAN_IMAGE}/32165181/5786b1a52a8d12543e9a174f26373c5fc996ed0f.png
Don't ask about release dates for Supraworld. It's far away.
View on Steam
- Improved NPC roaming code so it is much less demanding for the CPU
- Windowed mode is not borderless anymore
- Gun pickup not so bright anymore, which made the entire screen glitch for some people
- Fixed problem with gold nugget puzzle when you try to steal them
- Broken glass can now be shattered with giant steel balls
- Fixed getting stuck behind red kings house
- Fixed getting into Blue ville too soon with a complicated hack
- Changed appearance of closed pipes in Crash DLC where you can attach a purple pipe but people didn't realise they could
- Serbian Translation updated
- Optimised "sea of skulls" spawning procedure to maybe reduce crash likeliness for the rare ones affected
- Added SixInchesUnder reference to wheelie temple in Crash DLC
- Fixed other small details
Six Inches Under Supraland is in extensive testing by our crowdfunding backers and doing well. Expect the release in mid january! We would have released in late december, but releasing during a xmas sale is a very bad idea because you get zero visibility in the store.
Wishlist and follow here: https://store.steampowered.com/app/1522870/Supraland_Six_Inches_Under/
Supraland 2 will be called Supraworld and I have two very early production screenshots
A very unfinished start village:
{STEAM_CLAN_IMAGE}/32165181/d93b87457d656a6cbb6fd70b54778044f44ddbd6.png
An egg that you very much want to open! (No more finding barrels!)
{STEAM_CLAN_IMAGE}/32165181/5786b1a52a8d12543e9a174f26373c5fc996ed0f.png
Don't ask about release dates for Supraworld. It's far away.
Changes:
- Fixed landscape cracks at edges of screen
- Fixed default map controls for French keyboards
- Fixed some problems in French translation
- Fixed problem with battery respawns while they were electrified
- Fixed missing translation for when you pick up armor
- Fixed wrong player position in the giant kid's hand in Crash DLC
I hope this is the last update for the game. But if small things come up, we'll fix them for sure.
But I might upgrade the game to Unreal Engine 5, once the engine is production ready. It could improve visuals and performance drastically without too much effort.
View on Steam
- Fixed landscape cracks at edges of screen
- Fixed default map controls for French keyboards
- Fixed some problems in French translation
- Fixed problem with battery respawns while they were electrified
- Fixed missing translation for when you pick up armor
- Fixed wrong player position in the giant kid's hand in Crash DLC
I hope this is the last update for the game. But if small things come up, we'll fix them for sure.
But I might upgrade the game to Unreal Engine 5, once the engine is production ready. It could improve visuals and performance drastically without too much effort.
- Fixed that upgrade-text-windows sometimes don't disappear
- Start of Crash credits scene now also awards the "to the house" achievement
View on Steam
- Start of Crash credits scene now also awards the "to the house" achievement
V1.21.15
- Tutorial texts when getting upgrades were broken sometimes
- Fixed bug with non gold trophy for Crash
- Fixed "to the house" achievement in Crash
- Fixed small stuff here and there
View on Steam
- Tutorial texts when getting upgrades were broken sometimes
- Fixed bug with non gold trophy for Crash
- Fixed "to the house" achievement in Crash
- Fixed small stuff here and there
Version 4.26
Feb 7, 2021
General:
- Upgraded the Unreal engine to the latest version 4.26. Due to that we had to rework the lighting and post processing everywhere.
- Improved widescreen support: y-axis is always maintained, so a wider screen lets you see more to the side now. Previously it maintained the x-axis, which meant a wider screen gave you less field of view vertically
- Fixed some slippery rocks out of bounds
- Reduced enemy respawning rate in the main game and reduced mini-volcano amount (=less enemies)
- Made the grave-jumping much easier to handle
- Added trophies (silver or gold) to main menu for finishing and 100%ing the maingame and the DLC
- Supraland now available for 'Geforce Now' cloud gaming
- Improved NPC pointing animation (now also shows verticality not just horizontal direction)
- Improved Italian localization
- Fixed missing characters in Korean
- Fixed green moon bug when closing game
- Added a new easter egg (behind the giant wood bucket)
- Misc. small improvements
DLC:
- Added Russian translation
- Added Serbian translation (first draft)
- Added Polish translation
- Reworked some of the lift-off cutscenes to make em less boring and more fun
- Added more options to trigger shady stick gag
- Made last race a bit easier
- Misc. small improvements
View on Steam
- Upgraded the Unreal engine to the latest version 4.26. Due to that we had to rework the lighting and post processing everywhere.
- Improved widescreen support: y-axis is always maintained, so a wider screen lets you see more to the side now. Previously it maintained the x-axis, which meant a wider screen gave you less field of view vertically
- Fixed some slippery rocks out of bounds
- Reduced enemy respawning rate in the main game and reduced mini-volcano amount (=less enemies)
- Made the grave-jumping much easier to handle
- Added trophies (silver or gold) to main menu for finishing and 100%ing the maingame and the DLC
- Supraland now available for 'Geforce Now' cloud gaming
- Improved NPC pointing animation (now also shows verticality not just horizontal direction)
- Improved Italian localization
- Fixed missing characters in Korean
- Fixed green moon bug when closing game
- Added a new easter egg (behind the giant wood bucket)
- Misc. small improvements
DLC:
- Added Russian translation
- Added Serbian translation (first draft)
- Added Polish translation
- Reworked some of the lift-off cutscenes to make em less boring and more fun
- Added more options to trigger shady stick gag
- Made last race a bit easier
- Misc. small improvements
Fixes, that the robbery scene in Blue Ville happens multiple times (should only happen once of course).
If the bug already happened to you, please revert to a backup savegame; this is how:
Savegames are stored in:
C:\Users\<yourname>\AppData\Local\Supraland\Saved\SaveGames
(Appdata is an invisible folder, you need to set windows to show hidden objects)
There is a backup save every 15 minutes. To use them rename them to something between save1 and save5. The number defines the slot it will be in. There is no need to change the "slot" files.
View on Steam
If the bug already happened to you, please revert to a backup savegame; this is how:
Savegames are stored in:
C:\Users\<yourname>\AppData\Local\Supraland\Saved\SaveGames
(Appdata is an invisible folder, you need to set windows to show hidden objects)
There is a backup save every 15 minutes. To use them rename them to something between save1 and save5. The number defines the slot it will be in. There is no need to change the "slot" files.
DLC Changes:
- Enemies are now much stronger to make combat and upgrades more meaningful
- Only allow enabling jumpping in "headbutt area" from loop2 onwards, at the same time fixing that you can get the forcecube way too early
- Fixed some beam exploits in the "headbutt area" (they require the headbutt now and can't be cheesed with the beam)
- Fixed gate in well not staying open after loading the game
- Fixed getting stuck in well
- Fixed problem with bypassing fires without using the sponge
- Made person behind crowd in loop3 more visible, because barely anyone notices him and the joke is too good to be missed :D
- Improved misc. other things
EDIT:
V1.18.9b
- Fixes bad performance in loop 2 and 4
EDIT:
V1.18.9c
- Fixed blue guy in prison cell movement
- Made bone economy tighter in loop 1
View on Steam
- Enemies are now much stronger to make combat and upgrades more meaningful
- Only allow enabling jumpping in "headbutt area" from loop2 onwards, at the same time fixing that you can get the forcecube way too early
- Fixed some beam exploits in the "headbutt area" (they require the headbutt now and can't be cheesed with the beam)
- Fixed gate in well not staying open after loading the game
- Fixed getting stuck in well
- Fixed problem with bypassing fires without using the sponge
- Made person behind crowd in loop3 more visible, because barely anyone notices him and the joke is too good to be missed :D
- Improved misc. other things
EDIT:
V1.18.9b
- Fixes bad performance in loop 2 and 4
EDIT:
V1.18.9c
- Fixed blue guy in prison cell movement
- Made bone economy tighter in loop 1
Base Game:
- Made it easier to get acid with sponge without dying
- Removed unnecessary big files
- Small improvements
DLC:
- You can now open the gate in the well
- Respawn button in blind man house now more visible
- Made bone-pay points visually clearer, because some people thought they get bones from them instead of paying them
- Fixed problem picking up the bird speaker in a certain situation
- Added remaining chests to ESC screen if you have the stats upgrade
- Added hints that to "find him", you only need to look at him. No need to get close to him.
- Misc. small improvements/adjustments
View on Steam
- Made it easier to get acid with sponge without dying
- Removed unnecessary big files
- Small improvements
DLC:
- You can now open the gate in the well
- Respawn button in blind man house now more visible
- Made bone-pay points visually clearer, because some people thought they get bones from them instead of paying them
- Fixed problem picking up the bird speaker in a certain situation
- Added remaining chests to ESC screen if you have the stats upgrade
- Added hints that to "find him", you only need to look at him. No need to get close to him.
- Misc. small improvements/adjustments
DLC:
- Last race is now easier (racer is slower and green ball slips easier into the ring)
- Can now enable the jumppad in the "headbutt-beam"-area with bones to make your life easier
- Removed confusion about red ring
- Made base damage of Translocator ball much lower
- Added 2 more chest rewards with upgrades
- Fixed grabbing last bone not setting bone stats to 0
- Fixed one bone not grabable after loading the game
View on Steam
- Last race is now easier (racer is slower and green ball slips easier into the ring)
- Can now enable the jumppad in the "headbutt-beam"-area with bones to make your life easier
- Removed confusion about red ring
- Made base damage of Translocator ball much lower
- Added 2 more chest rewards with upgrades
- Fixed grabbing last bone not setting bone stats to 0
- Fixed one bone not grabable after loading the game
DLC:
- To address one of the biggest criticisms of DLC1, I changed how the bone economy works. This should improve loop 1 in the outskirts a lot. Added lots of small things that bones can be used with to give players more of a motivation and fun to collect bones. The skull pipe only needs to be paid once and demands no more bones in loop 2-4. The new changes are added in a way that old savegames still work, by giving you the bones back that you paid earlier. In loop 2-4 you are no longer held back by having to find bones. On top of that you will also find other upgrades in secret areas, not just bones. At the same time your default attack will be weaker without these upgrades.
- Should fix the performance issue some people had, please tell us if that fix helped!
- Solved other small issues
View on Steam
- To address one of the biggest criticisms of DLC1, I changed how the bone economy works. This should improve loop 1 in the outskirts a lot. Added lots of small things that bones can be used with to give players more of a motivation and fun to collect bones. The skull pipe only needs to be paid once and demands no more bones in loop 2-4. The new changes are added in a way that old savegames still work, by giving you the bones back that you paid earlier. In loop 2-4 you are no longer held back by having to find bones. On top of that you will also find other upgrades in secret areas, not just bones. At the same time your default attack will be weaker without these upgrades.
- Should fix the performance issue some people had, please tell us if that fix helped!
- Solved other small issues
- Might fix very low FPS problem in DLC that some people have because of a sound calculation issue. Please give us feedback on this! This only seemed to have affected people with AMD GPUs.
- Lots of fixes for problems you all reported on the forums; sorry I took no notes and have no list
View on Steam
- Lots of fixes for problems you all reported on the forums; sorry I took no notes and have no list
Current Release
Build 8759713
Uploaded Aug 13, 2026
System Requirements
OS
N/A
CPU
Intel Core2Duo 2.66GHz
RAM
4 GB RAM
GPU
GTX 780
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Supraland.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
CRC32
ADE8F6B8
SHA-256
423a3c365a898792a5b6952e08492d7cc3077521dc69147c2c7ca66a923df779
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Supraland for PC with a direct link or via torrent. Get the full version of Supraland for free. Supraland is a Action released by Supra Games.