Abiotic Factor
by Deep Field Games · 22 Jul, 2025
78 downloads
About the Game

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Screenshots
31 images
Version Information
Steam Patch Notes
Official update history
Hotfix v1.3.0.26036 Changes:
Pet & Companion Fixes:
- Fixed several cases where pets would disappear if they were not set as a companion or in a pet bed.
- All pets (not just pets equipped as companions) will now enter a Down But Not Out (DBNO) state when taking lethal damage from most sources, whereas previously they would just die.
- Non-companion pets will bleed out and die permanently as before if they are not revived from DBNO within 30 seconds.
- All pets now revive from DBNO with 25% of their total health, down from 50%.
- Fixed an issue where pets couldn’t damage certain types of robots.
- Precious pets can no longer be hurt by lasers deployed by scientists. They can still get hurt from equipped laser weapons, however, so exercise weapon safety around your pets!
- Pets no longer get hurt if they walk into or stand in the campfire pit located in the Torii Home World.
- Pets are less likely to walk into environmental hazards that would hurt them, such as fire or lava, and should generally be better at avoiding dangerous locations.
- The action for harvesting resources from tamed Peccaries has been changed to the press and hold interaction (instead of press) for consistency with the petting interaction.
- Fixed an issue that let pets sleep on Pet Beds that hadn’t been built yet.
- Pets will no longer spontaneously reproduce using the hammer-and-bed method detailed in Dr. Stern’s latest reports.
- Pets now use interactable aim-assist settings on controllers rather than the general aim assist used for enemies.
- Fixed an issue causing crafted pets to be dropped and clip through the ground if the scientist’s pockets were full at the time of crafting them.
- IS-0173-L has been weakened slightly, but fear not! Its artful fisticuffs form is still plenty deadly.
- The tesla coils on Electro Peccaries have been properly calibrated and will now show a healthy arc of electricity sparking between them at regular intervals.
Chemistry Fixes & Changes:
- The Portal Flask formula has been improved and should produce reliable results even when scientists are engaging in field research with what is a frankly irresponsible amount of them.
- Fixed an issue with weapon Coatings not applying to certain weapons.
- Unstable chemistry recipes no longer appear in the Compendium.
Other Bug Fixes & Changes:
- There were some fixes for Dedicated Servers and the usage of -MULTIHOME= causing issues when joining through the server browser. If you are running a server and need to specify a specific network adapter, use -MULTIHOME=x.x.x.x with x.x.x.x being your server's local IP. If you want to use that local IP as the IP for server browser joining, e.g. Special LAN setups/VPN tunnelling, you can do so with -UseLocalIPs -MULTIHOME=x.x.x.x.
- A few more localization strings have been updated.
- Fixed some weighting issues on two scientist customization heads.
- The anomaly that allowed a microwave in a certain kitchen to replicate itself when portal worlds reset has seemingly ceased. Most worlds going forward will have only one microwave to cherish.
- A certain Alpine scientist bobblehead has been taught a few new phrases that it will now have a rare chance to say.
- The burgers in Dunkeltaler Forest have lost some nutritional value due to going stale.
- Decoy holograms have been programmed to behave more reliably. They have ceased instances of presenting strange ominous poses and reacting to external stimuli such as bullets. Dr. Manse would like to once again remind all researchers that the holograms are purely recordings being displayed by an advanced projection system, and as such any perceived sentience is purely that: Perception and flights of fancy.
- Pet-specific snoring, hiccup, and eating sounds have been added to the Breathing SFX and Eat/Drink SFX Misophonia audio sliders in the Audio Settings.
- Fixed one of the heads preventing ID cards from showing in some customization configurations.
- Fixed some specific cases where scientists could fall out of the facility after using certain toilets.
- Fixed some specific cases where scientists could roll out of the facility when going really fast in certain areas.
- Certain green Alpine entities will now teleport scientists on their own, leaving any chairs they may be sitting in behind.
Onward to science!
❤ The Deep Field Team
Greetings, Pest tamers!
We’ve released a hotfix that addresses a bunch of issues.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.3.0.25870
23072293
PlayStation 5
1.3.0.25870
01.003.001
Xbox Series X, Series S, & PC App
1.3.0.25870
1.3.25870.0
Hotfix v1.3.0.25870 changes:
Pet & Companion Fixes:
- Pets now sprint to catch up to their scientist if they’re far away or are sprinting themselves.
- The Magma Skink’s projectiles now fire correctly when looking up or down.
- Held pets are now hidden during emotes.
- The actions for picking up a pet and petting them have been swapped. Scientists can pick up their pet with the press interaction, and pet them with the press and hold interaction.
- The action for picking up a pet container has also been changed to the press interaction (instead of press and hold) for consistency.
- Fixed the issue of pets not saving their XP or level progress from feeding after reloading the save.
- The ‘Hungry’ hint interaction text when looking at your pet has been updated to be more clear on how to feed them.
- Fixed the issue of the Tareccary Compendium entry not unlocking properly after giving them a nice pat.
- The Core Companion Trinket has been nerfed slightly to have its originally intended effects.
- Information about how to feed tamed pets has been clarified in the Compendium.
- Fixed an issue with the names of pets who are in pet containers being reset after rehosting a server.
Chemistry Fixes & Changes:
- Items can no longer fall into the Chemistry Output Flask on the Chemistry Bench.
- Removed Coating visuals from the Hardlight Sledge while we investigate to find a proper solution to prevent visibility issues.
- Raw Moon Fish Filets can now be distilled instead of the Cooked versions as intended.
- STOLAS Hard Drives can now be distilled.
- The Panic Flask recipe has been updated, and now uses the Charged Distillation instead of the Foggy Distillation.
- Distillation Benches can now be deployed closer to other things.
- The interaction text for held Tinctures now correctly says ‘consume’.
- Fixed an issue with Tinctures appearing with medical items.
- The Bounce Coating item description now correctly specifies that it applies to melee only.
Other Bug Fixes & Changes:
- Implemented a fix that should prevent Power Chairs & Office Chairs from clipping and falling through the world.
- Fixed the duplication issue with Power Chairs & Office Chairs.
- Fixed an issue causing Wisps to not despawn when they should.
- Fixed a bug preventing scientists from interacting with objects while holding a certain new melee weapon (the Hardlight Sledge) until after using the secondary action once (e.g. right mouse button).
- Fixed an issue that caused scientists to inadvertently make their Exor Spirit stop following them.
- Fixed typos on a backpack and umbrella.
- A few more localization strings have been updated.
- Fixed an issue that caused Dr. Hudson to talk to scientists over the radio when he shouldn’t.
- A certain new fish now correctly has description text in the Fish Database of the GatePal.
- Moon fixed.
Onward to science!
❤ The Deep Field Team
Welcome to the most scientific Abiotic Factor update yet! Prime your science-selves for the all-new chemistry system, new pet companionship, extraordinary pet evolutions, an anomalous Alpen Adventure, new weapons, tools, vehicles, furniture and more. Let’s dive in!
Dev Vlog
Familiarize yourself with the full dimensions of this update via our rigorously scientific vlog, featuring Zag, Criss and a fresh addition to the Abiotic Factor design team!
Voices of the Void
Just across the range from Voussoir lay the Dunkeltaler Forest, home of the mysterious Alpen Signal Observatorium. To access this new portal world, explore the western waterways of the Hydroplant, where Dr. Newman noted some unusual perforation readings. Perhaps you can investigate the source of the signal…
{STEAM_CLAN_IMAGE}/43009981/b68e7b6c6dd7b955b222b92cf2492e98baa558c0.png
Pets 2.0
Welcome to Pets 2.0 - and it’s a whole new world. The pet system just got seriously enhanced, with a huge boost to your roster of potential friends and their abilities: feed them, farm them, tame them, mutate them, and enlist them as accomplices in your next adventure.
{STEAM_CLAN_IMAGE}/43009981/beb69437e4bd27e46cd1d46d4b78669485adc2da.png
With the Companion Pet Slot, pets placed in this slot will be equipped with a stylish and functional companion collar that will keep them stable in a “downed” state if they take what would otherwise be lethal damage. This way your companion can aid you out in the field while you face down the myriad dangers of Cascade, and you don’t have to fret about it being in mortal danger!
Tameable Peccary
New advances in chemistry have enabled Peccary Taming! Once tamed, these loyal beasts will fight by your side, and certain variants will even produce harvestable resources on a semi-regular basis.
Picking Up Pets
All pets can now be picked up so long as you have a free hotbar slot, not just IS-0128-A. You can pet them while holding them, and this means that anywhere a scientist can go a pet can go too. That includes those hefty peccaries! Lift with your knees!
{STEAM_CLAN_IMAGE}/43009981/dc6d2f8354468c822a4de48149e19e7c86661812.gif
Feeding pets may result in various anomalous effects, including permanently mutating the pet into a different type. Experiment away!
Chemistry System
You asked for a deep and wide Chemistry system that rewards experimentation and inquiry…. The Distillation Bench and the Chemistry Bench will now enable chemically-bound scientists to distill items into Distillations and then turn them into magnificent Concoctions, which can be created in three distinct types.
{STEAM_CLAN_IMAGE}/43009981/e5cf3dd0d839ae8e6501ad63803ae086ccfee949.gif
Investigate Tinctures that buff your science body in myriad strange and interesting ways - go fast, go big, go berserk, and that’s just for starters.
{STEAM_CLAN_IMAGE}/43009981/da17964b2bd11187d7cb5662fc4978ba5e55e526.gif
Explore Coatings that grant your weapons an array of weird, wonderful and wicked extra effects - confirm that scientific progress does indeed go boink… sometimes.
{STEAM_CLAN_IMAGE}/43009981/1db17318d017b894c6c3dfe504fc1261438f5879.gif
Concoct dangerous Flasks that deliver unique effects to deliver rapid aid to allies, intense harm to enemies, or just for pranking your colleagues! - discover just how far you can push your potion-making.
{STEAM_CLAN_IMAGE}/43009981/3b41441677b353536f5d6d8d0f9d56252b347e05.gif
Chemistry Cosmetics
There’s a handful of new cosmetics you can equip yourself with - some are unlocked by default, and some require a little bit of investigation. Except for the labcoat - that’s part of the crossover nonsense. Ahh, you’ll figure it all out. You always have before.
{STEAM_CLAN_IMAGE}/43009981/f800be2c9fa1c1bcbc275f8f29074fd0566479fb.gif
To Be Blunt With You
For anyone who likes to “research” their way through the facility using Blunt melee weapons, we’ve dropped a few new “field study” devices to “perform research” on “the bodies and heads and faces” of your foes. You’ll really enjoy “hitting aliens with big swinging objects.”
… If you get our drift.
{STEAM_CLAN_IMAGE}/43009981/126174c81fe596ab1ff1a873e6257567f67acbbf.gif
Chairs to the People!
Power Chairs, that is. GATE didn’t add ramps all around the Cascade facility because we like walking on inclined surfaces! They added them for accessibility, of course! Did these grand architects expect that most of that accessibility would one day allow traversal with high-powered fans strapped to office chairs?
Well, no, the answer is no. I can’t believe you would think the answer might be yes.
{STEAM_CLAN_IMAGE}/43009981/c3105216c8e2ec8d936042ea5db7dbaeff40d0f6.gif
Behold, the M.O.P. 9000!
Desperately need to clean up blood, vomit, and other unsavory slime? Well, the M.O.P. 9000 is exactly what you need. Yes, it does exactly what you want. Just make sure you have a barrel of water nearby to keep your M.O.P. in tip-top shape!
{STEAM_CLAN_IMAGE}/43009981/f7830a37354f8bc1d32ff225160fbc9a52e5a598.gif
And the list goes on!
Cosmic Companions is full to the brim with over 100 new items! That means new recipes, loads of new furniture, inventions, QOL, and bug fixes galore. This is what happens when you leave us alone in the lab with little-to-no oversight whatsoever. Looking for the full run-down on everything we’ve added?
Full Patch Notes
Tune into the signal here for full patch notes!
Oh, and one more thing…
With the ever-loving softness of plush and significantly reduced actual pestilence, the Pest Plushie is officially here - for a limited time!
Find them here!
{STEAM_CLAN_IMAGE}/43009981/817cf9b6d5263431a5867d52fbd400edafdfcbb1.png
Onward -- to science.
Join the Scientific Community!
Join the Research Division Today!
https://store.steampowered.com/app/427410/Abiotic_Factor/
Welcome to the most scientific Abiotic Factor update yet! Prime your science-selves for the all-new chemistry system, new pet companionship, extraordinary pet evolutions, an anomalous Alpen Adventure, new weapons, tools, vehicles, furniture and more. Let’s dive in!
Dev Vlog
Familiarize yourself with the full dimensions of this update via our rigorously scientific vlog, featuring Zag, Criss and a fresh addition to the Abiotic Factor design team!
Voices of the Void
Just across the range from Voussoir lay the Dunkeltaler Forest, home of the mysterious Alpen Signal Observatorium. To access this new portal world, explore the western waterways of the Hydroplant, where Dr. Newman noted some unusual perforation readings. Perhaps you can investigate the source of the signal…
{STEAM_CLAN_IMAGE}/43009981/b68e7b6c6dd7b955b222b92cf2492e98baa558c0.png
Pets 2.0
Welcome to Pets 2.0 - and it’s a whole new world. The pet system just got seriously enhanced, with a huge boost to your roster of potential friends and their abilities: feed them, farm them, tame them, mutate them, and enlist them as accomplices in your next adventure.
{STEAM_CLAN_IMAGE}/43009981/beb69437e4bd27e46cd1d46d4b78669485adc2da.png
With the Companion Pet Slot, pets placed in this slot will be equipped with a stylish and functional companion collar that will keep them stable in a “downed” state if they take what would otherwise be lethal damage. This way your companion can aid you out in the field while you face down the myriad dangers of Cascade, and you don’t have to fret about it being in mortal danger!
Tameable Peccary
New advances in chemistry have enabled Peccary Taming! Once tamed, these loyal beasts will fight by your side, and certain variants will even produce harvestable resources on a semi-regular basis.
Picking Up Pets
All pets can now be picked up so long as you have a free hotbar slot, not just IS-0128-A. You can pet them while holding them, and this means that anywhere a scientist can go a pet can go too. That includes those hefty peccaries! Lift with your knees!
{STEAM_CLAN_IMAGE}/43009981/dc6d2f8354468c822a4de48149e19e7c86661812.gif
Feeding pets may result in various anomalous effects, including permanently mutating the pet into a different type. Experiment away!
Chemistry System
You asked for a deep and wide Chemistry system that rewards experimentation and inquiry…. The Distillation Bench and the Chemistry Bench will now enable chemically-bound scientists to distill items into Distillations and then turn them into magnificent Concoctions, which can be created in three distinct types.
{STEAM_CLAN_IMAGE}/43009981/e5cf3dd0d839ae8e6501ad63803ae086ccfee949.gif
Investigate Tinctures that buff your science body in myriad strange and interesting ways - go fast, go big, go berserk, and that’s just for starters.
{STEAM_CLAN_IMAGE}/43009981/da17964b2bd11187d7cb5662fc4978ba5e55e526.gif
Explore Coatings that grant your weapons an array of weird, wonderful and wicked extra effects - confirm that scientific progress does indeed go boink… sometimes.
{STEAM_CLAN_IMAGE}/43009981/1db17318d017b894c6c3dfe504fc1261438f5879.gif
Concoct dangerous Flasks that deliver unique effects to deliver rapid aid to allies, intense harm to enemies, or just for pranking your colleagues! - discover just how far you can push your potion-making.
{STEAM_CLAN_IMAGE}/43009981/3b41441677b353536f5d6d8d0f9d56252b347e05.gif
Chemistry Cosmetics
There’s a handful of new cosmetics you can equip yourself with - some are unlocked by default, and some require a little bit of investigation. Except for the labcoat - that’s part of the crossover nonsense. Ahh, you’ll figure it all out. You always have before.
{STEAM_CLAN_IMAGE}/43009981/f800be2c9fa1c1bcbc275f8f29074fd0566479fb.gif
To Be Blunt With You
For anyone who likes to “research” their way through the facility using Blunt melee weapons, we’ve dropped a few new “field study” devices to “perform research” on “the bodies and heads and faces” of your foes. You’ll really enjoy “hitting aliens with big swinging objects.”
… If you get our drift.
{STEAM_CLAN_IMAGE}/43009981/126174c81fe596ab1ff1a873e6257567f67acbbf.gif
Chairs to the People!
Power Chairs, that is. GATE didn’t add ramps all around the Cascade facility because we like walking on inclined surfaces! They added them for accessibility, of course! Did these grand architects expect that most of that accessibility would one day allow traversal with high-powered fans strapped to office chairs?
Well, no, the answer is no. I can’t believe you would think the answer might be yes.
{STEAM_CLAN_IMAGE}/43009981/c3105216c8e2ec8d936042ea5db7dbaeff40d0f6.gif
Behold, the M.O.P. 9000!
Desperately need to clean up blood, vomit, and other unsavory slime? Well, the M.O.P. 9000 is exactly what you need. Yes, it does exactly what you want. Just make sure you have a barrel of water nearby to keep your M.O.P. in tip-top shape!
{STEAM_CLAN_IMAGE}/43009981/f7830a37354f8bc1d32ff225160fbc9a52e5a598.gif
And the list goes on!
Cosmic Companions is full to the brim with over 100 new items! That means new recipes, loads of new furniture, inventions, QOL, and bug fixes galore. This is what happens when you leave us alone in the lab with little-to-no oversight whatsoever. Looking for the full run-down on everything we’ve added?
Full Patch Notes
Tune into the signal here for full patch notes!
Oh, and one more thing…
With the ever-loving softness of plush and significantly reduced actual pestilence, the Pest Plushie is officially here - for a limited time!
Find them here!
{STEAM_CLAN_IMAGE}/43009981/817cf9b6d5263431a5867d52fbd400edafdfcbb1.png
Onward -- to science.
Join the Scientific Community!
Join the Research Division Today!
https://store.steampowered.com/app/427410/Abiotic_Factor/
Greetings Shoe-Hunters!
Here’s a hotfix for a stocking-full of issues introduced in Holiday Cryosphere.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.2.0.23023
21202825
PlayStation 5
1.2.0.23023
01.002.002
Xbox Series X, Series S, & PC App
1.2.0.23023
1.0.23023.0
Hotfix v1.2.0.23023 Changes:
Bug Fixes:
- Fixed travelling to IS-0188 sometimes not working if a scientist had packaged and deployed IS-0105 elsewhere.
- The sliding attack sound effect of a certain chilly foe should no longer get stuck looping.
- Removed Fortitude XP gain from high velocity impacts with steam-powered locomotives.
- Fixed some cases where the Steam Deck on-screen keyboard would cause a crash.
- The Warming Drawer now correctly heats up cold items if the Sandbox Option Refrigeration Effectiveness is set to non-standard values. You can melt your ice cream again.
- Fixed the Plutonic Carapace being unable to be placed on The Wishing Shelf.
- Removed scientist collision with IS-0105 which would cause scientists to sometimes get stuck when returning to Cascade.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
We’re gonna go take a little holiday now. Don’t break anything while we’re gone!
See you next year, scientists.
Onward to science!
❤ The Deep Field Team
Time for Community Update #3!
We’ve just dropped a new update that focuses on community feedback, new difficulty modes for the truly hardcore, some craftable exercise equipment, and MORE!
First, a vlog from Zag & Criss, as per usual, summarizing the update and inducing scientific levels of cringe upon some of the more susceptible scientists. And of course, if you want even more information, read on below, too!
Challenge Accepted
Introducing… Hardcore Difficulty and Iron Mode!
“What are those?” we hear you ask (you should really disable that microphone).
Hardcore Mode is a forced-Apocalyptic difficulty mode where the bravest of scientists can take on the challenge of losing everything if they perish. Along with this mode, we’ve added a basic Spectator mode in which you can continue spectating after you have died. We’ve also added a button to the Admin panel to allow Admins to reset Hardcore state, if you must. But just know that is the coward’s way.
Iron Mode is a selectable job when running on Hardcore Mode, which will disallow certain actions, such as sharing recipes with others, reducing health regen substantially, and more. If you are just in it for the pain, Iron Mode might be for you! This role can also be disabled by the server in Sandbox Settings, for whatever reason one might want to do that.
New Enemy Abilities
One major update we made to Apocalyptic Difficulty (whether in Hardcore Mode or not) is enemies will now occasionally have new abilities. Ever wondered if Peccary might be harder when they can actually steer their charge? Well, the answer turns out to be… yes. There’s a whole slew of new abilities and changes, but we’ll let you discover what those are. After all, we wager you are playing Apocalyptic difficulty for one reason, and one reason only.
Exercise Machines
Can we really be called scientists if we’re afraid of simple machinery? No! Therefore, we’re happy to announce, our scientists can now utilize exercise machines to skill up AND keep your base powered while doing it!
{STEAM_CLAN_IMAGE}/43009981/f5a91857c6d84cc0ad8c4d5cb438cf06a84d5e1c.gif
No more carrying around 10 radfridges to get your sweat on, now scientists can level up their strength in the comfort of their own base! Sprinting into a wall repeatedly to level up Sprinting? Try the Exercise Bike instead!
Yolk up, eggheads.
What’s more, pre-existing gym equipment is no longer indestructible. You can dismantle these chunky objects and free up some extra floor space to fill with anything you like (maybe even the new charging crate, which does exactly what it sounds like it does!)
Throwing Toggle
There’s a new way to throw throwables, such as grenades. Alt Fire no longer does an underhand throw, but instead toggles which state you are in (underhand or overhand.) We felt this was better from a user-experience standpoint.
{STEAM_CLAN_IMAGE}/43009981/674dae09016b8e5d0454f5ea73ec3bf3b017dc50.gif
Incremental Reloads
Remember how you’ve had to reload all the shells and rounds in your shotgun and/or magnum revolver when you reloaded? Well, that will soon be a distant memory. You can now reload each round individually, meaning if you only spent one round, you only reload one round!
{STEAM_CLAN_IMAGE}/43009981/11dd0a25975b1015ca5a935c355274867d53ba18.gif
{STEAM_CLAN_IMAGE}/43009981/1de26bb7bab6bd97fa8ff71c883187eff38d97df.gif
Sheesh, we sure took our sweet time on that one, huh? Wild west of game development out here. Yeehaw.
Trader Improvements
Highly requested changes have been made to trader behavior. That’s right, they can sit down now!
{STEAM_CLAN_IMAGE}/43009981/781fa8c702700339fc7cbc457b9a500af0963dd8.png
Oh! And they’ll get out of your dang way. Traders will try to move if you bump into them, and you can also shove a particular ‘lil fella who gets underfoot a little too often. Should we add a bed for him or something?
Industrial Crossbow
There’s a new upgrade for the Makeshift Crossbow, which comes with a very minor 2x scope.
{STEAM_CLAN_IMAGE}/43009981/a5993fac8fbfda49d19dc9d6ee1ffc10e83abfd2.png
Melee Wielders: REJOICE!
In our quest to only take care of Sharp Melee users (that was a joke) we have added a new Hardlight Spear, something with a bit more range, wieldable with a shield, and a unique throw type which sends out a holographic hardlight something or other instead of throwing the actual weapon itself.
We have also made some improvements to at least one substantial encounter (avoiding spoilers here) where melee wielders were a bit left behind. There is now a way to deal consistent melee damage during this particular, climactic fight. Are we being vague and also clear enough here? Maybe!
And yes - we’ll look at the Blunt Melee drought as well. We hear you. It’s definitely on The List, we just want to make sure we get it right and actually address the core of the issues.
Many Other Quality of Lifes. Lives?
We’ve got a number of other improvements and changes to enjoy, including some bug fixes. A few (non-inclusive list of) highlights are:
- Improved teleporter tags (with a much wider selection of phrases or words)
- Broken armor indicators on your HUD
- New Chef Sense Cooking Perk
- GROWABLE MUSHROOMS
- Plantable berries of a specific shadowy sort
- A couple more ways to eat pumpkins
- More sandbox settings, such as toggling visible radiation, tainted sink water, enemy accuracy, base inventory size, and bonus perk points available at the start! There’s more than that, probably.
- Some buffs now save properly long-term, such as broken leg states.
- The aforementioned Charging Crate
- Skink Meat
- and the ability to craft ammo at the new Ammo Bench!
Really buried the lede on that one, didn’t we. You folks have been clamouring for an Ammo Bench for years at this point. When do we get to pick up our “they finally did it” award?
Just Joking Around
Our dear beloved publisher Playstack has finally okay’d us to add some Balatro stuff to the game.
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There’s a new tie and two new ID Cards, which arrive with a whole new system we built to allow for ID Cards to have more variety in appearance and even dangly physics. There’s also a fun hat around here somewhere… Ah, no matter, we’re sure you’ll find it.
Home World: The Stone Temple
The new Home World DLC has arrived. You can scoop it up HERE if that’s your cup of coffee, and on that page will be all the info about the goodies you get alongside the Home World.
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As always, no major or stat-boosted game content is locked behind this Home World DLC. It is JUST a cozy place for a base, if you so choose, and comes with cosmetics (including a new low-defense made-for-transmog armor set), a couple new furniture items, and a sprinkling of lore regarding the Home World itself. Some also say we did another convoluted secret, but those people have since turned to stone.
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Anyway, we hope you enjoy this Home World - we had a lot of fun crafting it, and the art and level team knocked it out of the park... Or, garden, rather.
FIRE (SALE)!
Need something to blow all that new CS2 weapon skin money on? (See, we keep up with current events.) Well, Abiotic Factor will also be on sale as part of the Playstack Publisher sale at 20% off from November 6th to the 13th. Dive. On. In.
And get your friends to do the same!
And then leave a positive review!
And also drink water, it’s good to stay hydrated!
And call your mother!
Designing for the Future
We’re actively wading through candidates for adding a new designer to the team to help see the future of Abiotic Factor forward (because frankly, poor ol’ Zag is spread just a bit too thin) so you can expect a new face on the dev team before long, and that face will probably come with some words, and plans. We are also looking at methods for dropping future surveys more frequently, because our last one was a smashing success, with over 46,000 replies. Wow, I do not envy the Deep Field scientists who have to wade through those!
Next Update: Holiday Cryosphere
The so-called “holiday” update is well underway already and will be dropping in December. That’s all for now. ☃ If you’d like to know more about what the future has in store, take a peek at our latest roadmap in our recent Roadmap Post.
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One Last Thing
Thank you so much for your support throughout Early Access, throughout our 1.0 launch, and today - with 1.1. We have more in store, and Abiotic Factor’s journey is far from over. And we’re spinning up some new things too! Perhaps one day the fog will part, and we will all see what lies ahead.
If you aren’t too busy playing ARC Raiders like we are, please check out the patch notes below for full update information. And good luck out there in the Rust Belt– er, the GATE Cascade Research Facility.
Full Patch Notes
Click here for the full patch notes.
Onward -- to science. (Science that hopefully does not result in killer robots overthrowing humanity.)
Also, Zag says hi to the person who left this on his Steam profile.
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Join the Scientific Community!
Join the Research Division Today!
https://store.steampowered.com/app/427410/Abiotic_Factor/
Greetings, scientist!
This hotfix is an update to our networking systems backend for stability and shouldn't affect gameplay in any noticeable way.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.21184
19935862
PlayStation 5
1.0.0.21184
01.000.009
Xbox Series X, Series S, & PC App
1.0.0.21184
1.0.21184.0
Hotfix v1.1.0.0.21035 Changes:
- This hotfix applies an update to our networking systems backend for stability and should have no outward facing changes.
If something you wanted fixed was not on here (most likely not since this was the tiniest patch we have ever patched), fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
See you again soon, scientists.
Onward to science!
❤ The Deep Field Team
Greetings, scientific geniuses!
Today we're putting out another small hotfix which addresses two specific issues with enemy behavior.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.21035
19807358
PlayStation 5
1.0.0.21035
01.000.008
Xbox Series X, Series S, & PC App
1.0.0.21035
1.0.21035.0
Hotfix v1.1.0.0.21035 Changes:
- Fixed an issue where certain tentacle minions of the end-game boss fight were not appearing correctly and causing the fight to take much longer than intended.
- Added a fix for Containment Bots malfunctioning and standing idle during combat.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
See you again soon, scientists.
Onward to science!
❤ The Deep Field Team
Greetings, greatest minds of our time!
Today we’re dropping a smaller hotfix, mainly focused on some fixes for PlayStation 5 saving issues and other optimizations.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.20909
19634341
PlayStation 5
1.0.0.20909
01.000.006
Xbox Series X, Series S, & PC App
1.0.0.20909
1.0.20909.0
Hotfix v1.0.0.20909 Changes:
- LAN warning will no longer show when loading a world in Singleplayer mode.
- Fixed a major issue where the NPC optimization system was not properly functioning since the Cold Fusion release. This was particularly noticeable when multiple scientists were in multiple different sectors or zones and this should yield some improvements in framerate here, especially for hosts.
- Optimized cloud rendering in Torii
- Potential fix for the Torii portal not showing properly at a distance, especially under certain graphical settings.
- Added several other save file types to the new save queuing system. This should resolve many issues where world, character, or other data is lost inconsistently from world saves. (PS5 users should benefit the most from this change.)
- Fixed another potential softlock in Mist Reactor involving the growths around the reactor.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
See you again soon, scientists.
Onward to science!
❤ The Deep Field Team
Current Release
23174881
Uploaded May 19, 2026
System Requirements
How to Install
AbioticFactor.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.6 GB
23174881
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View AllDownload Abiotic Factor for PC with a direct link or via torrent. Get the full version of Abiotic Factor for free. Abiotic Factor is a Action released by Deep Field Games.