Abiotic Factor
by Deep Field Games · 22 Jul, 2025
111 downloads
About the Game

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Screenshots
31 images
Version Information
Steam Patch Notes
Official update history
Hotfix v1.3.0.26036 Changes:
Pet & Companion Fixes:
- Fixed several cases where pets would disappear if they were not set as a companion or in a pet bed.
- All pets (not just pets equipped as companions) will now enter a Down But Not Out (DBNO) state when taking lethal damage from most sources, whereas previously they would just die.
- Non-companion pets will bleed out and die permanently as before if they are not revived from DBNO within 30 seconds.
- All pets now revive from DBNO with 25% of their total health, down from 50%.
- Fixed an issue where pets couldn’t damage certain types of robots.
- Precious pets can no longer be hurt by lasers deployed by scientists. They can still get hurt from equipped laser weapons, however, so exercise weapon safety around your pets!
- Pets no longer get hurt if they walk into or stand in the campfire pit located in the Torii Home World.
- Pets are less likely to walk into environmental hazards that would hurt them, such as fire or lava, and should generally be better at avoiding dangerous locations.
- The action for harvesting resources from tamed Peccaries has been changed to the press and hold interaction (instead of press) for consistency with the petting interaction.
- Fixed an issue that let pets sleep on Pet Beds that hadn’t been built yet.
- Pets will no longer spontaneously reproduce using the hammer-and-bed method detailed in Dr. Stern’s latest reports.
- Pets now use interactable aim-assist settings on controllers rather than the general aim assist used for enemies.
- Fixed an issue causing crafted pets to be dropped and clip through the ground if the scientist’s pockets were full at the time of crafting them.
- IS-0173-L has been weakened slightly, but fear not! Its artful fisticuffs form is still plenty deadly.
- The tesla coils on Electro Peccaries have been properly calibrated and will now show a healthy arc of electricity sparking between them at regular intervals.
Chemistry Fixes & Changes:
- The Portal Flask formula has been improved and should produce reliable results even when scientists are engaging in field research with what is a frankly irresponsible amount of them.
- Fixed an issue with weapon Coatings not applying to certain weapons.
- Unstable chemistry recipes no longer appear in the Compendium.
Other Bug Fixes & Changes:
- There were some fixes for Dedicated Servers and the usage of -MULTIHOME= causing issues when joining through the server browser. If you are running a server and need to specify a specific network adapter, use -MULTIHOME=x.x.x.x with x.x.x.x being your server's local IP. If you want to use that local IP as the IP for server browser joining, e.g. Special LAN setups/VPN tunnelling, you can do so with -UseLocalIPs -MULTIHOME=x.x.x.x.
- A few more localization strings have been updated.
- Fixed some weighting issues on two scientist customization heads.
- The anomaly that allowed a microwave in a certain kitchen to replicate itself when portal worlds reset has seemingly ceased. Most worlds going forward will have only one microwave to cherish.
- A certain Alpine scientist bobblehead has been taught a few new phrases that it will now have a rare chance to say.
- The burgers in Dunkeltaler Forest have lost some nutritional value due to going stale.
- Decoy holograms have been programmed to behave more reliably. They have ceased instances of presenting strange ominous poses and reacting to external stimuli such as bullets. Dr. Manse would like to once again remind all researchers that the holograms are purely recordings being displayed by an advanced projection system, and as such any perceived sentience is purely that: Perception and flights of fancy.
- Pet-specific snoring, hiccup, and eating sounds have been added to the Breathing SFX and Eat/Drink SFX Misophonia audio sliders in the Audio Settings.
- Fixed one of the heads preventing ID cards from showing in some customization configurations.
- Fixed some specific cases where scientists could fall out of the facility after using certain toilets.
- Fixed some specific cases where scientists could roll out of the facility when going really fast in certain areas.
- Certain green Alpine entities will now teleport scientists on their own, leaving any chairs they may be sitting in behind.
Onward to science!
❤ The Deep Field Team
Greetings, Pest tamers!
We’ve released a hotfix that addresses a bunch of issues.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.3.0.25870
23072293
PlayStation 5
1.3.0.25870
01.003.001
Xbox Series X, Series S, & PC App
1.3.0.25870
1.3.25870.0
Hotfix v1.3.0.25870 changes:
Pet & Companion Fixes:
- Pets now sprint to catch up to their scientist if they’re far away or are sprinting themselves.
- The Magma Skink’s projectiles now fire correctly when looking up or down.
- Held pets are now hidden during emotes.
- The actions for picking up a pet and petting them have been swapped. Scientists can pick up their pet with the press interaction, and pet them with the press and hold interaction.
- The action for picking up a pet container has also been changed to the press interaction (instead of press and hold) for consistency.
- Fixed the issue of pets not saving their XP or level progress from feeding after reloading the save.
- The ‘Hungry’ hint interaction text when looking at your pet has been updated to be more clear on how to feed them.
- Fixed the issue of the Tareccary Compendium entry not unlocking properly after giving them a nice pat.
- The Core Companion Trinket has been nerfed slightly to have its originally intended effects.
- Information about how to feed tamed pets has been clarified in the Compendium.
- Fixed an issue with the names of pets who are in pet containers being reset after rehosting a server.
Chemistry Fixes & Changes:
- Items can no longer fall into the Chemistry Output Flask on the Chemistry Bench.
- Removed Coating visuals from the Hardlight Sledge while we investigate to find a proper solution to prevent visibility issues.
- Raw Moon Fish Filets can now be distilled instead of the Cooked versions as intended.
- STOLAS Hard Drives can now be distilled.
- The Panic Flask recipe has been updated, and now uses the Charged Distillation instead of the Foggy Distillation.
- Distillation Benches can now be deployed closer to other things.
- The interaction text for held Tinctures now correctly says ‘consume’.
- Fixed an issue with Tinctures appearing with medical items.
- The Bounce Coating item description now correctly specifies that it applies to melee only.
Other Bug Fixes & Changes:
- Implemented a fix that should prevent Power Chairs & Office Chairs from clipping and falling through the world.
- Fixed the duplication issue with Power Chairs & Office Chairs.
- Fixed an issue causing Wisps to not despawn when they should.
- Fixed a bug preventing scientists from interacting with objects while holding a certain new melee weapon (the Hardlight Sledge) until after using the secondary action once (e.g. right mouse button).
- Fixed an issue that caused scientists to inadvertently make their Exor Spirit stop following them.
- Fixed typos on a backpack and umbrella.
- A few more localization strings have been updated.
- Fixed an issue that caused Dr. Hudson to talk to scientists over the radio when he shouldn’t.
- A certain new fish now correctly has description text in the Fish Database of the GatePal.
- Moon fixed.
Onward to science!
❤ The Deep Field Team
Greetings Shoe-Hunters!
Here’s a hotfix for a stocking-full of issues introduced in Holiday Cryosphere.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.2.0.23023
21202825
PlayStation 5
1.2.0.23023
01.002.002
Xbox Series X, Series S, & PC App
1.2.0.23023
1.0.23023.0
Hotfix v1.2.0.23023 Changes:
Bug Fixes:
- Fixed travelling to IS-0188 sometimes not working if a scientist had packaged and deployed IS-0105 elsewhere.
- The sliding attack sound effect of a certain chilly foe should no longer get stuck looping.
- Removed Fortitude XP gain from high velocity impacts with steam-powered locomotives.
- Fixed some cases where the Steam Deck on-screen keyboard would cause a crash.
- The Warming Drawer now correctly heats up cold items if the Sandbox Option Refrigeration Effectiveness is set to non-standard values. You can melt your ice cream again.
- Fixed the Plutonic Carapace being unable to be placed on The Wishing Shelf.
- Removed scientist collision with IS-0105 which would cause scientists to sometimes get stuck when returning to Cascade.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
We’re gonna go take a little holiday now. Don’t break anything while we’re gone!
See you next year, scientists.
Onward to science!
❤ The Deep Field Team
Greetings, scientist!
This hotfix is an update to our networking systems backend for stability and shouldn't affect gameplay in any noticeable way.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.21184
19935862
PlayStation 5
1.0.0.21184
01.000.009
Xbox Series X, Series S, & PC App
1.0.0.21184
1.0.21184.0
Hotfix v1.1.0.0.21035 Changes:
- This hotfix applies an update to our networking systems backend for stability and should have no outward facing changes.
If something you wanted fixed was not on here (most likely not since this was the tiniest patch we have ever patched), fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
See you again soon, scientists.
Onward to science!
❤ The Deep Field Team
Greetings, scientific geniuses!
Today we're putting out another small hotfix which addresses two specific issues with enemy behavior.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.21035
19807358
PlayStation 5
1.0.0.21035
01.000.008
Xbox Series X, Series S, & PC App
1.0.0.21035
1.0.21035.0
Hotfix v1.1.0.0.21035 Changes:
- Fixed an issue where certain tentacle minions of the end-game boss fight were not appearing correctly and causing the fight to take much longer than intended.
- Added a fix for Containment Bots malfunctioning and standing idle during combat.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
See you again soon, scientists.
Onward to science!
❤ The Deep Field Team
Greetings, greatest minds of our time!
Today we’re dropping a smaller hotfix, mainly focused on some fixes for PlayStation 5 saving issues and other optimizations.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.20909
19634341
PlayStation 5
1.0.0.20909
01.000.006
Xbox Series X, Series S, & PC App
1.0.0.20909
1.0.20909.0
Hotfix v1.0.0.20909 Changes:
- LAN warning will no longer show when loading a world in Singleplayer mode.
- Fixed a major issue where the NPC optimization system was not properly functioning since the Cold Fusion release. This was particularly noticeable when multiple scientists were in multiple different sectors or zones and this should yield some improvements in framerate here, especially for hosts.
- Optimized cloud rendering in Torii
- Potential fix for the Torii portal not showing properly at a distance, especially under certain graphical settings.
- Added several other save file types to the new save queuing system. This should resolve many issues where world, character, or other data is lost inconsistently from world saves. (PS5 users should benefit the most from this change.)
- Fixed another potential softlock in Mist Reactor involving the growths around the reactor.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
See you again soon, scientists.
Onward to science!
❤ The Deep Field Team
Greetings Eggheads!
We’ve dropped another (larger, colder) hotfix with a bunch of improvements and fixes on top of our 1.0 release. This hotfix is currently planned to be our last minor update until our next larger update, so you may hear a bit less from us while we grind away! We will roll out a 1.1+ roadmap in the near future, detailing our ambitions ahead.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.20809
19564801
PlayStation 5
1.0.0.20809
01.000.005
Xbox Series X, Series S, & PC App
1.0.0.20809
1.0.20809.0
Hotfix v1.0.0.20809 Changes:
Gameplay Changes:
- Added a gameplay setting to show or hide names of other speaking scientists on the HUD. (On by default)
- Created a dedicated input action for Grid-Snap toggle (currently only used by cubicles.) Toggle Grid Snap is now right bumper (RB on Xbox, R1 on PS5) by default.
- Disabled turning on LAN on console (as this feature was not supported anyway.) The button simply won't be visible anymore, though LAN is still technically enabled for offline mode – but that is just for technical reasons!
- Added a new warning popup if a scientist tries to host a game with LAN enabled, which will prevent proper online connectivity.
- Unhid the Close Container keybind so that scientists can rebind the close container action (useful if they've rebound the primary interact key used to open a container.)
- Implemented an in-game notification for scientists who have found themselves banned (temporarily or permanently) from online play. These are global online bans and are separate from server bans, which are individually dealt out by a server admin.
- Jetpacks (etc) are now allowed to be used in Divarication as well - once certain end-game conditions are met.
- Crystalline Armor now has new, more subtle sound effects.
- Quantum Pick damage reduced from 60 down to 50. This doesn’t change outcomes very much functionally, but it makes us feel like we balanced something.
- Improved visibility of laser dots while wearing certain Night Vision Goggles.
- Teleporter Pads can now be painted.
- Spawn Inhibitors now block many more sub-types. (example: Pest Scarecrow will now block all current variants of Pests.)
- Updated Arcade Rug icon.
- Power Leeches no longer automatically die when blackouts end and must be dealt with.
- The allied Mage Eye has had its health, damage, and responsiveness increased.
- Reduced distance Mage Eye (all types) will wander away from their owner.
- Swapped certain compendium unlocks on some of Dr. Newman’s dialog in Cascade Laboratories.
- Screwdriver build text has been updated to use the word attack, due to reported confusion around this in the tutorial introduction.
- Added the Enhancement Bench recipe to be linked to Reinforced Wooden Plank recipe, to reduce instances where scientists may miss getting the Enhancement Bench recipe unlocked when they should have.
- Doubled the weighted chance for rare fish in all fishing zones.
- More Torii rendering optimizations.
Bug Fixes:
- PS5: Implemented a potential fix for the notorious world cache / save corruption issue.
- Fixed various state and soft-lock issues involving the entity and the attached cables at the ending of Shadowgate.
- Fixed a soft-lock wherein the Mist Reactor can get jammed. This should fix any existing scenarios where this is occurring as well.
- Fixed medical items sometimes not functioning for clients who had reached an arbitrary (now greatly increased) cap on the number of active buffs. This would cause other issues, but the bandaging/splinting issue was the most obvious symptom.
- Fixed the Hardlight Shield Generator not recharging if a scientist respawned too quickly after death.
- Fixed item context menu not working properly with controller D-Pad navigation.
- Added support for 96khz downsampling for VOIP, which was previously causing a crash for some scientists.
- Updated microphone select description in Audio Settings menu to better describe compatible kHz ranges for microphones. If your microphone is outside of these ranges, it may not function until the kHz settings are changed but it should no longer result in a hard crash.
- Re-organized Pause (Escape) Menu and added a new manual Microphone muting button (bottom right corner), particularly for Consoles to utilize.
- Doors previously unlocked on Albatross now stay unlocked when Portal Worlds reset.
- Fixed some items in Torii not properly being removed from save when they were offered.
- Canaan: The water near a broken bridge is now interactable.
- Fixed some death pits not having proper kill-zones in the Botanical area.
- Fixed some z-fighting in Botanical area.
- Fixed out of bounds hole and squished signage in Mist Reactor.
- Add a backup trigger for unlocking the Shadowgate achievement, for scientists who weren’t exactly present during the moment the achievement is triggered. To access this unlock location, the entity must be expelled. It is just before the large portal entrance.
- The rooftop in Anteverse 23 is no longer accessible by enemies and this should prevent assaults from beginning out there and getting stuck.
- Reduced the likelihood assaults will spawn out of bounds in Torii.
- Armored Exor will no longer appear in Assaults before their intended first-encounter region.
- IS-0091-B should no longer harass scientists right at the entrance to Residence Sector.
- Black Fog entities no longer spawn in portal worlds during that weather event.
- Fixed wonky snapping and lack of ragdoll on the death animation for Mystagogues.
- Fixed item context menus displaying offscreen when they are created near the edge of the screen.
- Inventory item stacks no longer have a comma in the number of items.
- Fixed missing icons on various Armor Set bonuses added in the Cold Fusion update.
- Traveling Traders should no longer duplicate/clone in certain circumstances.
- Fixed Alice Hong's Compendium entry not triggering. It works better because it actually exists now.
- Train captain lost his hat.
- Fixed several weapons that were not granting proper Accuracy XP.
- Fixed scientists gaining combat (Blunt, Sharp, etc.) XP and Sneaking XP by damaging certain friendly characters with melee weapons or projectiles.
- Fixed the Fog Lantern not activating its bonus correctly if the wearer dies while in fog.
- Fixed a bug where Shield Generator FX would continue to play forever.
- Fixed Vacuums colliding with jump pads when held.
- Fixed Vacuums blocking sitting in seats when held.
- Fixed a bug where the Vacuum would take over other items and cause them to rapidly fire.
- Fixed Battle Charge attacks with heavy weapons skipping important rules for melee attacks, including missing sound effects.
- Fixed scientists getting stuck on ladders if they try to exit too slowly. Ladders will now more aggressively push scientists off the top of them.
- Restored leg crunch sounds when taking fall damage while wearing leg armor that blocks broken bones, just to improve feedback there.
- Reduced instances where some portals disappear on lower settings.
- Anomalies should no longer appear invisible in most situations.
- Fixed inconsistencies with flame particles on burning food.
- Fixed scientist walking animation not working when using platform carts.
- Fixed various exploits involving item return (from salvaging) returning much higher than requirements to craft the items, especially with the Castle Doctrine perk enabled.
- Added additional logging to try and catch solder-not-cooking issues. We believe these are temporary and generally solved by re-deploying the stove or redoing the process, but we will continue to investigate the root cause.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
See you again soon, scientists.
Onward to science!
❤ The Deep Field Team
Greetings, laser-addicts!!
Whoops, we maybe broke some stuff in our last fix, but don’t worry, we just fixed those things. Here, have a Hotfix 2.1, or whatever. We have a much bigger Hotfix 3 still in the works.
In the meantime, try not to find any more bugs? Cool, thanks.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.20513
19459823
PlayStation 5
1.0.0.20513
01.000.003
Xbox Series X, Series S, & PC App
1.0.0.20518
1.0.20518.0
Hotfix v1.0.0.20513 Changes:
Changes / Bug Fixes:
- Fixed Laser Collector not properly charging Laser items and weaponry.
- Fixed various cases where doors and hatches could become stuck on things they previously did not. This may result in some slightly different door behavior but the main fix here is DOOR NOT STUCK.
- Fixed Quantum duplication bug.
- Fixed the controller radial wheel also being inverted when Inverted Y axis setting was used.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
See you again soon, scientists.
Onward to science!
❤ The Deep Field Team
Greetings, rat-wranglers!!
We’re hard at work on fixes, tweaks, and other feedback we’ve received from the scientific community (on all three platforms!) since our stellar 1.0 launch. We’ve released a hotfix just now, and we have another already well into development. Let’s get specific!
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.20474
19424489
PlayStation 5
1.0.0.20474
01.000.003
Xbox Series X, Series S, & PC App
1.0.0.20474
1.0.20474.0
Hotfix v1.0.0.20474 Changes:
Facility & Portal World Changes:
- Fixed an issue where doors weren't properly ignoring things they were supposed to when swinging. This also corrects some issues where certain doors were not opening all the way, such as the board room office door in the Office Plaza.
- Updated some window glass in Data Farm.
- Warren noticed the shutters on Office Level 2 were operating (his words) “about 10% slower than they should be” so he went into the little electrical unit and started spraying some lubricating oil around the whole interior. Uh, long story short, he made it worse. Again. The shutters now behave according to the fixed state of the unit instead of just freely operating all the time. This means they will no longer work without fixing them, which was the way they were before, but still Warren’s fault in the end. Blame Warren, sorry, we wash our hands of this. And make a Controller to fix this issue, as you might recall.
- The fog in some Exor Village located in Anteverse 2 has settled a bit. Dr. Newman is investigating the root cause. So far she feels it has something to do with the local .
- Two doors in the Praetorium will now remain open even after the area is reset.
- Fixed an out of bounds plug socket in Residence Sector.
- We found the key to Dr. Peters' room and opened up that door for ya.
- Fixed the placement of some “doors” in the Torii Home World upon returning to the area after opening them.
- The Torii Home World now has proper navigation for AI, which means Traders, Pets and Assaults can now make their way there, if the conditions are right.
- A return zipline has been added to the Torii Home World. It can be accessed from a new upper balcony via vine ladder. We apologize for any changes this makes to your base layouts. We try to avoid making any major architectural changes when we can.
- Improved the responsiveness of lighting conditions in the Torii Home World. The area should no longer appear very dark for a moment when entering the area.
Progression, Narrative NPC, & Trader Changes:
- The Waterbot will now always acknowledge that you are holding our friend Kylie, even if you have already shoved her into a shield generator trinket.
- Tracy no longer has a bad hair day and now keeps it all under the hat, probably.
- Fixed an issue where Trader Grayson would sometimes be found with nothing to trade yet. He will now only appear once he actually has something to offer.
- Fixed Traders showing up in some places they weren’t supposed to. Turns out Trader Grayson was actually not supposed to be larping as the town blacksmith in Canaan.
- Fixed a story event involving a force field that could be bypassed with sufficient damage.
Item, Weapon, & Gear Changes:
- Dr. Thule added an automatic return timer to your Quantum Pick, which should now automatically return after a set time, if it fails to hit a surface, e.g. thrown into a void.
- Dr. Thule tinkered with the cooling array on both the Jump Pack and Jetpack. He says he’s figured out a way to allow these packs to function in some very cold regions it previously didn’t. He then grumbled something along the lines of “that is, if they can take care of that nasty anteverse business first”, whatever that means!
- Cracked Lodestones no longer have blank quotation marks. Very ominous.
- Fixed the visible background of special backpack item slots not properly updating when the inventory is refreshed, e.g. when switching backpacks.
- Fixed several issues around upgrading, especially in regards to specific items, such as the dual Ornate Daggers.
- Improved findability of Motion Modules, improving the likelihood that scientists will not pass by the Excursion Suit in Arch Facility.
- Fixed accidental armor reduction when upgrading the Carapace Armor set.
- Fixed a bug where wearing certain laser devices would allow recharging Battery items with Laser instead, and this would cause the item to essentially become broken. Any items still suffering from this issue can be fixed by placing them on a Charging Station.
- Fixed a case where Body Shields would never recharge after respawning because it was being permanently deactivated on death. The body shield now restarts the recharge timer when the character respawns. This also affected enemies that can revive from DBNO state, which means they can now recharge their body shields again too.
- Fixed an issue where the Crystalline Vial would prevent certain other items from working, such as the recharging of various Body Shield trinkets.
- Fixed a bug where some consumable items would indicate they gave the consumer more radiation when they actually reduced it, e.g. iodine tablets.
- Fixed a bug where items when upgraded would keep the original items durability.
- Fix a bug where the tooltip of item upgrade would show the wrong durability.
Deployable Changes:
- Dr. Thule has installed an alarm system on Containment Unit: 91. This will give scientists approximately some extra time and warning to resolve the containment conditions and should help prevent unintentional escape.
- Fixed Containment Unit: 91 not immediately updating its value if the type of containment item was switched.
- The Crafting Bench Item Transporter had undergone a refactor which unintentionally slightly shortened its previous distance. Thank you for the reports on this. Dr. Thule tinkered with it a bit and determined he could actually get a bit more out of it, so the Item Transporter distance has also been increased from its former 10 meters distance up to 16 meters, give or take. Dang, he’s been really helpful lately. What’s gotten into him?
- Fixed platform carts falling through unloaded levels, mainly occurring in the Home World portal chamber.
- Fixed the "Equipment Failure" message popping up when scientists wearing a Jump Pack or Jetpack press jump to get out of bed in an area with the "Portal Sickness" debuff.
- Fixed the Laser Collector showing the name of the item selected in the hotbar when it was actually recharging the item in the offhand slot.
- Fixed Cauldron appearance when painted using glitch paint.
- Fixed Void Chest emitting radiation. It no longer does, because technically, the items are not there. They are… Well, in some void.
- Fixed a bug where container furniture deployables were not respawning in portal worlds under certain conditions. World saves experiencing this bug will need to load the area and then leave the area, waiting for the next Portal World reset. After that, this problem should be resolved.
- The Warming Drawer no longer believes itself to be paintable. The Warming Drawer is not sentient, just to be clear. Ignore the Warming Drawer if it tells you it is sentient.
- Fixed missing collision on a specific corner-shaped shelf.
Crashes, Optimizations, & Performance Work:
- Added some additional network logging to game log files to help us track down pesky problems.
- Optimized tree and lantern rendering in Torii Home World.
- [PS5] Potential fix for crash regarding texturing filtering.
- [PS5] Potential fix for a crash regarding word filtering.
Servers, Save Data, & Player Management Changes:
- Updated platform icons on Player List on Player Management screen to not be as pixelated or difficult to decipher.
- Improved spacing around platform icons on the Player List on Player Management screen.
- Added a Gameplay Setting for NAT Type Compatibility, which allows scientists to change how P2P connections work which can be a cause of join issues. Changing these settings may improve your joining experience if you are experiencing the Faraday error, but we are still investigating these issues and cannot guarantee a fix for all configurations at this time.
- On console platforms, the Server Browser refresh now waits for the profanity filter to complete to prevent a bug where the list would only partially refresh or otherwise get stuck in a weird state.
- Fixed a bug where the Saving World popup would get stuck on screen if hosting a new world fails for any reason.
- Fixed an issue where world backups would not rotate correctly, replace the latest backup over and over instead of creating up to 5 at any given time.
- For Steam and Dedicated Servers: Fixed the 5 existing world backups not rotating correctly, causing only the first backup to ever be replaced.
- Consoles: Added a yes/no invite acceptance dialog when accepting invites while in offline mode.
- Added a popup disclaimer when going offline on PS5.
- Potential fix added for PS5 world corruption when saving, which could prevent further saves from occurring. There may be a new warning associated with this event, but overall it should prevent the potential for lots of data loss. This issue remains under investigation.
Audio & Visual Effect Changes:
- Potential fix for microphone issues when changing the recording rate in Windows.
- Added better support for 32kHz microphones and implemented pre-padding audio samples for 11.025kHz, 22.05kHz, and 44.1kHz to attempt to eliminate crackling. Other issues can still persist, such as voices still sounding slightly higher pitch.
- Fixed various instances where Peccary FX would continue to show after death.
- Re-added missing windmill sound to the town of Canaan.
Accessibility & Gamepad / Controller Changes:
- Fixed missing subtitles and radio speech for Waterbot when Kylie’s voice is activated.
- The right analog stick on a controller should no longer scroll every available scrollbox on screen at once.
- Radial UI menus should now have a proper deadzone on controllers, preventing small stick-drift from affecting their usability.
- The analog cursor when using a controller will now respect these same deadzones as well.
- When using the D-Pad on a controller, the hotbar now loops instead of leaving the hotbar when paging left to right. We feel this should vastly improve the UX when selecting hotbar items and prevent mishandling of items.
Settings & Menu Changes:
- Fixed keybinds not properly saving on PS5 and Xbox versions.
- [PS5 / Xbox] Added a new Gameplay Setting for Low Power Mode, which locks framerate and performance to 1080p and a max of 60 FPS. This will help prevent some rare instances where consoles overheat. The root cause of this is largely dust or poor ventilation, so we also recommend following your manufacturer's recommended steps for keeping your console well-ventilated and dust-free.
- Adjusted settings description background, added a blur to make the text more readable.
Other Changes / Bug Fixes:
- Updated some credits information for various individuals.
- Fixed various incorrect translations (German, Chinese, Russian) for the word “Hatch”
- Replaced the German word for screwdriver. A very precise people.
- Adjusted the way Settings Menu options scale their text in order to fix some settings going offscreen in different languages.
- A certain icey creature should no longer appear before the intended point in the game.
- Removed instances where strange and untextured Peccary might emerge during certain portal assaults.
- Added input icons for 2 of the most common mouse thumb buttons.
- Changed wording on Amnesia Threshold to be more specific as to what will change when activated. We cannot control the effects of this entity and would be fools to try. We recommend anyone not looking for a complete skill wipe (down to Level 3) to not go near it.
- A specific door-kicking armor set bonus will no longer kick already-open doors, and will no longer abruptly pause to do a kick animation when bashing open doors.
- On consoles, various instances of scientist names that previously were not being run through profanity filters are now doing so.
- We've heard a High Inquisitor has sent a memo around the ranks, asking LMG gunners to conserve ammo - especially when firing at bulletproof crane compartments - for the path ahead may be long and arduous.
- Nocturnal anomalies should be more responsive in showing and not visibly disappear while still being present and interactable in the area.
- Black Oil is now slightly less rare, when attempting to obtain it from certain fish.
- Fixed a bug where the item context menu would instantly close at low FPS.
- Fixed the Moving Box becoming irradiated permanently even after items are removed from its friendly maw.
- Fixed teleporting scientists out of closing elevator doors while they are seated, thus causing them to be offset, resulting in various potential issues and deaths.
- Fixed a bug where time would refuse to move in some saves due to an issue with triggers. All triggers now have redundant checks to ensure certain progression cannot be missed in these circumstances.
- Fixed {CookedState} text appearing in front of food names on the Cooking radial wheel.
As mentioned at the top, we’re well into work on Hotfix Numero Tria. (Sorry.)
We’ll see you soon, scientists, hopefully with your boots still on.
Onward to science!
❤ The Deep Field Team
Greetings, scientists new and old!
We’re taking in a lot of feedback as everyone floods into the 1.0 version of Abiotic Factor. We’ve started by tackling a few of the major issues and addressing some concerns we had prior to launch. We have a second larger hotfix in the works that is more focused on YOUR post-1.0 feedback and more!
We’ve now released a hotfix that fixes a handful of issues.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.20184
19297843
PlayStation 5
1.0.0.20184
01.000.002
Xbox Series X, Series S, & PC App
1.0.0.20184
1.0.20186.0
Hotfix v1.0.0.20184 Changes:
- Possible fixes for the electrical power desync issues for clients in bases, e.g. not seeing deployables powered correctly.
- Various fixes for transitions not behaving as expected when going from online to offline and then back to online again.
- Updated various wording issues for Brazilian Portuguese in compliance with console terminology.
- Fixed a bug where a certain fuzzy friend was not saving properly when tamed.
- Fixed a bug where IS-0091 could escape during small windows of time where power went out. Dr. Thule has suggested he could design an alarm system, and we think that’s a pretty neat idea.
- The useless and busy debug information in main menu error popups will no longer show.
- Fixed special backpack slots visually removing or changing when transmogrifying the backpack.
- Portal shortcuts will no longer reset when Portal Worlds reset.
- Friendly NPCs will no longer reset (as if they never talked to you) when Portal Worlds reset.
- Removed the placeholder settings menu image for Variable High Framerate Mode (Console Only).
- Bullet tracers can no longer reposition or stop character movement in some rare circumstances.
- Fixed a vent in Residences, under some stairs, that could not be properly entered without crouch jump required.
- Fixed an issue where trams temporarily appear in the wrong spot on the tramway, or “ghost trams” would be seen by clients, which the client could then fall through, usually to their demise.
- Reduced sound propagation on certain large footsteps.
- Residences: Added a few more power sockets.
- Fixed a bug where clients sometimes couldn't interact with large bodies of water. Some cases may still exist and are being investigated.
- Fixed timing on one of Abe’s newer lines.
- Adjusted collision on a large dining table to have a more accurate table top surface and allow certain items to be taken from it.
- Removed commas from some numbers in item tooltips.
- Fixed projectile (mortar, rocket) flares not displaying correctly.
- Improved visual transition between Residence and Hydroplant shortcut.
- The B’hali hologram is now slightly louder.
- Dr. Carson is now a bit quieter, at least in terms of volume.
- Fixed some weighting issues on the Exulum (Breacher) chest armor.
- Fixed some visual issues around the Inquisitor Key and Crate.
- Fixed a bug where scientists could fall through water when using a jetpack near the surface of the water.
As mentioned, we have another (larger) hotfix in the works based more around the post-1.0 feedback and bug reports, and then we’re back to some longer-term goals. Massive thanks to the entire scientific community for such a successful 1.0 launch, for all your beautiful reviews (be sure to leave one!), and most of all, thank you for enjoying Abiotic Factor and treating your fellow scientists with kindness, and showing all the new scientists the ropes!
We’ll see you soon - for more!
Onward to science!
❤ The Deep Field Team
Current Release
23174881
Uploaded May 19, 2026
System Requirements
How to Install
AbioticFactor.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.6 GB
23174881
032BC6FA
ae0c9609cace6513d8d4995ef19ea2b7cb9d8858389988d6a9bf67d26cf3963f
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View AllDownload Abiotic Factor for PC with a direct link or via torrent. Get the full version of Abiotic Factor for free. Abiotic Factor is a Action released by Deep Field Games.