Abiotic Factor
by Deep Field Games · 22 Jul, 2025
254 downloads
About the Game

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Screenshots
31 imagesVersion Information
Steam Patch Notes
Official update history
Greetings, marvelous modders and mad scientists alike!
We’ve released a hotfix that addresses a bunch of issues, some related to mods, some not.
If you are getting a Fatal Error Crash, uninstall your unofficial mods.
- Abiotic Factor now has official mod support!
- If you choose to use any unofficial mods, please be aware that we're unable to provide support if something breaks.
- If you are experiencing crashes or other issues and have any unofficial mods installed, please try uninstalling the mods before attempting to run the game again.
- You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled unofficial mod still leaves some sneaky files behind.
- Any official mods you have downloaded will be automatically disabled until the creator of the mod updates the mod to be compatible with this new version of Abiotic Factor.
- If you are experiencing crashes or other issues and have official mods enabled in your game, please try disabling them before reloading your world save.
Platform
Version
Build ID
Steam
1.5.0.31876
26373201
PlayStation 5
1.5.0.31876
01.005.004
Xbox Series X, Series S, & PC App
1.5.0.31876
1.5.31876.0
Hotfix 1.5.0.31876 Changes:
Bug Fixes:
- Royal Peppers are once again dropping corrupted pepper data as intended when smashed with a weapon.
- Pens will no longer disappear into another dimension when vacuumed.
- Nutritional enhancements on various foods have been scaled back. They’re still better than they used to be, but many are a little less filling and much less hydrating. Nori sheets have been reduced significantly, since, y’know, it’s just kelp with some salt.
- Fixed instances where the Castle Doctrine perk wasn’t correctly being applied when determining if a player could craft certain items.
- Fixed some instances of email terminals not making enough computery noises when they should.
- A certain small friend will now accept donations of cheese again.
- Scientists wearing the Mystagogue armor will once again show the correct pose when using the sit emote.
Mod-Related Changes:
- During character creation the descriptions for PHDs will now display properly even if they’re really long. HR is starting to question the validity of some of these outlandish resumes, however.
- If you’re wearing modded customization options they will now appear correctly on your character in the main menu when the game first loads.
Onward to science!
❤ The Deep Field Team
Greetings, magnificent modders!
We’ve released a hotfix for a critical issue that’s been affecting some eager modding enthusiasts.
Hotfix v1.5.0.31836 Changes:
- Fixed an issue where trying to add mods to an existing save before it was upgraded to the latest version would corrupt the save.
Huge thanks to everyone who reported this issue. This fix will prevent the corruption from occurring in the future and allow some saves that have been corrupted to be recovered.
If you’ve been affected by this issue please try updating the game and loading your world save again, the fix we’ve applied is intended to undo the corruption in many cases (the less you played after the corruption occurred, the more likely your save is to be recoverable).
There are hotfixes for more bugs on the way (like the corrupted pepper data), but we wanted to make sure this fix got out ASAP once it was reported. Thank you for your understanding and patience!
If you are getting a Fatal Error Crash, uninstall your unofficial mods.
- Abiotic Factor now has official mod support!
- If you choose to use any unofficial mods, please be aware that we're unable to provide support if something breaks.
- If you are experiencing crashes or other issues and have any unofficial mods installed, please try uninstalling the mods before attempting to run the game again.
- You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled unofficial mod still leaves some sneaky files behind.
- Any official mods you have downloaded will be automatically disabled until the creator of the mod updates the mod to be compatible with this new version of Abiotic Factor.
- If you are experiencing crashes or other issues and have official mods enabled in your game, please try disabling them before reloading your world save.
Platform
Version
Build ID
Steam
1.5.0.31836
26315100
PlayStation 5
1.5.0.31836
01.005.002
Xbox Series X, Series S, & PC App
1.5.0.31836
1.5.31836.0
Onward to science!
❤ The Deep Field Team
Greetings, magnificent modders!
We’ve released a hotfix that addresses a bunch of issues, such as some goo and UI fixes.
If you are getting a Fatal Error Crash, uninstall your unofficial mods.
- Abiotic Factor now has official mod support!
- If you choose to use any unofficial mods, please be aware that we're unable to provide support if something breaks.
- If you are experiencing crashes or other issues and have any unofficial mods installed, please try uninstalling the mods before attempting to run the game again.
- You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled unofficial mod still leaves some sneaky files behind.
- Any official mods you have downloaded will be automatically disabled until the creator of the mod updates the mod to be compatible with this new version of Abiotic Factor.
- If you are experiencing crashes or other issues and have official mods enabled in your game, please try disabling them before reloading your world save.
Platform
Version
Build ID
Steam
1.5.0.31650
26232136
PlayStation 5
1.5.0.31650
01.005.002
Xbox Series X, Series S, & PC App
1.5.0.31650
1.5.31650.0
Hotfix v1.5.0.31650 Changes:
Bug Fixes (Abiotic Factor):
- IS-0128-C’s viscous goo has regained its curative potency and pleasant scent. They will now correctly heal you when needed instead of supportively spitting foul-smelling slime in your general direction.
- Fixed the mod browser on consoles having the player name UI overlapping the close button.
- Fixed not being able to close some menu popups in the mod browser when using a controller.
- Fixed the mod list for the create new world clearing every time you click into it, it now only clears when you enter the Create New World menu and lasts until you leave.
- Added a number count next to the local only and world mods button to show how many mods are active.
- Staff under the influence of IS-0102 are no longer exhibiting an uncanny identical likeness to each other. Unfortunately, we have made no progress on treating their feral aggression.
Bug Fixes (Mod Editor):
- Added missing combat Behavior Tree for pet and enemy NPC default templates.
- Fixed typo "Fully Featured Feployable" in fully featured deployable template.
Onward to science!
❤ The Deep Field Team
We’ve released a hotfix that addresses a few more issues such as pets tumbling to a permanent demise, base decorating being a little too finicky and a few cooking complications.
If you are getting a Fatal Error Crash, uninstall your mods.
- Mods are often the culprit of crashes, save data issues, or preventing Abiotic Factor from launching at all, especially following an update.
- While Abiotic Factor does not currently have official mod support, you’re always still free to mod, but use mods at your own risk. We offer no support or protection if you break your game or world saves with mods.
- If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
- You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Platform
Version
Build ID
Steam
1.4.0.28206
24343447
PlayStation 5
1.4.0.28206
01.004.003
Xbox Series X, Series S, & PC App
1.4.0.28206
1.4.28206.0
Hotfix v1.4.0.28206 Changes:
Bug Fixes:
- Fixed Pets not equipped as a Companion disappearing while their scientist is riding on a Tram.
- Pets not equipped as a Companion will now teleport to their last safe location if they fall into a death pit by accident.
- IS-0223 appears to have realized that it’s what’s inside that matters - what’s inside a generous scientist’s Canteen, Water Bottle, or Soup Bowl, that is.
- Fixed the level 17 Cooking skill perk "Serving Seconds" adding portions to baked foods & items that shouldn’t have portions.
- Fixed a bug causing a “Cannot bake” error message to appear when cooking food in a Frying Pan.
- Packaging single-ingredient Bad Soup no longer turns the soup into the ingredient it was made from.
- Packaging a cooked Shrimps Pack no longer turns it into a single Shrimp.
- Fixed an issue causing Clients to see non-interactable ghost seeds at the base of plants after the world save is rehosted.
- Fixed an issue causing the ammo count for Skinks (when used as a weapon) to replenish if dropped and picked back up after rehosting the world save.
- Fixed a bug that caused some gadgets (such as the Geiger Counter) to behave oddly after a scientist dies and respawns.
- Art changed on the NG (Neebs) ID Card.
- Fixed the orientation of multiple items when displayed on an Item Stand (Wall).
- Grayson has repaired the busted light on the Construction Sign and sends his apologies for the trouble. It’s not safe to work in the dark!
- Added the “Toggle Wall Tilt” option, which allows scientists to swap between the new item rotation version (which has fixed tilt angles) and the old item rotation version (which can angle the object based on how a scientist is positioned).
- Fixed the Laser Reflector rotation so that it’s consistent with how the Laser Emitter rotates.
- Fixed an issue preventing scientists from using the right-click context menu to deploy various items from their inventory.
- Fixed an issue preventing a crafting recipe from being reselected if it was hidden due to not matching the previous (but now cleared) search terms.
- Added some fixes to prevent PS5 scientists from experiencing a crash after logging in and out multiple times.
Onward to science!
❤ The Deep Field Team
We’ve released a hotfix that addresses a number of issues such as gear breaking when you died and Skinks forgetting they were full of useful goos.
If you are getting a Fatal Error Crash, uninstall your mods.
- Mods are often the culprit of crashes, save data issues, or preventing Abiotic Factor from launching at all, especially following an update.
- While Abiotic Factor does not currently have official mod support, you’re always still free to mod, but use mods at your own risk. We offer no support or protection if you break your game or world saves with mods.
- If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
- You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Platform
Version
Build ID
Steam
1.4.0.27939
24195390
PlayStation 5
1.4.0.27939
01.004.002
Xbox Series X, Series S, & PC App
1.4.0.27939
1.4.27939.0
Hotfix v1.4.0.27939 Changes:
Bug Fixes:
- Fixed Pets teleporting back to scientists unnecessarily when issued a return command via the Pet Pointer.
- Fixed a typo in the Compendium.
- Coatings can no longer be applied to Skinks when used as a weapon.
- Fixed the issue causing buffs from equipment to stop working after death (until after being unequipped and re-equipped.) Equipment buffs should now correctly persist after death.
- Fixed an issue with some weapons missing their visual effects.
- Added a 2-second cooldown to the Reset VOIP button.
- Adjusted the size and position of the seven interactables in the world that unlock certain ID Cards.
- The Skinks when used as a weapon no longer loses its ammo when dropped.
Onward to science!
❤ The Deep Field Team
Hotfix v1.3.0.26036 Changes:
Pet & Companion Fixes:
- Fixed several cases where pets would disappear if they were not set as a companion or in a pet bed.
- All pets (not just pets equipped as companions) will now enter a Down But Not Out (DBNO) state when taking lethal damage from most sources, whereas previously they would just die.
- Non-companion pets will bleed out and die permanently as before if they are not revived from DBNO within 30 seconds.
- All pets now revive from DBNO with 25% of their total health, down from 50%.
- Fixed an issue where pets couldn’t damage certain types of robots.
- Precious pets can no longer be hurt by lasers deployed by scientists. They can still get hurt from equipped laser weapons, however, so exercise weapon safety around your pets!
- Pets no longer get hurt if they walk into or stand in the campfire pit located in the Torii Home World.
- Pets are less likely to walk into environmental hazards that would hurt them, such as fire or lava, and should generally be better at avoiding dangerous locations.
- The action for harvesting resources from tamed Peccaries has been changed to the press and hold interaction (instead of press) for consistency with the petting interaction.
- Fixed an issue that let pets sleep on Pet Beds that hadn’t been built yet.
- Pets will no longer spontaneously reproduce using the hammer-and-bed method detailed in Dr. Stern’s latest reports.
- Pets now use interactable aim-assist settings on controllers rather than the general aim assist used for enemies.
- Fixed an issue causing crafted pets to be dropped and clip through the ground if the scientist’s pockets were full at the time of crafting them.
- IS-0173-L has been weakened slightly, but fear not! Its artful fisticuffs form is still plenty deadly.
- The tesla coils on Electro Peccaries have been properly calibrated and will now show a healthy arc of electricity sparking between them at regular intervals.
Chemistry Fixes & Changes:
- The Portal Flask formula has been improved and should produce reliable results even when scientists are engaging in field research with what is a frankly irresponsible amount of them.
- Fixed an issue with weapon Coatings not applying to certain weapons.
- Unstable chemistry recipes no longer appear in the Compendium.
Other Bug Fixes & Changes:
- There were some fixes for Dedicated Servers and the usage of -MULTIHOME= causing issues when joining through the server browser. If you are running a server and need to specify a specific network adapter, use -MULTIHOME=x.x.x.x with x.x.x.x being your server's local IP. If you want to use that local IP as the IP for server browser joining, e.g. Special LAN setups/VPN tunnelling, you can do so with -UseLocalIPs -MULTIHOME=x.x.x.x.
- A few more localization strings have been updated.
- Fixed some weighting issues on two scientist customization heads.
- The anomaly that allowed a microwave in a certain kitchen to replicate itself when portal worlds reset has seemingly ceased. Most worlds going forward will have only one microwave to cherish.
- A certain Alpine scientist bobblehead has been taught a few new phrases that it will now have a rare chance to say.
- The burgers in Dunkeltaler Forest have lost some nutritional value due to going stale.
- Decoy holograms have been programmed to behave more reliably. They have ceased instances of presenting strange ominous poses and reacting to external stimuli such as bullets. Dr. Manse would like to once again remind all researchers that the holograms are purely recordings being displayed by an advanced projection system, and as such any perceived sentience is purely that: Perception and flights of fancy.
- Pet-specific snoring, hiccup, and eating sounds have been added to the Breathing SFX and Eat/Drink SFX Misophonia audio sliders in the Audio Settings.
- Fixed one of the heads preventing ID cards from showing in some customization configurations.
- Fixed some specific cases where scientists could fall out of the facility after using certain toilets.
- Fixed some specific cases where scientists could roll out of the facility when going really fast in certain areas.
- Certain green Alpine entities will now teleport scientists on their own, leaving any chairs they may be sitting in behind.
Onward to science!
❤ The Deep Field Team
Greetings, Pest tamers!
We’ve released a hotfix that addresses a bunch of issues.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.3.0.25870
23072293
PlayStation 5
1.3.0.25870
01.003.001
Xbox Series X, Series S, & PC App
1.3.0.25870
1.3.25870.0
Hotfix v1.3.0.25870 changes:
Pet & Companion Fixes:
- Pets now sprint to catch up to their scientist if they’re far away or are sprinting themselves.
- The Magma Skink’s projectiles now fire correctly when looking up or down.
- Held pets are now hidden during emotes.
- The actions for picking up a pet and petting them have been swapped. Scientists can pick up their pet with the press interaction, and pet them with the press and hold interaction.
- The action for picking up a pet container has also been changed to the press interaction (instead of press and hold) for consistency.
- Fixed the issue of pets not saving their XP or level progress from feeding after reloading the save.
- The ‘Hungry’ hint interaction text when looking at your pet has been updated to be more clear on how to feed them.
- Fixed the issue of the Tareccary Compendium entry not unlocking properly after giving them a nice pat.
- The Core Companion Trinket has been nerfed slightly to have its originally intended effects.
- Information about how to feed tamed pets has been clarified in the Compendium.
- Fixed an issue with the names of pets who are in pet containers being reset after rehosting a server.
Chemistry Fixes & Changes:
- Items can no longer fall into the Chemistry Output Flask on the Chemistry Bench.
- Removed Coating visuals from the Hardlight Sledge while we investigate to find a proper solution to prevent visibility issues.
- Raw Moon Fish Filets can now be distilled instead of the Cooked versions as intended.
- STOLAS Hard Drives can now be distilled.
- The Panic Flask recipe has been updated, and now uses the Charged Distillation instead of the Foggy Distillation.
- Distillation Benches can now be deployed closer to other things.
- The interaction text for held Tinctures now correctly says ‘consume’.
- Fixed an issue with Tinctures appearing with medical items.
- The Bounce Coating item description now correctly specifies that it applies to melee only.
Other Bug Fixes & Changes:
- Implemented a fix that should prevent Power Chairs & Office Chairs from clipping and falling through the world.
- Fixed the duplication issue with Power Chairs & Office Chairs.
- Fixed an issue causing Wisps to not despawn when they should.
- Fixed a bug preventing scientists from interacting with objects while holding a certain new melee weapon (the Hardlight Sledge) until after using the secondary action once (e.g. right mouse button).
- Fixed an issue that caused scientists to inadvertently make their Exor Spirit stop following them.
- Fixed typos on a backpack and umbrella.
- A few more localization strings have been updated.
- Fixed an issue that caused Dr. Hudson to talk to scientists over the radio when he shouldn’t.
- A certain new fish now correctly has description text in the Fish Database of the GatePal.
- Moon fixed.
Onward to science!
❤ The Deep Field Team
Greetings Shoe-Hunters!
Here’s a hotfix for a stocking-full of issues introduced in Holiday Cryosphere.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.2.0.23023
21202825
PlayStation 5
1.2.0.23023
01.002.002
Xbox Series X, Series S, & PC App
1.2.0.23023
1.0.23023.0
Hotfix v1.2.0.23023 Changes:
Bug Fixes:
- Fixed travelling to IS-0188 sometimes not working if a scientist had packaged and deployed IS-0105 elsewhere.
- The sliding attack sound effect of a certain chilly foe should no longer get stuck looping.
- Removed Fortitude XP gain from high velocity impacts with steam-powered locomotives.
- Fixed some cases where the Steam Deck on-screen keyboard would cause a crash.
- The Warming Drawer now correctly heats up cold items if the Sandbox Option Refrigeration Effectiveness is set to non-standard values. You can melt your ice cream again.
- Fixed the Plutonic Carapace being unable to be placed on The Wishing Shelf.
- Removed scientist collision with IS-0105 which would cause scientists to sometimes get stuck when returning to Cascade.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
We’re gonna go take a little holiday now. Don’t break anything while we’re gone!
See you next year, scientists.
Onward to science!
❤ The Deep Field Team
Greetings, scientist!
This hotfix is an update to our networking systems backend for stability and shouldn't affect gameplay in any noticeable way.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.21184
19935862
PlayStation 5
1.0.0.21184
01.000.009
Xbox Series X, Series S, & PC App
1.0.0.21184
1.0.21184.0
Hotfix v1.1.0.0.21035 Changes:
- This hotfix applies an update to our networking systems backend for stability and should have no outward facing changes.
If something you wanted fixed was not on here (most likely not since this was the tiniest patch we have ever patched), fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
See you again soon, scientists.
Onward to science!
❤ The Deep Field Team
Greetings, scientific geniuses!
Today we're putting out another small hotfix which addresses two specific issues with enemy behavior.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.21035
19807358
PlayStation 5
1.0.0.21035
01.000.008
Xbox Series X, Series S, & PC App
1.0.0.21035
1.0.21035.0
Hotfix v1.1.0.0.21035 Changes:
- Fixed an issue where certain tentacle minions of the end-game boss fight were not appearing correctly and causing the fight to take much longer than intended.
- Added a fix for Containment Bots malfunctioning and standing idle during combat.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
See you again soon, scientists.
Onward to science!
❤ The Deep Field Team
Greetings, greatest minds of our time!
Today we’re dropping a smaller hotfix, mainly focused on some fixes for PlayStation 5 saving issues and other optimizations.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.20909
19634341
PlayStation 5
1.0.0.20909
01.000.006
Xbox Series X, Series S, & PC App
1.0.0.20909
1.0.20909.0
Hotfix v1.0.0.20909 Changes:
- LAN warning will no longer show when loading a world in Singleplayer mode.
- Fixed a major issue where the NPC optimization system was not properly functioning since the Cold Fusion release. This was particularly noticeable when multiple scientists were in multiple different sectors or zones and this should yield some improvements in framerate here, especially for hosts.
- Optimized cloud rendering in Torii
- Potential fix for the Torii portal not showing properly at a distance, especially under certain graphical settings.
- Added several other save file types to the new save queuing system. This should resolve many issues where world, character, or other data is lost inconsistently from world saves. (PS5 users should benefit the most from this change.)
- Fixed another potential softlock in Mist Reactor involving the growths around the reactor.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
See you again soon, scientists.
Onward to science!
❤ The Deep Field Team
Greetings Eggheads!
We’ve dropped another (larger, colder) hotfix with a bunch of improvements and fixes on top of our 1.0 release. This hotfix is currently planned to be our last minor update until our next larger update, so you may hear a bit less from us while we grind away! We will roll out a 1.1+ roadmap in the near future, detailing our ambitions ahead.
Please remove your mods before updating as they may cause crashes. If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.
Please update your game and servers when you get a moment away from scientific study. If you’re on Steam and don't receive an update, verify your game files. Below you can see a list of all the various versions numbers, depending on your platform.
Platform
Version
Build ID
Steam
1.0.0.20809
19564801
PlayStation 5
1.0.0.20809
01.000.005
Xbox Series X, Series S, & PC App
1.0.0.20809
1.0.20809.0
Hotfix v1.0.0.20809 Changes:
Gameplay Changes:
- Added a gameplay setting to show or hide names of other speaking scientists on the HUD. (On by default)
- Created a dedicated input action for Grid-Snap toggle (currently only used by cubicles.) Toggle Grid Snap is now right bumper (RB on Xbox, R1 on PS5) by default.
- Disabled turning on LAN on console (as this feature was not supported anyway.) The button simply won't be visible anymore, though LAN is still technically enabled for offline mode – but that is just for technical reasons!
- Added a new warning popup if a scientist tries to host a game with LAN enabled, which will prevent proper online connectivity.
- Unhid the Close Container keybind so that scientists can rebind the close container action (useful if they've rebound the primary interact key used to open a container.)
- Implemented an in-game notification for scientists who have found themselves banned (temporarily or permanently) from online play. These are global online bans and are separate from server bans, which are individually dealt out by a server admin.
- Jetpacks (etc) are now allowed to be used in Divarication as well - once certain end-game conditions are met.
- Crystalline Armor now has new, more subtle sound effects.
- Quantum Pick damage reduced from 60 down to 50. This doesn’t change outcomes very much functionally, but it makes us feel like we balanced something.
- Improved visibility of laser dots while wearing certain Night Vision Goggles.
- Teleporter Pads can now be painted.
- Spawn Inhibitors now block many more sub-types. (example: Pest Scarecrow will now block all current variants of Pests.)
- Updated Arcade Rug icon.
- Power Leeches no longer automatically die when blackouts end and must be dealt with.
- The allied Mage Eye has had its health, damage, and responsiveness increased.
- Reduced distance Mage Eye (all types) will wander away from their owner.
- Swapped certain compendium unlocks on some of Dr. Newman’s dialog in Cascade Laboratories.
- Screwdriver build text has been updated to use the word attack, due to reported confusion around this in the tutorial introduction.
- Added the Enhancement Bench recipe to be linked to Reinforced Wooden Plank recipe, to reduce instances where scientists may miss getting the Enhancement Bench recipe unlocked when they should have.
- Doubled the weighted chance for rare fish in all fishing zones.
- More Torii rendering optimizations.
Bug Fixes:
- PS5: Implemented a potential fix for the notorious world cache / save corruption issue.
- Fixed various state and soft-lock issues involving the entity and the attached cables at the ending of Shadowgate.
- Fixed a soft-lock wherein the Mist Reactor can get jammed. This should fix any existing scenarios where this is occurring as well.
- Fixed medical items sometimes not functioning for clients who had reached an arbitrary (now greatly increased) cap on the number of active buffs. This would cause other issues, but the bandaging/splinting issue was the most obvious symptom.
- Fixed the Hardlight Shield Generator not recharging if a scientist respawned too quickly after death.
- Fixed item context menu not working properly with controller D-Pad navigation.
- Added support for 96khz downsampling for VOIP, which was previously causing a crash for some scientists.
- Updated microphone select description in Audio Settings menu to better describe compatible kHz ranges for microphones. If your microphone is outside of these ranges, it may not function until the kHz settings are changed but it should no longer result in a hard crash.
- Re-organized Pause (Escape) Menu and added a new manual Microphone muting button (bottom right corner), particularly for Consoles to utilize.
- Doors previously unlocked on Albatross now stay unlocked when Portal Worlds reset.
- Fixed some items in Torii not properly being removed from save when they were offered.
- Canaan: The water near a broken bridge is now interactable.
- Fixed some death pits not having proper kill-zones in the Botanical area.
- Fixed some z-fighting in Botanical area.
- Fixed out of bounds hole and squished signage in Mist Reactor.
- Add a backup trigger for unlocking the Shadowgate achievement, for scientists who weren’t exactly present during the moment the achievement is triggered. To access this unlock location, the entity must be expelled. It is just before the large portal entrance.
- The rooftop in Anteverse 23 is no longer accessible by enemies and this should prevent assaults from beginning out there and getting stuck.
- Reduced the likelihood assaults will spawn out of bounds in Torii.
- Armored Exor will no longer appear in Assaults before their intended first-encounter region.
- IS-0091-B should no longer harass scientists right at the entrance to Residence Sector.
- Black Fog entities no longer spawn in portal worlds during that weather event.
- Fixed wonky snapping and lack of ragdoll on the death animation for Mystagogues.
- Fixed item context menus displaying offscreen when they are created near the edge of the screen.
- Inventory item stacks no longer have a comma in the number of items.
- Fixed missing icons on various Armor Set bonuses added in the Cold Fusion update.
- Traveling Traders should no longer duplicate/clone in certain circumstances.
- Fixed Alice Hong's Compendium entry not triggering. It works better because it actually exists now.
- Train captain lost his hat.
- Fixed several weapons that were not granting proper Accuracy XP.
- Fixed scientists gaining combat (Blunt, Sharp, etc.) XP and Sneaking XP by damaging certain friendly characters with melee weapons or projectiles.
- Fixed the Fog Lantern not activating its bonus correctly if the wearer dies while in fog.
- Fixed a bug where Shield Generator FX would continue to play forever.
- Fixed Vacuums colliding with jump pads when held.
- Fixed Vacuums blocking sitting in seats when held.
- Fixed a bug where the Vacuum would take over other items and cause them to rapidly fire.
- Fixed Battle Charge attacks with heavy weapons skipping important rules for melee attacks, including missing sound effects.
- Fixed scientists getting stuck on ladders if they try to exit too slowly. Ladders will now more aggressively push scientists off the top of them.
- Restored leg crunch sounds when taking fall damage while wearing leg armor that blocks broken bones, just to improve feedback there.
- Reduced instances where some portals disappear on lower settings.
- Anomalies should no longer appear invisible in most situations.
- Fixed inconsistencies with flame particles on burning food.
- Fixed scientist walking animation not working when using platform carts.
- Fixed various exploits involving item return (from salvaging) returning much higher than requirements to craft the items, especially with the Castle Doctrine perk enabled.
- Added additional logging to try and catch solder-not-cooking issues. We believe these are temporary and generally solved by re-deploying the stove or redoing the process, but we will continue to investigate the root cause.
If something you wanted fixed was not on here, fret not. We are looking into lots of issues, lots of reports, and plenty of opinions, too! We will be digging carefully and fixing things that we deem most critical, and then working our way through some other less critical issues. Criticality is determined by the number of people experiencing an issue, the impact it has on gameplay (e.g. visual bugs get much lower priority), and things that disrupt the fun in a harmful way. Thanks for reaching out to us with issues (and opinions!)
See you again soon, scientists.
Onward to science!
❤ The Deep Field Team
Current Release
Build 26373201
Uploaded Nov 07, 2026
System Requirements
How to Install
AbioticFactor.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Abiotic Factor for PC with a direct link or via torrent. Get the full version of Abiotic Factor for free. Abiotic Factor is a Action released by Deep Field Games.