About the Game
Take part in the fight for humanity's freedom in AI Olympius!
Join the resistance and conquer the top of Olympus of artificial intelligence that has equated itself with a god in a story-driven third-person shooter with RPG elements. 
Variability of the world
The game's missions take place across different parts of the planet, so each sector differs from the previous one.
The game offers 30 campaign missions and about 35 hours of gameplay.
Rebel technologies
Collect resources, develop your character, improve your skills, and unlock new abilities to fight artificial intelligence.
The game offers over 60 weapon and costume modifications 
Play together
The game supports two-player co-op in split-screen mode on the same computer or a simple network connection.
Mind control
Capture enemy robots, or make allied machines right on the battlefield.
Base building
Create, defend, and improve your base to extract resources in the additional game mode intertwined with the main storyline.
Screenshots
32 imagesVersion Information
Steam Patch Notes
Official update history
- Added “Camera rotation smooth” option in the settings (will be off by default)
- Potentially fixed an issue with ladders at high FPS
- Improved the quality of walking and running animations with a pistol.
- Basic speed of running animations has been slightly reduced. (Upgrades increase it.)
- Abandoned Cliff Level: colliders have been adjusted to reduce the chance of falling during the main ascent; additional transportation has been added at key points of interest; turret placements in the city have been slightly adjusted for more comfortable combat; and several Olympic shards have been added as loot in the city.
- Island: Rocks have been removed from the slope on the starting high ground.
- Island: All island quests are now marked as secondary.
- Island: Fewer restrictions when attempting to build on curved surfaces.
- The interaction area with chests has been increased.
- The translation of the quest module description for the energy pistol has been corrected.
- The damage from the Hoverbike’s rocket launchers and rocket launchers has been adjusted. (The missiles were strengthened and now match the base damage of the Olympic Rifle’s missiles.)
- Made some changes to Player 2’s joining process to prevent accidental joining.
I’ve also seen some complaints about the quality of the translations, which weren’t given much attention during the Early Access phase, since the game wasn’t very widespread.
I’m happy to report that I’ve already started looking for a professional localization team.
- Added a new difficulty level and slightly adjusted the normal difficulty. (Can be changed in the settings)
- Added the option to switch walk/run with the mouse wheel. On gamepads, walking is triggered by pushing the L-stick slightly.
- Increased the remove tool range in build mode.
- Changed the start of the first level to ensure the player is introduced to the grappling hook.
- Added a notification icon for when you have no ammo left to reload or run out of arrows.
- Added an infinity icon next to the pistol ammo; this should make it a little clearer.
- Satyr weapons no longer drop from hands when opening the inventory.
- Weapons no longer appear in the player's hands while in a vehicle after closing the inventory.
- Fixed an issue where players could get stuck due to a full inventory in the early levels.
- Minor optimization.
- Fixed a bug where grenade or bow attacks would not trigger while jumping.
- The settings interface has been updated (categories added).
- Minor fixes to interface text in various languages.
- Minor changes based on player feedback.
- Data blocks can now be stored in a chest.
- Pistol and rifle can now also be stored in a chest.
- If a pistol or rifle is completely lost, it can be restored at the corresponding upgrade table.
- Minor interface changes.
- Minor system fixes.
- The maximum inventory capacity has been increased (+4 slots), and the expansion parameters for backpacks have been revised.
- Fixed a bug where some items would not be dropped from the inventory.
- Minor system optimization.
- Built using a newer version of Unity (so the update is slightly larger than usual)
- Fixed a bug where time slowdown from the first player did not work in local co-op.
- Fixed a bug where target lock sometimes did not work for Scouts.
- Capturing enemy systems is no longer listed among the secondary objectives (now it’s only included if it’s part of the main objective). It wasn’t even an objective—it was simply an indication of the number of factories/terminals at each location. Players thought it was required.
- The character now gets wet in the rain / in water / in the shower and gradually dries off.
- A minor change to the arena before the battle between the Hex and the Cores.
- Fixed a bug in the Heart of Elysium level in multiplayer. (A client who completed the level could appear in the main hall immediately.)
- A rainbow has been added to the weather conditions. (Conditions for its appearance: during light rain or approximately within 5 minutes after rain in low cloud cover, when the sun is not very high above the horizon)
- Minor system fixes.
- The Island mission requires 36 fewer capsules. (Now 76; previously 112)
- Updated Spanish localization. Thanks to user Dante (Dragonvers)
- Technical changes to the Construction Terminal and building system, should be more convenient in some cases.
- The "Camera Terminal" is now called the "Construction Terminal" and allows you to build from a freely flying camera.
- Welding behavior has been changed. It now always aligns with the crosshairs, without any strange misalignments.
- Fixed a bug that caused controls to lock up in photo mode during co-op gameplay.
- Default key bindings have been changed (this will only be noticeable to new players)
- For gamepads, the D-Pad buttons now function differently (they previously cycled through quick-access slots): D-Pad Up now opens the radial menu, D-Pad Down changes the camera side, and D-Pad Left/Right select the Olympic rifle modes.
- A radial quick-slot selection panel (1 2 3 4 5 6) has been added; it will also hide weapons. (The X key by default.) This is now the primary method for accessing quick slots on gamepads.
- Weapons are no longer hidden when selected again (players would often frantically press 123… to select a weapon, but this would hide it instead)
- The default key bindings have been changed (this will only be noticeable to new players)
- Improved AUTO-AIM behavior for the Olympic rifle.
- Controls settings: interaction button and the UI interaction button can now be configured separately.
- Controls settings: close/back and jump can now be configured separately.
- Tablets with text now have an additional date marker. (Without it, the chronology of events is difficult to understand.)
- Fixed a bug where, on some levels, the bottom UI part was slightly shifted upward.
- Minor technical fixes/changes.
- Added 15 tablets with notes (mostly in the first half of the game), which add a bit of depth to the lore.
- Quantum Shift now restores 3 blocks per jump (up from 2).
- Fixed an issue where switching between backpacks of different sizes could hide certain items in additional inventory slots.
- “Lost bastion” level: improved perimeter design, additional enemies, and a new small area to explore.
- “Medieval siege” level now includes a settlement near the castle.
- “Ancient crater” level: Fixed a bug where the side shield near the second anti-aircraft gun wasn’t working.
- “Ancient crater” level has been significantly changed and expanded (more freedom of movement, new area to explore)
- Multiplayer: Fixed a bug where character appearances were not syncing properly.
- Multiplayer: The client will now also see the initial list of quests on the Island.
- Multiplayer: Fixed minor character jittering in multiplayer.
- Multiplayer: Damage dealt/received statistics after completing a level on the mission map screen now sync properly.
- Wooden loot crates now break more easily.
- Captured enemies now ignore watchtowers. Watchtowers are also not subject to automatic target locking.
- After completing the main mission on the “Nuclear desert” level, filled capsules can no longer be placed on a pallet.
Current Release
Build 26134129
Uploaded Oct 22, 2026
System Requirements
How to Install
AI Olympius.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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