About the Game
Hatch from your flower and spelunk through the beautiful and sometimes haunting world of Animal Well, a pixelated wonder rendered in intricate audio and visual detail. Encounter lively creatures small and large, helpful and ominous as you discover unconventional upgrades and unravel the well’s secrets. This is a truly unique experience that can make you laugh in fear, surprise, or delight.



- Dense atmospheric puzzle box world with tons of secrets
- Light candles for safety and gradually fill out your map
- Nonlinear -- explore and collect items in whatever order you choose
- Enemies, environment, and items interact in surprising and systemic ways
- All items have multiple uses
- Learn how innocuous details can become meaningful
- The main game is just the beginning. Players will be discovering hidden puzzles for years
- Assess for yourself what is safe and dangerous
- Focus on tension and suspense rather than action
- You are disempowered, but can make clever use of your environment and items
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Input is now accepted from all connected gamepads, regardless of player index. This should result in a smoother experience when multiple gamepads are connected.
You can even play with multiple gamepads at the same time if, for whatever reason, you wanted to do that.
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You can even play with multiple gamepads at the same time if, for whatever reason, you wanted to do that.
-- Improved Korean localization, along with other small adjustments to others languages
-- Fixed softlock where player could get trapped behind fallen stalactite without the ability to reach their disc
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-- Fixed softlock where player could get trapped behind fallen stalactite without the ability to reach their disc
-- improved Korean localization
-- fixed bug where walking through a certain door at a certain time would result in player exiting in the wrong place
-- Sack now sparkles
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-- fixed bug where walking through a certain door at a certain time would result in player exiting in the wrong place
-- Sack now sparkles
-- Fixed bug where player could reach zero heath and not die in a specific situation
-- Added another fix for save files that experienced missing mock disc bug in past and never got fixed
-- Added tiny hint that a certain situation is dangerous
-- A certain creature can now walk on water
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-- Added another fix for save files that experienced missing mock disc bug in past and never got fixed
-- Added tiny hint that a certain situation is dangerous
-- A certain creature can now walk on water
Previously the game required SSE4.1 to run. I've now made some slight modifications so as to only require SSE3. This will improve compatibility with some older CPUs.
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You no longer need to put tape over the speaker.
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-- Added better error message to let players know their video card or driver doesn't support dx12
-- Fixed issue where player could clip through a wall while climbing ladders in a couple spots
-- Fixed a certain entity sometimes appearing in a space it was not supposed to
-- Fixed exploit involving the flute, and a very specific secret area
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-- Fixed issue where player could clip through a wall while climbing ladders in a couple spots
-- Fixed a certain entity sometimes appearing in a space it was not supposed to
-- Fixed exploit involving the flute, and a very specific secret area
-- fixed potential soft lock when breaking large stalactite in bat cave
-- fixed potential flickering in very very very late game area
-- adjusted a few vines to remove some misleading single pixels gaps in map visibility
-- fixed issue where kangaroo would on one occasion spawn one tile above the ground
-- fixed black screen when exiting from a certain area and starting a new game
{STEAM_CLAN_IMAGE}/41935629/f4bab5e3342a2f70b9957a5d04d3d7bbca352715.png
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-- fixed potential flickering in very very very late game area
-- adjusted a few vines to remove some misleading single pixels gaps in map visibility
-- fixed issue where kangaroo would on one occasion spawn one tile above the ground
-- fixed black screen when exiting from a certain area and starting a new game
{STEAM_CLAN_IMAGE}/41935629/f4bab5e3342a2f70b9957a5d04d3d7bbca352715.png
This should hopefully fix a startup crash that some people were seeing! If you are still having issues let me know.
Thank you for your patience!
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Thank you for your patience!
-- In rare situations where you missed out on a certain late game event, in previous builds, you now have another chance to access it.
-- Added an additional point where the speedrun timer flashes on screen
-- adjusted collider width of fish head by one pixel
-- added more detailed error messages for when the game fails to start
-- fixed missing glyphs in credits in some other languages
This patch, does not fix the startup crash some people have been experiencing, but I am now setup to more easily debug it. If you are one of the people experiencing it, I would greatly appreciate if you could go into the Windows Event Viewer, and share the error details with me! Once again, I'm sorry this has been taking a while and really appreciate everyone's patience!
View on Steam
-- Added an additional point where the speedrun timer flashes on screen
-- adjusted collider width of fish head by one pixel
-- added more detailed error messages for when the game fails to start
-- fixed missing glyphs in credits in some other languages
This patch, does not fix the startup crash some people have been experiencing, but I am now setup to more easily debug it. If you are one of the people experiencing it, I would greatly appreciate if you could go into the Windows Event Viewer, and share the error details with me! Once again, I'm sorry this has been taking a while and really appreciate everyone's patience!
- Large stalactites no longer block visibility or cause gaps in map
- Fixed bug where frisbee would sometimes spin in place, when being interacted with in a certain way on the same frame it bounces off a wall.
- Fixed an exploit with a very secret area
- Changed timing on multi item puzzle in final area, to be slightly less demanding
- Improved French localization for unlit candle
-Made it impossible to trigger fireworks more than once in rare situation where it would block access to another part of the game
- Reduce flashing option now addresses another part that was reported as uncomfortable
View on Steam
- Fixed bug where frisbee would sometimes spin in place, when being interacted with in a certain way on the same frame it bounces off a wall.
- Fixed an exploit with a very secret area
- Changed timing on multi item puzzle in final area, to be slightly less demanding
- Improved French localization for unlit candle
-Made it impossible to trigger fireworks more than once in rare situation where it would block access to another part of the game
- Reduce flashing option now addresses another part that was reported as uncomfortable
- Added numpad key-bindings
- Fixed softlock if crow manages to carry you offscreen
- improved Ukrainian and German localization
- Fixed bug where map tiles would sometimes, in very rare and specific situations, get marked as visited
- removed stray geyser
View on Steam
- Fixed softlock if crow manages to carry you offscreen
- improved Ukrainian and German localization
- Fixed bug where map tiles would sometimes, in very rare and specific situations, get marked as visited
- removed stray geyser
Current Release
Not available
System Requirements
OS
Windows 10
CPU
1 GHz
RAM
1 GB RAM
GPU
Integrated
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Animal Well.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
50 MB
Password: cracked-games.org or 123
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View AllDownload ANIMAL WELL for PC with a direct link or via torrent. Get the full version of ANIMAL WELL for free. ANIMAL WELL is a Action released by Billy Basso.