About the Game
NEXT GENERATION RACING SIMULATOR
Assetto Corsa features an advanced DirectX 11 graphics engine that recreates an immersive environment, dynamic lighthing and realistic materials and surfaces. The advanced physics engine is being designed to provide a very realistic driving experience, including features and aspects of real cars, never seen on any other racing simulator such as tyre flat spots, heat cycles including graining and blistering, very advanced aerodynamic simulation with active movable aerodynamics parts controlled in real time by telemetry input channels, hybrid systems with kers and energy recovery simulation. Extremely detailed with single player and multiplayer options, exclusive licensed cars reproduced with the best accuracy possible, thanks to the official cooperation of Car Manufacturers.
ASSETTO CORSA has been developed at the KUNOS Simulazioni R&D office, located just inside the international racing circuit of Vallelunga, allowing the team to develop the game with the cooperation of real world racing drivers and racing teams.
LEGENDARY TRACKS
The circuits have been developed using Laser scan technology, in order to guarantee the highest level of accuracy possible in reproducing real world motor racing environments.
Monza, Silverstone, Imola, Mugello, Spa, Brands Hatch and many more tracks, including the historical reproduction of Monza, that brings again to life the legendary Sopraelevata, the high-speed oval where races were staged until 1961.
EXCLUSIVE CARS
The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling.
A physics engine like this begs to be used with officially licensed contents: Abarth, Audi, BMW, Classic Team Lotus, Ferrari, KTM, Lamborghini, Lotus cars, McLaren, Mercedes, Scuderia Glickenhaus, Pagani, Porsche, Tatuus and many more!
HARDWARE COMPATIBILITY
Enjoy ASSETTO CORSA using any kind of game device: keyboard, joypad, joystick, steering wheels including any kind of professional device and the most common motion systems.
ASSETTO CORSA is also compatible and ready for Oculus and OpenVR/VIVE, triple monitor view, Track IR and 3D VISION.
GAMEPLAY & FEATURES
Assetto Corsa includes a career mode, a list of special and unique events and challenges, as well as a fully customizable, single player and multiplayer modes featuring quick races, custom championships, race weekends including free practice session, qualifying session and race. Drag races, drift challenges and much more! Four driving assist profiles (gamer, racer, pro, plus a fully-customizable profile) allow any kind of player to enjoy the simulation at their desired level.
Advanced setup options and telemetry for data analysis; dynamic simulation of the tyre rubber deposited on track, depending on the car laps; an adjustable time of the day mode, featuring sun position calculated in realtime, depending by geographical coordinates of the track and by the sun curve according to time and date, in order to get the same light conditions of the real tracks!
MODDING & CUSTOMIZATION
Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to reproduce and share their cars and tracks, taking advantage of the same editing tools developed and used by the developers of the game.
CARS
PRODUCTION
- Abarth 595 EsseEsse (3 variants)
- Abarth 500 EsseEsse (2 variants)
- Alfa Romeo 33 Stradale
- Alfa Romeo Giulia Quadrifoglio
- Alfa Romeo Giulietta QV
- Alfa Romeo Giulietta QV Launch Edition
- Alfa Romeo MiTo QV
- Audi Sport Quattro (2 variants)
- Audi S1
- Bmw 1M (2 variants)
- Lamborghini Miura S.V.
- Lotus Elise SC (3 variants)
- Maserati Alfieri
- Maserati Quattroporte GTS
- Maserati Levante S
- Mazda MX-5 NA
- Porsche Panamera G2
- Porsche Cayenne Turbo S
- Porsche Macan Turbo
- Shelby Cobra
- RUF CTR Yellowbird
- Toyota GT-86
- Ford Mustang 2015
- Chevrolet Corvette C7 Stingray
GT
- Bmw M3 E30 Evo (3 variants)
- Bmw M3 E30 Group A
- Bmw M3 E30 DTM
- Bmw M3 E92 (3 variants)
- Bmw Z4 E89 (3 variants)
- Lotus Evora GTC
- Lotus Evora GX
GTR
- McLaren MP4-12c GT3
- Bmw Z4 GT3
- Bmw M3 GT2
- Ferrari 458 GT2
- P4/5 Competizione
- Mercedes SLS GT3
CLASSIC GP
- Classic Team Lotus Type 49
- Classic Team Lotus 98T
- Ferrari 312T
RALLY
- Audi Sport Quattro S1 E2
ENDURANCE
- Mazda 787B
SUPERCAR
- Audi R8 Plus
- Ferrari LaFerrari
- Ferrari 458 Italia (2 variants)
- Ferrari F40 (2 variants)
- Ferrari 599xx
- Lamborghini Huracán Performante
- Lamborghini Sesto Elemento
- McLaren Mp4 12c
- Mercedes SLS AMG
- Nissan GTR NISMO
- Pagani Zonda R
- Pagani Huayra
- Pagani Huayra BC
- Lotus Evora S (2 variants)
- Lotus Exige S Roadster
- Lotus Exige Scura
- Lotus 2 Eleven GT4
TRACKDAY
- KTM X-Bow R
- Lotus 2 Eleven
- Lotus Evora GTE
- Lotus Evora GTE Carbon
- Lotus Exige 240R (2 variants)
- Lotus Exige V6 Cup
OPEN WHEEL
- Tatuus FA-01
- Lotus Exos T125 (2 variants)
TRACKS
- Laguna Seca
- Magione - "Autodromo dell'Umbria"
- Imola - "Autodromo Enzo e Dino Ferrari"
- Mugello - "Autodromo Internazionale del Mugello"
- Silverstone - GP
- Silverstone - International
- Silverstone - National
- Silverstone 1967
- Monza - "Autodromo di Monza"
- Monza - "Classic 60's Edition" (3 variants)
- Nurburgring - GP
- Nurburgring - Sprint
- Spa Francorchamps
- Vallelunga - "Autodromo Piero Taruffi"
- Vallelunga - Circuito Club
- Zandvoort
- Trento - Bondone Hillclimb
- Drift Track
- Drag strip
- Black Cat County (fantasy track)
- Highlands (fantasy track)
SHOWROOMS
- Standard showroom
- The Beach
- Hangar
- Industrial
- Sunset
GAME MODES
- Free Practice
- Racing against AI
- Career
- Custom championship
- Online Multiplayer
- HotLap
- Time Attack
- Special Events
- Drift
- Drag race
FEATURES
- In game telemetry and apps
- Advanced car setup management
- Flags
- Penalties
APPS LIST
- Basic info
- Chat app
- Tyre app
- Real time app
- Help
- Lap time
- Pit stop presets
- Friends Leaderboard
- Camera On Board Customization
- Time of the day display
- Input monitor
- Time performance indicator
- Gear/rpm indicator
- Track map
- Rankings
- G-meter indicator
Assetto Corsa features an advanced DirectX 11 graphics engine that recreates an immersive environment, dynamic lighthing and realistic materials and surfaces. The advanced physics engine is being designed to provide a very realistic driving experience, including features and aspects of real cars, never seen on any other racing simulator such as tyre flat spots, heat cycles including graining and blistering, very advanced aerodynamic simulation with active movable aerodynamics parts controlled in real time by telemetry input channels, hybrid systems with kers and energy recovery simulation. Extremely detailed with single player and multiplayer options, exclusive licensed cars reproduced with the best accuracy possible, thanks to the official cooperation of Car Manufacturers.
ASSETTO CORSA has been developed at the KUNOS Simulazioni R&D office, located just inside the international racing circuit of Vallelunga, allowing the team to develop the game with the cooperation of real world racing drivers and racing teams.
LEGENDARY TRACKS
The circuits have been developed using Laser scan technology, in order to guarantee the highest level of accuracy possible in reproducing real world motor racing environments.
Monza, Silverstone, Imola, Mugello, Spa, Brands Hatch and many more tracks, including the historical reproduction of Monza, that brings again to life the legendary Sopraelevata, the high-speed oval where races were staged until 1961.
EXCLUSIVE CARS
The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling.
A physics engine like this begs to be used with officially licensed contents: Abarth, Audi, BMW, Classic Team Lotus, Ferrari, KTM, Lamborghini, Lotus cars, McLaren, Mercedes, Scuderia Glickenhaus, Pagani, Porsche, Tatuus and many more!
HARDWARE COMPATIBILITY
Enjoy ASSETTO CORSA using any kind of game device: keyboard, joypad, joystick, steering wheels including any kind of professional device and the most common motion systems.
ASSETTO CORSA is also compatible and ready for Oculus and OpenVR/VIVE, triple monitor view, Track IR and 3D VISION.
GAMEPLAY & FEATURES
Assetto Corsa includes a career mode, a list of special and unique events and challenges, as well as a fully customizable, single player and multiplayer modes featuring quick races, custom championships, race weekends including free practice session, qualifying session and race. Drag races, drift challenges and much more! Four driving assist profiles (gamer, racer, pro, plus a fully-customizable profile) allow any kind of player to enjoy the simulation at their desired level.
Advanced setup options and telemetry for data analysis; dynamic simulation of the tyre rubber deposited on track, depending on the car laps; an adjustable time of the day mode, featuring sun position calculated in realtime, depending by geographical coordinates of the track and by the sun curve according to time and date, in order to get the same light conditions of the real tracks!
MODDING & CUSTOMIZATION
Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to reproduce and share their cars and tracks, taking advantage of the same editing tools developed and used by the developers of the game.
Available content:
CARS
PRODUCTION
- Abarth 595 EsseEsse (3 variants)
- Abarth 500 EsseEsse (2 variants)
- Alfa Romeo 33 Stradale
- Alfa Romeo Giulia Quadrifoglio
- Alfa Romeo Giulietta QV
- Alfa Romeo Giulietta QV Launch Edition
- Alfa Romeo MiTo QV
- Audi Sport Quattro (2 variants)
- Audi S1
- Bmw 1M (2 variants)
- Lamborghini Miura S.V.
- Lotus Elise SC (3 variants)
- Maserati Alfieri
- Maserati Quattroporte GTS
- Maserati Levante S
- Mazda MX-5 NA
- Porsche Panamera G2
- Porsche Cayenne Turbo S
- Porsche Macan Turbo
- Shelby Cobra
- RUF CTR Yellowbird
- Toyota GT-86
- Ford Mustang 2015
- Chevrolet Corvette C7 Stingray
GT
- Bmw M3 E30 Evo (3 variants)
- Bmw M3 E30 Group A
- Bmw M3 E30 DTM
- Bmw M3 E92 (3 variants)
- Bmw Z4 E89 (3 variants)
- Lotus Evora GTC
- Lotus Evora GX
GTR
- McLaren MP4-12c GT3
- Bmw Z4 GT3
- Bmw M3 GT2
- Ferrari 458 GT2
- P4/5 Competizione
- Mercedes SLS GT3
CLASSIC GP
- Classic Team Lotus Type 49
- Classic Team Lotus 98T
- Ferrari 312T
RALLY
- Audi Sport Quattro S1 E2
ENDURANCE
- Mazda 787B
SUPERCAR
- Audi R8 Plus
- Ferrari LaFerrari
- Ferrari 458 Italia (2 variants)
- Ferrari F40 (2 variants)
- Ferrari 599xx
- Lamborghini Huracán Performante
- Lamborghini Sesto Elemento
- McLaren Mp4 12c
- Mercedes SLS AMG
- Nissan GTR NISMO
- Pagani Zonda R
- Pagani Huayra
- Pagani Huayra BC
- Lotus Evora S (2 variants)
- Lotus Exige S Roadster
- Lotus Exige Scura
- Lotus 2 Eleven GT4
TRACKDAY
- KTM X-Bow R
- Lotus 2 Eleven
- Lotus Evora GTE
- Lotus Evora GTE Carbon
- Lotus Exige 240R (2 variants)
- Lotus Exige V6 Cup
OPEN WHEEL
- Tatuus FA-01
- Lotus Exos T125 (2 variants)
TRACKS
- Laguna Seca
- Magione - "Autodromo dell'Umbria"
- Imola - "Autodromo Enzo e Dino Ferrari"
- Mugello - "Autodromo Internazionale del Mugello"
- Silverstone - GP
- Silverstone - International
- Silverstone - National
- Silverstone 1967
- Monza - "Autodromo di Monza"
- Monza - "Classic 60's Edition" (3 variants)
- Nurburgring - GP
- Nurburgring - Sprint
- Spa Francorchamps
- Vallelunga - "Autodromo Piero Taruffi"
- Vallelunga - Circuito Club
- Zandvoort
- Trento - Bondone Hillclimb
- Drift Track
- Drag strip
- Black Cat County (fantasy track)
- Highlands (fantasy track)
SHOWROOMS
- Standard showroom
- The Beach
- Hangar
- Industrial
- Sunset
GAME MODES
- Free Practice
- Racing against AI
- Career
- Custom championship
- Online Multiplayer
- HotLap
- Time Attack
- Special Events
- Drift
- Drag race
FEATURES
- In game telemetry and apps
- Advanced car setup management
- Flags
- Penalties
APPS LIST
- Basic info
- Chat app
- Tyre app
- Real time app
- Help
- Lap time
- Pit stop presets
- Friends Leaderboard
- Camera On Board Customization
- Time of the day display
- Input monitor
- Time performance indicator
- Gear/rpm indicator
- Track map
- Rankings
- G-meter indicator
Screenshots
141 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 14923034
Up to date
We are incredibly proud to unveil Bonus Pack 3, coming as FREE content!
This new update includes seven amazing cars from Alfa Romeo, Automobili Lamborghini, Maserati and Pagani Automobili, that represent some of the excellence from the past and the present of our industry, in terms of beauty, elegance, technology, performance and heritage.
Assetto Corsa v1.16 Changelog
- New Alfa Romeo tipo 33 Stradale
- New Alfa Romeo Giulia Quadrifoglio
- New Lamborghini Huracán Performante
- New Lamborghini Sesto Elemento
- New Maserati Alfieri
- New Maserati Quattroporte GTS
- New Pagani Huayra BC
- New Laguna Seca Circuit
- Corrected Porsche 908LH Fuel consumption
- Corrected Pagani Huayra front splitter aero position
- Added steering wheel alert on race start.
- Potential workaround for launcher losing input focus after session ends; reported after Windows 10 Fall Creators Update.
- Templates added for Bonus Pack cars
- Various minor updates to digitial instruments in older content
- Various minor graphical fixes in older content
View on Steam
This new update includes seven amazing cars from Alfa Romeo, Automobili Lamborghini, Maserati and Pagani Automobili, that represent some of the excellence from the past and the present of our industry, in terms of beauty, elegance, technology, performance and heritage.
Assetto Corsa v1.16 Changelog
- New Alfa Romeo tipo 33 Stradale
- New Alfa Romeo Giulia Quadrifoglio
- New Lamborghini Huracán Performante
- New Lamborghini Sesto Elemento
- New Maserati Alfieri
- New Maserati Quattroporte GTS
- New Pagani Huayra BC
- New Laguna Seca Circuit
- Corrected Porsche 908LH Fuel consumption
- Corrected Pagani Huayra front splitter aero position
- Added steering wheel alert on race start.
- Potential workaround for launcher losing input focus after session ends; reported after Windows 10 Fall Creators Update.
- Templates added for Bonus Pack cars
- Various minor updates to digitial instruments in older content
- Various minor graphical fixes in older content
We're pleased to announce that Update v1.14 and "Ready to Race" DLC are available to download on Steam NOW!
This update features a revamped and more realistic AI behaviour! Offline races will be more exciting than ever! Please check out the following changelog for all the improvement and fixes!
http://store.steampowered.com/app/619680/Assetto_Corsa__Ready_To_Race_Pack/
"Ready To Race" is the new DLC for Assetto Corsa is now available on Steam and will be coming to PS4 and XB1 later this year. It includes ten new cars from AUDI, Lotus, McLaren, Maserati and Toyota, providing the "most wanted" models ready to race!
The RTR DLC provides a great variety of models that mix technology, power, history and design from Italy, Great Britain and Japan, resulting in a package able to meet all your wishes!
List of cars:
- Audi R8 LMS 2016
- Audi R18 e-tron quattro
- Audi TT Cup 2016
- Audi TT RS (VLN)
- Lotus 3-Eleven
- Maserati MC12 GT1
- McLaren 570S
- McLaren P1 GTR
- Toyota Celica ST185 Turbo
- Toyota TS040 Hybrid
******
Changelog v1.14
- New autosaved replay options and UI added to launcher main theme
- New Audi TT Cup
- New Audi TT RS (VLN)
- New Audi R8 GT3 2016
- New Audi R18 LMP1 2014
- New Lotus 3-Eleven (race)
- New McLaren 570S
- New McLaren P1 GTR
- New Maserati MC12 GT1
- New Toyota Celica ST185 Group A
- New Toyota TS040 Hybrid 2014
- Mandatory pitstop window is now related to pit entry timing (replacing old system)
- Pitstop animation enabled with oculus or STAY_IN_CAR enabled (system/cfg/pitstop.ini)
- Added Position set digital script
- Added ballast and restrictor option offline for championships and multiplayer. Work in Progress for offline quick race and race weekend UI
- Added wind algorithm
- If controller is keyboard then Pitstop app is replaced by mouse pitstop
- Mouse pitstop with Mouse Steering enabled is now working correctly
- Tweaked backfire flash flames in many cars
- Realtime app: qualify/practice colors are based on leaderboard position, race color on current position
- Added DIGITAL_PANEL script to display current position and P2P on car's external panels (Audi TT Cup)
- Added FUEL_PERC script to show fuel quantity as percentage (McLaren 570S)
- Fixed broken UI interaction due to session switching when pitstop was not finished
- Fixed rare automatic pitstop activation at car spawning in the pit
- Fixed deadzone for gamepads
- Fixed Tyre App thermal value for exploded tyres
- Minimum for automatic reset tyre on track is now 2
- Fixed flag rendering in VR with PP off (again, hopefully for real this time)
- Fixed Achievements from unlocking when car is blackflagged
- Pitstop app: new tyre pressure can only differ from the current one by 4psi (because of minimal height rule)
- Added Push To Pass system (Audi TT Cup), P2P amount depends on grid position, enabled in Practice and Race sessions only
- Added physics option for different fuel weight/density (optional section in car.ini [FUEL_EXT] KG_PER_LITER=value)
- Adjusted Lotus 98T tyre wear
- Fixed old pitstop UI from allowing more fuel when setup is fixed
- Added Black Flag description
- Added Online time of day multiplier (x1 to x10)
- Added track animated starting lights
- Added blink feature to RPM SERIES script (updated all relevant cars)
- Added acServerManager 1.14.0
- Added Time multiplier
- Added Wind
- Added Restrictor (BoP)
- Fixed BoP server message to client
- Fixed bug on client fixed setup 2nd reloading
- Added resolution string on splash screen
- Added "safe mode" initialization when first DX11 init fails, it will try again with desktop resolution and AA/Fullscreen off
- Added AI Aggression selection
- More AI differences within a single lap to generate more battles
- Added AI wing setup variations
- Added new Random camera mode algorithm
- Fixed driver model visibility bug in Random camera mode
- Removed AI slowdown hack for cars with spool differentials
- Improved Downshift Protection algorithm
- Fixed AI giving away green light by flooring gas 500ms in advance
- New AI algorithms for understeer detection and downshifting
- Fixed Car Engineering app sometimes reporting wrong total and sprung weights
- Added Fuel x Time on Setup Fuel tab and pitapp
- Added best splits at the end of the race on leaderboard timetable
- Tweaked leaderboard to show player name/position even if that player has disconnected
- Updated Steam statistic reader to synchronize steam achievement
- Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination)
- Fixed session synchronization issue when session switches while a new player is joining
- AI is now using kers
- Fixed Nissan Skyline R34 having downshift protection when it should not
- Added "variation" slider for AI. It will randomize the AI level in the range selected.
- Fixed Nissan GT3 texture map on lod B
- Added player's nation flag support (not valid flag will be rendered as AC logo)
- Added new Driver Label GUI (customizable in \system\cfg\name_displayer.ini)
- Added nation flags on leaderboard GUI
- Tweaked opponents list to include nationality
- Update special events to include nationality
- Added Mandatory Pit warning message at the start of the race
- Added minisectors to overlay leaderboard and performance delta app, this can be disabled through /Assetto Corsa/cfg/gameplay.ini
- Some template updates to existing content
- Porsche 911 RSR 2017 template added
- Templates added for Lotus 3-Eleven, Audi TT Cup, Audi TT VLN, McLaren 570S, Mclaren P1 GTR, Toyota Celica ST185, Maserati MC12 GT1,
- Minor graphical updates on the Porsche 911 GT3 Cup and Lotus Exige V6 Cup
- Digital display script tweaks across the board
- Fixed a bug on Nissan GTR GT3 LOD B
- Minor livery fix on Glickenhoue SGC003
- Python new functions:
getWindSpeed
getWindDirection
getDriverNationCode(CAR_ID)
getCarSkin(CAR_ID)
- Added deactivation on lateral G on McLaren P1 and P1 Gtr (optional LIMIT_G= in drs.ini)
- Porsche 911 RSR 2017 official WEC liveries added
View on Steam
This update features a revamped and more realistic AI behaviour! Offline races will be more exciting than ever! Please check out the following changelog for all the improvement and fixes!
http://store.steampowered.com/app/619680/Assetto_Corsa__Ready_To_Race_Pack/
"Ready To Race" is the new DLC for Assetto Corsa is now available on Steam and will be coming to PS4 and XB1 later this year. It includes ten new cars from AUDI, Lotus, McLaren, Maserati and Toyota, providing the "most wanted" models ready to race!
The RTR DLC provides a great variety of models that mix technology, power, history and design from Italy, Great Britain and Japan, resulting in a package able to meet all your wishes!
List of cars:
- Audi R8 LMS 2016
- Audi R18 e-tron quattro
- Audi TT Cup 2016
- Audi TT RS (VLN)
- Lotus 3-Eleven
- Maserati MC12 GT1
- McLaren 570S
- McLaren P1 GTR
- Toyota Celica ST185 Turbo
- Toyota TS040 Hybrid
******
Changelog v1.14
- New autosaved replay options and UI added to launcher main theme
- New Audi TT Cup
- New Audi TT RS (VLN)
- New Audi R8 GT3 2016
- New Audi R18 LMP1 2014
- New Lotus 3-Eleven (race)
- New McLaren 570S
- New McLaren P1 GTR
- New Maserati MC12 GT1
- New Toyota Celica ST185 Group A
- New Toyota TS040 Hybrid 2014
- Mandatory pitstop window is now related to pit entry timing (replacing old system)
- Pitstop animation enabled with oculus or STAY_IN_CAR enabled (system/cfg/pitstop.ini)
- Added Position set digital script
- Added ballast and restrictor option offline for championships and multiplayer. Work in Progress for offline quick race and race weekend UI
- Added wind algorithm
- If controller is keyboard then Pitstop app is replaced by mouse pitstop
- Mouse pitstop with Mouse Steering enabled is now working correctly
- Tweaked backfire flash flames in many cars
- Realtime app: qualify/practice colors are based on leaderboard position, race color on current position
- Added DIGITAL_PANEL script to display current position and P2P on car's external panels (Audi TT Cup)
- Added FUEL_PERC script to show fuel quantity as percentage (McLaren 570S)
- Fixed broken UI interaction due to session switching when pitstop was not finished
- Fixed rare automatic pitstop activation at car spawning in the pit
- Fixed deadzone for gamepads
- Fixed Tyre App thermal value for exploded tyres
- Minimum for automatic reset tyre on track is now 2
- Fixed flag rendering in VR with PP off (again, hopefully for real this time)
- Fixed Achievements from unlocking when car is blackflagged
- Pitstop app: new tyre pressure can only differ from the current one by 4psi (because of minimal height rule)
- Added Push To Pass system (Audi TT Cup), P2P amount depends on grid position, enabled in Practice and Race sessions only
- Added physics option for different fuel weight/density (optional section in car.ini [FUEL_EXT] KG_PER_LITER=value)
- Adjusted Lotus 98T tyre wear
- Fixed old pitstop UI from allowing more fuel when setup is fixed
- Added Black Flag description
- Added Online time of day multiplier (x1 to x10)
- Added track animated starting lights
- Added blink feature to RPM SERIES script (updated all relevant cars)
- Added acServerManager 1.14.0
- Added Time multiplier
- Added Wind
- Added Restrictor (BoP)
- Fixed BoP server message to client
- Fixed bug on client fixed setup 2nd reloading
- Added resolution string on splash screen
- Added "safe mode" initialization when first DX11 init fails, it will try again with desktop resolution and AA/Fullscreen off
- Added AI Aggression selection
- More AI differences within a single lap to generate more battles
- Added AI wing setup variations
- Added new Random camera mode algorithm
- Fixed driver model visibility bug in Random camera mode
- Removed AI slowdown hack for cars with spool differentials
- Improved Downshift Protection algorithm
- Fixed AI giving away green light by flooring gas 500ms in advance
- New AI algorithms for understeer detection and downshifting
- Fixed Car Engineering app sometimes reporting wrong total and sprung weights
- Added Fuel x Time on Setup Fuel tab and pitapp
- Added best splits at the end of the race on leaderboard timetable
- Tweaked leaderboard to show player name/position even if that player has disconnected
- Updated Steam statistic reader to synchronize steam achievement
- Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination)
- Fixed session synchronization issue when session switches while a new player is joining
- AI is now using kers
- Fixed Nissan Skyline R34 having downshift protection when it should not
- Added "variation" slider for AI. It will randomize the AI level in the range selected.
- Fixed Nissan GT3 texture map on lod B
- Added player's nation flag support (not valid flag will be rendered as AC logo)
- Added new Driver Label GUI (customizable in \system\cfg\name_displayer.ini)
- Added nation flags on leaderboard GUI
- Tweaked opponents list to include nationality
- Update special events to include nationality
- Added Mandatory Pit warning message at the start of the race
- Added minisectors to overlay leaderboard and performance delta app, this can be disabled through /Assetto Corsa/cfg/gameplay.ini
- Some template updates to existing content
- Porsche 911 RSR 2017 template added
- Templates added for Lotus 3-Eleven, Audi TT Cup, Audi TT VLN, McLaren 570S, Mclaren P1 GTR, Toyota Celica ST185, Maserati MC12 GT1,
- Minor graphical updates on the Porsche 911 GT3 Cup and Lotus Exige V6 Cup
- Digital display script tweaks across the board
- Fixed a bug on Nissan GTR GT3 LOD B
- Minor livery fix on Glickenhoue SGC003
- Python new functions:
getWindSpeed
getWindDirection
getDriverNationCode(CAR_ID)
getCarSkin(CAR_ID)
- Added deactivation on lateral G on McLaren P1 and P1 Gtr (optional LIMIT_G= in drs.ini)
- Porsche 911 RSR 2017 official WEC liveries added
We're pleased to announce that Update v1.13 is available to download on Steam NOW, featuring the Mazda MX5 NA and the Mazda 787B as FREE bonus content. But that's not all! Update v1.13 also natively brings the long-awaited OpenVR / VIVE support (beta) and some fixes for Oculus users, as well as many new multiplayer features, including reversed grid races and mandatory pits with pit stops strategy presets! Check out the following changelog for all the improvement and fixes!
Update v1.13
- New Porsche 911 RSR 2017 for Porsche Pack 3
- New Mazda MX-5 Miata NA
- New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template
- Added OpenVR/Vive support (beta)
- Fixed Mazda MX-5 ND setup ride height false indication
- Fixed Alfa Romeo Giulietta QV gearbox damage
- Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges
- Fixed Flag rendering for VR
- Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off
- Added downshift protection alert (can be disabled through the launcher options)
- All GT2/GTE cars default to Medium tyres now (also for AI)
- Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected
- Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini DPAD_INDEX_OVERRIDE=0
- Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini USE_MOUSE_PITSTOP=0
- Updated Fanatec library to support new wheel bases.
- Fixed possible CPU warning when player gets retired.
Multiplayer Features
- Added reversed grid races: The race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.
- Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed).
- Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
- Fixed server result log not displaying invalid laps.
- Fixed end-of-race session status for lapped players in lap races.
- Added Mandatory Pit: A pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions.
- Updated Shared Memory
View on Steam
Update v1.13
- New Porsche 911 RSR 2017 for Porsche Pack 3
- New Mazda MX-5 Miata NA
- New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template
- Added OpenVR/Vive support (beta)
- Fixed Mazda MX-5 ND setup ride height false indication
- Fixed Alfa Romeo Giulietta QV gearbox damage
- Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges
- Fixed Flag rendering for VR
- Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off
- Added downshift protection alert (can be disabled through the launcher options)
- All GT2/GTE cars default to Medium tyres now (also for AI)
- Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected
- Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini DPAD_INDEX_OVERRIDE=0
- Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini USE_MOUSE_PITSTOP=0
- Updated Fanatec library to support new wheel bases.
- Fixed possible CPU warning when player gets retired.
Multiplayer Features
- Added reversed grid races: The race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.
- Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed).
- Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
- Fixed server result log not displaying invalid laps.
- Fixed end-of-race session status for lapped players in lap races.
- Added Mandatory Pit: A pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions.
- Updated Shared Memory
Featuring all-new FREE bonus content, including the Audi Sport quattro S1 E2, as well as our home made Highlands track! The perfect track doesn’t exist. That’s why we created one.
AUDI QUATTRO S1 E2
Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.
HIGHLANDS LAYOUTS
The perfect track doesn’t exist.
That’s why we created one.
Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.
Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"
Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lùb", guards the surroundings at the top of the hill.
Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.
All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.
FIXES INCLUDE
* Improved and updated V10 tyre model for all cars available
* Improved and updated cars handling and chassis balance and inertia for all cars available
* Brake fade for all vintage cars
* Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
* General bug fixes and corrections and improvements all around.
* Fanatec Leds and display now supported
Featuring all-new FREE bonus content, including the Audi Sport quattro S1 E2, as well as our home made Highlands track! The perfect track doesn’t exist. That’s why we created one.
AUDI QUATTRO S1 E2
Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.
HIGHLANDS LAYOUTS
The perfect track doesn’t exist.
That’s why we created one.
Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.
Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"
Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lùb", guards the surroundings at the top of the hill.
Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.
All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.
FIXES INCLUDE
* Improved and updated V10 tyre model for all cars available
* Improved and updated cars handling and chassis balance and inertia for all cars available
* Brake fade for all vintage cars
* Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
* General bug fixes and corrections and improvements all around.
* Fanatec Leds and display now supported
---------------------------------
Changelog v1.12
1.12
- WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc
- New Audi Sport quattro S1 E2 group B rally car
- New Highlands track in four layouts
- Removed on screen Fuel Indicator for cars except the player's one
- Fixed Setup Tab sorting
- Added online Timed Races (with and without additional lap)
- Added online ResultScreen time
- Tweaked all the system apps regarding Timed Races
- Fixed online pit crew locations
- Added pressure meter color on Tire App (based on compound ideal pressure)
- Updated minimum pressures and optimum pressures for various cars
- New v10 tyre wear algorithms more sensitive to load for all cars
- Graining is now reducing when driving in good temperature conditions
- New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
- Updates for cars that already had V10 tyres as well.
- Updated chassis balance and inertias for all 151 available cars.
- Updated engine coast braking for street cars
- Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen.
- Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
- Added rear vertical fin for Lotus 98T
- Updated Brake temp for
Shelby Cobra
Lamborghini Miura
Alfa Romeo GTA
Abarth 595
Ford Escort RS
Ford GT40
Lotus 25
Lotus 49
Maserati 250F 6C and 12C
Lotus 72D
Ferrari 312T
Ferrari F40
- Fixed penalty detection
- Online cut reporting (Throttle Cut disabling)
- Added acServerManager 1.12.0
- Added timed race management
- Added result screen management
- Track with 2 pits are allowed
- Added option for online cut reporting (with Throttle Cut disabling)
- Pitstop: Suspension repair will automatically fix body too
- Added Tyre compound on race_out.json and server result
- Fixed Gt3 AI crashing at Nordschleife
- Added DigitalLed Tyre lock/slip script
- implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016
- Added Decimals to DigitalItem Fuel script
- Added local velocity to Shared Memory
- FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary
- Added new
[FF_SKIP_STEPS]
VALUE=0
optional parameter in controls.ini
- Added Fanatec leds support (system/cfg/fanatec.ini)
- Added Pitstop to Qualify session
- Tweaked confusing "Drive through penalty" message
- Fixed Pitstop times for Porsche race cars
- Tweaked M4 Akrapovic engine volume
- Fixed Porsche 911 GT3 RS coast volume
View on Steam
AUDI QUATTRO S1 E2
Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.
HIGHLANDS LAYOUTS
The perfect track doesn’t exist.
That’s why we created one.
Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.
Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"
Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lùb", guards the surroundings at the top of the hill.
Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.
All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.
FIXES INCLUDE
* Improved and updated V10 tyre model for all cars available
* Improved and updated cars handling and chassis balance and inertia for all cars available
* Brake fade for all vintage cars
* Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
* General bug fixes and corrections and improvements all around.
* Fanatec Leds and display now supported
Featuring all-new FREE bonus content, including the Audi Sport quattro S1 E2, as well as our home made Highlands track! The perfect track doesn’t exist. That’s why we created one.
AUDI QUATTRO S1 E2
Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.
HIGHLANDS LAYOUTS
The perfect track doesn’t exist.
That’s why we created one.
Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.
Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"
Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lùb", guards the surroundings at the top of the hill.
Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.
All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.
FIXES INCLUDE
* Improved and updated V10 tyre model for all cars available
* Improved and updated cars handling and chassis balance and inertia for all cars available
* Brake fade for all vintage cars
* Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
* General bug fixes and corrections and improvements all around.
* Fanatec Leds and display now supported
---------------------------------
Changelog v1.12
1.12
- WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc
- New Audi Sport quattro S1 E2 group B rally car
- New Highlands track in four layouts
- Removed on screen Fuel Indicator for cars except the player's one
- Fixed Setup Tab sorting
- Added online Timed Races (with and without additional lap)
- Added online ResultScreen time
- Tweaked all the system apps regarding Timed Races
- Fixed online pit crew locations
- Added pressure meter color on Tire App (based on compound ideal pressure)
- Updated minimum pressures and optimum pressures for various cars
- New v10 tyre wear algorithms more sensitive to load for all cars
- Graining is now reducing when driving in good temperature conditions
- New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
- Updates for cars that already had V10 tyres as well.
- Updated chassis balance and inertias for all 151 available cars.
- Updated engine coast braking for street cars
- Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen.
- Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
- Added rear vertical fin for Lotus 98T
- Updated Brake temp for
Shelby Cobra
Lamborghini Miura
Alfa Romeo GTA
Abarth 595
Ford Escort RS
Ford GT40
Lotus 25
Lotus 49
Maserati 250F 6C and 12C
Lotus 72D
Ferrari 312T
Ferrari F40
- Fixed penalty detection
- Online cut reporting (Throttle Cut disabling)
- Added acServerManager 1.12.0
- Added timed race management
- Added result screen management
- Track with 2 pits are allowed
- Added option for online cut reporting (with Throttle Cut disabling)
- Pitstop: Suspension repair will automatically fix body too
- Added Tyre compound on race_out.json and server result
- Fixed Gt3 AI crashing at Nordschleife
- Added DigitalLed Tyre lock/slip script
- implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016
- Added Decimals to DigitalItem Fuel script
- Added local velocity to Shared Memory
- FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary
- Added new
[FF_SKIP_STEPS]
VALUE=0
optional parameter in controls.ini
- Added Fanatec leds support (system/cfg/fanatec.ini)
- Added Pitstop to Qualify session
- Tweaked confusing "Drive through penalty" message
- Fixed Pitstop times for Porsche race cars
- Tweaked M4 Akrapovic engine volume
- Fixed Porsche 911 GT3 RS coast volume
Assetto Corsa v1.11 brings offline custom championships, further improvements on the tyre model and physics, improved damage and repair times, VR usability improvements and many other fixes. Check the changelog for further informations.
1.11.0 Changelog
- New Porsche 919 Hybrid 2016 LeMans configuration (Porsche Pack 3)
- New Porsche 908 Lang Heck (Long Tail) (Porsche Pack 3)
- New Porsche 917 K (Porsche Pack 3)
- New Porsche 911 R (991) (Porsche Pack 3)
- New Porsche 911 GT3 Cup 2017 (Porsche Pack 3)
- New Porsche 911 GT3 R 2016 (Porsche Pack 3)
- New Porsche 911 Turbo S (991) (Porsche Pack 3)
- New Porsche Macan Turbo (free bonus)
- New Championship gameplay. Create your own championship, select cars, tracks, laps, points, rules and compete against the AI.
- Fixed wing damage model on Nissan GTR
- Shared Memory :
- Fixed kersCharge and kersInput for ERS system
- Added system/cfg/messages.ini to filter system messages out
- Added Print function in Time Table (export in Documents\Assetto Corsa\out)
- Fixed Setup Electronic tab issue on ABS level for cars featuring no TC
- Reviewed damage curve + repair times
- New formula for effective radius calculation
- Pitstop is possible also in Practice session
- Fixed Confirm button in Pitstop screen to work without any requested operation
- Fixed UI resetting AI level at start
- Corrected front wheel 3D placement for Lotus Evora S and Step 2
- Pitstop animation disabled for VR users
- New V10 tyres and updated physics and inertias for all GT3 cars
- New V10 tyres and updated physics and inertias for all GT2 cars plus Glickenhaus P4/5C and Evora GX and GTC
- Updated V10 tyres and updated physics and inertias for Hypercars (LaFerrari, 599XX, FxxK, P1, Aventador SV, Huayra, Zonda R), more experimentation
- Updated V10 tyres and updated physics and inertias for Ford GT40
- Corrected Porsche 917/30 inertia values
- Corrected Porsche 917/30 ackermann and front bump steer suspension
- Corrected aero downforce and drag values for Porsche 962 Short Tail
- Corrected drag values for Porsche 962 Long Tail
- Porsche 962C Long Tail now has passive wastegate pressure map that permits user controlled overboost as a % of a turbo boost map. 0-9 keys
- F4 key sets camera on the player car
- Added Delete function on Setup screen
- Added electronic controller cltr_wastegate.ini to control wastegate levels on turbos
- Fixed potential track cut on Nordschleife Endurance and Cup layouts
- Fixed AI steer "snaps" when near track lateral limits
Porsche Pack Volume 3, the last of the Porsche DLCs to be released for Assetto Corsa on PC, is available and introduces seven different Porsche vehicles. The pack focuses on modern-day Porsche racing cars, including the latest 2016 Le Mans-winning 919 Hybrid, while also featuring two of the brand’s most iconic racing cars, the 908 Lang-Heck and 917 K.
Volume 3 also brings players one of the most coveted modern road cars from the current Porsche line-up, the Porsche 911 R, completing a perfect blend between road cars and historic racing models.
The Porsche 911 RSR 2017 model, which was expected to be available in this pack, will not be included as this is a completely new model for Porsche. It will be replaced with the Porsche 911 Turbo S as this is a top requested car from the Assetto Corsa community. Players can expect to see the Porsche 911 RSR 2017 model arrive early next year as part of a free update.
Full list of cars in the Porsche Pack Volume 3:
Porsche 911 GT3 Cup 2017
Porsche 911 GT3 R 2016
Porsche 919 Hybrid 2016
Porsche 908 LH
Porsche 917 K
Porsche 911 R
Porsche 911 Turbo S
Porsche Pack Volume 3 DLC Price: €6.99/$6.99/£5.99
http://store.steampowered.com/app/540711
View on Steam
1.11.0 Changelog
- New Porsche 919 Hybrid 2016 LeMans configuration (Porsche Pack 3)
- New Porsche 908 Lang Heck (Long Tail) (Porsche Pack 3)
- New Porsche 917 K (Porsche Pack 3)
- New Porsche 911 R (991) (Porsche Pack 3)
- New Porsche 911 GT3 Cup 2017 (Porsche Pack 3)
- New Porsche 911 GT3 R 2016 (Porsche Pack 3)
- New Porsche 911 Turbo S (991) (Porsche Pack 3)
- New Porsche Macan Turbo (free bonus)
- New Championship gameplay. Create your own championship, select cars, tracks, laps, points, rules and compete against the AI.
- Fixed wing damage model on Nissan GTR
- Shared Memory :
- Fixed kersCharge and kersInput for ERS system
- Added system/cfg/messages.ini to filter system messages out
- Added Print function in Time Table (export in Documents\Assetto Corsa\out)
- Fixed Setup Electronic tab issue on ABS level for cars featuring no TC
- Reviewed damage curve + repair times
- New formula for effective radius calculation
- Pitstop is possible also in Practice session
- Fixed Confirm button in Pitstop screen to work without any requested operation
- Fixed UI resetting AI level at start
- Corrected front wheel 3D placement for Lotus Evora S and Step 2
- Pitstop animation disabled for VR users
- New V10 tyres and updated physics and inertias for all GT3 cars
- New V10 tyres and updated physics and inertias for all GT2 cars plus Glickenhaus P4/5C and Evora GX and GTC
- Updated V10 tyres and updated physics and inertias for Hypercars (LaFerrari, 599XX, FxxK, P1, Aventador SV, Huayra, Zonda R), more experimentation
- Updated V10 tyres and updated physics and inertias for Ford GT40
- Corrected Porsche 917/30 inertia values
- Corrected Porsche 917/30 ackermann and front bump steer suspension
- Corrected aero downforce and drag values for Porsche 962 Short Tail
- Corrected drag values for Porsche 962 Long Tail
- Porsche 962C Long Tail now has passive wastegate pressure map that permits user controlled overboost as a % of a turbo boost map. 0-9 keys
- F4 key sets camera on the player car
- Added Delete function on Setup screen
- Added electronic controller cltr_wastegate.ini to control wastegate levels on turbos
- Fixed potential track cut on Nordschleife Endurance and Cup layouts
- Fixed AI steer "snaps" when near track lateral limits
Porsche Pack Volume 3, the last of the Porsche DLCs to be released for Assetto Corsa on PC, is available and introduces seven different Porsche vehicles. The pack focuses on modern-day Porsche racing cars, including the latest 2016 Le Mans-winning 919 Hybrid, while also featuring two of the brand’s most iconic racing cars, the 908 Lang-Heck and 917 K.
Volume 3 also brings players one of the most coveted modern road cars from the current Porsche line-up, the Porsche 911 R, completing a perfect blend between road cars and historic racing models.
The Porsche 911 RSR 2017 model, which was expected to be available in this pack, will not be included as this is a completely new model for Porsche. It will be replaced with the Porsche 911 Turbo S as this is a top requested car from the Assetto Corsa community. Players can expect to see the Porsche 911 RSR 2017 model arrive early next year as part of a free update.
Full list of cars in the Porsche Pack Volume 3:
Porsche 911 GT3 Cup 2017
Porsche 911 GT3 R 2016
Porsche 919 Hybrid 2016
Porsche 908 LH
Porsche 917 K
Porsche 911 R
Porsche 911 Turbo S
Porsche Pack Volume 3 DLC Price: €6.99/$6.99/£5.99
http://store.steampowered.com/app/540711
Changelog:
1.10
- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)
- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)
- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)
- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)
- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)
- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)
- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)
- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)
- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)
- New Porsche Cayenne Turbo S (free bonus car)
- Improved Porsche 911 Carrera S electronics
- Improved Porsche 918 Spyder electronics
- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)
- V10 street tyres performance improvements
- V10 tyres for McLaren F1 GTR
- V10 tyres for Mercedes C9
- Improved Porsche 917/30 physics with more accurate data from homologation papers.
- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link
- Added vertical wing ("fin") simulation in Porsche 917/30
- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)
- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET
- Fixed CX_MULT only using the last value in the INI for every compound
- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side
- Fixed some too low turbo volumes
- Improved FXX K downshift sound
- Added electronics tab in the car setup
- Fixed ERS energy deployment wasn't resetting in Hotlap mode
- Body work has now some flexibility when colliding with ground
- Improved tyre load formula
- Fixed Lock Controls penalty when player is AFK during race start
- Added brake pressure setup options for all cars
- Added vertical wings ("Fins") simulation
- Added Energy deployment limit from a single front MGU
- Added majorly IMO tyres temperature to shared memory
- Fixed Porsche Panamera wrong alignment setup options
- Fixed Lamborghini Miura long pitstop refueling time
- Fixed Lamborghini Countach S1 long pitstop refueling time
- Fixed rear damping ratio in Car Engineer app
- Fixed Autoshifter shifting too early in race start
- python new functions and members
- getTrackLength()
- Fixed Default ABS/TC and current ABS/TC level not being synchronized
- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :
TEMPERATURE=350
- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini
- Enabled camera shake and g-force movements for OculusVR
View on Steam
1.10
- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)
- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)
- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)
- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)
- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)
- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)
- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)
- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)
- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)
- New Porsche Cayenne Turbo S (free bonus car)
- Improved Porsche 911 Carrera S electronics
- Improved Porsche 918 Spyder electronics
- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)
- V10 street tyres performance improvements
- V10 tyres for McLaren F1 GTR
- V10 tyres for Mercedes C9
- Improved Porsche 917/30 physics with more accurate data from homologation papers.
- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link
- Added vertical wing ("fin") simulation in Porsche 917/30
- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)
- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET
- Fixed CX_MULT only using the last value in the INI for every compound
- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side
- Fixed some too low turbo volumes
- Improved FXX K downshift sound
- Added electronics tab in the car setup
- Fixed ERS energy deployment wasn't resetting in Hotlap mode
- Body work has now some flexibility when colliding with ground
- Improved tyre load formula
- Fixed Lock Controls penalty when player is AFK during race start
- Added brake pressure setup options for all cars
- Added vertical wings ("Fins") simulation
- Added Energy deployment limit from a single front MGU
- Added majorly IMO tyres temperature to shared memory
- Fixed Porsche Panamera wrong alignment setup options
- Fixed Lamborghini Miura long pitstop refueling time
- Fixed Lamborghini Countach S1 long pitstop refueling time
- Fixed rear damping ratio in Car Engineer app
- Fixed Autoshifter shifting too early in race start
- python new functions and members
- getTrackLength()
- Fixed Default ABS/TC and current ABS/TC level not being synchronized
- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :
TEMPERATURE=350
- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini
- Enabled camera shake and g-force movements for OculusVR
Version 1.9
Oct 25, 2016
Respecting what is now a very long tradition at Kunos Simulazioni, we are glad to introduce as part of our latest DLC a significant update to the overall build of Assetto Corsa. Reaching version 1.9, we welcome another piece of free bonus content, the brand new and recently unveiled Porsche Panamera G2 Turbo, the latest luxury saloon model manufactured by Porsche. As you can see it in the complete changelog below, the update continues the process of bringing general improvements to the core game in all areas, incorporating the precious feedback and suggestions of a community that is becoming larger day after day. One of the most relevant upgrades of this build involves the audio environment, taking advantage of the updating of FMod libraries:
the development team has reworked FMod interaction within the game, optimizing memory and CPU usage and improving the entire sfx engine, resulting in a much better sound environment and immersion.
If you wish to learn more about it, please visit the following URL: http://www.assettocorsa.net/forum/index.php?threads/fmod-official-project-v1-9.37827/
In addition to the plethora of audio updates, other improvements extend to introducing the official Sparco licence with brand new driver suit and glove textures and a reworked texture assignment system, race ending, live Time Table leaderboard in the pits and other additions to the Lap Time board, splits and Anti-Wrecker protection in Multiplayer mode, updating all GT3 cars to tyre model 10, AI improvements and numerous other improvements across the entire game engine, including graphics as well as physics.
Assetto Corsa 1.9 welcomes the first of the three free bonus Porsche cars that will be released within 2016, introducing the Porsche Panamera Turbo, a car that with Porsche test and development driver Lars Kern at the wheel completed a lap around the 20.832-kilometre long Nürburgring Nordschleife in only seven minutes and 39 seconds. The new Porsche Panamera reconciles two contrasting characteristics more than ever before: the performance of a genuine sports car and the comfort of a luxury saloon. It is a Gran Turismo that has been rethought and realigned. The second generation of the Panamera is advancing to become a performance icon of the luxury class.
We are also glad to announce that the historic version of the Silverstone circuit is finally available as free bonus content for all Assetto Corsa users, a remarkable addition that will please all fans of historic content already available in Assetto Corsa. The classic Silverstone is a circuit that perfectly matches some of the new legendary Porsche cars included in the Porsche Pack Vol.1. The 1967 version of the track was used between 1952 and 1974, with the overall layout kept largely unaltered for nearly 38 years. This piece of motorsport history hosted fierce competition between racing heroes such as Graham Hill, Jack Brabham, Jim Clark, Jackie Stewart and Jackie Ickx.
Assetto Corsa 1.9 is available on PC Steam today, and on PS4 and XBox One in November. Please read the changelog to learn more about the overall list of updates.
We kindly inform those who might be interested in purchasing the Season Pass that it is available for purchase.
Those who purchase the Season Pass will receive 3 add-on packs (7 cars each) for a single discounted price. The packs include a total of 21 Porsche unique car models, featuring all of the new 2016 Porsche line-up from both the car maker's production and legendary motorsport departments.
Assetto Corsa Porsche Pack Volume 1 - Includes 7 cars
http://store.steampowered.com/app/526060
Assetto Corsa Porsche Pack Volume 2 - Includes 7 cars in 10 total versions
Available on November 2016
Assetto Corsa Porsche Pack Volume 3 - Includes 7 cars
Available on December 2016
Changelog:
- New Porsche 991 Carrera S (Porsche Pack #1 DLC)
- New Porsche 918 Spyder (Porsche Pack #1 DLC)
- New Porsche 718 Cayman S (Porsche Pack #1 DLC)
- New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)
- New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)
- New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)
- New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)
- New Porsche Panamera G2 Turbo
- New Silverstone 1967 historic track
- Added session time/laps on the top of the screen (laps are the leader ones)
- Now race is over when the car complete its lap and the leader has finished his last one
- Added dynamic ARB
- Fixed possible collision still active on race restart
- Added ERS recharge digital display
- Improved precision on all digital leds
- GT3 cars use tire model v10.
- Fixed TC sound distortion when triggered for the first time
- New camber grip variation formula (Thank You Nao!)
- Simplified DirectX 11 initialization
- Added official "Sparco" license to Assetto Corsa
- Added Ballast system through Ballast App (single player only)
- Added new F9 vertical layouts
- Added new driver + crew texture system
- Added new personal driver texture
- Fixed virtual mirrors rendered when not necessary
- Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine
- Improved FFB App UI, so label is readable by VR users
- Added multiplayer splits
- Added Time Table leaderboard mode: this includes realtime splits and delta
- Added Fmod optimizations
- Added Anti-Wrecker protection
- Fixed AI "flapping" DRS in traffic
- Improved autoshifter
- Improved laptimes board by adding splits and tyre compound
- Fixed backfire animation freezing after session change
- Fixed leaderboard history in multiplayer
- Added voting spam protection
- horizon locked view removed from Bumper camera
- Delta App reviewed
- Fixed possible flickering in case of engine stall
- Added backfire animation to Zonda R
- python new functions and members
- getCarTyreCompound(carid)
- Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation
- Fmod updated to 1.08.12
- Updated SDK for modders
- Removed reverb snapshot in the Fmod project
- General audio engine code cleaning and bug fixing
- Vastly improved Fmod resource usage
- Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
- Fixed listener priority for cars in pits. They don't steal the priority anymore
- Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
- Overall volume balance
- 7.1 surround should now work as expected (on all platforms)
- Fixed audio initialization pop when the session starts
- Stereo imaging now works as expected
- Fixed ambience sound affected by reverb zones
- Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
- Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
- Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
- Reworked surfaces audio curves
- Reworked skids logic
- Fixed skids positional sound
- New exterior skids sound
- Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
- Reworked code management for traction control and limiter events
- Tweaked wind and limiter sound emitter position in dashboard camera
- Audio compressor on engine_ext event now works as expected when many cars are involved
- Surfaces, crashes and skids are now properly audible in chase and track cameras
- Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
- Fixed load/coast smooth for AIs and multiplayer
- Fixed transmission smooth and pitch for multiplayer opponents
- Engine volume setting is now related to the player/focused car
- When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)
- Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks"
- Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc...
- New dirt sound effects
- New brake squeal for some "old" cars
- Added audio fade when track camera changes
- Added section in audio.ini
- Removed section in audio.ini (managed by FMod itself now) and from the GUI
- Slightly modified gear grind sound
- Fixed wrong listener position for track and car cameras in some situations
- added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang
- added templates for Porsche Vol. 1 cars
- fixed excessive brake light brightness on Ford Mustang
- minor graphics fixes on Triple Pack cars
- added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]
- added 918 Spyder-style full power usage series function in digital_instruments [POWER_918]
- Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini
- Packers now use bump stop rates
View on Steam
the development team has reworked FMod interaction within the game, optimizing memory and CPU usage and improving the entire sfx engine, resulting in a much better sound environment and immersion.
If you wish to learn more about it, please visit the following URL: http://www.assettocorsa.net/forum/index.php?threads/fmod-official-project-v1-9.37827/
In addition to the plethora of audio updates, other improvements extend to introducing the official Sparco licence with brand new driver suit and glove textures and a reworked texture assignment system, race ending, live Time Table leaderboard in the pits and other additions to the Lap Time board, splits and Anti-Wrecker protection in Multiplayer mode, updating all GT3 cars to tyre model 10, AI improvements and numerous other improvements across the entire game engine, including graphics as well as physics.
Assetto Corsa 1.9 welcomes the first of the three free bonus Porsche cars that will be released within 2016, introducing the Porsche Panamera Turbo, a car that with Porsche test and development driver Lars Kern at the wheel completed a lap around the 20.832-kilometre long Nürburgring Nordschleife in only seven minutes and 39 seconds. The new Porsche Panamera reconciles two contrasting characteristics more than ever before: the performance of a genuine sports car and the comfort of a luxury saloon. It is a Gran Turismo that has been rethought and realigned. The second generation of the Panamera is advancing to become a performance icon of the luxury class.
We are also glad to announce that the historic version of the Silverstone circuit is finally available as free bonus content for all Assetto Corsa users, a remarkable addition that will please all fans of historic content already available in Assetto Corsa. The classic Silverstone is a circuit that perfectly matches some of the new legendary Porsche cars included in the Porsche Pack Vol.1. The 1967 version of the track was used between 1952 and 1974, with the overall layout kept largely unaltered for nearly 38 years. This piece of motorsport history hosted fierce competition between racing heroes such as Graham Hill, Jack Brabham, Jim Clark, Jackie Stewart and Jackie Ickx.
Assetto Corsa 1.9 is available on PC Steam today, and on PS4 and XBox One in November. Please read the changelog to learn more about the overall list of updates.
We kindly inform those who might be interested in purchasing the Season Pass that it is available for purchase.
Those who purchase the Season Pass will receive 3 add-on packs (7 cars each) for a single discounted price. The packs include a total of 21 Porsche unique car models, featuring all of the new 2016 Porsche line-up from both the car maker's production and legendary motorsport departments.
Assetto Corsa Porsche Pack Volume 1 - Includes 7 cars
http://store.steampowered.com/app/526060
Assetto Corsa Porsche Pack Volume 2 - Includes 7 cars in 10 total versions
Available on November 2016
Assetto Corsa Porsche Pack Volume 3 - Includes 7 cars
Available on December 2016
Changelog:
- New Porsche 991 Carrera S (Porsche Pack #1 DLC)
- New Porsche 918 Spyder (Porsche Pack #1 DLC)
- New Porsche 718 Cayman S (Porsche Pack #1 DLC)
- New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)
- New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)
- New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)
- New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)
- New Porsche Panamera G2 Turbo
- New Silverstone 1967 historic track
- Added session time/laps on the top of the screen (laps are the leader ones)
- Now race is over when the car complete its lap and the leader has finished his last one
- Added dynamic ARB
- Fixed possible collision still active on race restart
- Added ERS recharge digital display
- Improved precision on all digital leds
- GT3 cars use tire model v10.
- Fixed TC sound distortion when triggered for the first time
- New camber grip variation formula (Thank You Nao!)
- Simplified DirectX 11 initialization
- Added official "Sparco" license to Assetto Corsa
- Added Ballast system through Ballast App (single player only)
- Added new F9 vertical layouts
- Added new driver + crew texture system
- Added new personal driver texture
- Fixed virtual mirrors rendered when not necessary
- Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine
- Improved FFB App UI, so label is readable by VR users
- Added multiplayer splits
- Added Time Table leaderboard mode: this includes realtime splits and delta
- Added Fmod optimizations
- Added Anti-Wrecker protection
- Fixed AI "flapping" DRS in traffic
- Improved autoshifter
- Improved laptimes board by adding splits and tyre compound
- Fixed backfire animation freezing after session change
- Fixed leaderboard history in multiplayer
- Added voting spam protection
- horizon locked view removed from Bumper camera
- Delta App reviewed
- Fixed possible flickering in case of engine stall
- Added backfire animation to Zonda R
- python new functions and members
- getCarTyreCompound(carid)
- Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation
- Fmod updated to 1.08.12
- Updated SDK for modders
- Removed reverb snapshot in the Fmod project
- General audio engine code cleaning and bug fixing
- Vastly improved Fmod resource usage
- Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
- Fixed listener priority for cars in pits. They don't steal the priority anymore
- Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
- Overall volume balance
- 7.1 surround should now work as expected (on all platforms)
- Fixed audio initialization pop when the session starts
- Stereo imaging now works as expected
- Fixed ambience sound affected by reverb zones
- Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
- Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
- Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
- Reworked surfaces audio curves
- Reworked skids logic
- Fixed skids positional sound
- New exterior skids sound
- Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
- Reworked code management for traction control and limiter events
- Tweaked wind and limiter sound emitter position in dashboard camera
- Audio compressor on engine_ext event now works as expected when many cars are involved
- Surfaces, crashes and skids are now properly audible in chase and track cameras
- Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
- Fixed load/coast smooth for AIs and multiplayer
- Fixed transmission smooth and pitch for multiplayer opponents
- Engine volume setting is now related to the player/focused car
- When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)
- Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks"
- Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc...
- New dirt sound effects
- New brake squeal for some "old" cars
- Added audio fade when track camera changes
- Added section in audio.ini
- Removed section in audio.ini (managed by FMod itself now) and from the GUI
- Slightly modified gear grind sound
- Fixed wrong listener position for track and car cameras in some situations
- added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang
- added templates for Porsche Vol. 1 cars
- fixed excessive brake light brightness on Ford Mustang
- minor graphics fixes on Triple Pack cars
- added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]
- added 918 Spyder-style full power usage series function in digital_instruments [POWER_918]
- Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini
- Packers now use bump stop rates
Version 1.8
Aug 26, 2016
KUNOS Simulazioni and 505Games are proud to introduce Assetto Corsa v. 1.8: the new build of Assetto Corsa which offers all-new free content, updates and improvements. Build 1.8 includes car reflection and shadow improvements, providing a more consistent and polished graphical appearance, as well as improved performance and a much more stable framerate. Please check the full list of updates in the changelog below.
New content: Audi S1 and the circuit of Monza featuring the Junior layout and Sopraelevata!
The Audi S1 is the new bonus car included as free content in the latest update of Assetto Corsa. Like all Audi S models, the S1 and the S1 Sportback also come with quattro permanent all-wheel drive onboard. At its heart is a hydraulic multi-plate clutch located on the rear axle. Its specifically tuned control software boasts a decidedly dynamic setup. The electronic differential lock with the fine-tuned wheel-selective torque control is a function of the Electronic Stabilization Control (ESC).
Let's go back to Grand Prix era!
Finally, the Sopraelevata is available in Assetto Corsa: The legendary speed ring of Monza is available, as well as the historic Junior layout. The Sopraelevata has been reproduced using Laserscan technology. Get ready to feel the thrill of speed and danger of the 60's, in all its beauty.
The Tripl3 Pack
The version 1.8 of Assetto Corsa comes with the all-new Tripl3 Pack DLC, that include the Ferrari FXX K, Ferrari 488 GTB and the Praga R1: get it today!
http://store.steampowered.com/app/509350
Changelog 1.8
- New Ferrari FXXK (Tripl3 Pack DLC)
- New Ferrari 488 GTB (Tripl3 Pack DLC)
- New Praga R1 (Tripl3 Pack DLC)
- New Audi S1 (A1)
- New Monza 66 Full Course (sopraelevata)
- New Monza 66 Junior Course
- Improved reflection quality
- Improved shadow stability
- Improved graphics performances
- Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app
- AI improvements on slower reaction after an impact, for more realistic collisions
- Overlay Leaderboard now shows correct positions on the grid at race start
- Fixed Laps app showing 0 as first lap
- Fixed Race Control UI for the low resolution screens
- Wrong direction penalty gets also time penalty
- Added float clutch to SPageFilePhysics
- Fixed turbolevel digital item showing a wrong value
- Fixed various problems/timing on ghost cars
- Fixed typo on sound distance attenuation for Lotus Evora GTC/GX
- Fixed sample attack for BMW M3 e30 GrA/DTM limiters
- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
- Fixed remote cars head movements in multiplayer and multiplayer replays
- Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes
- General improvements on V10 tyres for rolling resistance, flex, pressures and more.
- Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS
- V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra
- V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R
- V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R
- Fixed ERS power output when battery is close to 0 and MGU-H is set to battery
- Removed ERS cockpit controls for MGU-H and Recover in McLaren P1
- Improvement in performance for collision detection and physic solver
- Fixed clouds when switching sessions
- Returning to pit during a time penalty results in a greater time penalty
- Fixed possible drive through cheat
- Fixed blurred objects not working if speed was negative
- Fixed hotlap mode: now valid laps will be correctly registered
- Removed white flag: a new message will appear the moment the race leader starts his last lap
- Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)
- Modding: rotating object support for cooling fans [ROTATING_OBJECT_0] in extra_animations
- Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments
View on Steam
New content: Audi S1 and the circuit of Monza featuring the Junior layout and Sopraelevata!
The Audi S1 is the new bonus car included as free content in the latest update of Assetto Corsa. Like all Audi S models, the S1 and the S1 Sportback also come with quattro permanent all-wheel drive onboard. At its heart is a hydraulic multi-plate clutch located on the rear axle. Its specifically tuned control software boasts a decidedly dynamic setup. The electronic differential lock with the fine-tuned wheel-selective torque control is a function of the Electronic Stabilization Control (ESC).
Let's go back to Grand Prix era!
Finally, the Sopraelevata is available in Assetto Corsa: The legendary speed ring of Monza is available, as well as the historic Junior layout. The Sopraelevata has been reproduced using Laserscan technology. Get ready to feel the thrill of speed and danger of the 60's, in all its beauty.
The Tripl3 Pack
The version 1.8 of Assetto Corsa comes with the all-new Tripl3 Pack DLC, that include the Ferrari FXX K, Ferrari 488 GTB and the Praga R1: get it today!
http://store.steampowered.com/app/509350
Changelog 1.8
- New Ferrari FXXK (Tripl3 Pack DLC)
- New Ferrari 488 GTB (Tripl3 Pack DLC)
- New Praga R1 (Tripl3 Pack DLC)
- New Audi S1 (A1)
- New Monza 66 Full Course (sopraelevata)
- New Monza 66 Junior Course
- Improved reflection quality
- Improved shadow stability
- Improved graphics performances
- Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app
- AI improvements on slower reaction after an impact, for more realistic collisions
- Overlay Leaderboard now shows correct positions on the grid at race start
- Fixed Laps app showing 0 as first lap
- Fixed Race Control UI for the low resolution screens
- Wrong direction penalty gets also time penalty
- Added float clutch to SPageFilePhysics
- Fixed turbolevel digital item showing a wrong value
- Fixed various problems/timing on ghost cars
- Fixed typo on sound distance attenuation for Lotus Evora GTC/GX
- Fixed sample attack for BMW M3 e30 GrA/DTM limiters
- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
- Fixed remote cars head movements in multiplayer and multiplayer replays
- Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes
- General improvements on V10 tyres for rolling resistance, flex, pressures and more.
- Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS
- V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra
- V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R
- V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R
- Fixed ERS power output when battery is close to 0 and MGU-H is set to battery
- Removed ERS cockpit controls for MGU-H and Recover in McLaren P1
- Improvement in performance for collision detection and physic solver
- Fixed clouds when switching sessions
- Returning to pit during a time penalty results in a greater time penalty
- Fixed possible drive through cheat
- Fixed blurred objects not working if speed was negative
- Fixed hotlap mode: now valid laps will be correctly registered
- Removed white flag: a new message will appear the moment the race leader starts his last lap
- Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)
- Modding: rotating object support for cooling fans [ROTATING_OBJECT_0] in extra_animations
- Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments
The new build of Assetto Corsa offers a sensible amount of updates and new features asked by the simracing community, with the aim to offer a plenty of new options and keep the good path of improvements seen until today from the very first release.
One of the most wanted updates, included in the build 1.7, is the introduction of jump starts, that allows the drivers to perform a false start resulting in diverse selectable penalties.
Tyre model improvements and v10
The new build also introduces improvements of the current v7 tyre model, with tyre temperatures being more sensitive to initial tyre pressures, improvements in the realigning force and more. Furthermore, as an additional proof of KUNOS commitment to realistic physics, we introduce the new tyre model v10 for some of the new RedPack cars. The new tyre model follows the handling philosophy of KUNOS and offers a very similar driving feel, but at the same time is a complete rewrite that permits us to validate much better our results with real life data, hence the jump from v7 to v10. All Assetto Corsa cars will be eventually updated to the new tyre model, in the following months.
Introducing brake temperatures for some of the RedPack cars.
Assetto Corsa now simulates brake temperatures. Following our tradition of step by step evolution, some cars from the RedPack have now brake temperature. In the following months, we will add more features like air ducts and pads and all Assetto Corsa cars will be updated with brake temperatures and their effects.
Power Unit.
MGU-K, MGU-H, ICE with variable Turbo, Batteries charging and energy deployment
Another KUNOS tradition is to update the physics engine with new features, every time we have a new car with very specific characteristics. RedPack includes the Ferrari F138 and SF15-T. The F138 features a typical KERS system that can be simulated very well by our existing hybrid simulation, as seen in the LaFerrari and McLaren P1. Nevertheless the F138 required a maximum energy deployment per lap feature, as well as a bypass button. Both features are now simulated in Assetto Corsa and this permitted also an update of the McLaren P1 that now includes a push to pass button.
On the other hand the SF15-T has the new power unit with a very complex ERS system. The system includes an MGU-K with specific charge and deploy energy values, various profiles of energy deployment, different levels of energy charging, active rear braking pressure, MGU-H for energy harvesting from the Turbo that can be directed to the batteries or to the MGU-K, and different ICE engine braking levels. It has been a very intense period of research and implementation but everything has been coded and simulated in Assetto Corsa and it is available through keys and driving buttons for all Assetto Corsa users to configure!
Physics features commands are now configurable on keyboard and controllers.
Relevant features like Traction Control, ABS, Turbo, MGU-K, MGU-H, Engine brake etc, can be configured on the gaming device, and on the keyboard.
AI improvements, multiplayer improvements
The update includes new artificial intelligence algorithms, improving overtaking manoeuvres; also, now AI drivers are much more variable in performance during a single lap and during a session.
New experimental multiplayer code (selectable from server manager) that greatly reduces bandwidth usage and improves quality. Fixed setups can now be saved and loaded.
More improvements in various other aspects of Assetto Corsa as for example, pitstop time requirements improvements and others, are described in the changelog.
Assetto Corsa REDPACK
KUNOS Simulazioni and 505 Games are proud to present the "RED PACK", the DLC package for ASSETTO CORSA that includes seven legendary Italian sports cars and Austria’s RedBull Ring circuit.
Since the birth of modern motorsports, Red has historically been the colour of choice for Italian Manufacturers & competitive teams. In keeping with that theme, the RED PACK includes some of the most wanted cars from the most iconic italian Factories, Ferrari, Lamborghini and Maserati!
The CARS:
Ferrari SF-15T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F T2 12C
Maserati GranTurismo MC GT4
Lamborghini Aventador SuperVeloce
The TRACK:
Spielberg REDBULL Ring Circuit
The Ferrari SF15-T is the first Ferrari GP car to debut for ASSETTO CORSA, it is the second car made by Ferrari since the reintroduction of turbo engines in 2014. The red single seater has been reproduced in cooperation with Ferrari.
The Ferrari F138 (originally known as the Ferrari F2013, and sometimes referred to by its project number, the Ferrari 664) is a Formula One racing car designed and built by Scuderia Ferrari for use in the 2013 Formula One season. It was driven by two-times World Champion Fernando Alonso and his team-mate Felipe Massa. The chassis was named F138 to represent the year that it would be raced in, 2013, and to mark the final season that Formula One would use V8 engines.
The Maserati 250F took part of Formula One racing between January 1954 and November 1960, when rules allowed 2.5 liter unsupercharged or 750 cc supercharged engines.
Maserati went with the former, chosing a straight six aspirated engine configuration; in 1956 it mounted a V12 engine.
With a quite roomy cockpit, Maserati 250F featured a 4 gears transmission (plus reverse) and Continental fashion pedals arrangement: clutch, throttle and brake in this order.
The Ferrari 488 GT3 is the the racing version of the latest 488 GTB, presented at the Ferrari Finali Mondiali, as replacement for the 458 Italia.This car features large side intakes to provide a better air flow to its twin-turbocharged 3.9-liter V8.
With increased power, lower weight, improved aerodynamics and innovative technologies the Lamborghini Aventador LP 750-4 Superveloce is the most pure incarnation of a Lamborghini to date: unmistakable Lamborghini super sports car DNA, dynamic superiority and exceptional driving precision.
A focus on weight reduction while incorporating innovative technologies has resulted in the most sports-oriented, fastest and most emotional series production Lamborghini ever. The weight has been further reduced by 50 kg through enhanced lightweight engineering including significant use of carbon fiber. The naturally aspirated V12 engine's power is increased to 750 hp. This results in a power-to-weight-ratio of 2,03 kg/hp. The Superveloce accelerates from 0 to 100 km/h in 2.8 seconds and powers on to reach a top speed of more than 350 km/h.
After the experience with Trofeo Series, Maserati is ready to push the GranTurismo MCs into a new challenge: the international GT4 series.
The modifications needed for GT4 homologation mainly concern the engine and aerodynamics. The car's overall technical make-up will be unchanged: the 4700cc engine, electro-actuated transmission with paddle-shift commands and a kerb weight of 1410 kg will stay. The fitting of an air scoop will reduce the car's power output to 430 bhp from its current 488 bhp while a newly-designed rear spoiler and modified diffuser will bring the car's performance into line with that of the other GT4 cars.
The RedBull Ring has been reproduced for Assetto Corsa to the highest level of detail through the use of laserscan technology.
The Circuit of RedBull Ring
Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.
For the first time ever in a PC racing simulation, the Circuit of Spielberg has been digitally recreated using Laser Scanning Technology. The resulting accuracy combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring even more the difference between virtual racing and reality.
REDPACK DLC – List of Contents
Track
Circuit of RedBull Ring – GP / NATIONAL version
Cars
Ferrari SF15-T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F 12C
Maserati GranTurismo GT4
Lamborghini Aventador SuperVeloce
Assetto Corsa 1.7 Changelog
- Added Red Bull Ring track (Red Pack DLC)
- Added Ferrari SF15-T (Red Pack DLC)
- Added Ferrari F138 (Red Pack DLC)
- Added Ferrari 488 GT3 (Red Pack DLC)
- Added Lamborghini Aventador SC (Red Pack DLC)
- Added Maserati GranTurismo MC GT4 (Red Pack DLC)
- Added Maserati 250F 6 cylinder (Red Pack DLC)
- Added Maserati 250F 12 cylinder (Red Pack DLC)
- Added Maserati Levante S
- Performance Delta App: Added instant velocity difference bar
- Realtime App: Added road/ambient temperatures and grip
- Fixed system messages when ABS and TC are not available
- Added loading/saving system for fixed setup sessions
- Added audio device selector on Audio App. If saved device is not there, main device will be used
- Added volume ramp function to overcome issues with logitech headphone drivers
- Added Precision slider in Photo App
- Added missing icons on replay interface
- Added QUANTITY_MULT in system/cfg/skidmarks.ini
- Fixed RX-7 Tuned turbo sound behavior
- Fixed Alfa 155 mixing route for external sounds
- Fixed Ferrari F40 low-pass filter and some events volume
- Balanced exterior volume for all the cars
- New Bmw M3 e92 external sounds
- Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
- New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
- Tyre pressure now influences temperature spread and build up
- Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
- Added daylight function on "lights" script
- Added multiple turbo analogue instruments management
- Added server hints on RaceControl screen
- Added TC, ABS, Turbo keys to controller interface (both up and down)
- now TC and ABS can be cycled back through CTRL + SHIFT
- Added Flashing lights
- Showroom: Added video editing camera controls
- Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
- Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
- Added blinking light system
- Fixed Volume App not saving bumper audio
- Added jump start
- Added penalty for "ESC to pits" during race
- Fixed some car/track combination resetting to pits at the start of HotLap sessions
- Improved remote cars movements over curbs
- AI is not making brake mistakes for cars that have ABS available
- Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
- Added graphics smoothing for rigid bodies coming from physics
- Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
- Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
- Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
- Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
- New camera view at start, showing car instead of track
- New AI algorithms for race craft
- AI drivers are now much more variable in performance during a single lap and during a session
- "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
- Tyre radius is now also a function of tyre angular velocity
- Fixed self align torque going to negative values too early
- New Tyre Model V10 for selected cars
- Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
- 3D improvements on the Nissan R34 Skyline
- 3D improvements on the Nissan 370Z Nismo
- 3D improvements on the Ferrari LaFerrari
- General bugfixes in several tracks
- New clouds textures
- Improved PPeffects
- Improved Weathers
- Fixed GUI not showing on Oculus with PP off and AA on
- Added the possibility to launch sim directly. Add section
ACTIVE=1
To race.ini then start AssettoCorsa.exe
- Added experimental Bandwidth Optimizer to acServer
View on Steam
One of the most wanted updates, included in the build 1.7, is the introduction of jump starts, that allows the drivers to perform a false start resulting in diverse selectable penalties.
Tyre model improvements and v10
The new build also introduces improvements of the current v7 tyre model, with tyre temperatures being more sensitive to initial tyre pressures, improvements in the realigning force and more. Furthermore, as an additional proof of KUNOS commitment to realistic physics, we introduce the new tyre model v10 for some of the new RedPack cars. The new tyre model follows the handling philosophy of KUNOS and offers a very similar driving feel, but at the same time is a complete rewrite that permits us to validate much better our results with real life data, hence the jump from v7 to v10. All Assetto Corsa cars will be eventually updated to the new tyre model, in the following months.
Introducing brake temperatures for some of the RedPack cars.
Assetto Corsa now simulates brake temperatures. Following our tradition of step by step evolution, some cars from the RedPack have now brake temperature. In the following months, we will add more features like air ducts and pads and all Assetto Corsa cars will be updated with brake temperatures and their effects.
Power Unit.
MGU-K, MGU-H, ICE with variable Turbo, Batteries charging and energy deployment
Another KUNOS tradition is to update the physics engine with new features, every time we have a new car with very specific characteristics. RedPack includes the Ferrari F138 and SF15-T. The F138 features a typical KERS system that can be simulated very well by our existing hybrid simulation, as seen in the LaFerrari and McLaren P1. Nevertheless the F138 required a maximum energy deployment per lap feature, as well as a bypass button. Both features are now simulated in Assetto Corsa and this permitted also an update of the McLaren P1 that now includes a push to pass button.
On the other hand the SF15-T has the new power unit with a very complex ERS system. The system includes an MGU-K with specific charge and deploy energy values, various profiles of energy deployment, different levels of energy charging, active rear braking pressure, MGU-H for energy harvesting from the Turbo that can be directed to the batteries or to the MGU-K, and different ICE engine braking levels. It has been a very intense period of research and implementation but everything has been coded and simulated in Assetto Corsa and it is available through keys and driving buttons for all Assetto Corsa users to configure!
Physics features commands are now configurable on keyboard and controllers.
Relevant features like Traction Control, ABS, Turbo, MGU-K, MGU-H, Engine brake etc, can be configured on the gaming device, and on the keyboard.
AI improvements, multiplayer improvements
The update includes new artificial intelligence algorithms, improving overtaking manoeuvres; also, now AI drivers are much more variable in performance during a single lap and during a session.
New experimental multiplayer code (selectable from server manager) that greatly reduces bandwidth usage and improves quality. Fixed setups can now be saved and loaded.
More improvements in various other aspects of Assetto Corsa as for example, pitstop time requirements improvements and others, are described in the changelog.
Assetto Corsa REDPACK
KUNOS Simulazioni and 505 Games are proud to present the "RED PACK", the DLC package for ASSETTO CORSA that includes seven legendary Italian sports cars and Austria’s RedBull Ring circuit.
Since the birth of modern motorsports, Red has historically been the colour of choice for Italian Manufacturers & competitive teams. In keeping with that theme, the RED PACK includes some of the most wanted cars from the most iconic italian Factories, Ferrari, Lamborghini and Maserati!
The CARS:
Ferrari SF-15T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F T2 12C
Maserati GranTurismo MC GT4
Lamborghini Aventador SuperVeloce
The TRACK:
Spielberg REDBULL Ring Circuit
The Ferrari SF15-T is the first Ferrari GP car to debut for ASSETTO CORSA, it is the second car made by Ferrari since the reintroduction of turbo engines in 2014. The red single seater has been reproduced in cooperation with Ferrari.
The Ferrari F138 (originally known as the Ferrari F2013, and sometimes referred to by its project number, the Ferrari 664) is a Formula One racing car designed and built by Scuderia Ferrari for use in the 2013 Formula One season. It was driven by two-times World Champion Fernando Alonso and his team-mate Felipe Massa. The chassis was named F138 to represent the year that it would be raced in, 2013, and to mark the final season that Formula One would use V8 engines.
The Maserati 250F took part of Formula One racing between January 1954 and November 1960, when rules allowed 2.5 liter unsupercharged or 750 cc supercharged engines.
Maserati went with the former, chosing a straight six aspirated engine configuration; in 1956 it mounted a V12 engine.
With a quite roomy cockpit, Maserati 250F featured a 4 gears transmission (plus reverse) and Continental fashion pedals arrangement: clutch, throttle and brake in this order.
The Ferrari 488 GT3 is the the racing version of the latest 488 GTB, presented at the Ferrari Finali Mondiali, as replacement for the 458 Italia.This car features large side intakes to provide a better air flow to its twin-turbocharged 3.9-liter V8.
With increased power, lower weight, improved aerodynamics and innovative technologies the Lamborghini Aventador LP 750-4 Superveloce is the most pure incarnation of a Lamborghini to date: unmistakable Lamborghini super sports car DNA, dynamic superiority and exceptional driving precision.
A focus on weight reduction while incorporating innovative technologies has resulted in the most sports-oriented, fastest and most emotional series production Lamborghini ever. The weight has been further reduced by 50 kg through enhanced lightweight engineering including significant use of carbon fiber. The naturally aspirated V12 engine's power is increased to 750 hp. This results in a power-to-weight-ratio of 2,03 kg/hp. The Superveloce accelerates from 0 to 100 km/h in 2.8 seconds and powers on to reach a top speed of more than 350 km/h.
After the experience with Trofeo Series, Maserati is ready to push the GranTurismo MCs into a new challenge: the international GT4 series.
The modifications needed for GT4 homologation mainly concern the engine and aerodynamics. The car's overall technical make-up will be unchanged: the 4700cc engine, electro-actuated transmission with paddle-shift commands and a kerb weight of 1410 kg will stay. The fitting of an air scoop will reduce the car's power output to 430 bhp from its current 488 bhp while a newly-designed rear spoiler and modified diffuser will bring the car's performance into line with that of the other GT4 cars.
The RedBull Ring has been reproduced for Assetto Corsa to the highest level of detail through the use of laserscan technology.
The Circuit of RedBull Ring
Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.
For the first time ever in a PC racing simulation, the Circuit of Spielberg has been digitally recreated using Laser Scanning Technology. The resulting accuracy combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring even more the difference between virtual racing and reality.
REDPACK DLC – List of Contents
Track
Circuit of RedBull Ring – GP / NATIONAL version
Cars
Ferrari SF15-T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F 12C
Maserati GranTurismo GT4
Lamborghini Aventador SuperVeloce
Assetto Corsa 1.7 Changelog
- Added Red Bull Ring track (Red Pack DLC)
- Added Ferrari SF15-T (Red Pack DLC)
- Added Ferrari F138 (Red Pack DLC)
- Added Ferrari 488 GT3 (Red Pack DLC)
- Added Lamborghini Aventador SC (Red Pack DLC)
- Added Maserati GranTurismo MC GT4 (Red Pack DLC)
- Added Maserati 250F 6 cylinder (Red Pack DLC)
- Added Maserati 250F 12 cylinder (Red Pack DLC)
- Added Maserati Levante S
- Performance Delta App: Added instant velocity difference bar
- Realtime App: Added road/ambient temperatures and grip
- Fixed system messages when ABS and TC are not available
- Added loading/saving system for fixed setup sessions
- Added audio device selector on Audio App. If saved device is not there, main device will be used
- Added volume ramp function to overcome issues with logitech headphone drivers
- Added Precision slider in Photo App
- Added missing icons on replay interface
- Added QUANTITY_MULT in system/cfg/skidmarks.ini
- Fixed RX-7 Tuned turbo sound behavior
- Fixed Alfa 155 mixing route for external sounds
- Fixed Ferrari F40 low-pass filter and some events volume
- Balanced exterior volume for all the cars
- New Bmw M3 e92 external sounds
- Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
- New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
- Tyre pressure now influences temperature spread and build up
- Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
- Added daylight function on "lights" script
- Added multiple turbo analogue instruments management
- Added server hints on RaceControl screen
- Added TC, ABS, Turbo keys to controller interface (both up and down)
- now TC and ABS can be cycled back through CTRL + SHIFT
- Added Flashing lights
- Showroom: Added video editing camera controls
- Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
- Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
- Added blinking light system
- Fixed Volume App not saving bumper audio
- Added jump start
- Added penalty for "ESC to pits" during race
- Fixed some car/track combination resetting to pits at the start of HotLap sessions
- Improved remote cars movements over curbs
- AI is not making brake mistakes for cars that have ABS available
- Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
- Added graphics smoothing for rigid bodies coming from physics
- Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
- Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
- Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
- Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
- New camera view at start, showing car instead of track
- New AI algorithms for race craft
- AI drivers are now much more variable in performance during a single lap and during a session
- "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
- Tyre radius is now also a function of tyre angular velocity
- Fixed self align torque going to negative values too early
- New Tyre Model V10 for selected cars
- Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
- 3D improvements on the Nissan R34 Skyline
- 3D improvements on the Nissan 370Z Nismo
- 3D improvements on the Ferrari LaFerrari
- General bugfixes in several tracks
- New clouds textures
- Improved PPeffects
- Improved Weathers
- Fixed GUI not showing on Oculus with PP off and AA on
- Added the possibility to launch sim directly. Add section
ACTIVE=1
To race.ini then start AssettoCorsa.exe
- Added experimental Bandwidth Optimizer to acServer
Assetto Corsa v1.6 update is now live! A new addon pack is also available, don't miss it: http://store.steampowered.com/app/467980
Changelog 1.6.0
- Oculus Rift SDK 1.3 (WIP Pre Alpha)
- Fixed self shadowing on tyres
- Fixed wrong log output
- Dynamic controllers for turbo boost
- Added RPMS input to dynamic controllers
- Implementation of Scalable Apps
- Fixed replay Interface
- Fixed setup info screen
- Fixed race non progression when player is not moving
- Improved MP collision system
- Improved AI fuel handling
- Fixed Hotlap Mode unlocking achievement through not valid laps
- Fixed deltaT for renderAudio
- Bodywork and horn volumes uses engineVolume
- Bodywork's smoothvalue use a different alpha
- Added analogic placeholder for car modellers
- Added option to draw driver's label on focused car (system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR)
- Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay)
- Implementation of Chat App (system\cfg\chat_app.ini)
- SharedMemory: Moved AirTemp/RoadTemp from Static to Physics, old values in static are deprecated
- Timing use also the hour/minutes format
- Fixed GoToPits Cheat to start from the pits.
- Added 4 Wheel Steer systems (Nissan Skyline , Mazda RX7)
- acServerManager : storing Driver data also save the current model/skin, so through drag&drop the saved skin can be used on a new slot)
- Added flags indications for completed session in leaderboards
- F9 overlay leaderboard is now avoiding red colours for better differentiation of opponent proximity indicators
- Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons
- Engine performance is now dependent on air density/temperature
- New AWD transmission code, still WIP (Nissan Skyline & Alfa 155)
- Fixed pitstop window not appearing when AI retired some car
- Experimental heating corrections on semislick tyres for Lotus 2-11, Exige Scura, Exige 240 and S3, Lotus Elise SC, KTM X-Bow, Mazda MX5 ND, Toyota AE86 Tuned and Drift
- BOP for GT3 cars
- Improved Mercedes AMG GT3 data
View on Steam
Changelog 1.6.0
- Oculus Rift SDK 1.3 (WIP Pre Alpha)
- Fixed self shadowing on tyres
- Fixed wrong log output
- Dynamic controllers for turbo boost
- Added RPMS input to dynamic controllers
- Implementation of Scalable Apps
- Fixed replay Interface
- Fixed setup info screen
- Fixed race non progression when player is not moving
- Improved MP collision system
- Improved AI fuel handling
- Fixed Hotlap Mode unlocking achievement through not valid laps
- Fixed deltaT for renderAudio
- Bodywork and horn volumes uses engineVolume
- Bodywork's smoothvalue use a different alpha
- Added analogic placeholder for car modellers
- Added option to draw driver's label on focused car (system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR)
- Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay)
- Implementation of Chat App (system\cfg\chat_app.ini)
- SharedMemory: Moved AirTemp/RoadTemp from Static to Physics, old values in static are deprecated
- Timing use also the hour/minutes format
- Fixed GoToPits Cheat to start from the pits.
- Added 4 Wheel Steer systems (Nissan Skyline , Mazda RX7)
- acServerManager : storing Driver data also save the current model/skin, so through drag&drop the saved skin can be used on a new slot)
- Added flags indications for completed session in leaderboards
- F9 overlay leaderboard is now avoiding red colours for better differentiation of opponent proximity indicators
- Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons
- Engine performance is now dependent on air density/temperature
- New AWD transmission code, still WIP (Nissan Skyline & Alfa 155)
- Fixed pitstop window not appearing when AI retired some car
- Experimental heating corrections on semislick tyres for Lotus 2-11, Exige Scura, Exige 240 and S3, Lotus Elise SC, KTM X-Bow, Mazda MX5 ND, Toyota AE86 Tuned and Drift
- BOP for GT3 cars
- Improved Mercedes AMG GT3 data
1.5.5 Changelog
- MODDING: BRAKE_POWER_MULT setup option is now correctly expressed in % and can be used for modded content
- Fixed typo on Lotus 98T soft compound slipangle value
- Fixed Lotus 98T engine limiter sound for higher rev limiter than default
- Fixed bad naming on Lotus Exos S1 medium and hard heat curves
- Modified Drift cars steering lock.
- Bugfixing and optimization on Imola, Silverstone, Vallelunga, Spa, Black Cat County circuits
- Improved smoothness of AI driving style
- Improved collisions in multiplayer
- Improved AI fuel planning strategies
- Fixed tatuusfa1 at vallelunga hardcoded achievement
- Added bonnet and bumper internal/external sound switch on Volume App
View on Steam
- MODDING: BRAKE_POWER_MULT setup option is now correctly expressed in % and can be used for modded content
- Fixed typo on Lotus 98T soft compound slipangle value
- Fixed Lotus 98T engine limiter sound for higher rev limiter than default
- Fixed bad naming on Lotus Exos S1 medium and hard heat curves
- Modified Drift cars steering lock.
- Bugfixing and optimization on Imola, Silverstone, Vallelunga, Spa, Black Cat County circuits
- Improved smoothness of AI driving style
- Improved collisions in multiplayer
- Improved AI fuel planning strategies
- Fixed tatuusfa1 at vallelunga hardcoded achievement
- Added bonnet and bumper internal/external sound switch on Volume App
Assetto Corsa 1.5 is ready to download for free!
A development diary that goes deeply in details on new content, improvements and upgrades available in the 1.5 version:
Diary Part 1
http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-1-3/
Diary Part 2
http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-23/
Diary Part 3
http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-33/
The new release includes some new amazing content, available as FREE upgrades: the Ford Mustang 2015, The Corvette C7 Stingray 2015,the Abarth 595 EsseEsse and the new scenery "Black Cat County", available with 3 different layouts.
1.5
- New Abarth 595esseesse and S1, S2 upgrades
- New Ford Mustang GT 2015
- New Corvette C7 Stingray
- New Black Cat County track
- Nurburgring gp circuit updated
- Nurburgring gp circuit now with 4 layouts
- Silverstone circuit updated
- Monza circuit updated
- Spa circuit updated
- Nurburgring Nordschleife circuit updated
- Nurburgring Nordschleife endurance cup layout added
- Mugello circuit updated
- Magione circuit updated
- Imola circuit updated
- Drift circuit updated
- Vallelunga circuit updated
- Vallelunga classic layout added
- Vallelunga circuit (all layouts) now has 24 car slots
- Activated time progression in Multiplayer
- All cars updated to Tyre Model 7
- Pitstop are now available in single player races
- Damage is now visible in Multiplayer mode for remote cars
- Launcher: steam overlay support disabled due to stability issues
- Launcher: re-instated multi-process mode for CEF due to stability issues
- Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
- Fixed Lamborghini Miura gearbox damage
- Updated drivetrain upshift and downshift timings for all cars
- F6 inside cameras use internal sounds
- Free camera now honours distance multiplier for sound attenuation
- Of all Drivable cameras only Cockpit uses internal sounds
- Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
- Gearshift sound shares engine volume
- Backfire sound shares engine volume
- Fixed car sound when bottoming out
- Realtime app shows lapped guys (blue) and lapping guys (green)
- Fixed FuelLapEvaluation function
- Fixed fuel consumption on turbo engines
- Fixed inconsistency on UI tech specs
- Modding : added FormCamera functionality to associate internal/external soundset
- Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
- Modding : added Digital Instrument KERS_CHARGE (percentage)
- Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
- Modding : added Digital Instrument CURRENT_LAP
- Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
- Modding : added Digital Instrument AMBIENT_TEMP
- Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
- Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
- Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
- All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
- All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
- Changed all tyres flex and pressure relation.
- Changed all tyres footprint and pressure relation
- Modified global aero efficiency with yaw angle. Works on all cars
- Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
- Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
- All GT2/GT3 cars now have minimum height 55mm
- 200,400,500,1000,2000 meters drag circuits now available
- Modding : ksPreviewBuilder added to sdk/dev folder
- Python Interface:
- initFont(fontfamily, italic, bold)
- setCustomFont(fontfamily, italic, bold)
- getCameraMode()
- setCameraMode(acsys.CM)
- getCameraCarCount(carId)
- setCameraCar(F6 camera index, carId)
- focusCar(carId)
- getFocusedCar()
- getServerName()
- getServerIP()
- getServerHttpPort()
- getServerSlotsCount()
- isCarInPitline(carId)
- isCarInPit(carId)
- isConnected(carId)
- getCarBallast(carId)
- getCarState(carId)
- eKersCharge
- eKersInput
- totally revamped backfire system (will not break mods)
- added new F1 "dash camera" and "Chase camera #2"
- CameraManager : fixed issue globalCameraIndex
- Fixed Camera selection on Replay Interface
- Fixed CameraApp to reflect Dash and Chase changes
- Fixed Camera system messages
- Fixed Random camera wrong cameras + message
- added CameraOnBoard offset to avoid car parts on view
- added new driver model with lod
- added Fuel Lut to solve issues with several cars gauges
- SharedMemory : added new members
- SPageFilePhysics
float turboBoost = 0;
float ballast = 0;
float airDensity = 0;
- SPageFileGraphic
int isInPitLine = 0;
float surfaceGrip = 0;
- SPageFileStatic
float maxTurboBoost = 0;
float airTemp = 0;
float roadTemp = 0;
bool penaltiesEnabled = false;
float aidFuelRate = 0;
float aidTireRate = 0;
float aidMechanicalDamage = 0;
bool aidAllowTyreBlankets = false;
float aidStability = 0;
bool aidAutoClutch = false;
bool aidAutoBlip = false;
- fixed several cars still featuring dashboard "floating" digits
- fixed car scraping volume
- added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
- improved camber calculations
- improved tyre heating on low friction surfaces (grass,sand etc)
- added new "Tyres" app
- Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
- Ford GT40 fuel tank position fixed
- revamp of all digital displays and script
- revamp of analogue gauges
- Lamborghini Huracan GT3 3D model tweaks
- Lotus Exige S model tweaks
- Various LOD fixes across the entire vehicle content
- BMW M3 GT2 3D model tweaks
- Roof on the LaFerrari is now customizeable
- Emissive values tweaked on some cars to improve visibility with PP off
- Various skin issues fixed
- PP preset improvements
- Improved AI behavior in traffic
View on Steam
A development diary that goes deeply in details on new content, improvements and upgrades available in the 1.5 version:
Diary Part 1
http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-1-3/
Diary Part 2
http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-23/
Diary Part 3
http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-33/
The new release includes some new amazing content, available as FREE upgrades: the Ford Mustang 2015, The Corvette C7 Stingray 2015,the Abarth 595 EsseEsse and the new scenery "Black Cat County", available with 3 different layouts.
1.5
- New Abarth 595esseesse and S1, S2 upgrades
- New Ford Mustang GT 2015
- New Corvette C7 Stingray
- New Black Cat County track
- Nurburgring gp circuit updated
- Nurburgring gp circuit now with 4 layouts
- Silverstone circuit updated
- Monza circuit updated
- Spa circuit updated
- Nurburgring Nordschleife circuit updated
- Nurburgring Nordschleife endurance cup layout added
- Mugello circuit updated
- Magione circuit updated
- Imola circuit updated
- Drift circuit updated
- Vallelunga circuit updated
- Vallelunga classic layout added
- Vallelunga circuit (all layouts) now has 24 car slots
- Activated time progression in Multiplayer
- All cars updated to Tyre Model 7
- Pitstop are now available in single player races
- Damage is now visible in Multiplayer mode for remote cars
- Launcher: steam overlay support disabled due to stability issues
- Launcher: re-instated multi-process mode for CEF due to stability issues
- Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
- Fixed Lamborghini Miura gearbox damage
- Updated drivetrain upshift and downshift timings for all cars
- F6 inside cameras use internal sounds
- Free camera now honours distance multiplier for sound attenuation
- Of all Drivable cameras only Cockpit uses internal sounds
- Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
- Gearshift sound shares engine volume
- Backfire sound shares engine volume
- Fixed car sound when bottoming out
- Realtime app shows lapped guys (blue) and lapping guys (green)
- Fixed FuelLapEvaluation function
- Fixed fuel consumption on turbo engines
- Fixed inconsistency on UI tech specs
- Modding : added FormCamera functionality to associate internal/external soundset
- Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
- Modding : added Digital Instrument KERS_CHARGE (percentage)
- Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
- Modding : added Digital Instrument CURRENT_LAP
- Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
- Modding : added Digital Instrument AMBIENT_TEMP
- Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
- Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
- Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
- All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
- All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
- Changed all tyres flex and pressure relation.
- Changed all tyres footprint and pressure relation
- Modified global aero efficiency with yaw angle. Works on all cars
- Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
- Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
- All GT2/GT3 cars now have minimum height 55mm
- 200,400,500,1000,2000 meters drag circuits now available
- Modding : ksPreviewBuilder added to sdk/dev folder
- Python Interface:
- initFont(fontfamily, italic, bold)
- setCustomFont(fontfamily, italic, bold)
- getCameraMode()
- setCameraMode(acsys.CM)
- getCameraCarCount(carId)
- setCameraCar(F6 camera index, carId)
- focusCar(carId)
- getFocusedCar()
- getServerName()
- getServerIP()
- getServerHttpPort()
- getServerSlotsCount()
- isCarInPitline(carId)
- isCarInPit(carId)
- isConnected(carId)
- getCarBallast(carId)
- getCarState(carId)
- eKersCharge
- eKersInput
- totally revamped backfire system (will not break mods)
- added new F1 "dash camera" and "Chase camera #2"
- CameraManager : fixed issue globalCameraIndex
- Fixed Camera selection on Replay Interface
- Fixed CameraApp to reflect Dash and Chase changes
- Fixed Camera system messages
- Fixed Random camera wrong cameras + message
- added CameraOnBoard offset to avoid car parts on view
- added new driver model with lod
- added Fuel Lut to solve issues with several cars gauges
- SharedMemory : added new members
- SPageFilePhysics
float turboBoost = 0;
float ballast = 0;
float airDensity = 0;
- SPageFileGraphic
int isInPitLine = 0;
float surfaceGrip = 0;
- SPageFileStatic
float maxTurboBoost = 0;
float airTemp = 0;
float roadTemp = 0;
bool penaltiesEnabled = false;
float aidFuelRate = 0;
float aidTireRate = 0;
float aidMechanicalDamage = 0;
bool aidAllowTyreBlankets = false;
float aidStability = 0;
bool aidAutoClutch = false;
bool aidAutoBlip = false;
- fixed several cars still featuring dashboard "floating" digits
- fixed car scraping volume
- added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
- improved camber calculations
- improved tyre heating on low friction surfaces (grass,sand etc)
- added new "Tyres" app
- Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
- Ford GT40 fuel tank position fixed
- revamp of all digital displays and script
- revamp of analogue gauges
- Lamborghini Huracan GT3 3D model tweaks
- Lotus Exige S model tweaks
- Various LOD fixes across the entire vehicle content
- BMW M3 GT2 3D model tweaks
- Roof on the LaFerrari is now customizeable
- Emissive values tweaked on some cars to improve visibility with PP off
- Various skin issues fixed
- PP preset improvements
- Improved AI behavior in traffic
Current Release
14923034
Uploaded Jul 19, 2024
Additional Files
DLC Unlockers (Legit Owners)
8 files · For legitimate game owners
System Requirements
OS
N/A
CPU
AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
RAM
2 GB RAM
GPU
DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
9.0 GB
Build
14923034
Password: cracked-games.org
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