About the Game
Uncover the fate of humanity's final outpost as you survive and explore a thrilling world of floating islands. Brave the skies on your own or assemble a squadron of friends, and scavenge scrap to engineer and upgrade flying vessels, bringing your airship along for the journey.
An Open World
Travel through an open world of floating islands and aerial wonders. Discover how this unique environment has shaped the creatures and biomes that inhabit it as you navigate the skies and level up your piloting skills.
The Wasp
The Wasp is an agile vessel that can both zip through the sky and hover in place. Available in several different classes, each type of Wasp has its own unique appearance, abilities, and aerodynamics.
Deploy a portable camp with the Utility Wasp, airlift heavy scrap with the Hauler Wasp, or stun your enemies with the Striker Wasp. It's all about bringing the right Wasp for the job.
The Wasps you rely on also rely on you. Make sure they're fueled, well-maintained, and repaired when needed so you're always ready to go when things get dangerous. Upgrade engine parts, hover modules, or entire hulls to get your preferred configuration. Give your Wasp a new paint job to make it look its best.
The Cloud Cruiser
The Cloud Cruiser is your mobile base: a buildable, fully customizable airship capable of housing everything important to you. Bring your Wasps and fuel supplies aboard by building Wasp pads and fuel tanks, furnish a lounge area to your liking, and pilot the airship yourself from the helm. Expand your Cloud Cruiser as you explore planet Tycos, island by island, adding new sections whenever you need to support increasingly demanding expeditions.
Explore, Build, and Survive
Live off the land by extracting scrap, processing minerals, and collecting organic materials. Craft items and manufacture resources, cook food, and research artifacts to gain knowledge about new things to create.
Your backpack houses a life support system that provides the power you and your tools need. Build camp equipment or Cloud Cruiser modules to expand your reach across planet Tycos.
Investigate the events surrounding the collapse of your old colony and uncover the promise of planet Tycos as humanity's final refuge.
Band of Vagabonds
You don't need to venture onto planet Tycos alone! Up to four players can camp out, hitch a ride on a friend's Wasp, or fly in formation. Work together to build and operate your shared Cloud Cruiser and experience the odyssey together.
Deadly Beautiful Flora and Fauna
Take cover when day turns to night or when calm weather gives way to unfavorable winds. From howling jet streams to thunderous rainstorms, the treacherous weather on planet Tycos will require you to master your piloting skills as you traverse the skies.
Get your bearings on your new home planet and investigate its alien characteristics. Discover a wealth of strange plants, explore lush biomes, and defend against threatening creatures and drones.
Screenshots
18 imagesVersion Information
Steam Patch Notes
Official update history
Good afternoon, Vagabonds!
Here is a small but sweet hotfix, containing two crucial fixes for issues reported during the night regarding the Cloud Cruiser nuclear core objective.
Please note that some users may need to save and reload their existing saves to properly trigger the respawn of the core if it's currently stuck!
ATMOSFAR EA 1.0-9 hotfix notes (update)
Code
VENU-15017: Cloud Cruiser nuclear reactor core respawn locations can become incorrect after save and reload
VENU-15090: Camp hub can be placed on top of an already stored camp hub
Level Design
VENU-14937: Cloud Cruiser nuclear reactor core can in rare cases get stuck in a corner during extraction objective
Thank you very much for playing, submitting bugs and giving us feedback!
// Apog Labs
Good evening once more, Vagabond!
It's been a hectic release weekend for ATMOSFAR and as such we're happy to bring you another small update focusing on some of the main points of feedback over the past day. Today's patch fixes on of the most common crashes, takes care of some Cloud Cruiser nuclear reactor core delivery issues and improves the UX around a few select systems.
Here's today's patch notes:
ATMOSFAR EA 1.0-8 patch notes
Crash
VENU-14237: Fixed one of the most common crashes related to inventory.
Code
VENU-10204: Fixed Quinn’s dialogue ending too soon after obtaining the Striker Wasp.
VENU-14745: Fixed the Cloud Cruiser Nuclear Reactor Core not respawning properly.
VENU-14886: Fixed the bug report tool in rare cases not closing after clicking submit.
VENU-14934: Fixed the Cloud Cruiser Nuclear Core sometimes getting an impossibly large respawn distance when falling while touching the Cloud Cruiser, which stopped it from respawning.
Level design
VENU-14937: Fixed the Nuclear core in rare cases getting stuck in a corner during the extraction objective.
Gameplay
VENU-14811: Increased the PACE drone respawn delay across all spawners.
VENU-14887: Inventory is no longer lost when the player respawns or dies.
VENU-14910: Increased the Hauler Wasp magnet’s area of effect.
UI
VENU-14906: Added a CC HUD notification when the player’s CC requests more fuel than is available to support its thrust level.
We'll back back across next week with more updates. As always, thank you for playing and remember to keep the blue side up.
// Apog
Good evening, Vagabond!
We are back once again today as the somewhat larger update earlier today (ATMOSFAR EA 1.0-6) brought a few undesirable kinks that we would like to iron out. Therefore, this small hotfix takes care of the following recently reported issues:
ATMOSFAR EA 1.0-7 hotfix notes (updated)
UI
VENU-14224: Fixed the resource UI in crafting tables not showing resources stored in trunks, preventing direct Cloud Cruiser crafting and building from inventories.
Code
VENU-14650: Fixed dismantling a Cloud Cruiser Wasp pad permanently blocking re-placement with a false collision error.
VENU-14772: Removed camera movement caused by the player character’s breathing.
VENU-14787: Fixed player progression resetting at a specific point at Fort Hannigan after reloading a save from before EA 1.0-6, leaving players unable to locate the frequency signal needed to progress the objective.
VENU-14794: Fixed large hangar doors not consistently opening after saving and loading.
VENU-14813: Incorrectly visible indoor volume indicator appearing as a green box can be found in various places across the world.
VENU-14863: Player character can clip through ground when exiting Wasp in extreme angles
We will continue to monitor the health of this build across the weekend, and sincerely appreciate all the time and effort taken to report bugs and issues. During this initial EA release of ATMOSFAR, the hotfixes and updates will be somewhat frequent to make sure we catch and iron out any issue discovered when ATMOSFAR is played at scale.
Thank you once again for playing, and keep the blue side up.
// Apog Labs
Hello again Vagabond!
Thank you once again for playing ATMOSFAR and for leaving us with much, much feedback to dig into. This is a second update in a series of fixes that will be carried out across this weekend and the following week as we track bug reports and gameplay feedback you share with us via the bug reporting tool, on Discord and here on Steam.
Below are the changes for today's patch:
ATMOSFAR EA 1.0-5 patch notes
UI
VENU-14282: CC window category label not localized
VENU-14513: Expose network connection error message to player on failed co-op connection
Code
VENU-14433: Character upper body animation freezes during movement and tool use on Mawknest Cluster
VENU-14435: Player character clips into chair collision and loses movement after sitting in Cloud Cruiser
VENU-14436: Character model animation locks into static pose during exploration on Mawknest Cluster
VENU-14440: Cloud Cruiser reactor core lost without quest marker after detaching from Hauler Wasp magnet
VENU-14453: Player character unable to exit seated position or walk away after sitting in Cloud Cruiser chair
VENU-14459: Nuclear reactor core despawns when dropped into Cloud Cruiser collector hopper, soft-locking progression
VENU-14462: Camp hub and attached storage boxes despawn when attempting manual attachment to Wasp inside Cloud Cruiser
VENU-14518: Character breathing affects aiming and camera movement
Level design
VENU-12547: A player can fall into textures of a medium-dead hydrodendron tree
VENU-14284: Small battery location is set inside junkyard pile on Pearl Island
VENU-14432: Player character can fall into inescapable rock gap while climbing on Mawknest Cluster
VENU-14434: Missing terrain collision causes player to fall through world and respawn on Starting Island
VENU-14437: Player character can become permanently stuck in crouch state next to tree collision on Mawknest Cluster
VENU-14441: Player character becomes trapped in collision gap between industrial pipes at Mawknest Cluster facility
VENU-14442: Player trapped in inescapable cavity between rocks and tree trunk on Mawknest Cluster
VENU-14443: Collision trap: Player gets wedged between industrial pipes at Mawknest Cluster facility
VENU-14447: Player character can be trapped in tight terrain collision pocket and unable to recover death cache on Prison Island
VENU-14450: Player character gets stuck in floating collision state between pipes near Mawknest landing pad
VENU-14452: Player character can be trapped in pipe geometry after jumping onto pipe structure at Mawknest Cluster facility
VENU-14454: Misleading lighting and debris frame an alternative path into an inescapable pit in starting foundry on Pearl Island
Balancing
VENU-14514: Increased stun duration for downed drones
VENU-14515: Reduced power consumption on stunner tool
VENU-14516: Reduced fuel consumption on the wasps
VENU-14517: Reduced Wasp roll rate when flying with mouse
We're planning a much larger update for tomorrow that will be available on the experimental branch no later than 23:00 CET tonight featuring many more level design fixes, system stability improvements and other performance related changes. Until then, and beyond tomorrow, we'll keep watching your feedback so please do not hesitate to share it with us.
Thank you again for playing!
// Apog Labs
Hello Vagabonds!
Thank you for playing ATMOSFAR, and thank you for reporting bugs and sharing your feedback and perspective on the game. As part of our Early Access work, we'll be deploying a series of hotfixes and updates across the coming weeks to stabilize and improve the game based on your feedback. That work starts tonight with the following small hotfix addressing a key UI issue with the bug reporter, a performance issue related to DLAA settings and a respawn issue for the tutorial section of the game.
Please see the hotfix notes below:
ATMOSFAR EA 1.0-4 hotfix notes (updated)
UI
VENU-14392: Bug reporting panel can in rare instances not close properly until after 30 seconds have passed
VENU-14395: Temporarily disabled DLAA up-scaling settings due to inefficient effect on rendering
Code
VENU-14352: Updated main discovery re-spawn locations on Pearl Island preventing player character to respawn back in foundry facility
VENU-14419: Research drives can be lost upon recovery
Performance inquiries
We're watching the feedback come in and see that there are several reports on lackluster performance. If you have the time, we would love to hear about this in the comments of this news post and we'd primarily like to know two things:
What are your hardware specs?
What are your applied graphics settings? Specifically your average graphics settings and if you're using any upscaling settings and if so which.
This will help us immensely with debugging any issue you might have and ultimately delivering a more performant experience.
Thank you again for playing,
// Apog
Hello again Vagabonds,
We hope that you've had a pleasant week and that you've been enjoying the open skies of Tycos. As previously mentioned, we're wrapping up this week by deploying the final ATMOSFAR SNF update which takes a stab at some of the most commonly feedbacked gameplay mechanics. This update, amongst
various bug fixes, brings a bigger inventory, snappier controls and some changes to the currenta plantimal's game design.
Here's today's release notes:
ATMOSFAR SNF 1.0-4 release notes
Bug
VENU-7085: Settings reset key does not always properly reset settings
VENU-7342: Quit confirmation displays settings “apply changes” prompt when quitting to menu after exiting settings
VENU-7474: Overall quality is always changed to custom after applying another quality preset
VENU-8011: Default Wasp pitch setting inverted
UI
VENU-8332: Selected item resets to first item in inventory on consume action
Balancing
VENU-8186: Slightly reduce extractor tool extraction time
VENU-8187: Replace hold to harvest interaction with instant interaction
VENU-8188: Slightly increase player character backpack inventory size
VENU-8189: Slightly increase inventory stacking amounts
VENU-8190: Improve repair Wasp highway gate objective readability
Code
VENU-8083: Reduced tutorial panel transparency to improve readability when displayed on top of inventory panel
VENU-8223: Extractor tool can remain working when using tool while camera focuses on gate during Firesky
VENU-8235: Sprinting while extracting can cause the extractor beam to be always on while aiming
VENU-8257: Auto saving can in rare instances not be properly invoked
VENU-8298: Player camera clips with venus flytrap plantimal causing janky vibes
VENU-8302: Wasp pilot camera view disables volumetric fog
Level design
VENU-8259: Update Mawknest Cluster level design per new power pendulum plantimal design overhaul
Gameplay
VENU-8185: Improve power pendulum plantimal gameplay by separating it into two distinct charge and power entities
That's it for this week. Thank you again for playing the demo and for sharing your feedback, have a great weekend and keep the blue side up!
// Apog Labs
Hey Vagabonds!
Today's update is targeting a wider range of feedback points, including balancing tweaks and LD improvements. More specifically though it addresses an issue with keybindings not being applied, as well as added support for more control inversions!
Here's today's release notes:
ATMOSFAR SNF 1.0-3 release notes
Bug
VENU-8130: Welder tool drains power when not actually repairing
VENU-8226: Single hydrogen crystal can generate infinite amount of fuel when taken back to inventory before it generates 10 fuel units
UI
VENU-8219: Moved analytics opt-out to own privacy panel accessible directly from the main menu
Art
VENU-8076: Island base blocks can appear overlapped
Code
VENU-8073: Player can get stuck at Relief island if venturing down below infrastructure
VENU-8079: Extractor tool laser can in rare instances not turn off properly
VENU-8129: Welder repair interaction accuracy improved to better track with camera
VENU-8183: Key bindings are not always applied properly
VENU-8200: Camp light pole string lamps do not update when position is moved
VENU-8202: Plant fruit dropped on ground not interactable
VENU-8203: Stacks not added correctly between inventories on double-click
VENU-8229: Wasp ground check can hit itself when upside down causing undesired physics behavior
Level design
VENU-7678: Floating grass near a tree above Mawknest Cluster's PACE weather station
VENU-7928: Player can get stuck in a collision trap during escape from Pearl island
VENU-8055: Player character can get stuck by a specific type of pipe during the escape part from Pearl island
VENU-8081: Player character can in rare instances be left unable to get up after ragdolling
VENU-8087: Floating grass in cave at Mawknest Cluster
VENU-8088: Visible Z fighting by Mawknest Cluster hydrogen geyser field
VENU-8090: Distorted decals visible on foundation pillars at Mawknest Cluster hydrogen geyser field
VENU-8199: Players can get stuck by a specific set of stairs on Pearl island
Gameplay
VENU-8184: Added full support for player, Wasp and camera inverted settings
We wrote a longer update today as well on the updates of the ATMOSFAR demo that you can check out here.
Thank you for playing and keep the blue side up!
// Apog Labs
Hello again, vagabonds!
Following up on yesterday's release and the promise to keep stabilizing the first ever public release of an ATMOSFAR version, we're back with today's update focusing specifically on performance. This update addresses a widely reported issue with medium to high end GPUs struggling to achieve decent FPS especially on 2K and 4K monitors which this deployment now solves. Beyond that, a number of other points of feedback and bugs have been addressed and here you can check out today's patch notes:
ATMOSFAR SNF 1.0-2 release notes
Code
VENU-8115: Overhauled resolution scale setting to significantly improve rendering performance on mid to high end GPUs running 2K or 4K displays
VENU-8079: Extractor tool laser is sometimes not turning off properly
VENU-8084: PACE guard drones can in rare instances be interacted with from large distances
VENU-8085: Player character can't always get up after being set on fire
VENU-8094: Player can interact with items inside of tent causing sleeping deadlock
VENU-8109: Lingering fog density debug key could be triggered in demo build causing various rendering issues
VENU-8113: Player can become deadlocked due to too low fuel spawn rates in certain areas
VENU-8114: Tutorial logs do not always serialize correctly
VENU-8120: Include application release version number in bug reports
VENU-8126: Replace unique items with spawner system to avoid resetting on save reload
VENU-8128: Player character ragdoll does not always properly reset
VENU-8051: Using bandage in passenger seat can cause the player to fall through Wasp
VENU-8054: Player can exit Wasp while trying to use inventory items
VENU-8012: Player character exiting Wasp passenger seat can causes it to snap violently
VENU-8130: Welder tool drains power when not actually repairing
VENU-8129: Welder repair interaction accuracy improved to better track with camera
Crash
VENU-7188: Improperly handled Wwise audio stop call can cause the application to crash on quit
If you're still experiencing performance problems with this update, we'd love to hear from you in the comments.
Thank you again for playing the ATMOSFAR Demo, and keep the blue side up!
// Apog Labs
Hello Vagabonds!
First off, and for the first time... thank you so much for playing the ATMOSFAR demo, sharing your feedback, opinions and reporting bugs! After years of initial development behind closed doors, you never quite know what to expect when putting something out there for the first time, but we can't thank you all enough for taking time out of your day to take a seat behind the yoke piloting the ATMOSFAR demo. Secondly, as mentioned, we've been monitoring your feedback and bug reports as of the initial demo launch and are now bringing you the following update to the demo branch:
ATMOSFAR SNF 1.0-1 release notes
Code
VENU-8020: Wasp recovery button can in certain instances fail to fetch a Wasp
VENU-8022: Static clouds do not always update AD settings based on sky light values
VENU-8038: Repair objective retriggers if standing in crash zone after completing it and reloading
VENU-8040: Slightly reduced max fog values for pollution and foggy weather
VENU-8045: Camp gear doesn't get reset if camp hub panel is opened
VENU-8047: Currenta plantimal electricity flow not properly reversed when evening starts or night ends
VENU-8048: Field hydrogen refinery popup widget UI accessible in incorrect positions
VENU-8056: Cinematic camera uncontrollably accessible in demo build
VENU-8065: Repair interaction sphere slightly increased for broken buttons
VENU-8066: Added fuel canisters to several islands to avoid deadlock
We'll continue to watch your feedback through the rest of the week and beyond, and will of course continue to stabilize ATMOSFAR accordingly. Please feel free to share your feedback in this post or elsewhere.
Thank you once again for playing and stay tuned for the journey toward early access!
// Apog Labs
Latest on Steam
SteamDBBuild info restricted by publisher
Last Steam update Oct 30, 2026 — check SteamDB
Current Release
Build 26386455
Uploaded Nov 03, 2026
System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload ATMOSFAR for PC with a direct link or via torrent. Get the full version of ATMOSFAR for free. ATMOSFAR is a Action released by Apog Labs.