About the Game
Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an impassable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome.
Since this Event nobody has managed to get near the central regions of the galaxy. All you know is that the Event also spawned multiple untraversable hyperspace rifts throughout the entire galaxy and that a strange race of aliens, the Xsotan, has appeared in the center. It looks like these aliens have found a way to cross over the torn hyperspace fabric, but so far nobody has managed to establish contact with them.
There are also rumors about a strange new metal called ‘Avorion’ which has appeared in the center of the galaxy around the same time as the Xsotan have arrived. Apparently, the aliens use this material to build their ships.
Start out as a nobody at the edge and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. It features ships made of freely scalable blocks that can be procedurally generated and that break into pieces where they're hit in space fights.
Equip your ship with chainguns, lasers and other weaponry to take on your enemies and enjoy the sight of completely destructible ships breaking at the exact points where you hit them.
Defend your allies from pirates, hunt down enemies for coin or even participate in wars between entire factions. Once you’re victorious, collect loot from defeated foes which you can use to upgrade your ship: new turrets with special abilities like autofire or repair beams, or system upgrades that allow you to install even more weapons. Build hangars and command squads of fighters in your battles or destroy enemy freighters to steal their cargo.
Fly through beautiful nebulas and dense asteroid fields in search of hidden treasures and meet the many factions that populate and control their portion of the galaxy. Each faction has its own characteristics, such as peaceful, intelligent or aggressive, and its ships and stations have a distinct look.
Explore the galaxy at your own pace to find valuable goods in old ship wrecks, undiscovered asteroid fields rich in resources, gigantic asteroids which you can claim for yourself, or clues about what happened during the Event a few centuries back.
There are no limits to the size or complexity of your ship besides your resources. But there is also a creative mode where you can just build to your heart’s content. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management.
You can focus on building a great-looking ship, without having to worry about making it work. But always keep an eye on your ship’s maneuverability and energy requirements. Adjust your ship perfectly to its operational purpose: everything from light and agile explorers to heavily armored battleships with strong shields.
And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of spaceships!
Extend your ship with a cargo bay, find profitable deals and haul over a hundred trading goods across the galaxy to make a profit and buy your way up the food chain. Constructing a fleet of specialized transport ships with lots of cargo space will help you build up a trading corporation.
Extend your influence in the galaxy by founding asteroid mines and factories that attract NPC traders who will buy and sell their goods at your establishments. Install trading systems that detect trading routes and supply and demand over multiple sectors and become the richest commander in the galaxy!
Or maybe you're sick of being the good guy? Just raid freighters, smuggle illegal goods, or become a headhunter.
You don't have to face all of these challenges alone! Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions!
Everybody needs a copilot, and you can fly ships together, with one of you doing the steering and the other one taking care of firing weapons. Work with each other to extend your influence in the galaxy and build your own empire.
Or, you know, blow your friends apart. It's a sandbox, you can do whatever you want!
In Avorion you choose your personal playstyle. Haul cargo, find profitable trading routes and found factories. Or maybe you're sick of being the good guy? Build your own battleship, equip it with powerful weaponry and blow away your enemies. Be the aggressor that starts wars with entire factions, raid freighters, smuggle illegal goods and scavenge old wreckages. Find your way to the center of a galaxy that gets more hostile, but also more rewarding the closer you get to its core.
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Rendering
- Added a workaround for a rendering freeze that could occur primarily during Rift missions with AMD cards on Windows
- A visual distortion effect is now disabled for some AMD cards
If you had render freezes or crashes in Rift missions before, please test this beta and report your results as a comment or on our Discord (channel #beta-feedback)
Bugfixes
- Fixed a crash when entering build mode after externally modifying the folder structure for saved templates (when templates were placed in the quick bar)
Gameplay (Into The Rift)
- Acid Fog environmental effect is less severe now
- Overall damage is slightly reduced; maximum damage has been halved
- Affected material progression has been shifted towards the center of the galaxy, so that there is more of the next safe material available in nearby sectors
- Rift Research Data loot is now marked when using an object detector
- Scannable radiating asteroids change their color back to normal after being used
- Added a visual indicator when ships are getting damaged from radiating asteroids
- Quantum Xsotan now stay closer to the fight
- Activated wormhole generators are now highlighted and shown in Strategy Mode's sector overview
Quality of Life
- Added preview for new mass and new number of subsystem sockets when scaling ship in Build Mode (in Modify Whole Ship window)
UI
- Strategy Mode: added message beacons, sector renaming beacons and marker buoys to sector overview
- Added "delete word" functionality to multiline text boxes (Ctrl+Backspace and Ctrl+Delete)
- Input dialog windows (e.g. ship renaming) can now be confirmed with "Return"
- Photo Mode now has HUD buttons to exit Photo Mode and to show/hide the Photo Mode window
Performance
- Optimized spawning multiple Xsotan at once
- The game will still have a short performance impact when spawning new ships, but it should be much better now
- Optimized cleanup of overlapping blocks when importing a craft/template/turret
Scripting API
- Added new function WaveUtility.createXsotanWaveAsync(namespace, callback, ...) that allows for async generation of predefined groups of Xsotan
- this function's spawning behavior is exactly like the existing WaveUtility.createXsotanWave()
- even if you do not want to use the callback parameter, the namespace parameter has to be given in order for the internal callback structure to work
- Added Sector():dropTorpedo(...) that drops a torpedo as loot at the given position
Bugfixes
- Fixed an issue in Build Mode where undoing ship scaling would result in lost turrets
- Fixed an issue where marker buoy messages would not be shared between all permitted players
- Fixed an issue where rift mission cargo would not be removed after ending the mission
- Fixed an issue where objects in rifts were not scannable by player drones
- (using the player drone in a rift sector is not recommended, though)
- Fixed an issue where Build Mode's subsystem socket icons would not update correctly when changing ship size
- Fixed an issue where ship building progress was no longer visible at the shipyard after saving and reload
- Fixed an issue in Free Play settings (when creating a new galaxy) where the unlimited maximum ship size checkbox was incorrectly disabled
- Fixed an issue where camera would jump when entering Photo Mode if Cruiser Steering Mode was active
- Fixed an issue where some HUD buttons were visible in Photo Mode
- Fixed Turret Build Mode requiring Titanium building knowledge to build
- Fixed Turret Build Mode showing additional unavailable block types if player is missing some building knowledge
- Fixed several issues in torpedo tutorial
- Fixed rift teleporter being boardable
- Fixed an issue where the tooltip of dropped loot is showing in a wrong position when using a custom UI scale
- Fixed casino not showing up in the encyclopedia's goods glossary
(UBR = User Bug Report)
ITR Gameplay
- Rifts prevent Ore purification. Previously this meant that you could not mine asteroids in rifts with Purifying Mining Lasers at all. Now they can break up rift stone like R-Mining Lasers, but not as efficiently.
- Secondary objective objects are no longer dockable to avoid confusion
- Object Detectors can now detect and highlight the Time Device
- Added additional dialog to the Time Device to make it clearer that you need to complete all Into The Rift story missions before you can use it
- Improved description of Xsotan Core Extraction mission objectives
ITR QoL
- Rift extraction is now always visible in HUD (for Ripcord, Wormhole Generator, Wormhole Device)
- Rift teleport (both into the rift and out of it via Ripcord) can now be canceled
- Improved the teleporters "Go-To" dialog option: in addition to being moved to the teleporter, the player ship is now oriented towards it
- If a ship needs to be restored out of a rift sector after a crash, it is no longer silently moved to players reconstruction site
- If it's a player ship, it's restored at the last repair dock the player has seen (the same sector the player will respawn at)
- If it's an alliance ship, it's restored at the reconstruction site of one of the alliance members and all alliance members are informed by mail
- Xsotan Hunter Captain's chat messages now show the ship's name instead of the ship's class (as class is just "Ship" by default)
Bugfixes
- Fixed a crash when removing entities with pending updates from a sector
- Fixed a crash when there were very high amounts of loot in the sector and optimized handling of glow particles
- Fixed a crash that occurred when player ships were destroyed right at the start of a camera animation
- Fixed a crash when entering a new sector related to loot rendering
- Fixed an issue where non-functional cube ships would be generated for NPCs
- Fixed an issue where repair platforms were unable to restore any blocks that were lost since entering the rift sector if the ship was initially over the rift missions weight limit
- Fixed an issue where partial secondary objective descriptions were displayed for the currently tracked mission
- Fixed some descriptions in missions not being translated
- Fixed an issue where the continue button in the main menu was disabled after version updates
- (Note: Even if the continue button is disabled, previous galaxies are still accessible through "Singleplayer")
- Refined the japanese translation in a few places
(UBR = User Bug Report)
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Gameplay
- Passing ships can now use gates
Gameplay (Into The Rift)
- Ancient gates in rifts now have a higher durability to prevent them from getting destroyed accidentally
- Several objects in rifts now slow down after collisions and being shot: battery stashes and batteries, wormhole generator, weapon chamber and its switches, marker and path buoys
Bugfixes
- Fixed an issue where the scaling sliders for non-uniform ship scaling would be set to zero percent upon opening the menu
- Fixed an issue in strategy mode where fast clicking on entries in the ship list while holding CTRL would stop the sector from being rendered
- Fixed an issue where log files would only print hexadecimal numbers after a certain point
- To mitigate similar issues, a workaround to reset the number format regularly has been added as well
- Reduced issues that would lead to multiple log lines getting heavily mixed together
- Fixed an issue where the client would calculate incorrect values for its ping time (including negative ones)
- Fixed an issue where the server would not track ping times
- Clients should now see ping values for all other players when pressing F1
Bugfixes (Into The Rift)
- Fixed an issue where not enough batteries would spawn in rift missions with battery stashes and ancient gates as extraction
- Fixed an issue where Ancient Defense Platforms would shoot into nothingness instead of nearby enemies
- Fixed small objects like batteries, stashes and containers becoming undockable after collisions
- Fixed an issue where the Adventurer could spawn in rifts
- Fixed an issue where Yavana would continuously shoot at enemies that are out-of-range during story missions
- Fixed group leader icon's tooltip not being translated (Rift Research Center)
(UBR = User Bug Report)
Gameplay
- The co-pilot now automatically becomes the new pilot if the former pilot leaves the ship
- Wormhole Generator does not float away anymore if a ship collides with it or it is shot
- Escort AI
- Escorting ships no longer consider collisions as intentional attack
- Escorting ships no longer attack allied ships if they are damaged by them (same behavior as when the escorted ship is damaged)
- Escorting ships no longer fire at enemies that have stopped attacking them for at least 15 seconds (and have not attacked the escorted ship before)
- Disabled boarding of player or alliance ships if in a neutral zone or if player-to-player damage is disabled
- Black Market DLC: trader missions no longer start with a forced dialog; instead the player is hailed and can accept or decline
- The pause menu can now be accessed while playing the tutorial
UI
- Added a continue button to the main menu
- Note: This will restart the last played session in the same configuration.
- This means, if you were hosting a local galaxy it will start the galaxy in hosting mode and others can connect to your server.
- If you were playing on a remote server, it will try to connect to the remote server. Does not work if the server has been restarted.
- The server's password is remembered. This way you only need to enter the password once.
- Improved Saved Designs Filtering
- Filter "Just Fighters" now no longer includes turret designs
- Added new filter "Just Turrets" that includes only turret designs
- Windows using a Saved Designs Selection now use an appropriate default filter
- Strategy mode: available rift missions are now shown in mission overview
- Fighter Factory now selects another turret of the same category (if possible) and keeps the previous point assignment after building a fighter
- Removed ship menu for fighters as it did not contain accurate or helpful information
Modding
- Fixed an issue where the client could get stuck in loading screen for single player instances and locally hosted multiplayer
- Improved how servers try to update workshop mods on server start
- Clients now try to actively update mods when connecting to a server with newer mod versions if the automatic update through Steam has not happened yet
- Added more information to the info box shown after connection errors related to mod configuration
Scripting API
- Made UIBlockDisplayer's clear method public
- Added new callback to UISelection that is called when sorting is finished
- overload member "onEntriesSortedFunction" to receive the callback
Multiplayer
- Some types of connection errors will now be detected faster
Bugfixes
- Fixed a crash when trying to upload a turret to Steam workshop
- Fixed an issue where Black Market missions could include sectors from the other side of the barrier
- Fixed an issue where serveral story missions could incorrectly include sectors from inside the barrier
- Fixed an issue where delivery missions would select target sectors on the other side of the barrier
- Fixed an issue where accepting a rift mission near the barrier would end the "Crossing the barrier" mission
- Fixed an issue where headhunters could appear during rift missions
- Fixed an issue where a ghost block would remain in the sector after building a new ship
- Fixed an issue where the tutorial mission "Ships, Strategies & Captains" could get stuck after deleting Lady Adventurous during the mission
- Fixed an issue where a required container would not spawn in the "Hackathon" mission if the player had a docked container
- Fixed an issue where "manage" was shown in the ship interaction menu even though the permission to do so was not granted by the alliance
- Fixed an issue where "building knowledge" could be marked as trash and would interfere with selling other items marked as trash
- Fixed an issue where a Pirate Mothership would keep its immunity if lured through a wormhole (away from its supporters)
- Fixed a font alignment issue in Equipment Trading Window
- Fixed an issue where gate titles where not correctly translated in strategy mode
- Fixed spelling errors in German translation
- Fixed an error in French translation
- Fixed an issue where tooltips were not translated in the key bindings window
- Added missing shipyard entry to encyclopedia production glossary
- Fixed an issue where auto-turret mode could not be (de)activated in cruiser mode
- Fixed an issue where boarding progress could get stuck if the boarded ship had passengers
- Fixed an issue where players could enter and get stuck in photo mode during tutorial
- Fixed an issue where attacking with torpedoes did not cause reputation loss on damage (destruction did already cause reputation loss)
- Fixed an issue where players could get stuck in a "respawn, trigger attack, get killed" loop if their reconstruction site is caught up in a faction war
we've applied a few finishing touches to our recent updates and they are now live for everyone.
In case you didn't have a look at the beta patch notes so far, here are the combined patch notes for 2.5.6 and 2.5.7:
Language
- Added Portuguese (Brazil)
General
- Scenario presets have been added to free play settings
- Added a free play setting to set the minimum block size value for new galaxies
- You no longer have to edit server.ini directly
- We have extended the allowed values for the minimum block size limit
- Values can now be between 0.00001 and 0.01.
- This is only a lowest allowed value, it doesn't impact precision or bigger values. E.g. you can still build blocks with size 0.0125.
Build Mode
- Added new highlight modes to show blocks that are smaller than the default and the server's minimum block size limit
- You can use these to verify your builds before publishing them to the workshop
- Added an info box in the bottom right corner which shows how many small blocks the current craft has
- Added a notice to the Saved Design Window and Workshop Upload Window if your craft contains tiny blocks
- The view settings button now pulsates slightly when there are active settings
Bugfixes
- Added map context menu entry to remove death location marker
- Fixed an issue where mission bulletin of Cover Retreat would show the wrong faction name
- Fixed an issue where the mass constraint wasn't updated correctly in mission descriptions
- Fixed an issue where escorting ships did send incorrect warnings when following their leader to another sector
- Fixed an issue where turret group icons behaved like they were clicked while mouse pointer was not active, e.g. while flying and fighting
- Fixed an issue where NPC miners would sit idle in sectors instead of mining
- Fixed a visual bug in "Rescue an Associate" mission
- Improved some texts in the Russian translation
Gameplay
- Ships and Stations that get damaged due to decay now send a more accurate warning
- Before these crafts would send the general "Craft is under attack" warning
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Bugfixes
- Fixed an issue where images in the encyclopedia were distorted
- Fixed a crash when opening specific encyclopedia entries, for example "Integrity Fields"
- This was also triggered by choosing an integrity field block in build mode
Misc
- Reverted the bundled SDL2_image library to an older version (for Windows)
We're very happy to announce that the patches 2.5.3 and 2.5.4 are now available on default! Thank you to everyone who participated in the beta and all the valuable feedback! And now without further ado here is a highlight of the most important changes.
Docking
In the last update, we already made docking to a station more reliable by changing the underlying assessment of what is docked. While this made things less confusing code-wise, we noticed that the UI wasn't properly reflecting the docked status. To address this, we are now introducing the following changes:
- The station's indicators now correctly show the ship as docked as soon as you are close enough to transfer resources, crew, goods, ...,
- Tractor beams no longer pull your ship all the way to the dock if you have a functional transporter. They now stop as soon as your ship is in transporter range.
- Added visual effects when nearby entities block the docking area and tractor beams have trouble locking on to a single target
- Tractor beams flash red, some of them may point to the obstructing object
- A yellow indicator at the dock shows that tractor beams aren't available, but you're still able to dock manually
- Holding F now only starts an interaction when you are close enough to transfer resources, crew, goods, ...
- The interaction dialog with the station will now automatically open when your ship has been pulled close enough
- Tapping F for a short time always starts the interaction dialog with a selected station
Secondary Block Colors
Some things seemed to have slipped past us concerning secondary block colors. Thank you for everyone reporting these issues and the wonderful suggestion of a color swap!
- Ship Name blocks no longer darken the text if a custom secondary color is set
- Added a button to swap primary and secondary colors
- Button is hidden when both colors are equal
- Fixed an issue where blocks with colorized windows (Crew Quarters, some Hulls) did not flicker for wreckages and ships with low energy
Build Mode
Due to several reports of bad performance in collisions, glitches in build mode and rendering issues, we investigated and found a few troubling issues. One we're addressing now with this update: Zero or even negatively sized blocks.
These teeny tiny blocks cause a lot of issues with our engine, as it was never built to deal with such a thing. Therefore, we sadly have to introduce a minimum block size. After a lot of consideration and performance testing, we chose to set the default minimum value to 0.01 (which is equivalent to 10 cm).
While this limit is fine for general gameplay, it does impede art builds somewhat. Therefore we additionally added a galaxy-specific server.ini setting that allows for this limit to be much smaller. Be aware that this might lead to more performance issues, though.
- You can set the server-wide minimum block size in the server settings. Accepted values are between 0.001 and 0.01.
- This value is not used to limit precision / decimal places. All block sizes above the minimum are accepted by the game.
- This change does not affect existing builds
- For now ship designs with block sizes smaller than the server's limit can still be applied
- Whole ship scaling currently does not prevent smaller blocks
- These two points will probably change in a future update, especially on multiplayer servers
- Existing ships already in the galaxy will not be modified
General QoL
- The Open Ship Menu Button now indicates more clearly which ship menu will be opened
- The Creative Command Center (available in creative mode) will now give all types of subsystems and turrets
- The bug where co-op flying co-pilots were no longer able to do damage was fixed and additionally co-pilots are now also able to fire torpedoes!
As usual, this isn't an exhaustive list of all the changes. If you want to know more you can find the full patch notes of both patches here: Patch 2.5.3 and Patch 2.5.4.
Have a wonderful day!
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Secondary Block Colors
- Fixed an issue where Cargo Bay patterns were too dark with default secondary color
- Fixed an issue where Alternate Hull patterns and Armor patterns were too bright with dark primary color and default secondary color
Photo Mode
- Field of View slider can now be set in steps of 5 instead of 10
- Fixed an issue where the Field of View slider could be set to zero.
Bugfixes
- Fixed an issue where rift missions would not be initialized correctly
- Fixed an issue with color identification which led to travel hub not working correctly
- Fixed an issue where the Chameleon Subsystem did not highlight ships anymore
- Fixed an issue where Creative Mode Command Center wouldn't work for alliance ships
Secondary Block Colors
Secondary block colors are here! With these you can color in the blocks' patterns just as you like it. Look at this example of devs trying to show off their artsy talents ¯\_(ツ)_/¯:
{STEAM_CLAN_IMAGE}/27258641/b04bb4a1dc98c69716cab5459604e3d015c1e92a.gif
I'm sure that you can do much better than us!
And to highlight some of the effects of the secondary color, here is a short list of the main changes:
All generator-type blocks (Energy Containers, Energy Generators, Shield Generator, Hyperspace Core...) can have their glow color replaced. Before the glow color was depending on their material, but now you have the option to color them in any color you like.
{STEAM_CLAN_IMAGE}/27258641/aa5be697ade2b2cc7e6ee710e001738e93db915d.jpg
The same applies for the engine glow and the thruster flames. Before you had to change the material, now you can color them with the secondary color!
{STEAM_CLAN_IMAGE}/27258641/264a4166be76523bc6af6e84de42d2848f019523.jpg
And for a bunch more blocks you can now color the pattern. Before these patterns always had the same color and you had to adjust your block color until they matched. Now you can color the pattern to fit your vision instead!
{STEAM_CLAN_IMAGE}/27258641/f37e675574c432b48ba931d079472e531683a44e.jpg
These are just some examples, you'll find more changes in game! If you want to know exactly which blocks are changed take a look at the patch notes down below.
Photo Mode
Making screenshots has always been kind of a pain-in-the-butt-type thing in Avorion. And this is why we now implemented the perfect tool for that: Our photo mode! Now you no longer have to find the perfect sector with the perfect lighting and the perfect planet you want to have in the background. Just use the photo mode to switch sector styles, and once you've found a style to your liking, adjust all the other things right there! Reposition the sun and the planet, recolor the sector, add more stars, and many other things!
{STEAM_CLAN_IMAGE}/27258641/2c64ffab134c9545b8857059cfacad23f826db49.gif
Additionally you can add a vignette effect or apply one of the filters until you've found the perfect visuals for your build. Or you can apply rift visuals for the eerie feeling. Have fun!
For everyone craving more details, here are the full patch notes:
And last but not least: Thank you everyone who participated in the beta and gave us feedback! You guys rock!
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
648 MB
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