Banquet for Fools
by Hannah and Joseph Games · 5 Mar, 2026
14 downloads
About the Game
Story
The deities have shunned the Vollings, and they have turned to paganism to survive. But Vollings are resilient and ever industrious. One lord has embarked on an enterprise to settle an island long abandoned by its dead civilization, braving a cursed land in hopes of farming a lucrative spice grown only on its hillsides.
His venture is a success, but trouble quickly presses fast upon him from many sides. As he is leaving to sail out to defend his fields from a jealous neighbor, he has received word that every inhabitant of one of his farm holds has vanished without a trace. With few options at hand, he calls on his guards for four volunteers to venture across the island to investigate this mystery.
Party-based adventure

Explore the island of Invimona in this open-world adventure with four generated companions. Depending on the stats given to them they'll each have unique choices in dialogue with NPCs and amongst each other as they bond over the course of the journey. You're assigned a pack-boro for your mission, who can carry a boat as well as extra items you pick up along the way, and together you all can hike and portage around the Invimona rivers and sea.
Visit towns for clues and to stock your party with unique items. As a guard you will be asked for assistance as you meet various farmers, scribes, artisans and even Gadaars among the holds. In the five years since the island was settled, grave robbers have flocked to Invimona like vultures, and ensuring they find their way to Exile Island is a constant battle.
There is no auto-compass or quest logs for you in Banquet for Fools, though many quests and requests are given to you in scrolls. Navigating the island effectively is a part of the challenge of quests.
Combat
Banquet for Fools features brawl-style, beat-em-up combat. When your action bar fills, you can pause the game by opening your combat dome, and choose an action and/or target within the dome. Play as one guard at a time, while the others will continue to attack, defend, kick, charge and pin at will. You can switch leaders at any time or tap in a support guard for combo attacks - working together is key to success.
If enemy combatants are too heavily defended, use a critical attack to weaken that enemy for follow up attacks for your companions, or add your attacks together when you unlock Rally attacks during combat to strike simultaneously!
Skills
Equip your four companions you've created with a variety of skills to overcome the challenges your adventure will take you through. Choose favored weapons, armor, pagan spells, animal binding, music and rogue abilities and level them up with experience or with buying training from individuals you meet around the island. Skills used most are granted bonuses to get more powerful with level ups.
Character Advancement how you want
When a character accrues enough XP they can choose to level up their skills and a stat point. You have 3 points to distribute into any of the skills you wish to pursue, and skills you’ve used frequently during the interim of the last level up are granted bonus points if you advance them.
Intercessions
Though the Volling have entered a pagan age, their ancient deities still listen through their likeness in stone, and perhaps if they find the speakers worthy, speak back...
Asking for intercessions from these beings grants Vollings the ability to make custom holy items uniquely tailored to those favored, but these boons come with a required donation and completion of a quest to deem yourself worthy. These beings are petty gods, and competitive, so choose your statues wisely. Find ancient and newly erected statues around the island with various powers to bestow, and bless new intercessions with even more powerful versions as you advance.
Songs
Configure your musical setlist during combat by buying songs with situational auto-procing and potency levels. Songs can proc at the start of a battle, after an enemy is fallen, when companions are low on health, and a myriad of options between! You can memorize a limited amount of songs at once with different power levels, so choose which songs are heaviest and when they’ll occur to compliment your playstyle and party composition.
Pagan Spells
Learn unique spell effects from different Vol trees, then make a custom spell of your choosing by taking its birch and etch your rune in blood to communicate this tether with the world. Create more powerful variants as you grow in power during the course of your travels. There are three Pagan skills: Fauna, Vines, and Spores, each with different specialties and application to the world.
Rogue
A wily party knows when to keep the law they're employed to uphold, when to bend it, and when breaking it is the best course of action. Items can be stolen from shops, but at the cost of not being able to be purchased again, and getting caught is always a risk. Guards and merchants follow patrols and sleep schedules, so keeping tabs on your surroundings and waiting for the changing of the guard is a ripe opportunity.
Committing crimes will accrue a price on your head, and the Vollings of the villages will treat you accordingly. You can always pay off a local bounty by yelling bribe.
Field Kit
Running out of arrows mid-dungeon? Stuck on an island with Padurii children hiding in every tree and low on explosive elyxirs? Having a field kit in your inventory allows a party to re-supply while away from shops during hikes across the island. The field kit allows you to assemble ammunition for three types of categories: arrows, rivi-wraps, and globes.
Arrows come from finding wood pieces and various types of arrow heads from wildlife, rivi-wraps are crafted from noxious and volatile foliage in crevices, and you can convert amphoras of alcohol from healing items into explosive elyxirs globes with various added effects.
Guard Duties
The Pavura requests that instead of being executed, criminals be shipped off to a husk of a rock just north of his garrison which the locals call Exile Island. The local ghost population is haunting enough, and the ethereal grave keepers of the Carrion god would want nothing more than to add to this assembly.
You can choose on the fly if your party is attacking to kill or stun, the consequence of which is yours to decide. Killing hostile combatants is less risky, but they could be resurrected into ghosts if a keeper is near. Stunning will knock out your enemy for 24 hours, and if that enemy is a bandit or grave robber, you can report them for coins in your purse, though Exile Island will get more populated with each turn-in. Stunned criminals will only stay stunned for so long, and you’ll need to reach a local fort or village to tell another guard to send a wagon and pick up your purse.
The list of criminal acts is something worth keeping in mind before exacting justice, and your characters need to bear witness, otherwise unless your characters have proof of the crime they’ll be the ones committing it when assaulting.
Farmsteads and holdings from various other Houses from Minorev have settled the island under the Pavura's governance, and will have various problems that they wish someone would help them deal with. As a guard you’ll find quests and duties within to attend to. Your relationship with towns is unique to each, and if the reeve commends you it could come with fine rewards.
About
This game is being created by two people. We've released Isle of Bxnes, Serpent in the Staglands (which is set in the same world as Banquet for Fools) and under a publisher, Mechajammer.
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
This update includes fixes for some issues reported, thank you so much everyone! This also has UI additions, fixes, and various balancing improvements. We’re gearing up for the 1.1 add-on update later next month, full of additions based off your feedback since launch, new cosmetics, armor visual variants, volphin travel, song and spell additions, post-game treasury menu add-ons and their steam-achievements, and some additional challenges!
Thanks again everyone, have a nice end of your week!
🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿
Visuals
🌿 Fixed a visual issue with green gemstone earring model
🌿 Fixed issue where healed Forten guards could be standing on their beds instead of moving through their daily routines
UI
🌿 Added dock position locking functionality, button at top left with zoom/reset buttons
🌿 Fixed issue where sometimes action bar doesn’t go away after combat ends on portraits
🌿 Fixed issue with certain end game character walking wrong direction when leaving captivity state
🌿 Wandering Lady shrine prompts you to now only select jewelry
🌿 Fixed bug where fourth rally wasn’t showing extra bonus in timer display
Adventuring
🌿 Fixed an issue where charging and kicking white grevas could damage them while not in view of Sela
🌿 Fixed typo of Viorel’s dialogue when returning the heirloom
🌿 Aven Dura guards have more quip variation when they get up
🌿 Fixed an issue that could result in the guard’s Aven Dura house chest preventing item dragging with a “too heavy” message
🌿 Fixed soft lock that could occur with Bogda if returning head before discussing the fort with her in the West Ruins
🌿 Ending track “Land, Title and Wealth” only plays for a specific ending
🌿 Some powerful late game enemies have additional resistances and immunities to getting knocked down
Gameplay
🌿 Multihand left hand counts for songs with every other attack
🌿 Kick/Charge Together damage increased (strength dependant) +3 for each upgrade and +3 at base level
🌿 Added in a backup solution if hot key save file becomes damaged in a computer crash to avoid a black screen
🌿 Fixed some errors with M chip macs and mirroring texture graphics warnings
🌿 Fixed issue that could occur when leveling up after replacing character with Grigore in Forten Lazure
🌿Rally Multiplier is now applied only to Stat + Weapon + Buffs, and no longer includes Severity. The base multiplier and additional technique addons have been increased.
🌿 Increase cost of overpower in spellcrafting by ~2
🌿 Can no longer open spellbook, songbooks or field kits while boro bag is open or at a trader
🌿 Sculptor’s jewelry:Shroomer earring x2 reduction in armor penalty
🌿 Sculptor’s jewelry:Wolf adds kick to end of pinning as well as confusion effect
🌿 Sculptor’s jewelry:Greva earring also adds poison to every attack +2
UI
🌿 Fixed issue where shift-clicking or right-clicking ground item can cause inventory item to be unusable until another item is moved
🌿 Fixed some instances where there can be rally attacks where UI returns and game keeps going
Adventuring
🌿 Fixed a dialogue bug where party could have a blank response to Dioniso telling you only one guard remains to be found
🌿 Fixed various instances where some kills were not being recorded accurately in treasury
🌿 Fixed a potential issue where some summoned wolves could change factions to attack their summoner
🌿 Fix bug that could occur if a late game enemy is killed but their minions kill you after
Gameplay
🌿 Threadbare blankets used before normal blankets when resting
🌿 Fixed an issue where the game could freeze when using Kick Pummel against a summoned enemy
🌿 Fixed an issue where the Charge Together post-combat quip could be missing a second guard’s name when called out
🌿 Fixed bug where “Can’t bind while airborne” is showing instead of correct reason binding will fail
Form Up
🌿 Right clicking while holding Form Up hotkey will now break an active form up
Rally + chain
🌿 Added indicator to let you know to let go of mouse to start rally attack
🌿 Rally chain info for timing (when hovering over the guard’s weapon icon on the chain) now uses real seconds instead of in-game seconds
Visuals
🌿 Fixed bug where fleeing dolki remained in invisibility state even if attacked
🌿 Adjusted the sleeping position of the guard Filip at the Forten Lazure lighthouse
🌿 Fixed issue where sometimes stunned enemies could stand and fall again when out of view
🌿 Fixed an issue where the spell Corpse Nest's swirl icon could remain if reloading a scene if the afflicted character was still alive while loading
🌿 Fixed issue with kick timing where hit animation and effects were happening too early
🌿 Fixed visual where the splashes could remain behind from the Forten Lazure boat patrol in Stonebridge after giving you the boat
🌿 Fixed starting position for later Pavura dialogues where he was positioned incorrectly against a window
🌿 Fixed a visual issue where dynamic sea mist relating to a quest was not layering with guards and boat correctly
UI
🌿 Total weight now shown for stacks instead of individual weight
🌿 Fixed the cursor not displaying the correct dialogue cursor icon during some special events that change the NPCs that usually just quip without it
🌿 Fixed a potential issue with the local maps not showing/saving correctly for the caves under Forten Lazure for new games
🌿 Pinned notes and journal entries can now scroll like the game feed
🌿 Fixed a potential issue with the boro bag where a failed drag could leave behind the purple hover state square
🌿 Fixed an issue with boro bag where stacks were not adding to overall weight correctly
🌿 Boro portrait default position moved to bottom left
🌿 Fixed an issue where some world interactions could happen when hovering off screen when in window mode
🌿 Added Invisible spell status effect on portrait to reference
🌿 Updated silent status effect color to be gray instead of orange
🌿 Changed in-game save time to be more accurate for new saves
🌿 Fixed a bug where leader could not be selected with hotkeys if hovering over UI elements
🌿 Vaha’s ethereal fist blessed rings now show how much + damage they are doing
🌿Fixed unintentional line that could be drawn between last cursor position and new position when making spells
🌿 Fixed some issues where map drawing wasn’t working correctly in caves and tombs under Forten Lazure and transferring to Invimona maps
🌿 Fixed issue where Harmony buff did not update evasion buff if it was unlocked/upgraded during an active Form Up circle
Audio
🌿 Volling voices play equally in Left/Right channels now
🌿 Fixed a bug where Semizen stops playing during intercession crafting
🌿 Fixed a bug where Gems for Trees could stop playing during spellcrafting
Adventuring
🌿 Geofri has found his courage and now attacks during combat while being a guest in your group
🌿 Mihal now has additional dialogue if you speak to him after leaving the mountain
🌿 Can click through cafera animation after watching it once
🌿 Fixed an inventory issue with Mihal where he could drop a second set of maps if killed
🌿 Fixed issue where Mihal could be on the mountain even if he was not alive from the guard’s adventures earlier in the game
🌿 Mihal has a new dialogue vignette when spoken to on the mountain
🌿 Updated Valentina’s end slide to react to dryad flower planting
🌿 Delivering banana curry to the stonesmith Cristo in Aven Dura now has Quest End screen and XP
🌿 Fixed an issue with the Wolf Lord fight that could occur if you go into pit before combat is over
🌿 Increased range for Shrine of the God of Good Harvests offering
🌿 Fixed issue where Cornel from Din Sera didn’t spend the night drinking at the bar as he suggested he would do if you speak to him at the gate. His priorities have been sorted and he now heads there immediately after his shift
🌿 Rain Acolyte will now bless the earring even if it is in the boro’s bag
🌿 Boro herders in towns now respond differently if you haven’t collected your boro yet
🌿 Fixed an issue where Cristian could go back to sleep after evidence is found against him
Map specific
🌿Stonebridge Map: added map exit icon on northern water exit when opened
🌿 Rozafir map: added screen edge map exits at the bottom of the stairs in Chora’s cave entrance
🌿 Southern Pass map: Fixed visual bug where the top side of Southern Pass mountain door was unlocked but still looked sealed
🌿 Stairway Ruins map: Fixed placement of some chests to be more accessible
🌿 West Ruins: Add edge click exits into West Ruins multi-level tomb stairwell
🌿Abandoned Farm: Fixed a bakka ambush point that could potentially land on top of hill awkwardly, in top right of map
🌿 Dura Mare: Fixed a kickable log that could be kicked from either direction instead of the one intended direction
Performance
🌿 Some small VRAM improvements that may help performance with low-end machines
Gameplay
🌿 Can now kick, charge and pin flying creatures that are stunned or knocked out on the ground
🌿 A fix has been added to help with some players getting black screens after a cinematic event where dialogue should have started
🌿 Failing to catch a boro will immediately stop your guard from sneaking
🌿 Fixed an issue where creatures bound while jumping or flying through air would float in air after until they moved again
🌿 The Chain rally prompt can no longer be broken by pressing movement keys
🌿 Fixed an issue where the boat exit icon could be covered by an abandoned enemy boat if they had beached on top of it
🌿 Fixed an issue where dropping a recently bought item near merchant quickly could allow them to put it up for sale again
🌿 Fixed an issue that could occur with support guards rallying where they ran in place and never reached target
🌿 Adjusted in-town NPC pathfinding so they can move around one another easier while patrolling
🌿 Din Varens Gadaar’s quip no longer interrupted by first attack
🌿 Fixed issue that could result in the guards telling summons/bound creatures to wait outside while exiting instead of entering
🌿 Fixed issue where support guards could pin bakka high up in the air and travel to it
Controller
🌿 Controllers: Fixed bug where saving lower save slots would move
🌿 Controllers: Fixed issue with consuming health item where the action bar stopped working until you closed and opened it
🌿 Controller: Fixed issue where deleting a character didn’t move cursor correctly
🌿 Controller: Fixed bug where scroll bars could get in the way of dragging items around merchant/boro and move the item somewhere unexpected
🌿 Controller: Fixed issue where inspecting badges at the top of the screen wasn’t working if there was only one
Visuals
🌿 Fixed an issue that could result in the oar whack animation being interrupted
🌿 Fixed bug that could occur with Yeti playing incorrect animation when holding shield and swapping between fist and weapon
🌿 Fixed an issue with the scale of the Queen Bee model when stunned
UI
🌿 Tooltips in Act 1 now always show
🌿 Blacksmith screen shows repair all cost per guard
🌿 An item’s max stack size required for selling is now displayed on hover at a trader
🌿 Red slightly more saturated/visible when stealing vs buying
🌿 Game feed now displays information for any items that have been picked up
🌿 Fixed typo with Combat Initiative stat description in calculation labeling Aura when Agility was being used
🌿 Save menu - the previous save slot image no longer disappears when clicking to save
🌿 Updated game feed and pinned note to reset to default correctly on wide and ultra-wide monitors
🌿 Fixed a bug caused from reusing names of starting spells
🌿 Cyrillic letters default to an improved more thematic serif font
🌿 Fixed a freeze that could occur when turning in many felons at once if you click the character again for dialogue while badges are in the middle of their clearing animation (removed one at a time badge removal and had them all process instantaneously)
Adventuring
🌿 West Ruins bandit lookout no longer mentions weasels
🌿 The guard Avri of Aven Dura now gives accurate directions of Teo’s last known location
🌿 Having a victim badge now penalizes shopping in the affected area separate from disposition (doubles cost of purchases and halves amount traders will buy for)
🌿 For tiles requiring a total weight, your characters now remark if their bag weight only is at the total they are looking for (not including body weight)
🌿 Fixed issue where sea snakes in the swamp could move on land if their water was completely filled with vine rugs
🌿 Merchants and boats and their rowing companions can no longer sail away from you while you are shopping
🌿 Removed an unsellable chalk rubbing kit from a Forten Lazure chest
🌿 Fixed an issue with the double sea monster fight where oddities could happen after killing a specific head before the other
🌿 Fixed incorrect guard callout in party dialogue near Mount Inela after fight with certain enemy
🌿Updated Forge Projectile intercession description for clarity (providing the new item onto your belt)
🌿 End slide discussing Din Varens adjusted for clarity
🌿 Fixed issue where cinematic would play during a padurii fight even if party died
Gameplay
🌿 Fixed issue where you could use Bound Assist even if out of ammunition
🌿 Fixed some instances where support guards could drop into the ground from some angled floor collisions while following the leader
🌿 Fixed a visual bug where summons could have their hover bracket linger on them if they were hovered over quickly after the guards exit the boat
🌿 Shopping with merchants that only have items to sell will no longer show an item’s sell value in your inventory or the hotkey for it
🌿 Fixed an issue where locking door wasn’t always closing it and stopping movement through
🌿 Fixed issue where NPCs with elyxirs could kill already stunned allies with elyxir area range damage
🌿Fixed an issue when switching to alternative weapon when a shield and unarmed is a weapon loadout and then removing the other weapon resulting its image staying behind on the portrait grid
🌿 Game feed now specifies when combatants completely defend/dodge an incoming attack
🌿 Some performance updates to crowded areas when your party is playing lots of songs
🌿 Incense no longer repeatedly repels ghosts that were knocked down
🌿 Fixed a visual bug with Vine prison resulting from being able to cast it on enemies on boats
🌿 Fixed bug where having a victim badge showed negative disposition
🌿 When using the boat charge action you can now select/click through the directional arrow display
🌿 Fixed an issue with a wolf brawl area where sometimes smaller wolves may not jump out from top of the pit
🌿 Sized collision boundaries on a wolf’s bone pile wall to be more accurate and easier to select
🌿 Fixed issue with sea monster fights where you could flee their line of sight
🌿 Fixed an issue with boat speeds when rapidly left clicking
🌿 Fixed graphics bug with sea monster fight where ailment cards and corpse nest swirl could remain behind
🌿 Fixed bug with sea monster fight where giving them ‘pin’ ailment stopped them from sliding back into water correctly
🌿 Fixed bug where double sea monster fight where rocks could appear under your boat
🌿Fixed bug where bartering discount could go over 100%
Controller
🌿 Controller: Fixed bug with drawing in certain late game book
🌿 Controller: Fixed issue with patch armor
🌿 Controller: Hammer visual changes correctly now when switching guards
UI
🌿 You can now Shift+Right-click to send items from and to the boro bag and back (also works with controllers)
🌿 Blacksmiths now have a “Repair All Equipped” button
🌿 Updated equipped slot empty visual for some slots
🌿 Spell Creation menu now registers if you’ve drawn the rune with the middle or right mouse button
🌿 Gems to be mineralized now have to be in the inventory slots themselves (not the ‘drop on ground’ section)
🌿 Fixed a visual layering with some unique enemy health bars appearing behind criminal badges at the top of the screen
Adventuring
🌿 Fixed an issue with an ending slide detecting the state of a certain dryad flower
🌿 Fixed a typo when asking a child for help
🌿 Fixed a typo with weapon merchant Emeni in Din Sera
🌿 Fixed a typo with the Binding Cap text
🌿 Fixed a typo in Brawl Book for Kicking Falling Enemies
🌿 Fixed some grammar for Dioniso, a Gate Captain of Aven Dura
🌿 Fixed a typo in the Anghel, Stone Pagan dialogue
Gameplay
🌿 Bound assist no longer targets stunned enemies
🌿 Fixed an issue that could occur with multiple songs playing at the same moment sometimes waiting to fire off if there was a delay in the action (like a projectile)
Controller
🌿 Fixed bug where r1 and l1 would switch menus at blacksmith
🌿 Made controller icons larger in item description
🌿 Fixed bug where after using items selection moves to stat grid
🌿 Can now tab between guards at stonesmith and retain repair icon after selecting “repair single”
🌿 Opening inventory defaults selection to empty inventory slot (if possible) to not obscure guard
🌿 Moved boro tooltip down so it’s not covered by selection box
🌿 Fixed bug where tabbing between guards did not update item description
🌿 Raised equipped items so selection box doesn’t cover description
🌿 Fixed issue where ground items were not showing description in inventory
🌿 Fixed bug where selection box flickered when starting to move an item in the inventory
🌿 Fixed issue in party inventory where the equip shortcut (R) didn’t work with arrows
🌿 Fixed issue where opening status effects list in Character Sheet sent selection to extended ruleset button
🌿 Fixed issue where closing a note didn’t send controller back to note item
🌿 Fixed bug in inventory where switching between characters while hovering on an item could leave purple hover sprite in next character’s bag
🌿 Fixed visual issue with Learned Effects in spell book
🌿 Fixed bug where spell and song books would start with selection box offscreen
🌿 Updated text to have larger icons on tips that appear during prologue
🌿 Fixed bug where Hold to revive had two ‘Y’ icons
🌿 Game now pauses while using Speak function
🌿 Boro bag and peddlers now have exit instructions at bottom of menu
🌿 Fixed issue with boro bag where squares didn’t show selection box
🌿 Fixed some issues with scrolling the boro bag
🌿 Fixed issue with opening Guard Chest in Aven Dura house
🌿 Fixed an issue with the spellcrafting menu where closing the spellbook deleted a spell
🐬< updated on GoG and the Demo as well
UI
🌿 Pin to dock button updates text if note is already pinned
🌿 Scaling UI increases text size of pinned journal notes
🌿 Fixed a visual issue that could occur when asking for an intercession where circlet and earring did not appear until selecting another guard
Gameplay
🌿 Elyxirs: Increased speed they are thrown
🌿 Elyxirs: Lowered elyxir arc slightly while traveling through air to target
🌿 Support guards only change to unarmed attack for alternative weapons if skill >= 50 or study token is on Unarmed
🌿 Fixed some instances where support guards were swapping weapon mid-attack
🌿 Fixed typo with Serban from Porta Dun
🌿 Fixed an issue preventing Marcato blessing from stacking when multiple jewelry pieces were blessed
Controller
🌿 Fixed issue where D-Pad icon on top of screen wasn’t always showing correctly
🌿 Fixed bug where controllers couldn’t pin journal notes
🌿 Fixed missing selection box when switching between keyboard and controller while in Journal
🌿 Can move cursor around inside of notes and text fields and scroll up and down in note
🌿 Fixed some issues with controller buttons prompts when hovering over breakable objects
🌿 Fixed NPC name text overlapping with icon when outside of combat
🌿 Fixed bug where Charge action indicated direction could be selected outside of sailing
🌿 Fixed an issue where you couldn't change weapons while in pocket with controller
🌿 Fixed an issue after using an amphora where the selection could get stuck
🌿 Fixed an issue with selecting Locks instead of Doors - Locks now need to be specifically targeted
🌿 When pressing L1 trigger, can move around in range items with right joystick
🌿 Fixed bug where Lachovinian wheels could remain interactable after using them and moving away
🌿 Fixed bug where bounding boxes around chests and locks could persist between loading save slots
🌿 Fixed bug where selection could leave stack splitter menu if using left joystick while Split button is selected
🌿 Fixed bug where you could rotate guard while splitting menu is open
* demo updated with newest changes as well
Additions
🌿 Yeti animations for Unarmed + Shield
🌿 Keiman the pagan merchant in Aven Dura now trains Vines
Visuals
🌿 Fixed some visual anomalies in the pre-rendered backgrounds in Forten Lazure
🌿 Adjusted Act protagonist animations for two handed sword
UI
🌿 Fixed issue that could happen with spellcrafting menu where you could not create spells after closing out the menu early while the spell was finished the menu animation to confirm it
Adventuring
🌿 End slide text and harvest now take into account Tillers remaining and rain spirits
🌿 Fixed an issue that could occur when loading after opening the northern tower preventing an event to trigger
🌿 Fixed a specific situation when reporting a criminal to a guard while also having runaway Dolki stunned for turning in but still in a dangerous area
🌿 Can present Dol-copa of Forten Lazure with a stack of items he wants for quest reward
🌿 Dolki now hiss at you when you bump into them to push them. Bad Dolki! Bad!
Gameplay
🌿 Fixed an issue with the Grace Note intercession effect not applying correctly to the enemy
🌿 fixed an issue with a guard’s priorities in keeping their off-hand weapon when using Unarmed and Multihand specifically
🌿 Adjusted behaviors for guards where they now switch more freely between ranged and melee depending on target distance (if they have them equipped and are allowed to switch in Tactics menu)
🌿 Forest Ruins map: Added fix for players who could get stuck on wrong side of cave-in
Controller
🌿 Added: When “Controller” is selected in Settings menu, you can seamlessly switch between using a controller and mouse/keyboard without going into the settings menu.
These can now switch input after a button is clicked on the device.
🐸< If you’ve pressed the keyboard or mouse buttons, the Settings menu will still show your game in “Controller Mode” but you’ll see a mouse icon in the bottom right corner, indicating you can use the mouse and keyboard. Some controller icons will remain in the HUD and at the top and bottom of menus to indicate both inputs that are available. To completely remove controller icons and use mouse and keyboard only, change the mode in the Settings menu (or don’t have a controller connected).
🌿 Random name generation can be triggered with top face button
🌿 Fixed issue where controller could overshoot name in Character Creation
🌿 Can select name field from Strength, Aura and Pagan stats in Character Creation
🌿 Fixed issues with navigating side and lower buttons on Map Menu
🌿 Added option to change eraser size to Map Menu
🌿 Fixed issue where box for eraser area wasn’t showing in Map Menu
🌿 Fixed issue where selection box could disappear when navigating right of map buttons
🌿 Fixed bug with smearing ink on Map Menu when drawing
🌿 Fixed issue where hand in map menu could not draw to edge of map
🌿 Fixed issue where menu name wasn’t outlined correctly on top of menus
🌿 Can exit Guide with cancel button like other menus
🌿 Fixed bug where “Delete Saves” showed up in bottom navigation outside of Save Menu
🌿 Speed of moving through action bar is increased with joystick distance from center
🌿 Fixed some instances of boro menu opening while menus are open
🌿 Fixed bug with spellcrafting menu where it was difficult to see bottom of spell list
🌿 Improved some navigation within spellcrafting menu
🌿 Updated spellbook within spellcrafting menu to open with left face button
🌿 Fixed bug where lethality and form up button visuals were hidden
Visuals
🌿 Improved Unarmed combat Volling animations
🌿 Fixed an issue with Yeti’s using incorrect idle animation during exploration
Adventuring
🌿 Your guards now react to bringing old curry to Cristo the blacksmith in Aven Dura
Maps
🌿 Fixed some visual anomalies on the Meadery map in the water
🌿 The Wandering Lady can no longer find the guards if they are in the padurii maze
Gameplay
🌿 Only normal Rally animations occur for large sea monsters to fix visual anomalies, and the super rally will still get the larger bonus with the normal rally attack
🌿 Fixed an issue that could occur when returning the heirloom sword to the Dura Mare captain
🌿 Fixed an issue that could occur after rescuing Laveni from bandits and her quest reward
🌿 Increased overall move speed outside of combat, decreased cafera and Hasten song buff to accommodate that
🌿 Some worn and shield equipment have increased Max Physical Armor
🌿 Decreased some evasion reduction properties or armors/shields
🌿 Decreased action speed buff for fairy-blessed armors
🌿 Adjusted some armor costs
🌿 Bag weight and equipment weight have been separated and weighted differently for the Action Time formula
🌿 Guards now move faster! Move speed is no longer affected by bag/equipment weight, instead influencing Stamina regeneration and Dodge distance
Controller
🌿 Fixed issue with auto-equipping inventory items with controllers
🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿
We're narrowing in on the 1.1 content updates! There are some controller fixes and adjustments coming next that we're just finishing up with!
To answer some frequent questions:
We'll be starting to add achievements into 1.1 - these are just linked to the Treasury menu game mode unlocks, and will be continued to be added to as more of those get into the game after 1.1!
We are still planning on doing some research on localization options after 1.1 and will report when we have any news on that.
🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿
Thank you again everyone for the support! Have a nice weekend! <3
Additions
🌿 Intercessions: gods can be given donations to remove a different god’s blessing on an item
🌿 Grigore can now replace guards with levels -> up to the guard’s level who is being replaced. Up to level 3 is free and then at emerald cost
UI
🌿 Technique menu - fixed Text for Armor Break Follow-Up’s upgrades description
🌿 Technique menu - fixed Text for Follow-Up Strike’s upgrades description
🌿 Fixed a dialogue issue that could occur while talking to Vaha
🌿 Fixed a dialogue issue that could occur while talking to Nadia
🌿 Fixed a possible issue with bound/summon creatures not showing up in docks
Adventuring
🌿 Fixed a dialogue options with Grigore with replacing a companion
🌿 Fixed an issue with the tomb door below the forten getting locked
🌿 Fixed an issue with intercessions stacking
🌿 Din Varens - guards now chat after opening Gadaar note and closing menu
🌿 Din Varens - guards now chat after opening Silviu note and closing menu
🌿 The Southern and Eastern towers at the Gates have ‘X’ icon next to door and when clicked says “Blocked” to indicate closed state
Pagan Spells
🌿 Fixed an issue with Toxic Spores affecting intercessions
Maps
🌿 Fixed the rubble’s collider size of the cave-in under exile island
Balancing
🌿 Summons/Bound creatures inside a form up circle no longer contribute to harmony bonus
Gameplay
🌿 Also updated this so that you don’t have to stop holding mouse to start QTE (that had been requested a lil bit ago)
🌿 Fixed an issue that could result in the Rally timing prompt not showing up
🌿 Fixed a bug where harmony effect remained if you make a form up on a guard from within a static form up circle
🌿 Fixed an issue with the Vol Tree cost of spells showing inconsistent mineral prices
🌿 Fixed an issue where over encumbered status would stop guards from leaving the boat
🌿 Fixed an bug where Spirit of Vol circlet gave spirit absorption after circlet is removed
🌿 Fixed an issue when practicing an instrument with Crina at Forten Lazure where the improved skill points weren’t added to the guard’s skill
+ 1.051 edit:
🌿 Fixed a potential issue the respec emerald costs
Visuals
🌿 Updated inventory art for some notes/letters to have unique sprites
🌿 Updated fidelity for various Volling animations
UI
🌿 Adjusted map tab images centering
🌿 Can use Escape now to close notes menu while typing note
🌿 Technique icon now gets a little sparkle when you have enough XP to spend on a new technique
🌿 Fixed a typo in the Varens Gadaar Records item
Mac
🌿 Fixed a potential resolution issue for some macs opening the game to a black screen
Adventuring
🌿 Fixed some issues with journeiers in Lazure Falls cave
🌿 Fixed typo with Garnet Bay children
🌿 Additional quest hint reminders of things seen
🌿 Fixed some issues that could have resulted in some stutters
🌿 The dancer Cielo of Aven Dura now also trains Horn and Lockpicking skills
🌿 Fixed a potential pooling issue from grabbing items from a specific chest
🌿 Fixed an issue that could result in merchants not returning items as expected due to very specific conditions
Pagan Spells
🌿 Guards will no longer avoid Repel Padurri tile effects as if they were hazard tiles (for them)
Maps
🌿 Fixed a collision issue for boats near the Lachovinian docks in the Bog map
Gameplay
🌿 Fixed an issue with mold field destroying grave keepers instead of leaving them dormant
Visuals
🌿Map menu: updated World map reference image
🌿Fixed an visual when opening a new dialogue vignette where the previously opened one could show up for a frame first
UI
🌿 End slides now scale correctly outside of a 16:9 resolution
🌿 Fixed an issue with the item description’s text potentially being too large for Geofri’s note
🌿 Fixed several grammar issues in dialogues
Adventuring
🌿 Adjusted a boat captain’s status after getting to Act 3
🌿 Corrected some dialogue with Aven Dura’s Mareshal Nadia’s when she references the gate location
🌿Changed some dialogue related to the God of the Hunt check when speaking to Avri to be more clear
🌿 Fixed situation with Dura Mare’s in-town status and summons waiting outside town and movement speed
🐸 Fixed a prompt issue where the frog known as Vesa could be called again and returned for reward
🌿 Fixed an issue that could result in the robber fort bandits returning
🌿 Fixed an issue that could result in the Reeve not knowing about a previously exiled Informant
🌿 Fixed a freeze in Garnet Bay when beaching on an island, related to certain events previously completed in the Bog
🌿 Fixed a freeze that could occur when opening map menu on Mount Inela
🌿 Fixed an issue with the large Marsh greva returning after being slain in the Bog
Maps
🌿 Dura Forest: Updated some pre-rendered areas to make certain interactable objects and ground items more easy to see
🌿 Dura Forest: added some banter for the guards when around some interactable objects that could be overlooked
🌿 Fixed an issue with chest in Southern Pass that could be repeatedly found and stocked with items. The brisska doing this has been told to stop.
Gameplay
🌿 Hammel now mentions his missing child when discussing payment for the armor if they haven’t been found yet
🌿 FIxed an issue with stacking items while shopping with a merchant who has supplies in the menu inventory grid
UI
🌿Pinned notes now correctly reset position on dock when clicking “Reset Docks”
🌿Resolved a resolution issue with very wide resolutions and the quest ending vignette with the guards
🌿Fixed an issue when naming a spell after a recently deleted one, where the new one displays the old one’s rune
🌿Fixed an issue with selling and re-buying specific blessed items from a merchant breaking the Intercession skill requirement
🌿 fixed issue with stacking items in boro bag if boro bag is full and you drag item out and let go while it’s not over a new slot
🌿 Fixed an issue caused with the Necromancer’s circlet when equipping/unequipping it giving health
🌿 Fixed issue where Blood Book did not reset after first use
🌿 Fixed inconsistency where Blood Book didn’t close with Character Sheet when pressing Escape
🌿 Fixed an issue where deleting favorited spells in spellbook causing future favorited icons to behave unexpectedly
Adventuring
🌿Can no longer attempt to fast travel with boat captains while you are already on your boat, and will require disembarking first
🌿Fixed an issue with Forten Lazure’s Dan being skittish if you have evidence against him and combat is occurring nearby
🌿Fixed some possible issues caused from the flower hanging out with Dan and his routine after their situation is resolved
🌿Fixed a grammar issue in the Din Varens Gadaar note
🌿Fixed an issue with the Marcato intercession from Chora not affecting the guard correctly based on who was playing the Flute songs
🌿 Notes and keys in inventory have more detailed and helpful names and descriptions, indicating Volling/location they are linked to if known
🌿 Updated Geofri’s “Observations on Exile Island” item description notes to be more clear
🌿 Fixed a bug with a particular mountain fight that could end early if a certain captain is killed before the group with them
🌿 Fixed an issue if you tried apprehending the “journeier” in the Forten Lazure map cave after letting him free being unable to send him to exile
🌿 Dionisie can no longer repeats conversation again after you let him go and he flees
🌿 Fixed bug with Overflowing intercession where blessing was duplicated
Guard’s banter
🌿 Guards now have banter related to the staff items and the mechanisms in the bog and how they could interact with them
🌿 Guards now quip about a certain face shape below their feet to help draw attention to it
🌿 Guards talk about a location more specifically and how they came about the knowledge after picking up a particular item the first time without already visiting a type of location
🌿 Guards now have a quip related to the lighthouse in Din Varens when standing near the boats on the beach
Maps
🌿Resolved an issue in Dura Forest where you could exit a boat but not re-enter on one of the beaches
Balancing
🌿 Ring of Ponavenitula now works on berries that can grow next to home in Aven Dura
🌿 Fixed an issue with Wine God ring allowing second elyxir to gain intercession benefits
🌿 Vaha’s Ethereal Fist can only be applied to rings now
🌿 Vaha’s Ethereal Fist now stack
🌿 Fixed bug with Hero Song being able to be resisted by allies, Song cost changed to: (2 points)
Gameplay
🌿 Fixed bug where Grave Keeper clearing sound was playing when sound volume was set to zero
🌿 Fixed an issue with having Overflowing and Rays intercessions equipped at same time where guard could heal for more than intended
Controller
🌿 Fixed an issue where spellcasting menu wasn’t responding to cancel button
🌿 Slowed scrolling on Protestation of Innocence to match length of note
Current Release
22356265
Uploaded Mar 17, 2026
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System Requirements
How to Install
Banquet for Fools.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
20.3 GB
22356265
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