Big Walk
by House House · 4 Aug, 2026
898 downloads
About the Game
Big Walk is a cooperative multiplayer adventure about teamwork and talking.
Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless.
Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk.
Features:
Talking!
Our proximity voice chat system makes voices fade across distances, echo down corridors, muffle through walls, and crackle through walkie-talkies
Walking!
Find your way around an open world together, at your own pace
Arms!!
Point, wave, and gesture (or just flail around wildly) to communicate in situations where talking isn’t an option
Tools and Toys
Walkie-talkies, laser pointers, binoculars, megaphones, flares, whiteboards (?), cowbells (??), a big golden head (???) and more
Flexible Player Count
Big Walk can be played with as few as 2 players (i.e. a focused co-op experience) or as many as 12 (i.e. an absolute mess)
Crossplay
Play online with your friends on other platforms
An Ending
Big Walk is a hand-crafted cooperative adventure meant to be played start-to-finish with a group of friends

Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
Version: 1.5.1
Added separate volume sliders for different audio categories.
Fixed an issue where saves made before 1.4.9 could have a challenge that reset itself after completion and was no longer possible to finish.
Fixed a spot where it was possible to pick up a player on the other side of a turnstile.
Made it harder to clip through certain walls.
Fixed a case where \[an item that shows messages] being placed in a backpack could stop shadows from drawing correctly.
Fixed some confetti launchers that weren't firing.
Fixed a case where a disconnecting player could cause a \[the item with an image drawn on it and a dowel on the other side] end up on the wrong side of a wall.
Changed the save game deletion menu to show the name of the save game being deleted.
Change to the wording of the password prompt on the host menu.
The password prompt shown when connecting to a game will now be cleared after a failed attempt.
The in game network warning now shows a different message for a slow connection and a connection that is unstable.
Fixed Chinese, Japanese and Korean fonts sometimes hitting a character limit and failing to render new characters.
\[The item that amplifies your voice] now reaches a farther distance.
Fixed some players seeing unusual lighting conditions that persisted after playing a certain part of the game.
Version History Website:
We keep a full version history at https://bigwalk.game/history/
We're working on the next patch now, we hope to have it ready for you soon.
Version 1.5.0:
Fixed one patch of trees that was missing collision.
Version History Website:
We keep a full version history at
We're working on the next patch now, we hope to have it ready for you soon.
Version 1.4.10:
Improvements to network connection and stability.
Fixed an issue that could cause the server to stop responding after a player disconnects.
More specific error messages for certain kinds of network failures.
Added warnings to the host and join menu if certain issues are detected that may stop you from connecting.
Small change to the sound of the \[the item that lets you find other items].
Fixed the start of \[the item that shoots flares] sound effect sometimes getting cut off.
Improvements to voice stability. It should be less likely that players voices cut out or stop working.
Version 1.4.9:
Session Passwords are now required when starting a game.
New setting: Invert Look X.
New setting: Frame Rate Limit.
Vsync is now on by default.
Better protection against potential savedata loss.
Added option for vsync half (locks you to half the framerate of normal vsync).
Made it harder to clip through certain walls that could cause a player to get stuck.
Fixed a collider that was missing in one challenge.
Fixed an issue that could cause completed challenges to require completing a second time after reloading.
Fixed a case where two players could go through a turnstile together.
Fixed a case where the game could stop working if a player disconnected while being carried.
Version History Website:
We keep a full version history at https://bigwalk.game/history/
We're working on the next patch now. We hope to have it ready for you soon.
Thank you!
Bye!
Hello!
We just put out our first post release patch (version 1.4.8) out on Steam. It will take a little while to make its way onto other platforms.
This update should fix an issue some players were having with voices sounding quieter than they should.
Q: What was wrong before?
Some players' voices were much quieter than intended, even when standing up close. Not everyone was affected, but we understand that many people were.
Q: What is different now?
The game now does a much better job of bringing players with quiet microphone setups up to the intended volume.
This effect can take a moment to calibrate, so if a new player seems quiet for a moment, get them to keep talking for a few seconds.
Overall this makes most players' voices louder, especially players whose voices were extra quiet before.
If you had your volume turned up very high to hear other players speaking, you should be able to bring it back down now.
Q: Why weren't you doing this before?
We had some systems in place to do this before, but they weren't doing a good enough job for quieter microphone setups.
Q: Why didn't you catch this before release?
We've had many people play Big Walk before release using their own microphone setups, and none of them were particularly affected by this issue. There are now hundreds of thousands of people playing Big Walk, so people are finding issues we've never seen before. Sorry!
Q: Will I be able to hear players from further away now?
Yes and no.
This change makes quiet voices louder overall, so you will be louder up close, and louder at a medium distance. If you were affected by the issue, you'll probably find talking at a medium distance much more comfortable now.
However we have not changed the distance at which voices drop off. We consider it an important part of the game's design that you can only hear players who are close to you. This distance is quite specific and shapes the dynamics of the game, the same way that a character's jump height might be very specific in a platforming game.
Q: Will you change anything else about voice (such as new features, settings)?
Maybe, we aren't sure yet.
We consider this change to be the single most important fix regarding voice volume, and we hope it brings many more players' experiences in line with our intended experience of the game. We are a very small team, and we want to make sure we get each change right, so we will need to take things one step at a time.
Q: I tried the new version and I'm still having voice issues
Let us know! We are always very happy to get player feedback. We don't have a dedicated media person who can reply to Steam forum posts (sorry!), but we'll be reading this thread and taking notes.
Q: Are you going to fix other things too?
Yes. This won't be our last patch. We appreciate your patience.
Current Release
Build 24982892
Uploaded Aug 28, 2026
System Requirements
How to Install
Big Walk.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Big Walk for PC with a direct link or via torrent. Get the full version of Big Walk for free. Big Walk is a Adventure released by House House.