About the Game
Bloodthief is an ultra-fast melee dungeon-runner where you use momentum to parkour through hazardous dungeons and brutally slash through enemies. Speed-run through haunted crypts and castles and learn what dark secrets lie beneath.
Featuring
30 main levels + secrets / extra levels
20 collectable weapons with unique perks
Over 100 secrets
Custom User Maps via Steam Workshop
Compete with your friends and anyone in the world by racing their ghost.
Vanquish the Wicked. Drink Their Blood.
In Bloodthief you play as a vampire, and the blood of undead foes fuels your abilities and propels you to insane speeds. Movement and combat are deeply intertwined—you’ll need to use both in a beautiful dance of skill and carnage.
Explore Ancient Dungeons. Acquire Hidden Powers
Powerful secrets lie in the depths of Bloodthief's world. Delve into this mystical land and uncover powerful loot and magical abilities.
Master Your Abilities and Reap the Rewards
Levels full of branching paths, shortcuts, and secrets reward those with the skill and creativity to pull them off. Find the perfect path through labyrinthine dungeons and reap the rewards for your efforts.
Bloodthief offers a challenging experience that invites the player to learn the deep and intertwined gameplay mechanics to progress and succeed. It will push you to your limits but leave you feeling like the ultimate killing machine by end.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Hey folks!
Medium-sized update coming your way - mainly with quality of life stuff and bug fixes. Here are the release notes:
New Stuff
Some new features that should make Full Game runs, New Game runs, and just replaying in general easier and more fun
Save slots: Now you can choose between 1 of 3 save slots from the main menu. The new button is in the top left of the main menu.
"Full Game Run" timer: Now each save slot tracks the total play time associated with that save slot. You can display this in real time below the normal run timer by enabling it in the user settings.
Add a mappable action for "Ground Slam (Keep Momentum)" for those that would prefer this over the default "quick tap" behavior of ground slam
Note: It is not mapped to any button by default so if you prefer this option over the default you need to map it to a button in the controller settings
Final boss got some major tweaks to help the arena react and move along faster if you're speedrunning it
Update LBs with new badges from competitions
Bug Fixes
Fixed bug where you could ground slam through damage areas sometimes (most commonly seen in final boss)
Prevent double collection of the same key
Fix some Japanese translation errors
Custom Maps bug: Fix bug with vt_trigger_area `trigger_dependency_count` parameter
5db reduction of stone sword sound
Fixed 1-6 end level area being too low
Made lava more robust
Now it will continue to hurt you as you stand in it which should fix issues where you could find yourself able to stand inside lava
the game will attempt to "depenetrate" you from the lava to prevent clipping through the map scenarios
- Improved controller support: Now triggers can be remapped
- Made it so long User Map names don't break the level select
- Added the ability to add Map tags from the map settings pause screen (See the Bloodthief Workshop for featured tags, including the one for the ongoing map jam, Speed Jam: Gherisa Swamplands)
- Fixed custom checkpoint spawn positions in custom maps
- Fixed global leaderboards in custom maps
- Added new map setting: "Continue Music on Restarts" which makes it so if you hit "Restart Map" the music just keeps going as opposed to restarting. Useful when you're grinding top times and don't want to hear the same 2 second beginning of a song over and over
- Fixed bad geometry in Oex Labor Bell
- Now the creator name is displayed in the Workshop Maps select menu
- Fixed bug where a lava that is entirely clip brush caused a crash
- Made it so in Custom Maps you can use light_color or key_color in byte mode (RGB 0-255) or float mode (RGB 0-1)
- Added the ability to delete your own custom maps from the level select
- Fixed weapon switching bug that caused a crash
- Added the ability for mappers to set which areas are "navigable" which will make navigation in custom maps more optimized.
Hey Everyone! Bloodthief's Steam Workshop is now live and you can now play custom user maps with the click of a button!
How to Play Custom Maps
Go to Bloodthief's Workshop page in the Community Hub (here's the direct link).
Select any map in the items tab and subscribe to it.
Open the game, hit play, and go to the "Workshop Maps" tab - you should see subscribed maps there and can play them!
How to Make Custom Maps
Just watch this video tutorial that I made. There's ~10 minutes setup required but it is worth it because you are literally setting up the exact set of tools I used to make the main game's maps, so the possibilities are limitless! For those that want to dive further into the details, here is the written guide / wiki
Leaderboards in User Made Maps
Popular user made maps will get blessed with a leaderboard. I'll be monitoring the Workshop and adding Leaderboards proactively but if you want to request one for your map just hop in the discord and ask in the "Leaderboard Requests" channel. Discord link is here.
Map Jams
There's map Jam going on right now! Check it out on the Discord
Check out some of the Community Maps that have already been Made!
Oldborg by Fraph (Play it here)
"You are trapped in the Oldborg stronghold and need to find a way out. Uncover the secrets of Oldborg and escape before it consumes you!"
[img src="{STEAM_CLAN_IMAGE}/44429258/598e7137bb15287d17c51bb13396cb78653e1ee5.png"]
Goo Factory by Motion (Play it here)
"Explore the secrets of the goo."
[img src="{STEAM_CLAN_IMAGE}/44429258/17e1d158d9c25f44a313a07dc200c1bf7c6931c0.png"]
Arcana Palace by Ruin (Play it here)
"my first full game map, really was just messing around with new stuff, main castle layout inspired by oex factory kinda a bright level n might take a sec to load mb theres a lot of stuff"
[img src="{STEAM_CLAN_IMAGE}/44429258/b3b3d7cefff88d386299c8d38f2e422abbd9f18d.png"]
Hey Everyone! New patch coming your way, here's what is new:
New Features
Arachnophobia mode - can enable in settings
Change the color of blood to whatever color you want! - can enable in settings.
Bug Fixes and Tweaks
Slightly Increased air control for Dawnblade, Stone Sword, Sire's Blade, Godslayer, Godsteel, Maila's Kiss, Sliver of Darkness, Combobulator, Glurm's Club
Increased the Combobulator detection range
Added a level select button to the pause screen
Fix bug where the Life Harvester interacted weirdly with the skulls in the boss battle
Made the Life Harvester dash cost 0.3 blood
Made it so the boss moves faster if you're moving faster
Fixed a bug where you could dash through lava or goo
Fixed bug where water effects could persist even after exiting water
Increased the max time that level intros stay on the screen so they don't disappear when you're still reading
Fixed bug where tooltips over various artifacts were all messed up sometimes in the level select
Added a drop shadow to the In-game timer so it's more readable
ALSO
For those of you that don't know, I'm also planning a feature where people can make their own custom maps using Trenchbroom (a popular free software for making levels in games), and share / play other people's maps via Steam Workshop. Stay tuned for that feature, it's coming soon! In the meantime, you can beta test an early version of it, details are on my Discord Server.
Thanks!
- Blargis
Hello! Today's patch is small but I think it will improve the experience substantially in 2-5 and 3-9.
Added a tutorial book in Buried Keep that teaches you that air dash takes longer to charge when targeting big enemies
Map 2-5 Tweaks
Added some launchpads that can save you in a pinch.
Made it so enemy waves progress faster if you take out the prior wave
fixed spot where you could clip through the ceiling
Reduced Pain Golem projectile damage (the purple projectiles)
Increased air control of Stone Sword and Dawnblade
Fixed bug where you could get killed by an invisible enemy in S-1
Thanks!
Blargis
Hey everyone! This patch contains a bunch of bug fixes and a new "Overall Rank" leaderboard that combines your ranks from each level and gives you an overall rank. Just a heads up, this leaderboard only updates once per day. Here are the patch notes!
New Stuff
Added "Overall Rank" leaderboard (accessible from main menu). It takes the average of all your ranks on all levels (Note: Only updates once per day)
Added a button so you can see a level's leaderboard from the level select screen
Added Korean translation
Added badges for SNF competition
Now Dawnblade has 2 starting Blood
Now Silken Edge has increased air control
Bug Fixes
Fix a whole bunch of broken level geometry, holes, and broken lavas (nothing that should impact any routing in this patch)
Fix hitbox of bow pickup in Cloud Castle being too small
Increase hitbox of all artifact pickups
Fix bug where you could wall jump on lava waterfalls
Fix bug where you could dash with Skrike after switching weapons sometimes
Fix issue with the Toothpick that made it so you could jump insanely high off of a ground pound bounce
Improved DirectX performance some more
- Fix crash that could occur in in 3-9 when using DirectX launch option
- (Hopefully) fix steam cloud sync error that could pop up sometimes
- Fix Rage Mushroom description giving the wrong hint
- Fix a few minor restart-related issues with the last level
- Fix clip that could allow you to skip to the end in 1-3
- Fixed issue where you missed end game message if you quit to main menu after beating the game
- Fix a trigger that would sometimes not fire in 3-2
- Major optimization: Fixed a bug that was putting a ton of load on the CPU. If you were experiencing consistent lag before, it may be much improved now
- Fixed a bunch of bad geometry that lead to being able to see through walls in some levels
- Fixed random walls that hurt you in some places
- Fixed random lavas that didn't hurt you in some places
- Improve geometry in 1-4 so you can't clip through to the end
- Fixed issue where lb times in Sandbox weren't submitting
- Fixed a few broken item descriptions
- Fixed issue where beating the Sandbox level showed you the end credits
- Fixed issue where sometimes you submitted a strange and large time into the leaderboards
Thanks,
Blargis
Current Release
21971180
Uploaded Feb 27, 2026
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System Requirements
How to Install
bloodthief.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
860 MB
21971180
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