About the Game
GAMEPLAY
- Prepare yourself. Choose and maintain your firearms, stock up on ammo and supplies - plan your raid wisely or die a foolish death.
- Scavenge and Survive. Collect valuable loot, survive and exfil. Be careful: in case of death, all uninsured equipment will be lost.
- Extract and Repeat. Sell your found valuables and artifacts, and use the proceeds to buy yourself a new piece of equipment, a cooler gun or a more spacious backpack.
MAIN FEATURES
- Companion Dog: A loyal partner that aids not only in battle but also in scavenging for supplies.
- Extensive Arsenal of Realistic Weapons: Customize your weapons extensively for a personalized experience.
- Procedurally Generated Locations: Each expedition offers a unique experience.
- Ultimate immersion: No floating windows or laser pointers; all interfaces are diegetic.
- Leaderboards: Compete against other players and win unique rewards.
- Enhanced Accessibility Options: Customize your experience with seated mode, left-handed mode, and multiple movement and turning styles.
STORY
At the turn of the 20th and 21st centuries, an explosion rocked a clandestine laboratory in Chernokamensk. A massive energy release transformed the city into an exclusion zone, periodically illuminated by an eerie glow. The government sealed off the region from the outside world with an imposing wall.The true nature of the zone and its real happenings remain shrouded in mystery. The leak of secret documents, in which one word - 'convergence' was often repeated, did not clarify the situation either.
However, whispers of untold treasures and enigmatic artifacts traverse the land, attracting people from all corners of the country to Chernokamensk. Some delve into the anomalous territory as part of special volunteer units, while others trespass illegally.
You will assume the role of an artifact hunter, a member of a specialized squad granted access to the restricted area. The zone is in constant flux, and to unveil its secrets, you must confront bandits, wild animals, and enigmatic demons that emerge to hunt under the veil of night.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed an issue where the Zero to Hero achievement would not unlock if a weapon was attached to the backpack or placed in the pistol holster.
- Fixed an issue where some of the new knife skins did not produce sparks when sharpening.
- Fixed an issue where the selected location could be displayed incorrectly on the map (Night Garages instead of Night Underground Facility).
- Fixed an issue where the extraction point in the City could spawn inside a radiation zone.
- Fixed an issue where Mityai would keep repeating the same line after completing the story.
- Fixed an issue where the playable area boundary (fog) in the Forest could still be incorrect.
- Fixed an issue where the PPSh magazine could be released with a button even when Realistic Reloading was enabled.
- Fixed an issue where the tutorial could start again after selecting Continue.
- Fixed an issue where some settings could reset after starting a New Game or dying in Permadeath mode.
- Fixed an issue where some important settings, such as the selected difficulty level, were not included in cloud saves.
- Fixed an issue where it was possible to leave the Epicenter using the van and trigger the ending credits.
- Fixed an issue where it was possible to fall through the map in the Epicenter.
- Fixed an issue where the yellow door in the Epicenter could be blown open, allowing players to take an unintended route.
- Zakharich's final hint in the Epicenter now plays only after entering an incorrect code instead of playing immediately.
- Some other minor fixes and improvements.
- Fixed an issue with invisible walls in some apartments in the City.
- Fixed an issue where yesterday's hotfix broke the progression of some story missions.
- Potentially fixed the reloading issue with the Double-Barrel Shotgun and MTs-255 on HTC Vive controllers.
- Fixed an issue where shells from the MTs-255 speedloader could not be transferred into the large ammo box.
- Fixed an issue where the Groza could spawn outside its stash.
- Fixed an issue where Demons could enter the Groza stash.
- Fixed an issue where the achievement for extracting during a Convergence Shift could fail to unlock.
- Fixed an issue where the Unstuck function did not work in the Epicenter.
- Fixed an issue where the Crossbow quiver and Double-Barrel Shotgun shell holder would be sold if you simply moved the weapon over the counter.
- Scientist sensors can now be destroyed with explosions.
- Special weapon attachments can no longer be accidentally placed back on the shelf after being purchased.
- Some other minor fixes.
- Fixed an issue where the Radio Silence achievement for destroying 20 sensors could not be unlocked.
- Fixed an issue where Zakharich would not give you a new mission if you visited him first and then burned the ritual books at the base.
- Fixed an issue where killing snipers in the city could count as finding secret documents.
- Fixed an issue where killing bandits with headshots using the Energy Rifle could count as burning a ritual book and, conversely, would not count toward the corresponding objective.
- Fixed an issue where Bandit Soup would stop dealing damage after completing the story.
- Potentially fixed an issue where some story radio dialogue could fail to play in the Hideout.
- You can now only attempt to pull a grenade pin with your teeth while holding the grenade in your hand.
- The selected AK skin is no longer applied to the AK magazine used in the tutorial.
- Starting at Reputation 3, the playable area of the Forest is no longer restricted even if you haven't visited it twice yet. This prevents players from getting the smaller version of the location when they already need to search for the Bandit Depot.
- Slightly adjusted the descriptions of some missions on the trader screen and PDA to make their objectives clearer.
- Added icons for the new achievements.
- Other minor changes and fixes.
- Fixed an issue where, for some returning players using an old save, the objective to visit the Infirmary would not complete.
- Fixed an issue where, for returning players, the flamethrower soldier could appear in two places at the same time.
Fixed an issue where the main mission would reset to the second one, Find an Artifact, after every visit to the Bar.
- Based on player feedback, Realistic difficulty has been made even more hardcore. Both you and your enemies now deal and receive even more damage.
- Sniper damage in the Dead City now scales with the selected difficulty. On Realistic, being hungry or wearing a Hazmat Suit may result in a one-shot kill, so be careful!
- The quest Bear now always spawns in a single location near the Sawmill, so you no longer have to search the entire map. Outside of the quest, its spawn location remains random.
- Grass is now visible in the Forest on the Medium graphics preset.
- Fixed several bugs related to the dog. For example, it now drops the ball or toy if it starts fighting, eating, or barking.
- Fixed a bug where Kim (the Bandit Leader) was apparently firing his AKM with chewed-up paper instead of bullets. He now deals the correct damage.
- Fixed the invisible wall (platform) in Dead City. Finally!
- A few other minor fixes.
- Fixed an issue where some items had incorrect physics after the previous update (for example, UV grenades purchased from the shop).
- Loot in bandits' pockets is now once again highlighted as soon as you get close (just like before 0.9.1). Interaction indicators now also appear correctly for all loot, including magazines.
- Fixed the phantom round in the Mosin.
- A few other minor fixes.
- Fixed a bug that allowed artifacts to be stored in the van trunk and base storage. As a reminder, all artifacts must be transported in special containers and turned in immediately after a raid!
- It is no longer possible to complete the second Scientists quest by extracting with the van.
- Fixed a bug where the Saiga could not be holstered on the shoulder in Forest if the "Auto-holster" setting was disabled.
- Fixed a bug where bandits could shoot through floors/ceilings in the Underground Facility if they were standing directly above/below the player.
- Fixed a bug where animals could attack the player even when standing far above them (for example, on the church roof).
- Fixed a bug where bandits could surrender too early (even before spotting the player).
- Fixed the inability to attach the 8x scope to the Groza.
- Fixed the ability to attach both an 8x scope and a canted red dot sight to the VSS.
- Fixed a bug where cigars could disappear when opening and closing the pack too quickly.
- Fixed a bug where a bandit's body could become invisible after death.
- Fixed an issue where the PKM ammo box could not be detached after loading into a location.
- Fixed a bug with the IR laser on long guns where the beam origin could jump or become misaligned.
- Slightly increased the chance of Brute Demons spawning.
- Made the warning text on the trapped locker more noticeable.
- Weapons jammed by nearby cultists now play a unique sound effect. Yes, that's intentional - being close to cultists increases the chance of weapon malfunctions.
- The "Now That’s Lucky" achievement is no longer tied to the upgraded artifact container and is now awarded simply for finding a second artifact during a raid.
- Updated the Trunk upgrade description to better explain its purpose.
- Updated the Insurance description to better explain how it works.
- Flashlights no longer wash out red dot sights on long guns. Previously, using them with a headlamp could make aiming difficult.
- Visual attachment highlights are now shown when installing attachments at the workbench during raids.
- Optimized items stored in backpacks and displayed in shop stands.
- Various other minor fixes and improvements.
P.S. Hotfix for the Hotfix
- Fixed a bug where the warning label appeared on the doors of all lockers.
- Fixed a bug with the "Now That's Lucky" achievement, where it could be unlocked by finding a second artifact in a different raid.
- Fixed a bug with the "Pacifist" achievement, where it could only be earned during the first raid of a game session.
- Fixed a bug where items could disappear from the van's trunk.
- Fixed a bug where the Level 2 UV Defense upgrade could disappear from the van.
- Fixed a bug where changing outfits during a raid would not update the actual protection values.
- Fixed a bug where the 8x scope could disappear from a weapon when used together with a canted red dot sight.
- Fixed a bug where the 8x scope could sometimes not be attached to a weapon.
- Fixed a bug where a dead sniper's laser could remain visible.
- Fixed the broken animation on the Flippo lighter after placing it in a backpack.
- Slightly increased the chance of a Convergent Shift at all reputation levels.
- Convergent Shifts are now guaranteed by the third raid when required for a quest.
- Increased the price of the PKM ammo box from 4,000 to 8,000 (previously, buying ammo boxes was far more cost-effective than buying ammo packs).
- Increased the price of the PKM from 14,000 to 16,000.
- Increased the price of the SVD from 10,000 to 12,000.
- Various other minor fixes and improvements.
P.S. Hotfix for the Hotfix
The black screen issue when buying or switching outfits at the base has now been fixed too.
- Slightly increased cigars spawn chance. They are now much more likely to appear in apartments in Dead City.
- Fixed a bug where Truffle might not sell items required to unlock the Vehicle Workshop.
- Fixed a bug where Prigor might not accept a pack of cigars.
- Fixed a bug where the balance shown on Prigor’s screen would not update after trading with other traders.
- Fixed a bug where the final quest for unlocking Reputation Level 6 would not count on the Garages location.
- Fixed a bug where it was impossible to extract from Dead City after completing the final quest for unlocking Reputation Level 6.
- Fixed a bug where the second artifact could disappear from the upgraded container.
- Some other minor fixes.
- Fixed stutters on the Garage Cooperative location that appeared after update 0.8.0.
- Improved performance on the Garage Cooperative and Dead City locations (optimized some models and added new LODs for certain objects).
- Fixed a bug where loot could fall through furniture in apartments on the Dead City location.
- Fixed a gray screen bug after descending a rope.
- Fixed a bug where bandits could shoot through cover (now crouching behind cars or trash containers is finally a viable tactic).
- Fixed a bug where bandits could shoot through floors and ceilings inside buildings on the Dead City location if they were directly below/above the player.
- Fixed a bug where bandits didn’t use grenades on the Dead City location.
- Fixed a bug where the injector case could be placed in the backpack or storage.
- Added missing collision to some walls on the Dead City location.
- Reduced the size of the extraction area on the Forest location.
- Enemies can no longer enter the extraction area on the Forest location.
- Added roads outside the playable area on the Dead City location.
- Improved tree models on the Dead City location (removed floating branches).
- The dog at the base now makes attention-seeking sounds less often and will stop doing so completely if you pet him.
- Various other minor changes and fixes.
- Fixed a broken tutorial step related to holstering the artifact container.
- Fixed a bug allowing incompatible attachments to be mounted on the Groza.
- Fixed a bug where bandits could enter the area under staircases (including clipping through walls).
- Fixed a bug where the dog could teleport onto the entrance roof of an apartment building..
- Fixed missing collision on some objects.
- Fixed several cases where bandits could play certain voice lines at inappropriate times (for example, after surrendering).
- Dispatcher messages during raids now play slightly less often.
- Ammo boxes in belt slots are now rotated so the ammo count is visible while playing seated.
- Added descriptions to the price tags of legendary weapon attachments (quest weapons).
- Some other minor changes and fixes.
I’m also investigating other annoying bugs, such as bandits sometimes shooting through walls or loot falling through objects in apartments, but these will take a bit more time to fix.
Current Release
Build 25378610
Uploaded Sep 21, 2026
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System Requirements
How to Install
CONVRGENCE.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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