Crime Boss: Rockay City
by INGAME STUDIOS · 18 Jun, 2024
69 downloads
About the Game
Rockay City is still alive and kicking – with new content being added throughout 2025! New adventures await, buddy.
Choose from a range of heists & robberies and rise to the top of the criminal underworld! Only then can you become the Crime Boss of Rockay City!
Play Co-operatively with friends.
Bring your friends across 4 player co-operative multiplayer heists and make the big bucks.
Choose your difficulty, create your boss, equip your weapons and perks and play missions alone, with bots or with your friends. Take on single missions or complete co-op mini-camapigns in the story-driven Urban Legends mode or randomise your missions with Shuffle mode. Add some variety by fighting off hordes of enemies in the Rockay Rumble mode.
Build up your stash of cash, hire new characters, purchase new weapons or upgrade your perks to increase your chances of taking all the loot.
Play with your friends across all supported platforms with cross platform multiplayer and maximise your chances of success with your friends.
Earn rewards on top of cash.
Earn XP in a universal progression system across both single-player and co-operative game modes!
Each level up allows players unlock new weapons, heisters, equipment and skins. Kit yourself for success by customising your loadouts and crew.
Keep an eye out for our double XP events to climb the ladder even faster.
Operate Solo in the Single-player Campaign!
Experienced players can take control of Travis Baker and win all the turf in Rockay City in a roguelite single-player campaign.
Build and manage your own crew of criminals and overthrow the current gang leaders in the city. Earn cash from completing missions, level up your heisters and gain permanent unlocks when you die to help you get closer to your ultimate goal in the next run.
With dozens of missions to choose from in the campaign, each randomised at the start of each run, you can make a name for yourself through petit thievery or grand, over the top heists.
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
Updates
Co-Op
Hell’s Kitchen can now be encountered in Shuffle as well (as a medium heist).
In Close Encounters, the shield generator now shows hit impacts.
In Close Encounters, the drop pod now shows an effect on spawn.
Slightly increased reward from Close Encounters.
Updated the order of Rockay Rumble missions.
Chain missions can no longer be restarted, as the challenge and hefty bonus reward are balanced around completing missions successfully in a row.
Campaign
In the “Dragon Dogs” chapter of Story mode, the player now has to manually confirm the payment to Silver instead of the money being deducted automatically.
“X Marks the Spot” should now be notably easier in Story mode (as the stealth approach is mandatory in contrast with Roguelite).
You can now restart Story mode missions.
Baker now retains his selected weapon in Under Siege in Story mode.
Fixes
Fixed a multitude of reported crashes occurring in certain gameplay systems.
Fixed a crash related to the timing calculation of SAS Instincts.
Fixed a crash related to the filtering of incompatible mission bonus objectives.
Fixed a potential crash related to displaying formatted rich text.
In Story mode, Cagnali’s Order and Gold Cup chapters no longer require DLC ownership.
Changed culling distances for certain assets in Auction House, so they shouldn’t vanish from view as soon as they used to.
Prevented the multiplayer lobby status from going missing when it’s updated when a new client joins.
Windows in “Under Siege” should no longer show the Break prompt.
Windows in “Afterburner”/“Private Reserve” can now be destroyed with throwable equipment.
Characters in the Co-Op lobby shouldn’t clip through certain assets anymore.
Fixed an incorrect decal inside an armoured truck.
Stage truck texture in Mic Drop should no longer glitch because of a nearby explosion.
The player once again properly collides with the back door of the escape van.
When the internet connection is lost, the multiplayer session now attempts to reconnect more reliably.
Fixed an issue with the host being unable to select the boss character when the client joins at a bad time.
In “Rendezvous”, the buzzsaw should now be correctly replicated for clients who join-in-progress.
Players who join-in-progress in Rockay Rumble can now hear countdowns again.
Players who join-in-progress in Auction House can no longer speed up the drill after it has already finished.
Scratch decals will no longer hover in the air when the door of an armoured truck opens.
Story mode statistics are now tracked between runs, similarly to how roguelite does it.
Story mode now displays the active chapter in the pause menu, instead of “Day 1” (as days are irrelevant in the mode).
Fixed the opening of the “Import Export” chapter in Story mode, which showed no tasks for the player to complete.
An invalid combination of certain conditions (such as high heat or non-Available character states at the start of the day) blocked certain random events from ever triggering. This is now fixed, which should reintroduce certain crew and heat/investigation random events.
Fixed at least one case causing the placeholder “mold” image to be shown during a random event instead of the relevant character.
Adjusted scaling and layout of the Rockay Rumble menu tiles, as the text was overlapping in several languages.
Fixed several objects in Hell’s Kitchen clipping with the background.
A certain enemy should no longer get stuck in one of the diner presets of Case Trade.
Fixed certain loot collections in the Auction House that couldn’t be ordered to be collected by bots.
Prevented the player from dying during the opening cutscene of Under Siege.
Prevented the player from throwing their loot away in King’s Crypt in such a way that made it impossible to collect it later.
Fixed tutorial hints in the Tutorial mission – stealth detection hints are now shown to each player individually when they are being detected, not only to the host when “any” player is being detected.
Clients are now once again able to aim with the turret in Gold Cup.
Fixed an issue in Cagnali’s Fortress that counted the planted EMPs incorrectly, rendering the objective impossible to complete if certain steps were taken.
Fixed an issue that prevented items from being automatically unlocked for max-levelled players if said items were associated with past community events.
The cooking station slots for chemicals in Hell’s Kitchen are now interaction-based, which prevents taking multiple chemicals at once when many are placed near the interaction hotspot.
The chemicals in Hell’s Kitchen now push away chemicals that overlap them when placed.
The shadow of the chemical interaction is now again visible for clients.
Cagnali’s army upgrades should no longer trigger a full-screen notification every day during Cagnali’s Order.
Fixed a problem where the distraction magazine didn’t work in the first part of Cagnali’s Fortress.
Bots will now throw away carryables after reaching max bag capacity to prevent problems with disappearing items.
Prevented Silver from appearing twice in the crew in Story mode during Dragon Dogs.
Baker’s alternative boss appearance can now be reset back to default.
The “X Marks the Spot” mission no longer shows ‘Days until expiration’.
The goal task tied to “X Marks the Spot” was incorrectly marked as completed even when the mission was not completed in stealth.
Using an incorrect switch in Hell’s Kitchen should no longer block progress if flipped after the cold rooms are unlocked.
The sound of boosters ending now plays for all players, not just the user.
Story mode should no longer overwrite Roguelite save when awarding multiplayer money.
Fixed several collisions in Close Encounters (fans blocking bullets, shield generators).
Removed incompatible bonus objectives from the Auction House variant of “Defend Warehouse”.
Art of the Heist should no longer sometimes get blocked after operating the laser switch.
Restored PMG’s ammo count to 30, as it was set to 24 by mistake.
Resolved Bone repeater’s naming and availability.
Prevented an exploit involving fast looting with the Nimble perk.
Fixed various translation issues and improved the wording in certain newer texts.
Modding
Added a template for modded goals and plotlines.
The levels for DLC heists are now available in ModKit.
The obsolete “Allowed Heister” option in the Perk Database has become a working “Allowed Heister Query” which you can use to prevent certain perks from being generated for specific characters.
Settings of Crew Conditions for crew random events were sometimes counterintuitive to what one might expect. The following settings are now fixed:
‘None’ character state required (default) allows any character state instead of literally ‘None’.
‘Neutral’ required mood (default) allows any mood.
‘Include Boss’ did the opposite and excluded the boss instead, making Baker a valid option when the option was unchecked.
‘Only Unique Characters’ checked included only non-unique characters.
‘Amount of Heisters’ is now an interval, as setting the maximal amount of characters involved is important as well (prevents assigning the entire crew to the Crash random event).
The default required heat for events was lowered to Very Low (as is usual when random events are typically evaluated).
Clean execution status is now properly hidden for modded Rockay Rumble missions, as it is irrelevant there.
Fixes
Robotic reinforcements once again join Cagnali in her final showdown.
Fixed firearm audio not being in sync with the rate of fire, causing fast-firing weapons to sound off.
Fixed missing fall damage grunts.
Fire extinguishers should no longer make gun noises.
Prevented a crash sometimes caused by homing throwables.
Prevented a crash caused by continued enemy handling after a mission is finished and being unloaded.
Updates
All Break the Bank IV rewards have become a regular part of the base game.
Fixes
Bots now revive fallen players again.
The outline of loot bags should now be properly visible to clients.
The “SAS Instincts” perk now highlights loot again.
Dying in certain character missions should no longer soft-lock the game because the mission refuses to end.
Added missing translations for several newer texts.
Fixes specific to modding
Using modded characters as teammates no longer breaks the save files.
Updates:
Han’s Fang heist rewards in Roguelite were substantially boosted, including the final cash bonus option.
The S&M bank layout should now be just as likely to trigger in Roguelite and Shuffle as the other two bank layouts.
The rewards of the three bank layouts were unified.
A slight increase in the Express and Financial Center rewards.
A slight decrease in the S&M: Private Reserve rewards.
Fixes:
Fixed a problem that prevented the escape van from arriving in certain bank missions.
The Chinese inscription in Skyhaul is no longer upside down.
Strengthen Army II
Resolved an issue with one Compound mission variant that didn’t progress the goal when completed.
Prevented a very rare situation that caused the mandatory mission in the goal not to spawn.
Fixed an issue with the optional task for lowering costs in the Armored Trucks path that only lowered the loot cost, but not the cash cost.
The optional task in the Armored Trucks path should now correctly get canceled after the payment, as it can no longer be completed.
The final cutscene of the Han’s Fang plotline should no longer pan into the wrong picture.
The Hidden Vault mission in Roguelite should now properly check if a payment was made to acquire the faster drill, as sometimes, this was decided at random instead.
Update 18.1 Patch Notes
Fixes:
Camera Spy is working again
Campaign Sheriff did not pause investigation in Cagnali’s Order when he should have.
All doors in Dragon Dogs should open properly in the basement.
Black market refresh button is no longer active when the player does not have enough money.
Art Gallery and Afterburner rewards are increased.
Rare crash on cutscene and on mission restart fixed.
Update 17.1 Patch Notes
We have a small update today that includes increased rewards for the S&M Bank heist, bug fixes and more.
UPDATES
Increased mission reward of the “S&M: Private Reserve” bank.
The health of Hielo’s defender captain has been lowered by 30%.
FIXES
Micro freezes occurring after 55-65 minutes of playtime are fixed.
Touchdown has correct animations in turf war debrief again.
A gang elimination reward is no longer given for free at the start of certain standalone plotlines in Roguelite.
The standard gang elimination rewards were incorrectly awarded after removing a gang via plotlines (which comes with its own set of rewards).
“Strong Arm Dragon for Money” does not start a truce with Khan anymore.
S&M: Private Reserve had a spot where the player could become stuck.
S&M: Private Reserve’s broken windows make guards (and cameras) suspicious now.
Fixed an FPS drop during lobby character selection.
Throwable equipment should no longer pass through doors.
An extra weapon should no longer be spawned after switching to a bot after death.
The character name is now properly displayed instead of the account name in Roguelite.
Bots should no longer vanish from the Bot Switch menu when a player disconnects from the session.
Thanks for playing Crime Boss: Rockay City!
New:
Mission reward adjustments in Co-op
Major reward boost for the “Art of the Heist” mission
Small increase for the least-played heists
Considerable increase for “Warehouse on Watch” and “Defend the Stash”
Minor increases up to $15k for somewhat difficult small jobs
Fixes:
Enemies drop weapons again (This update was missing from the initial update notes and was added on July 11th)
Fixed various localization issues in multiple languages.
Weapons and their variants with attachments should have unified names now
Corrected broken formatting of certain dynamic texts
Text that was too long to fit in certain places should now automatically scroll
Several minor typos should now be dealt with.
“Brescia 92 RS” should have a correct icon in the Progression menu
“Scorp Elite” should now have its default yellow-and-red weapon skin accessible to players who changed it to something else.
“Repeater” should not allow changing weapon skins; reverted to its default weapon skin.
“All that Glitters” and “Now You See Me” achievements should no longer be awarded for the recon missions, only for the final heist.
The “NEW” missions’ label sometimes kept showing forever, with no way to clear it.
Bug where objective to “Access security room” would get stuck
Missions should not be labelled as NEW forever anymore.
Fire extinguisher particle has physics now
Alarm triggers correctly when silent equipment breaks glass in Art Gallery
Edge case where client would see glass unbroken while server would see broken glass was fixed
Camera spy will now enter spied camera
Rare bug where number of AI bots would be wrong for clients fixed
JIP clients should see correct amount of bags on players in mission at all times now
Reload and Out of Ammo texts should disappear correctly in stealth
Weapon trajectory disappears after death of player
Bots should no longer get stuck in Save Mac in the train after botswitch
Ranger 05 mission difficulty fix applied again
Known issues:
Voice chat for consoles is not available at this time.
Current Release
Build v1.19.1
Uploaded Mar 12, 2026
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Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
Online Fixes
1 file
System Requirements
How to Install
CrimeBoss.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
80.7 GB
v1.19.1
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