About the Game
Dark Light: Survivor is a roguelike survival game where you play as one of the last humans, journeying through a shattered multiverse in search of the fabled Elysium.
The Dark Void has unleashed horrific creatures that decimated humanity and fractured the multiverse. Amidst this chaos, a legend speaks of an Elysium untouched by the darkness.
The remnants of humanity have uncovered celestial quantum technology, using it to construct the Phantom Train, capable of traversing the multiverse.
As a Dark Hunter, you are aboard the Phantom Train, hoping to reach Elysium. In each universe, you must collect energy to power the train for the next leap. Prepare yourself to face increasingly terrifying and powerful creatures, for the journey is perilous, and Elysium remains elusive.
FEATURES
Dynamic Perspective Shifts:
Swap between top down and third person view at any time. Command the battlefield from above or move in close for immersive combat, precise aiming, and devastating headshots.
Roguelike Progression
Every run is a fight for survival. Gather resources, unlock permanent upgrades, discover powerful new weapons and items, and push deeper into increasingly brutal worlds.
Distinct Biomes
Cross three deadly worlds, a ruined town consumed by demons and cybernetic horrors, cursed castle ruins swallowed by the Dark Void, and a frozen battlefield where giant insect beasts roam among the wreckage of ancient warships.
Artifacts and Skills
Master 3 unique classes, each with distinct skills, strengths, and upgrade paths. Unlock Artifacts, earn permanent bonuses, and build your loadout with new starting weapons and abilities every run.
Pixel Mode & Cinematic Graphics:
Switch between cinematic 4K visuals and a nostalgic Pixel Mode that evokes classic indie games. Pixel Mode isn’t just a visual change.
Screenshots
23 images
Version Information
Steam Patch Notes
Official update history
Hi everyone,
This is a quick patch to address Steam Deck resolution issues, stabilize the Deck build, and reduce stuttering further by preloading key particle effects.
Big thanks to the community for the feedback, and special thanks to @Zeff for the quick help.
We will keep refining the game as we go. Thanks again for everyone’s support!
Steam Deck
Fixed Steam Deck resolution issues.
Steam Deck resolution is now set to 1280x800.
Stabilized the Steam Deck build further.
Preloaded several particle effects to reduce stuttering during gameplay.
Changes and Fixes
Weapon switching now skips melee weapons and only switches between ranged weapons.
Preloaded the lightning effects from Lightning Orb to reduce stuttering when the skill appears.
Preloaded the Gunslinger’s Golden Pistol and Golden Pistol bullets when needed.
Preloaded all skill effects used by the Archer Boss.
Preloaded Gargoyle and flying target fireballs and explosion effects in the Forest and Snowfield maps.
Removed invalid Gargoyle object creation.
Fixed an issue where Gargoyle skill effects could sometimes remain on screen if the Gargoyle was defeated while casting.
Fixed an issue where Zombies could float while walking in Map 2.
Fixed an issue where the frame rate could reset to 60 FPS after clearing a run.
Boss health bars now stay visible once the boss enters range.
Added a warning indicator for Skeleton Archers.
Added more wooden crate drops to Map 3.
Fixed an issue where War Cry in the skill tree was not working.
Reduced the trigger chance for sword attack sound effects.
Reduced the trigger chance for the Dual Gun Boss skill Rolling Grenade.
Best,
Mirari
Hi everyone,
We just released a small patch.
We were originally working on a bigger update, but after receiving reports about the revive bug that could make the player immortal or stuck, we decided to release these fixes first.
Thanks again for your support and patience. We are still working on the Steam Deck version, and it is almost ready.
Patch Notes:
Gameplay Improvements
Fixed the shotgun bullet trail missing when using a silencer.
Shotguns now fire faster.
Spear Throwers now show a warning effect before their spear lands.
Drone missile warning points now appear under the player’s feet.
Drone missile explosions are now larger.
Mage class upgrade choices should now appear more often in the early game.
Improved bullet counting logic.
Bug Fixes
Fixed a bug where auto reload would not start again after being interrupted.
Fixed a bug where player health could become a decimal number after getting a cursed totem before gaining Vitality.
Fixed unclear Chinese text for one totem. The correct effect is losing 5% DC, not health.
Fixed a bug where the Cursed Greatsword showed 15 kills required, but the real requirement was 30.
Fixed the Blood Debt Totem description. It reduces max health by 20%, not 50%.
Added a safety check to help fix the revive issue where the player could stay on the ground, become immortal, and be unable to move.
We will keep working on more fixes and improvements.
Thank you for playing and supporting us.
Best,
Mirari
Hi All,
We have just released an urgent patch to address several reported bugs.
[p align="start"]Please see the details below:Disabled skill effect shadows on Steam Deck to improve performance.
Fixed an issue where Low Quality and High Quality image settings were reversed when using Custom graphics settings.
Fixed plant shadow issues on the Ice map.
Chest guide icons now disappear correctly after the chest is opened.
Fixed the incorrect shape of the Solar Burn effect.
Removed 5 unused UI images from the character dialogue screen, reducing file size by around 20 MB.
Thanks for your patience.
Mirari
Hi everyone,
As requested by many players, we have added an Auto Aim option for top down mode, so the game can feel closer to other survivor-style games when you want a more relaxed control style.
Thank you for your support. We will keep improving the game with your feedback.
Patch Notes
Added Auto Aim under the Options menu.
The starting pistol can now auto fire when holding the attack button.
Removed damage from the purple flame during the Slime Event.
The Giant Spider in the Icefield map now has a special boss camera in top-down mode.
Fixed a bug where targets could climb onto the giant skull in the Forest map.
Fixed a bug where targets could run onto totems.
Fixed a bug where the aim distance setting did not update correctly when switching between controller and keyboard.
Best,
Mirari
Hi all,
[p align="start"][p align="start"]We have urgently fixed the bug where the game would not end after defeating bosses.[p align="start"]Thank you to everyone who reported this issue in the community.[p align="start"]We will keep refining and improving the game. Please stay tuned for future updates.Best,
Mirari
Hi All:
We just released a small patch that fixes several issues, including:
• Updated Zombie Shooter firing: switched to projectile-based firing with new bullet and hit effects.
• Replaced the compass direction indicator with a radar indicator so third-person players can see if targets are behind them.
• Fixed a crash when attempting to upgrade armour. Armour upgrades are disabled for now.
• Leaderboard now shows up to 5,000 entries.
• Corrected several UI texts.
• Added base attribute descriptions to the character stats panel.
• Reduced Skeleton Warden (Chain Knight) health from 800 to 650.
Best,
Mirari
Fixed terrain rocks that could trap players.
Increased camera zoom-out across all perspectives.
Fixed leaderboard displacement issue. The leaderboard now displays records for up to 1,000 players.
Current Release
23274640
Uploaded May 20, 2026
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System Requirements
How to Install
DLS.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
9.7 GB
23274640
74B5FBEC
f1eaa1a4b25177ad39ea14e6eda3cb3edaf9135244155bbfd82306810853c04c
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