The Blackout Club
by Question · 29 Jul, 2019
31 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Gold
About the Game
The Blackout Club is a first-person co-op horror game centered around a group of teenage friends investigating a monstrous secret beneath the skin of their small town.
Every night, everyone in town gets out of bed and sleepwalks. In the morning, they wake up with no recollection of what happened or where they were.
IT TOOK YOUR FRIEND. THEY SAY IT'S NOT REAL
Some teenagers in this town woke up during a few of these "Blackouts" themselves, finding themselves in the woods or on train tracks with no idea how they got there. When they tell their parents, their teachers, the police... no one believes them. Taking matters into their own hands, they formed a club - The Blackout Club - to get to the bottom of it. Unfortunately, the recent disappearance of a close friend means that the sleepwalking isn't just strange - it could be deadly.
IT WALKS AMONG THEM
You and your friends must team up to overcome the powerful forces that are arrayed against you. Using tools such as drones, noisemakers, and grappling hooks, you will outwit and outmaneuver the adults while attempting to obtain and record evidence that will prove what is happening to the rest of the world. With procedural elements that change goals, enemies, loot and more, no two nights in the neighborhood will be the same.
TOGETHER, WE CAN FIND HER. FRIENDS TO THE END
No one believes you, join The Blackout Club and make them see the truth.
Every night, everyone in town gets out of bed and sleepwalks. In the morning, they wake up with no recollection of what happened or where they were.
IT TOOK YOUR FRIEND. THEY SAY IT'S NOT REAL
Some teenagers in this town woke up during a few of these "Blackouts" themselves, finding themselves in the woods or on train tracks with no idea how they got there. When they tell their parents, their teachers, the police... no one believes them. Taking matters into their own hands, they formed a club - The Blackout Club - to get to the bottom of it. Unfortunately, the recent disappearance of a close friend means that the sleepwalking isn't just strange - it could be deadly.
IT WALKS AMONG THEM
You and your friends must team up to overcome the powerful forces that are arrayed against you. Using tools such as drones, noisemakers, and grappling hooks, you will outwit and outmaneuver the adults while attempting to obtain and record evidence that will prove what is happening to the rest of the world. With procedural elements that change goals, enemies, loot and more, no two nights in the neighborhood will be the same.
Gameplay Features
- A Modern Horror Setting To Explore: A beautiful and modern neighborhood full of houses, woods, and a very mysterious subterranean network of tunnels.
- Cooperative Gameplay: Drop-in/Drop-out multiplayer sessions for 1-4 players.
- Each Night A New Adventure: Missions are procedurally-generated and vary according to player level and progress. Enemy Patrols, Loot Placement, Mission Objectives, Environmental Obstacles, and other aspects of each night's mission are never the same twice for a high amount of replayability.
- Richly-Simulated World Supporting Many Play Styles: Players have the freedom to go through the game at their own pace and choose the paths they take through the world. Experiment with different abilities and items to find creative solutions to any problem.
- A Deep Mystery Under The Surface: Though we are a small team, we have decades of AAA experience from before we went independent, and our last game The Magic Circle has won awards for its story and narrative. That being said... with The Blackout Club, we have a few new tricks up our sleeve we think are going to surprise even the most veteran horror game fans.
- Character Growth & Customization: Players get to create their own character and customize them by unlocking new clothing, gestures, and hairstyles. As players level up they will also unlock new expansion slots and upgrade their abilities.
- An Unseen Threat: If players are not careful and draw too much attention to themselves, The Shape will come for them. You'll need to stick together and look out for one another while it hunts you down. There's one catch... You can only see The Shape by closing your eyes.
TOGETHER, WE CAN FIND HER. FRIENDS TO THE END
No one believes you, join The Blackout Club and make them see the truth.
Screenshots
5 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 7132673
Up to date
Hi everyone,
In this small update for the game, we have patched a bug with the newest generation of Intel chips, which was causing the game to crash upon startup.
{STEAM_CLAN_IMAGE}/32222500/673251208c65d42606912ea34dfcab0a73c8026b.png
Additionally, the Mask cosmetics representing each of the Voices in the game were previously awarded by Enhanced Horror encounters only. Due to the limited uptime we have had for this activity during the pandemic, the masks were not equally available to players in every time zone.
Now, through experimentation with The Place Between, all players can earn access to these cosmetics. Enjoy!
View on Steam
In this small update for the game, we have patched a bug with the newest generation of Intel chips, which was causing the game to crash upon startup.
{STEAM_CLAN_IMAGE}/32222500/673251208c65d42606912ea34dfcab0a73c8026b.png
Additionally, the Mask cosmetics representing each of the Voices in the game were previously awarded by Enhanced Horror encounters only. Due to the limited uptime we have had for this activity during the pandemic, the masks were not equally available to players in every time zone.
Now, through experimentation with The Place Between, all players can earn access to these cosmetics. Enjoy!
The Blackout Club has been updated with several bug fixes and improvements.
We have been testing this build in several public tests with the community and are pleased with the stability improvements added. At long last, they are live on the main branch for everyone. :)
If you're looking for the latest updates on what has been happening with Enhanced Horror and the game community, we recommend visiting our official Discord server (discord.gg/theblackoutclub) or our official wiki on Gamepedia. You can also check out the hashtag #redacrespeaks on Twitter.
We also fixed some bugs on our online backend server code which had been causing some "Error Connecting to PlayFab" error messages as well as not always showing things like correct XP totals at the mission conclusion screen. This server fix was already live, but had not been called out in prior patch notes.
Thank you as always for playing and your support of The Blackout Club!
See you around the neighborhood!
>Question
UPDATE MAY 19: We were getting reports of a crash for some users with this build. We tested and uploaded a new build this morning with a hotfix for that issue. Thanks to all who reported it!
View on Steam
We have been testing this build in several public tests with the community and are pleased with the stability improvements added. At long last, they are live on the main branch for everyone. :)
If you're looking for the latest updates on what has been happening with Enhanced Horror and the game community, we recommend visiting our official Discord server (discord.gg/theblackoutclub) or our official wiki on Gamepedia. You can also check out the hashtag #redacrespeaks on Twitter.
List of bugfixes and improvements
- The highest quality lighting build we've made yet, with fixes for a few problem areas as well.
- Added a Photo Sensitive Mode for players who experience issues with "The Call" curse. You can set this in the Options menu under the "Video" tab.
- Fix for ciphers occasionally not granting a curse
- Tweaks to balance of "The Hunger" curse
- Numerous fixes for AI pathfinding in problem areas (thanks to users who reported these using F8 or via our official Discord)
- Fix for a softlock that occurs with gamepad when attempting to remember a dream while it is downloading
- Fix for "Follow the trail" mission which in rare cases could not have a trail for clients
- Fix for the journal menu UI when viewing empty ritual response list
- Fix for rare load screen hang
- Fix for possible "stuck on black screen" bugs
- Fix for FX from speaker barrier being stuck on if you are suppressed near one
- Fix for bugs in exorcism HUD if you collect masks before the mission starts
- Fix for some hunger curse screen fx persisting when they shouldn't
- Fix to prevent losing quest items in the place between
- Fix to prevent "Gorgon" curse fx being applied to host when viewed by a suppressed player with curse
- Fix to prevent falling in "The Place Between" on machines under our recommended minimum spec
- Fixed Hunt-The-Strong sacrifice numbers showing on the sacrifice table
- Fixes to some skin tone bugs with certain clothing items
- Stability fixes
- Misc. UI fixes
We also fixed some bugs on our online backend server code which had been causing some "Error Connecting to PlayFab" error messages as well as not always showing things like correct XP totals at the mission conclusion screen. This server fix was already live, but had not been called out in prior patch notes.
Thank you as always for playing and your support of The Blackout Club!
See you around the neighborhood!
>Question
UPDATE MAY 19: We were getting reports of a crash for some users with this build. We tested and uploaded a new build this morning with a hotfix for that issue. Thanks to all who reported it!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/7bdc497a865b5b9094f3d2cd1721428f6fbb4b76.jpg
This marks the end of the Early Access period and the transition to full launch! Thanks to all the players who joined us on the journey to get here and who helped us grow and improve the game over the past 8 months!
The biggest addition with the release of 1.0 is the 3rd large above ground region, "Old Growth". Old Growth is home to a perfectly normal daycare facility used by many families in Redacre. It is recommended you don't poke around in the basement though, employees only.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/82246ffe6fbcb55ab82bceeb659346e42d8973de.jpg
It also includes some woods and other outdoor spaces, including a playground. The size of Old Growth is close to the size of the two existing above ground areas combined and it brings with it new connections to the maze.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/1488e065507ac589580e02713496dbb20e3722f5.jpg
In addition, the release into 1.0 brings a bunch of fixes and further polish to the game. Some areas that received particular attention are issues with collision that could make trees a pain to navigate around, problems with AI pathfinding, fixes to numerous level art issues, and lots more. For a full list, look here.
Do to popular demand the 1.0 build has added Russian subtitles and interface!
As we have said since entering early access, with full launch comes a price increase. The game has far more to offer than it did when we first released in October, and the price has increased to reflect that.
Thanks again to everyone who has joined the club, we look forward to welcoming many more! Have fun uncovering the many mysteries that lie above and below Redacre's streets, and don't forget to close your eyes.
-Question
View on Steam
This marks the end of the Early Access period and the transition to full launch! Thanks to all the players who joined us on the journey to get here and who helped us grow and improve the game over the past 8 months!
OLD GROWTH
The biggest addition with the release of 1.0 is the 3rd large above ground region, "Old Growth". Old Growth is home to a perfectly normal daycare facility used by many families in Redacre. It is recommended you don't poke around in the basement though, employees only.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/82246ffe6fbcb55ab82bceeb659346e42d8973de.jpg
It also includes some woods and other outdoor spaces, including a playground. The size of Old Growth is close to the size of the two existing above ground areas combined and it brings with it new connections to the maze.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/1488e065507ac589580e02713496dbb20e3722f5.jpg
FIXES AND POLISH
In addition, the release into 1.0 brings a bunch of fixes and further polish to the game. Some areas that received particular attention are issues with collision that could make trees a pain to navigate around, problems with AI pathfinding, fixes to numerous level art issues, and lots more. For a full list, look here.
RUSSIAN SUBTITLES
Do to popular demand the 1.0 build has added Russian subtitles and interface!
As we have said since entering early access, with full launch comes a price increase. The game has far more to offer than it did when we first released in October, and the price has increased to reflect that.
Thanks again to everyone who has joined the club, we look forward to welcoming many more! Have fun uncovering the many mysteries that lie above and below Redacre's streets, and don't forget to close your eyes.
-Question
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/ca3784713fbde5efe8f37b634b7a61b69a703212.gif
Welcome to the 9th update to The Blackout Club! With this update lots has changed as we get closer to release of 1.0. We have totally overhauled the reward system, implemented LOTS of big performance optimizations, and done a lot of polish work on the neighborhood.
So lets get into the details!
SNACKS
Rewards have been changed to introduce a new reward type on mission complete: Snacks. Snacks are traded in the new store located on the customization menu for character and hideout customizations (more about those below). You can only get snacks by completing missions, they are never purchased with real money, so this is not introducing microtransactions.
At the end of a mission you earn a badge based on the percentage of the possible XP you earned. The higher the badge, the more snacks you will receive. This means that to really get the most snacks, bonus evidence is important. In addition, as you level up, snacks and XP rewards will also rise to account for the bigger level (more ground to cover) and increased difficulty. Along with this the level curve has been adjusted to be less grindy.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/bae8bc79bcb56dfb17284c7279597d03703b1b10.png
THE STORE
With the addition of snacks comes a store where you trade them for customizations. The store has a weekly stock and a daily special. The weekly selection updates every week, and the daily every day (probably obvious).
HIDEOUT CUSTOMIZATIONS
You can now purchase customizations for your hideout with snacks! These come in the form of props and posters. When you purchase one you choose where to place it in the customization menu. In addition, when joining another person's game your customizations will come with you as long as the host doesn't have anything already in that slot!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/8604d212ae4eda192dcb0d35c50835e5446199ba.png
SOME HIGHLIGHTS OF THE NEW SYSTEM
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/61aa7ee2a24bfe4b2f02f5c0fa13e06b9d61e0c5.png
You can also now use snacks in missions for special favors from club headquarters! New Supply Drops have been added to the game in the form of Firework Stations - above ground and Contraband Lockers - in the maze. For some snacks you can request a specific item that you really need and the club will air drop it or send you the code for the locker! For when you REALLY need that tranq!
We have done a lot of work with this update to improve performance across the board, both for CPU and GPU. Almost everyone should see a pretty big performance boost, especially hosts.
We have done a lot of work on the neighborhood to give more of a sense that people LIVE HERE. Each home now has more personality that tells a little more about the inhabitants, and when reading journals you might be able to connect some dots! We also did a fair amount of general polish on them as well.
With this update we now have subtitles for German, Spanish, and French. There is still a little more polish work to do on these, but we believe it is fairly complete and playable. Please let us know!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/0b4577f03fddc87e8270619337afb0c974e7346b.jpg
There is lots more in this update including lots of bug fixes, the ability to increase the filter distance on available lobbies, and other surprises (what are those sleepers doing?) so keep a look out when playing. You can find additional details here. In addition we have done a lot of work preparing the next large above ground region, which will be unlocked with the next major update. As always thanks for playing, see you in the neighborhood!
-Question
UPDATE: Hotfix 6/2 for a few bugs, details posted in the change list
View on Steam
Welcome to the 9th update to The Blackout Club! With this update lots has changed as we get closer to release of 1.0. We have totally overhauled the reward system, implemented LOTS of big performance optimizations, and done a lot of polish work on the neighborhood.
So lets get into the details!
ECONOMY AND REWARDS
SNACKS
Rewards have been changed to introduce a new reward type on mission complete: Snacks. Snacks are traded in the new store located on the customization menu for character and hideout customizations (more about those below). You can only get snacks by completing missions, they are never purchased with real money, so this is not introducing microtransactions.
At the end of a mission you earn a badge based on the percentage of the possible XP you earned. The higher the badge, the more snacks you will receive. This means that to really get the most snacks, bonus evidence is important. In addition, as you level up, snacks and XP rewards will also rise to account for the bigger level (more ground to cover) and increased difficulty. Along with this the level curve has been adjusted to be less grindy.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/bae8bc79bcb56dfb17284c7279597d03703b1b10.png
THE STORE
With the addition of snacks comes a store where you trade them for customizations. The store has a weekly stock and a daily special. The weekly selection updates every week, and the daily every day (probably obvious).
HIDEOUT CUSTOMIZATIONS
You can now purchase customizations for your hideout with snacks! These come in the form of props and posters. When you purchase one you choose where to place it in the customization menu. In addition, when joining another person's game your customizations will come with you as long as the host doesn't have anything already in that slot!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/8604d212ae4eda192dcb0d35c50835e5446199ba.png
SOME HIGHLIGHTS OF THE NEW SYSTEM
- We have added lots of items to the "Accessories" category of customizations. These include a variety of masks, bandanas, and some other surprises.
- More clothing options have been added to the other categories as well.
- NO MORE DUPES! Since you choose what rewards to spend snacks on you never get duplicate items. They are no longer randomly dropped on mission complete.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/61aa7ee2a24bfe4b2f02f5c0fa13e06b9d61e0c5.png
SUPPLY DROPS
You can also now use snacks in missions for special favors from club headquarters! New Supply Drops have been added to the game in the form of Firework Stations - above ground and Contraband Lockers - in the maze. For some snacks you can request a specific item that you really need and the club will air drop it or send you the code for the locker! For when you REALLY need that tranq!
PERFORMANCE OPTIMIZATIONS
We have done a lot of work with this update to improve performance across the board, both for CPU and GPU. Almost everyone should see a pretty big performance boost, especially hosts.
WORLD POLISH
We have done a lot of work on the neighborhood to give more of a sense that people LIVE HERE. Each home now has more personality that tells a little more about the inhabitants, and when reading journals you might be able to connect some dots! We also did a fair amount of general polish on them as well.
LOCALIZATION
With this update we now have subtitles for German, Spanish, and French. There is still a little more polish work to do on these, but we believe it is fairly complete and playable. Please let us know!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/0b4577f03fddc87e8270619337afb0c974e7346b.jpg
TWO NEW MISSION TYPES
- Record Behavior - In this mission you are required to set up a special circle that compels the enemies to engage in strange behavior. Set the trap, lure an enemy in, then record it as evidence!
- Follow the Trail - this is a high level version of the rescue club kid mission, but you don't know where they were taken. You have to go to where they were abducted, record evidence in the area, then follow the trail that was left to where they are now. You won't know if they are OK until you find them!
There is lots more in this update including lots of bug fixes, the ability to increase the filter distance on available lobbies, and other surprises (what are those sleepers doing?) so keep a look out when playing. You can find additional details here. In addition we have done a lot of work preparing the next large above ground region, which will be unlocked with the next major update. As always thanks for playing, see you in the neighborhood!
-Question
UPDATE: Hotfix 6/2 for a few bugs, details posted in the change list
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/65e877217a16648d739fca725b77564aea1753ea.jpg
Welcome to the Seventh Early Access update to The Blackout Club!
Full Patch Notes for Update 8 Can Be Found HERE on the Forum
This update brings with it a lot of quality-of-life improvements, better UI, LOTS AND LOTS of behind-the-scenes optimization which will hopefully improve performance on lower-end machines, and some neat new features. We also did some balance changes, including changes to the Prank Caller skill tree.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/90b0845738376a1337ece616e708290bb97bff4b.jpg
NEW FEATURES/CONTENT:
- You'll find some new kids hanging out in the Hideout, the Whisper Twins, a pair of random NPC kid buddies who occasionally discuss the latest rumors and events in Redacre after players complete missions.
- We've also added a new experimental "Screenshot Mode" by popular request, which allows you to disable the HUD for a more immersive gameplay experience, or just to grab sweet beautiful screenshots. Press Alt+V to toggle this on/off. :)
- You will find a new Club Handbook in the Hideout . This is a simple tutorial user guide to make our new user experience cleaner. (Let us know in the forums what else you wish you knew when starting the game, so we can improve the experience for future new players!)
- and more!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/c3ed15c6a642c2b835b4766388d5e8e9392c422f.png
BALANCE CHANGES:
- The Prank Call skill tree received the most attention this update, and in general has received a bit of a nerf. The cooldown on this ability has been increased, and enemies will no longer fall for the entire prank call recording before hanging up. Also, durations have been added for hacked cameras and traps, so work fast!
- We've made a bunch of background improvements to AI including their pathfinding in tight spaces and areas which require you to crouch. Some of your favorite hiding places may not be so safe in the future!
- The LUCKY LOOT power has also changed to allow you to get a chance for double loot items for all field items in chests, not just ammo types.
- and more!
Check out the full notes linked above for the rest (there's a lot more!). We didn't even mention all the new UI, including a new Ritual Menu! Now you can get rid of that body in style, before the Lucids get to you!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/714a3182b6a9faff03e5eb56279a42749a9695dc.jpg
As always, we love to hear your thoughts in the comments and forums. Please check out the Discord server to find other players to play with, discuss strategies and tips, or share your speculation about the mysteries beneath Redacre!
Thanks and see you around the neighborhood!
-Question
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/a1e051a1507726413ce6d8da5102b80d5a17087d.jpg
Welcome to the seventh Early Access update to The Blackout Club. This update brings several new maze areas and connections, a new mission, lots of improved UI, and fixes in numerous areas!
NEW MISSION: Hide The Evidence
Uh-oh, looks like a club member has caused a nasty bit of trouble during a blackout (it involves doves and blood, ewww). If CHORUS finds out it could mean big trouble. Find and remove the evidence, receive bonus XP for cleaning up the trail they left in their wake!
NEW AREA: The Barracks
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/37586586f7acbb1248b656979ec3a45e1fce4067.jpg
Some of the sleepers no longer leave the maze, they have been fully consumed. This is where they live.
NEW AREAS: Somniloquy(s)
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/00aac788ccd8b31a14385b6b60de65ade9601cfc.jpg
A pair of areas with an unknown purpose. What are those smoke filled chambers? Why are there two of these large rooms isolated by space and sound insulation? The maze keeps its secrets....
NEW UI
We have updated quite a bit of the UI! Leaderboards, Journals, Team Info, Inventory, and Session Menus have all been overhauled. Of particular note, the new session menu asks hosts to specify whether they would prefer a public or friends only game. We are hoping this resolves some of the confusion that has led some to kick players when they join mid-game.
This update features a number of fixes and attempts to make the game run better. Some highlights are:
The full update list will be posted on the forums and a link will be updated here once it is ready! Thanks again to all the club members who are fighting the good fight in Redacre, and all the stalkers who are ratting them out! We hope you have fun and we appreciate all the feedback and support.
-Question
View on Steam
Welcome to the seventh Early Access update to The Blackout Club. This update brings several new maze areas and connections, a new mission, lots of improved UI, and fixes in numerous areas!
NEW ADDITIONS
NEW MISSION: Hide The Evidence
Uh-oh, looks like a club member has caused a nasty bit of trouble during a blackout (it involves doves and blood, ewww). If CHORUS finds out it could mean big trouble. Find and remove the evidence, receive bonus XP for cleaning up the trail they left in their wake!
NEW AREA: The Barracks
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/37586586f7acbb1248b656979ec3a45e1fce4067.jpg
Some of the sleepers no longer leave the maze, they have been fully consumed. This is where they live.
NEW AREAS: Somniloquy(s)
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/00aac788ccd8b31a14385b6b60de65ade9601cfc.jpg
A pair of areas with an unknown purpose. What are those smoke filled chambers? Why are there two of these large rooms isolated by space and sound insulation? The maze keeps its secrets....
NEW UI
We have updated quite a bit of the UI! Leaderboards, Journals, Team Info, Inventory, and Session Menus have all been overhauled. Of particular note, the new session menu asks hosts to specify whether they would prefer a public or friends only game. We are hoping this resolves some of the confusion that has led some to kick players when they join mid-game.
GAMEPLAY CHANGES
- When performing a ritual with a Light of Rebellion you will now be asked to specify what Voice you want your sacrifice to go to. What does that mean? Only one way to find out.
- Indomitable has been nerfed. We discovered that Indomitable was refilling faster than we intended, allowing it to be too much of a speed run build. We have rebalanced the amount of injury required to recharge the power. Sorry to all who got used to lots of free sprinting!
- Added ability to Opt-Out of Stalker Mode. Some players have said they would like to no longer be stalked after deciding the mode is not for them. We added a button in the Options Menu that will reset your stalker settings. This means that you will be invaded ONE MORE TIME if you reset, but after that you will not be invaded as a host if you don't stalk anyone else. This option is only available to those who have stalked other players (meaning they have opted-in)
FIXES AND OPTIMIZATIONS
This update features a number of fixes and attempts to make the game run better. Some highlights are:
- Changes to replication to reduce the CPU load on the host machine
- Ragdoll improvements for AI (should be less juddery, react better to crossbow)
- Many, many UI fixes
- Fix for AI getting into an unresponsive state
- Fix for getting stuck in the sleeping bag on load (rare, but very annoying)
- Fixes to footstep guide to prevent it walking into the sky for no good reason
- And More!
The full update list will be posted on the forums and a link will be updated here once it is ready! Thanks again to all the club members who are fighting the good fight in Redacre, and all the stalkers who are ratting them out! We hope you have fun and we appreciate all the feedback and support.
-Question
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/24e6dcb5dbcc74179c09ed11ddfcaa48a59a6aaa.gif
Welcome to the sixth major update to The Blackout Club since entering Early Access last Halloween! This update brings some new areas to the maze, a new mission, and a number of tweaks and changes to gameplay!
NEW MISSION: Drone Repair.
In this mission the kids are tasked with repairing a wounded drone, then following it as it leads them to its dropped payload! You might find some extra bonus evidence along the way. ;)
NEW AREA: The Plexus
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/ad1a8436a33d9710beb781c7816a88966bd4dda3.jpg
A large new area to the maze that unlocks at level 8.
NEW AREA: Signal Relay
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/534c8dc30ffbaf0432c8a247c2a762f72f22dfa1.jpg
A smaller area behind The Plexus that unlocks at level 9.
Large changes have been made to some items, as well as a Major Power track we introduced last update, and some other balance changes to the Stalker mode which we hope will address some frustrations people told us about. The underground Maze has some new connections, Stun Guns no longer require 9V batteries, and we started work on a new customization category, Accessories!
As usual this build has numerous fixes and the full list will be posted in the forums (will update this post with a link once ready). Some of the more notable fixes are:
We really can't thank everyone enough for your feedback, comments, and bug reports these past few months. They are all helping us evolve and shape up this game to be the best it can be and we hope you're having fun! Don't forget to check out the Discord (discord.gg/theblackoutclub) and our Steam Community Hub for the latest news and updates.
Most of all THANK YOU for playing and spreading the word!
See you around the neighborhood,
~the Question team
View on Steam
Welcome to the sixth major update to The Blackout Club since entering Early Access last Halloween! This update brings some new areas to the maze, a new mission, and a number of tweaks and changes to gameplay!
NEW ADDITIONS
NEW MISSION: Drone Repair.
In this mission the kids are tasked with repairing a wounded drone, then following it as it leads them to its dropped payload! You might find some extra bonus evidence along the way. ;)
NEW AREA: The Plexus
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/ad1a8436a33d9710beb781c7816a88966bd4dda3.jpg
A large new area to the maze that unlocks at level 8.
NEW AREA: Signal Relay
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/534c8dc30ffbaf0432c8a247c2a762f72f22dfa1.jpg
A smaller area behind The Plexus that unlocks at level 9.
GAMEPLAY CHANGES
Large changes have been made to some items, as well as a Major Power track we introduced last update, and some other balance changes to the Stalker mode which we hope will address some frustrations people told us about. The underground Maze has some new connections, Stun Guns no longer require 9V batteries, and we started work on a new customization category, Accessories!
- Flashbangs and tranq darts will no longer freeze kids OR stalkers in place.
- Flashbangs temporarily blind you and rotate you in a random direction (kinda like pin the tail on the donkey, if you ever played that as a kid). Watch out or you might run right into your enemy's arms!
- Tranq darts now deplete stamina completely and prevent stamina regen briefly. They also inflict a small wound, lowering overall stamina. The intent is for these to no longer be guaranteed wins for either the kids or the stalker, we will be watching how these changes play out!
- The INDOMITABLE power track now grants infinite sprint in addition to wound invulnerability for its duration. We felt this power was weak compared to the others and needed some buffing. It might be too OP now... let us know!
- The STUN GUN no longer requires batteries, but will recharge automatically over time. You can see the recharge on the battery meter on the stun gun when holding it. We felt this item needed a buff to feel as useful as the others. This also means that 9V batteries have been removed from the loot tables.
- New customization category: Accessories. There is a new category of customizations now for customizations we will be adding in the future. There is not much in it yet (one thing), but that will change in future updates.
- New connections in the maze. We have connected areas in the maze with new routes to give players more options when navigating. We also made some adjustments to Dream Therapy to force players to go deeper inside when passing through.
- Achievements Implemented! Players can now receive Steam achievements when playing the game. :)
- Subtitles added for AI VO. Subtitle support got a huge boost this update with subtitles now being properly implemented for most Lucid and Sleeper VO. There is more to come, but for those of you who prefer subtitles you should have most of the game covered now... not just the Prologue anymore.
FIXES
As usual this build has numerous fixes and the full list will be posted in the forums (will update this post with a link once ready). Some of the more notable fixes are:
- Attempts to make stalker dossier counts more reliable. They were very inconsistent before.
- Fix to make sure ladder climbing options are properly respected in game
- Fix to incorrect mission complete screen when a stalker was captured
- Improved region select UI
- Collision fixes in the map
- Various typos and text cleanup to reflect the gameplay changes
We really can't thank everyone enough for your feedback, comments, and bug reports these past few months. They are all helping us evolve and shape up this game to be the best it can be and we hope you're having fun! Don't forget to check out the Discord (discord.gg/theblackoutclub) and our Steam Community Hub for the latest news and updates.
Most of all THANK YOU for playing and spreading the word!
See you around the neighborhood,
~the Question team
The update today is an attempt to fix some crash issues users have been experiencing (SORRY!). It is also makes some adjustments to the recently added Stalker Mode.
The goal with these changes is to hopefully give players better information about the intended role of the stalker in the game. The biggest change is the removal of the WINS leaderboard for stalker. Stalkers will now only receive long term rewards for high scores which are achieved by recording the club and their sins, and causing full mission fail will no longer be the goal.
The reason for this is that The Blackout Club is a co-op experience first and foremost, and the stalkers are designed to be an obstacle that a well organized team can overcome. They are intended to add an unpredictable human threat to the co-op game, but not to create a full PVP focused experience. To that end, stalkers should aim to last as long as possible, recording as much as they can, generate paranoia, before they are caught.
All that said, we do not consider the Stalker mode perfectly tuned and we will continue to watch how it fits into the overall experience and make changes moving forward. Early Access is a time for us to refine the game based on player feedback as well as our own goals.
As always THANK YOU SO MUCH FOR PLAYING. We really appreciate your time and feedback! Have fun in Redacre!
UPDATE: We updated again after finding that there was still a crash affecting some people. We are pretty sure this time the main issue is fixed, but please let us know in crash reports on the forum OR by sending crashes to [email protected]
-Question
View on Steam
The goal with these changes is to hopefully give players better information about the intended role of the stalker in the game. The biggest change is the removal of the WINS leaderboard for stalker. Stalkers will now only receive long term rewards for high scores which are achieved by recording the club and their sins, and causing full mission fail will no longer be the goal.
The reason for this is that The Blackout Club is a co-op experience first and foremost, and the stalkers are designed to be an obstacle that a well organized team can overcome. They are intended to add an unpredictable human threat to the co-op game, but not to create a full PVP focused experience. To that end, stalkers should aim to last as long as possible, recording as much as they can, generate paranoia, before they are caught.
All that said, we do not consider the Stalker mode perfectly tuned and we will continue to watch how it fits into the overall experience and make changes moving forward. Early Access is a time for us to refine the game based on player feedback as well as our own goals.
As always THANK YOU SO MUCH FOR PLAYING. We really appreciate your time and feedback! Have fun in Redacre!
UPDATE: We updated again after finding that there was still a crash affecting some people. We are pretty sure this time the main issue is fixed, but please let us know in crash reports on the forum OR by sending crashes to [email protected]
-Question
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/f3c6f3a7c91cddba6164adae08ac4b00f6b44736.gif
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/c8a4118e7ed3d083aa8f5589bc9b92a432218eaf.jpg
The primary focus of this update has been the introduction of the new STALKER MODE. Playing as a stalker pits you as a kid working against the club. You invade their missions and record them for the enemy. Every time you record them or their crimes their sins are logged, notifying the nearby AI and eventually calling out The Shape. Once the shape is out, every recording shows the shape where the kids are. You are victorious if every member of the club is put to sleep by the shape. THIS IS VERY HARD TO DO! The stalker is very weak relative to the club, so victory will be rare. Your score is stored however and you can be rewarded just for that. More on that later.
To invade a game requires a STALKER DOSSIER. These are seeded into the world on conditions you will have to discover yourself and will be rare initially. When you invade a game you can move between red doors and enter unnannouced. The kids wil NOT know you are there until you start recording them or their sins. Each time you do this they receive an in game message. If they catch you, YOU LOSE, if they complete their mission, you ALSO LOSE. So be sneaky, be careful, choose your moments! You can return to the red doors after a cooldown, use them smartly to lose pursuit and confuse your enemies.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/40110a55e015043b81c61072952cbfeccd18dab0.jpg
As loyal club kids you may be invaded by a stalker after reaching LEVEL 5! When they enter your mission you will NOT KNOW until they start recording you. Work as a team to bring them down for bonus XP. The kid that catches the stalker also gets added to the leaderboard and gets a little extra XP. AFTER YOU HAVE BEEN INVADED ONCE, YOU WILL NOT BE INVADED AGAIN UNLESS YOU INVADE SOMEONE ESLE. Once you have invaded another player, all games you host can be invaded going forward - INVASION IS OPTING INTO STALKER MODE. Stalkers can only invade missions that have more than one player to make sure the club kids have the advantage. So team up if you want to see Stalkers!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/2485548a96bf45eefd6b956011e7a9b72655cd88.jpg
With this update come new leaderboards: Most Stalkers Caught, Most Wins As Stalker, and Highest Stalker Score. Every week these leaderboards will reset, and the players at the top of each will receive a unique customization that can only be earned through this system! You can view the Stalker Wins and Score in the new Stalker Van (available after level 5), and the Stalkers Caught leaderboard is visible in the normal hideout.
We have tested this mode internally as much as we could, but we realize that the reality with live players could be very different. We expect to continue to iterate on this mode and make changes based on community feedback. Invasions may be too rare or too common, Stalkers might not have enough missions available to invade, there is much we expect to learn and we look forward to hearing what you think. Stalking is not available ALL THE TIME by design, we consider this an addition, not the core mode of play.
As usual this update comes with many fixes and improvements including basic eye animations for the kids (your eyes even close when you shut them in game), a new Sleeper pajama mesh (hi mom!), and fixes to missions and level geo. There have also been significant optomizations to reduce load on the CPU, which should really help framerates on host players. To see that full list you can go to the forums and look here
THANK YOU ALL FOR PLAYING!
-Question
View on Steam
PLAY AS A TRAITOR TO THE CLUB
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/c8a4118e7ed3d083aa8f5589bc9b92a432218eaf.jpg
The primary focus of this update has been the introduction of the new STALKER MODE. Playing as a stalker pits you as a kid working against the club. You invade their missions and record them for the enemy. Every time you record them or their crimes their sins are logged, notifying the nearby AI and eventually calling out The Shape. Once the shape is out, every recording shows the shape where the kids are. You are victorious if every member of the club is put to sleep by the shape. THIS IS VERY HARD TO DO! The stalker is very weak relative to the club, so victory will be rare. Your score is stored however and you can be rewarded just for that. More on that later.
To invade a game requires a STALKER DOSSIER. These are seeded into the world on conditions you will have to discover yourself and will be rare initially. When you invade a game you can move between red doors and enter unnannouced. The kids wil NOT know you are there until you start recording them or their sins. Each time you do this they receive an in game message. If they catch you, YOU LOSE, if they complete their mission, you ALSO LOSE. So be sneaky, be careful, choose your moments! You can return to the red doors after a cooldown, use them smartly to lose pursuit and confuse your enemies.
CATCH THE VENOMOUS TRAITOR
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/40110a55e015043b81c61072952cbfeccd18dab0.jpg
As loyal club kids you may be invaded by a stalker after reaching LEVEL 5! When they enter your mission you will NOT KNOW until they start recording you. Work as a team to bring them down for bonus XP. The kid that catches the stalker also gets added to the leaderboard and gets a little extra XP. AFTER YOU HAVE BEEN INVADED ONCE, YOU WILL NOT BE INVADED AGAIN UNLESS YOU INVADE SOMEONE ESLE. Once you have invaded another player, all games you host can be invaded going forward - INVASION IS OPTING INTO STALKER MODE. Stalkers can only invade missions that have more than one player to make sure the club kids have the advantage. So team up if you want to see Stalkers!
NEW LEADERBOARDS, UNIQUE REWARDS
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/2485548a96bf45eefd6b956011e7a9b72655cd88.jpg
With this update come new leaderboards: Most Stalkers Caught, Most Wins As Stalker, and Highest Stalker Score. Every week these leaderboards will reset, and the players at the top of each will receive a unique customization that can only be earned through this system! You can view the Stalker Wins and Score in the new Stalker Van (available after level 5), and the Stalkers Caught leaderboard is visible in the normal hideout.
A LIVING EXPERIMENT
We have tested this mode internally as much as we could, but we realize that the reality with live players could be very different. We expect to continue to iterate on this mode and make changes based on community feedback. Invasions may be too rare or too common, Stalkers might not have enough missions available to invade, there is much we expect to learn and we look forward to hearing what you think. Stalking is not available ALL THE TIME by design, we consider this an addition, not the core mode of play.
FIXES AND IMPROVEMENTS
As usual this update comes with many fixes and improvements including basic eye animations for the kids (your eyes even close when you shut them in game), a new Sleeper pajama mesh (hi mom!), and fixes to missions and level geo. There have also been significant optomizations to reduce load on the CPU, which should really help framerates on host players. To see that full list you can go to the forums and look here
THANK YOU ALL FOR PLAYING!
-Question
Happy Holidays From Redacre
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/f74356707798499977d284ee8a0b94a5b54050b2.png
This marks the fourth update of The Blackout Club since entering early access. Thanks to all who have joined up to fight the forces menacing Redacre, hopefully you are having fun!
ENHANCED HORROR UPDATE
When you launch The Blackout Club, you will be asked whether you want to opt in to the Enhanced Horror System. This allows the game to listen to and record your vocalizations if you have a microphone active and use it to create the most immersive possible horror experience, both for you and other players. It will not affect your voice chat settings, you can still turn off the ability of fellow players to hear you (if you prefer a 3rd party voice application) without sacrificing the Enhanced Horror experience. Certain features such as the Ritual system require that you opt in to Enhanced Horror. Phobia warning: Paranormal Stimuli.
NOTE: This does NOT mean that the AI in game will hear your microphone. We have seen some confusion on this and want to make that clear.
A NEW MAZE AREA - DREAM THERAPY
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/dc5f8379f85532b4bb017da0654289f10fe55f06.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/f9f910b03023d9f0beb781cabea45af918f60ee1.jpg
We have added a fairly large addition to the maze that unlocks at Level 7. We hope you enjoy it and look forward to your feedback! What is its purpose? What happens in a sleeper's dreams?
GAMEPLAY CHANGES
There have been quite a few tweaks and adjustments to gameplay in this update, some of the largest are:
- The Cross Country major power track has been completely reworked as the Unstoppable power track. You activate this power by holding down the power button (R or RB on gamepad by default). For the next several seconds you are immune to being wounded, deploy at strategic moments to gain the upper hand! The only way to recharge the power is to experience pain (get wounded), bandages are your new best friend. We look forward to feedback on this power.
- Most major powers now have cooldowns! Prank call in particular has a long cool down to prevent it being too over powered and make its use feel more tactical and less reactive.
- The Prank Caller track is now the Hacker track. The ability to hack cameras and mines are now a part of the Hacker track and are no longer minor powers.
- New minor powers have been added. Some of them let you choose items to start a mission with.
- Leveling rates have been adjusted. Leveling at higher levels should now be faster.
- The Shape has become more dangerous. Once you are past level 5 the shape will be a more formidable adversary (we didn't want to crush brand new playters). In addition, it has some new surprises for players who make it too angry.
- A NEW THREAT: SPEED TRAPS. The meddling kids are too fast! Now there are motion activated traps that will zap any kid moving fast and reckless enough. Watch out for their telltale red laser pattern.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/85c158d40041d7bb61a124c832c7a1924507e93e.jpg - NEW MISSION: FOAM PARTY. Speaking of those nasty Speed Traps, a mission has been added to run around and hit a bunch of them with big goopy blobs of foam. Shuts 'em right down. They think they can slow down The Club? Think again.
- Totally redesigned options and system UI. We finally replaced the old temp UI for options and system menus for something that should be cleaner to navigate and much nicer to look at!
- AND MUCH MORE....
This update had a lot in it, these are just the big changes. Lots of other adjustments to balance, powers and many, many fixes also went in. To see the full list take a look here on the forums.
Thanks again to everyone who has supported us in early access! Your feedback is invaluable to making this game the best it can be. We are always listening and we hope you have a wonderful and happy holiday. See you in Redacre (watch out for Stalkers).
-Question
Welcome to the third update to The Blackout Club since we launched early access a month ago! Due to the Thanksgiving holiday in the US and the wildfires that affected the Bay Area, this update is a little lighter than we would usually like, but we still wanted to get you all something! The full list can be found on the forums, but here are some of the highlights:
KNOWN ISSUE: In certain cases the footprints that help guide you to the next objective will fail to go where they should. We hope to have that fixed next update!
There are a few more fixes and tweaks that can be found in the full list on the forums.
As always, thanks to all the club members who have given such great feedback, helped us find bugs, and most importantly, played and enjoyed the game! We know early access is a risky proposition, we truly appreciate your patience and time!
-Question
View on Steam
GAMEPLAY TWEAKS AND ADDITIONS
- NEW MISSION: A New Campaign - The kids decided the posters are not enough, and have branched out to use disguised political yard signs for their recruitment efforts!
- NEW MISSION: We're Listening - The kids sneak into houses and install cheap sound bugs in fake wall sockets. Who knows, maybe some sleeper will let something slip in a dream - maybe they'll even overhear the real name of a lucid. Any info could be a weapon.
- The Ritual Room is open in MP sessions now. We consider this an important (if mysterious) part of the game, and locking it behind a single player gate always felt wrong. Now one person at a time can make sacrifices and perform prayers during MP sessions. Fun for the whole club!
- Players will sometimes dream when returning to the hideout (????????)
BUGFIXES AND ITERATION
- We made numerous optimizations to attempt to improve CPU performance. We have more to do here, but we tried to make a dent. Let us know if it seems better or worse.
- A number of bugfixes related to AI, such as getting stuck at the bottom of ladders, getting stuck dragging on some stairways, and bumping off of cliff geometry.
- Level fixes such as an issue with some light switches in the prologue blocking interaction and a bad path link near the Hoadly East cliff edge.
- Input tweaks such as allowing for even lower mouse sensitivity settings, separate sliders for mouse and gamepad sensitivity, and separate options for invert Y on gamepad and mouse.
KNOWN ISSUE: In certain cases the footprints that help guide you to the next objective will fail to go where they should. We hope to have that fixed next update!
There are a few more fixes and tweaks that can be found in the full list on the forums.
As always, thanks to all the club members who have given such great feedback, helped us find bugs, and most importantly, played and enjoyed the game! We know early access is a risky proposition, we truly appreciate your patience and time!
-Question
We are pleased to be rolling out our second update to The Blackout Club. This update marks the first of our new update schedule, which should come about every two weeks moving forward. The focus on this update was getting some new content in the game while continuing to fix bugs and start to address feedback and balance issues.
This update features access to a some new areas in the maze! One room in particular has a few tricks up its sleeve as well as opening up some new routes to other areas.
The cryptogram mission has an extra challenge added for higher level players (for more XP as well). Use the cryptograms with projectors to read their contents and record the evidence you find. The old shorter version of the mission still shows up for low-level players.
The club is going to start doing some recruitment of new members, as well as test out a new approach to dealing with the Instrument. We're interested to hear thoughts on these new objectives :)
We made a number of changes based on what we have seen as well as the things people have been asking for on the forums and discord.
We also continued to hammer on bugs reported by the community! There are way too many to list here, the full list can be seen in the forums
A big fix is economy related. We found that there was a bug in our item system that was granting people more than one "light of rebellion" at a time. This has been fixed, and you will only ever be awarded one in your inventory at a time and they expire after 5 days, so we recommend you use them when you get them (experiment!!).
This build has continuing improvements to animation (primarily rope/ladder climb and third person item hands), more fixes to AI - especially focusing on preventing the "pogo-jump" that they would sometimes do, fixes for "black screen on startup", crash fixes, and LOTS MORE.
Thanks again to all the people who have joined the club, we value your time and feedback, we hope to see you in Redacre (if you catch a stalker, then you met us)!
EDIT: There was a hot fix today to fix a bug in items being auto used, as well as additional fixes for drone strike!
-Question
View on Steam
NEW AREAS
This update features access to a some new areas in the maze! One room in particular has a few tricks up its sleeve as well as opening up some new routes to other areas.
QUEST UPDATE
The cryptogram mission has an extra challenge added for higher level players (for more XP as well). Use the cryptograms with projectors to read their contents and record the evidence you find. The old shorter version of the mission still shows up for low-level players.
NEW QUEST CATEGORY: DISRUPT
The club is going to start doing some recruitment of new members, as well as test out a new approach to dealing with the Instrument. We're interested to hear thoughts on these new objectives :)
GAMEPLAY AND OPTIONS HIGHLIGHTS
We made a number of changes based on what we have seen as well as the things people have been asking for on the forums and discord.
- A new threat! The Lucids are aware that some meddling kids are sneaking around where they shouldn't be. Since they can't be everywhere at once, they've introduced these new Acoustic Mines. They're in new locations every night, so be on the lookout.
- UNSTOPPABLE has been nerfed! Looking at statistics and feedback we decided that the Unstoppable track needed adjusting. It turns out Infinite sprint is game breaking!! (who could have guessed). The "Unstoppable" powers have now become extensions of Cross Country. (Sorry to anyone who is super upset with this, but during early access we will continue to tweak all the power tracks)
- New sin feedback. We overhauled how sins are presented to the player. You are now given feedback about which actions are sins (spoiler: most things), we show whether a sin has been discovered (primarily locked doors and bodies), and the item will glow at a long distance when it IS discovered, hopefully helping people know WHY they suddenly woke the shape.
- You can now uncap your framerate in the video options! You have to turn off smoothed framerate and and vsync for this to work.
- You can now set your session type (Friends only or public) from the hosting screen to reduce confusion.
- There is now a control option for crouch toggle for those that prefer it.
- Sacrifice now comes with a choice! (what does it do?)
- Kick Player added to team info screen to allow a host to kick toxic players. This will ban that player from your session until you close and reopen the game
BUGFIX HIGHLIGHTS
We also continued to hammer on bugs reported by the community! There are way too many to list here, the full list can be seen in the forums
A big fix is economy related. We found that there was a bug in our item system that was granting people more than one "light of rebellion" at a time. This has been fixed, and you will only ever be awarded one in your inventory at a time and they expire after 5 days, so we recommend you use them when you get them (experiment!!).
This build has continuing improvements to animation (primarily rope/ladder climb and third person item hands), more fixes to AI - especially focusing on preventing the "pogo-jump" that they would sometimes do, fixes for "black screen on startup", crash fixes, and LOTS MORE.
Thanks again to all the people who have joined the club, we value your time and feedback, we hope to see you in Redacre (if you catch a stalker, then you met us)!
EDIT: There was a hot fix today to fix a bug in items being auto used, as well as additional fixes for drone strike!
-Question
Current Release
7132673
Uploaded Aug 13, 2021
System Requirements
OS
N/A
CPU
Intel i5-2550K, 3.4 GHz
RAM
8 GB RAM
GPU
GeForce GTX 670 | Radeon HD 7950
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run TheBlackoutClub.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
8.2 GB
Build
7132673
Password: cracked-games.org or 123
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