About the Game
Can you survive the journey? Each trip is a unique adventure into the 2.5D pixel zombie apocalypse, with a new course that you decide. Gain experience and make it further and further. Find new characters, figure out the most insane item combinations, and meticulously puzzle them into your backpack for optimal synergy.
Each stop pushes you closer to the final boss; or to that one legendary item combo that melts the undead like butter on a freshly grilled banana.

Can you find the best loot? Space is limited on your trip. Scavenge for the most ridiculously overpowered loot to cram into your tiny backpack - like any road tripper worth their salt, it’s on you to work packaging magic. Each Weapon and Item takes up blocks in your backpack. Arrange them just right, to have their adjacency effects stack and power up your weapons for ultimate zombie destruction power.
Recombine and craft your items into more powerful versions or unknown legendary new ones. Become lightning fast and dash between the zombies, or craft your gear into serious firepower that will make the horde crumble before you. Each level-up comes with a free airdrop, that might have just what you need.

Can you find the survivors? The real loot is the friends you make along the way. Fill your base with 10+ eccentric and powerful new characters, who’ll lend you their exceptional talents and unique weaponry. Find, rescue and recruit them all. So a new, completely different journey can begin for each new survivor. Let’s face it, you haven’t truly lived the deadly days apocalypse until you’ve donned the banana suit.

Can you escape the horde? Forget stopping at the rest stop for fries and a burger. On this roadtrip, every stop is a life or death decision. Every trip is different, levels are procedurally-generated and you make the choices.
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
Balancing: We slightly lowered the threat level impact that the MKing Response Level has
Changed: MKing Response Level 6 is shown as MAX now (to make clear that it doesn't rise any further)
Added: Progress counter over memo list in bomb POI / investigation board
Balancing: Rat poison damage now not divided anymore by number of projectiles
Performance: Caching some high cost lookups when some enemy types spawn.
Fixed: No more memos dropped after beating all the bosses
Fixed: A lot of items weren't tracked correctly regarding their kill attribution in the run history
Fixed (potentially): Run history sometimes recording wrong character type
Fixed: Rare crash when changing maps
Fixed: Using mouse to click on a setting in the options menu jumped to the setting instead of toggling it
Fixed: Character sometimes dashed in random directions when using mouse movement controls
- [p align="start"]Improved: Leaderboards (Endless and Weekly Mode) now always pin your score when available
- [p align="start"]Balancing: Loot zombie now ignores pushback
Fixed: Broken minigun didn't show tooltip in stash when playing with controller (thus not repairable)
Fixed: Foliage settings not taking effect
Fixed: Loading screen tips missing spaces in some texts
Fixed: Loot zombie not dropping its kill reward
Fixed: Bits of Weekly Mode UI sometimes appearing in the pause menu during non-weekly runs
- [p align="start"]Fixed: Tooltip rendering underneath the pause menu when opening View Inventory from pause
- [p align="start"]Fixed: Missing flowers in the base center
- [p align="start"]Fixed: Recoil could push enemies off the navmesh
- [p align="start"]Fixed: Rare projectile crash where a delayed impact effect could be tied to the wrong origin item
- [p align="start"]Fixed: Small memory leak caused by rich text fields
Fixed: Crash caused by Luck rerolls in Weekly Mode
Fixed: Rare crash when a projectile was still in flight while its source item was being unequipped
Fixed: Player names overshooting weekly leaderboard entries — they now scale down when too long
Fixed: On-map events not generating in Weekly Mode
Fixed: Controller focus lost when closing the recipe panel
Fixed: Controller hover triggering on empty tiles under the Scythe's graphic that weren't actually occupied
Fixed: Banish had to be manually activated when using older banish sets \[Note: if you intentionally deactivated the banishing, you'll have to do that again now]
Fixed: Threat occasionally bleeding over into a new weekly run
Balancing: Decreased the impact of item stickers on copyshop prices
Fixed: Game continues to run in the background when pausing while boss defeat sequence is running
Fixed: Franky boss could get stuck outside boss fight arena
Fixed: Incorrect character being reset when resetting character item stickers (mouse only)
Fixed: When leaving the game at the beginning of a mission and then continuing days could get skipped
Fixed (potentially): Titan enemies not spawning in titan blockage
Fixed: Several localization issues
Fixed: Some item effects didn't trigger correctly under high load
Fixed: Armor is capped, but speed debuff caused by armor was not
Fixed: Cooldown of powerups did reset to 0 when equipping utility belt
Fixed: Powerup slots sometimes not updating correctly
Fixed: Run history character icons weren't sized corrctly
Fixed: Very rare crashes
Improved: The run history kill composition now includes an 'Other' row for unaccounted kills.
Fixed: Too many elite zombies were spawning.
Fixed: The dumbbell effect didn't reset when playing multiple runs in one session.
Fixed: Due to the lowered incremental upgrade prices in version 0.19, some upgrades were stuck and could no longer be interacted with.
Fixed: slight memory leak over multiple runs.
Fixed: Some German translations.
Fixed (potentially): A rare crash caused by the NNEDenoiser plugin triggering the D3D12 layer.
Fixed (already included in hotfix 0.19.3): Twitch integration airdrops causing crashes.
Hi everyone,
we've just released another hotfix addressing some issues in the latest major update.
[dynamiclink href="https://steamcommunity.com/games/3026450/announcements/detail/528738639872525105?snr=2___"]
Changes
Fixed: Already finished achievements continue to popup
Fixed: Crashes after returning to menu with chicken character and santa character
Fixed: When taking a lot of airdrops to the next level airdrops are not distributed gradually in a larger radius but use largest radius right away.
Thanks for your continued support and feedback!
— Team Pixelsplit
Hi everyone,
we've just released another hotfix addressing some issues in the latest major update.
[dynamiclink href="https://steamcommunity.com/games/3026450/announcements/detail/528738639872525105?snr=2___"]
Changes
Balancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.
Balancing: Adjusted Copy Shop prices. Fixed an issue where lower rarity items sometimes cost more than higher rarity versions of the same item.
Balancing: Loot Zombies now only flee when damaged, rather than immediately upon entering the viewport. They are also slightly slowed down after taking damage.
Fixed: Switching between save slots could cause saving achievement progress to fail.
Fixed: Save slot menu displaying outdated information.
Fixed: Deleting a save slot now correctly switches to the most recently played slot instead of immediately creating a new empty one.
Fixed: Loot Zombies occasionally getting stuck.
Fixed: Selling an item using controller sometimes sold the previously selected item
Fixed: Mutually exclusive modifiers (e.g., "No Elites" and "Higher Chance of Elite Types") can no longer appear on the same map.
Fixed: A door randomly appearing next to buildings in the Industrial map.
0.18.6 - Fixed: Armor zombies very fast in endless mode
Thanks for your continued support and feedback!
— Team Pixelsplit
Hi everyone,
What an incredible launch! We're blown away by the response and the peak of over 7,500 concurrent players. The amount of feedback we've received has been massive, and we're working hard to sort through it all. We're happy with how things are going and are already working on further updates while monitoring all reviews, discord and ingame bug reports.
Of course, no launch is perfect. We've been working hard to address the most critical issues that popped up, and this patch includes fixes for some of the most pressing problems.
Thank you for being part of this journey with us. We're excited to continue building the game alongside our amazing player community!
Patch Notes
Improvements
Rat performance: Addressed an issue where rat performance would get progressively worse with higher weapon damage.
Effect Density: The "Effect Density" graphics setting now also applies to throwables.
Bug Fixes
Crashes: Fixed crashes that occurred during intense moments with lots of projectiles and effects on screen.
Freezes: Fixed major freezes that could occur when interacting with loot spots in high-load scenarios.
Kola Zombie Attraction: The President Knabe character's unique ability now works as intended, with zombies being attracted to only one Kola trap. Previously, being drawn to multiple traps at once caused their movement to be erratic or unpredictable.
UI Navigation: Fixed a bug where quickly pausing twice in the inventory could break navigation.
Player Movement: Resolved an issue where a player's movement could become stuck after rapidly clicking on a world Point of Interest (POI) in the base.
Explosion Telegraph: Fixed the visual telegraph for barrels.
Changes
Incremental upgrades: Updated the in-game text for upcoming incremental upgrades. These will be added in future Early Access updates.
Share your thoughts and feeback with us and the community on our discord. You can even submit tickets directly to us via opendecks discord bot.
Thanks for your support, feedback and patience,
Team Pixelsplit
A new patch has just been deployed! Here are the changes:
Changes
- Added: Attack sounds for enemies.
- Improved: Items can now be unequipped using CTRL + Click.
- Improved: A tooltip appears when trying to upgrade an item, so you see the upgraded stats.
- Improved: Item tooltips can now be hidden by holding the ALT key.
- Improved: The recipe list now displays item previews.
- Improved: The recipe list now features an icon indicating whether an item is craftable.
- Balancing: Adjusted shop prices to be more consistent with standard repair costs.
- Balancing: Adjusted item rarity in the shop; common items will now appear more frequently than rarer items (previously, probabilities were equal).
- Balancing: Players will now be slowed when walking directly into a crowd of enemies.
- Changed: Updated the sound effect that plays when the threat level changes.
- Performance: Implemented minor performance improvements related to the battery item.
- Performance: Optimized Runner enemy AI by reducing expensive raycasts, which previously impacted late-game FPS.
- Performance: Improved performance related to the snake item.
- Performance / Audio: Reduced the maximum concurrent instances for frequently played sounds to improve performance and audio clarity.
- Fixed (+ changed Balancing): Resolved an issue where the Snake item's poison effect would not reapply to already poisoned targets. The poison now stacks, significantly increasing its effectiveness.
- Fixed: Corrected an issue where the Epic version of the Snake item was weaker than the Rare version.
- Fixed: Addressed an issue causing boxing gloves to sometimes appear floating incorrectly on the map.
- Fixed: Prevented Runner enemies from clipping through objects and geometry.
- Fixed: Resolved instances where the player could become stuck between airdrops and walls.
- Fixed: Reduced visual clipping issues where zombies would partially sink into geometry.
- Fixed: Resolved a crash that could occur when changing screen resolution.
- Fixed: Addressed an issue causing currency counters to tick up slowly for an extended period after loading a new level.
- Fixed: Fixed a crash that occurred when clicking on an empty item slot in the merchant interface.
- Fixed: Corrected the Banana item's equip position for the Bananaperson character (it no longer equips below the pistol).
- Fixed: Resolved several crashes related to inventory management.
- Fixed: Fixed an issue where the inventory screen within the merchant panel could sometimes not be closed when the storage limit was reached.
- Fixed: Crash when opening an airdrop after interacted with inventory in merchant panel
- Fixed: Audio / game running behind round ending screen
If you experience a game crash and the reporter window appears, please make sure to click "Send" to help us diagnose the issue.
We encourage you to use the in-game bug report button if you encounter any bugs or wish to provide feedback. You're also welcome to join our Discord community to discuss Deadly Days: Roadtrip, and participate in our "Open Deck" community to upvote issues and share ideas.
See the full details for initial playtest patch #4 here:
https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/
- Your Team Pixelsplit
We hope you are enjoying the playtest so far! A new patch just went live, tackling the first round of feedback:
Changes:
- Improved: The inventory is now fully accessible at the merchant.
- Improved: The Sheriff character's backpack has been changed so the star item is immediately active without requiring inventory rearrangement.
- Improved: We made several performance adjustments that should make the game run a bit smoother, especially in late-game scenarios. This includes a rate limiter for damage numbers and impact effects (like Fireworks). We'd appreciate your feedback on whether this change feels responsive or introduces too much delay.
- Improved: Map stat information is now displayed on the loading screen.
- Improved: The loading screen now has a smooth transition animation.
- Improved: Settings menu improvements: Added confirmation popup for resolution changes, added tabs at the top (switchable with controller bumpers), increased navigation speed, added display monitor selection.
- Fixed: An issue where muting individual sound categories (other than Master Volume) didn't correctly silence those sounds.
- Fixed: Panels (e.g., character selection) can now be closed with the Escape key again.
- Fixed: A crash that occurred when rotating items in the inventory.
- Fixed: An issue with workbench recipes not accepting ingredients if they were upgraded before.
- Fixed: Several miscellaneous settings issues.
- Fixed: Loot sometimes spawning inside geometry.
- Fixed: An issue where switching input methods could sometimes cause multiple items to rotate simultaneously.
- Fixed: An issue where graffiti decals could sometimes be duplicated (e.g., appearing identically on a wall directly in front of a house).
- Fixed: Various typos.
- Fixed: Character being able to shoot while the merchant panel is open.
- Fixed: Strange visual artifacts appearing when opening the settings menu.
- (Potentially) Fixed: Items disappearing from inventory (e.g., during upgrades).
- (Potentially) Fixed: Crashes related to the garbage collector.
- (Potentially) Fixed: Another crash potentially caused by throwable items.
If the game crashes and the reporter window appears, please make sure to click "Send".
Feel free to use the in-game bug report button if you encounter any bugs or have feedback. You're also welcome to join our Discord to chat about Deadly Days: Roadtrip, and join our "Open Deck" community to upvote issues and ideas.
See the full details for initial playtest patch #4 here:
https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/
- Your Team Pixelsplit
we just released another hotfix which fixes a regression caused by 0.6.8.
When interacting with multiple airdrop boxes at once the game did soft-lock and you couldn't continue. This is fixed now.
- Your Team Pixelsplit
Current Release
21152980
Uploaded Feb 18, 2026
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System Requirements
How to Install
DDSurvivors.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
774 MB
21152980
FDB0F0CD
c0a2b95c5d766e1b1a0885877e2456c0c371abd4c79f7fa680f2586c00abbe61
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