About the Game
Can you survive the journey? Each trip is a unique adventure into the 2.5D pixel zombie apocalypse, with a new course that you decide. Gain experience and make it further and further. Find new characters, figure out the most insane item combinations, and meticulously puzzle them into your backpack for optimal synergy.
Each stop pushes you closer to the final boss; or to that one legendary item combo that melts the undead like butter on a freshly grilled banana.

Can you find the best loot? Space is limited on your trip. Scavenge for the most ridiculously overpowered loot to cram into your tiny backpack - like any road tripper worth their salt, it’s on you to work packaging magic. Each Weapon and Item takes up blocks in your backpack. Arrange them just right, to have their adjacency effects stack and power up your weapons for ultimate zombie destruction power.
Recombine and craft your items into more powerful versions or unknown legendary new ones. Become lightning fast and dash between the zombies, or craft your gear into serious firepower that will make the horde crumble before you. Each level-up comes with a free airdrop, that might have just what you need.

Can you find the survivors? The real loot is the friends you make along the way. Fill your base with 10+ eccentric and powerful new characters, who’ll lend you their exceptional talents and unique weaponry. Find, rescue and recruit them all. So a new, completely different journey can begin for each new survivor. Let’s face it, you haven’t truly lived the deadly days apocalypse until you’ve donned the banana suit.

Can you escape the horde? Forget stopping at the rest stop for fries and a burger. On this roadtrip, every stop is a life or death decision. Every trip is different, levels are procedurally-generated and you make the choices.
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
- [p align="start"]Improved: Leaderboards (Endless and Weekly Mode) now always pin your score when available
- [p align="start"]Balancing: Loot zombie now ignores pushback
Fixed: Broken minigun didn't show tooltip in stash when playing with controller (thus not repairable)
Fixed: Foliage settings not taking effect
Fixed: Loading screen tips missing spaces in some texts
Fixed: Loot zombie not dropping its kill reward
Fixed: Bits of Weekly Mode UI sometimes appearing in the pause menu during non-weekly runs
- [p align="start"]Fixed: Tooltip rendering underneath the pause menu when opening View Inventory from pause
- [p align="start"]Fixed: Missing flowers in the base center
- [p align="start"]Fixed: Recoil could push enemies off the navmesh
- [p align="start"]Fixed: Rare projectile crash where a delayed impact effect could be tied to the wrong origin item
- [p align="start"]Fixed: Small memory leak caused by rich text fields
Fixed: Crash caused by Luck rerolls in Weekly Mode
Fixed: Rare crash when a projectile was still in flight while its source item was being unequipped
Fixed: Player names overshooting weekly leaderboard entries — they now scale down when too long
Fixed: On-map events not generating in Weekly Mode
Fixed: Controller focus lost when closing the recipe panel
Fixed: Controller hover triggering on empty tiles under the Scythe's graphic that weren't actually occupied
Fixed: Banish had to be manually activated when using older banish sets \[Note: if you intentionally deactivated the banishing, you'll have to do that again now]
Fixed: Threat occasionally bleeding over into a new weekly run
Dear Survivors,
Good news! A surprise update featuring a brand-new - and somewhat questionably balanced - game mode: Weekly Mode is here, bringing you fresh challenges on a weekly basis. And yes, there’s a leaderboard. It’s wild; check it out and let us know what you think.
Our tooltips and savegame stability have been enhanced, and several bugs have been fixed.
In parallel, we’re working hard on our major summer update, which will let you travel to MKing Headquarters for the first time. Until then, stay safe and have fun in the new, amazing...
Weekly Mode
A new challenge starts every week. The same rules apply to everyone for each challenge, including
A randomly selected character
A random scoring system (kills, peak DPS, body count, etc.)
Four (out of nearly 30) crazy modifiers. For example:
Modifier - Exploders Only:
[img src="{STEAM_CLAN_IMAGE}/45109004/fe85cbea13d40959718ab1d3bac2664bbe13a043.gif"]
Modifier - Everything is Red:
[img src="{STEAM_CLAN_IMAGE}/45109004/4d175077892e95b86d8f2aca257e5d9ef824bec0.gif"]
And so, as you can see, the unexpected, chaos, and maybe even total madness await you. Have fun!
Reworked Tooltips
Our item tooltips received a fresh new design. Let us know how you like them!
[img src="{STEAM_CLAN_IMAGE}/45109004/74049be2d1412428a8ecc7f7bff1cde52dad8d32.png"]
Improved Save Game Stability
We had a few rare cases where save games could be lost. We've taken several measures to address this: more backups, more atomic IO operations, and a fix for cases where saving might not finish properly before the game closes.
Improved Foliage Rendering
Our batching for foliage was quite poor, which caused a lot of overhead. We've revised this so that most identical foliage is now drawn in a single batch. This should noticeably improve performance, depending on your device.
There is also a new setting for foliage density, allowing you to reduce foliage density (excluding trees) on weaker devices.
Other Changes
Improved: Mission choices now display a warning and reset option when item banishing is active
Improved: Added hover animations and sound effects to buttons
Improved: Added sell sound effect when selling items
Balancing: Trap Seeds (Bush character) now affect bosses for a longer duration
Balancing: Barrels deal more damage to players again
Balancing: Getting hit with armor grants temporary hit invincibility now (like for normal hits)
Fixed: Particle effects for impact explosions (Rocket Launcher and Pizza Launcher) no longer scale with projectile size
Fixed: Some texts didn't update immediately when switching languages
Fixed: Santa Airstrike received twice the intended projectile amount buff
Fixed: Character welcome screen had cut-off text in some languages
Fixed: meta Loot zombie dropped too many apples
Fixed: Several button texts overflowing their bounds
Fixed: Broken German text in some loading screen tips
Fixed: Broken sound references for the pumpkin turret and recipe crafting
Fixed: Pumpkin count was unintentionally scaling with projectile count buffs (from character item modifier and fork)
Fixed: Reaper failing to spawn when the player is too close to the bus
Fixed: Apple loot zombies dropping an excessive number of apples
Fixed: Some endless mode boss attacks dealing too much damage
Fixed: Language setting changes not applying immediately
Fixed: Some explosion VFX not scaling with their effect radius
Start the game and see for yourself—there's plenty to discover:
[dynamiclink href="https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/"]
Updated Roadmap:
Our next major update will be called SUNSCREAM and launch this summer.
[img src="{STEAM_CLAN_IMAGE}/45109004/64f3fae03c55b19baa8eab844a4c72d19078d5a2.png"]
Becoming a part of development
Some of you already know this, but here's a reminder for everyone: We use a great tool called Open Decks. Via Discord, you can submit your ideas and feedback directly to our ticket system or vote up existing suggestions.
Our goal is to create the best possible version of “Deadly Days: Roadtrip” - Together with you.
Last, but not least: Check out the supporter pack:
[dynamiclink href="https://store.steampowered.com/bundle/58901/Deadly_Days_Roadtrip__Supporter_Bundle/"]
Thanks for your support, feedback and patience <3
[p align="start"]Team PixelsplitBalancing: Decreased the impact of item stickers on copyshop prices
Fixed: Game continues to run in the background when pausing while boss defeat sequence is running
Fixed: Franky boss could get stuck outside boss fight arena
Fixed: Incorrect character being reset when resetting character item stickers (mouse only)
Fixed: When leaving the game at the beginning of a mission and then continuing days could get skipped
Fixed (potentially): Titan enemies not spawning in titan blockage
Fixed: Several localization issues
Fixed: Some item effects didn't trigger correctly under high load
Fixed: Armor is capped, but speed debuff caused by armor was not
Fixed: Cooldown of powerups did reset to 0 when equipping utility belt
Fixed: Powerup slots sometimes not updating correctly
Fixed: Run history character icons weren't sized corrctly
Fixed: Very rare crashes
Improved: The run history kill composition now includes an 'Other' row for unaccounted kills.
Fixed: Too many elite zombies were spawning.
Fixed: The dumbbell effect didn't reset when playing multiple runs in one session.
Fixed: Due to the lowered incremental upgrade prices in version 0.19, some upgrades were stuck and could no longer be interacted with.
Fixed: slight memory leak over multiple runs.
Fixed: Some German translations.
Fixed (potentially): A rare crash caused by the NNEDenoiser plugin triggering the D3D12 layer.
Fixed (already included in hotfix 0.19.3): Twitch integration airdrops causing crashes.
Dear Survivors,
Spring is just around the corner, while our next update is already available.
What's new?
The spring update has turned out to be quite extensive; there are lots of new features, as well as some improvements and changes. Feel free to browse through the overview below.
Reminder: Don't forget to leave your feedback—during Early Access, your suggestions and bug reports can make all the difference.
Thanks for your support, and have fun in the Apocalypse!
New Content
New Character: Bushy
A new survivor joins the roster! Bushy's mechanic revolves around Trap Seeds — plant seeds that sprout into deadly traps when enemies get close. Seeds can root enemies in place with a new Rooting status effect, locking them down for you to finish off. Bushy also gains bonus crit chance against rooted enemies. How to Unlock: Complete the "Sharp-Shooter" achievement (kill 1000 zombies with the rifle).
[img src="{STEAM_CLAN_IMAGE}/45109004/5f73159b7a1069d05237db9b9055d536dd8bcee1.png"]
New: Character Item Stickers
Level up your character items in our fresh and reworked character selection screen! Each character's signature item can now be upgraded with modifier tickers that enhance its abilities. Upgrades are purchased with apples and persist across runs.
[img src="{STEAM_CLAN_IMAGE}/45109004/54567e3c08365d42b8b6e25eb27bc5c75ccef21e.png"]
New: Item Banishing
Tired of seeing items you never use? The new Banishing System in your base lets you permanently remove unwanted items from your loot pool (up to 10 items at highest tier). Banished items won't appear in airdrops, shops, or loot zombie drops. Unlock the Banishing at the workbench.
[img src="{STEAM_CLAN_IMAGE}/45109004/f7bed9f47c178807ffd67050d7c93601eca12c03.gif"]
New: Run History
Track your performance across runs with the new Run History panel, accessible from the base. View detailed stats from your recent runs including:
Backpack contents from each run
Stat trends (enemies killed, items looted, level ups, days reached)
Enemy type breakdowns
Win/loss streaks per character
[img src="{STEAM_CLAN_IMAGE}/45109004/8d51139e8765f04b6f03fd71480f63a7f82b5283.gif"]Find it here, below the leaderboard. (Which you can now browse by season now, by the way.)
New Items
Razor Blade — has a chance to spawn additional razor projectiles. Activates on critical hits.
Nail & Spiked Bat — incl. new "Bleed" status effect. Craft the Spiked Bat ("Lucy") by using a Nail + Bandage.
Bandage — a new healing item. The Medkit has been reworked alongside it.
Propeller — Increases attack speed and movement speed
[img src="{STEAM_CLAN_IMAGE}/45109004/5c13cc6748e6aedcf7aa7b9c90ebdd39ffed1ee5.gif"]May I introduce you? This is Lucy...
New: Luck Stat & Lucky Clover
A new Luck stat has been added to the game. Higher luck improves your chances by rerolling chance checks. Boost your luck with the Lucky Clover item.
[img src="{STEAM_CLAN_IMAGE}/45109004/62e8ea35f9970d5ccebac43da1cf10a1c662c988.png"]
New: Wanderer NPCs in Base & Character Welcome Screen
Your base camp now feels more alive! Unlocked survivor characters wander around, visiting POIs and hanging out in tents. When you unlock a new character, you'll now see an animated welcome screen.
[img src="{STEAM_CLAN_IMAGE}/45109004/6f1010836bacbce5ce1a93ef782b5bfe04e25752.gif"]
New: 4 Incremental Upgrades
We added 4 new incremental upgrades with a new row locking mechanism. They unlock in rows now. This should help you guys progress faster and become a deadly survivor. While we were at it, we also adjusted the prices of existing upgrades down a bit.
[img src="{STEAM_CLAN_IMAGE}/45109004/401224af2591a333dc942fce523aa249dcc8b17b.gif"]
Other Changes:
Added & improved
Added: Mouse only control mode
Added: Enemies now listed in encyclopedia
Added: Stash management with sorting and selling features
Added: damage numbers toggle in settings
Improved: Duct tape reward now shown in mission tooltips
Improved: Endlessmode leaderboards in base can now be browsed between different seasons
Performance
Several performance improvements
Improved loading times with faster operations and smoother loading bar
Balancing & Other Changes
Balancing: Energy Drink significantly buffed — much higher regen + 5 sec longer duration
Balancing: Flattened end game curve for incremental upgrades (~20% less total)
Balancing: No more bags drop if all backpack slots are unlocked
Balancing: Bad luck protection — seen items get deprioritized and rarity pity counting added
Balancing: Added: "Minutes in the Night" and "Achievement Unlocked" as run ratables
Balancing: Slightly nerfed super Gem (35% -> 30% chance per orb pickup)
Changed: Clearer main menu button namings
Changed: Item and enemy encyclopedia now tracks kill counts and item wins, with progress contributing to total completion
Fixes
Fixed: Pumpkin Quest triggering at merchant one day before boss defeat
Fixed: Bug report panel not appearing with controller in pause screen
Fixed: Pause input not responding after closing a POI panel
Fixed: Some event UI panels (copy shop, costume shop) not unpausing when closing
Fixed: Rocket launcher explosion not visible
Fixed: Bouncing rocket didn't play explosion VFX on bounce
Fixed: Battery item not triggered multiple times when rocket launcher hits multiple enemies
Fixed: Explosive powerup damaging player after bloater no-damage fix
Fixed: Radial enemy projectiles not doing damage due to player being incorrectly ignored
Fixed: Spikes not doing any damage
Fixed: Melee weapon hits sometimes triggering on-hit effects more than once per hit
Fixed: In rare cases 3 different bags appearing in airdrop (should be max 2)
Fixed: When collecting pumpkin, finishing level, and quitting before managing inventory — pumpkin disappears from stash
Fixed: Leaving the game on 8th day boss kills (16, 24, etc.) in endless mode would wipe the save
Fixed: Crash when returning to menu while run rating sequence is playing
Fixed: Credits panel input blocking popup not disconnected correctly
Fixed: WiFi repeater tiles persisting when returning to menu and starting a new game
Fixed: German ß not displayed, now substituting it with SS
Fixed: Death Scythes tooltip not mentioning melee falloff
Fixed: When using manual shoot while airdrop is open and then closing it, weapon orientation breaks
Fixed: Framerate setting upper limit using the monitor with the lowest framerate
Fixed: Sound overload in late game causing audio issues
Fixed: Enemies occasionally spawning in player's sight
Start the game and see for yourself—there's plenty to discover[dynamiclink href="https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/"]
Outlook
Our next major update will be called SUNSCREAM and launch this summer. But you won’t have to wait that long, because we plan to release Weekly Mode relatively soon, between the two major updates. In addition, we’ll of course be addressing your feedback on the Spring Update—optimizing the balance and, as always, providing hotfixes for bugs that slipped through the cracks during testing.
Updated Roadmap:
[img src="{STEAM_CLAN_IMAGE}/45109004/184a5ea1a20559617e3aace0c234c87eb658e4cf.png"]
Becoming a part of development
Some of you already know this, but here's a reminder for everyone: We use a great tool called Open Decks. Via Discord, you can submit your ideas and feedback directly to our ticket system or vote up existing suggestions.
Our goal is to create the best possible version of “Deadly Days: Roadtrip” - Together with you.
Last, but not least: Check out the supporter pack:
[dynamiclink href="https://store.steampowered.com/app/3883820/Deadly_Days_Roadtrip__Supporter_Pack/"]Thanks for your support, feedback and patience <3
[p align="start"]Team PixelsplitHi everyone,
we've just released another hotfix addressing some issues in the latest major update.
[dynamiclink href="https://steamcommunity.com/games/3026450/announcements/detail/528738639872525105?snr=2___"]
Changes
Fixed: Already finished achievements continue to popup
Fixed: Crashes after returning to menu with chicken character and santa character
Fixed: When taking a lot of airdrops to the next level airdrops are not distributed gradually in a larger radius but use largest radius right away.
Thanks for your continued support and feedback!
— Team Pixelsplit
Hi everyone,
we've just released another hotfix addressing some issues in the latest major update.
[dynamiclink href="https://steamcommunity.com/games/3026450/announcements/detail/528738639872525105?snr=2___"]
Changes
Balancing: Nerfed armored enemies. Their armor scaling was too high, especially in Endless Mode.
Balancing: Adjusted Copy Shop prices. Fixed an issue where lower rarity items sometimes cost more than higher rarity versions of the same item.
Balancing: Loot Zombies now only flee when damaged, rather than immediately upon entering the viewport. They are also slightly slowed down after taking damage.
Fixed: Switching between save slots could cause saving achievement progress to fail.
Fixed: Save slot menu displaying outdated information.
Fixed: Deleting a save slot now correctly switches to the most recently played slot instead of immediately creating a new empty one.
Fixed: Loot Zombies occasionally getting stuck.
Fixed: Selling an item using controller sometimes sold the previously selected item
Fixed: Mutually exclusive modifiers (e.g., "No Elites" and "Higher Chance of Elite Types") can no longer appear on the same map.
Fixed: A door randomly appearing next to buildings in the Industrial map.
0.18.6 - Fixed: Armor zombies very fast in endless mode
Thanks for your continued support and feedback!
— Team Pixelsplit
Current Release
21152980
Uploaded Feb 18, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Deadly Days: Roadtrip? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
DDSurvivors.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
774 MB
21152980
You May Also Like
View AllDownload Deadly Days: Roadtrip for PC with a direct link or via torrent. Get the full version of Deadly Days: Roadtrip for free. Deadly Days: Roadtrip is a Action released by Pixelsplit.