Deep Rock Galactic: Rogue Core
by Ghost Ship Games · 20 May, 2026
117 downloads
Important Note
Multiplayer currently not working. - wait for fix.
About the Game
DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite element means you start each mission with only the most basic equipment, and cooperatively build up powers, weapons and abilities as you go. Each run requires you to think on your feet and work with your team to put together the most powerful builds you can.

All deep mining operations on Hoxxes have suddenly gone dark. An enormous transient disturbance has cut off all contact with our dig sites. Ever since The Grayout, nothing gets in or out.
The Deep Rock Galactic Corporation needs our mining facilities secured and operational immediately. Conventional measures don’t seem to be working.
That’s why we’re sending in the Reclaimers.

The Reclaimers are Deep Rock Galactic’s elite security force. Planetary mining is a dangerous business, after all. The pickaxe is a noble tool, but there are times when it must become a weapon.
Throughout the years, the Company has called on the Reclaimers when a situation requires a little applied force. When negotiations aren’t an option. When all else fails.
Join the Reclaimers and experience a new arsenal of advanced weaponry, cutting-edge equipment and experimental biomedical enhancements available only to the Company’s finest.
Find out why the Reclaimers get sent in when nobody else can do the job.

We’re sending you down to the lowest depths the Company has ever reached. These subterranean landscapes are largely uncharted territory. We’re counting on you to gather critical intel on these extreme environments close to the planet's core.
The Grayout Barrier disables most of our technology on contact, so you’ll be heading in with only your pickaxe. You’ll have to scrounge any weapons and equipment you can find within the mining facility, and craft enhancements by harvesting the wunder-mineral Expenite.

You’ll need to rely on your wits and weaponry. Collect guns, gear and personal upgrades along the way, and wield your game-changing Reclaimer Gauntlers in the heat of battle. Build your arsenal on the fly, experiment with lethal new combinations and get stronger as you go.
Down here, swift decisions and unflinching force are your keys to survival. Fight through the mines and pacify any resistance you may encounter. Time is of the essence – the longer you stick around, the higher the pressure.
You’ll be deployed in teams of four operatives, and close cooperation is essential. Work together, or die alone.

The inhospitable depths of Hoxxes are home to a horrific new class of creature: the Corespawn. We don’t know much about them, but one thing is certain: these creatures are more aggressive, resilient and intelligent than anything we’ve encountered before.
Management considers the Corespawn to be a critical threat to our continued operations. Confront and dispatch them with extreme prejudice.

Coming back alive is only the beginning. Build, upgrade, and master your craft to make your Reclaimer a legend of the deep.
Extensive class customization, character progression, endless build combinations and infinite depths of procedurally-generated caves make for limitless mayhem.
No two missions are alike – Dive, dig, and dive again.

Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
THE RESOLUTE. THE RELENTLESS. THE RECLAIMERS.

Screenshots
25 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/44682613/7eba779cfa134d329a48e3768e0f3c4dc9d9a698.jpg"]PATCH NOTES: \[ RC: EA: 01.02 - 147630]
Hello Reclaimers,
We have one more patch for you all before we close the office for summer vacation. It's full of small fixes and difficulty tweaks. The Gatekeepers' behaviour has been expanded to they can now react defensively. As always, feedback is appreciated so let us know what you think on our Subreddit or Discord.
Rock and Stone!
With love,
The Ghost Ship crew
--- PATCH NOTES ---
ㅤ
\[PLAYER POWERUPS]
- Reduced Flanking critical hit chance from 50% to 25% to better match its uncommon rarity
- Added new Volatile Radiation upgrade
- Changed description of snapfire extraction to the +1 red sugar, as that's what it was doing, instead of giving you 2.
- Tweaked heavy landing damage and radius to better scale with the player’s velocity
- Updated ceramic defence to have a side widget with active percent
- Updated magnetic propulsion to have side widget with active percent
- Updated bio charge description to reflect functionality when killing small swarmer-type enemies.
- Increased Armor Battery threshold from 20% to 33%
- Fixed a bug where Safety First would only give +1 armor instead of +25% Armor.
- Fixed ceramic defense making you take more damage as opposed to less
- Fixed Thunderstrike BB text showing +0.5% electrocution when it should be +50%
- Fixed Backcharge BB text incorrectly displaying +0.5% ability recharge rate instead of the actual +50%
- Fixed Retcons ability upgrade Accelerate stays permanently active if Retcon dies with effect active
- Fixed Retcons Ability sometimes activating itself
- Fix Stone Skin not displaying correctly after loading into level
- Prevent Stone Skin from decaying when players are in the elevator
- Fix Magic Missile description text
- Fixed Frontline Medic not working
- Momentum Bio Booster now only cancels the reload if its within 0.5 seconds of the reload starting and it wasn't manually initiated
- Fix for the following upgrades and artifacts breaking and not doing anything after the player died and got revived:
-- Blood Rush
-- Magnetic Propulsion
-- Vigor Charger
-- Light Weight
-- Rampage
-- Cqc Protocol
-- Ceramic Defense
-- Bastion
-- Cascade
-- Optimized and prevented cooper from triggering several upgrades unintentionally:
-- Sweet Surrender
-- Vampire
-- Hemoforge
-- Frost Harvest
-- Seeing Red
-- Death Resonance
-- Bio Charge
-- Blood Lust
-- Adhesive Snare
-- Rampage
\[GUNS AND GEAR]
- Fixed elemental attributes on Sludge Pump giving the wrong bonus.
- Added Radiation elemental attribute to the Sludge Pump.
- Trident Gunsling sound
- Fixed Corrosive Sludge Pump projectile velocity attribute not working
- Fixed Weapons Populate Grenade Slot in Jumble
- Fixed Weapon missing after respawn post-crash
- Fix multi-hitscan ricochet/chain-hit not bouncing
- Potential fix for lingering Trident projectiles
- Fixed long frame for first time you shoot the Sludge Pump
- Prevent crash when using double drills in rare cases
- Fixed a bug where the Trident's icon would not appear correctly
- Jet boots no longer have the image of combat cocktail
\
- Made the Voidkin Drifter shoot a bit more often
- Attempted to spread out enemy spawns across more rifts to reduce the potency of spawn-killing
- Tweaked enemy health scaling a bit to help them keep up with player power growth on later stages
- Added full elemental immunity to Reaperworms to make it harder to lock them down
- Increased presence of enemies added through risk vectors so they have more influence on the game difficulty
- Boss HP now scales linearly with facility stages in Depths above 1 to better match player power growth
- Tweaked boss health scaling based on team size so they are a bit more beefy when facing 3 and 4-player teams
- Reduced the health damage dealt by Gotoorak's force push
- Added Five-Shot and Force Bubble counterattacks to the Gotoorak to help it deal with high DPS teams
- Implemented Ram and Tornado counterattacks for Ramok gatekeeper
- Implemented Spike Shield and Teleport counterattacks for the Molaktula
- Made it so the Ramok is invulnerable during its tornado attack
- Gave a bit more airspace around the Ramok's rift
- Made it so Risk Vector enemies will spawn along with other enemies from the run’s pool during the gate-stone phases of a gatekeeper fight
- Fixed Regenerative Enemies Risk Vector not working
- Fixed Falconer drone targeting and stunning invulnerable Gotoorak and Ramok
- Fixed the Ramok radiation element resistance not working properly
- Fixed Vanguards not spawning in Armored Mob Risk Vector
- Fixed a softlock bug during the Moloktula fight
- Fixed a bug where the spawn system would find rifts near the center of the world, instead of near a random player, spawning the enemies far from the fight
- Prevent Molaktula from being stuck in a no-collision state if the phase change triggers while it is teleporting
- Fix for Molaktula invulnerability inconsistency during phase change against high DPS teams
- Fixed the Sentinel Spectre being affected by the Regenerative Enemies risk vector
- Shortened the duration of the Ramok's tornado attack and increased the rate at which it flings rocks
\[MISC CHANGES]
- Added rewards to players who get kicked, server quests, or other server issues happen, to reward them for the time spent in the run
- Added a text to see how many upgrades you are having in a row at the negotiation screen
- Changed display of gauntlet depths to be normal and advanced (instead of depth 1 and 2)
- Improved sorting of depth and assault pace in server list
- Prevent players from losing the game after the boss is defeated E.g. if the player dies from a grenade after the boss is killed
- Change display of gauntlet assault pace to be gauntlet (since you cannot pick a pace for this)
- Reduced prices of beer
- End screen now shows max chips reached instead of zero when players got all the possible chips
- Added laserpoint shouts to workbench and elevator cable
- Made it so players you aren’t friends with are marked as “recently played with” in Steam
- Added pace to the depth displayed in the HUD
- Nether "Void Basket" is now known as Twisted Growth
\[MISC FIXES]
- Made the leaflover “beer” actually free - you are welcome, Reclaimers.
- Prevent things from spawning inside the Research Subject Construction so they can't be grabbed/destroyed
- Fix player camera snapping to last reaperworm's grab location when player is freed in last second
- Play failure animations in end screen on players that were downed when the game ended
- Fixed voicechat mute/unmute
- Fixed a bug where when a player was downed inside the repulsion volume on the boss rifts they were not ejected from the rift and other players would not be able to revive them
- The Spectre Core sometimes gets stuck clipping through the floor after the sentinel spectre is killed
- Don't allow joining lobbies that require ascensions (Gauntlets) when the player has not ascended.
- Fix the list of upgrades in the build view flicking in some cases
- Fix for losing the game if host has died and a client takes too long to initialize the character on level start in one case
- Fixed the bar to be usable before doing a workout
- Fix one case of disconnects clearing a player's unlocks
- Attempted to fix Steam API crash at shutdown
- Fix the patch notes not showing up in game
- Fixed a crash when a player disconnects from a host during the loading screen
- Fixed tunnel construction carving
- Fix data terminal revealing all things when it is activated and not completed
- Prevent hitches when opening some of the Ramrod terminals the first time
- Fix using the wrong head for character icon previews in customization terminal and cosmetics sheet
- Fix squished chip image when max chips are reached
- Fix some particles not being cooked into the game, causing a long frame the first time they play
- Fix the server list button not always opening the server list in mission map
- Fix mission control appearing and reclaimers not shouting when depositing gems in excavation objective
- Fixed Twisted Growth terrain placement capsule being too small, causing it to overlap things like cameras bio-boosters etc
- Fixed the space above gatekeeper rifts blocking player laserpointers
[img src="{STEAM_CLAN_IMAGE}/44682613/663134d5437ef802dd12f330d36812d8225923b0.png"]
[img src="{STEAM_CLAN_IMAGE}/44682613/7eba779cfa134d329a48e3768e0f3c4dc9d9a698.jpg"]PATCH NOTES: \[RC:EA : 01.01 + 146012]
Hello Reclaimers,
A patch with a lot of fixes and tweaks to radiation and some UI improvements.
With love,
The Ghost Ship crew
--- PATCH NOTES ---
Changes
- Renamed Radiance to Blinding Flash
- Corrosive Sludge Pump now shows damage stats in the reclaimers manual
- Reduced Button hold time to start upgrade negotiation from 1.5 -> 1 second
- Tweaked Ionization to have each stack be more impactful while reducing max stacks and having the stacks decay
- Increased the expenite earned from events
- Adjusted the expenite upgrade cost progression to slightly speed up the early upgrades and slightly slow down later ones
- Popping a radiation weakpoint boil now does an extra flat damage amount on top of the health percentage
- The health percentage damage done by popping a radiation boil now scales with radiation resistance
- Increased radiation weakpoint boil hp so you can shoot them longer before they pop
- Radiation weakpoint boils no longer pop automatically when a new one appears and are limited to max 3 at a time
- Decreased radiation elemental resistance of bosses to compensate
Fixes
- Fixed a bug where if the Moloktula's gravity slam attack was interrupted it would softlock the boss fight
- Fixed a bug where the Moloktula would softlock when it was not able to properly shatter the gatestone
- Improved Trident projectile performance for clients
- Fix damage number option changing when changing show FPS option
- Fix magic missiles lingering after impact
- Negotiation: Fixed wrong item being shown in item bar, after selection
- Added missing fire category to Ember-Attuned
- Removed weakpoint category from Burning Propagation
- Fix aftermath biobooster upgrade not working
- Fixed a bug where the "kill hostiles" deployment did not count kills correctly
- Add check to prevent recursion in Damage Reflection upgrade
- Late joining clients now get same rarity upgrades as team has already received
- Negotiation: Fixed Cooper upgrades being added to selection when Cooper is not in the level
- Improved player cursor accuracy, in negotiation and risk vector menus
- Fix HUD icon missing for vigor charger
- Fixed technical reload enhancement and combat ready artefact not giving cooling rate bonus
- Fix radiation boil weakpoints on armor breaking radiation element buildup when damaged [img src="{STEAM_CLAN_IMAGE}/44682613/663134d5437ef802dd12f330d36812d8225923b0.png"]
[img src="{STEAM_CLAN_IMAGE}/44682613/7eba779cfa134d329a48e3768e0f3c4dc9d9a698.jpg"](Build: 144984 - 11/06/2026)
Hello Reclaimers,
We are releasing a small patch with some bug fixes and a crash fix, which should reduce the amount of crashes and improve voice chat functionality. On top of this, we are releasing an experimental branch for Update 1! If you are interested and want to help us catch some bugs, please check out our blog post about the experimental and how to join it HERE.
With love,
The Ghost Ship Crew
--- PATCH NOTES ---
- Fixed an issue with the in-game voice chat
- Fixed a bug where spamming spacebar after picking a Weapon Attribute would grant you multiple stacks of the Attribute
- Fixed a crash related to audio.
[img src="{STEAM_CLAN_IMAGE}/44682613/663134d5437ef802dd12f330d36812d8225923b0.png"]
[img src="{STEAM_CLAN_IMAGE}/44682613/7eba779cfa134d329a48e3768e0f3c4dc9d9a698.jpg"] (Build: 144292 - 04/06/2026)
Hello Reclaimers,
We are all hands on deck with Update 1 (preview HERE), so this is a rather small patch.
It contains some tweaks to the session system and serverlist that should make things better for those who have been having trouble seeing the serverlist / joining lobbies, and a few crash fixes.
With love,
The Ghost Ship Crew
--- PATCH NOTES ---
- Adjusted session system to be able to handle connections better in all regions.
- Fixed a bug where the Falcon sometimes didn't listen and chose violence instead of reviving.
- Fixed some crashes related to the Workbench, the weapon selection pool, and weapon negotiation.
[img src="{STEAM_CLAN_IMAGE}/44682613/663134d5437ef802dd12f330d36812d8225923b0.png"]
[img src="{STEAM_CLAN_IMAGE}/44682613/7eba779cfa134d329a48e3768e0f3c4dc9d9a698.jpg"]PATCH NOTES: RC:EA:00.07.11 (Build 143525 - 28/05/2026)
Hello Reclaimers,
While we working on content for the next big update, here's a patch with some fixes for some of the most reported bugs.
We are aware that some players are having issues with the serverlist, and It is something we are very much investigating at the moment.
Thank you for your patience, while we figure things out <3
With love,
The Ghost Ship crew
--- PATCH NOTES ---
- Bugfix for Ellis sometimes getting stuck when called to weapon crates.
- Fixed that the Bio-Booster became unhackable if a dwarf disconnected/left the game mid hack.
- Fixed that the sticky grenade didn’t unlock in the Reclaimer Handbook.
- Fix for some Reclaimers losing control of their dwarves if they had the chatbox up when the level transitioned.
- Fixed that the HUD didn’t update properly for Hosts when Reclaimers latejoined.
- Fixed Omega stacking shouts and yelling about buttons forever if you kept pressing his buttons.
- Fix for the level timer breaking when players late join.
- Fixed the workbench resetting if you rejoin.
- Fixed Run history - now a Reclaimed Facility should show as reclaimed for both Host and client.
- Fix Gauntlet seeds not being serialized and deserialized properly.
- Fix for the Gauntlet serverlist.
- Fixed the elite gauntlet resetting the rewards in the normal Gauntlet.
- Removed the path finder collision on entrance elevator in Gauntlet - now the Corespawn can get you in there.
- Attempt to fix players being able to be take damage after the exit elevator has been reached.
- Made it so items (cameras, expenite, redsugar, ect.) should no longer spawn inside the Research Subject Construction.
- Made it so Core Rifts no longer will spawn right above (or on) the Elevator Drive Unit.
- Cleaned up the Elevator Drive Unit hitbox so you can shoot close to it without your shots hitting thin air.
- Reduced the Merit requirements of Early Ascensions, Enhancement Tree Gates, Deployment Slots.
- Prevent crash if starting ability at a bad time.
- Prevent crash if damage a deleted player character.
- Adding more connection logging to get some more info out of logs from users who fail to connect.
- Blocked bar from being entered when under the influence of Underhill Deluxe to prevent dwarves getting stuck.
NOTE: If you get stuck anywhere on the Ramrod, you can go to the ESC menu > hover your Icon > Click the Respawn button. It is easy for a dwarf to get stuck. [img src="{STEAM_CLAN_IMAGE}/44682613/663134d5437ef802dd12f330d36812d8225923b0.png"]
[img src="{STEAM_CLAN_IMAGE}/44682613/7eba779cfa134d329a48e3768e0f3c4dc9d9a698.jpg"]PATCH NOTES: RC: EA:00.07.09 - Build 143055
Hello Reclaimers,
Coming in hot with day one (day two? not sure. Thursday in any case) a few patch fixes as mentioned in this post.
With love,
- The Ghost Ship crew
--- PATCH NOTES ---
\
Tutorial post-processing effects: Reduced default levels of aberration and toned down ‘pulse’ effect.
Made it so that enabling Photosensitivity Mode disables pulse effect.
Added a prompt drawing attention to the photosensitivity mode at the start of the tutorial
Made the Workbench Toolbox larger on Terrain Scanner to increase visibility
\
Added better default sorting to server list to prevent many players trying to join the same servers at the same time.
Added a better fix so we only ping the server list every 60 seconds while still doing updates every 15, so the server list keeps being responsive
Limited frequency with which Discord checks whether you have joined our Discord server (Used to check every 5 seconds, now checks every 60 seconds), reducing server strain
Fixed an issue with joining via Steam while already in an active server. By postponing the destruction of the game connection until a join is successfully made, this should resolve the issue of a disconnect happening while joining the other server. For players, this looked like getting stuck in black screen for a minute.
Fixed the host’s server list lobby not updating itself in the server list in rare cases
\[DIFFICULTY TWEAKS]
Extended the time before Critical Threat Level on Depth 1 by 10%
Extended the time before Critical Threat Level on Depth 2 by 5%
Tweaked the enemy spawn cycle for elevator defense sequence to give players more space to recover and repair
Slowed down the rate at which enemy spawns increase when you hit Critical Threat Level
Smoothed out the stage difficulty increase on Depths 1
\[CRASH/BUG FIXES]
Temporarily disabled frame generation due to it crashing the game during loading screens. We will bring it back later after we have time to investigate and fix the issues.
Fixed a crash on shutdown where the online service hasn't finished some calls to the backend, causing the final returns to attempt to use a deleted object
Fixed players getting stuck mining if they were mining when the upgrade negotiations start.
Fixed interactions breaking if player ability is active when upgrades negotiation starts, which made it so you sometimes couldn’t interact with objects
A bunch of smaller and some big crash fixes
\
Added 3 new tracks to the jukebox: blues, jazz, jungle (We need jungle, I’m afraid)
[img src="{STEAM_CLAN_IMAGE}/44682613/663134d5437ef802dd12f330d36812d8225923b0.png"]
Current Release
Build 24077980
Uploaded Jul 17, 2026
System Requirements
How to Install
RogueCore.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.4 GB
24077980
You May Also Like
View AllDownload Deep Rock Galactic: Rogue Core for PC with a direct link or via torrent. Get the full version of Deep Rock Galactic: Rogue Core for free. Deep Rock Galactic: Rogue Core is a Action released by Ghost Ship Games.