About the Game
Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Buckle up and feel the adrenaline of first-person, multiplayer space dogfights alongside your squadron. Pilots who enlist will step into the cockpits of starfighters from both the New Republic and Imperial fleets and fight in strategic 5v5 space battles. Modify your starfighter, and adjust the composition of your squadron to suit varying playstyles and crush the opposition. Pilots will triumph as a team and complete tactical objectives across known and never-before-seen battlefields, including the gas giant of Yavin Prime and the shattered moon of Galitan. Take control of starfighters such as the X-wing and TIE fighter. Customize loadouts and cosmetics. Divert power between weapons, shields, and engines while immersing yourself in the cockpit. In addition, players will have the option to play the entirety of the game in virtual reality (VR)!
STAR WARS™ single-player story — Learn what it means to be a pilot after the events of Return of the Jedi. Seen from alternating perspectives between 2 factions, iconic and emerging leaders on both sides are battling for the galaxy. The New Republic fights for freedom. The Empire demands order. We need you to join the galaxy’s finest.
All wings report in — Plan skirmishes with your squadron in the briefing room before taking off to the evolving battlefields across the galaxy. Compete in intense 5v5 multiplayer dogfights, or unite with your squadron to tip the scales in monumental fleet battles. Together, you’re the galaxy’s finest.
Master legendary starfighters — Take control of different classes of starfighters from both the New Republic and Imperial fleets — including the agile A-wing and the devastating TIE bomber. Modify your ship, divert the power between its systems, and destroy your opponents in strategic space dogfights.
The mission is clear — STAR WARS: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps gameplay fresh and engaging.
Live your STAR WARS pilot fantasy
The cockpit is your home. Use its dashboards to your advantage and — with just a thin hull of metal and glass between you and the perils of space — feel the intensity of combat from a first-person perspective. Take off in thrilling multiplayer modes and a unique single-player STAR WARS story. Immerse yourself in the pilot’s seat completely with the option to play the entirety of STAR WARS: Squadrons in VR.STAR WARS™ single-player story — Learn what it means to be a pilot after the events of Return of the Jedi. Seen from alternating perspectives between 2 factions, iconic and emerging leaders on both sides are battling for the galaxy. The New Republic fights for freedom. The Empire demands order. We need you to join the galaxy’s finest.
All wings report in — Plan skirmishes with your squadron in the briefing room before taking off to the evolving battlefields across the galaxy. Compete in intense 5v5 multiplayer dogfights, or unite with your squadron to tip the scales in monumental fleet battles. Together, you’re the galaxy’s finest.
Master legendary starfighters — Take control of different classes of starfighters from both the New Republic and Imperial fleets — including the agile A-wing and the devastating TIE bomber. Modify your ship, divert the power between its systems, and destroy your opponents in strategic space dogfights.
The mission is clear — STAR WARS: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps gameplay fresh and engaging.
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Pilots,
The following are our final server-side balancing changes we’re making:
Overall, things are looking good across both factions, with the Galactic Empire having a bit of an edge for victories over the New Republic in Fleet Battles. To even out the win rates a bit more at the top tier of play, we’re tweaking the X-wing and the Y-wing to make them slightly more agile, allowing them to better challenge Imperial starfighters and objectives.
View on Steam
The following are our final server-side balancing changes we’re making:
Starfighters & Components
Overall, things are looking good across both factions, with the Galactic Empire having a bit of an edge for victories over the New Republic in Fleet Battles. To even out the win rates a bit more at the top tier of play, we’re tweaking the X-wing and the Y-wing to make them slightly more agile, allowing them to better challenge Imperial starfighters and objectives.
- Reduced X-wing boost activation cost by 12.5%
- Reduced Y-wing boost activation cost by 18.75%
Pilots,
The following are the server-side balancing changes we've made this week:
In our previous tuning, we tested out a tweak to the TIE defender to reduce the viability of rapidly boosting for certain techniques. This week, after much feedback from the community and data from games, we’re applying the same to all starfighters except the B-wing. We will monitor the effects of this change to see if further adjustments are needed.
We’ve also tweaked some components that deal with targeting and visibility to give more impact and importance to the timing of their use without decreasing their effectiveness in key moments.
View on Steam
The following are the server-side balancing changes we've made this week:
Starfighters & Components
In our previous tuning, we tested out a tweak to the TIE defender to reduce the viability of rapidly boosting for certain techniques. This week, after much feedback from the community and data from games, we’re applying the same to all starfighters except the B-wing. We will monitor the effects of this change to see if further adjustments are needed.
We’ve also tweaked some components that deal with targeting and visibility to give more impact and importance to the timing of their use without decreasing their effectiveness in key moments.
- A-/X-/U-/Y-wing and TIE fighter/bomber/interceptor/reaper boost activation cost increased by 60%
- Increased Squadron Mask cooldown from 20 secs to 28 secs
- Decreased Squadron Mask duration from 10 secs to 7 secs.
- Targeting Beacons: Increased cooldown from 30 secs to 35 secs.
Pilots,
The following are the server-side balancing changes we've made this week:
After last week’s tuning, the TIE defender is performing more in line with our expectations but is still overperforming at the top levels of competition. After listening to feedback and comparing it to our data, we’re reducing the shield regen rate and tweaking the boost for the TIE defender.
The TIE defender will still perform very similarly at most levels of gameplay to how it does now but the “boost skipping” technique used in high-end play will be slightly less effective. It’ll still be able to bounce around, but less sharply than before and while needing to focus more on shield integrity. This should also give more viability to a wider range of components.
View on Steam
The following are the server-side balancing changes we've made this week:
General
- Matchmaking improvements to reduce time to find a match while retaining balance
- No matchmaking changes were made last week as we were monitoring changes from the week prior
- No matchmaking changes were made last week as we were monitoring changes from the week prior
- Skill Rating penalty added when leaving from the Fleet Battles lobby
- This will go live on 25 February after a brief downtime
- This will go live on 25 February after a brief downtime
Starfighters & Components
After last week’s tuning, the TIE defender is performing more in line with our expectations but is still overperforming at the top levels of competition. After listening to feedback and comparing it to our data, we’re reducing the shield regen rate and tweaking the boost for the TIE defender.
The TIE defender will still perform very similarly at most levels of gameplay to how it does now but the “boost skipping” technique used in high-end play will be slightly less effective. It’ll still be able to bounce around, but less sharply than before and while needing to focus more on shield integrity. This should also give more viability to a wider range of components.
- TIE defender shield regeneration rate decreased by 35%
- TIE defender boost acceleration decreased by 6.5%
- TIE defender boost activation cost increased by 28%
Pilots,
The following are the server-side balancing changes we've made this week:
We’ve taken our first pass on both the B-wing and the TIE defender in this balancing update. In the event we’ve over- or undertuned certain aspects of each starfighter, we’ll make further tweaks in the coming weeks.
The B-wing was struggling to get to objectives, so we’ve increased its mobility to be closer to the other starfighters while flying directly at a target. You’ll see some large percentage changes below because of that. B-wings will be able to boost more frequently but the boost charge will deplete faster when power to engines isn’t maxed out.
Meanwhile, the TIE defender has been over-performing and is especially deadly in the hands of very skilled players, so we’re adjusting it a bit so that it’s not the perfect choice for every situation while still rewarding skillful play. It’ll still perform in a familiar way, but masterful power management will be key to survival with its stronger trade-offs.
View on Steam
The following are the server-side balancing changes we've made this week:
Starfighters & Components
We’ve taken our first pass on both the B-wing and the TIE defender in this balancing update. In the event we’ve over- or undertuned certain aspects of each starfighter, we’ll make further tweaks in the coming weeks.
The B-wing was struggling to get to objectives, so we’ve increased its mobility to be closer to the other starfighters while flying directly at a target. You’ll see some large percentage changes below because of that. B-wings will be able to boost more frequently but the boost charge will deplete faster when power to engines isn’t maxed out.
- Increased boost charge rate by 100%
- Increased boost loss rate by 500% (loss rate now 50% higher than other starfighters)
- Increased boost activation cost by 100%
- Decreased maneuverability penalty on all primary weapons by 33%
Meanwhile, the TIE defender has been over-performing and is especially deadly in the hands of very skilled players, so we’re adjusting it a bit so that it’s not the perfect choice for every situation while still rewarding skillful play. It’ll still perform in a familiar way, but masterful power management will be key to survival with its stronger trade-offs.
- Increased shield overcharge decay rate by 10%
- Shield charge rate slowed by 20%
- Boost loss rate increased by 100%
- Boost activation cost increased by 25%
Pilots,
The following are the server-side balancing changes we've made this week:
To bring the A-wing’s performance more in line with the other starfighters without impacting its role as an interceptor, we’ve made the following changes to it across the board. The A-wing should now require more skilled power management to use and be more prone to trading or losing in jousts.
View on Steam
The following are the server-side balancing changes we've made this week:
Starfighters & Components
To bring the A-wing’s performance more in line with the other starfighters without impacting its role as an interceptor, we’ve made the following changes to it across the board. The A-wing should now require more skilled power management to use and be more prone to trading or losing in jousts.
- A-wing shield capacity decreased by 20%
- A-wing shield overcharge decay rate increased by 100% to match TIE defender’s
Pilots,
The following are the bug fixes and changes we've made in Update 4.2.
See you in the stars, pilots.
View on Steam
The following are the bug fixes and changes we've made in Update 4.2.
See you in the stars, pilots.
General
- Fixed an issue where aim assist would not function as intended when firing lasers at a player who is drifting.
Custom Games
- Fixed an issue where music would overlap for a spectator in Custom Games
- Fixed an issue where the Flagship's health and shields would not display correctly on the tactical map.
Social
- Fixed an issue where text chat could stop functioning when using a controller.
Starfighters & Components
- The TIE defender's Concussion Missile cooldown has been increased from 2.3 seconds to 6 seconds.
The following is a list of the fixes we’ve made in this update. With that, we’re heading out for our winter break and we’ll see you in the stars! Happy holidays, pilots! And may the Force be with you.
Punch it!
View on Steam
Punch it!
General
- Several backend improvements
Challenges
- Fixed an issue where the B-wing would not progress certain Challenges for Bombers
Cosmetic Customization
- Fixed an issue where the Valiant Focus visor wouldn't display correctly when worn by a Duros
- Fixed an issue where the thumbnail for the Recon Trainer helmet was incorrect
Custom Matches
- Fixed an issue where players who were made a Custom Matches admin would not receive any of the associated privileges
- Fixed an issue where Steam usernames could be displayed with extra unintended characters
- Fixed an issue where privacy settings in Custom Matches would be saved into the presets
- Fixed an issue where music would overlap for a spectator in Custom Games
- Fixed an issue where the Flagship health and shields would not display correctly on the tactical map
Starfighters & Components
- Fixed an issue where the Resonant Shield would affect lasers even when not overcharged
- Fixed an issue where the Rotary Cannon stats weren't displaying accurately
- Fixed an issue where the Unstable Engine for the TIE defender did not display the correct stats
- Fixed an issue where the B-wing's Gyro auxiliary would not double the other auxiliary's ammo count
Along with some further tuning to matchmaking, we’ve made the following changes:
View on Steam
Starfighters & Components
- Increased Y-wing Rotary Cannon damage by 13% (from 34 to 38.5 per shot)
- Increased Y-wing Auto Rotary Cannon damage by 13% (From 17 to 19.25 per shot)
- Reduced Movement Penalty on Y-wing and TIE bomber Rotary Cannons from -60% to -50%.
- Reduced Rotary Cannon Wind-up from 1.7s to 1.4s
- Reduced Burst Cannon Damage by 10% across the board
- Reduced Rocket damage from 100 to 60, so total payload is now 2400 instead of 4000.
- Reduced damage reductions for the A-wings Overload Shield (by 40% each) to 15% for primary weapons and 30% auxiliary reduction
- Increased hull health on Flagships and Capital Ships by 11%
- Increased TIE bomber health by 10%
Known Issues
- Changes are not updating in Fleet Battles Solo vs AI (including Custom Matches), hangars, and Practice
- Movement reduction penalty when using Rotary Cannons does not display on UI but does still take effect in-game.
Hey, pilots,
These past couple days, we've made a few server-side improvements we wanted to let you know about. Let us know how things play out!
Let us know how these changes feel!
View on Steam
These past couple days, we've made a few server-side improvements we wanted to let you know about. Let us know how things play out!
- Tweaks on our end to reduce latency
- Adjusted skill requirements for each tier in Operation 2
- Improved matchmaking scheme to prioritize similar skill compositions on opposing teams over other factors
- Made adjustments on our penalty system to reduce the number of completed matches required to go back to good standing
Let us know how these changes feel!
Story
- Fixed an issue where the players view could get locked in place and become unresponsive
Current Release
Not available
System Requirements
OS
Windows 10 64-bit
CPU
Ryzen 3 1300X or better/i5 6600k or better
RAM
8 GB RAM
GPU
Radeon HD 7850 or better/GeForce GTX 660 or better
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
26.8 GB
Password: cracked-games.org or 123
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View AllDownload STAR WARS™: Squadrons for PC with a direct link or via torrent. Get the full version of STAR WARS™: Squadrons for free. STAR WARS™: Squadrons is a Action released by MOTIVE.