About the Game
Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Buckle up and feel the adrenaline of first-person, multiplayer space dogfights alongside your squadron. Pilots who enlist will step into the cockpits of starfighters from both the New Republic and Imperial fleets and fight in strategic 5v5 space battles. Modify your starfighter, and adjust the composition of your squadron to suit varying playstyles and crush the opposition. Pilots will triumph as a team and complete tactical objectives across known and never-before-seen battlefields, including the gas giant of Yavin Prime and the shattered moon of Galitan. Take control of starfighters such as the X-wing and TIE fighter. Customize loadouts and cosmetics. Divert power between weapons, shields, and engines while immersing yourself in the cockpit. In addition, players will have the option to play the entirety of the game in virtual reality (VR)!
STAR WARS™ single-player story — Learn what it means to be a pilot after the events of Return of the Jedi. Seen from alternating perspectives between 2 factions, iconic and emerging leaders on both sides are battling for the galaxy. The New Republic fights for freedom. The Empire demands order. We need you to join the galaxy’s finest.
All wings report in — Plan skirmishes with your squadron in the briefing room before taking off to the evolving battlefields across the galaxy. Compete in intense 5v5 multiplayer dogfights, or unite with your squadron to tip the scales in monumental fleet battles. Together, you’re the galaxy’s finest.
Master legendary starfighters — Take control of different classes of starfighters from both the New Republic and Imperial fleets — including the agile A-wing and the devastating TIE bomber. Modify your ship, divert the power between its systems, and destroy your opponents in strategic space dogfights.
The mission is clear — STAR WARS: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps gameplay fresh and engaging.
Live your STAR WARS pilot fantasy
The cockpit is your home. Use its dashboards to your advantage and — with just a thin hull of metal and glass between you and the perils of space — feel the intensity of combat from a first-person perspective. Take off in thrilling multiplayer modes and a unique single-player STAR WARS story. Immerse yourself in the pilot’s seat completely with the option to play the entirety of STAR WARS: Squadrons in VR.STAR WARS™ single-player story — Learn what it means to be a pilot after the events of Return of the Jedi. Seen from alternating perspectives between 2 factions, iconic and emerging leaders on both sides are battling for the galaxy. The New Republic fights for freedom. The Empire demands order. We need you to join the galaxy’s finest.
All wings report in — Plan skirmishes with your squadron in the briefing room before taking off to the evolving battlefields across the galaxy. Compete in intense 5v5 multiplayer dogfights, or unite with your squadron to tip the scales in monumental fleet battles. Together, you’re the galaxy’s finest.
Master legendary starfighters — Take control of different classes of starfighters from both the New Republic and Imperial fleets — including the agile A-wing and the devastating TIE bomber. Modify your ship, divert the power between its systems, and destroy your opponents in strategic space dogfights.
The mission is clear — STAR WARS: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps gameplay fresh and engaging.
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Build 6076010
Jan 19, 2021
Pilots,
The following are the bug fixes and changes we've made in Update 4.2.
See you in the stars, pilots.
View on Steam
The following are the bug fixes and changes we've made in Update 4.2.
See you in the stars, pilots.
General
- Fixed an issue where aim assist would not function as intended when firing lasers at a player who is drifting.
Custom Games
- Fixed an issue where music would overlap for a spectator in Custom Games
- Fixed an issue where the Flagship's health and shields would not display correctly on the tactical map.
Social
- Fixed an issue where text chat could stop functioning when using a controller.
Starfighters & Components
- The TIE defender's Concussion Missile cooldown has been increased from 2.3 seconds to 6 seconds.
Build 5970033
Dec 17, 2020
The following is a list of the fixes we’ve made in this update. With that, we’re heading out for our winter break and we’ll see you in the stars! Happy holidays, pilots! And may the Force be with you.
Punch it!
View on Steam
Punch it!
General
- Several backend improvements
Challenges
- Fixed an issue where the B-wing would not progress certain Challenges for Bombers
Cosmetic Customization
- Fixed an issue where the Valiant Focus visor wouldn't display correctly when worn by a Duros
- Fixed an issue where the thumbnail for the Recon Trainer helmet was incorrect
Custom Matches
- Fixed an issue where players who were made a Custom Matches admin would not receive any of the associated privileges
- Fixed an issue where Steam usernames could be displayed with extra unintended characters
- Fixed an issue where privacy settings in Custom Matches would be saved into the presets
- Fixed an issue where music would overlap for a spectator in Custom Games
- Fixed an issue where the Flagship health and shields would not display correctly on the tactical map
Starfighters & Components
- Fixed an issue where the Resonant Shield would affect lasers even when not overcharged
- Fixed an issue where the Rotary Cannon stats weren't displaying accurately
- Fixed an issue where the Unstable Engine for the TIE defender did not display the correct stats
- Fixed an issue where the B-wing's Gyro auxiliary would not double the other auxiliary's ammo count
Build 5933408
Dec 11, 2020
The following bug fixes, changes, and additions come in Update 4.0. Bolded are some highlights we think the community will be most interested in. For full details on the new content added, check out the Pilot Briefing on our Holiday Supply Drops.
UI
View on Steam
General
- Added Custom Games and a server browser, available in the Multiplayer & Training menu
- Adjusted Skill Rating requirements for each tier via server-side change last week (see website for full details)
- Updated Skill Rating gain/loss ratios to better reflect each player’s performance in a match via server-side change last week
- Ongoing server-side matchmaking improvements
- Fixed an issue where the game could crash if the player didn't skip through the outro screens of a match
- Fixed an issue where the game could crash when loading into Fostar Haven
- Fixed an issue where having Lighting quality set to Low could create intense flashes of light on Fostar Haven
- Fixed an issue where AI in multiplayer could on occasion deal no hull damage to players with their primary weapons
- Fixed or improved instances of poor collision detection on Fostar Haven, Galitan, Esseles, Nadiri Dockyards, Zavian Abyss, and Sissubo
- Fixed issue where the interior of the TIE interceptor could disappear after respawning
- Fixed issue where Star Destroyer engine VFX could flicker
- Fixed an issue where PlayStation 5 visuals appeared blurry.
Career
- Fixed an issue where at times players could not see their own stats on the Career page
Controls
- Added support for TrackIR on PC
- Improved how the game detects and handles device inputs under the same device name
- Fixed an issue where the game would not detect all input devices if multiple were plugged in
- Fixed issue where PC users with more than 5 input devices were unable to adjust device order in some cases
- Added controller rumble for ion cannon, assault shield, and beam cannon
- Fixed an issue where the mini-stick input on the Hori HOTAS for Xbox One did not work properly
- Added the option to toggle game controllers between dynamic (default) and static throttle. This option can be used to correct the behavior of the throttle on certain input devices, such as the Hori HOTAS for PS4.
Cosmetic Customization
- Added new cosmetics that will be rolled out over time through in-game events and Operations
- Improved lighting for dashboard figures where needed
- Fixed issue where an Astromech-shaped hole could appear in the decorative UI elements around the "Powerful Ally" X-wing skin
Fleet Battles
- Fixed an issue where on occasion no indicator would display after a capital ship was destroyed
- Reduced the max time waiting in the briefing room from 120 seconds to 90 seconds
- Fixed an issue where Titan One could have a hologram effect on their legs in the briefing room
Practice
- Fixed an issue where there was no UI indicator on some spawned New Republic squadrons
Social
- Friends will now display in alphabetical order for easier use
- Improved the loading time of the friends list for players with many friends
Spectator
- Fixed an issue where all the players could appear as the same one in the intro cinematic
Starfighters & Components
- Added the B-wing to the New Republic fleet
- Heavy Gunship playstyle, back-line fighter
- Low maneuverability, relies on boosting/drifting to move and turn efficiently
- High durability and primary damage output, explosive capital ship damage and built-in ion cannons
- Relies on Support/allies to reach capital ships and survive while dealing damage
- Ideal for staying back behind Fighters/Interceptors and laying down heavy fire on enemy ships
- Unique component: Ion Beam
- Deals massive ion damage to capital ship shields and subsystems
- Deals massive ion damage to capital ship shields and subsystems
- Unique component: Gyro/Aux Control Module
- Allows gyroscopic cockpit roll while holding the auxiliary button, rotating the entire ship around your cockpit. Wing angle determines bomb release angle. Missile evasion is also increased while gyroscopic roll is in motion.
- Also increases ammo count for auxiliaries that use ammo; otherwise, improves auxiliary cooldown rate.
- Allows gyroscopic cockpit roll while holding the auxiliary button, rotating the entire ship around your cockpit. Wing angle determines bomb release angle. Missile evasion is also increased while gyroscopic roll is in motion.
- Added the TIE defender to the Imperial Navy
- Highly adaptable anti-starfighter specialist, front- and mid-line fighter
- High survivability with strong shields but very susceptible to ion weaponry
- Requires frequent, skillful power management and use of boost/drift for ideal performance; poor power management can be detrimental
- Unique component: Advanced Power System
- Gives instant, significant overcharge to the system with max power. If no system has max power, gives weaker overcharge across all systems.
- Gives instant, significant overcharge to the system with max power. If no system has max power, gives weaker overcharge across all systems.
- Heavy Gunship playstyle, back-line fighter
- Deployable turrets (both standard and rocket) now display their DPS.
- Fixed an issue where a rocket could have no effect on impact
- We've updated the Deployable Turret's description to be clearer on how it functions in-game
- Fixed an issue where there could be no reloading sound effect for components
- Tactical Shield and Emergency Shield are now displayed on the targeting computer around the starfighter in New Republic ships (already present for Imperial starfighters) instead of on the status indicator to allow for side by side comparison between the temporary shield and regular shields when cycling allies or enemies
- Reduced A-wing shield regeneration rate by approximately 1/3
- The Rotary Cannon no longer consumes laser power during its windup
- Fixed an issue where a starfighter's movement could become jerky while firing the Rotary Cannon
- Reduced Ion Missile travel speed from 400m/s to 240m/s to fall in line with other missiles
- Fixed an issue where players could exploit power converter penalties and reset them when setting power management to Balanced
- Players now take +50% damage if they are hit while charging the Plasburst Cannon to enforce its role as a “chase” weapon rather than a “jousting” weapon
- Improved VFX clarity when the Plasburst Cannon is fully charged
- Fixed issue where beam VFX could disappear if the player repeatedly tapped the button
- Fixed an issue where the starfighter disabled effects would not show up correctly in the U-wing
- Fixed an issue where starfighters could hit a negative turning rate
- Increased Piercing Torpedo inner blast radius from 2 to 14 to allow it to deal more consistent damage.
Story
- Fixed an issue where the game could load infinitely as Mission 1 ended
- Fixed an issue where some players couldn't progress past the objective to "Follow Gunny" in Mission 1
- Fixed an issue where the drifting tutorial couldn't be completed with arrow keys on PC in Mission 3.
UI
- Individual sub-tiers in the rank ladder now display their SR requirements
- Fixed an issue where the defeated player's username would display very small in the kill cam
- Fixed an issue where text would inconsistently display as outlined when it shouldn't
- Fixed an issue where the prompt to leave the briefing room could continue into the intro cinematic and game
- "Recenter HMD" VR input is now appropriately displayed on the PC controls screen
- Added a few new loading screen tips related to the new content.
VR
- Fixed an issue where ships could pop into view midway through the hangar enter/exit cinematics while playing in VR
- Fixed an issue where doubled images could occur when tracking points in PSVR while rotating the in-game camera.
VS AI
- Fixed an issue where the player could load into Esseles instead of Fostar Haven when playing against AI.
Build 5842101
Nov 25, 2020
The following bug fixes, changes, and additions come in Update 3.0. Bolded are some highlights we think the community will be most interested in. For full details on the new content added and what’s coming next, check out the Pilot Briefing on our Holiday Supply Drops.
Heads up! We noticed the A-wing shield rebalancing that we just did in #StarWarsSquadrons caused some PCs to crash so we rolled it back. We're aiming to redeploy it early next week.
View on Steam
General
- Added Fostar Haven as a map to Dogfight and Fleet Battles (Solo/Co-Op vs AI and PvP)
- Added next gen improvements
- The game now supports up to 120FPS and up to 4K on Xbox Series X|S
- Added an option for players on the Xbox Series X|S to prioritize enhanced visuals or enhanced performance
- Added an option for players on the Xbox Series X|S to prioritize enhanced visuals or enhanced performance
- Improved visual quality and lighting on PS5
- Variable frame rate support added for TVs and monitors that allow it
- The game now supports up to 120FPS and up to 4K on Xbox Series X|S
- Fixed an issue where the game could crash while changing loadouts
- Improved support for matchmaking between players with highly divergent load times
- Players who are not finished loading when the match begins will now have an additional window of time to join the match-in-progress rather than timing out on start
- Tweaked the brightness of light sources on PC so that they're no longer too bright in some instances
- Fixed issue where the sky color of Esseles would appear to change when entering/exiting the station
- Fixed an issue where the menu voice over accessibility feature could not play after entering a lobby
- Fixed issue where Steam players could fail to log in if their screen name included certain unicode characters or emojis
- Various stability improvements and minor bug fixes.
Controls
- HOTAS support now allows for devices with up to 128 buttons (up from 40 buttons per device)
- Fixed issue on the Xbox One where HOTAS controls would be disabled if the controller went to sleep
- HOTAS devices that don't have an X and Y axis, such as the Virpil throttle, are now properly recognized by the game
- Fixed issue on PC where a gamepad could become unresponsive if not paired as the primary controller when other input devices were plugged in.
Cosmetic Customization
- Added two new starfighter paint jobs: Typhoon Squadron for the New Republic and Interstellar for the Empire, the latter of which is inspired by the classic Kenner Products toys
- Added the Vandal TIE fighter paint job based on Sabine Wren’s iconic “handiwork”
- Added the Powerful Ally X-wing appearance based on Luke Skywalker’s swamp-sunken X-wing from Dagobah
- Added the Zeltron Pilot head (Imperial)
- Added the Pantoran Pilot head (Imperial)
- Added the Venture set (jacket, pants, gloves) for the New Republic
- Added the Paladin set (flight suit, gloves, helmet) for the Empire
- Added the Navigator set (flight suit, gloves, helmet) for the Empire
- Marauder gloves will no longer cause the player's hands to disappear.
Dogfight
- Fixed an issue where starfighters wouldn't appear in the end-of-round transition screen.
Fleet Battles
- Reduced the Morale gain for AI kills while on defense from 4 to 3
- Morale gains and losses are no longer scaled based on the number of players present on the team
- Fixed an issue where match music would continue into the end-of-round screens after the match was over
- Corvettes and Raiders now spawn on a random side of the battlefield rather than in a fixed pattern
- Fixed an issue where the Nebulon-B could display the incorrect amount of shield strength it had in its objective UI.
Social
- Made messaging clearer for Xbox players when trying to join a party that's full
- Fixed issue where the social menu would lose functionality after exiting a PVP match as a spectator
- Fixed an issue where muting multiple players at a time could incorrectly mute additional players as well
- Fixed issue where laser sounds would fail to play when spectating a match in first-person
- Fixed an issue where UI and menu elements could overlap.
Starfighters & Components
- Added four new components:
- Boost Extension Kit has been added to the X-wing, Y-wing, TIE fighter, and TIE bomber
- Prototype Piercing Torpedoes have been added to the X-wing, Y-wing, TIE fighter, and TIE bomber
- Ion Rockets have been added to the X-wing, A-wing, TIE Fighter, and TIE Interceptor
- Anti-Material Rocket Turrets have been added to the U-wing and TIE reaper
- Boost Extension Kit has been added to the X-wing, Y-wing, TIE fighter, and TIE bomber
- Added 60% maneuverability (turn rate) reduction while firing the Rotary cannon and Auto-aim Rotary cannon
- Does not apply during the charging stage before firing
- Does not apply during the charging stage before firing
- Increased the Rotary Cannon's wind up time from 1s to 1.7s
- Using the Assault Shield component now reduces maneuverability to better balance its role as a capital ship assault or starfighter jousting tool rather than as an all-purpose component
- Fixed an issue where the Proton Bomb counter could display incorrectly after use
- Starfighters using the Overloaded Shield component now start will fully overcharged shields
- Fixed issue where ships from the wrong faction could appear in the hangar
- Increased audio volume for the player's Tractor Beam
- Guided Burst Cannon damage reduced to 28% of the unguided variant (down from 35%)
- Fixed issue where the Vanguard paint job for the A-wing could have an unintended New Republic decal appearing on it when inside the cockpit
- Removed incorrectly assigned auto-aim symbol from the icon for the Composite Beam
- Different torpedo types now have distinct names when targeted (Proton vs Ion vs Piercing)
Reduced A-wing shield regeneration rate by approximately 1/3(See below)- Fixed an issue where the Unstable Engine could deal no damage to nearby targets.
Story
- Fixed an issue where the player could have a black screen after redeploying from the hangar
- Fixed issue where Zerelda's voice over could start during the load screen before Mission 1, resulting in an animation desync
- Fixed issue where the corvette could clip through the station in Mission 6
- Fixed issue where the player couldn't complete the "Destroy Comm Array" objective if they died during the regroup-with-Gunny beat in Mission 6.
UI
- Your current Skill Rating is now shown as its value instead of as a percentage of tier progress after playing a ranked Fleet Battle
- UI message for being in the low priority matchmaking queue is now clearer on how to get out of the low priority status: by playing more matches
- UI messaging around forfeiting while in the lobby is now clearer
- Fixed an issue where squadmates icons would not turn green when readied up
- Fixed an issue where the menu overlay could not appear in the redeploy screen
- Provided additional UI support for long names so that they display correctly
- Fixed an issue where the player could be unable to open menu during a match if the match begin while they were in a customization menu
- Fixed issue where the missile lock UI could stay on the screen briefly after switching targets
- Fixed issue where text said "Examine your squadron" instead of "Examine enemy squadron" in Squad Loadout while hovering over "Add friend"
- Fixed issue where ship marker UI could appear during outro cinematics while playing Fleet Battles vs AI
- Fixed typo in the description of the Mythosaur decal
- Fixed an issue where the daily challenge timer could start counting upward after reaching 0:00
- Fixed issue where holding the button rather than tapping it would not open the scoreboard during the post-match sequence
- Fixed an issue where starfighters could get greyed out if the player rapidly shuffled between them.
VR
- Skyboxes now have increased resolution for high-rez VR headsets
- Added an option for PC players to adjust their VR resolution scaling
- Players using high resolution headsets (such as the Valve Index) should be able to enjoy higher frame rates without requiring the most powerful GPUs
- Players using high resolution headsets (such as the Valve Index) should be able to enjoy higher frame rates without requiring the most powerful GPUs
- Added an option for PC users to use forward rendering, potentially improving their VR performance
- The game now uses less intensive forward shading when using the "Low" lighting quality setting in the graphics options, allowing VR to be used on mid-tier and even some lower-tier PCs
- Fixed an issue where black bars would appear when transitioning out of a PvP match if the player died at the same time.
Heads up! We noticed the A-wing shield rebalancing that we just did in #StarWarsSquadrons caused some PCs to crash so we rolled it back. We're aiming to redeploy it early next week.
Build 5795934
Nov 11, 2020
Story
- Fixed an issue where the players view could get locked in place and become unresponsive
Build 5752733
Nov 4, 2020
Hey, pilots,
Following the release of some goodies based on The Mandalorian, we have a pretty large update that will provide a ton of great fixes, balancing improvements, and quality of life changes, much of which are based on your feedback.
To start things off, we’ve introduced a new mechanic for how matchmaking and lobbies work in our game. Here’s the rundown from Dan Kim, our Senior Systems Designer:
With that out of the way, let’s get into the rest of the notes! There were over 270+ fixes and tweaks in Update 2.0, so we decided to truncate some of the very minor or rare ones, especially ones most of you never experienced. Even with all that, these notes are long, so we’ve bolded a few that we think you’ll be most interested in.
In addition to the updated lobby system, we’ve also implemented two other notable changes for Fleet Battles: Improved AI functionality (detailed below) to prevent AI farming issues and the option to reset your rank during this Operation.
The latter will help players who got stuck at Rank 0 get out of this state and also let players who have been able to rank normally reset themselves if they wish to since the Rank 0 issue may have unfairly calculated their skill rating when fighting affected players.
We’ve also included a change to Capital Ship behavior to make “mosquito-ing” (the act of hiding under a Capital Ship and dealing damage into it) less of an issue. This will reward the playstyle of players who are flying like proper mavericks. To those who aren’t, you’re much more likely to be blasted into oblivion now.
View on Steam
Following the release of some goodies based on The Mandalorian, we have a pretty large update that will provide a ton of great fixes, balancing improvements, and quality of life changes, much of which are based on your feedback.
To start things off, we’ve introduced a new mechanic for how matchmaking and lobbies work in our game. Here’s the rundown from Dan Kim, our Senior Systems Designer:
Dan: A new forfeit system has been implemented for Fleet Battles, replacing the old "Safe to Leave" and "Match Not Scored" system. We felt that the previous system was often difficult for players to understand and unduly punished well-behaved players after an abandonment occurred, with some players reporting that they felt robbed of wins, locked into pointless matches, or unrewarded for time already spent when leaving "safe to leave" games.
The new forfeit system puts control back into the players' hands and allows players to decide which matches are worth fighting until the end and which are worth forfeiting. In either case, players will now be fully rewarded on all sides: players that defeat opponents through natural play or forfeit will now gain full skill points and progression rewards. Players that lose naturally after a teammate abandons or lose by forfeit will still gain full progression rewards but take only half the skill point losses. Meanwhile, players that abandon will be appropriately punished: abandoning the game after deployment always results in a loss and leaver penalties have been significantly increased.
Players will also notice that we have a new lobby backfill mechanic. While players are in the briefing room/hanger, we will attempt to backfill open slots, even in ranked games. Players that leave the game during the briefing room/hanger stage will not record a loss, but will still suffer some leaver penalty points (though not nearly as severe as abandoning the game after deploying into the map).
Overall, we hope that these changes will mean that players will play in full games much more often, and, when things do go wrong, players will still be properly rewarded for their time and feel more in control of their experience.
With that out of the way, let’s get into the rest of the notes! There were over 270+ fixes and tweaks in Update 2.0, so we decided to truncate some of the very minor or rare ones, especially ones most of you never experienced. Even with all that, these notes are long, so we’ve bolded a few that we think you’ll be most interested in.
GENERAL
- Ranked Fleet Battle, Dogfight, and Co-op Fleet Battles vs AI now allow backfill while pilots are waiting in the briefing room/hangar
- A timer prevents the briefing room/hanger from persisting forever. In the case that backfills cannot be found within the time limit, the server will close and players will be returned to the main menu without penalty
- Players that leave the briefing room/hangar before the timer expires will receive a leaver penalty. Note that the penalty given for abandoning the game after deployment into the map is much more severe than the one given for leaving the briefing room/hangar
- Reminder: Penalties can be lifted over time by completing matches
- Reminder: Penalties can be lifted over time by completing matches
- layers that leave the briefing room in this way will not cause the new forfeit option to be activated
- Players that leave the briefing room in this way will not suffer a loss
- A timer prevents the briefing room/hanger from persisting forever. In the case that backfills cannot be found within the time limit, the server will close and players will be returned to the main menu without penalty
- Adjusted the brightness of the Star Destroyer's engines when flying too close to them
- Fixed an issue where PC players who use the minimum requirement GPU couldn't launch the game due to older drivers
- Many minor fixes and stability improvements across the entire game.
CAREER & CHALLENGES
- Fixed an issue where the "Career Best" stat was inaccurate
- Fixed an issue where the "Friend Ship" challenge couldn't be claimed after completion.
CONTROLS
- Fixed an issue where remapping inputs while multiple joysticks, such as an Xbox controller and a HOTAS, were connected could cause inputs on the inactive joystick to be unintentionally rebound
- Fixed an issue where diagonal thumbstick movement was significantly hindered when using the Aviator control scheme/certain custom mappings
- Fixed an issue where simultaneous inputs of opposite commands (e.g. yaw right and yaw left) would not act as intended
- Fixed an issue where HOTAS controls would incorrectly interact with power management when free-look was active
- We’ve made it so if a player changes their control configurations but forgets to hit save before the menu is closed, the game will remember the changes made so they can be saved upon opening the menu shortly after
- Fixed an issue where the "Reconnect Dualshock" message could not be closed after reconnecting a Dualshock or HOTAS controller, such as after a controller falls asleep
- Throttle can now be mapped to a HOTAS joystick
- Fixed an issue where PS4 players using HOTAS would have a delay before their controls would respond after launching from the hangar
- When rebinding HOTAS controls, we've reduced the sensitivity detection for the throttle and stick so that they don't accidentally get mapped incorrectly
- Fixed an issue where when using a joystick's axis in the radial menus, diagonals wouldn't work
- Keyboard arrow keys can now be used to toggle different input selections
- Fixed an issue where HOTAS dead zones couldn't be manually set to exactly 50%
- Added binding options for individual comms menu options
- Fixed an issue where going to the PS4 dashboard would reset the throttle to 50%.
DOGFIGHT
- Improved spawn points on Esseles to help players feel less separated from the fight when respawning.
- Fixed an issue where pilot banter and match music could continue into the End of Round screen rather than transition out naturally
- Fixed a rare issue where the game would crash due to a brief disconnect when transitioning into the match.
FLEET BATTLES
In addition to the updated lobby system, we’ve also implemented two other notable changes for Fleet Battles: Improved AI functionality (detailed below) to prevent AI farming issues and the option to reset your rank during this Operation.
The latter will help players who got stuck at Rank 0 get out of this state and also let players who have been able to rank normally reset themselves if they wish to since the Rank 0 issue may have unfairly calculated their skill rating when fighting affected players.
We’ve also included a change to Capital Ship behavior to make “mosquito-ing” (the act of hiding under a Capital Ship and dealing damage into it) less of an issue. This will reward the playstyle of players who are flying like proper mavericks. To those who aren’t, you’re much more likely to be blasted into oblivion now.
- Added a rank reset option for Operation 1
- Fully restart the game if changes don’t immediately show
- We've updated AI starfighter morale values and positioning to prevent exploitative farming of them in Fleet Battles:
- AI Starfighter paths have been repositioned in every map.
- AI Starfighter morale values have been changed:
- Gain 1 morale while on attack
- Gain 4 morale while on defense
- Gain 1 morale while on attack
- AI Starfighter paths have been repositioned in every map.
- Capital ship turrets are now much more responsive to changes in player speed
- Capital ship turrets are now much deadlier against players that are slow/close to capital ships and less deadly against players that are fast/far
- Flagship turrets are now more aggressive when being attacked out of phase
- Fixed an issue where players could end up with a negative skill rating
- As mentioned previously, we will be removing Silver and Gold helmets from players who unlocked them due to this. Thanks for being so understanding!
- Fixed an issue where the hologram would not correctly display in the briefing room
- Fixed an issue where the flagships could begin to tilt while broadsiding on Esseles
- Fixed an issue where the marker for the CR90 could disappear for Imperials after their Raider was destroyed
- Fixed an issue where flagships could rotate unexpectedly after reaching their final positions
- Fixed an issue where the CR90 would fly through the Nadiri Dockyards structure
- Fixed an issue where the Imperial Raider could clip through a Nebulon-B
- Fixed an issue where flagship hull and shield health UI would not update correctly
- Fixed an issue where if the player killed an allied AI, the game would say their faction earned Morale rather than the enemy's
- Fixed an issue where two alarms could be heard in the final countdown before a match began.
PRACTICE
- We've added additional obstacle courses for players to test their skills (make Keo proud, mavericks)
- Fixed an issue where the game could infinitely load in the Practice mode
- Fixed an issue where some sound effects wouldn't play while changing starfighters or loadouts
- Fixed an issue where opening the menu during the death cam would cause unintended behavior
- Fixed an issue where the player could clip through the flagship
- Fixed an issue where the audio would pause when using certain menus.
SOCIAL
- Made the messaging clearer for when a player without crossplay enabled is invited by a player with crossplay enabled
- Added a message to inform players the lobby is full when attempting to join on a friend
- Fixed an issue where players who tried joining a full squadron would be put into a temporary lobby
- Fixed an issue where the player could have the option to promote a friend to leader when they weren't in the same party.
SPECTATOR
- Fixed an issue where the Imperial cockpit could disappear briefly
- Fixed an issue where spectating a game and then playing one right after could result in experiencing the wrong faction's intro
- Fixed an issue where cockpit elements would shift when changing camera angles
- Fixed an issue where spectators could unintentionally see the VFX from the TIE fighter's and interceptor's engines from certain viewpoints
- The player will now be notified when someone starts spectating them
- Fixed an issue where the camera angles when viewing from capital ships had inverted controls when looking around.
STARFIGHTERS & PILOTS
- TIE bombers have been rebalanced:
- TIE bomber default hull decreased to 2000 (from 2500)
- TIE bomber Reinforced Hull benefit decreased to +50% (from +60%)
- Fixed an issue where Imperial torso cosmetics could reset
- Fixed an issue where equipped emotes would reset
- Adjusted the audio for Concussion Missiles so they aren't overwhelmingly loud in some instances
- Fixed a visual bug with the Bounty hologram
- Fixed an issue where managing power could behave inconsistently when resetting distribution or converting
- Fixed an issue where power management SFX could not be heard when using a keyboard
- Improved the cockpit smoke effect to prevent pixelation
- Fixed an issue where the pilot's right hand could stay on the dashboard after getting out of an ionized state
- Fixed an issue where the player would have to leave the customization menu and return to equip components or cosmetics
- Fixed the very rare issue of the confirmation pop up not appearing after unlocking a component or cosmetic, preventing its use
- Missiles can now be locked on to deployed turrets
- Fixed an issue where, on occasion, player-deployed turrets would not fire their lasers
- Fixed an issue where the VFX for rockets could be visible from inside the hull of the TIE fighter and interceptor
- Fixed an issue where resupplies on AI would not heal them
- Fixed an issue where the SFX for a starfighter exploding could be too loud in the kill cam
- Adjusted the visuals of beam-based components to make them slightly less intense
- Fixed an issue where missiles locked on to one target could switch to another target when the player changed who they were targeting
- Fixed an issue where a player's audio for their starfighter could cut out for abilities, boosting, and drifting.
STORY
- Fixed an issue in Mission 11 where the player could not progress normally if a frigate was destroyed without detonating the clusters
- Fixed an issue where the player would instantly die in the final mission of the game if they flew ahead of an objective before an asteroid would separate
- Fixed an issue where the game could load infinitely if the player changed difficulties while playing
- Fixed an issue where some assets were not correctly appearing during a cutscene in Mission 10
- Fixed an issue in Mission 7 where the convoy could stop moving if the player didn't complete the objective in time
- Fixed an issue in Mission 9 where the player could get no response when requesting a resupply
- Fixed an issue where Gunny could endlessly spin in Mission 1
- Fixed an issue where the objective of boosting under the Star Destroyer would stay on-screen if the player cancelled the boost part-way through during the Rebel prologue mission
- Made it clearer that starfighters have been resupplied after returning to and leaving the hangar
- Fixed an issue where characters could lose their walking animations if the player skipped through dialogue
- Fixed an issue in Mission 11 where cluster cores couldn't be scanned from a distance of 1000m and had to be scanned from at least 500m
- Fixed some minor dialogue issues
- Dozens of other various minor bug fixes.
UI
- Added the ability to turn off all tutorials
- Improved the messaging to make it clearer which input was unbound when remapping controls
- Fixed an overlap issue where the End of Round screen would be obstructed by the scoreboard if the player died at the end of the match
- Fixed issue where players could not open the scoreboard after the match if they were dead when the match ended
- Fixed an issue where the controls menu would show mouse and keyboard inputs instead of HOTAS buttons
- Fixed an issue where the player level shown in the End of Round screen could be different from the players actual level
- Fixed an issue where the kill feed would not accurately display kills caused by an Unstable Engine
- Fixed a rare issue where the Stealth Hull's stealth eye UI could take up a lot of the screen
- Fixed an issue where the Emote Wheel was called the Comms Wheel when remapping controls
- "Deploying in..." message added to the Briefing Room stage so players more clearly know when they're about to start playing
- Multiple minor UI improvements and tweaks.
VR
- Fixed an issue where starfighter decals would only appear on one lens
- Fixed the issue where the Kowakian Monkey Lizard hologram was not visible on PSVR
- Made the player's pilot model look less unnatural when looking around
- Fixed an issue where explosions could appear at a lower visual fidelity than intended on the Ultra setting
- Improved cinematics to reduce or eliminate flickering for VR users who were experiencing it
- Fixed an issue where New Republic pilots' radars are blank in the kill cam
- Fixed an issue where sparks caused by astromechs repairing the starfighter would go in the wrong direction.
VS AI
- We've adjusted the difficulty modifiers of the Easy difficulty setting after finding it was too hard to beat
- Fixed an issue where the music could get stuck on one track
- Fixed an issue where the enemy squadron was targeted by the "Target Enemy AI" option.
Build 5658556
Oct 15, 2020
Hey pilots,
First off, thank you so much to all the pilots who have been playing Fleet Battles, providing us with feedback, and enjoying the game while we work through a few issues. It’s been great to see!
Right now, we’re tracking three main issues with our Fleet Battles mode and we’re working on each diligently. Thankfully, if you’re newer to the game, you should be less likely to run into the first issue due to a recent update.
With that said, we understand the frustration this has caused for those who have been impacted, so here is what we’re working on:
Thanks for your continued feedback on the game! We’ll share final details in our release notes for each update. Onto the notes for Update 1.2!
This hotfix provides a number of bug fixes and stability improvements across the board.
You can find a list of known issues here: LINK
View on Steam
First off, thank you so much to all the pilots who have been playing Fleet Battles, providing us with feedback, and enjoying the game while we work through a few issues. It’s been great to see!
Right now, we’re tracking three main issues with our Fleet Battles mode and we’re working on each diligently. Thankfully, if you’re newer to the game, you should be less likely to run into the first issue due to a recent update.
With that said, we understand the frustration this has caused for those who have been impacted, so here is what we’re working on:
- Some players stuck at 0 skill rank or aren’t able to rank up as intended
We’re working on a fix for players stuck at 0 skill rank and are exploring how best to reset ranks - A small number of players unlocked the ranked helmet rewards due to a bug
As the players who’ve experienced have guessed, we’ll likely remove these from inventories so they can be properly earned by all you aces out there, so we really appreciate their understanding here! - Players abandoning matches is negatively impacting the experience
We’re working on a new design for the overall matchmaking experience to make it better for all players. We’re working on improvements to matchmaking, lobby, and abandonment systems to make abandonment far less punishing for those who stay in the game, and less frequent overall. We are also making specific improvements for ranked play.
Thanks for your continued feedback on the game! We’ll share final details in our release notes for each update. Onto the notes for Update 1.2!
This hotfix provides a number of bug fixes and stability improvements across the board.
General
- Made improvements to the overall Fleet Battles tutorial experience
- Fixed an issue where the player could experience a black screen during or after customizing their pilots
- Fixed an issue where pilot models were blurry when being customized for some players
- Fixed a typo on the profile page
- Other stability improvements and minor fixes, including reduced crashing on PC
Story
- Fixed an issue where dying during the Rebel prologue mission while fighting the Star Destroyer could block progress
- Fixed an issue where medals could be reset after uninstalling or updating the game
- Fixed an issue where players could not progress through Mission 3 if they defeated the Quasars too quickly
- Fixed an issue where the player could get stuck when launching missions from the options menu
- Fixed an issue where the UI after completing the prologue through EA Play would not display correctly
- Fixed an issue where medal earned in the single-player story could be reset after playing other activities (previously fixed on PC)
Challenges
- Updated Challenge text to make it clearer that they cannot be completed in Solo vs AI
Social
- Fixed an issue where players didn't populate the EA Friends List
- Improved party stability
Dogfight
- Fixed an issue where the game crashed while transitioning into a match
- "Quick Match" is now set to random faction for Dogfight
Fleet Battles
- Fixed an issue where the game would crash when loading into Fleet Battles
- Fixed an issue where players could not use the "Customize Ship" option in the hangar during the Fleet Battles briefing room state
VR
- Fixed the issue where cutscenes would appear broken on the Valve Index when using Origin
- Improved performance while using Steam VR
- Fixed an issue where the D-pad wouldn't work in the settings menu while using Steam VR
- Made the fade to black transitions a smoother experience for Oculus Rift users
- Fixed a flickering helmet issue on Victory poses for Oculus Quest users
You can find a list of known issues here: LINK
Current Release
Not available
System Requirements
OS
Windows 10 64-bit
CPU
Ryzen 3 1300X or better/i5 6600k or better
RAM
8 GB RAM
GPU
Radeon HD 7850 or better/GeForce GTX 660 or better
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
26.8 GB
Password: cracked-games.org or 123
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