Dome Keeper
by Bippinbits · 27 Sep, 2022
127 downloads
About the Game
Dome Keeper is a roguelike action-miner from Bippinbits that splits each run into two distinct loops — when no monsters are attacking, you're underground digging through procedural rock for resources and relics; when the warning siren goes off, you sprint back up to the surface dome and turret-defend whatever's at the entrance. Survive the wave, dig deeper, repeat, until you either reach the relic you're hunting or the dome falls.
The roguelike layer hands you upgrade choices between runs, and the gadget system lets you spec into vastly different builds — cannon-heavy defense, repair drones, expanded carry capacity, faster drilling. The September 2022 release has been stable for years; this download is build 22893852 with all content patches and the assistant Keeper variants included.
Packaged with CSF + Goldberg, fully offline. 977 MB installed. Single-player only.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Hey Keepers
we have been reading your plentiful reports and feedback, thank you so much!
We got a proper chunky patch out now, read all about it below.
As you can see we are slowly doing more quality of life improvements, like the ability to play your DLC character even if the host does not have the DLC.
What's next:
- more small improvements, for example always having the second station so that you can at least buy upgrades even if you do not have a second main weapon
- a complete rewrite of how we handle resource drops over the network, which should massively improve performance related to that
- buggixes of course!
We are also getting ready to work on the enabling mods again for multiplayer, and generally improving mod support. If you have modded dome before and found some friction or things that were hard to mod or colliding with other mods, now is a great time to tell us so we can improve it.
Patchnotes for v5.0.4
MAJOR
MINOR
- instead of the orchard buff lasting super long with multiple players in a team, the fruit grows much faster instead
- interaction between infiltrator rope and side drill removed
- beastmaster tentacle wobble improvements
- Don't stop Steam users from hosting Steam or LAN games just because their Playfab connection failed. Gracefully disable crossplay on host in such scenarios. Also removed crossplay checkbox from join for Steam users as it adds friction with no benefit.
- Infiltator's Rope Camera will now follow the keeper once it's finished pulling, preventing the keeper to get off screen.
- Enabled punisher waves in Survival of the Fittest
BUGFIXES
- fixed infiltrator wall slide when tile below is destroyed
- fixed most beastmaster and infiltrator music not looping correctly
- fixed iron tiles in dense iron assignment still being super hard after being dug out by catgoblins or iron worms
- fixed infiltrator gadget drop direction
- fixed teleport cancelling for infiltrator and beastmaster
- fixed gadget slot visualization in gadget selection popup not working
- fixed icons missing from emergency guild assignment
- fixed infiltrator carried gadget droping on drone
- reduced how much the infiltrator throws the teleporter
- fixed infiltrator sometimes carrying gadgets to inside the dome
- fixed infiltrator chain inside tesla dome
- fixed a potential crash when a keeper4 leaves during loadout
- invisible tentacles on teleport cancel fix
- fixed probe to take two cellar slots in multiplayer if selected twice
- fixed damage dealt and damage received not properly displayed when finishing a saved game
- fixed transport drones to continue collecting resources when game is over
- fixed custom supplement order from prestige getting transferred into other game modes
- fixed visual bug with orchard fruit not showing the correct remaining buff duration
- fixed orchard fruit not depleting with mining when loading a saved game
- fixed ending music suddenly stopping
- fixed cobalt cave replenishing with loading a saved game
- fixed spawning redundand keepers when client continues
- fixed some slider labels in the options to not properly update
- fixed first iron tile in multiplayer not granting the intended iron amount
- fixed keeper getting stuck in multiplayer when loading probe while other player picks probe supplement
- fixed random gadgets getting spawned with save games
- fixed portal caves sometimes not adding drops to the inventory
Best Wishes,
René
Also please note that we provide patches early on the staging beta branch. There is no code required to access it. It was code-protected at first, so the first time you switch to the branch you probably need to re-install the game (don't ask me why, it's a Steam thing). It won't wipe your save.
Hey Keepers
Thank you for the continued stream of feedback and bug reports! We are still working hard to fix and improve what we can, and will continue to do so.
Also please note that we provide patches early on the staging beta branch. There is no code required to access it. It was code-protected at first, so the first time you switch to the branch you probably need to re-install the game (don't ask me why, it's a Steam thing). It won't wipe your save.
Patchnotes for v5.0.3
BALANCE
- infiltrator orchard + mushroom combo nerfed
- time based assignments down to 15% less time per player instead of 20% (multiplicative)
- acid rain dow to 25% extra damage per player instead of 30% (multiplicative)
THE LOST KEEPERS
- correct Beastmaster 'Mining problem' challenge techtree
- catgobling loadout error on keeper switch fix
- infiltrator relic delivery visuals fix
- catgoblins now collect resources from the converter
- kunai carrier are not destroyed anymore when the resource they are attached to on another kunai carrier gets released
- replaced three songs in the beastmaser OST. We are still improving that one a bit :)
CONTROLS
- twin stick now optional again for Infiltrator
- focus on reroll option in gadget choice will not switch when rerolling
- always show keybindings for all keepers, as you can also play them without owning the DLC
BUGS
- fixed assignment limitations sometimes affecting relic hunt runs
- fixed rare null pointer on local player disconnection
- fixed 'gamertag' issue on rejoin
- fixed burrowers spawned for team 2 not respecting minDistanceToDome for when they should burrow
- fixed versus iron delivery costs on iron inflation
- fixed permanently locking PowerCoreChamber when goblin carries water near it
- goblins now render behind everything properly while in cellar
- fixed shuriken cooldown happening when paused
- increased the size of the mine in loadout to accomodate the new assignments and xbox icons in the assignment leaderboard
- fixed infiltrator triggering supplement on enter mobile station
- fixed infiltrator interaction with side drill after kunai carrier thrown
- fixed beastmaster tentacle stretch on telepor
- fixed kunai carrier auto throw when inside battle station
OTHER
- updated localization and credits
- updated loc credits
Best Wishes,
René
Hey Keepers
Thank you for the continued stream of feedback and bug reports! We are still working hard to fix and improve what we can, and will continue to do so.
For this patch, apart from the bugfixes, we discovered that the game was overscaling difficulty quite a bit. That meant in some assignments the monsters were a bit crazy, and more importantly the rock hardness generally was too high in multiplayer. Together with the non-shared upgrades, this led to way slower gameplay than intended.
This is much softer now and should feel like a way better progress, without the game outscaling your ability to dig.
Also please note that we provide patches early on the staging beta branch. There is no code required to access it. It was code-protected at first, so the first time you switch to the branch you probably need to re-install the game (don't ask me why, it's a Steam thing). It won't wipe your save.
Patchnotes for v5.0.2
BALANCE
- removed additional hardness of tiles scaling with the amount of players
- slightly reduced the monster modifiers on upside down assignment challenge mode
KEEPERS
- catgoblins will now take resources out of kunai carriers
- fixed catgoblins crashing the game in the loadout screen if summoned
- fixed catgoblins grabbing resources at an invalid distance
- fixed kunai carrier eventually slowing and stopping when using rocket carrier supplement
CONTROLS
- fixed some inputs only working on the first gamepad
- fix infiltrator stuck in loadout start area if first entering a multiplayer game
- fix infiltrator multiple gamepad trigger jumps
- fixed beastmaster dropping carryables when using speed boost from mushroom farm, and separate impulse values for the type of drop held to pull stronger for slower carryables
BUGS
- fix running regular assignments overriding challenge assignment progress.
- fix terrible GPU artifacts (random textures / sprite sheets) on some integrated graphics.
- fix eggs being shredded when carried to the dome by Infiltrator (what an evil bug!)
- kunai + sidedriller save file corruption fix
- do not allow to remove all split
- screen players
- fix MineralTrees assignment for multiplayer
- fixed infiltrator entering tiles during rope retraction
- properly position orchard Vine Canopy on both teams.
- don't show drop player button when there is only one player on a team
- fixed crash when picking up seed after destroying its targetedTile
Best Wishes,
René
We've been genuinely blown away by the incredible response from the multiplayer & Lost Keepers DLC release at the start of the week!
Thank you so incredibly much for all of your comments & feedback - they really do help us make things even better for you. We are closely reading all your feedback and reports.
Saying that, here's a big juicy patch with some changes that should do just that.
MULTIPLAYER
- After joining a multiplayer session, the correct loadout will be loaded when going back to singleplayer.
- Fixed that a temporary buff became permanent when rejoining a multiplayer session.
- Fixed players spawning in the wrong dome in Versus.
- Fix goblins spawning Beastmaster players that aren't present when a save is continued.
- Fix client side kunai resource shredding sometimes leaving a phantom resource.
- Fix other players not seeing your drill animation on your last hit of the tile as keeper1 - which is of course worse when you can one hit the tile.
- New icon for the additional dome station upgrade.
- New icons for the versus upgrades.
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BEASTMASTER
- Improved catgoblin pathfinding. They should now be smarter when selecting which hole to enter the mine with.
- Catgoblins now have much less impact on performance.
- Beastmaster should not drop the carried things anymore.
- Added more soundtracks for the Beastmaster.
- Improved the mining sounds for the Beastmaster.
- The carryables do not drop randomly anymore.
- Changed the drill buff to be the intended faster speedup and improved it to shift to extra damage once a high speed is reached.
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INFILTRATOR
- Fixed the Input for the Infiltrator, so that it now also is able to throw kunais even if you hold the throw action beforeaiming.
- Fixed jump triggering twice on right trigger use.
- Mouse and twin-stick controls are now always on. This is the intended way to play but it was possible to have a configuration in the options with which this keeper was essentially broken.
- The Infiltrator will not pick up bundled resources that are still flying nicely.
- Fixed interaction with the sidedriller so that it properly locks into a single row.
- Improved the Infiltator sounds for multiplayer.
- Fixed Infiltrator falling through the ground or being stuck in the dome wall in certain versus mode configurations.
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OTHER
- Fixed the Iron Worms to properly attach to iron tiles from all directions.
- Removed the global input settings. Input settings are now individual for each keeper. This was optional before, but allowed too much bad configurations and the defaults were not good anyway.
- Updated the engine build on windows to prevent certain crashes during Steam instability or when exiting the game.
- Fixed a destruction race condition that resulted in a crash on exit.
- Fixed the autonomous weapon received from guild rewards and run modifier and also included the Buzzsaw to be affected.
- Hide buff visuals when inside the dome.
- Improved Engineer carry lines for the Tesla Dome.
- Reduced shake duration on dome landing
- The tutorial videos for the Infiltrator are now in correct order
- Updated localization
- Fixed vignette, especially for the darkness assignment.
- Your camera will not shake anymore if another keeper is mining close to you.
Thank you again everyone, and keep the chatter coming!
With this patch out, we are already working on the next one. Key things we are looking into right now is erroneous cheat detection, more performance optimization as well as the graphical glitches that happen on some hardware.
Team Dome Keeper
Multiplayer is now available for you to get stuck into, and so is the Lost Keepers DLC with our Beastmaster & Infiltrator Keepers ready to go, along with a healthy dose of new skins, music pets & assignments!
You can pick up the Lost Keepers DLC for €7.99 which includes the new OST too! If you’re new here or trying to convince your friends into picking Dome Keeper up to join you in your multiplayer adventures, great news because you can get it for a whopping 60% off as part of the Raw Fury Publisher Sale at 7 CEST tonight , so don’t delay.
We are so incredibly excited to see how you fare in this long awaited update, and for those of you who dive into the mines with our new keepers, we can’t wait to see what you think of them too.
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To celebrate the launch, please join René & Christian from Team Bippinbits as they go head to head with Gem & Paige from Raw Fury in a VS Stream on Thursday 16th at 3pm CEST over on twitch.tv/rawfury !
New Keepers are not the only thing new today too - we’ve also teamed up with the superb team over at The Yetee to bring you some brand new Dome Keeper ✨fashion✨ - two new t-shirts and a keyring can be yours - check them out here
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We ALSO have (finally!) a vinyl of the incredible Dome Keeper Soundtrack, from the one and only Black Screen Records! You can pre-order it now right here and it should be available later today!
Phew, that was a lot of news! As always, if you have any questions hit us up on social media, Discord or right here on Steam! We're always reading and checking out your thoughts.
Have so much fun,
Team Dome Keeper
Hey Keepers,
in the past we've seen a few cases of progress being lost if the system crashed or was turned off while the game was saved, for example due to a power outage. We added an improvement to the save system that prevents the complete loss of progress and will fall back to the previous save, if a file got corrupted due to a crash.
We also added some improvements to the modding and moddability of the game.
Here is what's new for v4.2.2:
Balance and Changes
- implemented rolling save files. If your save file gets corrupted while writing, this means the game will fall back to the previous save and avoid losing the complete progress
- improvements and fixes to modloader
- fixed several bugs around side driller resource transportation
Bugfixes
- made loadout more resilient to remnant data from uninstalled mods
- fixed iron worms misbehaving in some cases when handled by assessor
- fixed lunar new year cave capturing mouse inputs, preventing keeper controls
- fixed badly formatted separators in hint popup and added hint about exiting battle mode to loadout only
- fixed probe supplement carrying over into next run
- fixed condenser visuals on reload
- fixed shredder stopped shredding after reloading run
- stag projectiles won't have particles now, if running with option "reduced particles". This means
much better performance on some Mac Systems when the Stag shows up.
Thank you again for playing <3
🎅We hope you’re getting into the festive spirit and enjoying the holiday season already. But just in case you need a good giggle, we’re kicking off the holidays with a special stream to make you laugh.
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🎄On Thursday, December 19th at 4:30 PM GMT / 5:30 PM CET, the incredible Nikoheart will be hosting a unique stream on his Twitch channel. We challenged him to play Dome Keeper with a drill, and he’s only gone and figured out a way to do it!
🤣We have a feeling this is one you won’t want to miss, so mark your calendars and join us in the chat on Thursday. I’ll be there on the Raw Fury Games account, so do say hi as I love hanging out with this wonderful community.
Recap:
- What: Dome Keeper with a Drill Stream
- When: Thursday 19th Dec
- What Time: 4:30pm GMT/5:30pm CET
- Where: https://twitch.tv/nikoheart
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👉Also, don’t forget to join our Discord server! We now have bi-weekly community nights where you can meet and mingle with other Keepers, get tips on how to be the best dang Keeper there is, laugh at me as I stream my gameplay and die because I’m too distracted by chat, and just generally have a good time. Hope to see you there.
See you soon, Keepers!
– Jarvs
Hey Keepers,
it's time for probably the last patch of this update. It is more on the maintenance side with small improvements and bugfixes. We found a big performance issue on the cables of the relic in relic hunt. With this patch, the framerate on low end systems can be up to twice as high if the cables are active.
Secondly we did a lot of improvements for the mod loader. Read more about the plans for modding here: https://steamcommunity.com/games/1637320/partnerevents/edit/4471606502586583905
On a sidenote, work on multiplayer is progressing well. There will be a playtest early next year, but definitely not in january. We'll tell more as soon as we have some reliable dates to share :)
Changelog
Here is what's new for v4.2.0:
- game is now not exported in DEBUG mode
- fixed and improved many things with modding and the ModLoader
- improved performance significantly for the light and the relic cables
- squidley now gathers resources that are closest to the dome (transport drones always did so)
- rocketlauncher now will restock, if getting the restock supplement during combat
- updated loc, improved some assignment descriptions
- fixed issue when changing locale inside loadout
- fixed cellar gadgets overlapping after reload if stationless probe was used
- fixed assignment map being identical if restarted after losing run
- fixed condenser water colors for double storage
- fixed spire supplement making its upgrade tree messy
- shield invulnerability upon depletion does not trigger again if shield is overcharded during battle
- added shorten cycles upgrade to provocation mode
- cleaned leaderboards, updated bans
- fixed wrong collision layer in assessor sphere explosion
- improved moddability by replacing some uses of preload with load
Have fun :)
Current Release
23307033
Uploaded May 23, 2026
System Requirements
How to Install
domekeeper.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.1 GB
23307033
3768927A
fb90be4dccc2efd6edddad514fe6af9cb41ed60867a2db728e976e583afbe638
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View AllDownload Dome Keeper for PC with a direct link or via torrent. Get the full version of Dome Keeper for free. Dome Keeper is a Action released by Bippinbits.