About the Game
Dynamic, Omni-directional Battles
Players will pilot their mech in fast-paced, omni-directional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.
Customized Parts for Individual Battle Styles
Customize Armored Core parts to suit a large variety of playstyles. Selecting different parts not only changes the mech’s attacks, but also directly affects its movement and battle style, so each mission can be approached with a unique mech strategy.
Thrilling Boss Battles
Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
To address the security vulnerability announced by Unity Technologies on October 3, 2025, an update to some pre-order bonuses, as well as the artwork & soundtrack application was distributed.
The main game is not impacted by the security vulnerability and the update.
Thank you for your understanding.
A new regulation patch (1.07.2) has been released to adjust game balance.
Please apply the latest regulation update before playing the game.
MAJOR ITEMS INCLUDED IN THE LATEST REGULATION PATCH
Balance Adjustments
【Weapon Units】
HANDGUN “HG-004 DUCKETT” ・Decreased Attack Power; increased Recoil / Reload Time
CORAL RIFLE “IB-C03W1: WLT 011” ・Increased Impact / Accumulative Impact
MISSILE LAUNCHER “BML-G2/P03MLT-06” ・Decreased Weight
DETONATING MISSILE LAUNCHER “45-091 JVLN BETA” ・Increased Reload Time
PLASMA MISSILE LAUNCHER “Vvc-706PM” ・Decreased Weight
【Inner Parts】
BOOSTER “BST-G2/P04” ・Increased Upward Thrust
BOOSTER “BUERZEL/21D” ・Increased Upward Thrust
BOOSTER “BC-0600 12345” ・Increased Upward Thrust
BOOSTER “IA-C01B: GILLS” ・Increased Upward Thrust
GENERATOR “AG-T-005 HOKUSHI” ・Increased Post-Recovery EN Supply
GENERATOR “VP-20D” ・Increased Supply Recovery
Once the regulation patch has been applied, the version number at the lower right of the title screen will show as follows:
App Ver. 71
Regulation Ver. 1.07.2
This update/regulation patch is required for online play.
We hope you continue to enjoy ARMORED CORE™ VI FIRES OF RUBICON™.
A new regulation patch (1.06.1) has been distributed to apply bug fixes.
Please apply the latest patch before playing the game.
MAJOR ITEMS INCLUDED IN THE LATEST UPDATE
Bug Fixes
- STUN BOMB LAUNCHER “WS-1200 THERAPIST” : fixed projectile speed and attack power of regular attack, and attack power of charge attack to account for unintentionally high performance values resulting from adjustments made in the 1.06 update
Once the update file has been applied, the version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 60
Regulation Ver. 1.06.1 *
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.
A new patch (1.06) has been distributed to adjust game balance and and apply bug fixes.
Please apply the latest patch before playing the game.
MAJOR ITEMS INCLUDED IN THE LATEST UPDATE
Balance Adjustments
Weapon Units
- STUN BATON “VP-67EB” : increased Attack Power / Chg. Attack Power
- LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” : Energy Firearm Spec. scaling now applies
- LINEAR RIFLE “LR-037 HARRIS” : increased Attack Power / Projectile Speed
- HEAVY MACHINE GUN “WR-0555 ATTACHE” : increased Direct Hit Adjustment / Projectile Speed
- BURST MACHINE GUN “MA-E-210 ETSUJIN” : increased Attack Power / Magazine Rounds / Total Rounds / Projectile Speed
- BURST HANDGUN “MA-E-211 SAMPU” : increased Magazine Rounds / Total Rounds / Projectile Speed
- NEEDLE GUN “EL-PW-00 VIENTO” : decreased Impact / Accumulative Impact, increased Reload Time
- DETONATING BAZOOKA “44-141 JVLN ALPHA” : increased Attack Power, decreased Weight. Adjusted hitbox so that an enemy staggered by the projectile impact will not be released from hit stun by the follow-up explosion
- GRENADE LAUNCHER “DF-GR-07 GOU-CHEN” : decreased Weight / EN LOAD
- GRENADE LAUNCHER “DIZZY” : decreased Weight / EN LOAD. Reduced range of projectile before it explodes
- GRENADE LAUNCHER “IRIDIUM” : increased Projectile Speed
- STUN BOMB LAUNCHER “WS-1200 THERAPIST” : increased Attack Power, decreased Reload Time. Increased Projectile Speed for regular fire
- LASER HANDGUN “VP-66LH” : increased Chg. Attack Power, decreased Charge Time. Reduced interval before being able to attack again after a charge attack. Reduced interval before charge gauge begins to empty after cancelling charge. Increased speed at which charge gauge empties
- MULTI ENERGY RIFLE “44-142 KRSV” : Adjusted knockback distance of staggered enemies, so consecutive attacks are easier to land. Adjusted hitbox so that an enemy staggered by the plasma impact will not be released from hit stun by the follow-up plasma explosion
- MISSILE LAUNCHER “HML-G2/P19MLT-04” : decreased Accumulative Impact, increased Reload Time
- PULSE MISSILE LAUNCHER “PFAU/66D” : increased Charge Time / Reload Time
- STUN NEEDLE LAUNCHER “VE-60SNA” : increased Attack Power
- LASER CANNON “VE-60LCB” : decreased Rapid Fire. Reduced hitbox size of charge attack
- DIFFUSE LASER CANNON “VP-60LCD” : increased Chg. Attack Power. Reduced scattering range to make multiple laser hits easier
- DETONATING MISSILE LAUNCHER “45-091 JVLN BETA” : decreased Blast Radius. Each missile fired now follows the same guidance angle
- LASER ORBIT “45-091 ORBT” : increased Attack Power / Cooling / Projectile Speed. Reduced interval before cooling begins, except when overheating
Frame Parts
- BIPEDAL “AL-J-121 BASHO” : increased AP / Jump Height, decreased Weight
- BIPEDAL “LG-011 MELANDER” : increased AP / Jump Height, decreased Weight
- BIPEDAL “LG-012 MELANDER C3” : increased AP / Jump Height, decreased Weight
- BIPEDAL “DF-LG-08 TIAN-QIANG” : increased Weight
- BIPEDAL “VP-422” : increased AP / Jump Height, decreased Weight
- BIPEDAL “VE-42A” : increased Weight
- BIPEDAL “2C-2000 CRAWLER” : increased Jump Height
- BIPEDAL “2C-3000 WRECKER” : increased Weight
- BIPEDAL “2S-5000 DESSERT” : increased Weight
- BIPEDAL “EL-TL-10 FIRMEZA” : increased Jump Height
- BIPEDAL “EL-PL-00 ALBA” : increased Jump Height
- BIPEDAL “06-041 MIND ALPHA” : increased Jump Height, decreased Weight
- BIPEDAL “IA-C01L: EPHEMERA” : increased Jump Height
- BIPEDAL “IB-C03L: HAL 826” : increased AP / Jump Height, decreased Weight
- REVERSE JOINT “KASUAR/42Z” : increased AP / Attitude Stability, decreased Weight
- REVERSE JOINT “RC-2000 SPRING CHICKEN” : increased AP / Attitude Stability, decreased Weight
- REVERSE JOINT “06-042 MIND BETA” : increased AP / Attitude Stability, decreased Weight
- TETRAPOD “LAMMERGEIER/42F” : increased EN consumption while hovering. Reduced max movement speed while hovering
- TANK “LG-022T BORNEMISSZA” : decreased AP / Attitude Stability / High-Speed Perf. / AB THRUST
Inner Parts
- BOOSTER “FLUEGEL/21Z” : increased Thrust / Melee Attack Thrust, decreased Melee Atk. EN Consump.
- BOOSTER “IA-C01B: GILLS” : increased Thrust
- FCS “FCS-G2/P10SLT” : decreased Close-Range Assist / Missile Lock Correction
- FCS “FCS-G2/P12SML” : decreased Missile Lock Correction
- FCS “VE-21A” : increased Close-Range Assist / Medium-Range Assist
- FCS “VE-21B” : increased Medium-Range Assist
- FCS “IB-C03F: WLT 001” Increased Close-Range Assist / Medium-Range Assist / Long-Range Assist
- GENERATOR “VP-20D” : increased EN Capacity / Energy Firearm Spec.
- Decreased damage from AC system abnormality: Shock
Bug Fixes and Other Improvements
Player AC related fixes
- Fixed a bug with Tank legs that caused shorter hit stun from stagger under specific circumstances
- Fixed a bug with TETRAPOD “LAMMERGEIER/42F” where firing certain weapons upwards or downwards while hovering caused the player AC to remain at an angle for an extended period of time
- Fixed a bug that caused ACs in hit stun to fall, instead of stop in place, when staggered while performing a mid-air boost kick
- Fixed a bug that caused back weapons with manual reload to fire after manual reloading had completed
- Fixed a bug that caused unintended animations and sounds to play when using Weapon Bay to repeatedly switch weapons
- Improved certain attack animations that play under specific circumstances
Mission/enemy related fixes
- Fixed a bug during the mission “Destroy the Drive Block” that caused the boss to use specific attacks at unintended times
System related fixes
- Fixed a bug that prevented access to the AC DATA menu, or caused the game to crash when multiple data slots contained ACs with decal images using a large number of layers
- Fixed a bug in the IMAGE EDIT menu and DECAL menu, where fully tilting the stick to move a piece or image did not move the element at a consistent rate
- Fixed a bug in Photo Mode that caused a blur effect on the player AC even when Blur Type was “OFF”
- Fixed a bug in Photo Mode that made player AC booster effects disappear
- Fixed a bug in Ranked Match that caused results from the previous match to display after a disconnection
- Fixed a bug with AC data uploaded to the game server, where if the data was loaded and then deleted from the game server, the loaded data would be reverted to default paint and decals
- Fixed a bug with image data uploaded to the game server, where if the data was set as pilot emblem and then deleted from the game server, the emblem would become invalid
Other
- Corrected some in-game text
- Other minor bug fixes
Steam
- Fixed a title screen rendering issue that occurred at specific screen resolutions
Once the update file has been applied, the version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 60
Regulation Ver. 1.06
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.
A new patch (1.05) has been distributed to adjust game balance and and apply bug fixes. Please apply the latest patch before playing the game.
MAJOR ITEMS INCLUDED IN THE LATEST UPDATE
Additional Features
- “Ranked Match” and “Name Plate” features added to “NEST” menu
- Added HUD elements for switching weapons with the Weapon Bay
- New HEAD, CORE, ARMS and LEGS frame parts, as well as 4 new weapons
*Note: new parts unlock at the SHOP according to MISSION progress
Ranked Match
In Ranked Match, automatic matchmaking is used to allow players of similar ability to compete against one another.
- Ranking System
Ranks are divided into UNRANKED, D, C, B, A and S. Players can aim for promotion to the next rank by earning RP (Rank Points).
Once players reach S-Rank, they receive a rating based on their ability. The top 100 rated S-Rank players will have this distinction displayed on their rank icon. - Rules
Ranked Matches employ Single (1v1) and Team (3v3) rulesets.
RP is earned through victories in Single matches, while in Team matches RP is earned through both victories and individual contribution.
The time limit is 2 minutes for Single matches and 3 minutes for Team matches. Maps are selected at random for each match. - Promotion
Once a player has earned the required RP for their current rank, they will enter a “Promotion Phase”.
During Promotion Phase, players will have a set number of matches to achieve good results and become eligible for promotion to the next rank. - Leaderboards
The top 100 rated Rank-S players will be posted to the leaderboards.
Information about each player such as their rating, name plate and AC configuration can be confirmed from the leaderboards. - Rank and Leaderboard Reset
Player ranks and leaderboards will be reset periodically.
Upon rank reset, players half-way up B-Rank and above will be relegated one rank according to their current rank and RP.
*Note: the next reset is scheduled for 29th February (Wed) 2024. - Name Plates and NP (Nest Points)
Some Name Plates are acquired by achieving good results in Ranked Matches, while others can be bought rom the Plate Shop.
Name Plates at the Plate Shop are purchased using NP (Nest Points) earned from Ranked Matches.
Balance Adjustments
Weapon Units
- ASSAULT RIFLE “RF-024 TURNER”: increased Accumulative Impact / Ideal Range / Effective Range, decreased Recoil. Reduced sway caused by accumulated Recoil
- ASSAULT RIFLE “RF-025 SCUDDER”: increased Accumulative Impact / Ideal Range / Effective Range, decreased Recoil. Reduced sway caused by accumulated Recoil
- BURST ASSAULT RIFLE “MA-J-201 RANSETSU-AR”: increased Accumulative Impact / Ideal Range / Effective Range. Reduced sway caused by accumulated Recoil
- MACHINE GUN “MG-014 LUDLOW”: increased Ideal Range / Effective Range. Reduced sway caused by accumulated Recoil
- MACHINE GUN “DF-MG-02 CHANG-CHEN”: increased Ideal Range / Effective Range. Reduced sway caused by accumulated Recoil
- BURST MACHINE GUN “MA-E-210 ETSUJIN”: increased Ideal Range / Effective Range. Reduced sway caused by accumulated Recoil
- BAZOOKA “DF-BA-06 XUAN-GE”: reduced explosion AOE
- BAZOOKA “MAJESTIC”: reduced explosion AOE
- BAZOOKA “LITTLE GEM”: reduced explosion AOE
- LASER RIFLE “VE-66LRA”: decreased Attack Power / Cooling, increased ATK Heat Buildup / Charge Time
- PLASMA RIFLE “Vvc-760PR”: decreased ATK Heat Buildup, increased Projectile Speed
- CORAL SHIELD “IB-C03W4: NGI 028” : decreased Impact Dampening / IG Damage Mitigation / IG Impact Dampening
- SPLIT MISSILE LAUNCHER “BML-G2/P19SPL-12”: increased Guidance. Missile payloads now split closer to target
- SPLIT MISSILE LAUNCHER “BML-G2/P16SPL-08”: increased Guidance, decreased Homing Lock Time / Reload Time. Missile payloads now split closer to target
- SPLIT MISSILE LAUNCHER “BML-G2/P17SPL-16”: increased Guidance. Missile payloads now split closer to target
- CLUSTER MISSILE LAUNCHER “WR-0999 DELIVERY BOY”: improved tracking trajectory, making it less likely for missiles to collide with terrain
- PLASMA MISSILE LAUNCHER “Vvc-70VPM”: decreased Guidance. Adjusted firing interval so timing of each missile hit is less spread out
Frame Parts
- ARMS “AR-011 MELANDER” : increased Recoil Control
- BIPEDAL “06-041 MIND ALPHA” : decreased Weight
- TETRAPOD “VP-424” : increased speed limit while hovering. Decreased acceleration when using QB while hovering
- TETRAPOD “LG-033M VERRILL” : decreased acceleration when using QB while hovering
- TANK “EL-TL-11 FORTALEZA” : decreased AP / AB Thrust, increased AB EN Consumption. AC weight now has more impact on movement and boost speed
- BOOSTER “BUERZEL/21D” : increased QB EN Consumption, decreased AB Thrust
- ACs with Tank legs will now perform a “readying” action at the moment of firing bazookas or grenade launchers
- ACs with Bipedal, Reverse Joint or Tetrapod legs now have a longer period after performing a Boost Kick before being able to cancel into another action
- ACs with Tetrapod legs now have reduced movement due to recoil when firing a weapon with high recoil while in mid-air
Bug Fixes and Other Improvements
Player AC related fixes
- Added visual effect to LINEAR RIFLE “LR-036 CURTIS” and “LR-037 HARRIS” when overheating
- Ascend input now accepted while using Quick Turn in mid-air
- Queued input now accepted for melee weapon attacks while switching weapons with the Weapon Bay
*Note: excludes “44-143 HMMR” and “WB-0010 DOUBLE TROUBLE” - Scan visual effect radius now reflects the scan distance of that Head part
- Mitigated attack performance disparity due to leg type with melee weapons, for enemy tracking angles, weapon trajectory, etc.
- Fixed a bug that resulted in unintended enemy tracking when using a melee weapon while charging a back weapon
- Mitigated a lingering tracking effect that would occur when performing a melee attack against certain large enemies, even after the initial approach
- Fixed a bug that caused reduced accumulative recoil when firing two of the same weapon simultaneously from both hands
- Fixed a bug that prevented shield deployment while firing a weapon on full-auto under certain conditions
- Fixed a bug that caused reload-type weapons to have a slightly longer reload time when equipped to the left hand compared to the right
- Mitigated the impact of frame rate fluctuation on rapid fire performance of certain weapons
- Mitigated an issue that occurred when back weapons such as cannons were equipped to both back slots and fired simultaneously, where the right back weapon would fail to fire under certain conditions
- Fixed a bug with certain back weapons, where firing the weapon during Assault Boost just after passing an enemy would cause the attack to veer away from the enemy
- Fixed a bug that prevented display of the attack warning alert when firing missile lock weapons such as NEEDLE MISSILE LAUNCHER “EL-PW-01 TRUENO” while using Manual Aim
- Fixed a bug with weapons that trigger a “readying” action when fired, where the action could be unintentionally cancelled with Assault Boost or Quick Boost
- Mitigated an issue with LASER LANCE “VE-67LLA” where the camera would become unstable when firing
- Fixed a bug when using PLASMA THROWER “44-143 HMMR” with Tank legs, where attacks made towards the rear side of the legs would fail to deflect even if they hit walls or terrain
- Fixed a bug with PLASMA THROWER “44-143 HMMR” where attacks would be flagged as deflected if they made contact with walls or terrain immediately after hitting an enemy
- Fixed a bug with PLASMA THROWER “44-143 HMMR” where performing a regular attack immediately after using Assault Boost would fire the weapon without stopping Assault Boost as normal
- Fixed a bug with NAPALM BOMB LAUNCHER “MA-T-222 KYORAI”, JAMMING BOMB LAUNCHER ”MA-T-223 KYORIKU” and STUN BOMB LAUNCHER “WS-1200 THERAPIST” when the same weapon was equipped to both hands and charged to fire simultaneously, the right hand attack would fail
- Fixed a bug with NAPALM BOMB LAUNCHER ”MA-T-222 KYORAI”, JAMMING BOMB LAUNCHER “MA-T-223 KYORIKU” and STUN BOMB LAUNCHER “WS-1200 THERAPIST” where the charge shot animation would not play correctly when performed after certain actions
- Fixed a bug with STUN BOMB LAUNCHER “WS-1200 THERAPIST” where rounds would fail to explode after the time delay when fired directly beneath the player AC
- Fixed a bug with CORAL RIFLE “IB-C03W1: WLT 011” that allowed Quick Turn to be used during a fully charged attack
- Fixed a bug where regular attacks from MULTI ENERGY RIFLE “44-142 KRSV” would not collide with certain objects
- Fixed a bug when using CORAL SHIELD “IB-C03W4: NGI 028” where a full-auto weapon equipped to the left hand would fail to fire after reloading even if the attack input was continually pressed
- Fixed a bug with BULLET ORBIT “BO-044 HUXLEY” and LASER ORBIT “45-091 ORBT” where attacking with these weapons while the player AC has its back turned to the enemy would result in the initial shot to veer away from the enemy
- Fixed a bug that prevented the core expansion “Pulse Protection” from reaching its full potential against charged attacks from CORAL OSCILLATOR “IB-C03W2: WLT 101” and fully charged attacks from CORAL RIFLE “IB-C03W1: WLT 011”
- Fixed a bug that prevented cancellation of Boost Kick recovery by using Assault Boost
- Fixed a bug with Tetrapod and Tank legs that reset the time required for EN recovery with jump/ascend input when EN is fully used up
- Fixed a bug with Tetrapod and Tank legs when using Assault Boost or Quick Boost to cancel attack recovery from ranged weapons that trigger a “readying” action such as charged attacks, bazookas, grenade launchers, etc., where cancelling would cause the attack to veer off target
- Fixed a bug with Tetrapod and Tank legs when using PLASMA THROWER “44-143 HMMR” where boost movement would be disabled when attacks from this weapon would hit the terrain and deflect
- Fixed a bug with Tetrapod and Tank legs that nullified the guard state of CORAL SHIELD “IB-C03W4: NGI 028” if a ranged weapon that triggers a “readying” action such as charged attacks, bazookas, grenade launchers, etc. is used while the shield is deployed
- Fixed a bug with Tank legs that prevented the use of weapons (excluding some charge attacks) while turning on the spot
- Fixed a bug with Tank legs where the guard state of a shield would remain for a very short time after releasing the deploy input
- Fixed a bug that caused charged attack inputs to fail, and attack animations to play incorrectly during landing recovery after falling from high altitude without boost movement
- Fixed a bug that prevented boost movement from toggling on after using Assault Boost if it was previously in the off state
- Fixed a bug that caused excessive visual effects for charging an attack with a hand-held weapon under certain conditions
- Fixed a bug that removed the booster visual effect if a weapon switch was performed with Weapon Bay during Assault Boost
- Improved usability of core expansion input during Assault Boost
Mission/enemy related fixes
- During certain missions with dialogue events, the appearance of an event branching choice will no longer cause charged attacks to fire prematurely
- Fixed a bug during missions such as “Ocean Crossing” that feature the “AM06: WATCHER” enemy, where some of the enemy’s attacks fail to stagger the player AC even when the ACS Strain limit is reached
- Fixed a bug during the mission “Attack the Refueling Base” that prevented mission progress beyond defeating the boss AC
- Fixed a bug during the mission “Eliminate "Honest" Brute” that prevented acquisition of credit reward or combat logs if the Tetrapod MT is defeated due to a fall
- Fixed a bug during the mission “Tunnel Sabotage” that prevented mission progress beyond destroying the objective under certain conditions
- Fixed a bug during the mission “Prisoner Rescue” that prevented progress due to an event not triggering
- Fixed a bug that prevented the game from loading completely at the start of certain missions
Online match related fixes
- Fixed a bug with Custom Matches that prevented keywords from functioning correctly when creating a room
- In Single online matches, slow-motion effect upon defeating an opponent is now visible for all players including spectators
- Mitigated sync issues between players for projectile impact timing with attacks from certain weapons, such as bazookas and plasma rifles
- Fixed a bug with LIGHT WAVE CANNON “IA-C01W3: AURORA” where the energy balls released from an attack weren’t all being rendered
- Attacks from LIGHT WAVE CANNON “IA-C01W3: AURORA” now trigger hit detection based on the player on the receiving end of the attack
- Fixed a bug with CONTAINER MISSILE LAUNCHER “BML-G1/P29CNT” and LASER TURRET “VP-60LT” that caused attacks from these weapons to de-sync between players when manual aim mode was used
System related fixes
- Added “SYSTEM” menu to the top of the “NEST” menu
- Changed the default ordering of some parts in the Assemble menu
- Motion Blur option restored in Photo Mode. Players can now switch between Camera Blur and Motion Blur
Other
- Other bug fixes and improvements
Steam
- Fixed an issue that prevented Tank leg ACs from ascending when the game is running at a high frame rate under the 120 FPS setting
Penalty for altering game content
As of this update distribution, illegal violations of the terms of use, such as alterations, falsifications, etc. made to the game’s programming or character data, will be met with a warning/penalty. Please do not play the game under illegally altered conditions.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 50
Regulation Ver. 1.05
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.
A new regulation patch (1.04.1) has been distributed to make gameplay balance adjustments and bug fixes. Please apply the latest patch before playing the game.
{STEAM_CLAN_IMAGE}/43315388/be80988733c270cd323ec7144ae901bddf636075.png
MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE
Balance Adjustments
Weapon Units
- LASER BLADE “Vvc-770LB”: increased Cooling, decreased Weight / EN Load. Now takes less time for cooling to start
- LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT”: increased Chg. Attack Power / Cooling. Now takes less time for cooling to start
- NAPALM BOMB LAUNCHER “MA-T-222 KYORAI”: increased Attack Power / Total Rounds, decreased Charge Time
- JAMMING BOMB LAUNCHER “MA-T-223 KYORIKU”: decreased Charge Time
- STUN BOMB LAUNCHER “WS-1200 THERAPIST”: increased Attack Power / Total Rounds, decreased Charge Time. Stabilized shock damage by shortening intervals between damage procs, and adjusted system abnormality build-up
- LASER SHOTGUN “WUERGER/66E: increased Chg. Attack Power / Cooling, decreased Charge Time. Now takes less time for cooling to start
- MULTI ENERGY RIFLE “44-142 KRSV”: increased Total Rounds. Adjusted Ammunition Cost and ammunition spent from a charge attack in accordance with increased Total Rounds
- SPREAD BAZOOKA “SB-033M MORLEY”: increased Total Rounds, decreased Weight
- PLASMA MISSILE LAUNCHER “Vvc-703PM”: decreased Weight / EN Load
- PLASMA MISSILE LAUNCHER “Vvc-706PM”: decreased Weight / EN Load
Frame Parts
- ARMS “AR-011 MELANDER”: increased Melee Specialization
- ARMS “AR-012 MELANDER C3”: increased Firearm Specialization, decreased Weight
- ARMS “DF-AR-08 TIAN-QIANG”: increased Melee Specialization
- ARMS “VP-46S”: increased Melee Specialization
- ARMS “NACHTREIHER/46E”: decreased EN Load
- ARMS “VE-46A”: increased Melee Specialization
- ARMS “AC-3000 WRECKER”: increased Melee Specialization, decreased Weight
- ARMS “AS-5000 SALAD”: increased Melee Specialization, decreased EN Load
- ARMS “EL-PA-00 ALBA”: increased Firearm Specialization
- BIPEDAL “06-041 MIND ALPHA": increased AP, decreased EN Load
- REVERSE JOINT “KASUAR/42Z”: decreased Weight
- REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability, decreased Weight
- REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased AP / Anti-Kinetic Defense / Anti-Energy Defense / Anti-Explosive Defense / Load Limit
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 40
Regulation Ver. 1.04.1
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.
Current Release
21034069
Uploaded May 29, 2026
System Requirements
How to Install
start_protected_game.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
60.7 GB
21034069
85F5AA5F
ce0b6fe8c25359fb113f7bf8c530f003e44858daced68f01b354b4651560c193
You May Also Like
View AllDownload ARMORED CORE™ VI FIRES OF RUBICON™ for PC with a direct link or via torrent. Get the full version of ARMORED CORE™ VI FIRES OF RUBICON™ for free. ARMORED CORE™ VI FIRES OF RUBICON™ is a Action released by FromSoftware, Inc..