About the Game
Dynamic, Omni-directional Battles
Players will pilot their mech in fast-paced, omni-directional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.
Customized Parts for Individual Battle Styles
Customize Armored Core parts to suit a large variety of playstyles. Selecting different parts not only changes the mech’s attacks, but also directly affects its movement and battle style, so each mission can be approached with a unique mech strategy.
Thrilling Boss Battles
Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
To address the security vulnerability announced by Unity Technologies on October 3, 2025, an update to some pre-order bonuses, as well as the artwork & soundtrack application was distributed.
The main game is not impacted by the security vulnerability and the update.
Thank you for your understanding.
Please apply the latest patch before playing the game.
Targeted Platforms
PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam
MAJOR ITEMS INCLUDED IN THIS UPDATE
Bug Fixes and Other Improvements
【Player AC related fixes】
・Hit detection has been improved on ACs with certain Frame Part configurations that made them more difficult to hit. The following adjustments have been made after taking the effects of these improvements into account:
・CORE “AC-J-120 BASHO”: increased Booster Efficiency Adj.
・BIPEDAL “NACHTREIHER/42E”: increased AP
・BIPEDAL “VE-42A”: increased AP
・Adjusted stagger behaviour for enemy ACs when multiple hit detections are registered simultaneously
・Fixed a bug that prevented ACS load buildup under specific circumstances
【System related fixes】
・Fixed a bug in the DECAL menu that allowed images used to exceed the layer limit
・Fixed a bug that caused the game to crash under specific circumstances
【Online match related fixes】
・Fixed a bug that caused the opponent AC not to display correctly
Once the update file has been applied, the version number at the lower right corner of the title screen will show as follows:
App Ver. 80
Regulation Ver. 1.08.1 ※See below
This update is required for online play.
We hope you continue to enjoy ARMORED CORE™ VI FIRES OF RUBICON™.
※NB: On PS4, PS5, XboxOne and XSX|S, the latest patch will not download if the game is set to boot in offline mode. Please check System Menu > Network Settings to make sure the game will boot in online mode and download the latest patch.
A new regulation patch (1.07.2) has been released to adjust game balance.
Please apply the latest regulation update before playing the game.
MAJOR ITEMS INCLUDED IN THE LATEST REGULATION PATCH
Balance Adjustments
【Weapon Units】
HANDGUN “HG-004 DUCKETT” ・Decreased Attack Power; increased Recoil / Reload Time
CORAL RIFLE “IB-C03W1: WLT 011” ・Increased Impact / Accumulative Impact
MISSILE LAUNCHER “BML-G2/P03MLT-06” ・Decreased Weight
DETONATING MISSILE LAUNCHER “45-091 JVLN BETA” ・Increased Reload Time
PLASMA MISSILE LAUNCHER “Vvc-706PM” ・Decreased Weight
【Inner Parts】
BOOSTER “BST-G2/P04” ・Increased Upward Thrust
BOOSTER “BUERZEL/21D” ・Increased Upward Thrust
BOOSTER “BC-0600 12345” ・Increased Upward Thrust
BOOSTER “IA-C01B: GILLS” ・Increased Upward Thrust
GENERATOR “AG-T-005 HOKUSHI” ・Increased Post-Recovery EN Supply
GENERATOR “VP-20D” ・Increased Supply Recovery
Once the regulation patch has been applied, the version number at the lower right of the title screen will show as follows:
App Ver. 71
Regulation Ver. 1.07.2
This update/regulation patch is required for online play.
We hope you continue to enjoy ARMORED CORE™ VI FIRES OF RUBICON™.
A new regulation patch (1.07.1) has been released to apply bug fixes.
Please apply the latest regulation update before playing the game.
MAJOR ITEMS INCLUDED IN THE LATEST REGULATION PATCH AND UPDATE
Bug Fixes
【Player AC related fixes】
- Fixed an issue with the following “BACK UNITS” where the time between reloading and engaging missile lock differed from performance displayed under parts specs:
SPLIT MISSILE LAUNCHER “BML-G2/P16SPL-08”
DUAL MISSILE LAUNCHER “BML-G1/P31DUO-02”
DUAL MISSILE LAUNCHER “BML-G1/P32DUO-03”
DUAL MISSILE LAUNCHER “BML-G2/P08DUO-03”
ACTIVE HOMING MISSILE LAUNCHER “BML-G3/P04ACT-01” - Fixed an issue with LASER BLADE “Vvc-770LB” where enemies would not react to hits from non-charged shots immediately after being staggered.
【PC version fixes】
- Fixed an issue with online matches which, after failing to join a session, made joining subsequent sessions more difficult.
Once the regulation patch has been applied, the version number at the lower right of the title screen will show as follows:
App Ver. 71
Regulation Ver. 1.07.1
This update/regulation patch is required for online play.
We hope you continue to enjoy ARMORED CORE™ VI FIRES OF RUBICON™.
A new regulation patch (1.06.1) has been distributed to apply bug fixes.
Please apply the latest patch before playing the game.
MAJOR ITEMS INCLUDED IN THE LATEST UPDATE
Bug Fixes
- STUN BOMB LAUNCHER “WS-1200 THERAPIST” : fixed projectile speed and attack power of regular attack, and attack power of charge attack to account for unintentionally high performance values resulting from adjustments made in the 1.06 update
Once the update file has been applied, the version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 60
Regulation Ver. 1.06.1 *
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.
A new regulation patch (1.04.1) has been distributed to make gameplay balance adjustments and bug fixes. Please apply the latest patch before playing the game.
{STEAM_CLAN_IMAGE}/43315388/be80988733c270cd323ec7144ae901bddf636075.png
MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE
Balance Adjustments
Weapon Units
- LASER BLADE “Vvc-770LB”: increased Cooling, decreased Weight / EN Load. Now takes less time for cooling to start
- LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT”: increased Chg. Attack Power / Cooling. Now takes less time for cooling to start
- NAPALM BOMB LAUNCHER “MA-T-222 KYORAI”: increased Attack Power / Total Rounds, decreased Charge Time
- JAMMING BOMB LAUNCHER “MA-T-223 KYORIKU”: decreased Charge Time
- STUN BOMB LAUNCHER “WS-1200 THERAPIST”: increased Attack Power / Total Rounds, decreased Charge Time. Stabilized shock damage by shortening intervals between damage procs, and adjusted system abnormality build-up
- LASER SHOTGUN “WUERGER/66E: increased Chg. Attack Power / Cooling, decreased Charge Time. Now takes less time for cooling to start
- MULTI ENERGY RIFLE “44-142 KRSV”: increased Total Rounds. Adjusted Ammunition Cost and ammunition spent from a charge attack in accordance with increased Total Rounds
- SPREAD BAZOOKA “SB-033M MORLEY”: increased Total Rounds, decreased Weight
- PLASMA MISSILE LAUNCHER “Vvc-703PM”: decreased Weight / EN Load
- PLASMA MISSILE LAUNCHER “Vvc-706PM”: decreased Weight / EN Load
Frame Parts
- ARMS “AR-011 MELANDER”: increased Melee Specialization
- ARMS “AR-012 MELANDER C3”: increased Firearm Specialization, decreased Weight
- ARMS “DF-AR-08 TIAN-QIANG”: increased Melee Specialization
- ARMS “VP-46S”: increased Melee Specialization
- ARMS “NACHTREIHER/46E”: decreased EN Load
- ARMS “VE-46A”: increased Melee Specialization
- ARMS “AC-3000 WRECKER”: increased Melee Specialization, decreased Weight
- ARMS “AS-5000 SALAD”: increased Melee Specialization, decreased EN Load
- ARMS “EL-PA-00 ALBA”: increased Firearm Specialization
- BIPEDAL “06-041 MIND ALPHA": increased AP, decreased EN Load
- REVERSE JOINT “KASUAR/42Z”: decreased Weight
- REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability, decreased Weight
- REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased AP / Anti-Kinetic Defense / Anti-Energy Defense / Anti-Explosive Defense / Load Limit
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 40
Regulation Ver. 1.04.1
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.
A new regulation patch (1.03.1) has been distributed to make gameplay balance adjustments and bug fixes. Please apply the latest patch before playing the game.
{STEAM_CLAN_IMAGE}/43315388/04af665533c804172d573bca182c241573bdef06.png
MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE
Balance Adjustments
Weapon Units
- EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: increased Effective Range/Total Rounds, decreased Reload Time
- LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge Time
- LINEAR RIFLE “LR-037 HARRIS”: increased Chg. Attack Power/Cooling, decreased Charge Time
- SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment
- SHOTGUN “SG-027 ZIMMERMAN” decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment
- HANDGUN “HG-003 COQUILLETT”: increased Total Rounds
- HANDGUN “HG-004 DUCKETT”: increased Total Rounds
- BURST HANDGUN “MA-E-211 SAMPU”: increased Total Rounds
- NEEDLE GUN “EL-PW-00 VIENTO”: increased Total Rounds
- BAZOOKA “DF-BA-06 XUAN-GE”: increased Projectile Speed, decreased Reload Time
- BAZOOKA "MAJESTIC”: increased Projectile Speed, decreased Reload Time
- BAZOOKA “LITTLE GEM”: increased Projectile Speed, decreased Reload Time
- DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Projectile Speed, decreased Reload Time
- GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
- GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
- GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
- PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time
- SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance
- GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
- GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
- STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks
- LASER CANNON “VP-60LCS”: increased Total Rounds
- DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds
- PULSE SHIELD LAUNCHER “EULE/60D”: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load
- LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weapon
- DUAL MISSILE “BML-G1/P31DUO-02”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
- DUAL MISSILE “BML-G1/P32DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
- DUAL MISSILE “BML-G2/P08DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
- ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: increased Guidance/Homing Lock Time/Projectile Speed
- ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: increased Guidance/Homing Lock Time/Projectile Speed
- NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now follow a stable trajectory
- CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment
- LASER ORBIT “45-091 ORBT”: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed
- LASER TURRET “VP-60LT”: increased Projectile Speed/Laser Turret Attack Frequency
Frame Parts
- HEAD “AH-J-124 BASHO”: increased System Recovery
- HEAD “HD-011 MELANDER”: increased Attitude Stability/System Recovery
- HEAD “HD-033M VERRILL”: increased System Recovery
- HEAD “HD-012 MELANDER C3”: increased Attitude Stability/System Recovery
- HEAD “DF-HD-08 TIAN-QIANG”: increased Attitude Stability/System Recovery
- HEAD “VP-44S”: increased Attitude Stability/System Recovery
- HEAD “VP-44D”: decreased Attitude Stability
- HEAD “VE-44A”: increased Attitude Stability/System Recovery
- HEAD “HC-2000 FINDER EYE”: increased System Recovery
- HEAD “HC-2000/BC SHADE EYE”: increased System Recovery
- HEAD “HC-3000 WRECKER”: increased System Recovery
- HEAD “HS-5000 APPETIZER”: increased Attitude Stability/System Recovery
- HEAD “EL-TH-10 FIRMEZA”: increased System Recovery
- HEAD “EL-PH-00 ALBA”: increased System Recovery
- HEAD “20-081 MIND ALPHA”: increased Attitude Stability/System Recovery
- HEAD “20-082 MIND BETA”: decreased System Recovery
- HEAD “IB-C03H: HAL 826”: increased Attitude Stability
- CORE “NACHTREIHER/40E”: increased Attitude Stability/Generator Output Adj.
- CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability
- ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Defense/Anti-Explosive Defense
- ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Defense/Anti-Explosive Defense
- ARMS “AR-011 MELANDER”: increased Recoil Control
- ARMS “AR-012 MELANDER C3”: increased Recoil Control
- ARMS “DF-AR-08 TIAN-QIANG”: increased Recoil Control
- ARMS “DF-AR-09 TIAN-LAO”: increased Recoil Control
- ARMS “VP-46S”: increased Recoil Control
- ARMS “VP-46D”: increased Recoil Control
- ARMS “NACHTREIHER/46E”: increased Recoil Control
- ARMS “VE-46A”: increased Recoil Control
- ARMS “AC-2000 TOOL ARM”: increased Recoil Control
- ARMS “AS-5000 SALAD”: increased Recoil Control
- ARMS “EL-TA-10 FIRMEZA”: increased Recoil Control
- ARMS “EL-PA-00 ALBA”: increased Recoil Control
- ARMS “04-101 MIND ALPHA”: increased Recoil Control
- ARMS “IA-C01A: EPHEMERA”: increased Recoil Control
- ARMS “IB-C03A: HAL 826”: increased Recoil Control
- BIPEDAL “AL-J-121 BASHO”: increased Attitude Stability/Jump Distance
- BIPEDAL “AL-J-121/RC JAILBREAK”: increased Attitude Stability/Jump Distance
- BIPEDAL “LG-011 MELANDER”: increased Attitude Stability/Jump Distance
- BIPEDAL “LG-012 MELANDER C3”: increased Attitude Stability/Jump Distance
- BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Attitude Stability/Jump Distance
- BIPEDAL “VP-422”: increased Attitude Stability/Jump Distance
- BIPEDAL “VE-42A”: increased AP/Attitude Stability/Jump Distanc
- BIPEDAL “2C-2000 CRAWLER”: increased Attitude Stability/Load Limit/Jump Distance
- BIPEDAL “2C-3000 WRECKER”: increased AP/Attitude Stability/Jump Distance
- BIPEDAL “2S-5000 DESSERT”: increased AP/Attitude Stability/Jump Distance
- BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Distance
- BIPEDAL “EL-PL-00 ALBA”: increased Attitude Stability/Jump Distance
- BIPEDAL “06-041 MIND ALPHA”: increased Attitude Stability/Jump Distance
- BIPEDAL “IA-C01L: EPHEMERA”: increased Attitude Stability/Jump Distance
- BIPEDAL “IB-C03L: HAL 826”: increased Attitude Stability/Jump Distance
- REVERSE JOINT “KASUAR/42Z”: increased Attitude Stability
- REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability
- REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased Attitude Stability
- TETRAPOD “LG-033M VERRILL”: decreased AP
- TETRAPOD “VP-424”: decreased AP
- TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability
Inner Parts
- BOOSTER “AB-J-137 KIKAKU”: increased Upward Thrust
- BOOSTER “BST-G1/P10”: increased Upward Thrust
- BOOSTER “BST-G2/P04”: increased Upward Thrust
- BOOSTER “BST-G2/P06SPD”: increased Upward Thrust
- BOOSTER “ALULA/21E”: increased Upward Thrust
- BOOSTER “FLUEGEL/21Z”: increased Upward Thrust
- BOOSTER “BC-0600 12345”: increased Upward Thrust
- BOOSTER “BC-0400 MULE”: increased Upward Thrust
- BOOSTER “IA-C01B: GILLS”: increased Upward Thrust
- BOOSTER “IB-C03B: NGI 001”: increased Upward Thrust
- FCS “FCS-G2/P05”: decreased Close-Range Assist
- FCS “FC-006 ABBOT”: decreased Close-Range Assist
- FCS “FC-008 TALBOT”: decreased Close-Range Assist
- GENERATOR “AG-J-098 JOSO”: increased EN Capacity/Supply Recovery/Energy Firearm Spec
- GENERATOR “AG-E-013 YABA”: increased EN Capacity/Supply Recovery/Energy Firearm Spec
- GENERATOR “AG-T-005 HOKUSHI”: increased EN Capacity/Energy Firearm Spec
Expansion
- EXPANSION “PULSE PROTECTION”: increased Resilience
- EXPANSION “TERMINAL ARMOR”: increased Duration
・Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs
・Adjusted various Boost Speed rates according to Total Weight
・Decreased top speed during Assault Boost for heavier ACs
・Decreased Boost Kick attack range for Tetrapod legs
・Increased EN Consumption while hovering with Tetrapod legs
・Decreased Impact reduction effect during Assault Boost
・Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost
・Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint
・Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”
Bug fixes
- Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs
- Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot
- Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”
- Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects
- Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
- Other bug fixes
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 30
Regulation Ver. 1.03.1
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.
A new patch has been distributed to improve gameplay stability and apply bug fixes. Please apply the latest patch before playing the game.
{STEAM_CLAN_IMAGE}/43315388/a3aa442556ba26db4858fc0cac7fd672454c3b57.jpg
MAJOR ITEMS INCLUDED IN THE LATEST UPDATE:
Additions
- When spectating an online match, the “QUIT SPECTATE” option has been added to the menu, allowing spectators to return to the multiplayer room.
- Added “Chg. Ammo Consumption” parameter to the “IB-C03W3: NGI 006” coral missile part specs shown via “Toggle Display”.
- Added “Scan Standby Time” parameter to head part specs shown via “Toggle Display”.
Bug fixes
- Fixed a bug that caused certain enemies or enemy actions to get stuck on terrain during the mission “Intercept the Redguns”.
- Fixed a bug that caused enemies to stop appearing when the player stands in a certain spot during the mission “Escort the Weaponized Mining Ship”.
- Fixed a bug that caused defeated enemies to remain visible on radar during the mission “Breach the Karman Line”.
- Fixed a bug that caused the second shot of certain burst fire weapons to veer heavily off-target when fired while performing a drift turn on Tank legs.
- Fixed a bug that caused boost to disable under certain conditions with Tetrapod legs equipped.
- Fixed a bug that occurred with the “VP-66LS” laser shotgun equipped to the left hand, which caused a longer delay than intended between firing a charge shot and being able to fire a normal shot again.
- Fixed a bug with the “VP-60LT” laser turret, where it would not respond to the sub-generators during the mission “Destroy the Weaponized Mining Ship”.
- Fixed a bug that occurred while reloading the “Vvc-700LD” laser drone, which caused player AC orientation to lock to a target, even with Target Assist disabled.
- Fixed a bug that caused incorrect icons to be displayed for intended damage type or reload type in the part specs for certain weapon parts.
- Adjusted the timing window of being able to use repair kits while firing certain weapons.
- Fixed a bug with certain melee weapons that caused the “Chg. Attack Power” parameter to display an unintended value in the part specs shown via “Toggle Display”.
- Fixed a bug that occurred after firing a charge shot during assault boost, which caused a consecutive normal shot to fire unintentionally.
- Fixed a bug that prevented damage caused by status effects from being displayed on the HUD.
- Fixed a bug that caused the game to crash from the “AC Data” menu in certain situations.
- Due to behavioural issues in photo mode, removed the “Motion Blur” option and added the “Camera Blur” option.
*NB: We plan to restore the Motion Blur option in a future update. - Fixed a bug that prevented Trophies/Achievements from unlocking under certain circumstances if unlock requirements involved acquiring parts.
*NB: If any of the following Trophies/Achievements fails to unlock, go to the Shop menu and sell any part from the relevant category. Buying the part back again will trigger the unlock.
“Weapon Collector”
“External Parts Collector”
“Internal Parts Collector” - Changed behavior in online match rooms, so that players are informed when the match is starting even while they have another menu open (e.g. Assembly).
- Fixed a bug that caused screen transitions to behave incorrectly when launching the game by accepting an online match invite.
- Other performance improvements and minor bug fixes.
- Fixed a bug that occurred when changing screen mode, which caused the HUD to render incorrectly.
- Fixed a bug that caused the game to crash when changing graphics settings from the System menu while in a multiplayer room.
- Share IDs are now recognized when entered in either upper or lower case.
Other changes
- Updated “Data Usage Agreement” text for the Japanese version.
*NB: After applying the update, the confirmation screen will appear once more for all players.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 30
Regulation Ver. 1.03
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.
ARMORED CORE™ VI FIRES OF RUBICON™ update 1.02 is now available.
{STEAM_CLAN_IMAGE}/43315388/ee0f0b659f1134a86d1271c2612b16ff779c1920.jpg
A new patch has been distributed to improve gameplay stability and make balance adjustments. Please apply the latest patch before playing the game.
Please note that this patch is focused on balance adjustments that will allow players more build diversity in the early and mid-game when assembling their AC, as well as bug fixes.
PvP oriented balance adjustments will be released at a future date.
MAJOR ITEMS INCLUDED IN THE LATEST UPDATE:
BALANCE ADJUSTMENTS
- Weapon Unit balance adjustments:
- MA-J-200 RANSETSU-RF: Increased attack power/rate of fire, decreased reload time.
- LR-036 CURTIS: Increased attack power, decreased reload time.
- RF-024 TURNER: Increased attack power/projectile speed, decreased reload time.
- RF-025 SCUDDER: Increased attack power/projectile speed, decreased reload time.
- MA-J-201 RANSETSU-AR: Increased attack power/projectile speed, decreased reload time.
- MG-014 LUDLOW: Increased attack power/total rounds/projectile speed, decreased recoil and reload time.
- DF-MG-02 CHANG-CHEN: Increased attack power/total rounds/projectile speed, decreased reload time.
- MA-E-210 ETSUJIN: Increased attack power/total rounds/projectile speed, decreased reload time.
- Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240.
BUG FIXES
- Fixed a bug that prevented certain weapons from dealing damage to the boss of the mission “Destroy the Weaponized Mining Ship”.
- Fixed a bug that caused the boss of the mission “Prevent Corporate Salvage of New Tech” to be unable to detect the player.
- Fixed a bug that caused certain enemies to not be displayed correctly during the mission “Survey the Uninhabited Floating City”.
- Fixed a bug that caused certain enemies and background objects to be displayed incorrectly during the mission “Attack the Old Spaceport”.
- Fixed a bug that caused vertical missiles and certain coral weapons to deal unintended amounts of damage.
- Improved camera controls when spectating online arena battles.
- Fixed a bug that caused the punch animation to not be displayed correctly on the opponent’s screen during online arena battles.
- Other bug fixes.
- Fixed the text displayed onscreen after selecting “Quit Game” from the System Menu on the title screen.
- Fixed a bug causing certain bosses to be rendered incorrectly.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 22
Regulation Ver. 1.02.1
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Please stay tuned for more news by following our social channels.
Current Release
Build 21034069
Uploaded May 29, 2026
System Requirements
How to Install
start_protected_game.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
60.7 GB
21034069
85F5AA5F
ce0b6fe8c25359fb113f7bf8c530f003e44858daced68f01b354b4651560c193
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