ELDEN RING NIGHTREIGN
by FromSoftware, Inc. · 29 May, 2025
741 downloads
About the Game
RISE TOGETHER.
Join forces with other players to take on the creeping night and the dangers within featuring 3-player co-op. Three Nightfarers will have two full days to explore the land of Limveld as they hunt one of the terrifying Nightlords. Find new companions or invite friends to join in an ever-changing 3-player co-op experience.BECOME A HERO.
Take command of eight uniquely skilled heroes, each possessing their own abilities and distinct flair. Each Nightfarer has three unique capacities: a passive ability, a character skill, and an ultimate art. These tools of survival and combat reflect each hero’s history and background. While individually formidable, their skills create powerful synergies when they unite as a team.TAKE ON THE NIGHT.
Your hunt takes place in Limveld, a transitory land, buffeted by the raging might of the Nightlords. These enormous beings lurk beyond the reach of most mortals and only reveal themselves when their commanders are defeated after two consecutive nights.Overcome a relentless environmental threat that sweeps through a land that changes between each game session and defeat the magnificent boss of that night.Each Nightlord must be faced and defeated before the reign of night can be ended!
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/45343478/ce55af4e694a1a40e198c088025f360bfb511178.jpg"]
Balance Adjustments and Feature Updates
▼Nightfarers Adjustments
\
Adjusted the visibility of the phantom when Duchess's skill "Restage" is triggered.
\
Increased damage negation for physical and various elemental attacks.
Increased Guard Boost when guarding.
\
Increased the speed of various attacks, except dual-wield and jump attacks, and adjusted the movement distance of some attacks when using weapons of the Greataxes, Great Hammers, or Colossal Weapons categories.
Added an effect to the passive ability "Fighter's Resolve" that increases attack power for a certain period when HP is significantly reduced.
Expanded the attack range when activating the Ultimate Art "Totem Stela".
\
Increased the attack power of the special attacks performed by summoned spirits when the Revenant's Ultimate Art "Immortal March" is triggered with active summoned spirits.
Increased the attack power and damage negation of spirits summoned through the skill "Summon Spirit" in the Deep of Night mode, scaling with the depth level of Expeditions.
\
Increased the attack power of critical hits while the “Cursed Sword” Character Skill is active.
Increased the Guard Boost while the “Cursed Sword” Character Skill is active.
Increased the stagger damage upon successful deflection while the “Cursed Sword” Character Skill is active.
Reduced the stamina reduction upon successful deflection while the “Cursed Sword” Character Skill is active.
Running out of stamina after a successful deflection no longer result in a guard break while the “Cursed Sword” Character Skill is active.
Changed the specifications to apply the effects of "Improved Skill Attack Power" and "Improved Melee Attack Power" to weapon arts while the “Cursed Sword” Character Skill is active.
Increased the power of attacks - except for "Roar" - while the Ultimate Art: “Aspects of the Crucible: Beast” is active.
Increased damage negation when performing the L2 skill attack while the Ultimate Art: "Aspects of the Crucible” transformation is active, and added a short window where it is not possible to become critically wounded even if your HP reaches zero. If your HP reaches zero during the skill's activation, you will end the transformation with 1 HP remaining.
Increased the power scaling of attacks - except for "Roar" in accordance to the depth level - while the Ultimate Art: “Aspects of the Crucible: Beast” is active and in the Deep of Night mode.
\
Adjusted the distance criteria that affect the progress rate against large enemies in the skill "Analyse".
\
Adjusted the movement distance of some attacks against stationary targets when using weapons of the Hammer category.
▼ Relic Adjustments
The burn damage caused by the "\ Art activation spreads fire in area" Relic Effect now increases the art gauge.
Increased the effect of the "HP Recovery From Successful Guarding" Relic Effect.
Increased the effect of the "Draw enemy attention while guarding" Relic Effect.
Increased the power of the shockwaves generated by the "\ Successful guards send out shockwaves while ability is active" Relic Effect.
Increased the effect of the "Defeating enemies near Totem Stela restores HP" Relic Effect.
Increased the effect of the "Improved Poise Near Totem Stela" Relic Effect.
Increased the effect of the "\ While Character Skill is active, unlocking use of cursed sword restores HP" Relic Effect.
Renamed and modified the “\ "Character Skill Boosts Attack but Attacking Drains HP" Relic Effect to "\ Character Skill Boosts Attack but Lowers Damage Negation While Attacking" and increased the effect amount of the attack power boost.
Increased the healing effect duration of the "\ Slowly Restore HP upon Ability Activation" Relic Effect.
Increased the effect of the "\ Attack power increased by landing the final blow of a chain attack" Relic Effect.
Increased the effect of the "\ Physical attacks boosted while assist effect from incantation is active for self" Relic Effect.
Decreased the effect of the "Successive Attacks Boost Attack Power" Relic Effect.
Decreased the effect of the "Improved Bow Attack Power" and "Improved Attack Power with 3+ Bows Equipped" Relic Effects.
*This addresses an intended bug where the increased effect of the "Improved ●● Attack Power" and "Improved Attack Power with 3+ ●● Equipped" Relic Effects in Patch 1.03 were mistakenly applied to the bow weapon category.
▼ Adjustments to Equipment, Sorceries, and Incantations
Distance-related drop-off is now applied to status ailment accumulation, Ultimate Art gauge charging and near-death gauge depletion when attacking downed allies for attacks that take in account damage drop-offs, such as Ranged Weapons.
Changed the primary sorcery of the "Rotten Crystal Staff" from "Shattering Crystal" to "Crystal Release."
Increased the FP consumption of the "Shattering Crystal” sorcery.
Increased the FP consumption of the "Beast Claw" incantation.
Adjusted the visibility of the effects of some sorceries and incantations.
Reduced the "Reduced Maximum HP" effect of the "Primal Glintstone Blade" talisman.
Reduced the "Impaired Damage Negation" effect of the "Crucible Feather Talisman".
▼ Field Adjustments
"Fire Pots" and "Throwing Knives" now have a maximum amount that can be bought in shops.
Increased the number of Night Invaders that appear when the "Marsh" Key location experiences cataclysms.
Adjusted the number of some enemies appearing in the "Blacksmith Village" Key location.
Decreased the attack power of some enemies appearing in the "Blacksmith Village" Key location in "The Deep of Night."
Increased the amount of runes obtained by defeating some enemies in the "Marsh" and "Blacksmith Village" Key locations.
Increased the probability of rare weapons and items appearing in some treasure chests in the "Marsh" and "Blacksmith Village" Key locations.
Adjusted the spawn rate of special shops in "The Great Hollow" Shifting Earth.
Increased the effect of the "Beast's Hunt" special ability obtained in the "Tricephalos" Raid event to fully restore stamina for surrounding allies during continuous attacks.
Decreased the continuous damage received by player characters during the "Tricephalos" Raid event.
Adjusted the visibility during the "Tricephalos" Raid event.
Adjusted the visibility during the "Fissure in the Fog" Raid event.
Decreased the falling hail damage during the "Fissure in the Fog" Raid event in the Deep of Night mode.
Adjusted the number of enemies entering the Charm state at some points during the “Balancers” Raid event.
Decreased the amount of attack power boost for enemies in the Charm state during the “Balancers” Raid event.
▼ Other adjustments
Adjusted the appearance rates of the target bosses, key locations, and Shifting Earth added in the DLC "The Forsaken Hollows" in "The Deep of Night”.
*This adjustment applies to Expeditions when matched only with players who also own the DLC.
Bug Fixes and Improvements
Added an icon display and the description of Special Effects in the status menu for the "Improved Attack Power at Full HP" and "Improved Damage Negation at Full HP" passive effects while they are active.
Added an icon display and the description of Special Effects in the status menu for the "Switching Weapons Boosts Attack Power" Relic Effect while it is active.
Fixed an issue where some costumes for Scholar and Undertaker, as well as unique relics that can only be obtained once in the DLC, would disappear and made it possible to re-acquire them at the Roundtable Hold.
Fixed a bug where it was possible to obtain multiple copies of the relic "The Will of the Balancers" under certain conditions.
Additionally, if multiple copies of the relic "The Will of the Balancers" are equipped, only one of these relics will become activate.
Fixed a bug where, when the relic with the "\ Hit With Character Skill to Reduce Enemy Attack Power" effect was equipped, the Raider's Character Skill: "Retaliate" would sometimes not stagger enemies even when hitting them while in an enhanced state.
Fixed an issue where spirits summoned by Revenant’s skill could be staggered by enemy attacks within the defensive area summoned by Guardian's Ultimate Art: Wings of Salvation.
Improved the partial appearance of some movements when Raider performs a critical hit.
Fixed a bug where, under certain conditions, Executor’s "Aspects of the Crucible: Beast" Ultimate Art would cause unintended damage related to Status Ailments when triggered.
Fixed a bug where the effect of reducing the near-death gauge using the level 3 “Warming Stone” item from Scholar's Passive Ability “Bagcraft” did not apply to the player who used the item.
Fixed a bug where activating Executor’s "Aspects of the Crucible: Beast" Ultimate Art while linked with Scholar's Ultimate Art “Communion” would cause unintended large damage to the linked enemies.
Fixed a bug where the attack hitbox of the "Beast Claw" Incantation could disappear during use.
Fixed a bug in the Whip weapon category where the first part of a normal attack did not apply the Passive Effects “Improved Melee Attack Power”.
Fixed bugs in some attack hitboxes of the following Weapon Arts where the effects of “Improved Skill Attack Power” and “Improved Melee Attack Power” from Relics or Passive Effects were not applied.
・Waves of Darkness
・Eruption
・Lightning Slash
・Golden Land
・Ice Lightning Sword
・Sorcery of the Crozier
・Sacred Phalanx
・Flame Dance
Fixed a bug where of “Improved Skill Attack Power” effect from Relics or Passive Effects did not apply to the “Torch Attack” Skill.
Fixed a bug where the gravitational wave generated by the “Power of the Starscourge” of the Colossal Sword “Collapsing Stars Greatsword” Passive Effect did not apply the effect of “Improved Melee Attack Power” from Relics or Passive Effects.
Fixed bugs where effects triggered by continuous attacks from Relics or Passive Effects did not activate in some attack hitboxes of the following Weapon Arts.
・“Kick”
・“Charge Forth”
・“Giant Hunting”
・“Carian Greatsword”
・“Carian Grandeur”
・“Carian Greatsword”
・“Miquella's Ring of Light”
・“Spinning Wheel”
・“Giant Hunting”
Fixed a bug where the shockwave generated by the "Attacks Generate Golden Shockwave" Passive Effect did not leave an elemental mark when hitting enemies.
Fixed a bug where the attribute added to the weapon held in the opposite hand would disappear when the "Switching Weapons Adds an Affinity Attack" Relic Effect was active and the weapon was switched.
Fixed a bug where the attack power of the “Glintstone Scrap” and “Large Glintstone Scrap” Items did not increase with the "Improved Glintstone and Gravity Stone Damage" Relic Effect.
Fixed a bug where the following Relic Effects would not apply even when their activation conditions were met while the player character was in a near-death state.
“Max FP increased for each Sorcerer's Rise unlocked”
“Runes and Item Discovery increased for each great enemy defeated at a Fort”
“Attack power increased for each evergaol prisoner defeated”
“Attack power increased for each Night Invader defeated”
Fixed a bug under certain conditions where player characters would not enter a near-death state or would die without entering the near-death state when HP reached zero due to an enemy's grab attack.
Fixed a bug where executing a critical hit from behind some enemies would cause damage to an adjacent allied player character.
Fixed a bug where the ice mist effect from the "Fissure in the Fog" Raid event would activate upon using Executor’s "Aspects of the Crucible: Beast" Ultimate Art under certain conditions.
Fixed a bug where the Untold Power would not appear even after reducing the HP of the "Albinauric Archers" powerful foes to zero in ruins.
Fixed a bug where the "Night's Cavalry" boss would not flinch significantly from certain arts and attacks while mounted.
Fixed a bug where the HP gauge of the "Royal Cavalryman" would not display when beginning combat with the bosses "Tree Sentinel, Royal Cavalryman" and "Draconic Tree Sentinel, Royal Cavalryman" when other field bosses' HP gauges are displayed.
Fixed a bug where the playback timing of some BGM in the battle against the boss "Divine Beast Dancing Lion" was not as playing as intended.
Fixed a bug where temporary Special Effects granted to the player character during the battle against the boss "Knight Artorias" would persist even after the battle ended.
Fixed a bug where some enemy skills would activate in unintended positions during the battle against the "Balancers" boss under certain conditions.
Fixed a bug where the volume of some sound effects would be lower than intended depending on the distance from the enemy during the battle against the "Balancers" boss.
Fixed a bug where the battle against the "Balancers" boss would not progress under certain conditions.
Fixed a bug where the effects of some attacks would not render when the distance from the enemy was too far during the battle against the Salvation’s Standard-Bearers "Balancers" boss.
Reduced the rendering load for some enemy attacks during the battle against the Salvation’s Standard-Bearers "Balancers" boss.
Reduced the unstable rendering of allied player characters' movements during the battle against the Salvation’s Standard-Bearers "Balancers" boss.
Fixed a bug where some parts of the combat would be skipped during the battle against the "Dreglord" boss under certain conditions.
Fixed a bug where the Weapon Art of the weapon "Nox Flowing Hammer" sold in shops was different than intended.
Fixed a bug where the objects required to solve the gimmicks in Sorcerer's Rise would be buried in the ground under certain conditions.
Fixed a bug in the "Tricephalos" Raid event where rewards could not be obtained if the event's completion and achievement occurred simultaneously.
Fixed a bug in the "Balancers" Raid event where the HP of the "Balancers" could be reduced from the start during multiplayer.
Fixed a bug in the "Balancers" Raid event where events might not occur in the "Great Church" Key location.
Fixed a bug where player characters could not move properly when the "Balancers" Raid event occurred under certain conditions.
Fixed a bug where obtaining the "Favor of the Great Hollow" Special Effect in The Great Hollow Shifting Earth did not increase the "Encounters with shifting earth" in the Visual Codex Menu's Battle Record.
Fixed a bug where multiple instances of the "Cold Mirage" Special Effects might be displayed in the Result menu.
Fixed a bug where the game could not progress if the session host left immediately after embarking on an Expedition.
Fixed a bug in the fight against the Salvation’s Standard-Bearers "Balancers" boss where some enemy actions would not occur if other players left at specific timings.
Fixed a bug in the fight against the "Dreglord" boss where some parts of the "Decayed Favor of the Rotted Woods" Special Effect would not become inactive after a session leave and rejoin at a specific timing.
Fixed a bug in the fight against the "Dreglord" boss where some field-wide effects would not be applied after a session leave and rejoin at a specific timing.
Corrected some text.
Fixed rendering bugs in some graphics and effects.
Fixed behavioral bugs with certain enemies.
Fixed several minor bugs and improved performance.
Fixed a bug in the Steam version where connection issues could occur immediately after matchmaking was completed.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.03.2
Regulation Ver. 1.03.4
Online play requires the player to apply this update.
After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
Thank you for your patience, Nightfarers.
To address the security vulnerability announced by Unity Technologies on October 3, 2025, an update to some pre-order bonuses, as well as the artwork & soundtrack application was distributed.
The main game is not impacted by the security vulnerability and the update.
Thank you for your understanding.
[img src="{STEAM_CLAN_IMAGE}/45343478/4cb2738e61f232ad27c884c605488916722f2a9c.jpg"]
Bug Fixes
Fixed a bug where the progress from a disconnected Expedition in the Deep of Night mode (if no victory or defeat was reached) could sometimes carry over the next expedition and be reflected in the subsequent session’s results.
Fixed a bug where the "launched an Expedition into The Deep of Night" status was not correctly applied to some party members when launching a multiplayer Expedition in the Deep of Night mode.
Fixed a bug in multiplayer where the Relics displayed on the status menu for other players did not always match what they were equipped with when starting an Expedition.
Fixed a bug in multiplayer where the "Dormant Power Helps Discover XXX” Relic Effect was not triggering when equipped or would trigger even when the player did not have the relevant Relic equipped.
Fixed a bug in multiplayer where enemies would stop spawning, Graces could not be interacted with, etc., if a player disconnected from the session.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.02.4
Regulation Ver. 1.02.4
Online play requires the player to apply this update.
After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
Thank you for your patience, Nightfarers.
[img src="{STEAM_CLAN_IMAGE}/45343478/eb676786b0f3db6e5dd84d4d1d8e0ae98926a0a1.jpg"]
Balance Changes and Feature Updates
Nightfarers Adjustments
Wylder
Increased Poise while casting Claw Shot.
Increased Stamina damage dealt by Claw Shot to blocking enemies.
Guardian
Increased Strength and Dexterity gain when leveling up.
Increased the Steel Guard passive ability angle range.
Increased the range of the Wings of Salvation Ultimate Art’s weapon portion.
Increased the attack power of Halberd guard counters.
Duchess
Increased Dexterity gain when leveling up.
Increased the attack power of some Dagger attacks.
Decreased the two-handed Dagger’s second heavy attack damage.
This change does not affect charged attacks.
Increased the duration of the Finale Ultimate Art.
Raider
Increased the Greataxe’s and Great Hammer’s ability to stagger enemies with attacks.
Increased the attack range of the Retaliation skill.
Revenant
Adjusted the transparency of Revenant’s summoned spirits.
Players can now pass through Revenant’s spirits Helen and Frederick.
Recluse
Increased the offensive spells attack power of Magic Cocktail.
Decreased the time required to cast spells using Magic Cocktail.
Executor
Increased attack power while Cursed Sword is in use.
Increased the attack power of the Cursed Sword weapon skill when the skill is in use and the blade is in its unleashed state.
Increased the attack power of some attacks while Aspects of the Crucible: Beast is active.
Weapons, Passive Effects, and Special Effects Adjustments
Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons.
Decreased the stagger damage with dual-wielded jump attacks for some large weapons.
Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel.
Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly.
Adjusted the stagger effect of the "Guard counters trigger holy bursts" passive’s explosion to ensure that it doesn’t reset the enemy's posture break state.
Relic Effects Adjustments
Adjusted the effect "\ Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)" to consume stamina when performing follow-up attacks.
Increased the attack power of the "\ Art activation spreads fire in area" burn effect.
Adjusted the effect "\ Art activation spreads fire in area" so that the burn effect's attack power does not vary between one-handed and two-handed weapon wielding.
Increased the duration extension of the "\ Extends duration of weak point" effect.
Increased the potency of the "Continuous HP Recovery" effect.
Increased the potency of the "HP restored when using medicinal boluses, etc" effect.
Increased the potency of the "\ Activating Ultimate Art raises Max HP" effect.
Changed the "\ Activating Ultimate Art raises Max HP" effect so that the HP increase persists until an attack is received, even after the art's duration ends.
Increased the amount of Runes obtained through the "Critical Hits Earn Runes" effect.
Increased the potency of the "HP Restoration upon (specific weapon type) attacks" effect.
Increased the potency of the "FP Restoration upon (specific weapon type) attacks" effect.
Reduced the duration of the "Improved Poise & Damage Negation When Knocked Back by Damage" effect.
Other Nightfarers Adjustments
Adjusted the visibility of the "Rykard's Rancor" sorcery.
Everdark Sovereign Adjustments
Everdark Sovereign Sentient Pest
Increased attack and stamina attack power against guarding Nightfarers while possessed by Animus, Ascendant Light.
Adjusted and modified the attack actions of Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield.
Reduced the stagger duration when Nightfarers is hit by some attacks of Animus, Ascendant Light.
Everdark Sovereign Equilibrious Beast
Adjusted the effect granted to summoned condemned Nightfarers so that it can be dispelled by Law of Regression.
Increased the enhancement granted by the light dropped by defeated condemned Nightfarers.
Reduced the attack power of the condemned Guardian.
Removed the effect that increased damage negation upon re-summoning condemned.
Reduced the death status effect resistance of condemned Nightfarers.
Adjusted the reaction of condemned Nightfarers to player character's ranged attacks.
Adjusted the targeting priority of condemned Nightfarers under specific combat rules.
Everdark Sovereign Darkdrift Knight
Increased the HP and stamina attack power against guarding Nightfarers for Fulghor, Champion of Nightglow.
Increased the attack power of some attacks from Fulghor, Champion of Nightglow.
Other Enemies
Adjusted the reaction to player character's ranged attacks of condemned Nightfarers that appear during events.
Added a stagger reaction when strong attacks, such as Ultimate Arts, hit the Red Wolf of the King Consort boss.
Fixed a bug where some attacks of the Marionette Soldiers were less likely to hit player characters.
Limveld Adjustments
Increased the Night’s Tide damage after defeating the second night boss.
Adjusted the spawn locations of Sentient Pest incursions so they are less likely to occur far from player characters.
Menu Adjustments
Adjusted the design of the Holy attribute icon.
Regarding Penalties for Disconnecting from Online Sessions
Adjusted the penalties rate for session disconnection.
Disconnecting from a session due to network issues or quitting the game during a session in progress will result in penalties, which may limit multiplayer capabilities. Rejoining the session you left will remove the penalty imposed upon disconnection.
Bug fixes
Fixed a bug where the post-attack delay for right-handed Greatswords when handled by Wylder was shorter than expected when using Sorceries or Incantations with a left-hand weapon right after attacking.
Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be interrupted by enemy attacks or other factors during its activation.
Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be deflected and interrupted.
Fixed a bug where backstepping as Duchess did not accept pre-inputs for skill commands.
Fixed a bug where spells cast through using the Magic Cocktail skill could be casted again under certain conditions.
Fixed a bug where allied player characters could clip through tombstones when Totem Stella was used.
Fixed a bug where spirits summoned by Revenant did not revive if their HPs were depleted.
Fixed a bug where special effects applied to spirits summoned by Revenant would appear above Revenant.
Fixed a bug where Executor could not perform critical hits using the Cursed Sword while holding a weapon in the right hand that cannot land critical hits.
Fixed a bug where the Relic Effect “HP Restoration upon Thrusting Counterattack” did not apply to the attacks of Executor’s Cursed Sword.
Fixed a bug where Executor could not use pre-inputs for actions after deflecting an enemy attack with the Cursed Sword under certain circumstances.
Fixed a bug where accumulated effects of Power of Vengeance and Power of House Marais Passive Effects would disappear when opening the large door and moving to the final battle area by using the “Open the door” action prompt in the Spirit Shelter.
Fixed a bug where the rarity of weapons placed directly on the field from Dormant Power might not be displayed correctly.
Fixed an issue where Passive Effects triggered by walking did not activate during horizontal movement with precision-aimed shots using “Bow” and “Crossbow”.
Fixed an issue where the player character could become unresponsive for several seconds after performing an attack from a stance with certain Skills.
Fixed an issue where the passive effect "Improved Charged Sorceries" was not applied to the sorcery “Shattering Crystal”.
Fixed an issue where the status ailment "Frostbite" could be inflicted on the player character due to the accumulation of the frostbite status ailment from some enemy attacks while using an Ultimate Art.
Fixed an issue in the battle with the Everdark Sovereign “Equilibrious Beast” where “Libra, Creature of Night” could move below the ground under certain conditions.
Fixed a bug where levels would decrease without healing from flasks when False Blessing occured during the battle against Everdark Sovereign Equilibrious Beast.
Fixed a bug where the player would level down if the False Blessing effect was activated during the battle against Everdark Sovereign: Equilibrious Beast, even if the action was interrupted by an enemy attack before the HP recovery effect occurred.
Fixed a bug where blessings would become usable again after defeating the second night boss.
Fixed a bug where the player character could perform unintentional moves when using the Spectral Hawk.
This addresses issues that were not fully resolved in App Ver. 1.02.Fixed a bug where the player might not be correctly transported to the battle area if they died from falling during the cutscene while moving to the final battle area in the Spirit Shelter.
Fixed a bug where Dormant Power might not appear upon defeating an enemy under unstable network conditions.
Fixed a bug where the effect of an used Wending Grace could activate when rejoining a session after a disconnection.
Reduced rendering load for some attacks of the Everdark Sovereign Tricephalos on PS4 and Xbox One.
PC-Only Adjustments
Fixed a bug where it was difficult to switch targets with a diagonal input.
Improved game stability in some environments.
[dynamiclink href="https://store.steampowered.com/app/2622380/ELDEN_RING_NIGHTREIGN/"]
[img src="{STEAM_CLAN_IMAGE}/45343478/b49d5d7c741db977259b2cc0aebc99fe354d5958.png"]
Bug Fixes
Fixed a bug where the battle against the Everdark Sovereign Sentient Pest would get stuck and prevent players from completing the fight.
Fixed a bug where the boss could appear outside the battle area during the Everdark Sovereign Sentient Pest fight.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.01.5
Regulation Ver 1.01.7
Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
Thank you for your patience, Nightfarers.
Nightfarers,
A hotfix has been released for ELDEN RING NIGHTREIGN that temporarily adresses an issue where the battle against the Everdark Sovereign Sentient Pest would not progress under specific conditions.
Additionally, several other issues concerning the Everdark Sovereign Sentient Pest have been identified, and will be adressed in a future update along with a permanent fix for the current issue.
Thank you for your patience and understanding.
[img src="{STEAM_CLAN_IMAGE}/45343478/21262d94701dd8c7b9b615105e54be1931195cd2.png"]
Bug Fixes
The Weapon Type will now be displayed in each Armament Information menu.
Fixed a bug where matchmaking would continually fail after two players joined and left your team at the same time.
Fixed a bug where the acquisition of the gesture “It's Raining!” through Multiplayer would not register properly.
Note: You can obtain the gesture by meeting the conditions, even if you have met them before.
Fixed a bug where playable characters might revive from a near-death state without being defeated during the battle with the third-day boss after leaving a session and returning from the title screen.
Fixed a bug where the background music in the Recluse Remembrance would not play properly when certain conditions were met.
Fixed a bug where quitting the game incorrectly immediately after fulfilling the clearing conditions of the “Shifting Earth: Crater”, the “The Crater” achievement would not be awarded despite clearing the area.
Note: Even if you have already earned the achievement, meeting the “Crater” clear conditions will award you with the clearing credit again.
Fixed several other instances of bugs.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.01.4
Regulation Ver 1.01.5
Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
Thank you for your patience, Nightfarers.
[img src="{STEAM_CLAN_IMAGE}/45343478/5acf3d30dd8ee33ff478a0da4a2e987c0a59b73e.png"]
General balance adjustments
Increased the chance of obtaining weapons with the madness status ailment.
Bug Fixes
Adjusted the Whirlwind skill effect visibility when the Relic Effect “\ Increased duration for Character Skill” is active.
Fixed a bug where the Demon Merchant would spawn near the Night's Tide when the Demon Merchant curse event was encountered.
Fixed a bug where damage dealt to some enemies when destroying weak points created by Ironeye’s "Marking" skill was higher or lower than expected.
Fixed a bug where the Lightning Damage received from enemies would be nullified when affected by the Passive Effect "Power of the Great Ancient Dragon" of the "Bolt of Gransax" weapon.
Fixed a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies.
Fixed a bug where the Relic Effect “Switching Weapons Adds an Affinity Attack” did not properly reflect the attribute when applied to Bows and Crossbows.
Fixed a bug where the amount of Runes needed to purchase Uncommon weapons from merchants incorrectly calculated.
Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses.
Fixed a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy.
Fixed a bug where lingering character phantoms did not appear in Limveld.
Added staff information in the game’s credit.
Steam-only adjustments
Fixed a bug where the game might freeze momentarily or for an extended period in some environments.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.01.3
Regulation Ver 1.01.4
Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
Thank you for your patience, Nightfarers.
[img src="{STEAM_CLAN_IMAGE}/45343478/92c1628f0f815b57b552017435bbf0b14b056cf9.png"]
Bug Fixes
Fixed a bug where the Passive Effect “Add (Magic/Lightning/Holy) to Weapon”, when applied to a Bow, made the Physical attack power higher than expected.
Fixed a bug where some non-direct attacks of specific weapons’ skills would inflict the attribute attack power and status ailment of the weapon.
Fixed a bug where weapons with the “Projectile Damage Drop-Off Reduced” Passive Effect were not included in the loot pool of chests and felled enemies.
Fixed a bug where the Demon Merchant would not appear when some conditions were met during the Personal Objective “Find the Demon Merchant in Limveld” of Guardian's Remembrance.
Fixed a bug where Libra, Creature of Night would repeatedly perform some actions.
Fixed a bug that caused the game to become unstable under some circumstances during the battle against Adel, Baron of Night.
Fixed a bug where it was not possible to rescue a player who was near death after being grabbed by Wormface's grab attack.
NOTE: Although this update includes bugfixes, we are aware that similar issues may still occur under some conditions, and we are continuing to work on resolving them.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.01.2
Regulation Ver 1.01.3
Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
Thank you for your patience, Nightfarers.
Nightfarers,
Thank you for playing ELDEN RING NIGHTREIGN.
Next week, Patch 1.01.1 will be released, and will include several bug fixes as well as improvements for solo expeditions.
The following improvements for solo expeditions will be added to the game:
- The effect "Automatic Revival Upon Defeat", which allows revival once per night boss battle, will be added to solo expeditions.
- The amount of runes gained will be increased.
Further details will be provided next week. Thank you for your support.
Patch 1.01 is now available for ELDEN RING NIGHTREIGN.
This update brings gameplay and stability improvements to ensure an optimal experience for your first steps in Limveld.
Patch notes are available here:
{STEAM_CLAN_IMAGE}/45343478/4bbf846181153c23fda28408902691c54213002f.png
Thank you for your support and passion.
Current Release
Build 22818764
Uploaded Jul 04, 2026
Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
System Requirements
How to Install
start_protected_game.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
26.5 GB
22818764
You May Also Like
View AllDownload ELDEN RING NIGHTREIGN for PC with a direct link or via torrent. Get the full version of ELDEN RING NIGHTREIGN for free. ELDEN RING NIGHTREIGN is a Action released by FromSoftware, Inc..