About the Game


Feel your pulse quicken while piloting your 150,000t warship between asteroids in the vacuum of space in real time. All with fully simulated physics.

Balance material requirements with power, tonnage, and size while building your fleet to maximum efficiency, piece by piece, module by module. Will you create a large number of smaller, more nimble vessels or double down on a massive station packed with firepower?

Harvest and process valuable materials from asteroids for your profit margins, or use the bountiful resources for the maintenance and expansion of your own mercenary fleet while doing missions for the highest bidders in the sector.

Research for new modules and tools to keep expanding your fleet of ships and mining stations. Build link gates to gain access to new riches in new sectors of space.

The more you mine, the more you build and the greedier you get, the higher your heat signature becomes. Once it reaches critical levels, the aliens will detect you. Defend your fleet at all costs using defense systems and ships of your design.
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
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STARMINER 0.33.7.2 - PATCH NOTES
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TWEAKS
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- The hangarship can now send and receive T2 cargo packages
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FIXES
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- Prevent resource jettison while docked to the hangarship
- Various crash fixes
More tweaks and fixes!
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STARMINER 0.33.7.0 - PATCH NOTES
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TWEAKS
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- Trading range increased to 5Km between T1 Cargo Bays; trading between T2 Cargo Bays is now unlimited range
- Out-of-range trade routes now pause instead of cancelling
- Commander radiator capacity decreased
- The station type picker now only shows categories that have research entries
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FIXES
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- Fixed trade attribution when trading with a selected NPC station
- Fixed drill nodes detaching incorrectly
- Fixed construction tower mass handling when building remote stations
- Smarter missiles
- Fixed the mass driver gun
- Fixed duplicate entries appearing in the bulletin
- Fixed the HUD config window opening when it's already open
- Fixed extending the station storage grid
- Fixed a missing move location in the Candle in the Dark mission
- Fixed the Repay Debt objective incorrectly appearing in the campaign
- Fixed the Ashrock Belt Clearing research
- Multiple officer modifiers now apply by highest value instead of activation order
- Removed a deprecated objective from the Enceladus debris field
- Destroy-hostile-station objectives now show an enemy indicator on the target stations
- Various crash fixes
Hello Miners - Patch 5 is live on beta branch!
Patch 5 Beta is now available, bringing QoL, UI, autopilot, and logistics improvements.
Autopilot now features pathfinding and obstacle avoidance with improved responsiveness and new “Fly To” and “Rotate To” Outliner commands - plus numerous bug and crash fixes. Logistics are improved with new T2 Cargo Packages (500t) to reduce cargo clutter and boost performance (T2 Cargo Bays required). A new Ops Transaction Screen tracks income and expenses, alongside UI fixes and a moved cargo storage grid for better accessibility.
We'll go into more detail when we release the patch on the main branch in a couple of days with additional tweaks&fixes.
If you want to participate in the Beta Branch, you can right click Straminer in your Steam library, go to properties and Game Version & Betas and select the beta branch from the list.
Thank you all who participate in the beta branch!
Full patch notes here:
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STARMINER 0.33.6.0 - PATCH NOTES
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ADDITIONS
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- Autopilot can now intelligently route around obstacles instead of attempting direct collision path
- Autopilot outliner commands now support “Fly to” and “Rotate to” for any object
- New transactions screen in the Ops interface to track expenditures and money flow
- Added description and end text to the Panonia, Candle in the Dark and Homebound missions
- T2 cargo packages (capacity: 500t vs T1’s 50t), reducing package count and improving performance in large operations
- Trade objectives can now be triggered with docked stations
- Additional dialogue after end of campaign and end of Mega Solar objectives
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TWEAKS
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- Trade routes now warn you when a destination is too far, and auto-cancel with a refund past the limit
- Nuclear Cell power generation duration increased from 100s to 300s
- Smarter missiles which avoid friendly structures
- Motherships now retaliate heavily when attacked
- Turrets now hold fire when a friendly structure is in the line of fire
- Updated the operations interface character tab
- Moved the hangarship widget into a tab in the overview panel
- Moved the station storage grid to the station control section
- Moved the logistics panel to an overview tab
- Centered the HUD config widget on screen
- Station wobble prevention
- Removed systems check from Frontier Zone Gamma
- Added start text to TGS
- Various UI updates
- Trade package optimizations
- Location picker plane now moves to the disassembled module when resource packages are created
- Orphaned engineers are reassigned to other hangars when their parent hangar is removed
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FIXES
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- Fixed autopilot triggering when clicking an NPC station
- Fixed station/module mass not decreasing while trading
- Module parts trading fixes
- Fixed Helios Basin ghost debris blocking mission completion
- Fixed Moon Combat quest auto-completing
- Fixed Water Efficiency research prerequisites
- Fixed Ballistic Warfare expertise research
- Storage and storage balancer fixes
- Fixed hangarship asset transfer and storage capacity
- Retrothrusters now restart on game load
- Fixed trading markup
- Refinery Efficiency and Refinery Speed modifiers now update without a reload
- Scrap modules fixes
- Fixed multiple construction towers over-using resources
- Research modifiers now apply to factories
- Fixed solar wing not being possessable in Tutorial 2
- Loqui station is no longer flagged as a merchant once it becomes possessable
- Fixed crashes on save/load
- Various crash fixes
Happy mining,
-- Starminer Dev Team
Hotfix is here with chunk trade fix and more crash fixes!
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STARMINER 0.33.4.1 - PATCH NOTES
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TWEAKS
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- Removed floating space debris vfx
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FIXES
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- Fixed trading chunks
- Various crash fixes
Hey everyone,
We are getting ready to deploy our next major update, but before we push it out to everyone on the main branch, we want to make sure it gets some solid testing.
You can opt into our beta branch to get an early look at what we've been working on and help us squash any critical bugs in Patch 4.
Main branch should be updated in a couple of days with more fixes!
Getting into the beta is quick and easy. Just follow these steps:
Open your Steam Library.
Right-click on Starminer and select Properties...
In the window that pops up, click on the Betas tab on the left.
Under Beta Participation, use the dropdown menu to select beta.
Steam should immediately start downloading the update. (If it doesn't, restarting Steam usually forces it).
To switch back to the regular game at any time, just go back to that same dropdown and select None.
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STARMINER 0.33.4.0 Beta Branch - PATCH NOTES
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ADDITIONS
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- New map: Triton Ice Cluster in Neptune's orbit: lots of ice and hostile activity - come prepared!
- Togglable modes buttons on the top - switch between 4 modes - tactical (default), pilot (locked cam), autopilot (enable AP functionality) - build (enables building) - we will continue to expand on the functionality of these modes
- New water efficiency modifiers can now be research to further reduce water consumption
- Individual weapon sound effects
- Loqui Station becomes possessable at the end of the Homebound objective chain
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TWEAKS
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- Added movement damping to the Mega Solar frame
- Only one Mega Solar Frame can be built per planet
- Survival score repositioned on the HUD
- Increased visibility and brightness of scanning effects
- Hangarship icons no longer scale with distance
- Updated product icons
- Adjusted starmap location positions to prevent overlap
- Updated icons for nuclear fuel and the automation window button
- Lowered ordnance requirement for the Foundations mission
- Tweaked fighter engagement range
- Ammo production changed from 2 iron per 4 ammo to 1 iron per 10 ammo
- Solar panel and thermal radiator opening audio no longer plays too many times at once
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FIXES
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- Fixed Mega Solar building objective not registering or updating
- Removed stray explosion effects on map load
- Fixed resource transfer inside the hangarship, including between docked ships
- Fixed a trading issue
- Fixed drill extracting the wrong resource on high yield patches
- Ares Station no longer self-produces colonists (was blocking completion of the Foundations mission on Saturn)
- Fixed missiles not damaging hostile stations
- Mission dialogues no longer restart for completed story missions
- Changed Kerrel facility objective to a digital upload
- Fixed broken "deliver thorium to Medium Station" special objective
- Fixed a crash when placing build points
- Chunks now stop moving after a minute
- Fixed premature scanning of Panonia
- Fixed officer construction efficiency modifier breaking construction
- Fixed officer trade modifiers
- Fuel efficiency modifier now correctly lowers fuel used per jump
- Various crash fixes
Patch 2 Is Live
Patch #2 for Starminer is now available!
We're continuing to work through player feedback, bug reports, and crash reports from launch week. This update includes a number of fixes and improvements aimed at making the experience more stable and enjoyable for everyone.
A huge thank you to everyone who has been playing, reporting issues, and sharing suggestions through our in-game feedback tool and community channels. Your feedback is helping us prioritize what matters most.
Check out the full patch notes below.
Starminer 0.33.2.0
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TWEAKS
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- Raw thorium price set to 200
- Raw eonite price set to 300
- Nuclear fuel cell price set to 2500
- Eonite fuel cell price set to 4500
- Water consumption reduced by 50%
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FIXES
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- Fixed station renaming
- Fixed negative balance issue
- Various crash fixes
- Storage manager fix
- Arcade mode stability improvements
- Fixed bulletin accepted objectives not registering for completion
- Fixed non-RigMk1 stations not triggering move-to-objective
- Fixed research requirement condition failing when the researched modifier was too high level
- Auto-completes the Broken Section objective in the Candle in the Dark mission
- Fixed muted music player issue
- Fixed auto resource balancing
[img src="{STEAM_CLAN_IMAGE}/35809242/f1fb59539fd58b23dc4d4070e78eb2665268b7c8.png"]
Current Release
Build 23494868
Uploaded Jun 07, 2026
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System Requirements
How to Install
ILLSpace.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.8 GB
23494868
7D484A15
ce2a530763d5750fe7ae9711093e1a62c417732d7a5b285da3579605c1b89832
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