About the Game


Feel your pulse quicken while piloting your 150,000t warship between asteroids in the vacuum of space in real time. All with fully simulated physics.

Balance material requirements with power, tonnage, and size while building your fleet to maximum efficiency, piece by piece, module by module. Will you create a large number of smaller, more nimble vessels or double down on a massive station packed with firepower?

Harvest and process valuable materials from asteroids for your profit margins, or use the bountiful resources for the maintenance and expansion of your own mercenary fleet while doing missions for the highest bidders in the sector.

Research for new modules and tools to keep expanding your fleet of ships and mining stations. Build link gates to gain access to new riches in new sectors of space.

The more you mine, the more you build and the greedier you get, the higher your heat signature becomes. Once it reaches critical levels, the aliens will detect you. Defend your fleet at all costs using defense systems and ships of your design.
Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
==========================================
STARMINER 0.33.13.2 - PATCH NOTES
==========================================
------------------------------------------
FIXES
------------------------------------------
- Clicking a station module while it explodes no longer crashes the game
- Basic Training no longer crashes when the "Build T1 Thermal Dumper" objective starts
- Quitting the game while a map is still loading no longer crashes it
==========================================
STARMINER 0.33.13.1 - PATCH NOTES
==========================================
------------------------------------------
TWEAKS
------------------------------------------
- The missions at Antares station near Earth have a new structure
- Trade automation: a repeating request now starts a trip at its set interval on a fixed clock, also while an earlier trip is still flying, so a late trip no longer delays the next one
------------------------------------------
FIXES
------------------------------------------
- Operations > Automation lists the station entries again
- Trade automation requests keep their purchase setting after saving and loading; requests from older saves that buy from one fixed NPC station get it back when their stations load
- A repeating trade request that lost its transport no longer stops forever
- A trade request no longer overfills its receiver with its own trips still in flight
===============================
STARMINER 0.33.13.0 - PATCH NOTES
===============================
------------------------------------------
ADDITIONS
------------------------------------------
- New missions in the Saturn system
- Sensors overview: hover a row to see the full object name in a tooltip
- Right-click menu: Cancel task, Drop, Pick up and Build storage now have tooltips, and information on why you can't use certain function
- New objectives and dialogues in Basic Training (regarding haulers, thermal management and build mode)
------------------------------------------
TWEAKS
------------------------------------------
- Options > Flight Realism: Station stabilization is back for Newtonian flight (on by default); while it is on, the retro thrusters push the whole station evenly, so a station with unbalanced retro thrusters flies straight; while it is off, each retro thruster pushes from where it is mounted
- Orientation Tool: each step now turns exactly 10 degrees (it was 5 to 6 degrees, depending on frame rate)
- Several NPC stations now have more retros installed, so they stop better after a collision
- The object panel opens on the Management tab when the Operations tab has nothing to show
- The achievements list now has a blurred background
- Basic Training now shows cues for buttons and UI areas
------------------------------------------
FIXES
------------------------------------------
- Selecting a module in build mode no longer freezes the game on large stations
- Switching between stations no longer stalls while the station panels refresh
- Hangar: when Exit or Undock fails, the hangar menu stays open, a notice says that leaving failed, and the game menu offers Exit hangarship, which always leaves the hangar
- Hangar: Exit and Undock no longer wait forever behind the loading fade
- Hangar: Undock with blocked ports now shows the reason instead of doing nothing
- Hangar: switching between ships docked in the hangarship no longer opens a second hangar menu each time
- Hangar menu: clicking a docked ship highlights it at once, and the empty-hangar label and the ship data panel come back when a ship docks again
- DOCK button: it hides at the click, a second click no longer docks twice, and docking is blocked while a quick undock plays
- The DOCK button tooltip on the hangarship panel shows translated text instead of an internal code
- Autopilot of a station docked to another station no longer treats the partner station as an obstacle, so it no longer brakes and waits without moving
- Arcade flight: Obstacle Assist no longer steers away from a docked partner station, and no collision warning marks it
- A click on an open window no longer selects the object behind it or opens that object's right-click menu
- Objects behind a window no longer highlight on hover after a notification or another window closes
- Opening the star map now closes the build menu, the socket menu, the right-click menu and the operations window
- Right-click menu: trade ships, frigates and engineers in flight or docked at another station now show all their actions
- Right-click menu: Build storage now works without selecting the ship first
- Right-click menu: Drop, Pick up, Build storage and Cancel task are no longer offered when they cannot be used
- Right-click menu: the Detach row now closes the menu before the confirmation or the cannot-detach message appears
- Trade ships no longer show an empty storage grid in their Operations tab
- Cancelling a trade automation route no longer removes the route of another request; a request that got stuck in an older save needs to be deleted and added again
- Station control button tooltips now show translated text and the bound key
- The Mount button over an asteroid no longer disappears when the asteroid is selected outside build mode
- T1 radiators and panels no longer stay behind while a drill station mounts an asteroid
- Fixed a typo in the title of the Gate Network mission objective
- Various crash fixes
Another bunch of updates for the beta - a full set of updates coming tomorrow to the main branch!
Stay tuned and a sincere thanks for your feedback and reports!
==========================================
STARMINER 0.33.12.0 - PATCH NOTES
==========================================
------------------------------------------
ADDITIONS
------------------------------------------
- Eight new interface languages: Russian, French, Spanish, Brazilian Portuguese, Japanese, Polish, Italian and Korean; the language option now shows each language's native name, how much of the game is translated and whether the translation is machine or human
- Gate travel: right-click a T1 Gate to travel your active station to another T1 Gate site in the same solar system; park inside the gate's parking box (it turns green as soon as any part of the station reaches into it) and the station arrives in the same position relative to the destination gate. The station menu of a T1 Gate station has Basic and Travel tabs, and a travel row explains why it is disabled
- Station stores: Hadfield Shipyard and Jupiter Gate now sell stations, including the new Longbow and Nut Cracker
- Missions in Sandbox mode: Foundations and Handyman Can can now be played and completed in Sandbox, and the new Gate Network mission asks you to research the Gate blueprint and build a Gate in another sector
- AMD FSR 2.2 upscaler in the Video options beside DLSS, with Quality, Balanced, Performance and Ultra Performance modes; it runs on any graphics card under DirectX 11 and 12, and only one upscaler is active at a time
- UI scale option in the Video options: 50 to 150 percent, applied on Apply and kept for the next start
- Six new veteran ore-miner achievements (iron, silicate, cobalt, thorium, ice, eonite), unlocked on Steam after 1,000 mined chunks of that ore
- Help button in every window title bar and in the right-click menu: it opens the help article for that window or for the clicked object (modules, asteroids, gates, station markers, hulk nodes)
- New help articles: saving and loading, usage data, obstacle assist and collision warnings, flight path cue, perspective helper, station blueprints, sending feedback, UI scale and upscaling
- Arcade cursor steering: holding the left mouse button draws the aim line and the hull-forward line from the station centre, with the angle and the time to turn
------------------------------------------
TWEAKS
------------------------------------------
- Physical handling: a held rotation key keeps the turn rate growing for as long as you hold it, a reversed key slows through zero and builds the other way, and opposing keys cancel so the spin coasts; Simplified handling keeps its fixed-rate feel
- Obstacle assist pushes less: the nudge now scales with how close the nearest obstacle is, and caps at 10% of the commanded speed instead of 50%
- Asteroid build menu: the first click opens the menu and the next click sets the socket position; an unresearched module shows greyed with its reason, and the info box follows the hovered entry
- A mined asteroid now shrinks smoothly with each chunk instead of snapping to its new size
- Station control buttons show a tooltip with the operation's description and its keyboard shortcut
- The info window scrolls when a module has several upgrades
- Perspective helper: scanned objects and objects under scan take the detected highlight, so unscanned asteroids and space junk stand out
- Every Steam achievement now has its own icon and its description from Steam; achievements that are not on Steam are hidden
- Trade window list rows show the same item tooltip as the icon slots
- Rank-up perk tooltips use the standard game tooltip
- Video option rows for DLSS, Frame Generation, Reflex and the upscalers show the game's own tooltips
- Help articles updated and corrected to match the current controls, windows and module rules (crew requirements, habitat production, energy transfer, officers, travel, building and arcade handling)
------------------------------------------
FIXES
------------------------------------------
- Station parts no longer drift, stay behind or stop tracking the sun when a station moves, builds or turns: every part is woken before the thrusters fire, a station sleeps only once every part has come to rest, and a solar panel welded into the station keeps tracking the sun in flight and takes its hull parts with it
- Engineer crafts no longer stay stuck in the hangar behind the ramp gate
- A drill built from the asteroid menu no longer loses its asteroid lock when the next module is built
- A T1 Gate can be built at a second location again; the one-gate limit now counts only gates at the current location
- An NPC gate station inside transponder range shows its station marker again
- Right-click menu rows show their hint tooltips again, and a blocked row explains why on hover (travel, Detach, Sell Storage, Scrap, Disassemble, Empty Habitat)
- The right-click menu now moves its box away from the dialogue window, the notifications and the build menu instead of overlapping them
- Build menu: the first Esc closes the menu instead of leaving Build Mode
- Grid slots show their tooltips again, the officer tooltip shows the officer's face and name, and an officer slot no longer shows a mass row
- Officers: Start Training greys out within a second of the SAT balance dropping below the training cost, and a click with no SAT no longer leaves the card stuck in training
- The character tab perk list works again and lists the commander's own perks before any research
- Rank progression: entering Sandbox with no modifiers no longer skips three ranks
- Arcade flight: a station with no thruster energy no longer brakes or spins down; it holds its speed and spin with no plume until energy returns
- A spinning station with its autobrakes off is no longer slowed down through a jointed solar panel
- The survival score readout no longer stops at 20000; it shows the session score instead of rank experience
- The feedback form draws above every window and closes no popup, so the screen stays for the screenshot; a second form can no longer open
- Options: the display confirmation countdown now runs only when the monitor, resolution or window mode changed, and its button reads CONFIRM with the seconds left
- The perspective helper switches off on return to the main menu, so a new game starts with it closed
- Achievement progression fixes: the I CAN PLAY achievement now unlocks on Steam, and the in-game achievement popup no longer doubles Steam's own notification
- Various crash fixes
Final batch of updates before we update the main branch. This update includes substantial performance updates for larger battles and fixes for some of the most annoying bugs.
==========================================
STARMINER 0.33.11.0 - PATCH NOTES
==========================================
------------------------------------------
ADDITIONS
------------------------------------------
- Third-party software notices now ship with the game next to the license agreement
------------------------------------------
TWEAKS
------------------------------------------
- Smoother performance in large battles: enemy ships, station guns, engineers and the physics scene do far less work per frame with hundreds of enemies on screen
- Arcade flight with the Simplified movement model no longer draws thruster power; thruster modules show 0 kW while it is active
- A station left drifting by enemy impacts now comes to rest and settles instead of creeping forever, when its autobrakes are on or it is idle
- Losing your current station with no substation left now switches you to the nearest remaining station instead of the first one in the list
- Navigation tool visuals updated
- Updated Combat Training
------------------------------------------
FIXES
------------------------------------------
- Station guns and lasers no longer sit idle for seconds after their target dies, leaves range or cannot be fired at; they rescan within a second and keep a live target between scans
- Station guns and lasers recalculate their lock-ons correctly now, preventing states when they wouldn't fire at or mine larger objects
- Mining lasers no longer stall the game in long sessions while searching for a rock, and they re-search a lock they cannot fire at instead of holding it
- Enemy Monarchs now move
- Fixed Navigation Overlay in Arcade Mode: thrusters are no longer activated while pressing WSADQE in while in Navigation Overlay
- Engineer pathfinding no longer stalls on a large station, and the first path after a load is correct
- T2 solar panels no longer drift off their sockets after a hangarship dock or undock, and saves with displaced panels are repaired on load
- Hangarship dock box: a station parked inside the box no longer reports it cannot dock when another station sits beside the box, the dock walls keep clearance from the station surface, and the enter/leave transition fires once
- The detach-module and save-blueprint windows in show the station name field again and Confirm works
- The station marker toggle-box tooltip is now visible again
- The game no longer starts in VR on machines with an XR runtime installed
- Various crash fixes
==============================
STARMINER 0.33.7.2 - PATCH NOTES
==============================
------------------------------------------
TWEAKS
------------------------------------------
- The hangarship can now send and receive T2 cargo packages
------------------------------------------
FIXES
------------------------------------------
- Prevent resource jettison while docked to the hangarship
- Various crash fixes
More tweaks and fixes!
==========================================
STARMINER 0.33.7.0 - PATCH NOTES
==========================================
------------------------------------------
TWEAKS
------------------------------------------
- Trading range increased to 5Km between T1 Cargo Bays; trading between T2 Cargo Bays is now unlimited range
- Out-of-range trade routes now pause instead of cancelling
- Commander radiator capacity decreased
- The station type picker now only shows categories that have research entries
------------------------------------------
FIXES
------------------------------------------
- Fixed trade attribution when trading with a selected NPC station
- Fixed drill nodes detaching incorrectly
- Fixed construction tower mass handling when building remote stations
- Smarter missiles
- Fixed the mass driver gun
- Fixed duplicate entries appearing in the bulletin
- Fixed the HUD config window opening when it's already open
- Fixed extending the station storage grid
- Fixed a missing move location in the Candle in the Dark mission
- Fixed the Repay Debt objective incorrectly appearing in the campaign
- Fixed the Ashrock Belt Clearing research
- Multiple officer modifiers now apply by highest value instead of activation order
- Removed a deprecated objective from the Enceladus debris field
- Destroy-hostile-station objectives now show an enemy indicator on the target stations
- Various crash fixes
Hello Miners - Patch 5 is live on beta branch!
Patch 5 Beta is now available, bringing QoL, UI, autopilot, and logistics improvements.
Autopilot now features pathfinding and obstacle avoidance with improved responsiveness and new “Fly To” and “Rotate To” Outliner commands - plus numerous bug and crash fixes. Logistics are improved with new T2 Cargo Packages (500t) to reduce cargo clutter and boost performance (T2 Cargo Bays required). A new Ops Transaction Screen tracks income and expenses, alongside UI fixes and a moved cargo storage grid for better accessibility.
We'll go into more detail when we release the patch on the main branch in a couple of days with additional tweaks&fixes.
If you want to participate in the Beta Branch, you can right click Straminer in your Steam library, go to properties and Game Version & Betas and select the beta branch from the list.
Thank you all who participate in the beta branch!
Full patch notes here:
==============================
STARMINER 0.33.6.0 - PATCH NOTES
==============================
-----------------------------------------
ADDITIONS
-----------------------------------------
- Autopilot can now intelligently route around obstacles instead of attempting direct collision path
- Autopilot outliner commands now support “Fly to” and “Rotate to” for any object
- New transactions screen in the Ops interface to track expenditures and money flow
- Added description and end text to the Panonia, Candle in the Dark and Homebound missions
- T2 cargo packages (capacity: 500t vs T1’s 50t), reducing package count and improving performance in large operations
- Trade objectives can now be triggered with docked stations
- Additional dialogue after end of campaign and end of Mega Solar objectives
-----------------------------------------
TWEAKS
-----------------------------------------
- Trade routes now warn you when a destination is too far, and auto-cancel with a refund past the limit
- Nuclear Cell power generation duration increased from 100s to 300s
- Smarter missiles which avoid friendly structures
- Motherships now retaliate heavily when attacked
- Turrets now hold fire when a friendly structure is in the line of fire
- Updated the operations interface character tab
- Moved the hangarship widget into a tab in the overview panel
- Moved the station storage grid to the station control section
- Moved the logistics panel to an overview tab
- Centered the HUD config widget on screen
- Station wobble prevention
- Removed systems check from Frontier Zone Gamma
- Added start text to TGS
- Various UI updates
- Trade package optimizations
- Location picker plane now moves to the disassembled module when resource packages are created
- Orphaned engineers are reassigned to other hangars when their parent hangar is removed
-----------------------------------------
FIXES
-----------------------------------------
- Fixed autopilot triggering when clicking an NPC station
- Fixed station/module mass not decreasing while trading
- Module parts trading fixes
- Fixed Helios Basin ghost debris blocking mission completion
- Fixed Moon Combat quest auto-completing
- Fixed Water Efficiency research prerequisites
- Fixed Ballistic Warfare expertise research
- Storage and storage balancer fixes
- Fixed hangarship asset transfer and storage capacity
- Retrothrusters now restart on game load
- Fixed trading markup
- Refinery Efficiency and Refinery Speed modifiers now update without a reload
- Scrap modules fixes
- Fixed multiple construction towers over-using resources
- Research modifiers now apply to factories
- Fixed solar wing not being possessable in Tutorial 2
- Loqui station is no longer flagged as a merchant once it becomes possessable
- Fixed crashes on save/load
- Various crash fixes
Happy mining,
-- Starminer Dev Team
Hotfix is here with chunk trade fix and more crash fixes!
=============================
STARMINER 0.33.4.1 - PATCH NOTES
=============================
---------------------------------------
TWEAKS
---------------------------------------
- Removed floating space debris vfx
---------------------------------------
FIXES
---------------------------------------
- Fixed trading chunks
- Various crash fixes
Hey everyone,
We are getting ready to deploy our next major update, but before we push it out to everyone on the main branch, we want to make sure it gets some solid testing.
You can opt into our beta branch to get an early look at what we've been working on and help us squash any critical bugs in Patch 4.
Main branch should be updated in a couple of days with more fixes!
Getting into the beta is quick and easy. Just follow these steps:
Open your Steam Library.
Right-click on Starminer and select Properties...
In the window that pops up, click on the Betas tab on the left.
Under Beta Participation, use the dropdown menu to select beta.
Steam should immediately start downloading the update. (If it doesn't, restarting Steam usually forces it).
To switch back to the regular game at any time, just go back to that same dropdown and select None.
=======================================
STARMINER 0.33.4.0 Beta Branch - PATCH NOTES
=======================================
------------------------------------------
ADDITIONS
------------------------------------------
- New map: Triton Ice Cluster in Neptune's orbit: lots of ice and hostile activity - come prepared!
- Togglable modes buttons on the top - switch between 4 modes - tactical (default), pilot (locked cam), autopilot (enable AP functionality) - build (enables building) - we will continue to expand on the functionality of these modes
- New water efficiency modifiers can now be research to further reduce water consumption
- Individual weapon sound effects
- Loqui Station becomes possessable at the end of the Homebound objective chain
------------------------------------------
TWEAKS
------------------------------------------
- Added movement damping to the Mega Solar frame
- Only one Mega Solar Frame can be built per planet
- Survival score repositioned on the HUD
- Increased visibility and brightness of scanning effects
- Hangarship icons no longer scale with distance
- Updated product icons
- Adjusted starmap location positions to prevent overlap
- Updated icons for nuclear fuel and the automation window button
- Lowered ordnance requirement for the Foundations mission
- Tweaked fighter engagement range
- Ammo production changed from 2 iron per 4 ammo to 1 iron per 10 ammo
- Solar panel and thermal radiator opening audio no longer plays too many times at once
------------------------------------------
FIXES
------------------------------------------
- Fixed Mega Solar building objective not registering or updating
- Removed stray explosion effects on map load
- Fixed resource transfer inside the hangarship, including between docked ships
- Fixed a trading issue
- Fixed drill extracting the wrong resource on high yield patches
- Ares Station no longer self-produces colonists (was blocking completion of the Foundations mission on Saturn)
- Fixed missiles not damaging hostile stations
- Mission dialogues no longer restart for completed story missions
- Changed Kerrel facility objective to a digital upload
- Fixed broken "deliver thorium to Medium Station" special objective
- Fixed a crash when placing build points
- Chunks now stop moving after a minute
- Fixed premature scanning of Panonia
- Fixed officer construction efficiency modifier breaking construction
- Fixed officer trade modifiers
- Fuel efficiency modifier now correctly lowers fuel used per jump
- Various crash fixes
Patch 2 Is Live
Patch #2 for Starminer is now available!
We're continuing to work through player feedback, bug reports, and crash reports from launch week. This update includes a number of fixes and improvements aimed at making the experience more stable and enjoyable for everyone.
A huge thank you to everyone who has been playing, reporting issues, and sharing suggestions through our in-game feedback tool and community channels. Your feedback is helping us prioritize what matters most.
Check out the full patch notes below.
Starminer 0.33.2.0
------------------------------------------
TWEAKS
------------------------------------------
- Raw thorium price set to 200
- Raw eonite price set to 300
- Nuclear fuel cell price set to 2500
- Eonite fuel cell price set to 4500
- Water consumption reduced by 50%
------------------------------------------
FIXES
------------------------------------------
- Fixed station renaming
- Fixed negative balance issue
- Various crash fixes
- Storage manager fix
- Arcade mode stability improvements
- Fixed bulletin accepted objectives not registering for completion
- Fixed non-RigMk1 stations not triggering move-to-objective
- Fixed research requirement condition failing when the researched modifier was too high level
- Auto-completes the Broken Section objective in the Candle in the Dark mission
- Fixed muted music player issue
- Fixed auto resource balancing
[img src="{STEAM_CLAN_IMAGE}/35809242/f1fb59539fd58b23dc4d4070e78eb2665268b7c8.png"]
Current Release
Build 23888616
Uploaded Jul 16, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Starminer? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
ILLSpace.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
2A26D7B4
21f7385464b4591f962adddcdec4d94cfd9a72a312e4a28eb7099586c67cbe3f
You May Also Like
View AllDownload Starminer for PC with a direct link or via torrent. Get the full version of Starminer for free. Starminer is a Action released by CoolAndGoodGames.