About the Game

ALL EPISODES ARE AVAILABLE TO PLAY NOW!
Purchase the Complete Season and receive the 'Arcadia Bay' patch bundle to customise your in-game backpack.
The award-winning Life is Strange series continues with an all-new story from DONTNOD Entertainment.
After a tragic incident, brothers Sean and Daniel Diaz run away from home. Fearing the police, and dealing with Daniel's newly manifested telekinetic power – the power to move objects with your mind – the boys decide to travel to their father's hometown of Puerto Lobos in Mexico for safety.
Suddenly, sixteen year-old Sean is responsible for Daniel’s safety, shelter, and teaching him right from wrong. As Daniel's power grows, it’s up to Sean to decide the rules by which they live. Keep the power secret, or use it to help them in their journey? Beg, borrow, or steal? Reach out to family, or stay hidden?
As Sean, your choices shape the fates of the Diaz brothers, and the lives of everyone they meet.

From Seattle, to Portland, to California... through gas stations, abandoned shacks, backstreets and forests... the road to Mexico is long and filled with danger – but also friendship, wonder, and opportunity.
This is the trip that could bond Sean and Daniel forever… or tear their brotherhood apart.
Key Features:
• Award Winning Story-Telling
• Daniel is always learning from Sean – and what you teach him has far-reaching consequences.
• Stunning visuals and hand-painted textures.
• Emotive original soundtrack from Jonathan Morali, composer of the original Life is Strange - plus licensed tracks from Phoenix, The Streets, Sufjan Stevens, Bloc Party, First Aid Kit, and more.

Screenshots
25 images
Version Information
Steam Patch Notes
Official update history
Today, the LIFE IS STRANGE 2 demo gets even easier to play - and to share with your curious friends - thanks to the power of Polystream!
If you're a PC player, you can now jump instantly into the demo from the official LIFE IS STRANGE website: http://lifeisstrange.com
Start playing the game with just two clicks!
To celebrate the release of the streaming demo, we're also offering Steam discounts of 75% off Episode 1, and 60% off the Complete Season, between 1-4 May.
The epic journey of LIFE IS STRANGE 2 begins as Sean Diaz returns home from school. Sean has a party to plan for with his best friend Lyla, a younger brother, Daniel, to keep track of, and a father to help out in the car garage downstairs... but the next half an hour will see his quiet suburban life ripped apart and flipped upside-down.
Dive into the demo to discover the shocking events of this BAFTA award-winning adventure for yourself... events that kick off an astounding, life-changing journey across America.
To play the streaming demo, powered by Polystream, just visit http://lifeisstrange.com.
The website automatically tests if your PC specs and broadband speed are high enough to give you a good experience: if you see the 'STREAM DEMO' button, you're ready to go!
Just click the 'STREAM DEMO' button, open the bitesize Polystream widget, and you can be playing the streaming demo in seconds.
Don't forget to Wishlist the game, or add it to your cart - after playing the demo, you'll be desperate to find out what happens next!
The English language streaming demo is now available to stream in the following countries: USA, UK & Ireland, France, Belgium, Germany, Austria, Switzerland, Italy, Spain, Norway, Sweden, Denmark, and The Netherlands.
For more information, including recommended PC and broadband specs, please visit the FAQ at https://lifeisstrange.square-enix-games.com/en-gb/polystream-faq
View on Steam
If you're a PC player, you can now jump instantly into the demo from the official LIFE IS STRANGE website: http://lifeisstrange.com
Start playing the game with just two clicks!
To celebrate the release of the streaming demo, we're also offering Steam discounts of 75% off Episode 1, and 60% off the Complete Season, between 1-4 May.
The epic journey of LIFE IS STRANGE 2 begins as Sean Diaz returns home from school. Sean has a party to plan for with his best friend Lyla, a younger brother, Daniel, to keep track of, and a father to help out in the car garage downstairs... but the next half an hour will see his quiet suburban life ripped apart and flipped upside-down.
Dive into the demo to discover the shocking events of this BAFTA award-winning adventure for yourself... events that kick off an astounding, life-changing journey across America.
To play the streaming demo, powered by Polystream, just visit http://lifeisstrange.com.
The website automatically tests if your PC specs and broadband speed are high enough to give you a good experience: if you see the 'STREAM DEMO' button, you're ready to go!
Just click the 'STREAM DEMO' button, open the bitesize Polystream widget, and you can be playing the streaming demo in seconds.
Don't forget to Wishlist the game, or add it to your cart - after playing the demo, you'll be desperate to find out what happens next!
The English language streaming demo is now available to stream in the following countries: USA, UK & Ireland, France, Belgium, Germany, Austria, Switzerland, Italy, Spain, Norway, Sweden, Denmark, and The Netherlands.
For more information, including recommended PC and broadband specs, please visit the FAQ at https://lifeisstrange.square-enix-games.com/en-gb/polystream-faq
We have just released a patch that addresses a number of issues.
• Overall improvement.
• Animating and lighting improvements.
• Polished audio mix.
• Fixed several bugs in all episodes.
View on Steam
• Overall improvement.
• Animating and lighting improvements.
• Polished audio mix.
• Fixed several bugs in all episodes.
Hello everyone,
Thank you very much to everyone who has already played Episode 4 and has shared your thoughts about it already. We are continuing to read all your feedback and investigate any issues that are reported.
We have just pushed live a patch that contains a significant amount of additional polishing and bug fixing for Episode 4.
If you have already played Episode 4 and encountered any bugs, there is a high likelihood that they have been resolved with this patch.
We will be jumping back into the Steam Discussions to ensure that any already reported issues are followed up on. Please do continue to report any issues you may come across and we will investigate them as best we can.
The Life is Strange team
View on Steam
Thank you very much to everyone who has already played Episode 4 and has shared your thoughts about it already. We are continuing to read all your feedback and investigate any issues that are reported.
We have just pushed live a patch that contains a significant amount of additional polishing and bug fixing for Episode 4.
If you have already played Episode 4 and encountered any bugs, there is a high likelihood that they have been resolved with this patch.
We will be jumping back into the Steam Discussions to ensure that any already reported issues are followed up on. Please do continue to report any issues you may come across and we will investigate them as best we can.
The Life is Strange team
Hello everyone,
We have just released a patch for Life is Strange 2 that fixes some issues that we have observed with the launch of Episode 3.
Thank you so much to everyone for your feedback and patience as we continue to track and resolve reported bugs.
Please find the list of fixes below:
• Added a pop-up reminder for how to activate Daniel's powers during the log lifting sequence at the lake
• Fixed rare instances of characters teleporting to unintended locations (including the dog blocking the camera view in one scene)
• Fixed rare instances of character models momentarily not animating properly
• Fixed rare instances of environmental props floating in the air
• Added missing localized subtitles to the "Previously On" section at the start of Episode 3
• Minor fixes to general User Interface
The Life is Strange Team
View on Steam
We have just released a patch for Life is Strange 2 that fixes some issues that we have observed with the launch of Episode 3.
Thank you so much to everyone for your feedback and patience as we continue to track and resolve reported bugs.
Please find the list of fixes below:
• Added a pop-up reminder for how to activate Daniel's powers during the log lifting sequence at the lake
• Fixed rare instances of characters teleporting to unintended locations (including the dog blocking the camera view in one scene)
• Fixed rare instances of character models momentarily not animating properly
• Fixed rare instances of environmental props floating in the air
• Added missing localized subtitles to the "Previously On" section at the start of Episode 3
• Minor fixes to general User Interface
The Life is Strange Team
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33068697/1d26f2d13d5740f24ed1604ca9c40b64eb4e9b51.pngHello everyone!
It's been a little while since we released Episode 2: Rules and we are still hard at work on Episode 3 and 4. We hope to provide an update about Episode 3's progress soon.
Taking a step back for a moment to refocus on Episode 2, we have just released a patch which will address a number of issues that some of you may have encountered while playing Episode 2. All fixes noted as RESOLVED in our post here are now included in today's patch.
But how did we get here? Should you be interested in finding out a bit more about what exactly the process of bug tracking and patching is, read on!
Whenever we launch an episode, we have a large multi-disciplinary team on standby carefully watching and monitoring all aspects of the launch. Our community team as well as some elements of the QA team will monitor the hotspots of player chatter - Steam forums, Reddit, Youtube, Twitch and Resetera all provide really valuable touchpoints of information for any issues that are being reported. In the hours following a launch, we then triage reported issues according to the amount of people encountering them and whether a reported issue is code-related (i.e. "a bug") or whether it might be user related (such as running the game on below spec hardware or with outdated drivers). We generally try to refer the latter type of cases to our customer support team, who can work with each user individually to investigate their specific hardware and who are most of the time able to resolve those issues by themselves.
When we see a certain number of users encountering code-related bugs, we report these bugs via a unified communications space. It is here that the community team will provide the rest of the team with as much detail as they are able to glean from user reports. Our QA team in Montreal will then set to trying to reproduce that same bug with the steps provided by the community team. Should they be able to successfully reproduce an issue, the development team are provided with a full bug-list entry which includes all information to allow them to experience the bug themselves and thereafter investigate what might be causing an issue with that part of the code in particular. This cycle needs to be completed for each individual bug that gets reported online.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33068697/8398dade6285db29f54113670a58adfc4ad97e91.jpg
Here's one of the shorter threads in action, right around the launch period of Episode 2!
Some issues are able to be re-produced (and consequentially resolved) quite quickly, however, some others will prove very difficult to trigger, but that's where you as our community really come in strong!
One example of this would be an issue that caused certain players save game files to delete themselves after the player had completed Episode 2 on PlayStation 4. This is what we would class as a Priority 1 - MUST FIX - issue as it is so detrimental to the gameplay experience and something that we commit a lot of time and effort to. Patches for Priority 1 will be released as soon as possible, while Priority 2 and 3 issues will usually be bundled together en-mass with the closest Priority 1 patch (this is to help reduce the number of patches - the more patches a game has, the more complicated it becomes to analyse). With this issue in particular, we really struggled to reproduce it on our side despite all of our best efforts. Every day we gathered more information from players who had encountered this issue and who might be able to provide clues as to what was going wrong somewhere. Eventually we were able to secure a handful of affected save files thanks to some very helpful community members. Up until this point, we were effectively trying to "break the game" in the same manner that affected players had in order to try and reproduce the bug. By being given the save files, we essentially had the "broken state" game in our hands and could much better understand what the trigger for the issue was. It turned out to be quite a mishmash of unfortunate things all happening at once under very specific circumstances rather than a cut and dried problem! Knowing what the triggers were, however, has ultimately allowed us to resolve the problem. We were able to resolve the root cause and have tested the fix to prevent further PS4 save file losses, which has been approved by Sony for release. The next steps regarding this matter are that we investigate potential solutions that would help players who have lost their save file, and fast track their progress through Episode 1 and Episode 2. However, this is a very complex proposition and we can't at this time provide any details or guarantees that it will be possible to do.
Please note that the above is not an issue that was found to be present on PC.
Today's patch will incorporate the fixes all issues marked as RESOLVED here. We'd like to once again thank you for all your patience and your support in helping us fix such issues - we would have struggled to resolve it without you!
We'll be back again soon with another developer update on the progress of Episode 3!
The Life is Strange team
View on Steam
It's been a little while since we released Episode 2: Rules and we are still hard at work on Episode 3 and 4. We hope to provide an update about Episode 3's progress soon.
Taking a step back for a moment to refocus on Episode 2, we have just released a patch which will address a number of issues that some of you may have encountered while playing Episode 2. All fixes noted as RESOLVED in our post here are now included in today's patch.
But how did we get here? Should you be interested in finding out a bit more about what exactly the process of bug tracking and patching is, read on!
Whenever we launch an episode, we have a large multi-disciplinary team on standby carefully watching and monitoring all aspects of the launch. Our community team as well as some elements of the QA team will monitor the hotspots of player chatter - Steam forums, Reddit, Youtube, Twitch and Resetera all provide really valuable touchpoints of information for any issues that are being reported. In the hours following a launch, we then triage reported issues according to the amount of people encountering them and whether a reported issue is code-related (i.e. "a bug") or whether it might be user related (such as running the game on below spec hardware or with outdated drivers). We generally try to refer the latter type of cases to our customer support team, who can work with each user individually to investigate their specific hardware and who are most of the time able to resolve those issues by themselves.
When we see a certain number of users encountering code-related bugs, we report these bugs via a unified communications space. It is here that the community team will provide the rest of the team with as much detail as they are able to glean from user reports. Our QA team in Montreal will then set to trying to reproduce that same bug with the steps provided by the community team. Should they be able to successfully reproduce an issue, the development team are provided with a full bug-list entry which includes all information to allow them to experience the bug themselves and thereafter investigate what might be causing an issue with that part of the code in particular. This cycle needs to be completed for each individual bug that gets reported online.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33068697/8398dade6285db29f54113670a58adfc4ad97e91.jpg
Here's one of the shorter threads in action, right around the launch period of Episode 2!
Some issues are able to be re-produced (and consequentially resolved) quite quickly, however, some others will prove very difficult to trigger, but that's where you as our community really come in strong!
One example of this would be an issue that caused certain players save game files to delete themselves after the player had completed Episode 2 on PlayStation 4. This is what we would class as a Priority 1 - MUST FIX - issue as it is so detrimental to the gameplay experience and something that we commit a lot of time and effort to. Patches for Priority 1 will be released as soon as possible, while Priority 2 and 3 issues will usually be bundled together en-mass with the closest Priority 1 patch (this is to help reduce the number of patches - the more patches a game has, the more complicated it becomes to analyse). With this issue in particular, we really struggled to reproduce it on our side despite all of our best efforts. Every day we gathered more information from players who had encountered this issue and who might be able to provide clues as to what was going wrong somewhere. Eventually we were able to secure a handful of affected save files thanks to some very helpful community members. Up until this point, we were effectively trying to "break the game" in the same manner that affected players had in order to try and reproduce the bug. By being given the save files, we essentially had the "broken state" game in our hands and could much better understand what the trigger for the issue was. It turned out to be quite a mishmash of unfortunate things all happening at once under very specific circumstances rather than a cut and dried problem! Knowing what the triggers were, however, has ultimately allowed us to resolve the problem. We were able to resolve the root cause and have tested the fix to prevent further PS4 save file losses, which has been approved by Sony for release. The next steps regarding this matter are that we investigate potential solutions that would help players who have lost their save file, and fast track their progress through Episode 1 and Episode 2. However, this is a very complex proposition and we can't at this time provide any details or guarantees that it will be possible to do.
Please note that the above is not an issue that was found to be present on PC.
Today's patch will incorporate the fixes all issues marked as RESOLVED here. We'd like to once again thank you for all your patience and your support in helping us fix such issues - we would have struggled to resolve it without you!
We'll be back again soon with another developer update on the progress of Episode 3!
The Life is Strange team
Update 26 February 2019: We have today released a patch that fixes all issues marked as in this post
Hello everyone,
We've just released a patch for Life is Strange 2 that fixes a small number of issues that we observed with the launch of Episode 2. We have additionally already managed to apply hotfixes for some issues related to systems outside the game (such as the end-of-episode comparison stats). Thank you so much to everyone for your patience as we continue to track and resolve reported bugs.
Life is Strange 2 Episode 2 is the most complex episode we've released to date. The amount of choice & consequence branches and the different world states that each player experiences individually means that tracking down and reproducing glitches or bugs can be tricky without a great deal of supporting information.
The keystone to finding and fixing a bug lies in being able to reproduce it. This will allow us to understand what might be triggering the abnormal behaviour and resolve the issue. With that in mind, we have listed below a number of bugs for which we require additional information in order to be able to reproduce them on our systems. If you have encountered any of these bugs, please do share your experience with us in the designated threads.
Here is a truncated list of bugs that we have been able to resolve internally and that we are currently testing the fixes for. Should these fixes be approved by our QA team, they will be combined into a single patch in the near future, and we’ll have more information on a firm release date soon.
Bugs marked RESOLVED here have been fixed internally but are not yet live in today’s patch.
Here is a list of issues that we are attempting to reproduce, but for which we require additional information:
Please note that we are tracking and have reproduced a number of other bugs not listed here and are investigating fixes for them too. We would like to thank you once more for your patience and helpful reports and hope to provide you with news regarding the upcoming patch soon.
The Life is Strange team
View on Steam
Hello everyone,
We've just released a patch for Life is Strange 2 that fixes a small number of issues that we observed with the launch of Episode 2. We have additionally already managed to apply hotfixes for some issues related to systems outside the game (such as the end-of-episode comparison stats). Thank you so much to everyone for your patience as we continue to track and resolve reported bugs.
Life is Strange 2 Episode 2 is the most complex episode we've released to date. The amount of choice & consequence branches and the different world states that each player experiences individually means that tracking down and reproducing glitches or bugs can be tricky without a great deal of supporting information.
The keystone to finding and fixing a bug lies in being able to reproduce it. This will allow us to understand what might be triggering the abnormal behaviour and resolve the issue. With that in mind, we have listed below a number of bugs for which we require additional information in order to be able to reproduce them on our systems. If you have encountered any of these bugs, please do share your experience with us in the designated threads.
Here is a truncated list of bugs that we have been able to resolve internally and that we are currently testing the fixes for. Should these fixes be approved by our QA team, they will be combined into a single patch in the near future, and we’ll have more information on a firm release date soon.
Bugs marked RESOLVED here have been fixed internally but are not yet live in today’s patch.
- Gameplay stat issues, including some stats not tracking properly - RESOLVED
- Various clipping issues - RESOLVED
- Chris and Charles are invisible during the final sequence of the Christmas Market - RESOLVED
- Charles reappears in an unexpected location during the Christmas Market scene - RESOLVED
- Stephen is invisible in his office under certain conditions - RESOLVED
- Certain character animations break if player reloaded the last checkpoint - RESOLVED
- Certain props and objects do not behave as intended - RESOLVED
- Certain animations or options fire twice under specific circumstances - RESOLVED
- SFX do not trigger properly in certain locations/world states - RESOLVED
- SFX loop continuously in certain locations/world states (such as the running water in the breakfast scene) - RESOLVED
- Incorrect text is displayed after Episode 2 is completed - RESOLVED
- Missing text localisations on certain screens - RESOLVED
- Camera can become locked when triggering "look" and "look for Daniel" features simultaneously - RESOLVED
- Laundry floats out of Sean's hands when opening the pantry door - RESOLVED
- Choosing an option during the cougar scene is not possible if certain buttons are held during a previous interaction - RESOLVED
Here is a list of issues that we are attempting to reproduce, but for which we require additional information:
- BUG MC-37: Sketches from Episode 1 disappear in Episode 2
- If you have been affected by this issue, please help us by responding in this thread - BUG MC-43: Daniel falls through the floor at the grandparents house
- If you have been affected by this issue, please help us by responding in this thread
Please note that we are tracking and have reproduced a number of other bugs not listed here and are investigating fixes for them too. We would like to thank you once more for your patience and helpful reports and hope to provide you with news regarding the upcoming patch soon.
The Life is Strange team
Current Release
Not available
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Life.is.Strange.2.Complete.Season.Crackfix-ElAmigos.rar
2 MB
Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
OS
N/A
CPU
Intel Core i3-2100 (3.1GHz) or AMD Phenom X4 945 (3.0GHz)
RAM
4 GB RAM
GPU
Nvidia GeForce GTX 650 2GB or AMD Radeon HD 7770 2GB
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
24.0 GB
Password: cracked-games.org or 123
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View AllDownload Life is Strange 2 for PC with a direct link or via torrent. Get the full version of Life is Strange 2 for free. Life is Strange 2 is a Adventure released by DONTNOD Entertainment.