About the Game
"Who in their right mind would even WANT to eat cosmic monsters?"
Dungeon Munchies 2 is a whole new sequel to Dungeon Munchies, complete with the familiar side-scrolling, adventure-having, character-boosting, monster-fighting action!
My diabolical plan is to open a chain restaurant on the other side of the Stargate! It'll be a showcase of my cooking and business prowess!
You are a zombie chef and the eminent expert on cooking Earth's monsters. Simmer, a necromancer and (tragically) your boss, has summoned you to explore the frontiers of extra-terrestrial cuisine.
Pick through the vast ruins of a space colony and make discoveries that could redefine the field of monster cuisine. It might even get you that raise you've been asking for.
Open wiiiide
Explore, hunt and cook as you go! Turn unspeakable cosmic beings into tonight's dinner special.
Fungibeast steaks, infernal sausages, undying scallion pancakes... Space invaders = bonus overtime calorie intake!
Embrace the 5-D food pyramid
Your shiny new Alien Nutrient Absorption Lattice contains a multiverse of digestive enzymes and inconceivable powers of absorption, plunging you into a world of flavors beyond human comprehension.
Blanched dark matter... doesn't pair well with peanut powder, and the Boötes Jerky could do with less salt. It was a little on the dry side.
Cook your way up the food chain
Get elbow-deep in alien guts with your brand new kitchenware set, painstakingly crafted by a professional crew of artisan skeletons.
Stir-fry monsters on the spot with your Plasma Spatula, or step into your Pitmaster Suit to hurl flaming skewers at your enemies.
If you gaze into the abyss, the abyss WILL also gaze back at you... and ask to not be put on the menu.
Explore a bottomless labyrinth in a distant world
Where are all the humans? You have the food, but how's a restaurant supposed to operate with no customers?
Venture deep into a massive facility within the deep, dark void and search for the remnants of human civilization. The fate of your boss's lofty dreams rests on your shoulders.
The Absurd & Unhinged Story Continues...
Exiled space critters, time folds, a demon king, and a spirit who's obsessed with opening a restaurant, despite her lack of taste buds.
Grab a plate of this absolute mess and watch this gang of undead weirdos somehow try to build a restaurant empire!
"This is how I'm rewarded for defeating an interdimensional god... I get dishwashing duty."
Q&A with Producer Jimbo!
Q: How is Dungeon Munchies 2 different from the original?
A: The biggest change is the random growth system (not a roguelike). In the first game, your cooking abilities unlocked in a fixed order as the story progressed. We've kept that, and added power growth from randomly dropped abilities on top of it. Every new playthrough gives you a different experience.
Q: Random drops? What if I get nothing but junk early on? Do I have to grind in place forever?
A: It's possible to get an extremely powerful ability early on! And even if luck isn't on your side, that's fine. The talent system still makes sure you can clear the game smoothly.
Action or farming: It's your call
This is still an action game at its core! Players who want to push their own limits won't be disappointed. But to take care of casual players, we've added an extra stat growth system. If you put in the work stacking up your stats, you'll even have a chance to one-shot bosses!
Q: I noticed the sequel has a class system. What's that about?
A: In Dungeon Munchies 2, classes replace the weapon system. It's not just a weapon swap. Now your whole character changes! The first game had only two slots, a main weapon and a sub weapon. Here, every class gets four skill slots, which explodes the possible combinations explodes.
Q: Does the story continue from the first game? Is it a parallel universe, or a total reset?
A: Let's hand this one over to our lead artist and lead writer, Scofa:
"I'm Scofa, still showing signs of life after the first game. I'm a living human, not AI-generated.
The sequel picks up right from the first game's ending, which is why our zombie chef doesn't have to re-collect the double jump and air dash. Please look forward to the original group's brand-new adventure (and sources of trauma) they encounter on this alien world."
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
Patch Notes: 0.1.41 → 0.1.42
0.1.42 (Build 26578843, 2026-11-11)
Fixes
Windshear Salad now works for melee heroes: basic attacks from the Wok Warrior and Sear Supreme now count toward its Windshear Leaf shot that fires every 3 basic attacks, which they could never trigger before.
Patch Notes: 0.1.40 → 0.1.41
0.1.41 (Build 26515662, 2026-11-08)
New and changed
Workshop translation template: a new Open Template (pre-filled with "…") button sits next to Open Template (Blank). It fills every empty Translation cell from the language selected in Settings, so you can improve an existing language instead of starting from a blank column. Existing translations are never overwritten.
Line breaks typed into a translation (Alt+Enter in Excel) now survive the template CSV, the import and the published Workshop table instead of turning into spaces.
The Workshop translation template now also lists the hint lines of the sealed and hostage-held chests, so translators get rows for them.
Fixes
Hex Drops: standing inside a Frost Flurry now gives you and your Summons the Shield its description promises, fading every second once you leave it. The Shield was never granted before.
A huge hit can no longer skip a boss phase while the boss's guard is up, and a late Damage Over Time tick no longer counts as a combat kill (drops, EXP) on a boss that was already cleared.
After clicking outside the game window and moving the mouse back, the system mouse pointer now shows while the window is unfocused, instead of no pointer at all.
The tooltip of the In Combat HUD cell now follows your language instead of always showing Traditional Chinese.
Patch Notes: 0.1.39 → 0.1.40
0.1.40 (Build 26485606, 2026-11-06)
New and changed
On Windows, the game now respects each monitor's display scaling. At scaling above 100% (for example a 2560x1440 screen at 150%) it no longer renders at a smaller size that Windows then stretches, so the picture is much sharper at the monitor's native size.
If you never picked a Resolution, the game now stays at your monitor's native resolution on every launch. Before, only the first launch was native and later launches used the nearest preset.
On tall windows and 4K monitors, much more of the interface now grows with the window height instead of staying small: tooltips (text, padding and gaps), the pause menu and the menu button rows, the Options screen (rows, labels, dropdowns, buttons and scrolling), the Talent Diet text, the hint under the hero (row, text and gamepad icon), and the skill and term pop-up boxes.
Fixes
The DPS rows (Current DPS, Max DPS) no longer start inside the corner minimap on very tall windows (about 1750 px high and up, such as 4K monitors).
Patch Notes: 0.1.38 → 0.1.39
0.1.39 (Build 26482967, 2026-11-06)
New and changed
Ground-walking enemies now try routes that avoid blocks first, and check each leap along its flight arc. They only fall back to the previous route planning when no such route exists.
Fixes
The Secret Hint no longer keeps pointing at an empty spot where a dog took over a box. Once the dog's dug-up reward is claimed, the hint offers the box that is really left.
Patch Notes: 0.1.36 → 0.1.38
0.1.38 (Build 26478828, 2026-11-06)
New and changed
English text pass: more than 200 English lines were reviewed and reworded (the Chinese text is unchanged). Terms now follow one style: Stomach → Gut Pockets, Chef Set → Kitchen Uniform, Cooking Power → Chef Power, Talent Nutrients → Talent Diet, Run Speed → Move Speed.
Button and menu wording in English: Turn into Cans → Can It, Restore from Cans → Uncan, Can Restoration Factory → Uncanning Factory, Quick Swallow → Wolf It Down, Spit Out → Barf It Up, Add Flavor → Spice Up, Remove Flavor → Tone Down, Ride There → Take a Cab.
World tiers are now called Incarnations in English: Normal → Mortal Realm, Change World Tier → Switch Incarnation, World Tier → Incarnation in the DPS monitor, and the end-of-content offer buttons now read Reincarnate in a Fever Dream, Reincarnate in a Living Hell and Reincarnate in the Mortal Realm.
Place and monster names reworked in English: Ooze Colony Chief → Moldlord, Big Claw Demon → Greatclaw, Red Hound → Emberhound, Pure Radiance Reformatory → Radiance Reformatory, Warden's Office → Superintendent's Office.
English descriptions that showed outdated numbers now match the numbers the game uses: Starburst Powder reaches 18 stacks (was 10) and its explosion deals 3 (+4 per level) damage (was 20 (+5)), Tidal Gasp deals 70% of your max health (was 100%), and Wobble Pill and Scalding BBQ Sauce now say projectile dodge chance.
DPS monitor labels in English: Damage → Current Damage, Damage Max → Max Damage, DPS → Current DPS, DPS Max → Max DPS, SMax → Max Single-Target DPS.
Fixes
Sort no longer duplicates dishes when every dish in your Subspace Fridge is hearted. With Auto-Sort Dishes off, each Sort press used to add one more copy of every hearted dish, and canning the copies paid out once per copy.
Two dishes made at the same moment (from Improvise, or dropped together by a kill, chest or crop) no longer count as the same dish. Each dish now records the real time it was made, so Sort can no longer delete one of two identical dishes, and sorting By Date follows the order you really got them, across worlds and sessions.
A deleted save no longer comes back. If you deleted the save you had last played, the game still held it in memory and wrote it back over the deleted file the next time it saved, for example when you changed Options or quit.
While the game window is in the background, mouse clicks, cursor movement and scrolling meant for another program no longer control the game.
Reopening the Menu always starts on the main dropdown. A HUD tooltip (for example the health bar's) left selected when you closed the Menu used to carry over to the next time, and it could stay drawn on the closed HUD.
The Open Map tooltip on the corner minimap no longer stays on screen after a controller moves the focus off the minimap or closes the Menu.
The Secret Hint no longer sends you to arena and boss triggers that show no text. It used to point at an empty tile in the air above the arena in Rustfall Station, and those triggers (that arena and the boss trigger in Susan's Herb Garden) no longer count toward the secret total.
0.1.37 (Build 26465401, 2026-11-06)
Fixes
Ephedrine never triggered: a crit never had the chance to reduce your skill cooldowns. It now works on every crit, including basic attacks, talent damage and Damage Over Time ticks: 4% chance (+4% per level) to reduce all current skill cooldowns by 10%.
Patch Notes: 0.1.33 → 0.1.36
0.1.36 (Build 26464897, 2026-11-06)
New and changed
Saving is lighter and safer: your progress is now written when you level up, when you pick Return to Title Screen and when you pick Quit Game, instead of after every kill. In a joined online session, the host's world is never written into your solo save.
Fixes
The game no longer crashes when another program, such as antivirus software or a sync tool, is holding your save file. It retries a few times and, if the file is still locked, skips that write and tries again at the next save.
Fixed the game failing to start when Windows regional settings use a comma as the decimal mark (for example French). On some regional formats (for example German) a number like 2.5 could also be silently read as 25.
Fixed the game closing right at launch on some Windows PCs that are missing recent Windows updates (it showed "Your Windows doesn't fully support CET").
Pressing the right-click skill and the left-click major attack on the same frame no longer lets the major attack replace the skill's animation and attack hit data.
A boss's special-phase music no longer keeps playing in later rooms when you leave or die in the middle of the fight.
Menu button labels now follow the window size and UI scale: after resizing the window or changing the UI scale they no longer keep the old size and spacing.
0.1.35 (Build 26461658, 2026-11-05)
Fixes
Fixed a crash at startup on PCs where the game cannot create its lock folder in the temporary files directory (access denied). The game now starts normally, and other errors with that folder can no longer leave a world load waiting forever.
0.1.34 (Build 26452016, 2026-11-05)
New and changed
Added Korean (한국어) as a language. It is listed last in the language dropdown, Hangul now has its own font so it no longer draws as blank gaps, and players whose Steam language is Korean get it. This is a first pass that has not been reviewed by a native Korean speaker yet; texts without a Korean translation show English instead.
Patch Notes: 0.1.31 → 0.1.33
0.1.33 (Build 26407852, 2026-11-03)
New and changed
New players now start with the Wok Warrior Chef Set instead of the Gourmet Hunter; this applies to every brand-new save, including a New Game in an empty save slot. Existing saves keep their current Chef Set.
Credits: added seven Alpha testers: Ithilrandir, 黑色獵犬, houking, dodolu, Xiink, 大爆射 and 錒鵝.
Fixes
Gamepad: a light downward push of the left stick while walking no longer drops you through platforms; dropping through now needs a hard push down. This only applies to the host's gamepad, and keyboard controls are unchanged.
0.1.32 (Build 26398258, 2026-11-03)
Fixes
Blood Lotus's talent icon no longer shows a placeholder pistol while it is unlocked at 0 stars; it now shows the lotus in grayscale.
Patch Notes: 0.1.30 → 0.1.31
0.1.31 (Build 26355135, 2026-11-01)
New and changed
The game now keeps running when its window loses focus instead of freezing.
Balance: Starburst Powder's stack limit is now 18 (was 10), and its full-stack explosion now deals 3 (+4 per level) damage instead of 20 (+5 per level).
Balance: Heartwarming Phos-flakes' explosion now deals 20 (+23 per level) damage instead of 50 (+50 per level).
Balance: Barrage Boost's total damage bonus is now 1% (+1% per level) instead of 7% (+9% per level).
Opening Talent Nutrients or the Subspace Fridge now always clears that page's search filter, whichever way you open it.
In Talent Nutrients, Cancel now simply closes the page and its hint always reads Close; it no longer clears the filter first.
Talent and skill descriptions in every language other than Traditional Chinese now take their numbers from the balance sheet, so a translation that lags behind a rebalance can no longer show outdated numbers (talent tooltips, and skill texts in the HUD, the Subspace Fridge and Prep Pavilion).
Credits: added three Alpha testers: 巨大音囊狂戰士, 阿愣居居 and David_Shen.
Fixes
Tick Symbiosis, Silver Silk Venom and Polonium Buddy now stop stacking at the maximum their descriptions state (99); before, the stacks could go past it and the damage kept multiplying with them.
Every healing pot you have seen now shows its heal icon on the minimap; before, most pots (17 of 20) showed no icon, or an unvisited-event "?" marker.
The key settings and hint bars now show the digit keys above the letters as 0–9 instead of D0–D9 (numpad keys keep their names).
English: Tidal Gasp's description said it deals 100% of your max health as melee damage; it now shows the real 70%. Flamethrower's said 4 fireballs per second for 30% of your attack each; it now shows 6 fireballs for 15%.
Patch Notes: 0.1.29 → 0.1.30
0.1.30 (Build 26319411, 2026-10-30)
New and changed
Every monster's name on the YOU DIE page now follows your language: English and Simplified Chinese show their own names for all named monsters, not just the 13 bosses (the new English names are first-pass wording and may still change).
Steam Workshop translations in any language now get per-level talent text collapsed to your current level automatically, with no extra setup.
A Workshop language can now define how glossary terms inflect, so plural and inflected forms of a term are colored, hovered and filtered as whole terms.
Fixes
English: the Firecracker Leaf talent description showed a crit damage multiplier of +23% (+31% per level); it now shows the real +7% (+13% per level).
Simplified Chinese: talent descriptions now show the value at your current level instead of the raw per-level template.
Patch Notes: 0.1.28 → 0.1.29
0.1.29 (Build 26302375, 2026-10-30)
New and changed
The YOU DIE page now shows your life statistics in two columns: Defeated by (Terrain Damage for scene hazards), Fatal damage, Max damage, Max DPS, Max single-target DPS, Total health lost, Total health regenerated, Total damage absorbed by shield and Total damage dodged. A revive, or leaving the page, starts a new life and resets the statistics and the DPS records. Switching class mid-life keeps them.
The damage-record (DPS monitor) row labels now follow the display language instead of being fixed English: Damage, Damage Max, DPS, DPS Max, Server, Zone, Ping and World Tier. In Traditional Chinese, Ping stays "Ping". A long label now widens the label column instead of shrinking its text.
The world tier is now named as such. Change Difficulty is now Change World Tier, and the end-of-content offer buttons read Nightmare World Tier, Hell World Tier and Normal World Tier. The offer asks "Start a new run in a new world tier?" instead of "Start a new run at a higher difficulty?". The Settings Difficulty option is unchanged. The Chinese versions rename the tier too (輪迴, with Normal now 人間).
Hero level is now Cooking Power: the talent gate "Hero reaches Lv N" now reads "Cooking Power reaches Lv N", and the Prep Pavilion skill unlock "Unlocks at Level N" now reads "Unlocks at Cooking Power N".
Talent star wording changed: Upgrade Talent Level, Downgrade and Set Talent Level are now Add Flavor, Remove Flavor and Set Flavor, and the hint bar's Upgrade and Downgrade are now Add Flavor and Remove Flavor.
On the Stars row of Talent Nutrients, gamepad D-pad Right adds a flavor star and D-pad Left removes one. The hint bar now shows both with D-pad glyphs, on a gamepad only and only when the action is possible.
Traditional Chinese version only: the loot-box line for found gear now says 料理 instead of 食品, matching the rest of the Subspace Fridge. English already says "Found food in the box".
Entrance menu tooltips rewritten: Subspace Fridge "Manage Food" is now "Swallow food into your Stomach for powerful nutrient abilities!", Prep Pavilion "Choose Chef Set" is now "Choose a Chef Set to change the tide of battle!", World Map "View World" is now "Call a taxi to take you to your destination!", Map "View Map" is now "A handy helper to keep you from getting lost!", and Talent Nutrients "Allocate Talent Points" is now "Blend nutrients for powerful effects!".
Fixes
Long tooltips no longer run off the right edge of the screen: they are now kept inside it. The English entrance menu tips at a larger UI Scale, or in a narrow window, were the worst cases.
English and Simplified Chinese versions: the floating dodge text is now translated (Dodge! and 闪躲!). Before, every dodge showed the Traditional Chinese 閃躲!.
English and Simplified Chinese versions: the unlock-level line under a locked talent no longer shows Chinese, and the requirement line under a locked talent now follows the display language after you switch it.
Custom Language previews update immediately. Registering a Workshop language again under the same id, such as a translator's preview or a Workshop item finishing its download, now refreshes the text already shown. The old wording used to stay until you switched language.
Simplified Chinese version only: 96 stale talent, skill and hero-class texts and 20 world names are refreshed to match the current Traditional Chinese text, including the rebalanced numbers and renamed items.
The hold-to-open hint (the bar and label shown while you hold a key to open a page) now follows UI Scale once instead of twice. At a high UI Scale its text was oversized, and at the smallest it vanished. Its label is also no longer rebuilt every frame.
Max DPS no longer misses bursts that fall between frames and no longer stays 0 with the HUD hidden. Max damage is now the highest hit since the last reset, not the highest of the last 100 hits.
Character drawing no longer creates a new array every frame, which reduces garbage-collection work.
Patch Notes: 0.1.25 → 0.1.28
0.1.28 (Build 26294330, 2026-10-29)
New and changed
Gear is now called Food and gear slots are now Stomach. Quick Equip is now Quick Swallow, Equip to This Slot is now Swallow into This Stomach, and Unequip is now Spit Out.
On the World Map, the Teleport button and hint now read Ride There, and the Teleport fare tooltip now reads Fare.
Fixes
The interact hint under the hero now stays inside the screen. Near a screen edge or at a high UI Scale, part of the text could be drawn off-screen.
Floating damage numbers no longer rebuild their data every frame, which saves a little CPU.
0.1.27 (Build 26292191, 2026-10-29)
New and changed
The control hint bar is redesigned: one row of keycap chips with larger text. Confirm, Cancel and Close stay pinned at the right edge, and any extra hints scroll past. The 7-hint limit is gone.
Page-switch hints (Q/E and the gamepad bumpers) now name the page they go to, for example Go to Prep Pavilion.
The Ctrl skip hints now read Hold to Skip Locked and Hold to Skip Battlefield, because Ctrl only skips while held.
Pages and terms renamed: Inventory is now Subspace Fridge, Talent Page is now Talent Nutrients, Class Menu is now Prep Pavilion, and Talent Points are now Flavor Stars. The full-bag alert now reads Subspace Fridge is full.
"Class" is now Chef Set: Change Chef Set, Choose Chef Set, and the Previous / Next Chef Set hints.
Each in-world station now floats a line when it arrives: "Prep Pavilion is in place!", "Subspace Freezer Truck has arrived on site!" and, for the World Map ride, "Thanks! Safe travels!".
Stations now stand on the nearest ground-level tile. A hero in mid-air gets the nearest ground, not a floating station. Stations avoid tiles where another station already stands, and arrival lines expire when you switch world.
Boss bar names now follow the display language for all 13 bosses and mid-bosses. The OozeDragon reads World-Devouring Corpse Dragon, matching the world 5 dialogue.
In Prep Pavilion, skill names wrap onto two lines instead of shrinking into the next slot, and the English slot labels are now short (Passive, Basic, Main, Special, Ultimate). The hover panel still shows the full slot name.
Jump 5 Cells is now gamepad only. The keyboard Home, End, PgUp and PgDn bindings are removed; the right stick keeps the feature.
Clicking the Sell icon in the Subspace Fridge footer now enters pick-to-sell.
Fixes
A Hunter latched onto a minion, such as an Eel Be Back zombie, now lets go after its normal duration. Before, it stayed attached for as long as the minion lived.
The minimap no longer smears an edge colour along the whole side next to a world edge. A red enemy on an open edge tile used to redden that side.
UI Scale now reaches damage-number digits and the interact hint under the hero, and alert text is centred inside its band.
Gear price tooltips now follow the display language after you switch it.
0.1.26 (Build 26267921, 2026-10-28)
New and changed
Each occupied save-slot row on the title screen now shows Secrets N%: the whole save's secret progress, summed over every enabled world tier.
The wings animation and the new looping flying sound now play only while the fly input is held and energy is left. Before, the wings played with empty energy while the hero was only falling. The sound also stops on a class switch, a world transition, losing window focus and typing a dev command.
The laser charging sound is quieter.
Credits are updated with two Alpha testers.
Fixes
With zero fly energy, a hit's knockback is no longer cancelled after a single frame.
English version only: scenes with no text (Spine, Wait and cutscene lead-ins) no longer type a hidden "not found" line or tick the typewriter sound for the whole animation.
The hero harvest sound now plays on the correct animation frame for StirKnight and Gunner.
Current Release
Build 26578843
Uploaded Nov 11, 2026
System Requirements
How to Install
App1.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
609A5A66
28410b75c93875075ff7c0c592fd092127b0a28b071a6c8247fbd46d4952b11b
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