About the Game
ECHO is a Third-Person Science Fiction Adventure.
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost. But nothing could prepare her for what she’ll face in the ancient halls below.
The experience starts as a character driven journey of discovery, but as it unfolds it evolves into something altogether more punishing. The Palace studies everything you do, everything you are, to use it against you. Gameplay revolves around stealth, action and manipulation, as you face off against the ultimate enemy: Yourself.
THE WAY YOU PLAY SHAPES THE GAME
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It creates “Echoes” – exact copies of you in every way – that behave like you and only do the things you do. So the way you play the game shapes your enemy. If you sprint, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will learn to shoot back. The game constantly reacts to your every choice and input.
LEARNING MECHANICS
The Palace "reboots" every so often, resulting in a blackout. This blackout-cycle is the rhythm at which the Echoes get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. So no matter if you prefer to go stealth or action one thing is certain, you need to keep your wits about you if you want to survive the Palace.
RICH STORY AND ATMOSPHERE
At the heart of ECHO is the story. The game starts as a narrative experience, focused on En and her journey into the Palace and her past. Who is she and what is her connection to the Palace? Who is this man that she needs to revive, and what was the circumstances surrounding his death? Slowly these things are uncovered as she descends into the dark halls below.
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost. But nothing could prepare her for what she’ll face in the ancient halls below.
The experience starts as a character driven journey of discovery, but as it unfolds it evolves into something altogether more punishing. The Palace studies everything you do, everything you are, to use it against you. Gameplay revolves around stealth, action and manipulation, as you face off against the ultimate enemy: Yourself.
THE WAY YOU PLAY SHAPES THE GAME
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It creates “Echoes” – exact copies of you in every way – that behave like you and only do the things you do. So the way you play the game shapes your enemy. If you sprint, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will learn to shoot back. The game constantly reacts to your every choice and input.
LEARNING MECHANICS
The Palace "reboots" every so often, resulting in a blackout. This blackout-cycle is the rhythm at which the Echoes get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. So no matter if you prefer to go stealth or action one thing is certain, you need to keep your wits about you if you want to survive the Palace.
RICH STORY AND ATMOSPHERE
At the heart of ECHO is the story. The game starts as a narrative experience, focused on En and her journey into the Palace and her past. Who is she and what is her connection to the Palace? Who is this man that she needs to revive, and what was the circumstances surrounding his death? Slowly these things are uncovered as she descends into the dark halls below.
Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 2389889
Up to date
Ultra wide screen, Multi-monitor and aspect ratio adjustment support. FOV changes to match the resolution to give the same impression as if playing on a standard 16:9 screen, up to a maximum viewing angle of 180 degrees.
It. Is. Awesome.
Sincerely,
The ULTRA ULTRA team
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30294465/c895c1f15055cbdc76a0dcd2a5b0156ca06b75d9.jpg
View on Steam
It. Is. Awesome.
Sincerely,
The ULTRA ULTRA team
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30294465/c895c1f15055cbdc76a0dcd2a5b0156ca06b75d9.jpg
ECHO now supports Razer Chroma peripherals: Experience the blackouts across all your Chroma peripherals! Palace ambience color corresponding to which section you are in, as well as active keys, hurt sphere, stamina- and recharging-bar. It’s cool!
Also, now you can re-watch cut-scenes and Verses from the Level Select Menu. (Cut-scene “seen” status for being able to skip should now save properly as well!)
Window mode, resolution and aspect ratio now only gets applied when user presses an Apply-button instead of applying while changing values in the menu, which sucked.
And, of course, minor bug fixes and visual updates.
Merry Christmas!
View on Steam
Also, now you can re-watch cut-scenes and Verses from the Level Select Menu. (Cut-scene “seen” status for being able to skip should now save properly as well!)
Window mode, resolution and aspect ratio now only gets applied when user presses an Apply-button instead of applying while changing values in the menu, which sucked.
And, of course, minor bug fixes and visual updates.
Merry Christmas!
We fixed a bunch of stuff:
- Unlocks not unlocking fixed. This will also unlock them for people who already should have gotten them.
- Fixed the Six Thrones Problem.
- Fixed issue where some keys on the keyboard were not bindable
- Extendable bridge teleportation fix.
- Fix for Key Waypoints activating too early under certain circumstances
- Fixed player camera getting stuck sometimes.
- UI and text tweaks.
- Visual updates and minor gameplay bug fixes/tweaks here and there.
- Steam Cloud enabled.
Thanks for playing!
Sincerely,
Ultra Ultra
View on Steam
- Unlocks not unlocking fixed. This will also unlock them for people who already should have gotten them.
- Fixed the Six Thrones Problem.
- Fixed issue where some keys on the keyboard were not bindable
- Extendable bridge teleportation fix.
- Fix for Key Waypoints activating too early under certain circumstances
- Fixed player camera getting stuck sometimes.
- UI and text tweaks.
- Visual updates and minor gameplay bug fixes/tweaks here and there.
- Steam Cloud enabled.
Thanks for playing!
Sincerely,
Ultra Ultra
Achievements now work again!
The bad news is that the achievements (not) gotten between this Hotfix and the last, will have to be gotten again... Really sorry about that. In our rush to fix the Rapunzel problem it seems we accidentally left some important Steam components behind.
Other smaller fixes include not falling out of world and not getting stuck, which is more fun than falling out of world and getting stuck!
Sincerely,
ULTRA ULTRA
View on Steam
The bad news is that the achievements (not) gotten between this Hotfix and the last, will have to be gotten again... Really sorry about that. In our rush to fix the Rapunzel problem it seems we accidentally left some important Steam components behind.
Other smaller fixes include not falling out of world and not getting stuck, which is more fun than falling out of world and getting stuck!
Sincerely,
ULTRA ULTRA
Much to our dismay, some players got stranded on the top of the initial tower, unable to journey into the game below! We've committed a fix for this, so everybody should be able to go and meet themselves!
Sincerely,
Ultra Ultra
View on Steam
Sincerely,
Ultra Ultra
Current Release
Build 2389889
Uploaded Nov 01, 2026
System Requirements
OS
N/A
CPU
Intel Core i3-4340 3.6 Ghz/ AMD FX-8350 4.0 Ghz or Equivalent
RAM
4 GB RAM
GPU
NVIDIA GeForce GTX 570 - 1.28Gb / AMD Radeon HD 7870 2Gb or Equivalent
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Echo.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload ECHO for PC with a direct link or via torrent. Get the full version of ECHO for free. ECHO is a Action released by ULTRA ULTRA.