About the Game
Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2.
Playing as Alyx Vance, you are humanity’s only chance for survival. The Combine’s control of the planet since the Black Mesa incident has only strengthened as they corral the remaining population in cities. Among them are some of Earth’s greatest scientists: you and your father, Dr. Eli Vance.
As founders of a fledgling resistance, you’ve continued your clandestine scientific activity—performing critical research, and building invaluable tools for the few humans brave enough to defy the Combine.
Every day, you learn more about your enemy, and every day you work toward finding a weakness.
ABOUT GAMEPLAY IN VR:
Valve’s return to the Half-Life universe that started it all was built from the ground up for virtual reality. VR was built to enable the gameplay that sits at the heart of Half-Life.
Immerse yourself in deep environmental interactions, puzzle solving, world exploration, and visceral combat.
Lean to aim around a broken wall and under a Barnacle to make an impossible shot. Rummage through shelves to find a healing syringe and some shotgun shells. Manipulate tools to hack alien interfaces. Toss a bottle through a window to distract an enemy. Rip a Headcrab off your face and throw it out the window.
COMMUNITY-BUILT ENVIRONMENTS
A set of Source 2 tools for building new levels is included with the game, enabling any player to build and contribute new environments for the community to enjoy through Half-Life: Alyx's Steam Workshop. Hammer, Valve’s level authoring tool, has been updated with all of the game's virtual reality gameplay tools and components.
Playing as Alyx Vance, you are humanity’s only chance for survival. The Combine’s control of the planet since the Black Mesa incident has only strengthened as they corral the remaining population in cities. Among them are some of Earth’s greatest scientists: you and your father, Dr. Eli Vance.
As founders of a fledgling resistance, you’ve continued your clandestine scientific activity—performing critical research, and building invaluable tools for the few humans brave enough to defy the Combine.
Every day, you learn more about your enemy, and every day you work toward finding a weakness.
ABOUT GAMEPLAY IN VR:
Valve’s return to the Half-Life universe that started it all was built from the ground up for virtual reality. VR was built to enable the gameplay that sits at the heart of Half-Life.
Immerse yourself in deep environmental interactions, puzzle solving, world exploration, and visceral combat.
Lean to aim around a broken wall and under a Barnacle to make an impossible shot. Rummage through shelves to find a healing syringe and some shotgun shells. Manipulate tools to hack alien interfaces. Toss a bottle through a window to distract an enemy. Rip a Headcrab off your face and throw it out the window.
COMMUNITY-BUILT ENVIRONMENTS
A set of Source 2 tools for building new levels is included with the game, enabling any player to build and contribute new environments for the community to enjoy through Half-Life: Alyx's Steam Workshop. Hammer, Valve’s level authoring tool, has been updated with all of the game's virtual reality gameplay tools and components.
Version Information
Steam Patch Notes
Official update history
On the site: Build v1.2
·
Latest on Steam: Build 8694564
Update available
Build 8694564
May 6, 2022
- Fixed transition from a1_intro_world_2 to a2_quarantine_entrance.
- Allowed Workshop Tag dialog to be resized.
Content Build ID: 8694564
Build 8644003
May 5, 2022
- Updated the Workshop Tag list, based upon the community's suggestions.
- Changed the method used to transition from a1_intro_world to a1_intro_world_2. This fixes addons being broken across that transition.
Content Build ID: 8644003
Build 5850798
Nov 19, 2020
Changes
- New honorary achievement for Gnome Chompski's upcoming journey into space on Rocket Lab's "Return To Sender" mission.
Content Build ID: 5850798
Build 5844889
Nov 18, 2020
Game Fixes
- Fixed a case where developer commentary would appear to turn off when continuing from an autosave generated at the start of a map
- Correctly display commentary panel on primary hand in single-controller mode
- Corrected numbering of Commentary points of interest in Processing Plant map
Content Build ID: 5844889
Build 5822054
Nov 12, 2020
{STEAM_CLAN_IMAGE}/36225228/6d5f3ddedcf737f344a1ee9e671e45b14de41599.png
Developer Commentary contains significant spoilers.
We highly recommend that you play the game to its conclusion before enabling commentary
As you may recall, the Half-Life: Alyx team was in the process of finishing the game when the COVID-19 lockdown went into effect here in Washington State. In fact, much of the team had already made the decision to work from home prior to that point. Adapting to this new way of collaborating meant that, while were able to get the game out on time, we weren't able complete some work, such as Developer Commentary and Steam Workshop integration.
We later shipped Steam Workshop integration while in quarantine in May and, over the summer, we have had time to reflect on the development of Half-Life: Alyx. We have collected 147 different points of interest from the team and recorded over three hours of audio commentary, covering every aspect of development, including design, art, animation, rendering, sound and more. You can access these points of interest by starting a new game with Developer Commentary enabled. As the commentary contains significant spoilers, we highly recommend that you play the game to its conclusion before playing through with commentary.
Like much of the world, we are all working from home, which means that rather than using our comfortable high-quality recording studio at the office, we have been recording our commentary voice overs in closets and blanket forts around greater Seattle.
{STEAM_CLAN_IMAGE}/36225228/be41c0bc9c24836974783d73cf75f2caa7e9d92a.png
When you play in commentary mode, you will see a floating headset at each point of interest. To listen, just grab the headset and put it on your head. A commentary status panel will be displayed above your off hand, showing the playback progress and the name of the speaker. If you like, you can remove the headset to stop playback. When you drop it, it will return to its original location. Commentary subtitles are available in English, French, German, Japanese, Korean, Castilian Spanish, Latin American Spanish, Russian, Polish, Traditional Chinese and Simplified Chinese.
Added in-game localization for Bulgarian, Danish, Dutch, Finnish, Greek, Norwegian, Romanian, Swedish, Thai and Turkish.
Added new convar: hlvr_move_ladder_must_reach_top. When set, players are required to climb all the way to the top of a ladder before they are automatically teleported there when they let go with both hands. This addresses a request made by a number of players to make the ladders more realistic.
View on Steam
Developer Commentary contains significant spoilers.
We highly recommend that you play the game to its conclusion before enabling commentary
As you may recall, the Half-Life: Alyx team was in the process of finishing the game when the COVID-19 lockdown went into effect here in Washington State. In fact, much of the team had already made the decision to work from home prior to that point. Adapting to this new way of collaborating meant that, while were able to get the game out on time, we weren't able complete some work, such as Developer Commentary and Steam Workshop integration.
We later shipped Steam Workshop integration while in quarantine in May and, over the summer, we have had time to reflect on the development of Half-Life: Alyx. We have collected 147 different points of interest from the team and recorded over three hours of audio commentary, covering every aspect of development, including design, art, animation, rendering, sound and more. You can access these points of interest by starting a new game with Developer Commentary enabled. As the commentary contains significant spoilers, we highly recommend that you play the game to its conclusion before playing through with commentary.
Like much of the world, we are all working from home, which means that rather than using our comfortable high-quality recording studio at the office, we have been recording our commentary voice overs in closets and blanket forts around greater Seattle.
{STEAM_CLAN_IMAGE}/36225228/be41c0bc9c24836974783d73cf75f2caa7e9d92a.png
When you play in commentary mode, you will see a floating headset at each point of interest. To listen, just grab the headset and put it on your head. A commentary status panel will be displayed above your off hand, showing the playback progress and the name of the speaker. If you like, you can remove the headset to stop playback. When you drop it, it will return to its original location. Commentary subtitles are available in English, French, German, Japanese, Korean, Castilian Spanish, Latin American Spanish, Russian, Polish, Traditional Chinese and Simplified Chinese.
Additional Changes
Added in-game localization for Bulgarian, Danish, Dutch, Finnish, Greek, Norwegian, Romanian, Swedish, Thai and Turkish.
Added new convar: hlvr_move_ladder_must_reach_top. When set, players are required to climb all the way to the top of a ladder before they are automatically teleported there when they let go with both hands. This addresses a request made by a number of players to make the ladders more realistic.
Build 5292973
Jul 15, 2020
Game Fixes
- Fixed recent problem preventing creating or updating new Workshop items.
Content Build ID: 5292973
Build 5175117
Jun 16, 2020
This update includes some small fixes discovered after the bigger 1.4.1 Update released earlier this week.
Content Build ID: 5175117
View on Steam
Game Fixes
- Fixed a regression where attempting to hack a tripmine could crash.
- The in-game Addon menu no longer lists templates and non-playable addons.
- "New Game" preferences are no longer reset when returning to main menu from in game.
- Several other crash fixes.
Content Build ID: 5175117
Build 5168833
Jun 15, 2020
Game Features & Fixes
- Added option to turn off Valve Index pre-order weapon skins to the Preferences menu.
- Fixed wine bottle labels that had been regressed by the liquids update, and fixed several issues with the liquid shader.
- Fixed an issue that could result in corrupt save games.
- Numerous crash fixes.
Workshop Features
- Added hl_vr_weapon_generic_pistol, a data-driven weapon entity for workshop customization.
- Included sources to many of Half-Life: Alyx's AnimGraphs as example content, plus usability improvements to the AnimGraph editor.
- Added simple example addon for audio content, plus audio workflow improvements and fixes.
- Added example materials and subrect files demonstrating use of more complex shaders and dynamic expressions.
- Added support point, directional, spot and ortho lights to Source Filmmaker.
- Added "Show Intro" toggle to hacking plugs (allows placing hacking plugs that do not play a hologram intro animation).
- Reduced memory usage for compiling maps (32GB RAM is recommended).
Workshop Documentation
Workshop Fixes
- Fixed a bug which was causing transitions between Valve maps to disable any loaded addons, and level transitions to not work at all when transitioning between maps within an addon.
- Fixed bug where map extensions could spawn multiple times (or not at all) when multiple addons were active.
- Fixes and clarifications added to hacking_example map.
- Fixed a crash in maps with a very large numbers of handposes.
- Fixed shadow artifacts with Source Filmmaker's projected lights.
Content Build ID: 5168833
Build 5087083
May 28, 2020
Game Features
- Added subtitles for: Brazilian Portuguese, Czech, Hungarian, Italian, Polish, Portuguese, Ukrainian, Vietnamese
- Bottles now appear to have liquid inside them that sloshes around as you shake them.
- UI appears quicker when returning to Main Menu
- Improvements to addon management UI
Game Fixes
- Added checks for users loading a savegame with missing addons (eg. unsubscribed or deleted)
- Added error message if a game fails to load due to a missing map requested by an addon
- Various crash fixes
- Fixed bug where exiting the game by closing SteamVR could generate bad save files
Workshop Features
- Enabled the Postprocessing Editor (Documentation)
- Added "Custom Character" example addon (Documentation)
- Added example maps for:
- Blind Zombie (a.k.a. Jeff)
- Hacking and Toner Puzzles
- Parked Vehicles and other Interactive Prefabs
- Visibility System (Documentation)
- Postprocessing Volumes (Documentation)
- Blind Zombie (a.k.a. Jeff)
- Added core functionality required for Lua scripting and added some Alyx-specific script bindings for querying VR controller input and creating nav mesh paths from entity scripts
- Enabled live bone constraints in SFM, which can be baked/enabled as procedural bones, like cloth
Workshop Fixes
- Fixed case where some explicitly specified meshes became hulls. (eg. func_shatterglass will now build in a map without having to enable legacy collision mesh.)
- Added some meshes that were missing from parked vehicle prefabs.
- Made SFM UI less Dota-specific in a few places
- Fixed missing map models (mostly combine stations) in SFM
- Fixed Import Sequence in SFM to work correctly on sequences with animated root orientation
{STEAM_CLAN_IMAGE}/36225228/ebd09ce02b4b9b7c3d59eb442ee6afe22f20d291.gif
Content Build ID: 5087083
Build 5050655
May 19, 2020
Changes:
Content Build ID: 5050655
View on Steam
- Added missing tools lighting preview environments and associated assets.
- Fixed Hammer's "entity-only" compile mode not working properly.
- Fixed a bug that prevented interactive prefabs and other physics entities from compiling correctly.
- Fixed a bug that prevented "Start Game with Addons" from working with "Original Maps".
- Fixed a bug where loading a mis-configured addon could result in getting stuck at the loading screen.
- Fixed a bug that could cause point_worldtext rendering to be corrupted.
- Numerous crash fixes and other minor fixes.
Content Build ID: 5050655
Current Release
v1.2
Uploaded Sep 26, 2023
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Half-Life Alyx VR [Update v1.2].rar
1.7 GB
Half-Life Alyx VR [Update v1.2-1.4].rar
4.6 GB
Additional Files
Update Patches
2 files · Only if your local version is older
System Requirements
OS
Windows 10
CPU
Core i5-7500 / Ryzen 5 1600
RAM
12 GB RAM
GPU
GTX 1060 / RX 580 - 6GB VRAM
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run hlvr.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
48.3 GB
Build
v1.2
Password: cracked-games.org or 123
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View AllDownload Half-Life: Alyx for PC with a direct link or via torrent. Get the full version of Half-Life: Alyx for free. Half-Life: Alyx is a Action released by Valve.