About the Game
Why buy from heroes when you can be one?

Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
Hello, Shopkeepers!
We hope you had a fantastic weekend in the dungeons!
We have been reviewing your latest feedback and bug reports and are deploying a quick hotfix today to address some immediate issues and introduce a few highly requested Quality of Life improvements.
Here is what is fixed in today's patch:
Automatic Pause: The game will now automatically pause whenever you minimize the game window. You no longer have to worry about taking unexpected damage if you need to tab out for a moment.
Low Stamina Feedback: Managing your energy during combat is now much more intuitive. We have added visual and audio cues for low stamina—the screen colors will slightly desaturate, and you will hear your character breathing heavily when your stamina runs low.
Shop Preview Fixes: Fixed a bug that prevented the Shop Preview from working for some players. We also fully fixed this feature for gamepad users (the skill window will now properly lock when selecting a shop using a controller).
Goblin Aggro: Goblins should no longer target you if they take damage from traps or other non-player sources.
Crafting Menu Categorization: The Warden of the Dead is now correctly categorized as a Shield in the crafting menu.
Input Saving: Fixed a frustrating issue where customized input buttons and keybindings were failing to save for certain players.
Performance Stability: Fixed the lag spikes that occasionally occurred during loot or map spawns for some players.
Reward Typo: Fixed a text error where the reward for reaching Comfort Level 10 was incorrectly labeled as Comfort Level 9.
Thank you for continuing to share your reports and feedback with us over the weekend.
AGS aka Venturing Traders Guild
Hello, Shopkeepers!
We are deploying a quick hotfix today to fix a couple of critical bugs affecting controller input, customer behavior on specific saves, and skills.
Here is what is fixed in today's patch:
Controller Inventory Issue: Fixed a bug that was preventing some players from opening their inventory while using Xbox controllers or playing on the Steam Deck.
NPC Pathing & Purchasing: Resolved pathing errors that caused customers to walk around without buying merchandise in certain save files.
Might Skill Adjustment: The Might skill (from the Knight skill tree) has been corrected. It will now properly remove the weight penalty only from your currently equipped gear. It will no longer incorrectly reduce the weight of unequipped weapons and armor sitting inside your inventory.
Airborne Teleportation: The Teleport skill (from the Mage skill tree) now works properly in mid-air!
Thank you for bringing these to our attention so quickly!
AGS aka Venturing Traders Guild
Hello, Shopkeepers!
While the community polls are running strong, we are still hard at work polishing your everyday shopkeeping and dungeon-crawling experience.
We are rolling out a new hotfix today focused on gamepad Quality of Life improvements, endgame Dungeon+ balancing, and fixing some customer pathfinding.
Here is what is included in today's patch:
Gamepad Auto Aim: We added an Auto Aim feature for gamepads to make combat smoother and more responsive.
Gamepad Deadzone Settings: You can now fully adjust your Gamepad Deadzone directly in the Controls menu.
Gamepad Button Binding: Improved overall gamepad button-binding mechanics.
Ivory Tower Fix: Customers should no longer walk through solid walls in the Ivory Tower.
Old Vinery Fix: Customers now use the stairs properly in the Old Vinery!
Special Room Spawns: Elite enemies will now properly spawn inside Special Rooms when playing on Dungeon+.
Special Room Enemies: Enemies spawning in Special Rooms on Dungeon+ will now correctly receive their appropriate buffs.
Invisible Colliders: Removed the invisible colliders that required jumping when entering the Special Room on Dungeon Floor 4.
Prayer Tweaking: The Fake Life prayer has been adjusted to account for late-game builds, preventing players from becoming completely unkillable too easily.
Tooltip Correction: The Vampire prayer description has been updated to properly reflect that it only triggers on melee weapon attacks.
Thank you for reporting these issues and for being so incredibly active in the community polls!
AGS aka Venturing Traders Guild
Hello, Shopkeepers!
We are rolling out a quick hotfix today to squash a few bugs you have reported recently and make some necessary adjustments.
Thank you for being active on our Discord server and in Steam Discussions!
Here is what is included in today's patch:
UI Overlap Fix: We resolved an annoying issue where UI windows would overlap when you were changing the prices of your merchandise.
Customer Pathfinding: Fixed a bug that caused customers to completely ignore and not enter the Stone Emporium on certain player saves. We also fixed an issue where customers were failing to visit all the floors inside the Ivory Tower. Business should be booming everywhere now!
Prayer Balance: The Juggernaut prayer now correctly grants Armor instead of flat Damage Reduction. This change prevents players from easily creating completely unkillable builds.
Skill Fix: The Might skill from the Knight skill tree now works properly while you are walking around the Village.
Localization: Fixed various typos and text issues across multiple languages.
Happy selling, and keep the feedback coming!
AGS aka Venturing Traders Guild
Hello, Shopkeepers!
First off, we want to say a massive THANK YOU for the incredibly warm reception to the DEATH & NO TAXES update! We also want to thank you for promptly reporting the bugs you found along the way.
We are rolling out a quick hotfix today to address a few of those immediate issues and make some necessary balance adjustments based on your feedback.
Here is what is fixed in today's patch:
Enemy Pathing Fix: Fixed a frustrating issue where enemies would awkwardly walk into you or aggressively try to slip behind your back instead of facing you properly during combat. Fights should feel much more natural and fair now!
Trap Rebalance: Luring monsters into traps is a great survival tactic, but it now comes with a trade-off. Monsters killed by dungeon traps will no longer grant XP, nor will they drop any loot (imagine the trap completely obliterating both the monster and its gear!). You can still use traps to save your own skin, but you will sacrifice the rewards for doing so.
Deafening Books: Fixed the extremely loud blasting sound that played when purchasing Skill Books from the market. This sound effect will now properly respect your in-game volume settings!
Crafting Menu UI: Fixed a visual bug where the "Next Craft Bonus" was mysteriously missing from the crafting menu.
Achievement Fix: Fixed a bug that prevented the "Unlimited Power!" achievement from unlocking correctly when hitting Player Level 30. (If you already reached level 30, it should unlock upon loading your game!)
Chinese Localisation Fixes: Empty signs (blanks) no longer appear in Simplified Chinese and Traditional Chinese.
Keep the feedback coming, and enjoy your newly leveled-up shopkeepers!
AGS aka Venturing Traders Guild
Hello, Shopkeepers!
We are rolling out a very quick hotfix today to address a specific issue in the endgame and to properly recognize everyone involved in the project.
Here is what is included in today's patch:
Credits Added: We have officially added the credits to the main menu! We want to give a massive thank you to everyone who helped bring Fell & Sell to life.
Grandma's Letter Fix: We fixed a bug in Dungeon+ where the Level 16 boss was dropping Grandma's letter.
Thank you for continuing to report issues to us on Discord and the Steam Discussions!
AGS aka Venturing Traders Guild
Hello, Shopkeepers!
We've just released a minor update to address a small issue reported by the community!
Combat & Collision Fixes:
Staff Projectile Collision Fix: Fixed collision issues with Staff projectiles so they no longer hit doorframes or get blocked when shooting through doorways.
Thank you to everyone who reported this issue!
Keep the feedback coming, and happy selling!
AGS aka Venturing Traders Guild
Hello, Shopkeepers!
We are back with another follow-up patch to address several issues reported by the community and bring further refinements to your overall gameplay experience!
Today's update focuses on fixing game-breaking loading bugs, improving NPC movement, and resolving performance hiccups.
Shop & Customer Improvements:
Improved Queueing System: We have reworked the customer queueing logic to ensure a much smoother flow of shoppers during peak hours.
Smart Counter Navigation: Fixed an issue where NPCs would wander all the way upstairs to pay for items, even when an active counter was available right on the ground floor.
Pricing UI Clarity: The pricing interface has been updated to make setting and managing item prices even more clear and intuitive.
Technical & System Fixes:
QuestBoard Loading Fix: Resolved an issue that caused the QuestBoard to fail or hang indefinitely while loading.
Audio Stuttering Fix: Fixed audio stuttering issues to ensure clean, uninterrupted sound during gameplay.
Furniture Price Stacking Fix: Fixed a bug where picking up and placing furniture again would repeatedly multiply or stack the prices of items displayed on it.
Handheld Cursor Fix: Fixed cursor behavior and responsiveness issues when playing on handheld devices.
Legacy Save Compatibility: Fixed save file loading bugs for players carrying over progress from the older 1.4.0 demo version.
Localization Updates: Applied fixes and improvements across various language translations.
Thank you to everyone who reported these issues!
Keep the feedback coming, and happy selling!
AGS aka Venturing Traders Guild
Hello, Shopkeepers!
Following yesterday's major update, we have been keeping a close eye on your feedback. Today, we are rolling out a follow-up patch to iron out a few bugs that slipped through, while also introducing some highly requested Quality of Life changes to make running your shop much smoother!
The biggest changes today focus on how you interact with customers and how you price your hard-earned loot.
Here is everything included in today's hotfix:
Pricing & Economy Clarity:
Pricing Visual Cue: We have added a new visual helper to make estimating a product's value easier! When setting a price, the text will now turn red if you exceed the acceptable price by 10% to 33%. This will help you push for maximum profit without accidentally overpricing items so much that customers immediately walk away.
One-Time Price Auto-Adjustment: To prevent shop economies from stalling after this update, the first time you load your save on this patch, any items you currently have priced way too high will be automatically adjusted to a random, acceptable value. Note: This will never be the "perfect" maximum price, so you will still need to tweak them to maximize your profits!
Shop & Customer Improvements:
Streamlined Checkout: We have cut down the clicks! Serving an NPC is now a single interaction. Customers will immediately drop their gold on the counter as soon as they approach it, significantly speeding up the checkout process during busy hours.
NPC Navigation Fix: Fixed issues with customer pathfinding. NPCs should now move much more smoothly around your shop and furniture without getting stuck.
Technical Fixes & Optimization:
Controller/Keyboard Conflict: Fixed a frustrating bug where the keyboard would completely stop responding if you had a gamepad plugged into your PC. You can now seamlessly use your keyboard even with a controller connected.
Foliage Optimization: We have optimized the greenery and foliage rendering in the game, which should provide a nice little performance boost.
Thank you to everyone who immediately reported these issues after yesterday's patch. Your rapid feedback is what allows us to deploy these fixes so quickly!
Keep the feedback coming, and happy selling!
AGS aka Venturing Traders Guild
Hello, Shopkeepers!
We are not slowing down! We have just released another update today, focusing heavily on fixing dungeon mechanics and adding even more security to your player housing data.
Here is what is fixed and implemented in Version 1.1.3:
Special Dungeon Rooms – Fixed how special dungeon rooms are saved, ensuring they reload correctly after leaving the dungeon.
Furniture Loss Prevention – Fixed the issue that caused furniture to disappear when returning from dungeons.
This system now acts as a safety net—primarily for players upgrading from version 1.1.0 or lower—moving any previously lost items directly into your Construction Chest.
If you still encounter any missing furniture, please let us know right away!
Thank you for your continued support and for working with us to make the game better with every single patch!
AGS aka Venturing Traders Guild
Hello, Shopkeepers!
We know how incredibly frustrating it is to run into issues with your hard-earned progress, especially when your shop is finally starting to boom. Over the past couple of days, we have made it our absolute top priority to hunt down the root causes of save file bugs.
Today we are rolling out Version 1.1.2, which introduces robust new systems designed not only to prevent save issues from happening but also to try to repair and recover saves that were previously affected!
Here is exactly what is fixed and implemented in Version 1.1.2:
"MainMenu" Save File Fix – Save files saved under the "MainMenu" scene are now automatically converted to the "Main" scene and will load correctly.
Empty Save Recovery – Empty saves now automatically fetch the last valid save data, allowing you to continue seamlessly.
Corrupted Save Repair – Implemented an automatic repair system that replaces broken elements, restoring corrupted saves to a functional state.
Legacy Save Compatibility – Saves from the demo or earlier game versions are automatically updated from the old logic to the new system.
Shrine Progress – Progress made at Shrines now saves and loads reliably without any issues.
We want to sincerely thank you for your patience and for sending us your detailed reports. Because of your help, we were able to build these safety nets to protect your playthroughs moving forward.
If you run into any other issues, please keep letting us know on Discord and in the Steam Discussions. We are reading everything!
AGS aka Venturing Traders Guild
Hello, Shopkeepers!
First and foremost, we want to start with a sincere apology. We know that some of the fixes from our previous patch did not work completely as intended, and some of you were still running into frustrating bugs with your saves and shop items. We are truly sorry for the inconvenience this caused!
We have been working incredibly hard and digging deep into the systems to try to resolve these stubborn issues. Today's update is the direct result of that work. We also want to give a massive thank you to everyone who kept reporting bugs, providing details, and chatting with us on our Discord and the Steam Discussions. Your patience and help mean the world to us.
Here is the full list of fixes and additions in today's patch:
Crucial Save & Progression Fixes:
House Wiping Bug Fixed: Players should no longer experience the critical save file issue that cleared all the furniture and items in the house when coming back from a dungeon or the forest. (As we can't replicate it, please let us know if it happens again; we hope it does not!)
New Features & Quality of Life:
Unstuck Button: Added an "Unstuck" button! If you ever find yourself clipped out of bounds or trapped, this will safely return you to the dungeon entrance.
Return to Village: Added a new option to smoothly return to the village. (IT'S ONLY TEMPORARY TILL WE PROPERLY TAKE CARE OF THE DUNGEON GENERATOR ACTING WEIRD SOMETIMES)
Gameplay & Content Fixes:
Quest Board Restored: We dug deep into the Quest Board code. Quests now work properly, and you should no longer experience the "Empty Quest Board" bug (hopefully for good this time!).
Forest Loading: Fixed an issue that prevented the Forest biome from loading correctly.
Perk Persistence: Perks you earn will now correctly persist when you transition between dungeon floors.
Item Duplication Fixed: Completely resolved the item duplication glitch reported by the community.
Missing Armor Fix: Fixed a bug where the Iron Oni Mask and Iron Light Armor were not dropping in the dungeon and appeared completely invisible when placed on an armor rack.
Staff of the Dead: Fixed the Staff of the Dead so its projectile no longer awkwardly explodes right in front of the player's face.
UI Tweaks: Fixed the incorrect placement of the "item sold" indicator hovering over the shop counters.
Recipe Fix: Resolved a known issue preventing certain recipes from working correctly.
Thank you again for your incredible support and understanding as we iron out these post-launch bugs. Keep the feedback coming!
AGS aka Venturing Traders Guild
Current Release
Build 26220526
Uploaded Nov 02, 2026
System Requirements
How to Install
Fell & Sell.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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