About the Game
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Screenshots
38 images
Version Information
Steam Patch Notes
Official update history
Ah, good doctors...
Last we met we'd finally added Full Controller Support to Gloomwood.
[dynamiclink href="https://store.steampowered.com/news/app/1150760/view/512988086526808904"]
However, that still needed some cleaning up and improvement which is where this update comes in!
We've expanded and improved the controller options and well as improved default controller settings and sensitivity based on your feedback.
[img src="{STEAM_CLAN_IMAGE}/37871809/d5a5dc5cdb5aff8d13c4250c9f567c70b0dafd8f.jpg"]
We've also improved the save/load menu:
[img src="{STEAM_CLAN_IMAGE}/37871809/58a2a8417d71e2863a1921e3ccaa18b76873fa15.png"]
And the brightness menu:
[img src="{STEAM_CLAN_IMAGE}/37871809/ee42651810b7f24fc19d3028b196b1ec7a7b81c5.png"]
But enough of that, you want to see more progress on The Bank, yes?
So much tile...
[img src="{STEAM_CLAN_IMAGE}/37871809/dacc942b396bff0646bd6818abc6dbcf90843d6a.png"]
Greedy, aren't they?
[img src="{STEAM_CLAN_IMAGE}/37871809/54598126dd8ba0eb28d55f31f4288b0a554aeb54.png"]
Fine, you can finally have a blackjack (stun baton), doctor.
[img src="{STEAM_CLAN_IMAGE}/37871809/d15b29c6f6d9686ab84e3440024e81af37bd5cdf.png"]
They got improved, so why not YOU?!
And sure, why not have some Moss Arrows (feather harpoons) while you're at it:
[img src="{STEAM_CLAN_IMAGE}/37871809/adf3452046e5a38e4b8443f5c6d7cbe7720ed8f1.png"]
They pair well with the new more "explodey" variety of harpoon:
[img src="{STEAM_CLAN_IMAGE}/37871809/df584fc5d9f6ea2229cfa089ca728c14dab5db86.png"]
[img src="{STEAM_CLAN_IMAGE}/37871809/e5b74fd20fa517df83041ea3d27f9bb0d13e471e.png"]
You're going to need everything you can carry to break into the vault and get the Hightown Seal from the bank, Doctor - so be thankful we keep cooking up all these gadgets!
The weapon attachment system is also coming along nicely:
[img src="{STEAM_CLAN_IMAGE}/37871809/05b9f4c8df8cf87a3b9f4ad436351d7f0191eb57.png"]
Oh and as you can see we've also updated the developer console :)
[img src="{STEAM_CLAN_IMAGE}/37871809/cd7746d252a91f9a4a2bfd9380eb65afe23e9a87.png"]
Gloomwood is currently on sale all week with the rest of the New Blood Stealth Trilogy to celebrate the release of Blood West: Scavengers!
[dynamiclink href="https://store.steampowered.com/app/4051310/Blood_West_Scavengers/"]
So if you still haven't played Blood West or Fallen Aces, there's never been a better time to sneak on over and try 'em out, Doctor.
[dynamiclink href="https://store.steampowered.com/app/1150760/Gloomwood/"][dynamiclink href="https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/"]Full patch notes: https://steamcommunity.com/app/1150760/discussions/0/3378284761886698659/
This one was a long time coming, Doctors.
But we think you'll agree...
You're now more in control than ever before!
[img src="{STEAM_CLAN_IMAGE}/37871809/f22d2a290e6bdd447006213b2a30a6b8c81f1378.png"]
Now this is no half-assed implementation.
This is the FULL controller support you've been waiting for.
[dynamiclink href="https://youtu.be/AjEh93WGv9U?si=J0xQySHoAoUAZsrm"]
Complete with rebinding!
[img src="{STEAM_CLAN_IMAGE}/37871809/73facad214081059a34633961c3dfaa00bc04fd8.jpg"]
And updated tutorials:
[img src="{STEAM_CLAN_IMAGE}/37871809/8f87d9289dcf4774a7543b77d8ee3f491426d62f.png"]
[img src="{STEAM_CLAN_IMAGE}/37871809/d7a2547f575cf6f95f1d9f1fe89b7529f40e1b23.png"]
[img src="{STEAM_CLAN_IMAGE}/37871809/fb5c841084612a50900be1c7358ffcd301637672.png"]
We've also added a new shop in the market plaza for you to explore:
[img src="{STEAM_CLAN_IMAGE}/37871809/f427238c99fcd2a9b477a14cc8e5927f22d1f96c.png"]
[img src="{STEAM_CLAN_IMAGE}/37871809/f1b2ba7ffe26254f93d11a9634d6872987ec0126.png"]
[img src="{STEAM_CLAN_IMAGE}/37871809/03475dbb4c4cf659230e653933910f51bd7efa88.png"]Fancy a dress, Doctor?
PLEASE NOTE WE WILL BE RESETTING EVERYONE'S KEYBINDS FOR THIS UPDATE.
APOLOGIES FOR THE INCONVENIENCE.
SURELY YOU UNDERSTAND WHY THIS WAS NECESSARY.Meanwhile, work on The Bank continues.
Good luck getting in there, Doctor... BWAHAHAHAAAAAAAAAAA
[img src="{STEAM_CLAN_IMAGE}/37871809/eca0528b5bdd2f6d90a5ee11ed25d2186b82de55.png"]
[dynamiclink href="https://store.steampowered.com/app/1150760/Gloomwood/"][dynamiclink href="https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/"]
Back from Hightown already, Doctors?
Well good... there's a new store in the market district you may want to see!
[img src="{STEAM_CLAN_IMAGE}/37871809/f9ca66d38e529be0e6bc788c2325bc52761ed9ab.png"]
Take the new portal from Hightown back to the Market district.
[img src="{STEAM_CLAN_IMAGE}/37871809/222d60b665b0dcd9bd225acc4b4ffbbd2fc03657.png"]
And head on over to The Prime Meridian.
[img src="{STEAM_CLAN_IMAGE}/37871809/022262f53628302eac09c9ec73d2ad6b49c3aa04.jpg"]
You can pick up some new maps while you're in there...
[img src="{STEAM_CLAN_IMAGE}/37871809/2ba37b1fe209ab4c9044911b541f67b94b5313c4.jpg"]
[img src="{STEAM_CLAN_IMAGE}/37871809/4346e0b4ffc1ee745641c05af646290dd179c73e.jpg"]
[img src="{STEAM_CLAN_IMAGE}/37871809/54791b4bd1752b242eed668a9dabfcf6dbfaac8f.jpg"]
But what's that? You couldn't even get to Hightown because you never got the seal from the Hive?
Focus, Doctor! We've now made it impossible for you to miss.
[img src="{STEAM_CLAN_IMAGE}/37871809/dc159d9d76005648b0eee4c7d556a3ff078f8a37.jpg"]
And I'm willing to bet the same people who missed the seal also missed the fact that you can quicksave!
Well now you can choose to enable quicksaves when you start a new game, you don't even have to go into the options menu. How about that.
[img src="{STEAM_CLAN_IMAGE}/37871809/3ce997d7e5e05c9c068a61aa5d250e69962b6023.jpg"]
For those of you who have been to Hightown, we heard you didn't think the Constables posed enough of a threat?!
Well now they've been, how should I say, BUFFED. Good luck with that, Doctors.
[img src="{STEAM_CLAN_IMAGE}/37871809/2209edc798c833488d47ae6f92711f9cf89234e5.png"]
You can also now spawn them from the developer console.
Wonder how many Constables it takes to kill 10 Goatmen.
Only one way to find out...
[img src="{STEAM_CLAN_IMAGE}/37871809/1cc3997f47afb0bb5b3dc0837061c305cf3eb79a.png"]
Gloomwood and The Stealth Trilogy will be on sale all next week as part of the New Blood Anniversary sale so head on over if for some reason you don't own all our other games already!
And to celebrate we've even got some brand new Gloom Merch, Doctors!
Scarves? Lamps? Desk mats? Art prints? You're always asking for more things to buy in the shop, eheheh
[img src="https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExbTVhOGVncGdmaDU4cHJzb2dremxiYmhwc3hreTZwcTVxbW9ibDI0dSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/bpeXeL06eJLrh80Zp4/giphy.gif"]
TL:DR
New mirror dimension connection to Hightown
New map shop in the market district
New maps of the Market and Plaza
Constables buffed
Constables now spawnable
Improved throwing
Enable quicksaves button added for New Game
Hive seal is now unmissable (Focus, M!)
Game's on sale for New Blood Anniversary!
Cool new merch!
Controller support update Next!
Bank is being worked on!
[dynamiclink href="https://store.steampowered.com/app/1150760/Gloomwood/"]
Full patch notes:
Update v0.1.312
General
Added window for selecting 'Allow Quicksaves' when starting a new game
Improved tracking of throwable weapons/projectiles to avoid unintended close-range obstacle collisions
Reduced enemy lifetime of burn duration and chance to spread fire to other enemies by contact
Removed spoiler flag from all current Constable variants
Item Cogwheel changed to a 2x2 inventory item and increased inventory model size
Item Golden Egg can now be consumed for a full heal
Reduced item Lion Canopic Jar sell price to match other canopic jar prices
Reduced sell price for item Wax Cylinder to 25 coins
Added Bonesaw to shop inventory if not picked up after the Underport Hive
Added developer console commands 'Quicksave' and 'Quickload'
Research
Analyzing a body part no longer dissolves it, allowing it to be used during serum concoction
Added text in Huntsman research that the headshot damage bonus is also applicable to constables
Added warning message log if failed to distill a serum (missing body part, missing substance, table not ready, ect.)
Mirror Realm
Added Hightown island and mirror connection
Added new obelisk model
Added some additional shortcut scaffolding for easier navigation
Market
Added 'The Prime Meridian' cartography shop
Added 'Market District' and 'Market Plaza' map to cartography shop
Added back shortcut to 'Dr. Thatherson's Elixers and Tinctures' shop
Changed vent access between 'The Prime Meridian' and 'Dr. Thatherson's'
Detailed and polished some the canal tunnels and gateways around the fish market
Fixed Oldetown gate hole collision (rip all the brave Doctors who succumbed there)
Fixed some geometry holes around the Hightown stairwell
Fixed batbarber themed music not triggering if Doctor entered the east area via non-traditional means
Hightown
Added mirror realm connection in new vanity room of Wrenbrook Manor
Front door of Wrenbrook manor is now locked from the inside
Added note near Auldmore Chapel warning about the constable snipers
Added note in Tram Station about repairing the gear
Added broken gear to Tram Station maintenance area
Added some stanchion poles to Tram Station ticket booth
Added a pipe and ladder to maintenance area of Tram Station for preventing softlocks
Added a spark effect to lever if attempting to use Tram before gear is fixed
Added some detailing/trim to back entrance of Montgomery's manor
Added additional detail to Auldmore Chapel exterior and area
Opened up access to the Auldmore Chapel belltower
Made it more challenging to skip some areas via mantling
Added some additional leaf piles
Tweaked the location of some ammo and treasure pickups
Fixed lightmap issues with some of the secret doorways
Fixed some geometry holes / terrain issues
Added some area portal optimizations
Fixed issue with Tram Announcer Watchdog subtitles
Underport (Hive)
Additional detail and lighting in seal room
Added a magic barrier in the seal room that blocks the Doctor's way until the seal is picked up
Constables
Improved speed and forward momentum of baton and stun baton constables
Improved close range hit tracking for baton, stun baton and saber constables
Increased the audible range of the sneak attack death squeal
Saber constables can no longer block Goatman and Doctor Goatman form attacks
Sniper constables will no longer fire a shot if the target becomes low visible (via darkness or choke cloud)
Reduced the damage of the constable sniper shot towards the Doctor
Slightly reduced the downward Y-angle of the constable sniper shots
Constable hat now counts as part of the headshot hitbox
Added new stone/dirt/carpet/tile footstep sounds
Watchdogs
Gears are now protected from standard melee damage (Goatman form melee will still damage them)
Increased the hitbox of the gears to make it easier to damage them with projectiles/explosives
Harpoon Gun
Harpoon projectiles are now affected by gravity after a certain distance
Bug Fixes
Fixed Baton Bolts for the Flaregun not always working correctly on small levers/buttons
Fixed viewmodel clipping issues between Canesword/Bonesaw and offhands
Fixed the handlantern light incorrectly rendering the shadow caster for some bush/bramble types
Fixed issues with dynamic Harpoon rope attachment/parenting not working correctly
Fixed animation issue with Revolver Carbine cylinder turn
Fixed issues with Kerosene Bomb fire collision not working after dropping or being moved
\[Fixed Horn of Ulmar not loading as the correct Horn item
Fixed some situations where the inventory upgrade would appear in shop even if already purchased
Fixed issue where incorrect warning message was used when attempting to save with inventory open
Fixed dead crow corpses turning into dead rat corpses when placed into inventory
Fixed issue where mantling out of sound traps (broken glass, ect.) wouldn't correctly exit the trap condition
Fixed issue where mantling off ladders would prevent gravity being restored
Fixed Watchdogs not reacting to the Doctor when transformed into Goatman or Huntsman form
Fixed some situations where Watchdog eye color would not match their alert state
Fixed issue where AI sensory delay was longer than intended during certain suspicious events
Fixed issue where Huntsmen would aggressively search some inappropriate situations
Improved far away AI task handling to prevent situations where they would walk in place
Fixed enemy animation freezing and T-posing when interrupting some flinch and status effect animations
Fixed enemies not reacting to damage while blinded
Fixed ash piles not appearing correctly after an entity is destroyed by fire
Fixed music not correctly resuming when exiting the Lighthouse area
Fixed some metal sliding gates not correctly updating their navmesh during opening/closing motion
Fixed issue with some fire types (brazier) being the incorrect size
Fixed burning carriage chaos green fire being more blue than intended
Fixed issue with cranks and chains not playing their correct noises when in motion or displaying their correct state
Fixed issue where objective complete sound would play when loading a save
Fixed fog alpha mask being broken in some areas
Fixed seasonal music playing when seasonal content was inactive
Cartographer's Update Hotfix
Fixed Market -> Cliffside side passage transition door not working correctly
Fixed Hightown Wrenbrook manor door opening the incorrect direction
Fixed Hightown mirror activating in mirror realm before reaching the mirror in Hightown
Fixed music not playing if returning to Underport after triggering it after the huntsmen dialogue
Fixed evergreen pine bush rendering its shadowcaster
Fixed sky cloud alpha mask for coastal areas
Added logic to Underport beginning area to resume music even if the huntsmen conversation is no longer active
Sorry this took a little longer than expected, Doctor:
[dynamiclink href="https://youtu.be/5-619fTNEDQ"]
We wanted to get some cool new toys in for ya.
[img src="{STEAM_CLAN_IMAGE}/37871809/ab23407bfc3c8230ba04dc7f23174f6770b92de6.png"]
[img src="{STEAM_CLAN_IMAGE}/37871809/eec3ee34841d6e45b113a32ec14b8efb1452958c.png"]
[img src="{STEAM_CLAN_IMAGE}/37871809/f150918a657cbe3558ff12a772d7a0017eb0deeb.png"]
Good luck, Doctor!
Gloomwood Merch sale!
[img src="{STEAM_CLAN_IMAGE}/37871809/e15bae465022ce918c9687ab03a394fa80786407.png"]
New Blood Holiday Giveaway!
[img src="{STEAM_CLAN_IMAGE}/37871809/940037eeaa0710c617eb151f2fd9c084dc5a2374.png"]
New bundles including System Shock 2!
[dynamiclink href="https://store.steampowered.com/bundle/65822/GloomShock/"][dynamiclink href="https://store.steampowered.com/app/1150760/Gloomwood/"][dynamiclink href="https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/"]
Happy Gloom Year!
A bit of housekeeping for you, Doctors.
This here is essentially everything that needed fixing, changing or improving since The Research Update: Part 2. Have a gander...
{STEAM_CLAN_IMAGE}/37871809/afaaeafb1ab3d2d6526b5f5a0dc438f13de74c7b.png
General
- Improved chain exploding for multiple barrels/objects with the 'combustible' tag
- Added a giblet spawn check system to help prevent corpse giblets from spawning outside the game world
- Huntsman Beastform Detect Life effect now fades away when using the inventory or journal
- Adjusted sell pricing for serums to better match the per dose value
- Added falling death and impact sounds for Goatman
- Improved force direction for Goatman slash attacks
- Goatman horns are now usable in Goatman serums
- Adjusted colors and brightness normal and Blood Moon weather settings to maintain the appearance of night
- Added captions for Beastform Huntsman mutterings
- Added Detect Life effect to Edward and Oliver
- Removed Detect Life effect from Grezzo
- Added note that Huntsman Beastform can use the Doctor's arsenal in journal
- Added a weather quality setting to 'Video' settings
{STEAM_CLAN_IMAGE}/37871809/9bbcf77cd39e538cf8498bb59ed41bc14039c7dd.jpg - Improved entity collision and surface detection of projectiles
- Various minor improvements to memory and performance handling
- Console Command 'Beastform ' can now be used without a duration parameter for permanent beastform
- Console Command 'Beastform 0' can be used to cancel beastform
- Console Command 'Set Inventory Size (x,y)' will now work with inventory upgrades (the largest values will be used)
- Console Command 'Infinite Ammo ' now works correctly after enabling 'Cheats 1'
Beastform Disguise System
- Huntsmen will now verbally acknowledge the Doctor while in Huntsman Form
{STEAM_CLAN_IMAGE}/37871809/e60f244f4ce6a0a1be0d7419b9994c7167763bf0.png - Huntsmen now have lines to inform each other when they've discovered the Doctor's true identity while in Huntsman Form
- AI will now become hostile if they witness Beastform Doctor attack an ally or create combat sounds unless already in combat
- Tweaks to AI target sorting to allow more situations where Beastform Doctor can join allied enemies in fighting other enemies
Bear Traps
- Small and medium physics objects, like food, can now be placed onto the trap as bait while in carry mode
{STEAM_CLAN_IMAGE}/37871809/78261e00a31f74bc66a01a040aa2567613b75e7f.png - Traps now become consumed after 2 uses on standard enemies and 1 use on large enemies
- Traps now visually attach to leg of target creature when triggered
{STEAM_CLAN_IMAGE}/37871809/ba4b3e8eb0f45a01bdc5ae379f7d824bdedb9b4d.png - Fixed issue where ballistic projectiles would not trigger the bear trap
- Added break sound when trap becomes used up
- Broken trap debris now fades away after a time
- Improved save state loading and handling
Coast Fishery
- Fixed Goatman sometimes becoming permanently lit on fire from the attacking Huntsmen
- Increased Goatman's burn duration and vulnerability to that of its Tavern counterpart
- Increased Goatman defense multiplier against AI targets
- Fixed issue where the ambient Goatman sounds and music would persist after its death
- Standard Fishery music now resumes when returning to the Fishery after the Goatman encounter
- Fixed issue where Goatman could get stuck pathing the accounting office
- Fixed issue where safe 451 code dealt more player damage than intended
City Underport
- The power switch for the Hive now defaults to 'Powered'
- Fixed issue where the power generator states would not save or load correctly
- Fixed Hive music not playing when entering via the Pump Station turbine route
Bug Fixes
- Fixed 'Brain Sample' research jar having incorrect entity ids
- Fixed some fire sources not being affected by the 'choke' tag (from Choke Bomb and Choke Bolts)
- Fixed some projectiles not always delivering their stim tag effects
- Fixed issue where projectiles could sometimes richochet off AI contact hitboxes
- Fixed AI entities not always flinching when attacked while unaware
- Fixed captioning source for AI after they were gibbed
- Fixed some instances where AI could not hit each other while in close proximity
- Fixed save/load issue with patrolling or leashing AI not always returning to their last task
- Fixed Crowman and Crowking vomit attack dealing more damage than intended
- Fixed Huntsman hats converting into the wrong item type
- Fixed texture skin issues with Beastform viewmodels
- Fixed Beastform sounds and properties not properly loading between saves and area transitions
- Fixed Crowman Beastform lifesteal effect applying to some entities without the 'meat' tag
- Fixed issue with swapping multiple items between melee slots
- Fixed picking up the Handlantern sometimes holstering the active weapon
- Fixed Bonesaw not correctly negating incoming damage when guarding
- Fixed Harpoons igniting entities with the 'combustible' tag
- Fixed Harpoons sometimes not spawning the pickup variant when hitting a valid surface type
- Fixed Harpoongun clipping in the inventory
- Fixed issue where jumping off a slope would cause the player to inherit slide velocity
- Fixed jump height modifier not working correctly when sliding
- Fixed shop items sometimes disappearing when loading a save
- Fixed being able to pickup and select non-slotted weapons without having the luggage case
- Fixed being able to pick up items through the drawer of a dresser object type
- Fixed oxygen values not loading correctly on area transition
- Fixed issue when loading the offhand handlantern in some rare situations
- Fixed player being able to physically push around AI or NPCs
- Fixed some incorrect room portal values causing sound propagation issues
- Fixed some roof windows not correctly allowing AI entities to fall to their death when shattered
- Fixed scorch decals not correctly showing up after explosions
- Fixed some Crowman giblet pieces having the wrong physics collision layer
- Fixed issue where damaged door collision would prevent projectiles through gaps
- AI thrown axes and hatchets should now correctly penetrate through windows
- Fixed weather types not correctly showing up in the Coastal Cave area
Now that all that's out of the way - we can focus exclusively on the Hightowne district.
Here's your first look...
{STEAM_CLAN_IMAGE}/37871809/b3001877a75d6402d1d1b0f26506e9e6d93fc997.png
{STEAM_CLAN_IMAGE}/37871809/81d0cb99a721a4db1ac99a6452d32d263e646155.png
{STEAM_CLAN_IMAGE}/37871809/1caf3032a6df750fba7dcefde7664909a47c2072.png
The Constables await.
{STEAM_CLAN_IMAGE}/37871809/3e50c0c24a3758c57fb0414d1309b3958b02a25c.png
SOON™
https://store.steampowered.com/app/1150760/Gloomwood/
Well would you look at that Doctor!
Two Gloomwood updates in two months?
I'd say you're on a roll!
During the last update we introduced research!
And gave the good doctor the ability to delve into the darkness a bit...
[dynamiclink href="https://store.steampowered.com/news/app/1150760/view/497192590186120285"]
After slicing and dicing up monster bodies and combining them with jars of god knows what from around the city, the doctor gained all new abilities from the Crowmen, Goatmen and Bat Barbers.
Well now, due to popular demand - you can inject multiple doses of certain serums like the Bat Barber!
[img src="{STEAM_CLAN_IMAGE}/37871809/f42cf183774fe3d98e20e801fdac4777ca5e64ae.png"]
We've also made the labels easier to read on the monster parts you'll need to gather!
[img src="{STEAM_CLAN_IMAGE}/37871809/c03921cb4381695569885712eca22172062356c7.png"]
But more importantly, research will now become available when you first reach the lighthouse, and we've added the ability to research the most common enemy in the game...
The Huntsmen.
[img src="{STEAM_CLAN_IMAGE}/37871809/2818ef62c12c8584adbceb2beafe8afe7284debd.png"]
[img src="{STEAM_CLAN_IMAGE}/37871809/988ea33d29873ec63b9387562b5db0b197874d4b.png"]They'll never suspect a thing...
[img src="{STEAM_CLAN_IMAGE}/37871809/09acb7869cbd8bf1220127e47ce59325f74d9c72.png"]Surely you've played Oblivion, doctor...
This serum will allow you to detect life through the world, anywhere you can see, as well as blend in with the other Huntsmen, as if you were one of the boys.
But that's not all!
[img src="{STEAM_CLAN_IMAGE}/37871809/329878f5e29aca8e0c98eb7388730b0f57bf3852.png"]
Research now also grants PASSIVE BONUSES. (that you keep forever)
We think you'll especially like the Huntsmen passive ability...
[img src="{STEAM_CLAN_IMAGE}/37871809/dc9374a49f6a8f829ef7932df182fdf8d088d29d.png"]But you'll have to research it :)
[img src="{STEAM_CLAN_IMAGE}/37871809/b63be70fd308b9ffecb29b9c77223056808c2fd6.png"]
There's even new ammo just for you types who like to make things go sploosh:
[img src="{STEAM_CLAN_IMAGE}/37871809/d60769a318cd37c8d8681689bb0de59398ee6bbb.png"][img src="{STEAM_CLAN_IMAGE}/37871809/54aff7f1986977234875139f61878abbec850e87.png"]
In addition to this:
Crowman research will now give you a permanent holstered speed boost
Bat Barber research will give you a permanent jump height boost
Goatman research will give you a permanent damage reduction
And don't forget that Goatman serum... you're going to want it...
[img src="{STEAM_CLAN_IMAGE}/37871809/d58178252d42b692a0c9736af77c8899dc83eeba.png"]
That's right... the world of Gloomwood will now change as the story progresses!
When revisiting old areas after reaching certain story points you may find things have indeed changed.
Even the weather! (and music)
There may be a Goatman stomping around The Fishery ^^
Or you could see Bat Barbers lurking high within The Caves...
[img src="{STEAM_CLAN_IMAGE}/37871809/79dd931227100dc0c2c8ec20df1c1aefe1bbcc95.png"]
Or you may head back to The Tavern only to find that the Huntsmen are now merrily drinking the night away... since the Goatman is no longer a threat to them...
[img src="{STEAM_CLAN_IMAGE}/37871809/c2d7eb51bf79d54e01bcf82a9f7054e72818fa00.png"]
Don't worry, these new encounters will only appear once and enemies will not "respawn" so if you're the kind of player who wants to KILL EVERYTHING in the game - you can still do that.
And if you're the kind of player who wants to GHOST EVERYTHING in the game - you can still do that.
This is Gloomwood, after all.
[img src="{STEAM_CLAN_IMAGE}/37871809/f76e68bc04ea75d4cf0495eedc0e975d329f24a9.png"]
After this we're putting research on hold for a bit as we bake Part 3 into our next content update.
Load up on rope and lace up your climbing shoes, we're heading to the rooftops of Hightowne next.
[dynamiclink href="https://store.steampowered.com/app/1150760/Gloomwood/"][dynamiclink href="https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/"]
TLDR:
Research is now available sooner
Huntsman research added (detect life ability)
Multiple dose serums added
Journal improvements
Passive research bonuses added (even headshots!)
New labels for monster part jars
New ammo type added
New voice lines added
New encounters, music and weather (when you return to old areas)
You can now turn the power off to the Hive (it spooky)
- Improved cache handling of shader variants to reduce shader compilation stuttering
- Improved memory handling causing performance and stuttering issues over longer play sessions
- Creatures will now attack the Doctor if repeatedly attacked even while in an allied Beastform
- Creatures will now attack each other after repeatedly receiving friendly fire by other allies
- Replaced static medicine and alcohol bottles throughout the game world with interactive pickups
- Improved the visual FX of claw and blade trails for most creature attacks
- Added bundle variants for flaregun bolts and harpoons
Doctor
- Added Beastform Doctor corpse carry viewmodels
- Added Beastform Doctor swim animations
- Fixed shortcut slots not being cleared correctly and causing slotted weapons to change
- Fixed Canesword and Bonesaw guarding not always blocking attacks from very close enemies
- Fixed Bonesaw guarding not always playing the guard fx
- Fixed Bonesaw draw not being correctly flagged as a one-handed action
- Fixed fall damage not being correctly calculated while in a non-Batbeast form
- Fixed issue where repeatedly mantling/jumping in Batbeast Form could prevent attacking
- Fixed Crowman Beastform light gem not reading lighting data correctly
- Fixed Goatman Beastform getting stuck when exiting transformation while in a low ceiling area
- Fixed force physics when gibbing enemies while in Beastform
- Fixed weapon redraw not working when exiting Beastform in some scenarios
- Fixed some viewmodel lighting having incorrect light anchors
- Fixed handlantern viewmodel not having a correct animated motion configuration
- Fixed issue where Journal rendering when multiple inputs were pressed
Coast Fishery
- Increased the size of the cabin chimney
- Added handles to many of the interactive slanted window types
- Locked off the vent room beneath the cargo room... for now
Coast Caves
- Fixed wooden barricade being breakable by the Canesword and Bonesaw
Coast Cliffside
- Increased the size of the Lighthouse chimney
- Fixed 'Research Diagram' not correctly spawning when the laboratory opens
- Fixed laboratory bookshelf not correctly flagged as platform for its books
- Fixed roombrush in laboratory causing some dropped items to be silent
Coast Tavern
- Huntsman corpses can now be carried or gibbed for body parts
- Fixed Goatman being able to jump through the attic door and elevator shaft if blocked
City Market
- The chimney in the first Manor now connects properly to the outside
- Added handles to skylights to the blood altar room
- Improved texturing in the blood altar room
- Crucified Goatman will now spawn correctly on load and can be gibbed for body parts
- Fixed incorrect localization id for Market Waterfowl Tavern key
- Fixed elevator to the Emerald Terrace sometimes instantly moving back to its initial position
City Market Shop
- Fixed issue where using primary fire could trigger the buy action in the shop
- Fixed some items would not correctly print out on the Merchant's shop receipt
City Underport
- Fixed blood rain not correctly triggering on Blood Moon
- Improved performance of rain in some scenarios
- Added weather exclusion zones to some areas that should be blocking rain
- Fixed issue where mantling out of the electrified water at Lampfire Power Station would not clear the damage trigger
City Underport Hive
- Fixed Countess dialogue focus volume not being reset if player skips the Seal
- Fixed some lightmap issues in the exit saferoom
Bug Fixes
- Fixed New Game and Load Game not working correctly if a incomplete save is found in the save folder
- Fixed issue where flaregun projectiles would incorrectly bounce off surfaces or not affect targets
- Fixed projectile force not always pushing targets in the correct direction
- Fixed windows blocking projectiles even after being destroyed
- Fixed an issue where AI could path through a closed door if near a steep incline
- Fixed issue where Fishdogs and Rats could not hear player footsteps while sleeping
- Fixed Crowbeasts not being immune to acid damage (like from exploding eggs)
- Fixed metal doors and pickups not being marked as indestructible
- Fixed wooden planks not playing destruction fx
- Fixed issue where door crushers could damage entities that aren't the active blocker
- Fixed issue where traps could make non-flesh physics objects bleed
- Fixed flaregun light beam not correctly disabling when loading or transition levels while holstered
- Fixed issue where AreaPortals wouldn't correctly render the fog plane
- Fixed issue where air bubbles would not appear underwater in some bodies of water
- Fixed issue where sliding on a steep slope wouldn't limit contact momentum
- Prevent climbables from being grabbed while in Noclip mode
Current Release
21357697
Uploaded Feb 18, 2026
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System Requirements
How to Install
Gloomwood.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.5 GB
21357697
C3E2BABC
3051e23d9e35c1298926e460b10ff30e7424e85345878897ba28be0691da5de9
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View AllDownload Gloomwood for PC with a direct link or via torrent. Get the full version of Gloomwood for free. Gloomwood is a Action released by Dillon Rogers.