About the Game
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Parting Shade - Face the grueling platforming challenges of the Abandoned Opus, a new Area which lies at the top of the Weeping Cavity.

Tinge of Terror - NG+ Mode added, along with Major modifications to existing Bosses, and an entirely New Boss, Music & Weapons.

Colors of Rot - Explore Childbed, a massive new interconnected Area. As well as 3 New Bosses, New Music, New Abilities, New Weapons Traits and more.

Feedback Patch - New systems added: Armor stats & Respec. Additional Nervepasses & Weapons. Removed Missables, re-balancing and more.
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Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence.
What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were.
GRIME lets you play to your preference, upgrading only those traits you feel most suited to your unique style. You’ll find there is more than one way to break open an enemy as you move through a variety of evocative environments, meet their inhabitants, and discover the source of their madness.
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• Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
• Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
• Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
• Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your play style.
• Challenge Menacing Bosses -Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.
• New Game Plus - Old foes challenge you in new ways. Surpass your limits and upgrade weapons and traits with infinite progression. Find and fight a formidable secret boss.
• Ever-Evolving Expansions - Return to the depths of GRIME with 3 DLC expansions that mutate the world around you. New abilities, bosses, enemies, and undiscovered truths await you in this writhing, growing, desolate deathscape.
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
- Fixed a bug related to pullable platforms.
- Fixed a bug related to the platforming challenge in Unformed desert.
- Fixed an issue with Spike Traps sometimes damaging the player when not supposed to.
- Starting a new NG+ cycle will no longer break the game on placing a new map marker.
- The player will no longer stay invincible after defeating the Dreamborn Terror.
-Added missing localization of NPC dialogue in Abandoned Opus.
Just like before, we will keep an eye out for major issues reported to us. As long as nothing significant pops up, this might be it from us for a while.
Join our discord if you want to chat with us and the rest of the community. There's also a dedicated bug report forum there!
https://discord.gg/grime
Thank you all for being here with us. Next time you'll hear news from us will likely be over on GRIME II's Steam page, so make sure you Wishlist -
https://store.steampowered.com/app/2529790/GRIME_II/
Until then. :)
- Various issues with aiming Pull.
- Being unable to bind alternative buttons for Pull, basic attack and special attack.
- Fixed bug preventing players from pulling certain platforms.
- Objects missing from an optional platforming challenge in Unformed desert.
- Issues with platforming challenge in the Worldpillar.
- Fixed a bug in which a consumable item would not be consumed upon use.
- Fixed a bug that caused the game to teleport the player to a ladder if they die on one while having the vasehead trait.
- Added a missing damage volume in Abandoned Opus.
We will keep an eye out and if there are no major issues reported we may simply gather them all over a period of time for another patch, but as long as nothing significant pops up, this may be it from us for a while.
If you wanna chat in the meanwhile you can catch us over at our Discord
https://discord.gg/grime
Thank you all for being here with us. Next time you'll hear news from us will likely be over on GRIME II's Steam page, so make sure you Wishlist -
https://store.steampowered.com/app/2529790/GRIME_II/
Until then. :)
- Leaper Trait bug
- Flower Foe Trait bug
- Some Pullable platforms sometimes not working
Next hotfix should be in the coming days and will address the issue with pull.
Parting Shade adds an entirely new endgame area to the top of the Weeping Cavity, just below the Vase rockheads.
This area requires you to posses all traversal abilities because you are about to prove your mastery with them.
Please enjoy our parting gift to you.
Until we meet again... in the ambitious world of GRIME II. :)
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Parting Shade Patch Notes:
New Content:
New Area.
New Weapon.
New NPC interactions.
New Achievement.
Quality of Life:
The following changes were made in attempt to give new players that have difficulties with Force management a better chance to embrace the system.
Added a highlight recommending the Frail Arm Trait.
(This is aimed at encouraging new players to give the first Force replenishing Trait a chance, since playing with out any Force replenishing Traits can make the experience overall less enjoyable.)
Swapped The Flower Foe and the Leaper traits.
(This change is aimed at making the Force regeneration Trait accessible far earlier.)
Performance:
Numerous farther optimizations were made to the game, but especially to "Low Fidelity" Mode, accessible via the game settings as that is the mode the Switch version runs on.
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Our Discord
https://discord.gg/grime
-Fixed an issue with the Prey Gauntlet finishing fights as soon as they begin.
-Jumping after Dash should elevate the player to about the same height now.
-Bosses now give more Mass per NGP level.
-Slightly enlarged the final boss's damaging colliders to better reflect their graphics.
-Fixed Shapely Fidus'es lingering mines.
-Optimized some boss encounters on the Low Fidelity setting.
-Fixed some Rockhead ambushes in Lithic.
- The area after Pale Sky no longer loading.
- Some areas taking much longer to load.
- Spiral Heart Achievement no longer triggering.
- Random areas of the map being hidden again.
+ (This specific bug has been fixed so that it won't happen again for new players. However, those that it already triggered for unfortunately can only uncover their map again by walking over those areas. We are sorry for the inconvenience.)
We are aware of a small visual artifact with some UI elements and will work on a fix soon.
This patch includes fixes to all significant bugs reported in the time since the Tinge of Terror DLC released which will be detailed below.
Other than that, let's talk shortly about the our final GRIME DLC, Parting Shade.
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At the top of the Weeping Cavity lies a hidden path leading to a place that has been long abandoned by its elusive artist.
But was this place and the path leading up to it ever truly hidden? When you were always meant to find it.
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Parting Shade is our parting gift to you, our players, and if any of you ever wanted to see what a Path of Pain GRIME Edition actually looks like well look no farther. Prepare to make constant and rapid use of every-single-ability at your disposal.
Parting Shade will release this year near or alongside the Switch Port. :)
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1.2.4 Patch Notes-
Performance:
-Heavily optimized Garden, Childbed, Nerveroot and some more areas.
Control Bugs:
-Fixed an issue caused when switching back and forth between keyboard-mouse and a controller.
-Fixed an issue blocking the player from combining Hunt Points while using a controller.
Minor Bugs:
-Fixed major issues bugging out the Dreamborn Terror fight.
-The player’s graphic should now properly dissolve in and out while using Dreamborn Terror’s armor sets.
-Some bug fixes related to the Vasehead trait.
-Fixed a bug causing NGP boss corpses to disappear on restart if not absorbed.
-Fixed an issue giving max out attribute points a wrong name.
-Fixed an issue causing the special item acquisition message to stay indefinitely.
-Fixed some small localization issues.
-It is no longer possible to absorb projectiles shot by the Finger Blade.
-Fixed an issue letting the players create infinite Sanguine Ichors via the Level Up menu.
-Fixed an issue caused by entering the Whispering Mother arena from the right side to engage in combat.
-Ravenous Rock trait bonus Ardor is now capped at 100.
-Obelisk Fist air-to-ground slam attack can now properly hit floors.
-Small Bondling trait tooltip fix.
-Fixed some issues related to the Yon fight.
-Fixed some issues with the self-pullers.
-Fixed some issues with the Kin interaction at the Peak of Creation.
-Max Ardor special icon should now show properly.
-Fixed Garden Walker’s unparriable effect timing.
-Wisps won't target non-engaged enemies.
* Dreamborn can't be fought via Prey Gauntlet specifically because defeating them over and over again is tied to the unique rewards you get every NG+ cycle.
Current Release
13489292
Uploaded Apr 04, 2026
System Requirements
How to Install
GRIME.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.7 GB
13489292
FDAAD51B
f2abddd6ee5d35d1bf738f47caf346ba873b3c3b2f34080423052981035f55a6
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View AllDownload GRIME for PC with a direct link or via torrent. Get the full version of GRIME for free. GRIME is a Action released by Clover Bite.