Gunner, HEAT, PC!
by Radian Simulations LLC · 6 Sep, 2022
137 downloads
About the Game
The tank game you've been waiting for
It's a weird time for fans of modern tank combat games. The straight-shooting simulator titles from the turn of the millennium are no more. As tank nerds, we need a game that gets right to the good stuff - modern tanks, realistic system and damage models, and a focus on fun over all.
With Gunner, HEAT, PC! we aim to make that dream a reality.
GHPC will blend game and simulation in just the right amounts, providing awesome fire control and ballistics simulation behind deceptively simple controls. This core feature set serves as the foundation for a rich single player campaign mode, skirmish missions, and (eventually) cooperative multiplayer modes: a satisfying option for every taste. And let's not forget about infantry and support units - tanks weren't built to fight alone. AI-controlled combined arms forces will round out the tactical environment and let armored units shine the way they were meant to.
We're making a great tank game because that's what we want to play.
GHPC features a fictional conflict between NATO and the Warsaw Pact in central Germany circa 1985. Play as armored units from the United States, Soviet Union, German Democratic Republic, and Federal Republic of Germany.
Screenshots
37 images
Version Information
Steam Patch Notes
Official update history
GHPC Early Access has been updated to version 20260618.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.
CHANGE LOG
Fixed overpressure damage sometimes not applying at all
Fixed an issue that could apply double damage to components
Fixed error spam when shooting some targets
Fixed dropped M16 rifles changing model
Reduced hull defilade concealment boost
Thanks for playing!
GHPC Early Access has been updated to version 20260507.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.
CHANGE LOG
Fixed some impact decals not respecting scene lighting
Fixed visual issues with PERI R12 commander's sight unit on Leopard 1A4
Revised Leopard 1A1 family names to reduce confusion*
* Some names in mission titles and briefings are not updated yet
Thanks for playing!
GHPC Early Access has been updated to version 20260319.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.
CHANGE LOG
Fixed an issue with turret traverse audio when the "invert palm switch" option was enabled
Fixed lack of randomization on BMP-2 camo nets
Thanks for playing!
GHPC Early Access has been updated to version 20260210.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.
CHANGE LOG
Fixed command mode bugs that could degrade performance
Fixed an issue that prevented tree removal at dug-in positions
Fixed anti-aliasing settings not functioning in missions
Fixed several mission bugs
Fixed a bug that made AI IFV crews hesitant to switch to using their ATGM launcher
Fixed an issue where AI crews would continue using a sub-optimal weapon when target distance changed
Fixed a bug that disrupted rendering when switching from aux sight to PZB in Leopard 1A3
Fixed a physics issue that made the map edge driving barriers non-functional
Thanks for playing!
GHPC Early Access has been updated to version 20251218.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.
CHANGE LOG
Fixed incorrect behavior when assigning "wait for node" modifiers in Command Mode
Fixed a texture issue on the Marder A1- and A1+
Thanks for playing!
GHPC Early Access has been updated to version 20251030.2. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.
CHANGE LOG
Added a map symbol legend
Reduced the game's memory usage significantly
Massively reduced mission unload times
Reduced mission load times on some systems
Optimized vehicle driving physics further
Optimized some visual effects for explosive impacts
Improved NSVT audio
Optimized or stabilized a large number of audio effects, including machine guns and ambience
Fixed rain layering when AAR X-ray is enabled
Improved or bugfixed a variety of visual effects
Fixed missing T-64R "gill" armor panel models
Fixed two-piece 115mm ammunition being partially inert in the damage model
Fixed 9M111 fins not animating during launch
Fixed 9M112 and 9M112M impact fuze location being too far forward
Bombs and artillery shells are no longer able to ricochet
Thanks for playing!
Edit: The build was updated December 11 at 12:30 EST to hotfix an issue with the BMP-1P missile launcher optic.
GHPC Early Access has been updated to version 20251030.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.
CHANGE LOG
Fixed orange targets in Grafenwoehr Range being invisible
Changed the orange targets to a more typical NATO triple-heavy configuration
Fixed an issue where the out-of-bounds warning could appear in AAR mode
Fixed some issues with visual effects
Improved physics stability of M60 series tanks during turret throws
Thanks for playing!
GHPC Early Access has been updated to version 20250930.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.
CHANGE LOG
Fixed engine level vulnerability disclosed by Unity on October 3
Fixed in-game tooltips showing Ctrl instead of Alt for map panning
Fixed an issue where map icons for platoons would not show an up-to-date vehicle count
Fixed modifier icon backgrounds sometimes disappearing
Fixed a severe stutter during smoke grenade bursts
Fixed an unnecessary delay during level loading
Removed outdated "Briefing" entry from F1 controls quick reference
Thanks for playing!
GHPC Early Access has been updated to version 20250902.1.
This is a minor update, introducing new adjustments and bug fixes. We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
CHANGE LOG
Fixed vehicles flying into the air in a specific location during the final wave of Echelon Engagement
Fixed armor issues on the Abrams hull
Added controllable NSVT machine gun on T-64A
Adjusted Abrams damage model
Thanks for playing!
GHPC Early Access has been updated to version 20250630.2.
This is a minor update, introducing new adjustments and bug fixes. We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
CHANGE LOG
Fixed the M60A3 (non-TTS) having no usable night vision mode
Fixed an issue that would vertically invert the entire gunsight view in the Marder night sight on certain graphics API setups
Thanks for playing!
GHPC Early Access has been updated to version 20250630.1.
This is a minor update, introducing new adjustments and bug fixes. We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
CHANGE LOG
Fixed an issue that could cause vehicles, especially wheeled ones, to be physically unstable and flip over or fly away (thank you to the players who submitted detailed reports with repro steps so we could track this down quickly!)
Fixed BMP-2 searchlight not being destroyable
Reduced armor resistance of cockpit glass on Hind
Thanks for playing!
This is a minor update, introducing new adjustments and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
APRIL FOOLS EVENT CONCLUDED
The April Fools event has come to an end. Making the Real-Time Strategy (RTS) mode was a fun challenge, and we hope you enjoyed playing it too!
As in the past, this April event had a dual purpose, allowing us to test upcoming features in an interesting way. In this case, we were able to use the RTS game mode as a testbed for upcoming game mechanics that will allow more direct control of friendly forces outside of your immediate platoon. We're continuing to develop these features and will reveal more about them when the time is right.
ELEVATION LOCKING DURING RELOADS
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As a small enhancement to authenticity, we've introduced an elevation locking feature for reload cycles. Certain tanks will now automatically elevate and lock their gun barrels during the reload, just as they do in real life.
Depending on the vehicle, this can either disrupt the main gunsight's alignment or leave it alone - if you're using a T-54/55 or T-62, you will likely need to use the low power zoom in order to keep sight of your target while reloading.
For now, this feature has been rolled out for Soviet-designed tanks. Some Western vehicles also had this behavior in real life and will receive it in GHPC in the future.
CHANGE LOG
FEATURES AND ADJUSTMENTS
- Added gun elevation lock during reload cycles on Soviet tanks
- Improved optimization of some particle effects
- Removed April Fools RTS mode
FIXES
- Fixed non-TTS M60A3 having overly dark tint in night vision sight
- Fixed an issue that led to incorrect armor performance for non-composite T-72 turrets
- Fixed some UI elements not disappearing during free cam mode
- Fixed infantry gore being able to create nearly unlimited gibs
- Fixed some unused files being included in the build
Thanks for playing!
Current Release
23225409
Uploaded May 24, 2026
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System Requirements
How to Install
GHPC.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.1 GB
23225409
735B81E6
640f538c12596102f55172df3d8eee2b9efa073e863b70b18ac41dcb2eb618e7
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