About the Game
Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and groan-worthy puns, this is the VR sandbox game for you.
Hot Dogs, Horseshoes and Hand Grenades (H3VR for short), is the heaping pile of our mad obsessive VR experiments. This is an impressionistically developed experience. We’re 6+ years and a 100+ updates in so far, so expect it to mutate, expand, contract, somersault, and occasionally explode along the way to final release.











Hot Dogs, Horseshoes and Hand Grenades (H3VR for short), is the heaping pile of our mad obsessive VR experiments. This is an impressionistically developed experience. We’re 6+ years and a 100+ updates in so far, so expect it to mutate, expand, contract, somersault, and occasionally explode along the way to final release.

Gear Up
Assemble your ultimate range companion from nearly 500 Firearms and 250 Attachments. Customize your perfect loadout, be it tacti-cool or utterly cursed and save it for future play. (Coming Later This Year: Share your creations with your friends too!)
Plink & Train
Try out your favorite platforms on H3’s suite of Firing and Demolitions ranges. Improve your aim and reaction time in the M.E.A.T.S. target shooting trainer and Compete on global leaderboards.
Meat Your Maker
Combat some of the most sophisticated AI Agents in VR (yup, even though they’re hot dogs), at range or in melee. Put your mastery of H3’s massive arsenal to the test, and even join the First 2 Wurst Tournament Community on Discord!
Explore a Meaty ‘Murica
Dive into a Wiener’s Weird World; a land overtaken by confused but affable sentient meat and the ruins of bizarre firearm themed attractions. Experience an absurd fragmentary tale told through multiple genres of game.
Celebrate
Enjoy the various goofball holiday event modes the game has gotten over the years, including our much beloved biennial Meatmas Firearm Advent Calendar.

Take & Hold
Battle your way through this Sci-fi Action Roguelite. In Take & Hold you are the intruder to the system. Equip yourself to take and then defend control points, while defeating Encryption Targets of escalating complexity. Earn tokens for your performance and spend them in item shops to prepare for the next wave.
Return of the Rotwieners
Awake outside the town of Wienerton, where a plague of rotten undead meat has beset the eccentric townsfolk of the Honey Hamlet. Find weaponry, craft powerups and explosives, and complete quests on your journey to discover the cause of the Rotwiener outbreak.
Meat Fortress
Fight in the Meat Fortress combat arena. Made with the official permission of Valve, this loving homage to one of our favorite games has Meaty parodies of Team Fortress 2’s 9 iconic classes, and VR adaptations of the entire original firearm set of the game, as well as over a dozen original creations made in the TF2 style.
Wurstwurld
Explore the ruins of the Wurstwurld amusement park. Solve puzzles, complete extreme horseshoe challenges, stand off against robit bandits and collect old logs that reveal the background on the most foolhardy and most assuredly not child safe amusement park doomed to failure.
Meat Grinder
Survive the Meat Grinder, the very first game mode added to H3 back in 2016. Navigate by flashlight through a surreal hellish fast food themed maze, collect precious ammo, defending against animatronic assailants, and dragging the ‘meat’ back to the Grinder in time.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
Build 19112332
Jul 4, 2025
Howdy folks!
Happy 4th of July! We have a slightly off-schedule update for you folks, with some EXPLOSIVE new toys for you to enjoy on our national day of blowing everything up!
We've also got a HUGE announcement for you, which is that we're going to be coming out of Early Access later this year. Check out the devlog above to hear about our plans for EXTREMELY LATE ACCESS. :-)
I hope you all have a SAFE, healthy and happy holiday weekend.
Cheers,
Anton
Full Changelog - Update 119
Additions:
- Added New Take & Hold Level: Dark Hallways
- Added New Take & Hold Character: Silent Sydney (NVG Progression, Hard)
- Added New Take & Hold Character: Stealthy Stevie (NVG Progression, Standard)
- Added New Explosive: Cryo Grenade
- Added New Explosive: Napalm Grenade
- Added New Explosive: Mustard Gas Grenade
- Added New Explosive: Tox Grenade
- Added New Explosive: Laser Grenade
- Added New Explosive: Grav Grenade
- Added New Pools for RMR Reflex Sights, Night Vision Goggles, Weapon Night Vision
Changes:
- Updated Existing Equipment Progressions to Include New Pools where relevant
- Tweaked IR Laser Intensity for Mk23 LAM
Known Issues:
- Scopes error out when viewed through NVGs for some players (still figuring out why)
- NVG placement/orientation completely broken on WMR headsets (might not be fixable due to WMR deprecation)
Build 18945285
Jun 21, 2025
Howdy folks!
We have made it through the Update 118 cycle in one piece! To celebrate the conclusion of the massive Reflex Sight overhaul, we decided to pop a bit more Night Vision fun in the game, in the form of a very old, and a very modern head mounted unit.
The PNV57E, available in Head Mounted and Weapon Mounted configurations, is a Soviet Gen-1 Night Vision device from the 80s. It's... not great, but is thoroughly enjoyable given its many limitations are lovingly simulated here.
On the modern end of the Spectrum, the FNVG is in, fusing a third Thermal Camera into the Two Nightvision Cameras, and is our first headset implementing an actual UI drawn over the Thermal view, that even has special functionality when playing Take & Hold (check out the devlog for more details).
We also got a set of LPVOs in that were meant to go in many months ago, but had fallen by the wayside. Their addition means there are not proper 1-6 and 1-10x options in that form factor.
So with this update out the door, we'll be shifting gears to a short sprint to get a 4th of July update together for you folks, just 2 weeks away. We'll probably be pushing that update live a bit earlier in the day so those of you hanging out with family can drag them into VR for some meaty nonsense :-)
Anywho, as always let me know if you run into any issues with the update. We'll cya all soon!
Cheers,
Anton
Full Changelog - Update 118
Additions:
- Added new Head Mounted Night Vision: FNVG (Thermal camera in right eye)
- Added new Head Mounted Night Vision: PNV57E (Soviet Tank Night Vision)
- Added New Attachment: PNV57E Scope
- Added New Attachment Set: ST6T LPVO (in Black and FDE)
- Added new UI functionality for Thermals
- Added New Attachment: VUH1 Reflex Sight
- Added New Attachment: Holosight Long FDE
- (Qualification Range) Added Range Attendee Config Panel
- (Qualification Range) Added Further Scene Props
- Added New Attachment: S2 Sight
- Added New Attachment: Com4 Reflex
- Added New Attachment: MT2
- Added New Attachment: Carry Handle Carry Handle
- Added New Attachments: ACOS TA31 Scope Pair (Picatinny and Carryhandle Mount)
- Added New Attachments: ACOS ECOS TA31 Scope Pair (Picatinny and Carryhandle Mount)
- Added New Attachment: OEG Reflex Sight
- Added New Attachment: RMR to Picatinny Adapter (note this can have huge perf cost if you mount expensive attachments to moving pistol slides. You have been warned)
- Added New System: Pipscope Fiberoptic display
- Added New System: Reflex Sight Physical Controls
- Added New Attachment: H507c RMR
- Added New Attachments: RMR, SRO Pistol Sights
- Added New Attachment Type: Pistol Sights
- Added New Attachments: Picatinny to RMR Adapter Set (Low, High, SL)
- Added New Option (under Optics & Night Vision): Reflex Reticle Color Override
- Added RMR Sight Support to: CZ75Shadow, F12, FiveSeven, G17, G17Switch, G17Custom, G18, G19, G22, G22FullAutoMod, G41, Glompson, GSh18, HH9, HPoint380, M9A3, M1911Operator, Mk23, P22, P226, PL14, PMM, PMR30, ST2111, USP Match, USP Match9, USP Tactical, VP9
Changes:
- Sustenance Mp7 no longer has reflex sight built in, but spawns with an attachable version
- Replaced Models on Holosight Short & Long
- ACOS TA31 Set now has functional fiberoptic driven reticle brightness
- Ham Comboscope Aux Red Dot migrated to new Reflex Systems
- G36 and G36 comboscope Reflex module updated to new Reflex Systems
- Re-implemented Kobra Reflex Sight, PK01VS, MRO, PK120, PK23, Sustenance Red Dot, Pyramus3, Holographic Sight,
- LaserLight Attachments and Reflex Sights now ACTUALLY save their settings when vaulting
- Added RMR Mount to M1911A1
- Replaced Picatinny Mount SRO2 with new model
- Updated Reflex sight shader system for greater physical accuracy
- Added RMR sub-mounts to ACOS Scopes, GhostDR Scopes, and EVU 1-10x
- Added Cursed RMR Mount to Luger P08
- Remastered the Following Reflex Sights to New Systems: Arco, EG1, LCO
- Removed integrated Pistol Sight from G17 Custom, and added Pistol Sight Attachment Mount
- Removed integrated Pistol Sight from 1911a1 Tactical
Fixes:
- Fixed Spectator Camera to use actual headset IPD for horizontal offset
- Fixed Spectator Camera to update in the correct part of the frame
- Fixed base color for all Holographic sights so that as they increase in luminance their core trends towards white and remains sharp
- Fixed a couple broken Reflex Sights
- Fixed a whole bunch of missing and incorrect Itemspawner images
- Fixed Com4 interaction zone placement
- Fixed EM5 front sight flipping not working
- Fixed metadata on OEG
- Fixed slide animation extents on Sosiggun Makarov
- Fixed RG6 Grenade launcher auto-deleting its caseless rounds when manually extracting
- Fixed Periscopescope not saving/loading
- (T&H) Fixed some weapons errantly spawning with optic
- (Rotwieners) Fixed some broken ammo tables
- Removed some errant debug logs from the Reflex Sight system
- Fixed .38 Special, .22WMR, .44-40, .455 Webley Speedloader not being manually reloadable
Removed:
- Removed Old Holosight Short
- Removed Old Holosight tall
- Removed Old 3x Magnifier
- Removed Red Dot Standard
- Removed Red Dot Tall
- Removed KDR Reflex Sight
- Removed old SRS Reflex model
- Removed Gamepoint Reflex
- Removed MT1
- Removed OKP7_OSA (will be replaced)
Build 18162809
Apr 19, 2025
Howdy all!
Have a quick patch for y'all in this week in advance of the First2Wurst Take & Hold tournament starting tonight! As always let me know if you run into any problems!
Peace,
Anton
Full Changelog - Update 117 - Patch 4
Changes:
- Sosig Grenade Damage buffed
Fixes:
- Fixed a number of Sosig Pathing issues in the Qualification Range
- Fixed broken Door Resets in Grillhouse Night
- Fixed incorrect metadata on P90s
- Fixed collision on Sterling Bullpup Mockup
- Fixed broken pose on HR Handygun
- Fixed some assorted metadata issues
Build 18079396
Apr 12, 2025
Howdy folks!
I've got a small patch for y'all this week. (Sorry for the large download, I had to change files in a whole bunch of bundles in the game). This week's work was mainly about doing a bunch of tuneups, fixing assorted bugs, and tweaking some things in advance of a Take & Hold tournament being run by the WONDERFUL First2Wurst Community.
As always, if you run into any issues with the update, make sure to post in our Bug Reports section!
Cheers,
Anton
Full Changelog - Update 117 - Patch 2
Additions
- Added New Magazine: Mac 11 72rnd Drum
Changes:
- Major Balance Change: Kinetic Damage hits of 100 and fewer points are now discarded. In a sense these now bounce off your casing without concern. This is partially to prevent folks losing 1-hit bonuses from trivial energy ricochets that can sometimes happen, as well as super-low velocity melee weapon collisions when items are falling off a Sosig in a chaotic situation. Feedback is welcomed from the T&H tourney community on this change.
- All Sosig Grenades have been updated to the more modern explosion system, damage should now no longer occur through
- Mac11 Ripcord now can fire an entire drum on a single pull
- Mac11 Ripcord now only baaaarely retracts when the player is impacted by infinite ammo (yup)
Fixes:
- Fixed misc issues with Mac 11 Ripcord
- [T&H] RPC7615 can no longer appear in pool choices it shouldn’t have (metadata error)
- Fixed Mk23 safety behavior (no longer auto-decocks)
- Fixed incorrect 1873 itemspawner image
- Fixed physics geometry on Ferryman Magazine to allow it to actually be reloaded
- Fixed Quickbelt pose for Quackenbush Rifle
- Fixed Civilian ARs not having proper Picatinny flag set for T&H spawning
- Fixed Tactical Super Shorty Shotgun not having proper Picatinny flag set for T&H spawning
- Fixed New Item Manifest to correctly contain Sterling Bullpup Mockup
- Fixed fire selector trigger volume on BP15 so it works on both sides of the rifle
- Fixed Sling Swivel behavior (broken pivot) on the EM-5
Build 17935349
Apr 1, 2025
HOWDY FOLKS,
It's that special time of the year, once again, April Fools' Day, and what would that day be without some UTTERLY CURSED for H3. It's almost Meatmas 2 for us in fact. I have for y'all today a bunch of utterly cursed Bullpupped AND Unbullpupped firearms for y'all. A mixture of model kitbashes and totally original models for you.
In addition to that, we've implemented a bunch of community fixes related to serialization (gun cases) as well as making the process of loading vault files a bit more forgiving for modders.
While the Qualification Range scene is in the update, please note that it's still Work in Progress! I still have work to do on it, but wanted to go main branch with today's update so everyone could experience the Holiday nonsense :-) I'll have more info next week on what we're doing next!
Hope you all have a WONDERFUL day of Foolery.
Peace,
Anton
REMEMBER! IF YOU ARE RUNNING MODDED AND HAVE INCOMPATIBILITIES WITH THIS VERSION, YOU CAN SET YOUR INSTALL TO U116 (or older) IN THE BETAS TAB UNDER PROPERTIES IN STEAM. We keep fully compatible versions available going back to U110.
Full Changelog - Update 117
Additions
- Added New Firearm: BP15 (Bullpup AR-15)
- Added New Firearm: Sterling Bullpup Mockup (5.56x45mm)
- Added New Firearm: Cursed L85A2 (5.56x45mm)
- Added New Firearm: EM-5 “Ferguson” (.280 British)
- Added New Firearm: Quadruple Tap Derringer (Thanks for the sick model Coin!)
- Added Functionality to Item Spawner: Functional Favorites Buttons (finally)
- Added New WIP Scene: Qualification Range
- Added New Melee Weapon: Brown Bess Bayonet
- Added 8 Door Keys to the Item Spawner
- Added the last six Dynamic Furniture items that’d been in the queue (Clothesracks, Shopping Cart, Table with Casters)
- (re)Added Over 60 Destructible pieces of Furniture
Changes:
- Mac11 Ripcord now fires when not held
- Mac11 Ripcord switched to ‘Grab Hold’ type so it is easier to throw on some controllers (as it doesn’t need the trigger lol)
- H51k can now mount the Mp5k Prototype Foregrip
- Options Panel, Ammo Panel, Scene Fight Panel and Outdoor Sosig Fight Panel all now have visually toggling lock/unlock buttons
- Destructible Doors now spawn Initialized to a set of lock-key types determined by the scene (4 currently in Grillhouse 2 Story)
- Sosigs Set to Guard & Patrol in a scene that uses the ScenePointController now randomly drop valid door keys when their torso links are popped.
- Sosigs in “Idle” and “Pathto” states will now actually talk.
- All Pipscope internal settings are now serialized when saving them as attachments.
- Changed Hierarchy handling for attachments that SHOULD increase performance in some cases for large numbers of attachments.
- Reset Windows & Doors buttons are back on the Scene Fight Panel!
- When a door initializes, it now initializes to a random key-type if it has a lock
- Stevens 124c now has a suppressor mount.
- Brown Bess now has bespoke mount for its Bayonet
- Brown Bess now has large foregrip volume allowing for grabbing it closer to the muzzle
- Ammo Boxes now have their type property serialized, and are now configured at the correct moment (hopefully) in the load process to make them spawn correctly. PLEASE LET ME KNOW IF THEY BREAK FOR YOU
Fixes:
- Fixed chamber positions on Doubledown Derringer
- Fixed SaveableGunCases getting bricked when saved when open (Thanks Dr. Dog!)
- Fixed broken T&H laser proc-gen tables
- Fixed M16a2 and a3 rear sights not being elevation adjustable
- Fixed Brown Bess Bayonet so it doesn’t block the barrel
- Fixed some other Brown Bess Bayonet issues
- Fixed Breadcrab IFF issues (i think)
- Flintlocks now properly detach their attachments when they explode
- Fixed incorrect generation params for Laser attachments in Take & Hold. Those pools will now only return picatinny attachments.
- Fixed edge-cases where a held object in a Slingshot could become invalid and break the slingshot.
- Fixed Point To Teleport map on Scene Panel (i think?)
- Fixed some oddities with serialization order
Modding Notes:
- Implemented a Community fix designed to -try- to make vault files load even when the content saved in them is no longer found. NOTE that this fix necessarily scrambles indices when objects/elements are removed, and thus can/will bork containers and attachments. User beware.
Build 17206556
Feb 1, 2025
Howdy All!
Have a proper build for you folks this week. My main focus was on clearly most of the bugs out of the backlogs that had accrued since the beginning of the year, but circled back to an item I'd started implementing last November, an Object Slingshot! This device is SUPER openly implemented, meaning basically any physics-active object that you can pickup can be fired from it, at the cost of that looking a bit janky. Shurikens, grenades, tippy toys, swords, guns, a sosig head, anything really!
I'm still tweaking some things on it, and I'm sure y'all will find a couple ways to totally break it that will need fixing next month. Hope you enjoy :-)
Peace,
Anton
Full Changelog - Update 116 Patch 2
Additions
- Added New Weapon: Slingshot (Found under Exotic Weapons)
Changes:
- The Mortar Now Provokes full sonic/visual explosive reaction effects if the player fires it while their head is above the plane defined by the muzzle.
- Added ‘Go Back One Room’ button to Scoreboard to prevent soft locks on some difficulties
- Updated the Item Manifest for the Item Spawner for the “new in X Update for U113-U116
Fixes:
- Fixed missing Audio Impact Controller on Shuriken
- Fixed horizontal alignment on BOYS AT rifle
- Fixed M203 mount geo on XM177e2
- Fixed orientation calculation for Mortar concussion effect on firing
- Fixed Arbiter 2 not having all hammers cocked in Streamline Control Mode. Note that if you are running a mod that touches the BreakActionWeapon.cs file and replaces the UpdateInputAndAnimate method, that mod will need to be updated to contain this fix.
- Fixed broken metadata reference on Sosiggun PSG1
- RGO impact fuse now correctly ticks down after lever is released, even when held. Note this makes an RGO (correctly) MUCH more dangerous to cook before throwing
- Fixed incorrect metadata for description of some grenades, and the multiplier display not updating until a score occurs after’
- Fixed CZ52 Safety Orientation
- Fixed broken NTW20 scope menu trigger (it is now correctly layered, and larger)
- Fixed metadata on 1891 mosin
- Fixed slide trigger collider on CZ52
- Fixed piece alignment on Twelve Glouge
- Fixed M1900 last round behavior
Build 16903445
Jan 4, 2025
Howdy All!
Hope you've all had a pleasant holiday! I am still very much recovering from mine, but decided it would be fun to toss y'all a couple UTTERLY CURSED STUPID GUNS to start off 2025 RIGHT (to go with all the little bug fixes that were needed for this year's Meatmas guns).
I hope you all enjoy/loathe these as much as I have. Cy'all next week!
Peace,
Anton
Full Changelog - Update 116 Patch 1
Additions
- Added New Firearm: Glem 1 Glarand
- Added New Firearm: Mac 11 Ripcord [.380Auto]
Changes:
- The Mortar Now Provokes full sonic/visual explosive reaction effects if the player fires it while their head is above the plane defined by the muzzle.
- Added ‘Go Back One Room’ button to Scoreboard to prevent soft locks on some difficulties
Fixes:
- Fixed broken piece in HR Handy Gun
- Fixed P12 Virtual Stock point
- Fixed M1900 hammer animation
- Fixed BoysAT ejection direction
- Fixed Popgun being missing from item spawner
- Fixed Popgun gravity setting
- Fixed metadata on KS23
- Fixed metadata on PVS-2
- Fixed broken P12 rails
- Fixed collision on barrel of XM177e2
- Fixed a number of UI display and sequencing bugs
Current Release
Not available
System Requirements
OS
N/A
CPU
CPU: Intel i5-4590, AMD FX 8350 equivalent or better
RAM
8 GB RAM
GPU
GTX 1060/970, R9 290 equivalent or better
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run h3vr.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
9.6 GB
Password: cracked-games.org or 123
CRC32
CB5BE413
SHA-256
5624eb903cc7a3c6f3e3e75e0d8b15c371ef62908b7b4105552a1651d5d95ed1
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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