Hot Dogs, Horseshoes & Hand Grenades
by RUST LTD. · 5 Apr, 2016
173 downloads
About the Game
Hot Dogs, Horseshoes and Hand Grenades (H3VR for short), is the heaping pile of our mad obsessive VR experiments. This is an impressionistically developed experience. We’re 6+ years and a 100+ updates in so far, so expect it to mutate, expand, contract, somersault, and occasionally explode along the way to final release.

Gear Up
Assemble your ultimate range companion from nearly 500 Firearms and 250 Attachments. Customize your perfect loadout, be it tacti-cool or utterly cursed and save it for future play. (Coming Later This Year: Share your creations with your friends too!)
Plink & Train
Try out your favorite platforms on H3’s suite of Firing and Demolitions ranges. Improve your aim and reaction time in the M.E.A.T.S. target shooting trainer and Compete on global leaderboards.
Meat Your Maker
Combat some of the most sophisticated AI Agents in VR (yup, even though they’re hot dogs), at range or in melee. Put your mastery of H3’s massive arsenal to the test, and even join the First 2 Wurst Tournament Community on Discord!
Explore a Meaty ‘Murica
Dive into a Wiener’s Weird World; a land overtaken by confused but affable sentient meat and the ruins of bizarre firearm themed attractions. Experience an absurd fragmentary tale told through multiple genres of game.
Celebrate
Enjoy the various goofball holiday event modes the game has gotten over the years, including our much beloved biennial Meatmas Firearm Advent Calendar.

Take & Hold
Battle your way through this Sci-fi Action Roguelite. In Take & Hold you are the intruder to the system. Equip yourself to take and then defend control points, while defeating Encryption Targets of escalating complexity. Earn tokens for your performance and spend them in item shops to prepare for the next wave.
Return of the Rotwieners
Awake outside the town of Wienerton, where a plague of rotten undead meat has beset the eccentric townsfolk of the Honey Hamlet. Find weaponry, craft powerups and explosives, and complete quests on your journey to discover the cause of the Rotwiener outbreak.
Meat Fortress
Fight in the Meat Fortress combat arena. Made with the official permission of Valve, this loving homage to one of our favorite games has Meaty parodies of Team Fortress 2’s 9 iconic classes, and VR adaptations of the entire original firearm set of the game, as well as over a dozen original creations made in the TF2 style.
Wurstwurld
Explore the ruins of the Wurstwurld amusement park. Solve puzzles, complete extreme horseshoe challenges, stand off against robit bandits and collect old logs that reveal the background on the most foolhardy and most assuredly not child safe amusement park doomed to failure.
Meat Grinder
Survive the Meat Grinder, the very first game mode added to H3 back in 2016. Navigate by flashlight through a surreal hellish fast food themed maze, collect precious ammo, defending against animatronic assailants, and dragging the ‘meat’ back to the Grinder in time.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
Just a quick patch for y'all to fix a few things that slipped through the cracks for the 1.0 update!
Update 120 - Patch 1
Fixes:
- Fixed internal pStats system not initializing on load, causing random overwrite of last played accrued data. Note this will mean that any ‘Do X of Y’ achievements that were not achieved in a single play session since the 4th will need to be done ‘from the beginning’ internally, and you will not see the Steam achievement progress until your internal data takes you past the highest previous registered number. It SHOULD accrue past that point correctly from now on though.
- Fixed TNH gun recycler and ammo reloader detecting disabled objects (e.g. objects inside a closed weapons case).
- Sosig Spawn Point and Sosig Squad Spawner now clear their spawned Sosigs when they are destroyed.
- Sosig Squad Spawner now actually saves its properties.
- Corrected the RoundType and UsesRoundTypeFlag properties of several objects
- Since TNH no longer uses CompatibleSingleRounds for determining what rounds to spawn with an object, some objects needed their RoundType set.
- UsesRoundTypeFlag now determines whether or not TNH will spawn ammo with the objects spawned as initial equipment (as opposed to always spawning ammo for all 'weapon' entries, and never spawning ammo for any other entries).
API Notes:
- SosigWeapon: Added lines at 586 to pass IFF data to GrenadeExplosion
- MainMenuScreen: Moved SteamVR_LoadLevel call to before the code for adding level name to visited hashset in case permissions or string issues causes halting errors.
- TNH_SupplyPoint: Removed bool param from SpawnLoadoutEntry coroutine
Howdy folks!
We've got a couple things to talk about this week! Today's build contains the final additions and tweaks for the Lucky Looter Take & Hold character (as long as the underlying systems the character uses, that will support you folks making your own looting characters).
Our devlog (above) has the first preview of H3VR Studio! This is the tool that our collaborator Nathan (author of the most important Mod frameworks for H3), has built for us, to enable you to make Custom Take & Hold characters and Share Vault files of the cursed guns and scenarios you've made.
And lastly and MOST IMPORTANTLY, I want to STRONGLY encourage you all to check out an upcoming event that has a HUGE announcement from us, The Creature Feature.
Tune in on Wednesday May 6th at 9:30am PT right here: https://www.youtube.com/watch?v=ifeEDlxRJNo
YOU WON'T WANT TO MISS IT!
Peace,
Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
- Right click H3 in Steam
- Go to Properties
- Click Betas
- Click The Dropdown
- Select Experimental!
Full Changelog - Update 120 - Experimental 18
Changes:
- Looting Characters now have all objects that contain ammo spawn with random ammo within the bounds of what is allowed by the valid ammoeras and valid ammosets arrays for that given character. This should result in significantly more varied and chaotic ammo availability.
- Tweaked the loot spawn incidence and Patrol respawn speed on Lucky Looter to make them more reasonable.
- Added internal functionality for ‘default loot pools’ to make it much MUCH faster for people to author custom TNH Characters that have all enemies use a single unified loot progression, without having to enumerate them.
Fixed:
- Fixed bug in Object Table initialization
- Fixed issue with submitting scores to a new scoreboard
- Fixed issue where renaming Vault files would cause them to temporarily disappear
Just a quick Sunday Hotfix for you, to fix a couple oversights and glitches with the Signals Devices.
Update 120 Experimental 12 - Hotfix 1
Changes:
- Indexer4, in UpdateAll mode, now ALWAYS sends a passthrough signal of input-4. This allows turning off things downstream that dont match the input index (as one would want)
- M1, M2, M3 carbines now have correct behavior when an empty magazine is ejected
Fixes:
- Fixed Pointer Toolgun control STILL being broken on some controllers
- Fixed Signals Dial 25 outputting incorrect numbers (whee math rounding logic error!)
- Fixed Some Steel Pop Targets not sending output signals
- Fixed Signals Clock IsOn input being ignored
- Fixed Signals Clock Parameter name Frequency -> Interval
Just a super quick release this week. Purely focused on back-end systems and bug fixes. Changelog below. See y'all next week!
Peace,
Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
- Right click H3 in Steam
- Go to Properties
- Click Betas
- Click The Dropdown
- Select Experimental1!
Full Changelog - Update 120 - Experimental 2
Changes:
- The back-end loading system for Vault Files has been replaced. Note that nothing should change-user side for this. Just let us known if the game isn’t seeing any of your Vault files now.
- While playing Take & Hold, the ‘Return to MainMenu’ button on the wrist menu is now set to “Return to Lobby’ and takes you back to the Take & Hold Lobby instead.
- Matchbox can now be harnessed.
Fixed:
- Fixed issue in modded maps where sometimes not enough attack points existed for Sosigs causing the level to error. Sosig spawning is clamped now.
- Correctly made Sosigs set to Ignore the Need for weapons no longer pick up items in the Equipment Scan Cycle
- Fixed Take & Hold Magazine upgrade display
- Fixed a prior Quickbelt rotation fix breaking left handed mode for them
API Notes:
- FVRScene Settings contains 3 new public parameters. They allow you to override the ‘Return to Main Menu’ button of the Wrist menu to have a custom ‘route’ back upward. This is used in Take & Hold, but could (for mod makers) be used for taking you back out to the ‘lobby’ scene of your game mode.
Notes To Modders:
- Atlas has now been fixed to load custom levels with this version. I changed two methods which broke a patch Nathan had written to fix my terrible code. That fix has been integrated into the game thus making Nathan’s patch unnecessary, thus fixing this bug. Everything say ‘thankyou’ to Nathan.
Howdy folks!
Just a quick patch update this week, mostly centered on bug fixes and back end changes for future content :-)
Hope y'all have a wonderful weekend!
Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
- Right click H3 in Steam
- Go to Properties
- Click Betas
- Click The Dropdown
- Select Experimental!
Full Changelog - Update 119 - Patch 3
Changes:
- Added Zero Distance options to ANPEQ and Perst3
- Changed the TERRIBLE Sights on the Schofield
- Moved, Sorted, and Added New Metadata to All Sosig Clothing Objects (for eventual User Tools)
- Changed how internal Projection works on Scopes/NVs to fix a number of corner cases and hopefully? have them work better with odd hmds.
Fixed:
- Fixed incorrect color options on Pyramus
- Fixed incorrect reticle options on ST6 scopes
- Fixed incorrect first chambered round in Compound Pistol
- Fixed 12.7x108 Double round having broken metadata
- Fixed Zfighting overlapping meshes on ARVolver
- Fixed missing stock point on ARVolver
- Fixed missing MagazineInOutOverride flag on AKM drum
- Fixed FiveSeven RMR plate always being visible errantly
- Fixed Muzzle affixment parentage on RG6
- Fixed Perst3 IR Laser + Illuminator Setting
- Fixed Quickbelt Slots not resetting their orientation
- Fixed Mp9 iron sight zeroing
Major API Change:
- Moved large amounts of code around in namespaces to work around a Unity editor bug related to the AddComponent Menu. Subfields in this menu spam errors that prevent builds when the element count exceeds 999 (apparently). Turns out when you add new things into a script menu for almost 10 years you run into this limit
Howdy all!
Have a quick patch for y'all in this week in advance of the First2Wurst Take & Hold tournament starting tonight! As always let me know if you run into any problems!
Peace,
Anton
Full Changelog - Update 117 - Patch 4
Changes:
- Sosig Grenade Damage buffed
Fixes:
- Fixed a number of Sosig Pathing issues in the Qualification Range
- Fixed broken Door Resets in Grillhouse Night
- Fixed incorrect metadata on P90s
- Fixed collision on Sterling Bullpup Mockup
- Fixed broken pose on HR Handygun
- Fixed some assorted metadata issues
Current Release
Build 24049887
Uploaded Jul 05, 2026
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System Requirements
How to Install
h3vr.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
19.0 GB
24049887
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