About the Game
What would you do if you were forced to relive your failures over and over again?
In Stars and Time tells the story of Siffrin and their adventurer friends—a found family bound together by fate in order to end the tyrannical reign of an evil king. But as victory is just within the party’s grasp, a tragedy occurs, the clock resets, and they have to do it all again.
As Siffrin’s the only one who notices this loop, each new start wears away at his cheerful veneer, yet he keeps going in hopes he can end this temporal tragedy once and for all.
In Stars and Time is a time-looping RPG adventure. With each loop, Siffrin gains a new perspective on the world around them, opening up new solutions to puzzles and allowing them to make better choices in conversation. Equip memories as armor, pray to the Change God to improve your team’s capabilities each loop, and challenge deadly foes to Rock, Paper, Scissors as Siffrin seeks the truth.
If any of this interests you, you might also want to play the game’s initial prototype, START AGAIN START AGAIN START AGAIN: A Prologue. While you don’t need to play it to understand In Stars and Time, it’s fun to see the game’s roots!
In Stars and Time tells the story of Siffrin and their adventurer friends—a found family bound together by fate in order to end the tyrannical reign of an evil king. But as victory is just within the party’s grasp, a tragedy occurs, the clock resets, and they have to do it all again.
As Siffrin’s the only one who notices this loop, each new start wears away at his cheerful veneer, yet he keeps going in hopes he can end this temporal tragedy once and for all.
In Stars and Time is a time-looping RPG adventure. With each loop, Siffrin gains a new perspective on the world around them, opening up new solutions to puzzles and allowing them to make better choices in conversation. Equip memories as armor, pray to the Change God to improve your team’s capabilities each loop, and challenge deadly foes to Rock, Paper, Scissors as Siffrin seeks the truth.
✦ Our Adventurers
- Siffrin (he/they): Stressed, depressed, and under duress. (Don’t worry about it. They’re doing fine.) The punmaster protagonist of our neverending tale.
- Mirabelle (she/her): A caring and nervous housemaiden mysteriously blessed by the god she so ardently follows.
- Isabeau (he/him): Defender with a heart of gold. Cares dearly for his people and his friends.
- Odile (she/her): The mature and nonsensical researcher studying…something. (No, she will not tell you what it is.)
- Bonnie (they/them): Wait a minute, who brought this kid along???
✦ Features
- Save the world through the power of Rock, Paper, Scissors in strategic turn-based RPG combat encounters.
- Ignore the limits of time and space to fix your past mistakes by repeating the same two days over and over again.
- Equip the memories you have of your friends to make your party stronger in combat.
- Watch the fate of this world unfold as you escape the twists and turns of this endless(???) loop.
- Eat samossas with your friends!
- Get heckled by a cheeky ethereal being of infinite starlight.
- Pray to a god for good luck in your travels. You’re gonna need it.
If any of this interests you, you might also want to play the game’s initial prototype, START AGAIN START AGAIN START AGAIN: A Prologue. While you don’t need to play it to understand In Stars and Time, it’s fun to see the game’s roots!
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Patch notes are here! Cool important fixes are in bold. There's only one. Console patches are on their way as well. Thank you for your patience, console owners!
As always, if you find a bug/issue of any kind, please make sure to log them here! Thank you!
-Typo fixes
-Continuity fixes (including That One Line during the optional final boss fight. Yes a certain character is linked to the prologue. IT MADE SENSE IN MY MIND OK)
-Starry hat won't become a second Traveler's Hat when entering the House in Act 5.
-Garden Scissors wont become Siffrin's Knife when entering the House in Act 5.
-Throwing away the Long Thingy Thing in Act 5 will actually do so and not add one to your inventory.
-Equipping Memory of Family and going up against a boss won't cause party members to level up enough to skip an unlock level.
-Added Bathroom Event failsafe, so an eavesdropping event will happen if no siffrin monologues are available at this moment.
-Loop Hangout and Bad Touch events happening at the same time won't softlock the player anymore.
-Xbox gamepad inputs fixed.
-Screenbreak at start of battle will happen uuuuh somewhere specific on the screen for the optional final boss, and on middle of the screen for the actual final boss. i'm trying so hard not to spoil you guys
By the way, did you know I (insertdisc5) now have a mailing list? Where you will get News and Stuff? Ooooh you wanna subscribe so bad.
View on Steam
As always, if you find a bug/issue of any kind, please make sure to log them here! Thank you!
-Typo fixes
-Continuity fixes (including That One Line during the optional final boss fight. Yes a certain character is linked to the prologue. IT MADE SENSE IN MY MIND OK)
-Starry hat won't become a second Traveler's Hat when entering the House in Act 5.
-Garden Scissors wont become Siffrin's Knife when entering the House in Act 5.
-Throwing away the Long Thingy Thing in Act 5 will actually do so and not add one to your inventory.
-Equipping Memory of Family and going up against a boss won't cause party members to level up enough to skip an unlock level.
-Added Bathroom Event failsafe, so an eavesdropping event will happen if no siffrin monologues are available at this moment.
-Loop Hangout and Bad Touch events happening at the same time won't softlock the player anymore.
-Xbox gamepad inputs fixed.
-Screenbreak at start of battle will happen uuuuh somewhere specific on the screen for the optional final boss, and on middle of the screen for the actual final boss. i'm trying so hard not to spoil you guys
By the way, did you know I (insertdisc5) now have a mailing list? Where you will get News and Stuff? Ooooh you wanna subscribe so bad.
Patch notes are here! Cool important fixes are in bold. Console patches are on their way as well, which will include this and v1.4.0.1's patches. Thank you for your patience, console owners!
As always, if you find a bug/issue of any kind, please make sure to log them here! Thank you!
THIS IS FIXED NOW:
-You won't get two Memory of Puns when finishing the event anymore.
-VS Friends fight now has Siffrin's battle portraits work correctly (aka, it looks slightly different now. Maybe you can check it out even if you finished the game if you want. Hee hoo).
-One specific Loop Chat should be easier to get now instead of getting a 1/23 chance to get it.
-Fixed input errors.
-Portraits will now be invisible for: Head Housemaiden Act 4 dialogue, Change God event, Teleport screen.
-Friendquest skills will now only get removed if you go back to the meadow (previously: would get removed if you looped to Floor 1 with doors locked also).
-Can't keep the Doll souvenir through loops anymore! Sorry!
-Beating the King but using the dagger before talking to the HHM will still give you EXP for beating the King later on.
-Disabled Fast Forward right before the King Battle starts, to hopefully fix an issue where text would sometimes proceed automatically during the King battle.
-Memory of Craft Buff and Memory of Sparkle Heal descriptions aren't cut off anymore (not retroactive).
-Added a Pillar Count failsafe so you can't get Memory of Pillars in Act 1.
-Added failsafe so exiting a snack room and coming back won't have everyone eating still.
-Added failsafe for party members getting two of their friendquest skills.
-Added failsafe for Act 6, where you could get 2 Traveler's Hat in your inventory.
-Added failsafe so player can't jump off bench and out of the traversable area of the level.
-Typos fixed.
-Destroyed all peep birds for sure (except the one near the tree in act 6. that's Soupe. they can live)
View on Steam
As always, if you find a bug/issue of any kind, please make sure to log them here! Thank you!
THIS IS FIXED NOW:
-You won't get two Memory of Puns when finishing the event anymore.
-VS Friends fight now has Siffrin's battle portraits work correctly (aka, it looks slightly different now. Maybe you can check it out even if you finished the game if you want. Hee hoo).
-One specific Loop Chat should be easier to get now instead of getting a 1/23 chance to get it.
-Fixed input errors.
-Portraits will now be invisible for: Head Housemaiden Act 4 dialogue, Change God event, Teleport screen.
-Friendquest skills will now only get removed if you go back to the meadow (previously: would get removed if you looped to Floor 1 with doors locked also).
-Can't keep the Doll souvenir through loops anymore! Sorry!
-Beating the King but using the dagger before talking to the HHM will still give you EXP for beating the King later on.
-Disabled Fast Forward right before the King Battle starts, to hopefully fix an issue where text would sometimes proceed automatically during the King battle.
-Memory of Craft Buff and Memory of Sparkle Heal descriptions aren't cut off anymore (not retroactive).
-Added a Pillar Count failsafe so you can't get Memory of Pillars in Act 1.
-Added failsafe so exiting a snack room and coming back won't have everyone eating still.
-Added failsafe for party members getting two of their friendquest skills.
-Added failsafe for Act 6, where you could get 2 Traveler's Hat in your inventory.
-Added failsafe so player can't jump off bench and out of the traversable area of the level.
-Typos fixed.
-Destroyed all peep birds for sure (except the one near the tree in act 6. that's Soupe. they can live)
In Stars and Time's very first patch notes... Thank you for your patience! I have put a couple issues in bold because I know they were a problem for many, or because they're funny and I want people to know. One is the screenshot issue which is FIXED, the other is a brand new Tutorial Kid event! Yes it's new! I didn't just forget to enable it! OKAY!!!!
Nintendo Switch and Playstation 4&5 owners, I'm afraid you'll have to wait a little longer! Porting this new update will take some time, and that's without counting the approval time from the consoles themselves. And also it's the holidays. Expect this update sometime early January! I guess! I don't actually know!! SORRY!!!!!!!!!!
As always, if you find a bug/issue of any kind, please make sure to log them here! Thank you!
OK WITHOUT FURTHER ADO:
THIS IS FIXED NOW:
-Pressing F12 won't open devtools anymore. You can take screenshots on Steam now!!!!
-Might have fixed the "Uncaught TypeError: Cannot read property 'width' of null." error. We couldn't replicate the error however, so let us know if it still pops up.
-Fixed up Japanese profiles so the words aren't offscreen
-Against the King, when he does his OHKO attack, if you had less than 4 people with the Mirabelle normal shield, everyone would die. THIS IS FIXED!!!!
-You won't get 2 Memories of Tonics anymore. Just one. (Not retroactive! Sorry)
-Fixed an issue in dialogue with Examining Bourdon where if the player defeated more than one rock or paper hand, the game thinks you defeated a scissors hand no matter what
-Memory of SO WEAK!!! now will give the corresponding skill.
-Bonnie's Snack 2 event conversation will now only FF through choices you’ve made once before
-Using your dagger during a King fight in Act 3 wont let you keep the (Ask…) skill after the battle anymore
-On max lvl, replaced current EXP with "MAX" and EXP to next level with "0"
-If youre in act 5, did Miraquest but didn’t do Odilequest yet: entering the shop forbids you from exiting. You HAVE to do it
-Act 5, after king fight, going down and then being forced to go back up wont softlock you if you bump into Odile
-If got the random event in the meadow when Siffrin forgets Mirabelle's name, afterwards the game won't act as if you're in loop 1
-Hitting Mirabelle, Isabeau or Odile's max lvl event won't make the event repeat after every fight
-If you never stepped on the banana peel before Act 5, stepping on it wont be allowed
-Fixed all locked doors so you can't get stuck between a locked door and a sadness
-Sif won't look SUPER DEPRESSED when fighting Tutokid in Act 4
-Resized a certain Act 5 illustration
-Can't show items to loop during Act 5 anymore
-Lowered shock, surprise, and info SFX during dialogue to 55%. So chances are it won't blow up your fragile eardrums
-If you ONLY have the short gizmo gadget and the secret ingredient, you won't be able to create the bomb anymore.
-Upped max number of Memories of Skirmish you can get from 99 to 999. Should fix all teleport math. Since the max was 99, anything over that would get lost during teleport.
-Added a failsafe to the gameover screen so you don't have the FF symbol/can't FF during gameover. Dying and getting a gameover screen should fix any burned in nodding sif issues as well. Seems like it was happening in NG+? (dont get too excited NG+ just adds an option to fast forward thru all convos)
-Fixed continuity error where on Floor 1, after getting the Crest, Mirabelle would say "maybe it will help clear the way" if you have NOT seen the row of tears, and "maybe it'll be useful later" if you did.
-Translated Fast-Forward option in Japanese.
-Added text variable update to battle start (so memory of family text can be updated for the end of each battle)
I NOTICED THIS WAS WRONG BUT I'M THE ONLY ONE:
-Tutokid battle now gets a small event as the battle starts.
-Sif will now walk to the middle of the screen on first tutorial enemy scene
-A certain bird is now French like everyone else
-Fixed text tones for a couple dialogue boxes
-Changed English description for NOT OVER YET skill
-In Act 5 Snack 2, NPCs now disappear during the glitch.
-Buncha typo fixes
-Changed where ghost Sif appears and disappears on Act 5 Floor 3
-Last ghost Sifs in Act 5 Floor 3 are now visible
-Enemies from Bonniquest will make Siffrin and Bonnie flinch in their portraits
-Bonniequest 1st fight will have the bg scroll as intended
-Bonnie now faces down at the end of their quest instead of facing left the whole time. What's over there Bonnie
-Fixed up a couple skill descriptions to add the friends/allies/family members variable
-Fixed up credits
-During the normal King fight, at the last fight event, music will stop For Dramatic Effect and come back
-If Odilequest has been done during the loop, Odile won't look suspiciously at lists in the library
-You're now more likely to find things in barrels if Memory of Barrels is equipped
-Added battle song failsafe so the king song doesn’t start during normal battles
PHEW! Here we go! As always, if you are enjoying the game, don't forget to drop a review ;) We are SO CLOSE to 500 reviews we are SO CLOSE i can TASTE IT
Thank you for reading! Thank you for playing! BYE!!!!!!
View on Steam
Nintendo Switch and Playstation 4&5 owners, I'm afraid you'll have to wait a little longer! Porting this new update will take some time, and that's without counting the approval time from the consoles themselves. And also it's the holidays. Expect this update sometime early January! I guess! I don't actually know!! SORRY!!!!!!!!!!
As always, if you find a bug/issue of any kind, please make sure to log them here! Thank you!
OK WITHOUT FURTHER ADO:
THIS IS FIXED NOW:
-Pressing F12 won't open devtools anymore. You can take screenshots on Steam now!!!!
-Might have fixed the "Uncaught TypeError: Cannot read property 'width' of null." error. We couldn't replicate the error however, so let us know if it still pops up.
-Fixed up Japanese profiles so the words aren't offscreen
-Against the King, when he does his OHKO attack, if you had less than 4 people with the Mirabelle normal shield, everyone would die. THIS IS FIXED!!!!
-You won't get 2 Memories of Tonics anymore. Just one. (Not retroactive! Sorry)
-Fixed an issue in dialogue with Examining Bourdon where if the player defeated more than one rock or paper hand, the game thinks you defeated a scissors hand no matter what
-Memory of SO WEAK!!! now will give the corresponding skill.
-Bonnie's Snack 2 event conversation will now only FF through choices you’ve made once before
-Using your dagger during a King fight in Act 3 wont let you keep the (Ask…) skill after the battle anymore
-On max lvl, replaced current EXP with "MAX" and EXP to next level with "0"
-If youre in act 5, did Miraquest but didn’t do Odilequest yet: entering the shop forbids you from exiting. You HAVE to do it
-Act 5, after king fight, going down and then being forced to go back up wont softlock you if you bump into Odile
-If got the random event in the meadow when Siffrin forgets Mirabelle's name, afterwards the game won't act as if you're in loop 1
-Hitting Mirabelle, Isabeau or Odile's max lvl event won't make the event repeat after every fight
-If you never stepped on the banana peel before Act 5, stepping on it wont be allowed
-Fixed all locked doors so you can't get stuck between a locked door and a sadness
-Sif won't look SUPER DEPRESSED when fighting Tutokid in Act 4
-Resized a certain Act 5 illustration
-Can't show items to loop during Act 5 anymore
-Lowered shock, surprise, and info SFX during dialogue to 55%. So chances are it won't blow up your fragile eardrums
-If you ONLY have the short gizmo gadget and the secret ingredient, you won't be able to create the bomb anymore.
-Upped max number of Memories of Skirmish you can get from 99 to 999. Should fix all teleport math. Since the max was 99, anything over that would get lost during teleport.
-Added a failsafe to the gameover screen so you don't have the FF symbol/can't FF during gameover. Dying and getting a gameover screen should fix any burned in nodding sif issues as well. Seems like it was happening in NG+? (dont get too excited NG+ just adds an option to fast forward thru all convos)
-Fixed continuity error where on Floor 1, after getting the Crest, Mirabelle would say "maybe it will help clear the way" if you have NOT seen the row of tears, and "maybe it'll be useful later" if you did.
-Translated Fast-Forward option in Japanese.
-Added text variable update to battle start (so memory of family text can be updated for the end of each battle)
I NOTICED THIS WAS WRONG BUT I'M THE ONLY ONE:
-Tutokid battle now gets a small event as the battle starts.
-Sif will now walk to the middle of the screen on first tutorial enemy scene
-A certain bird is now French like everyone else
-Fixed text tones for a couple dialogue boxes
-Changed English description for NOT OVER YET skill
-In Act 5 Snack 2, NPCs now disappear during the glitch.
-Buncha typo fixes
-Changed where ghost Sif appears and disappears on Act 5 Floor 3
-Last ghost Sifs in Act 5 Floor 3 are now visible
-Enemies from Bonniquest will make Siffrin and Bonnie flinch in their portraits
-Bonniequest 1st fight will have the bg scroll as intended
-Bonnie now faces down at the end of their quest instead of facing left the whole time. What's over there Bonnie
-Fixed up a couple skill descriptions to add the friends/allies/family members variable
-Fixed up credits
-During the normal King fight, at the last fight event, music will stop For Dramatic Effect and come back
-If Odilequest has been done during the loop, Odile won't look suspiciously at lists in the library
-You're now more likely to find things in barrels if Memory of Barrels is equipped
-Added battle song failsafe so the king song doesn’t start during normal battles
PHEW! Here we go! As always, if you are enjoying the game, don't forget to drop a review ;) We are SO CLOSE to 500 reviews we are SO CLOSE i can TASTE IT
Thank you for reading! Thank you for playing! BYE!!!!!!
CHANGELOG:
-Rancoeur and Amertume now attack correctly, according to their type
-Fixed some descriptions
-Losing in battle now teleports you to the big gate room and doesn't lock you out
-Checking path North of Dormont won't softlock you anymore
-You can now talk to the fisherperson twice
-Torch in shop won't change graphics when interacted with
-Fixed problem with pressing shift during convos
If you come accross any bugs, please log them here!
Thank you very much, and happy playing~!
View on Steam
-Rancoeur and Amertume now attack correctly, according to their type
-Fixed some descriptions
-Losing in battle now teleports you to the big gate room and doesn't lock you out
-Checking path North of Dormont won't softlock you anymore
-You can now talk to the fisherperson twice
-Torch in shop won't change graphics when interacted with
-Fixed problem with pressing shift during convos
If you come accross any bugs, please log them here!
Thank you very much, and happy playing~!
Current Release
Not available
System Requirements
OS
N/A
CPU
Intel Core i3-530 (2 * 2930), AMD Phenom 9650 Quad-Core (4 * 2300), or equivalent
RAM
4 GB RAM
GPU
GeForce GT 440 (1024 MB) or Radeon HD 7750 (1024MB)
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Game.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
248 MB
Password: cracked-games.org or 123
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