Jump Space
by Keepsake Games · 19 Sep, 2025
82 downloads
About the Game
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Features
Jump across the universe - Select from a variety of hand crafted missions with random elements. No two runs will be exactly the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Manage Your Jump Ship
Upgrade and customise your ship as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Immerse Yourself in Space
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Improvise and Adapt; Together
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Screenshots
14 imagesVersion Information
Steam Patch Notes
Official update history
Patch Notes
October 8th, 2026
Bug Fixes
Fixed an issue where guests in a lobby were unable to scan items while others or the lobby host could.
Fixed a weapon ADS camera offset issue that could persist unexpectedly under certain conditions.
Patch Notes
September 30th, 2026
Bug Fixes
Fixed an additional issue where ships could become invulnerable during Defend Ship and Distress Call missions
Fixed a bug where the number of components going critical during ship emergency could exceed the maximum allowed amount
Improvements
Steam Deck & Gamepad Input Improvements: Significant improvements to input handling on Steam Deck and controllers
Text input on Steam Deck now uses Steam's built-in gamepad keyboard dialog
You can now use the mouse to look around while playing with a gamepad without it switching your button prompts
Trackpad clicks on Steam Deck now correctly interact with UI elements under the cursor
Button prompts now update correctly across all gameplay actions when switching between input devices
Various fixes to menu navigation and modal dialog behavior when using a gamepad
Update Notes
September 29th
Bug Fixes
Fixed a crash that could occur when loading a saved game with active ruptured fuel lines on the ship
Fixed an issue where vendor items could still be picked up after loading a save
Fixed artifact vendors incorrectly charging players without giving the purchased artifact
Fixed an issue where interacting with objects could permanently break all future interactions for the host player
Fixed ship components of the same type sometimes being incorrectly removed or not updating properly when replaced
Fixed screenshake from automatic weapons persisting after swapping to a different weapon
Fixed players being able to clip through walls when the camera rotation changed
Fixed engine boost effects getting stuck when docking a ship
Fixed clients sometimes starting with incorrect max health
Fixed shotgun pellet spread incorrectly applying hip-fire accuracy penalty while aiming down sights
Fixed the Ship Chain ability incorrectly triggering on status effects regardless of damage rules
Fixed HUD icons incorrectly appearing on the end-of-match results screen
Fixed the jukebox hint text not updating in real time, and fixed music continuing to play after the jukebox is de-loaded when changing level
Fixed an issue where players exiting an exterior combat seat could be placed at an invalid position
Fixed inconsistent item placement in the assembler blueprint upgrade screen
Fixed a client crash that could occur during weapon setup when joining a game in progress
Improvements
Weapon swap now correctly registers a queued shot if the fire button is still held when the equip animation completes
Added a short delay before firing is allowed after swapping weapons, preventing accidental shots during the swap animation
Adjusted weapon equip delays and updated the marksman rifle equip animation to better match its equip timing
Updated the LMG aim-down-sights shoot animation to reduce excessive camera jump
Minor SMG weapon swap delay adjustment
Reduced the health of the Plasma Fused enemies encountered on high Threat Levels
Added safeguards to prevent enemy ships from staying fully invincible as a scripted sequence even when players approach on jetpack
Miscellaneous
Removed the developer menu tools in public release builds of the game. This will affect some currently existing mods, but ultimately stop the problem of "cheating" players ruining progression and the experience for other unsuspecting players in a lobby.
Patch Notes
September 24, 2026
Features
Improved kill and damage attribution. The game now more accurately tracks the source of damage, enabling better interactions with modules, artifacts, and augments.
This should solve some known issues with ship weapons not gaining stats from ship related artifacts. It should also help status builds proc secondary effects, the module that gives a melee buff on kill for example, from status damage or last hits consistently. Finally it should help attribute kills and damage to the correct players when status or secondary effect deal the last hit.
Improvements
Grenades now fly further when thrown, making them more useful and satisfying.
Updated the visual effect for the beam that transports loot to your ship.
Third-person equip animations have been added for several items.
Modules and artifacts that deal damage can no longer accidentally trigger additional damage events, preventing unintended chain reactions.
Bug Fixes
Fixed an issue where physics objects like grenades would fall incorrectly due to gravity not being applied properly.
Fixed an issue making it impossible to un-prepare vendor items in the hangar
Fixed several buttons on the end-of-mission outcome screen not displaying correctly in all languages.
Fixed the Distress Call mission failing to start when enemies were engaged outside of the designated trigger area.
Fixed an issue where the Corvette enemy could retain status effects after being defeated.
Fixed the Raptor enemy's head not displaying the correct visual effect when hit.
Fixed enemies that were culled (hidden for performance) not reappearing correctly after being relocated.
Fixed the inventory screen being accessible while using the jetpack, which could cause unintended behaviour.
Fixed the crouch prompt hint not displaying correctly in the prologue after crouch was split into multiple inputs.
Miscellaneous
Various internal settings and configuration improvements.
Known Issues
In the Cargo Ship finale, when attacking the weak points on the Cargo Ship to disable it, there is one specific damage point that cannot be damaged with laser weapons on your ship. All other types of ship weapons still work, like Flak Turrets or Miniguns. Just not any lasers.
We are working on a fix for this right now.
Patch Notes
September 23, 2026
We have more bugs we are actively fixing this week. If you have reported something then there's good chance it will be fixed later later this week.
Bug Fixes
Fixed an issue where certain modules and artifacts could trigger unintended chain damage reactions
Fixed burst-fire weapons not firing correctly for other players in multiplayer sessions
Fixed the active venture marker not appearing on the galaxy map when a Distress Call venture is active
Fixed the artifact cabinet VA assist UI sometimes getting permanently stuck on screen
Fixed menu buttons not displaying Chinese, Korean, and Japanese characters correctly when using larger text mode
Fixed instances of multiple items clumping together when sending them to the ship cargo bay simultaneously, most notably when sending an entire backpack through the mailbox
Fixed the component selection screen navigation getting stuck when there are gaps in the layout
Fixed a camera issue in the jump map that could cause the field of view to behave erratically
Fixed corvette wrecks clipping into the environment when destroyed
Fixed the ping/callout action not being rebindable in sensor view, where it was previously always locked to its default binding
Features
Added the ability to rebind the Invite Friends key ("I") when playing on keyboard
Improvements
Beam drones, flying drones, and raptors can no longer have the "hostile" behaviour and attack during the teleportation animation and recovery step after teleportation
Adjusted enemy wave timings and enemy spawn numbers at higher Threat Levels
Simplified the ping/callout keybind into a single unified keybinding across all play modes, replacing the previous separate on-foot, pilot, and combat station bindings
Joystick directions can no longer be assigned as keybinds, preventing unintended input conflicts
Improved reliability of input mode switching between keyboard and gamepad
Patch Notes
September 21, 2026
Features
Raptors now display an animation when teleporting
Improvements
Blocking with melee weapons is now visually shown to other players
Crouching is now properly animated while attacking
The Toggle Crouch setting now makes the "hold crouch" key on keyboard behave consistently with the "toggle crouch" button
Dropped Miniguns and broken components now display an outline to make them easier to spot
HyperJump cinematic lighting is now more consistent
Bug Fixes
Fixed an issue where galaxy charts and other unlockables, such as ships, would not appear at Threat Levels above 5
Fixed the Desperate Barrage ability so that it now correctly activates only when shields go down, and works properly for all players in a session
Fixed the Chain Link module not correctly interacting with critical hits
Fixed an issue where clients were unable to move after a mission until the host continued to the hangar from the results screen
Recovery rewards now correctly persist through a completed mission and are paid out at the main menu. This prevents other players not receiving any mission completion rewards when the mission actually was finished but the host closed the lobby before everyone was back into the hangar properly
Update Patch Notes
September 18, 2026
Features
Enemies now display a visual effect when teleporting in, making it clear they cannot attack during this phase and one second after.
Improvements / Changes
Increased the spawn chance for Major Exploration on-foot sectors
Medstim maximum stack size reduced from 5 to 4
Hull Repair Beam now displays correctly for all players
Hull Repair Tool visual effects now rotate correctly
Updated visual effects for Reflective Wrath and Boarding Blitz
Reduced overexposure on the splash screen and improved overall visual clarity
Bug Fixes
Fixed an issue where players who played the free trial before purchasing the full game were not being recognized as owners, resulting in missing helmet rewards
Fixed an issue where the bait teleporter in the Archon Finale escape sequence was not triggering correctly upon completing the hold objective
Fixed an issue where the player shield-down icon was incorrectly appearing on screen
Fixed a floating Wheel of Fortune display in the Hammerhead
Update Patch Notes
September 17, 2026
Features
Backpack Persistence One Way: Your backpack contents are now saved when heading into a mission from the hangar, so you won't lose your loadout on the way in.
Shield Break Damage Reduction: When your shield is fully depleted by a hit, you now receive a 70% damage reduction for 1 second afterwards, and excess damage from that hit will no longer bleed through to your health.
Improvements
Mission Recovery Overhaul: Mission recovery now awards all ingot types, not just crude ingots. Additionally, recovery rewards are now additive — if you disconnect and rejoin the same session, you will no longer lose previously earned rewards. The recovery screen text has also been updated to be clearer.
EMP Shield Restore Rebalance: The EMP Shield Restore module now has a short cooldown before it can trigger again, and its proc chance has been reduced by 10% per rarity tier to bring it in line with other modules.
Sniper Drone: The sniper drone's attacks now deal shield bleedthrough damage. In other words, it ignores the above Shield Break Damage Stopper, because a sniper is meant to deal large damage in a single shot.
Ruptured Armor: This effect now correctly scales based on your remaining health rather than your maximum health.
Reflective Wrath Artifact: Buffed and made the area-of-effect more consistent.
Virus Siphon & EMP Shield Siphon: Both modules now correctly trigger when dealing melee damage.
Lobby Information: Lobby details in Lobby Browser are now properly restored when using the Continue option.
Updated Splash Screen: The splash screen has been refreshed for the Anniversary update with a red aura.
Bug Fixes
Fixed an issue where items purchased from vendors with instant pickup were not correctly filling existing stacks.
Fixed an issue where level ventures were incorrectly appearing on the venture screen.
Fixed a missing objective text string in the Lost Components mission.
Fixed an interaction issue with the transporter in the Lost Components mission.
Balance
High Threat Level Ships (Threat 7–8): Reduced squad sizes by 1, lowered the damage multiplier on status effects, and reduced the number of simultaneous attacks enemies can perform.
Gunships & Heavy Fighters: Reduced overall damage output.
Miscellaneous
Adjusted the volume of the "What's New" UI sound effects.
Various performance improvements to enemy visual effects handling.
Patch Notes
September 16, 2026
The Jump Space Free Weekend starts in 1 day, so we're working fast to make the game as smooth as possible with the new update for all the new players coming in.
Features
What's New Screen: Added a "What's New" window to the Main Menu to keep you up to date on the latest changes.
Threat Level Rewards: Mission Threat Level rewards now scale up to threat level 10, offering greater progression for high-difficulty runs. Before, Threat Level 6-8 had the same rewards as Level 5.
Ship Status Effect Descriptions: All ship status effects now have descriptions, with localization available across all supported languages.
Improvements
Chest Loot Variety: Chests in the Data Center will now have more varied loot, reducing the chance of seeing the same items repeatedly.
Materia Cloud: Improved the feel and responsiveness of materia cloud collection.
Blueprint Naming: Blueprint names are now limited to 20 characters when naming or renaming a blueprint, to avoid out of bounds text. Old names for Blueprints are not affected.
Backpack Persistence: Items in your backpack are no longer carried over between missions, ensuring a fresh start each run and preventing things like Scrap to erroneously exist in the Hangar.
Multitool: Updated the beam visual effect for the Multitool.
Buddy Bot Menu: The buddy bot ordering wheel will now automatically close if you die, the ship jumps, or a cutscene plays to prevent bugs.
Utility Items in Hangar: Utility item purchases in the hangar are instant again.
Camera Settings: Field of view settings are now correctly applied during loading screens, preventing players from accidentally overriding them too early.
Bug Fixes
Gamepad Movement: Fixed an issue where gamepad controls for piloting a ship were extremely slow in ultrawide resolutions.
Item Pickup: Fixed a bug where players could not pick up weapons or utility items even when they had free slots available in their backpack or main slots.
Bonus Ingot Rewards: Fixed bonus ingot rewards not showing up on the Mission Outcome screen.
Enemy Icons: Fixed missing or incorrect icons appearing on enemies during Data Breach missions.
Golden Chest Loot Icons: Fixed loot icons from golden chests incorrectly persisting for radioactive keys after completing an objective.
Halberd Description: Fixed the Halberd item having a missing description.
Extinguisher and Repair Tool: Fixed an issue preventing the fire extinguisher and repair tool from being placed in their wall mounts.
Ammo Display: Fixed the ammo counter showing the wrong number in the backpack and immediately after picking up a weapon.
Item Dropping: Fixed an issue where dropping an item you were not currently holding could cause your held item to behave unexpectedly.
Door Lock: Fixed a progression blocker where a Multi-Tool lock requiring two players would block solo players from advancing.
Tutorial UI: Fixed the "Leave Sensor Mode" hint remaining on screen after exiting sensor mode during the tutorial.
Player Clipping: Fixed an issue where players could be pushed outside of tight spaces such as vents when crouch-jumping and sliding rapidly.
HUD Ship Targeting: Fixed a crash that could occur when the HUD targeted or untargeted a ship that had already despawned.
EMP Shield Restore: The EMP Shield Restore ship item now works correctly for all players in a session.
Steam Deck Navigation: Fixed UI navigation issues on Steam Deck that were accidentally reverted in a previous update.
Xbox Ownership: Fixed an issue with ownership certificates on Xbox not refreshing correctly.
Drone AI: Flying drones will no longer stop attacking when they lose sight of their target.
Performance
Improved performance when applying large numbers of visual effects to enemies simultaneously.
Significantly improved performance when enemies have many Corrosion stacks applied to them. This should no longer lead to crashing if too many stacks get applied.
Patch Notes
September 15, 2026
The Jump Space Free Weekend starts in 2 days, so we're working fast to make the game as smooth as possible with the new update for all the new players coming in.
Features
Mod Detector: Added a mod detection system that will show players a message if mods are installed, reminding them that mods might cause issues and they should consider these when troubleshooting said issues.
Threat Level Indicator: The Mission Outcome Screen now displays a new circular threat level indicator, replacing the old progress bar. The indicator now also supports Threat Levels up to 10, up from the previous maximum of 5.
Improvements
Shield Unit: The Shield Unit has been reclassified as a utility item and can now be assigned to a utility slot in player inventory
Auto-Reload Sprint: Players now automatically sprint when their assault rifle runs out of ammo and begins auto-reloading, keeping you moving in the heat of battle.
Numb Carnage: Increased the starting timer for Numb Carnage at Rare difficulty to 26 seconds, giving players a bit more time compared to the Common difficulty.
Inventory Management: Keyboard players can now move freely while managing their inventory or selecting an emote with a radial menu.
Mailbox Interaction: Sending an item through the cargo mailbox onto your ship no longer accidentally opens the inventory management screen at the same time.
Inventory Menu: Fixed an issue where the inventory management menu could get stuck open. It now correctly closes as soon as the key is no longer held.
Bug Fixes
Ruptured Armour: Fixed an issue where the Ruptured Armour effect was not functioning correctly.
Enemy Icons: Enemy icons are now properly hidden when an enemy is killed.
Seekers Stuck in Wall: Fixed an issue where Seekers could become stuck inside a wall at the Asteroid Mining Rig landing site.
Ship Objective Icon: Removed a piece of "TEST" placeholder text that was appearing on Beam Cruisers during the Defend Ship mission.
Fire Extinguisher Icon: Fixed the Fire Extinguisher's icon appearing too large in the inventory.
Shield Unit Icon: Fixed the Shield Unit being missing its icon.
Server Browser Text: Fixed threat level numbers not displaying correctly in the server browser when using larger text sizes.
Heat Contributions: Fixed an issue where Ingot heat contributions were being counted twice when continuing a run.
Bag Items: Fixed an issue where items inside player backpacks would disappear when entering a new mission or scenario.
Seeker Audio: Improved audio mixing for Seeker sound effects for a better overall sound experience.
Version 0.7.15.13 – Patch Notes
Released July 16, 2026
Okay, THIS one is the last Weapons Update-related patch for a while, we will be back in August after vacation to keep working full force on the next content update and fix more bugs.
Read our latest proper Dev Update to catch up on what our next plans are:
[dynamiclink href="https://store.steampowered.com/news/app/1757300/view/681880049901637756?l=english"]
Bug Fixes
Fixed EMP Shield Restore, the module that had no effect when equipped.
Fixed Shield Downtime not correctly reducing shield downtime.
Improvements
Added Bonus Damage ship modules since it was not in any drop tables.
Railgun damage now scales up with level and its extra-shot module grants a flat number of additional shots before recharge, rather than increasing magazine capacity
Corrected stat values for several modules, including Engine Turn Rate, Shield Emitter Stability, Ruptured Armour, and Dual-Burst Actuator
Fixed inaccurate or unclear descriptions on multiple modules, including Corrosion, Ruptured Armour, Melee Kill Rush, Dual-Burst Actuator, EMP Shield Restore, and EMP to Irradiation
Update 0.7.15.12 – Patch Notes
Released July 15, 2026
Balance Changes
Cure Critical condition at Med-Station: Materia cost has been reduced from 30 to 20.
Weapons
Bolt Accelerator: Ammo cost per shot reduced from 3 to 2, reload time reduced from 1.5s to 1.25s, and damage increased from 350 to 400.
Disruptor Laser: Damage reduced from 100 to 80.
Ship Missile Launcher: Missile damage doubled from 500 to 1000.
All pilot and multi-turret weapons now correctly scale damage based on their own level progression, meaning more damage. Previously they were incorrectly using on-foot damage scaling.
Modules & Abilities
Splinter Shell: Now correctly increases damage instead of reducing it.
Shotgun: Slight buff to higher rarity tiers to improve progression feel.
Emergency Vent: Damage and level scaling increased.
Chain Link Module: Chain Link used to chain to enemies through an AoE hitbox. It now fires real projectiles from where the initial projectile hit, meaning it can trigger status effects and interact with other systems properly.
Chain Link for Ship Weapons: Now also chains with real projectiles instead of AoE.
Bug Fixes
Fixed an issue where the health bar would display the death timer instead of your actual health after being revived.
Fixed the bonus objective calculation for the Escape Finale mission, which prevented you from getting every last crate and bonus rewards..
Fixed an audio error that occurred when a buddy NPC was using the Vulcan special weapon.
Fixed a broken description on the Extended Railgun Magazine module.
Fixed incorrect descriptions for the Micro Bullets and Larger Bullets
Updated the Shotgun Ship Module description to more clearly explain what it does.
Visual & Audio
Reduced the size of the Sear status effect visuals.
Made the Corrosion effect less visually noisy.
The Heavy Raptor enemy now correctly displays status effect visuals when affected by status conditions.
Current Release
Build 25799100
Uploaded Oct 09, 2026
System Requirements
How to Install
Jump Space.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Jump Space for PC with a direct link or via torrent. Get the full version of Jump Space for free. Jump Space is a Action released by Keepsake Games.