About the Game
"Kats Trigger" is a game inspired by masterpieces of games, films, manga, and anime from the 1980s to the 2020s, created with deep respect and admiration for the great creators behind them.
Experience hyper-speed noir action that pushes the limits of intensity, while enjoying a quietly unfolding story delicately woven within.

■ Slash, shoot, stab, and wipe them out. If no one survives, it’s an assassination.
Cut down swarms of enemies with your blade, and deliver holy bullets to cowards who snipe from afar.
Evade attacks with quick dashes or deflect them with your sword to counterattack.
Combat rewards flexible thinking and unconventional actions. Above all, it should feel satisfying.
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■ Grappling with a wire is one of the core mechanics of the game.
Pin it into walls to move rapidly, use it on specific objects to maximize mobility,
or fire it at enemies to restrain and disable them.
Dominate your enemies with free, three-dimensional movement in all directions and enjoy the overwhelming sense of speed.
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■ Flashy combat is not the only answer. Sometimes, one clean slash is enough.
Avoid enemy sightlines, slip behind them, and take them down in a single strike.
Attacks from behind instantly kill weaker foes, and even larger enemies cannot avoid severe damage.
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■ Enjoy combat with a wide variety of weapons.
You may find special ammunition placed around the battlefield.
Shotgun rounds that dominate at close range, missiles specialized in destroying machines, flamethrowers that burn wide areas—
use different types of ammo to gain the upper hand in combat.
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■ Enemies are not limited to humans.
Massive demolition machines that smash through buildings, fighter jets that rule the skies, and crop harvesters modified for unknown purposes.
These colossal, living weapons appear as bosses, completely changing the scale of battle.

Screenshots
16 imagesVersion Information
Steam Patch Notes
Official update history
Patch Notes
The version currently in development recently affected the Early Access build, causing several bugs. These issues have now been fixed.
We sincerely apologize for the inconvenience.
Fixed an issue where the UI was not displayed correctly on ultra-wide monitors.
Fixed a bug where the camera would stop moving in certain scenes.
Fixed a bug that caused the game to freeze when a unit was destroyed.
We are truly sorry for the inconvenience caused by these unexpected critical issues.
We would also like to sincerely thank everyone who kindly reported, tested, and helped us identify these problems.
The following contributors have been added to the Credits:
X) Büns
Steam) FFFFFEEEEE
Steam) Zensher
Hello! Several patches have been applied.
Fixed an issue where "Mouse Side Buttons" were not displaying correctly in Input Settings and QTE.
Boss Battle UI Improvement There are bosses that can create advantageous situations when certain conditions are met during a boss battle. A gauge has been added below the health bars of these bosses! You'll be able to easily see how close you are to meeting the conditions, and what actions will help you fulfill them.
Added a UI for selecting jump style at first game launch This was added for players who find the jump style confusing or are unaware that it can be changed in the settings. You can choose your jump style right after starting the game! ( Whether to jump higher by holding the jump key, or to jump higher with a quick press )
Fixed various localization issues
Fixed an issue where dialogue was not displaying correctly after defeating rifle-wielding enemies in Chapter 1
The range for ambushing enemies has been expanded and made more consistent.
Enemy sight cones have been visually updated to be easier to distinguish.
Enemy detection sensitivity has been adjusted to be more reasonable. The greater the distance between an enemy and the player, the harder it is for the player to be detected. Additionally, players are less likely to be detected when moving very quickly, such as during a dash or grappling swing.
Jump & Dash bug fixes (Incomplete) This appears to be mainly an issue occurring with gamepads. We have done our best to address it. However, since it is not yet fully resolved, the same issue may occur again — we will continue working to fix it. We sincerely apologize for the inconvenience.
◎ Thank you to everyone who helped!
Among those who submitted bug reports, we have newly added contributors who were not previously listed in the Credits.
Steam) 清源, Steam) wavy9357, Steam) LeaderOne, Steam) 艸ㄙ口
Hello! A few patches have been applied.
Fixed several translation errors in English, Simplified Chinese, and Traditional Chinese.
Fixed several bugs that occurred in specific situations when activating the CCTV.
Fixed a bug that prevented consecutive use of Upward Strike and Downward Thrust attacks.
Thank you, as always, for your support!
Here’s a quick overview of today’s patch!
Improved grappling hook (wire) controls.
Fixed some translation issues in English, Simplified Chinese, and Traditional Chinese.
Thank you!
We’re making steady progress on Chapter 6.
We’ve started working on the music as well!
Please look forward to it!
Hello! A few patches have been applied.
Fixed several translation errors in English, Simplified Chinese, and Traditional Chinese.
When canceling an enemy’s melee attack with a melee attack, the slow-motion duration has been adjusted from 1.5 seconds to 0.8 seconds.
This timing was originally designed to be relatively long so players would have enough time to decide what to do next after canceling an enemy attack. However, we received repeated feedback that it disrupted the overall pacing of gameplay, so it has been adjusted.In some scenario sequences, slightly reduced intervals that were considered unnecessary to improve the overall tempo.
Thank you, as always, to everyone who shares feedback with us!
Hello! We'd like to share the details of a small patch.
Chapter 3 Optimization: We have optimized the escape sequence in Chapter 3 to ensure smoother gameplay, even on lower-end devices.
Bug Fixes: Fixed several instances where the Skip function was not working correctly.
New Credits Section: Added 'Community Contributors' to the Credits!
[img src="{STEAM_CLAN_IMAGE}/45310211/df47f53b095b5cd8c84d60b728bff4344d418cf4.png"]
This section is dedicated to those who helped us identify bugs, suggested improvements, and spread the word about our game.
※ Names in this section are displayed in random order.
If you wish to have your name removed or changed, or if you've contributed and would like to be added, please contact us anytime! (Email: [email protected])
Thank you to everyone who continues to support us!
A small patch has been released.
Here’s what was updated today:
A new option "\ Aim in the direction of the right stick" has been added under Settings > Gameplay.
Several translation errors have been corrected.
Fixed an issue where certain sections could not be skipped.
We sincerely thank everyone who contributed!
We are continuing work on Chapter 6 as planned and doing our best to find a composer to create the music.
Please stay tuned for further updates!
Hello, players.
The feature to save your game progress to Steam Cloud has been added.
Thank you to everyone who helped!
Hello.
This patch includes relatively simple changes that could be applied quickly.
Thank you to everyone who shared their feedback.
1. Boss Difficulty Adjustments
* Overall boss HP has been reduced.
Previously, each boss fight was designed to last around 80 seconds.
With this patch, boss fight durations have been adjusted to approximately 40–50 seconds, allowing players to finish battles while their concentration is at its peak. Boss HP has been rebalanced accordingly.
* Mid-boss Drone
The preparation time for the cannon attack has been adjusted from 0.6 seconds > 2 seconds.
Visual and audio effects have been added to make the cannon attack easier to anticipate and respond to.
* Chapter 4 Final Boss
Homing missiles now disappear more quickly. (Reduced to half of the previous duration)
2. Minor Enemy Adjustments
* After the bomb-type enemy is defeated, the self-destruction delay has been adjusted from 1.2 seconds > 2 seconds.
3. Stage Adjustments
* Stage adjustments will be carried out gradually.
In this patch, only the number of enemies has been reduced in a few stages of Chapter 1.
※ Regarding Chapter Select
Additionally, this concerns the frequently requested “Chapter Select” feature.
This feature is actually already implemented, but there is one design-related issue preventing its release.
* For players attempting “Time Attack” and “No-Damage Clear,”
we currently record “Battle Time” and “Number of Hits Taken.”
* We are considering how these records should be handled when starting from a chapter in the middle.
If you have any good ideas, leaving a post on the discussion board would be a great help.
Thank you as always!
Latest on Steam
SteamDBBuild info restricted by publisher
Last Steam update Oct 16, 2026 — check SteamDB
Current Release
Build 25804927
Uploaded Oct 25, 2026
System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
906175A8
8c85a05a6d8861670915878d5e5a5f7b6ec4231098dbea2483d1bb06647494c5
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