About the Game
In KILLING FLOOR 2, players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.
Not all have given up hope though... A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
KEY FEATURES:
• Visceral Gore - KILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb
• 6 player co-op or solo play— A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone
• Versus Survival Game Mode - Be the Zed! A 12 player PvP mode where two teams take turns playing Humans vs. Zeds in a pair of short matches. In the first match, one team plays Humans and the other Zeds until the humans all die during a single round or they beat the boss. For the second match the teams switch sides and when the battle is completed both teams receive a score based on their performance and the higher score wins!
• Terrifying Zeds - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player’s party and pushing the challenge level and fear factor to new levels
• Unique Blend Of Weaponry - From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, KILLING FLOOR 2 has a unique blend of killing tools that will satisfy any gamer
• Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones
• Brutal Melee Combat - KILLING FLOOR 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds
• Zed Time - Be the action hero you know you are! Zed Time returns to Killing Floor 2 better than ever, kicking everything into slow motion giving you that precious time you need to destroy the oncoming horde while watching your weapons at work in glorious high framerate
KILLING FLOOR 2 Digital Deluxe Edition adds the following to the base game:
AND a copy of the first Killing Floor!
Not all have given up hope though... A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
KEY FEATURES:
• Visceral Gore - KILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb
• 6 player co-op or solo play— A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone
• Versus Survival Game Mode - Be the Zed! A 12 player PvP mode where two teams take turns playing Humans vs. Zeds in a pair of short matches. In the first match, one team plays Humans and the other Zeds until the humans all die during a single round or they beat the boss. For the second match the teams switch sides and when the battle is completed both teams receive a score based on their performance and the higher score wins!
• Terrifying Zeds - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player’s party and pushing the challenge level and fear factor to new levels
• Unique Blend Of Weaponry - From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, KILLING FLOOR 2 has a unique blend of killing tools that will satisfy any gamer
• Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones
• Brutal Melee Combat - KILLING FLOOR 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds
• Zed Time - Be the action hero you know you are! Zed Time returns to Killing Floor 2 better than ever, kicking everything into slow motion giving you that precious time you need to destroy the oncoming horde while watching your weapons at work in glorious high framerate
KILLING FLOOR 2 Digital Deluxe Edition adds the following to the base game:
- DJ Scully character, with unique voice pack and set of face/body skins
- Additional cosmetic items (each with multiple selectable variants):
- “Scullyphones” headphones for DJ Scully, Mr Foster, Hayato Tanaka and Donovan Neal
- 3D Glasses for Ana Larive and Hayato Tanaka
- Bowler Hat for Mr. Foster and Reverend Alberts
- Tom Banner and the Zweihander
- Classic Masterson
- Classic Briar
- Oisten Jaegerhorn
- Anton Strasser
- Killing Floor 2 Soundtrack
- Killing Floor 2 Digital Artbook
AND a copy of the first Killing Floor!
Screenshots
20 images
Version Information
Steam Patch Notes
Official update history
Build 13316885
Feb 15, 2024
Bug Fixes
As always, thank you for your continued support!
View on Steam
- Fixed an issue where the SWAT perk skills Assault Armor and Heavy Armor Training were awarding flat values instead of the listed percentages as expected.
- Fixed the issue where the Doomstick Alt-Fire was firing an excessive amount of pellets causing an unintended uptick in damage and a significant impact to performance.
- Fixed an issue where a development test map version of Castle Volter was included in the Map List and Map Vote List.
- Fixed an issue where fired rounds would appear after a delay when interrupting the reload animation by firing the weapon in specific circumstances.
As always, thank you for your continued support!
Build 13188615
Jan 23, 2024
Welcome to The Year of Killing Floor
Since 2024 marks Killing Floor’s 15-year anniversary - and with Killing Floor 3 on the horizon - we figured it’s time to celebrate! To kick things off, we have a Quality of Life update for all the millions of you who hop in to play Killing Floor 2 every year.
As we say almost every year that remains enduringly true, It’s been a pleasure to be part of this project for these many years. We’re deeply grateful for the millions of fans who own and play the game. We truly believe you’ll be excited about what’s coming next for Killing Floor 3 and to show you what we have cooking in the kitchen that we’ll look to communicate in the coming months. Stay tuned here to see the latest: https://www.killingfloor3.com/
Event
Winter Quality of Life
New Additions and Highlights
Addressed Community Feedback
General
Balance
Designer Notes:
With our balance tweaks, we aimed to polish up some of the remaining things the State of the Game survey showed as important.
The Glock on the Glock 18 and Riot Shield tandem was a bit scattered on its shot, something a SWAT cannot afford! The spread was reduced to make the gun a tad more reliable
The FAMAS is an interesting gun to play with, but couldn’t compete with high-tier shotguns. Reducing its price makes it a weapon available in earlier waves
The HRG Stunner needed a buff on its regular fire mode damage, so we applied it! Enjoy the carnage, Stunner fans.
Regarding the Firestorm perk Skill, it now makes the ground fire last for longer in addition to the fire spray weapons range increase. Firewall much?
Last but not least, the SWAT can now benefit from its Assault Armor each wave, not only at the beginning of the game.
Bug Fixes
General:
Weapon:
Map:
UI:
Cosmetics:
ZEDS:
Weekly Outbreaks:
Perk:
Localization:
Vs. Survival:
Controller:
As always, thank you for your continued support!
View on Steam
Since 2024 marks Killing Floor’s 15-year anniversary - and with Killing Floor 3 on the horizon - we figured it’s time to celebrate! To kick things off, we have a Quality of Life update for all the millions of you who hop in to play Killing Floor 2 every year.
As we say almost every year that remains enduringly true, It’s been a pleasure to be part of this project for these many years. We’re deeply grateful for the millions of fans who own and play the game. We truly believe you’ll be excited about what’s coming next for Killing Floor 3 and to show you what we have cooking in the kitchen that we’ll look to communicate in the coming months. Stay tuned here to see the latest: https://www.killingfloor3.com/
Event
Winter Quality of Life
- Volter is over (or so it seems), so it’s time to breathe and relax enjoying a nice sunset on the German Alps. For like about five minutes. The Zed threat never ends, and we need the best mercs to get the job done. But no job comes unpaid. We’ll grant a Community Gratitude Giveaway to all of you, brave and loyal soldiers.
New Additions and Highlights
- Community Gratitude Giveaway
- In gratitude to the community’s many years of support, we wanted to reward you all with a promotional one-time grant available on login that provides the following previously time-limited seasonal reward items and a stack of all 4 seasons’ tickets to enjoy.
- The Tragic Kingdom Hazmat Suit- SUMMER 2017
- The Tragic Kingdom Hazmat Helmet SUMMER 2017
- Christmas | Objective | Pajamas Suit - CHRISTMAS 2017
- Christmas | Objective | Pajama Hat - CHRISTMAS 2017
- Steampunk Outfit Bundle - - SUMMER 2018 & 2019
- MKB42H | Halloween | Precious - HALLOWEEN 2018
- Battleaxe | Christmas | Precious - CHRISTMAS 2018
- Kriss | Beyond Horizon | Space Elite - HALLOWEEN 2019
- AA12 | Jaeger | Dynamic RGB - SPRING 2020
- Space Pirate | Space Monkey Backpack - SUMMER 2020
- Halloween |Voodoo Backpack - HALLOWEEN 2020
- Christmas |Tactical Elf-pack | Precious - CHRISTMAS 2020
- Cyborg | Companion Backpack | Precious - SPRING 2021
- Astronaut | Companion Backpack | Precious - SUMMER 2021
- DoZ | Companion | Precious - HALLOWEEN 2021
- Holiday Shopping | Companion | Precious - CHRISTMAS 2021
- Deep Sea | Trident | Precious - SUMMER 2022
- Plague Doctor | Backpack | Precious - HALLOWEEN 2022
- Train Conductor | Backpack | Precious - CHRISTMAS 2022
- Shark Jaw | Precious - SUMMER 2023
- MKB42H | Volter | Precious - HALLOWEEN 2023
- (x15) Cyberpunk Treat Ticket
- (x15) Summer Sideshow Prize Ticket
- (x15) Halloween Treat Ticket
- (x15) Christmas Treat Ticket
- The Tragic Kingdom Hazmat Suit- SUMMER 2017
- Please note that if you had previously unlocked the above seasonal unlockable items from its associated seasonal event this may appear as a duplicate stacked item within your inventory.
- In gratitude to the community’s many years of support, we wanted to reward you all with a promotional one-time grant available on login that provides the following previously time-limited seasonal reward items and a stack of all 4 seasons’ tickets to enjoy.
Addressed Community Feedback
General
- Store Search Bar:
- We included within the Store tab in-game search bar, making it easier to find specific bundles
- Its functionality is similar to the Inventory search bar
- We included within the Store tab in-game search bar, making it easier to find specific bundles
- Server Admin controls for Custom Servers
- Added the following configuration for Custom Servers:
- Enable/Disable Seasonal Zeds
- To apply the changes, add the following line to your batch file: "?SeasonalSkinsIndex=<NUMBER>"
- SeasonalSkinsIndex=-1 -> not used
- SeasonalSkinsIndex=0 -> Default
- SeasonalSkinsIndex=1 -> Spring (Note No Seasonal Zed Variants Available with this index so will be the same as default)
- SeasonalSkinsIndex=2 -> Summer Sideshow
- SeasonalSkinsIndex=3 -> Halloween
- SeasonalSkinsIndex=4 -> Christmas
- To apply the changes, add the following line to your batch file: "?SeasonalSkinsIndex=<NUMBER>"
- Enable/Disable Seasonal Zeds
- Added the following configuration for Custom Servers:
- SDK Updates and Modding Hooks
- Two new modding hooks have been added for the community to use:
- Addition of an “Enable Door” Kismet node
- Now Elite Zeds can be replaced as well using Zed replacements
- Addition of an “Enable Door” Kismet node
- Two new modding hooks have been added for the community to use:
- Survivalist Weapon List cleanup
- The Survivalist weapon list within the trader was getting a bit too clogged, so now the trader will only show Survivalist Perk and Offperk-specific weapons while on that tab
- This will affect inventory sorting per Perk as well
- This will affect inventory sorting per Perk as well
- The Survivalist weapon list within the trader was getting a bit too clogged, so now the trader will only show Survivalist Perk and Offperk-specific weapons while on that tab
Balance
- Weapons
- Glock 18 and Riot Shield
- Spread (default fire mode) from 0.06 to 0.045
- Spread (default fire mode) from 0.06 to 0.045
- FAMAS Masterkey
- Buy price from 1200 to 1000
- Buy price from 1200 to 1000
- HRG Stunner
- InstantHitDamage (default fire mode) from 60 to 80
- InstantHitDamage (default fire mode) from 60 to 80
- Glock 18 and Riot Shield
- Perks
- Firebug - Firestorm
- Increase ground fire duration a 20%
- Increase ground fire duration a 20%
- SWAT - Assault Armor
- Now 50% of armor will be added at the beginning of each wave
- Now 50% of armor will be added at the beginning of each wave
- Firebug - Firestorm
Designer Notes:
With our balance tweaks, we aimed to polish up some of the remaining things the State of the Game survey showed as important.
The Glock on the Glock 18 and Riot Shield tandem was a bit scattered on its shot, something a SWAT cannot afford! The spread was reduced to make the gun a tad more reliable
The FAMAS is an interesting gun to play with, but couldn’t compete with high-tier shotguns. Reducing its price makes it a weapon available in earlier waves
The HRG Stunner needed a buff on its regular fire mode damage, so we applied it! Enjoy the carnage, Stunner fans.
Regarding the Firestorm perk Skill, it now makes the ground fire last for longer in addition to the fire spray weapons range increase. Firewall much?
Last but not least, the SWAT can now benefit from its Assault Armor each wave, not only at the beginning of the game.
Bug Fixes
General:
- Updated the in-game voice chat to improve the overall experience.
- Fixed an issue where a crash could be caused by substituting out all of a base ZED for elites.
- Fixed an issue where the Grabbed sound would play endlessly until rebooting the title.
- Fixed an issue where the WebAdmin MOTD Image was not working.
- Fixed multiple instances of reported crashes to improve overall game stability.
- Fixed a noticeable performance drop when moving to the Inventory tab and switching filters within it.
Weapon:
- Fixed an issue where shotgun projectiles were not visible in 3p.
- Fixed an issue where self-damage would be increased by switching weapons.
- Fixed an issue where ammo counts could become incorrect while welding doors.
- RPG-7
- Fixed an issue where the damage increases from upgrades were not shown in the UI
- Fixed an issue where the damage increases from upgrades were not shown in the UI
- HMTech Mine Reconstructor
- Fixed an issue where “pending fire” was not working after using the alt-fire.
- Improved the excessive screen shake when using the weapon.
- Fixed an issue where the projectiles could not destroy Bloat mines.
- Fixed an issue where the was not granted correctly in multiple circumstances.
- Fixed an issue where “pending fire” was not working after using the alt-fire.
- Sentinel/HRG Bombardier
- Fixed an issue where the drone could be moved by some intractable objects.
- Fixed an issue where the drone could be manipulated with the Gravity Imploder.
- Fixed an issue where the drone could be moved by traps.
- Fixed an issue where the drone was unable to hit Zeds that were located higher than it.
- Fixed an issue where the drone could be moved by some intractable objects.
- Frost Fang
- Fixed an issue where the reload sfx was exceptionally loud in 3p.
- Fixed an issue where the impact sound upon frozen targets was not affected by distance.
- Fixed an issue where the reload sfx was exceptionally loud in 3p.
- Blood Sickle
- Fixed an issue where no effects were displayed for the Smash and Massacre skills.
- Fixed an issue where the SFX of the secondary attack would continue to play in 3p when the attack was interrupted.
- Fixed an issue where no effects were displayed for the Smash and Massacre skills.
- Rhinos
- Fixed an issue where XP was not being granted for kills after the rounds had ricocheted.
- Fixed an issue where XP was not being granted for kills after the rounds had ricocheted.
- Piranha Pistol
- Fixed an issue that allowed saw blades to be picked up even when the user's ammo was full.
- Fixed an issue that allowed saw blades to be picked up even when the user's ammo was full.
- Blunderbuss
- Fixed an issue where the primary fire was not impacting with a Scrakes hitbox in certain instances.
- Fixed an issue where the primary fire was not impacting with a Scrakes hitbox in certain instances.
- S12 Shotgun
- Fixed an issue where the ammo counter would remain inconsistent after any type of server reconnect.
- Fixed an issue where the partial reload animation would play in 3p during a full reload.
- Fixed an issue where the ammo counter would remain inconsistent after any type of server reconnect.
- FN FAL ACOG
- Fixed an issue where the ammo in the weapon would be inconsistent when being picked up after being dropped either intentionally or from death.
- Fixed an issue where the ammo in the weapon would be inconsistent when being picked up after being dropped either intentionally or from death.
- HRG 93R Pistols
- Updated the reload animation to show the correct model.
- Updated the dual pistol holding animations in 3p to be held correctly.
- Fixed an issue where the firing and reloading sounds would stop playing.
- Updated the reload animation to show the correct model.
- MP7
- Fixed an issue where a floating magazine was visible when reloading using the Tactical Reload skill.
- Fixed an issue where a floating magazine was visible when reloading using the Tactical Reload skill.
- MG3 Shredder
- Updated the SFX based on the player surveys to be more in line with other equivalent weapons.
- Updated the SFX based on the player surveys to be more in line with other equivalent weapons.
- Corrupter Carbine
- Fixed an issue where bash attack sfx played inconsistently.
- Fixed an issue where bash attack sfx played inconsistently.
- HRG Blast Brawlers
- Fixed an issue where the second alt fire strike would strike twice.
- Fixed an issue where the second alt fire strike would strike twice.
- HRG Arc Generator
- Fixed an issue where there was no sound dropoff when firing over distance.
- Fixed an issue where there was no sound dropoff when firing over distance.
- Doomstick
- Fixed an issue where certain shooting and reloading sequences could leave the weapon empty.
- Fixed an issue where certain shooting and reloading sequences could leave the weapon empty.
- Dragonsbreath
- Updated the logic on where Residual Flames spawn based on the weapons penetration value.
- Updated the logic on where Residual Flames spawn based on the weapons penetration value.
- Spitfire
- Updated the logic on where Residual Flames spawn based on the weapons penetration value.
- Updated the logic on where Residual Flames spawn based on the weapons penetration value.
Map:
- Castle Volter
- Reworked multiple areas throughout the map where performance dropped significantly.
- Updated the collision boundaries for the spectator camera to prevent the leaving of map bounds.
- Fixed multiple assets that had one-sided textures throughout the map.
- Fixed multiple areas where users could get to unintended places shotgun jumping allowing them to avoid ZEDs.
- Fixed multiple areas where the textures on the ceilings were stretched.
- Fixed multiple areas where visible seams were seen in the floor and the walls.
- Fixed multiple instances of Z-fighting on the doors and floors throughout the map.
- Fixed multiple assets that did not have collision for ZED corpses throughout the map.
- Fixed multiple instances of larger assets disappearing/culling in the player's view.
- Added lighting to the area surrounding the fire in the Boss area.
- Updated splatter effects on multiple assets where either none or very few splatters were appearing.
- Updated Zed spawn points so as not to spawn in player view unintentionally.
- Fixed the resolution on wall panels so as not to appear low res.
- Updated the Lamp assets so that they do not fall when shot in the Torture Room.
- Updated collision boxes for multiple assets throughout the map that were missing or unintentionally small.
- Fixed instances of mixing textures throughout the map.
- Removed unnecessary water splashing effects on the floor and in the air in several areas on the map.
- Fixed a beam that was hanging in mid-air in the Dinner Room Balcony area.
- Fixed an issue where offline players could see through the map when starting the match immediately after loading into the lobby.
- Reworked multiple areas throughout the map where performance dropped significantly.
- Dystopia
- Updated splatter effects on multiple assets where either none or very few splatters were appearing.
- Updated splatter effects on multiple assets where either none or very few splatters were appearing.
- Netherhold
- Updated the bullet decals throughout the map to appear and to be consistent with the type of material the base asset is.
- Updated the bullet decals throughout the map to appear and to be consistent with the type of material the base asset is.
- Moonbase
- Fixed multiple gaps in the floor in the Rocket Dome
- Fixed multiple instances of one-sided textures throughout the map.
- Fixed multiple gaps in the floor in the Rocket Dome
- Carillon Hamlet
- Updated splatter effects on multiple assets where either none or very few splatters were appearing as well as where blood splatters were duplicating.
- Updated splatter effects on multiple assets where either none or very few splatters were appearing as well as where blood splatters were duplicating.
UI:
- Fixed an issue where the selection frames do not dynamically update after equipping and unequipping skins in the Inventory Tab.
- Fixed an issue where the cursor would shift and freeze when hovering over weapon characteristics.
- Removed the “View Profile” option in Steam and EGS in the cross-platform party menu.
- Fixed an issue where the link account button would not highlight when using a controller.
- Fixed an issue where the cross-platform invite button doesn’t disappear after sending an invite.
- Fixed an issue where weapons viewed in the Gear tab would hang there after moving to the Perk tab.
- Fixed multiple scenarios where cross-platform invites were not being sent after the invite button was selected.
- Fixed an issue that could cause the friends and invite buttons to not appear in the Invite Friends tab.
- Fixed an issue in the Server Browser where the maps in the filter were not being reset when viewing servers.
- Fixed an issue where the Store Featured tab would update a second time after a few seconds when moving from the Inventory tab.
- Updated the copyright year on the opening splash screen.
- Updated old icons and thumbnails on Xbox.
- Fixed an issue preventing the Welcome Screen from appearing when joining a server.
- Updated the MOTD size to allow up to 1024x1024 on custom servers.
- Fixed an issue where player names are unreadable under the health and armor UI of friendly allies when scaled below 50%.
- Fixed an issue where dual weapons that had ammo remaining would show as red on the ground in some circumstances.
- Fixed an issue where the cursor would freeze on the interface if the Perks tab in the Trader Pod was left using the “Esc” button.
- Fixed an issue where the weight of the Dual version of pistols was not updated when buying one of the pistols.
- Updated the UI to show the correct message when a player leaves the lobby.
- Fixed an issue where a match could not be started if a player left the server while voting to resume the game.
Cosmetics:
- Fixed an issue where part of the HRG Head Hunter’s skins are missing part of their textures.
- Fixed an issue where the scope for the HRG Head Hunter is covered by a number of the skins.
- Fixed an issue where the Last Stand Neck Gaiter on Anton Strasser covered too much of the Last Stand Ballistic Glasses.
ZEDS:
- Fixed an issue with the Patriarch where the minigun shots had no audio during ZED time.
- Fixed an issue where the Gorefiend blade brandish had no SFX.
- Fixed an issue where the Gorefiend’s spin attack SFX would play continuously.
- Fixed an issue with the Abomination where if you destroyed its armor with an explosive shell it would teleport as it stood back up.
Weekly Outbreaks:
- Fixed an issue that would allow players to repeat weeklies obtaining multiple rewards.
- Removed Santa’s Workshop from the Weekly Mode selection and from the map travel selection while in Weekly Mode.
- Fixed an issue where Weekly descriptions would be missing in the Main Menu after exiting from a match or lobby.
- Fixed an issue with the Arachnophobia Weekly where XP was not granted for stomped ZEDs.
- Fixed an issue where Weekly music could be superimposed over itself when playing.
- Fixed an issue where visible ammunition/projectiles in weapons would not always appear during the boss death cinematics.
- Fixed an issue on Steam Fortress that would allow players to move into the Boss encounter room during Trader Time while playing the map on Weekly.
Perk:
- Fixed an issue where the Survivalist starting loadout was not applied in the game when changed in the lobby of a match already in progress.
Localization:
- Updated the author names on Netherhold to fit within the text box.
Vs. Survival:
- Fixed an issue where Skip Trader voting could be initiated when using a hotkey or controller.
Controller:
- Fixed an issue where dead zone settings do not work while a controller is plugged in and a keyboard and mouse are in use.
As always, thank you for your continued support!
Build 12781391
Dec 5, 2023
Bug Fixes
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ As with every update, we’ll be addressing a multitude of issues legacy and new that arise over the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
General:
Weapon:
Map:
As always, thank you for your continued support!
View on Steam
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ As with every update, we’ll be addressing a multitude of issues legacy and new that arise over the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
General:
- Castle Volter: Reduced memory footprint to allow more headroom to prevent out-of-memory issues.
Weapon:
- Dual HRG 93R Pistols - Updated the 3p animation to reduce and remove clipping of the magazines and pistols when reloading.
Map:
- Castle Volter
- Fixed multiple areas throughout the map where players could get to spots inaccessible by ZEDs.
- Fixed multiple assets that had no collision for ZED corpses.
- Updated the blood splatters throughout the map to ensure better coverage across all assets.
- Updated the Spectator boundaries in multiple locations to prevent the camera from leaving the map bounds.
- Fixed multiple visible seams on the floor throughout the map.
- Fixed multiple visible seams on the walls throughout the map.
- Fixed multiple visible seams on the ceiling throughout the map.
- Fixed multiple instances of walls, stairs, and other map assets culling/disappearing within camera view
- Updated light sources and lighting in general throughout the map.
- Updated the bullet decals and impact sounds to reflect the correct materials throughout the map.
- Adjusted props throughout the map to reduce z-fighting/flickering.
- Fixed multiple environmental collisions to correctly match with the map visuals and remove catch spots for players and ZEDs.
- Fixed multiple instances of one-sided wall textures throughout the map.
- Fixed multiple instances of extra textures being present within the environment throughout the map.
- Fixed multiple instances of missing texture throughout the map.
- Fixed an issue where the map could be seen loading in during offline matches.
- Fixed multiple areas throughout the map where players could get to spots inaccessible by ZEDs.
As always, thank you for your continued support!
Build 12409958
Oct 17, 2023
KF2 Autumn 2023 Release Changelog
https://media.tripwirecdn.com/092023/kf2lasthansstandingkeyart.png
Event
Last Hans Standing
- Scanners all over the world found Hans Volter’s hidden castle. Veiled by the Alpine fog and forests, Castle Volter seems to be a fortress in disguise. Your team has enough intel to determine that the castle is Volter’s personal clone laboratory. The time for the final assault to put the old man down for good has come in the new official map: Castle Volter.
Nevertheless, every operation needs funding. Horzine has put a nice and shiny price tag on some unusually dangerous Zed specimens. Hunt them down on the new Bounty Hunt Weekly Mode and make some good Dosh. However, we must warn you that the longer it takes you to take down the Bounties, the more dangerous they’ll be.
Try out the brand new HRG 93R, a burst-fire backup pistol. Tired of your old 9mm? This new handgun weighs like a butterfly but stings like a bee. Make sure you check it out on your Perk menu.
We hope you enjoy the new content coming up this Halloween!
New Additions and Highlights
- 1 New Official Map
- Castle Volter https://media.tripwirecdn.com/091823/hansportrait6.png
- Compatible with Survival, Weekly, and Endless Game Modes.
- Hans Volter’s hidden fortress in the Bavarian Alps.
- Compatible with Survival, Weekly, and Endless Game Modes.
- Castle Volter https://media.tripwirecdn.com/091823/hansportrait6.png
- 1 New Weekly Mode
- Bounty Hunt https://media.tripwirecdn.com/081723/bountyhuntchangelog.png
- Each wave Bounty Zeds will spawn.
- Players will have to hunt them down and prioritize them as targets.
- Killing other Zeds rather than the bounties will make them more dangerous.
- Dosh will only be obtained upon killing Bounty Zeds at the end of each wave and healing teammates.
- A larger amount of Dosh will be obtained on Bounty Zed kill or assist.
- Length: 7 waves.
- Complete the Weekly Outbreak to earn the Desert Eagle | Bounty Hunt | Precious skin
- Each wave Bounty Zeds will spawn.
- Bounty Hunt https://media.tripwirecdn.com/081723/bountyhuntchangelog.png
- 2 New Weapons
- HRG 93R as a backup pistol https://media.tripwirecdn.com/082423/hrg93rbeautyrender.png
- A new backup pistol can be selected on the Perk menu as a starting loadout. https://media.tripwirecdn.com/082423/hrg93rmenu.png
- Burst-fire-oriented handgun has a tad more damage than the 9mm, but it’s a bit less precise.
- Dual-wielding options are available.
- Trader price is 150 Dosh.
- A new backup pistol can be selected on the Perk menu as a starting loadout. https://media.tripwirecdn.com/082423/hrg93rmenu.png
- MG3 Shredder for the Commando https://media.tripwirecdn.com/082423/mg3shredderbeautyrender.png
- The MG3 Shredder is a paid DLC weapon.
- A Tier 5 Machine Gun with two fire modes: the regular automatic fire mode and an alt-fire that fires shredder rounds: bullets that split into a wide fan formation from the barrel at a lower rate of fire.
- Trader price is 2000 Dosh.
- The MG3 Shredder is a paid DLC weapon.
- HRG 93R as a backup pistol https://media.tripwirecdn.com/082423/hrg93rbeautyrender.png
- New Steam Achievements
- Castle-Volter related achievements
- Time-limited Objectives, Tickets, and Cosmetics
- Seasonal objectives related to Castle Volter and the Weekly Mode
- Complete all seasonal objectives to earn the MKB42H | Volter | Precious weapon skin
- Seasonal objectives related to Castle Volter and the Weekly Mode
- Zedconomy
- Spectre MKIII HRG Weapon Skin Bundle Pack
- Medieval MKII Weapon Skin Bundle Pack
- Chameleon MKIV Weapon Skin Bundle Pack
- Last Stand Outfit Bundle
- MG3 Shredder Weapon Bundle
- Spectre MKIII HRG Weapon Skin Bundle Pack
As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1 pm EDT after all the patches go out in order to verify that the patches are deployed across platforms.
Addressed Community Feedback
As mentioned in the 2022 Killing Floor 2 ‘State of the Game,’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2
General
- Weekly mode Selector:
- Added a way to pick any desired Weekly Outbreak as game mode https://media.tripwirecdn.com/081723/weeklyselectcrop1.png
- Here are more details on how the Weekly Selector can be used:
- Find a match
- This option prioritizes finding a populated Weekly Outbreak server regardless of the type first. If it needs to perform a server takeover to give the player a Weekly Outbreak server within their region, it will then be set to the current active weekly index rather than any hidden preference set within Create a Match or Solo.
- Create a match
- Creates a match with the chosen Weekly Outbreak, taking over an existing empty server enabled for takeover based on the requested Weekly Outbreak chosen.
- Solo Offline
- Lets you play locally on Solo mode for any Weekly Outbreak. Pick your favorite one using the selector (same filters as Create a Match).
- Find a match
- Added a way to pick any desired Weekly Outbreak as game mode https://media.tripwirecdn.com/081723/weeklyselectcrop1.png
- Server Browser
- Allows the player to search for a specific Weekly Outbreak, showing an icon in the main list and indicating the weekly that the server hosts within the details.
https://media.tripwirecdn.com/081723/weeklyselector2crop.png
https://media.tripwirecdn.com/081723/weeklyselector3.png
- How to configure your server
- Add the following line to your batch file: "?WeeklySelectorIndex=<NUMBER>"
- The <NUMBER> will correspond to the desired Weekly. The list is the following:
- 1: Boom
- 2: Cranium Cracker
- 3: Tiny Terror
- 4: Bobble Zed
- 5: Poundemonium
- 6: Up, Up, and Decay
- 7: Zed Time
- 8: Beef Cake
- 9: Blood Thirst
- 10: Coliseum
- 11: Arachnophobia
- 12: Scavenger
- 13: Wild West London
- 14: Abandon All Hope
- 15: Boss Rush
- 16: Shrunken Heads
- 17: Arsenal Ascent
- 18: Primary Target
- 19: Perk Roulette
- 20: Contamination Zone
- 21: Bounty Hunt
- 1: Boom
- The <NUMBER> will correspond to the desired Weekly. The list is the following:
- Add the following line to your batch file: "?WeeklySelectorIndex=<NUMBER>"
The current Weekly Outbreak rotation will continue working as usual, updated weekly. Weekly rewards will only be granted if the Current Weekly is chosen. Playing any custom Weekly Outbreak won’t grant any reward.
Balance
- Weapons
- Reducto Ray
- Duration of Reducto Ray's Shrink incap reduces from 10s to 0.5 (dissipation rate from -10 to -200), meaning that after not attacking ZED for 0.5s, the internal meter resets back to 0 and you'd need to start applying incap from scratch. Incap wears off really fast now but ZEDs grow in size very slowly
- Head Hunter
- Time to start head reduction x5 times quicker
- Head reduction rate decreased 10%
- Time to start head reduction x5 times quicker
- Killerwatt
- Default fire mode damage from 50 to 55
- Alt-Fire charge time 30% reduction
- Camera turn ratio is now x5 faster than the previous version when alt-firing
- Spare ammo increased from 300 to 450
- Default fire mode damage from 50 to 55
- HRG Vampire
- Crosshair added:
- Reducto Ray
- Perks
- Support
- Fortitude
- 10% Defense increase IN ADDITION to the regular health buff
- Armor Piercing Shot
- 10% Perk Weapon Damage increase IN ADDITION to the regular penetration buff
- ZED TIME - Penetrator
- Reload in real time IN ADDITION to the existing buffs. This will affect both mag-fed and non-mag-fed guns.
- Fortitude
- SWAT
- All ammo prices reduced by 10% except for the HRG Nailgun
- Field Medic
- Acidic Rounds
- Removed poison effect from Perk Weapons' regular shots
- Darts' base damage increased; it’s easier now to break Zeds' poison resistance threshold
- Dart cost reduced in a 20% (except for HRG incision and HRG Healthrower)
- Removed poison effect from Perk Weapons' regular shots
- Acidic Rounds
- Support
- Additional
- Trader time on Castle Volter is increased by x1.17 (x2.5 during the last wave so you can admire a museum for a bit longer).
Designer Notes:
We agreed that the heavily requested ability for players to set their Weekly Outbreaks is a must. The Weekly Selector is now in the game! Choose your favorite Weekly Outbreak to play, or find any specific match in the server browser from our expansive list of Weekly Outbreaks.
Regarding balance, we have made tweaks in some weapons following the feedback from the Community:
The Killerwatt was powerful but could be more comfortable to use. We sped up its alt-fire charge rate, increased the default fire mode damage, and made it easier to control while alt-firing.
The Head Hunter and the Reducto Ray had a shared problem: it took too long for Zeds with altered sizes (either heads or full bodies) to return to their original state. Now, recovery rates are sped up.
Also, the crosshair was enabled for the HRG Vampire, which is always handy!
We heard your feedback regarding the ammo price for one of the most ammo-consuming perks of the game, the SWAT. We hope players enjoy the ammo pricing adjustment.
Many players also expressed that these 3 Support skills weren’t being used as they did not feel enticing enough alternatives to their counterparts. We believe these additions will make choices more interesting for players. The addition of real-time reloads for mag-feed and non-mag-feed guns will allow players to fire off more shots in real-time when supports find themselves in need of more ammo.
Player input suggested that Acidic Rounds was a skill that caused more harm than helped the cooperative playstyle. We’ve taken that feedback and revamped the skill, maintaining the poison theme: now the darts shot from Medic weapons cause more damage and break the Zeds’ poison resistance quicker, allowing the Medic to help in specific situations instead of poisoning Zeds in unwanted scenarios.
Bug Fixes
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game,’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Community Fixes
- Fixed an issue where the Server Details and Spectate buttons would become unavailable due to the types of servers displayed and the placement in the server list of those servers.
- Fixed an issue where Default ZEDs were using the seasonal SFX when seasonal skins were enabled.
- Abomination will no longer get stuck when using the Gorge Attack on drones.
- Addressed issues with EGS servers and online services being unavailable.
Weapon Fixes
- Fixed an issue with the MG3 Shredder where the ADS Alt-Fire tracers and FX would appear misaligned.
- Fixed an issue with the Killerwatt where two third level charges could not be fired from a single magazine.
- Fixed issues with the Minigun that would cause ammo amounts to be lost when swapping weapons.
- Fixed issues with the Minigun that would cause ammo amounts to be lost reloading and purchasing ammo during Trader Time.
- Fixed an issue with the G36 Assault Rifle where the ammunition would disappear from the magazine during the magazine check after partially reloading.
- Fixed an issue with the HRG 93R pistols where the barrel materials were too thin.
- S12 shotgun alt-fire FX now displays correctly on top of various environmental surfaces.
- Drones will no longer target Zeds through the Trader Pod.
Map Fixes
- Castle Volter
- Updated the splatter mapping throughout the map where it had missing or incorrect blood splatters.
- Updated the Spectator collision throughout the map to prevent the Spectator camera from leaving the map bounds.
- Updated light sources and lighting in general throughout the map.
- Updated textures throughout the map to properly reflect the illumination from the flashlight.
- Updated the bullet decals and impact sounds to reflect the correct materials throughout the map.
- Adjusted props throughout the map to reduce and remove clipping with the surrounding environment and other props.
- Adjusted Ammo Crate and Drop Weapon placement to reduce and remove clipping with the surrounding environment.
- Adjusted railings throughout the map to reduce and remove clipping with the surrounding environment.
- Walls were adjusted, and seams were welded together throughout the map to remove the visible seams within the environment.
- Fixed multiple invisible collision boxes throughout the map.
- Fixed multiple collision boxes around props and railings that would leave the player twitching when right up against them.
- Fixed multiple instances where players could step up onto a railing and take fall damage when stepping back off.
- Fixed the multiple instances of barriers not having collision for ZEDs allowing them to walk through them.
- Fixed multiple instances of walls not having collision allowing players to get to unintended areas.
- Fixed multiple instances of walls, props, and environment dressing having single-sided textures, making them invisible or able to be seen through based upon camera angle.
- Fixed multiple instances of Z-Fighting/flickering throughout the map.
- Fixed the fir trees so the needles do not have bullet collision.
- Updated ZED spawns to remove the spawning from the players' sight line.
- Fixed multiple areas where the shotgun jump allowed players to get to areas ZEDs were unable to path to.
- Fixed an issue where the welding seam on the doors would not fully render on doors throughout the map.
- Updated the inability to climb on tables in multiple areas in the map to make behavior consistent throughout.
- Updated draw distance throughout the map to reduce issues of pop-in and disappearing as the player moves through the map.
- Fixed an issue where some SYG zones were not activating.
- Updated the SYG zone outlines to reduce clipping with the environment and increase visibility.
- Updated the SYG zones to ensure that the marked areas are representative of where the players need to be to qualify for the SYG zone bonus.
- Updated the splatter mapping throughout the map where it had missing or incorrect blood splatters.
Perk Fixes
- Fixed an issue where the medic weapon dart recharge rates were overly fast for non-medic perks.
- Fixed an issue with the Support perk Fortitude skill not increasing resistance by the appropriate amount.
- Survivalist weapon loadout will reflect players' choices in the main menu.
Seasonal Objective Fixes
- Fixed an issue where collectibles were only triggering for the user that hit the collectible rather than all users on the server.
- Fixed multiple issues with the Seasonal Objective “I could do this all day,” not counting progress for both those that got the boss kill and those that did not.
Weekly Outbreak Fixes
- Fixed an issue where the 2nd and subsequent waves in endless mode would not match with the announced timing.
- Fixed an issue with the Weekly Selector where the “Outbreak Completion Reward” text and dosh reward frame would no longer be visible after changing back to the Current Weekly.
- Santa’s workshop was excluded from certain weeklies to avoid spawn issues.
Localization Fixes
- Updated the Castle Volter localization to include all supported languages.
- Updated the “Current Weekly” localization to fit within the textbox.
- Updated the Seasonal Objective “I could do this all day” to fit within the textbox across multiple languages.
- Updated the punctuation within the Seasonal Objectives across the supported languages.
- Corrected misspelling of “password” in Spanish on certain menus.
Cosmetics
- Fixed multiple clipping issues with the Last Stand Neck Gaiter.
- Fixed an issue with the HRG Crossboom Spectre skins covering the scope.
General Fixes
- Updated the display name for Castle Volter within Web Admin.
- Updated the cinematic and music in the main menu to the seasonal versions.
- Fixed an issue where trader time could increase after the 1st wave across multiple modes.
- Fixed an issue where the Weekly Server would be highlighted and selectable when a player hovered between the Server List and the Server Detail button.
- Web Admin fixed client crashes due to high image resolution.
- Adjusted weapon type and filtering flags on various weapons.
Known Issues:
- Castle Volter is still undergoing optimization, and some machines within the recommended specs may experience lower-than-expected performance. We’re continuing to improve this for all platforms within a forthcoming update post-release.
- Weapon pickup rewards within the museum rooms, along with some props available when unlocked, have been removed for this release to address stability concerns observed on some platforms within internal testing. We’ll be looking to replace these assets with a new solution within a forthcoming release post-launch.
As always, thank you for your continued support!
Build 11471234
Jun 22, 2023
Bug Fixes
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at:https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Community Fixes
General Fixes
As always, thank you for your continued support!
View on Steam
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at:https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Community Fixes
- Fixed an issue where the Zedative skill would not heal players during Zed time.
- Fixed an issue where the Toggle Friendly HUD controller callout would be present with no controller connected.
- Fixed an issue on consoles where sound effects were missing from multiple Demolitionist weapons.
- Fixed the issue on EGS that prevented the S12 Shockgun from being granted to Armory Season Pass 2 users on the Epic platform.
General Fixes
- Corrected the news carousel links on Steam to redirect to the correct locations.
As always, thank you for your continued support!
Build 11349492
Jun 6, 2023
https://media.tripwirecdn.com/041023/kf2deepbluezkeyart.jpg
Event
Deep Blue Z
Unfortunately, there has been another outbreak besides the Zeds, and it’s a really dangerous Contamination in the air. Defend the Safe Area in Contamination Zone Weekly Mode and be careful with staying outside, you might end up more beaten up than after fighting a Fleshpound. Luckily, there’s a new HRG weapon to help you keep the crowd controlled and defend a spot: the HRG Bombardier. A heavy-loaded Drone that will make Zeds go boom if they get near.
Check this new content coming right from the Depths!
New Additions and Highlights
Zedconomy
As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platforms.
Addressed Community Feedback
As mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/index.php?forums/killing-floor-2.175/
General
Balance
Designer Notes:
After many requests and lots of voices asking (a lot) for a way to search for specific items in your inventory OR purchase them in the Store, we finally included an Item Search Bar! Now finding stuff is easier than ever, on any platform. We also added a way to easily toggle the Friendly HUD for players who prefer less information on the UI, or for the ones who need to check things real quickly.
Regarding balance, we have made tweaks in some weapons, following the State of the Game Survey:
The Minigun was a powerful weapon, but magazines were always empty by the time the fun started! Bigger mags, more damage and more spare ammo make the minigun a great option for its weight and price.
The revolver trio (Rhino, Winterbite, Spitfire) had a bit of a problem, and it was its bash attack. The animation and impact were slower than other similar pistols. If any of the gun wielders got trapped, having that weapon meant they wouldn’t have any good way to escape. Now, the bash speed has been leveled with other pistols (9mm, Revolvers) and any class which uses it will have a way to defend themselves.
The HRG Locust is an extremely powerful weapon just by its design. Both that and its price being 900 Dosh made it a weapon not properly adjusted to its Tier. After the changes for this update, the weapon should feel more fair in all matches now.
Reducto Ray’s case was basically the same as the HRG Locust but in an opposite way. It wasn’t a weapon as powerful as its price suggested, so it became the Tier 2 alternative for the survivalist.
The common opinion on HRG Healthrower was that it’s currently a weapon that’s too powerful. It worked wonders both for healing teammates and had the killing capacity of Firebug spray weapons. The Debuff applied to this weapon was solely focused on the damage aspect of it. It’s now a weapon more oriented to healing and supporting teammates, still preserving the viability of using it in Solo mode.
The Mine Reconstructor needed a bit of love to show how great a weapon it is, so we increased its Fire Rate! Woohoo!
The Road Redeemer is a limited Berserker weapon whose stats didn’t make a difference with its Tier partners. After a damage buff, it owns its rightful spot.
Feedback on HRG Crossboom was that it was too weak. After checking and looking for what made it weak, we found out that the arrows took too long to explode after impact, and that the explosions weren’t as devastating as they should have been. That has been addressed!
The Head Hunter is a very special weapon, which forces the Sharpshooter to change its playstyle. However, the main gimmick of the weapon (pop heads with the alt-fire) was overly constrained. Now there’s room for more usage of that Alt-Fire.
And now, for the Field Medic perk.
We read tons of feedback regarding the Field Medic and how it was the most powerful Perk by a difference. Especially how the Resilience skill made them virtually invulnerable in some specific situations. In order to balance this Perk and make others as usable as this one, we adjusted the effectiveness of Resilience. We also debuffed the final extra run speed the class got passively due to its level. That, combined with the Healthrower debuff should make the Field Medic much more balanced compared to other Perks.
Bug Fixes
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Community Fixes
Weapon Fixes
Map Fixes
Weekly Outbreak Fixes
Localization Fixes
General Fixes
As always, thank you for your continued support!
View on Steam
Event
Deep Blue Z
- Unveil the secrets of a Horzine Deep Sea Underwater research base, deep in the Marianas Trench, that has definitely seen better days. Who knew Zeds could dive? Clean up the facility in the new map, Subduction.
Unfortunately, there has been another outbreak besides the Zeds, and it’s a really dangerous Contamination in the air. Defend the Safe Area in Contamination Zone Weekly Mode and be careful with staying outside, you might end up more beaten up than after fighting a Fleshpound. Luckily, there’s a new HRG weapon to help you keep the crowd controlled and defend a spot: the HRG Bombardier. A heavy-loaded Drone that will make Zeds go boom if they get near.
Check this new content coming right from the Depths!
New Additions and Highlights
- 1 New Community Map
- Subduction https://media.tripwirecdn.com/041023/subductionbelow.jpg
- Compatible with Survival, Weekly, VS and Endless Game Modes.
- A submarine Horzine facility.
- Compatible with Survival, Weekly, VS and Endless Game Modes.
- Subduction https://media.tripwirecdn.com/041023/subductionbelow.jpg
- 1 New Weekly Mode
- Contamination Zone https://media.tripwirecdn.com/041023/contaminationzoneingame.PNG
- On each wave, a Safe Area is marked on the map.
- Players will receive damage if standing out of that Safe Area.
- All of the map will be safe when 5 zeds or less are alive (per wave) and during Trader Time.
- Zed spawns are modified.
- Length: 7 waves.
- On each wave, a Safe Area is marked on the map.
- Contamination Zone https://media.tripwirecdn.com/041023/contaminationzoneingame.PNG
- 2 New Weapons
- HRG Bombardier for the Demolitionist https://media.tripwirecdn.com/041023/hrgbombadierbeautyrender.png
- An alternative version of the Commando’s Sentinel for the Demolitionist perk.
- Assistance equipment that deploys a Grenade-firing Drone, controlling crowds with Area damage and Stumble power.
- Right-click will create a cluster explosion by detonating the drone.
- Trader price is 500 Dosh.
- An alternative version of the Commando’s Sentinel for the Demolitionist perk.
- S12 Shockgun for the Support https://media.tripwirecdn.com/041023/s12standardbeautyrender.png
- The S12 Shockgun is a paid DLC weapon.
- A tier 4 Semi-Auto Shotgun with a special trait: its Alt-Fire creates an EMP wave to help avoid being surrounded and lethal for weak Zeds.
- Trader price is 1500 Dosh.
- The S12 Shockgun is a paid DLC weapon.
- HRG Bombardier for the Demolitionist https://media.tripwirecdn.com/041023/hrgbombadierbeautyrender.png
- New Steam Achievements
- Subduction related achievements
- Subduction related achievements
- Time-limited Objectives, Tickets, and Cosmetics
- Seasonal objectives related to Subduction and the Weekly Mode
- Complete all seasonal objectives to earn the Shark Jaw Head Accessory
- Seasonal objectives related to Subduction and the Weekly Mode
- Stingray Weapon Skin Bundle Pack
- Jaeger MKIV Weapon Skin Bundle Pack
- Junkyard MKII Weapon Skin Bundle Pack
- Predator Weapon Skin Bundle Pack
- Horzine Diver Outfit Bundle
- S12 Shockgun Weapon Bundle
- Killing Floor 2 - Cosmetics Season Pass
As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platforms.
Addressed Community Feedback
As mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/index.php?forums/killing-floor-2.175/
General
- Option to Toggle the Friendly HUD using a Keybind:
- Added a Keybind (configurable on PC) to toggle visibility of the Friendly HUD https://media.tripwirecdn.com/041023/togglefriendlyhudkeybinding.PNG
- To use it in the console, open the comms dial and press RT https://media.tripwirecdn.com/041023/togglefriendlyhudconsole01.png
- Added a Keybind (configurable on PC) to toggle visibility of the Friendly HUD https://media.tripwirecdn.com/041023/togglefriendlyhudkeybinding.PNG
- Item Search for Store and Inventory https://media.tripwirecdn.com/041023/qolinventorysearch.png
- An option will be added to search items within Store and Inventory using a virtual keyboard or your PCs and Consoles
- This search bar will filter items (weapon skins, outfits) by name.
- An option will be added to search items within Store and Inventory using a virtual keyboard or your PCs and Consoles
Balance
- Weapons
- Minigun
- Magazine from 90 to 120
- Damage from 35 to 38
- Spare ammo from 540 to 600
- Ammo price per magazine from 90 to 120
- Magazine from 90 to 120
- Spitfire + Winterbite + Rhino
- Sped up Bash animation 33% (1.5 play rate, around 2s)
- Sped up Bash animation 33% (1.5 play rate, around 2s)
- HRG Locust
- Damage from 60 to 45 (Explosive)
- Bleeding Power from 20 to 15
- Poison Power from 25 to 20
- Upgraded from Tier 3 to 4
- Removed 2nd upgrade
- Trader price from 900 to 1400
- Damage from 60 to 45 (Explosive)
- Reducto Ray
- Trader price from 1200 to 900
- Trader price from 1200 to 900
- HRG Healthrower
- Damage on Spray end from 27 to 12
- Damage on Spray start (muzzle) from 30 to 15
- Damage Interval from 0.07 to 1.2
- Poison Power from 15 to 10
- Damage on Spray end from 27 to 12
- Mine Reconstructor
- Fire Interval from 0.223 to 0.2
- Fire Interval from 0.223 to 0.2
- Road Redeemer
- Fast attack Damage from 68 to 75
- Heavy attack Damage from 90 to 100
- Fast attack Damage from 68 to 75
- HRG Crossboom
- Damage Radius from 200 to 250
- Seconds Before Arrow Detonation from 0.5 to 0.2
- Damage Radius from 200 to 250
- HRG Head Hunter
- Ammo Cost (alt fire mode) from 100 to 25
- Ammo Cost (alt fire mode) from 100 to 25
- Sentinel + HRG bombardier
- Both drones will not enable Scrake/Fleshpound’s rage due to the amount of attacks received. The drones can still enable these Zeds’ rage due to health threshold.
- Both drones will no longer trigger zed time.
- Both drones will not enable Scrake/Fleshpound’s rage due to the amount of attacks received. The drones can still enable these Zeds’ rage due to health threshold.
- Minigun
- Perks
- Field Medic
- Reduced the passive Movement Speed increase from 0.4% per level to 0.2% per level
- Reduced the resistance cap from Resilience skill to 30%
- Reduced the passive Movement Speed increase from 0.4% per level to 0.2% per level
- Field Medic
Designer Notes:
After many requests and lots of voices asking (a lot) for a way to search for specific items in your inventory OR purchase them in the Store, we finally included an Item Search Bar! Now finding stuff is easier than ever, on any platform. We also added a way to easily toggle the Friendly HUD for players who prefer less information on the UI, or for the ones who need to check things real quickly.
Regarding balance, we have made tweaks in some weapons, following the State of the Game Survey:
The Minigun was a powerful weapon, but magazines were always empty by the time the fun started! Bigger mags, more damage and more spare ammo make the minigun a great option for its weight and price.
The revolver trio (Rhino, Winterbite, Spitfire) had a bit of a problem, and it was its bash attack. The animation and impact were slower than other similar pistols. If any of the gun wielders got trapped, having that weapon meant they wouldn’t have any good way to escape. Now, the bash speed has been leveled with other pistols (9mm, Revolvers) and any class which uses it will have a way to defend themselves.
The HRG Locust is an extremely powerful weapon just by its design. Both that and its price being 900 Dosh made it a weapon not properly adjusted to its Tier. After the changes for this update, the weapon should feel more fair in all matches now.
Reducto Ray’s case was basically the same as the HRG Locust but in an opposite way. It wasn’t a weapon as powerful as its price suggested, so it became the Tier 2 alternative for the survivalist.
The common opinion on HRG Healthrower was that it’s currently a weapon that’s too powerful. It worked wonders both for healing teammates and had the killing capacity of Firebug spray weapons. The Debuff applied to this weapon was solely focused on the damage aspect of it. It’s now a weapon more oriented to healing and supporting teammates, still preserving the viability of using it in Solo mode.
The Mine Reconstructor needed a bit of love to show how great a weapon it is, so we increased its Fire Rate! Woohoo!
The Road Redeemer is a limited Berserker weapon whose stats didn’t make a difference with its Tier partners. After a damage buff, it owns its rightful spot.
Feedback on HRG Crossboom was that it was too weak. After checking and looking for what made it weak, we found out that the arrows took too long to explode after impact, and that the explosions weren’t as devastating as they should have been. That has been addressed!
The Head Hunter is a very special weapon, which forces the Sharpshooter to change its playstyle. However, the main gimmick of the weapon (pop heads with the alt-fire) was overly constrained. Now there’s room for more usage of that Alt-Fire.
And now, for the Field Medic perk.
We read tons of feedback regarding the Field Medic and how it was the most powerful Perk by a difference. Especially how the Resilience skill made them virtually invulnerable in some specific situations. In order to balance this Perk and make others as usable as this one, we adjusted the effectiveness of Resilience. We also debuffed the final extra run speed the class got passively due to its level. That, combined with the Healthrower debuff should make the Field Medic much more balanced compared to other Perks.
Bug Fixes
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Community Fixes
- Fixed an issue where the Survivalist's “Faster Weapon Switch” bonus was only applying to survivalist weapons.
- Addressed an issue where downloading or updating existing or new Workshop Maps were not always downloading due to getting into a poor state.
- Fixed an issue with the Demolitionist SKill Destroyer of Worlds that could lead to unintended damage types and visual effects being applied to some weapons.
- Fixed an issue where the Crovel and HE Grenade were used by default when changing perks to Survivalist at the Trader Pod.
Weapon Fixes
- Sentinel
- Fixed an issue where the animation of pressing the remote control would not play when the al-fire was pressed.
- Fixed an issue where the Drone ammo count would be out of sync when dropping and picking back up the remote control.
- Fixed an issue that prevented the Sentinel from firing through glass.
- Fixed an issue where the Sentinel played no sound during the weapon check animation.
- Fixed an issue where the Sentinel would not fire at Zeds that were meleeing the drone owner when playing offline.
- Adjusted the behavior of the Patriarch’s tentacle to not grab and draw in the Sentinel.
- Fixed an issue where the ammo counter would be reduced when switching weapons during drone deployment.
- Fixed an issue where the animation of pressing the remote control would not play when the al-fire was pressed.
- HRG Bombardier
- Fixed an issue where the drop model was not being lit.
- Fixed an issue where the ammo count was different from 1st person to 3rd person.
- Fixed an issue in 3rd person where the Deploy animation would play when the drone was detonated.
- Fixed an issue where the muzzle flash was shifted away from the barrel.
- Fixed an issue where the detonator would disappear when the player is running and throws a grenade.
- Fixed an issue where the drone would fire multiple projectiles when firing at groups of Zeds.
- Fixed an issue where the drone would increase its fire rate when firing at groups of Zeds.
- Fixed an issue where the drone would be frozen at the deployment site during ZED Time.
- Fixed an issue where the drone would fly off away from the player after being deployed in ZED Time and ZED Time then ended.
- Fixed clipping issues with the blade in 3rd person.
- Fixed an issue where the explosion radius grew exponentially with Survivalist and Demolitionist skills.
- Fixed an issue where the drop model was not being lit.
- S12 Shockgun
- Fixed an issue where a dropped weapon with an empty magazine was Green.
- Fixed an issue with the magazine being duplicated during the elite reload animation.
- Fixed an issue where the weapon would clip into the camera while strafing right.
- Updated the animations to minimize clipping and clean up all of the reload animations.
- Fixed an issue where a dropped weapon with an empty magazine was Green.
- Fixed an issue with the M16 203 Assault Rifle where the Alt-Fire sound would stop playing.
- Corrected the HRG Crossboom Alt-Fire to have the proper detonation time.
- Fixed an issue where the Survivalist Crovel was not cycling through the weapon swap correctly while the primary weapon was empty.
- Fixed an issue for the G36c Assault Rifle reload animation where the magazine would disappear in the third person during both partial and full reloads.
- Fixed an issue for the ZED MKIII reload animation where the magazine would drop to the floor during a partial reload.
Map Fixes
- Subduction
- Worked to improve performance on the map in areas where the frame rate would dip.
- Updated the blood splatter in all areas of the map to ensure proper coverage is occurring.
- Updated the impact decals in all areas of the map to ensure the proper decal is being applied from bullet impacts.
- Updated the impact sounds in all areas of the map to ensure the proper sound is playing from bullet impacts on the materials.
- Updated the occlusion for water audio so that it can be heard from the appropriate distance and not through areas and objects it should not.
- Added audio for all of the generators
- Updated the spawned weapon spawn points to prevent clipping into the environment.
- Updated the lighting throughout to ensure the light cast matches the light source.
- Updated the Trader Path arrows to clearly designate the path for players.
- Updated the SYG borders to more accurately reflect the defended area.
- Fixed an issue where the waypoint arrow for the Auditorium SYG was not present.
- Fixed multiple invisible collisions near railings throughout the map.
- Fixed multiple pathing issues for large Zeds near the railings.
- Fixed an issue that caused the player’s camera to twitch while in the lobby.
- Fixed multiple instances of z-fighting with the railings and walls throughout the map.
- Fixed multiple instances of walls disappearing and reappearing within the player’s view.
- Fixed multiple instances of lights disappearing and reappearing within the player’s view.
- Fixed multiple instances of texture seams throughout the map.
- Worked to improve performance on the map in areas where the frame rate would dip.
Weekly Outbreak Fixes
- Fixed an issue during the Contamination Zone weekly outbreak on Airship where the Safe Area had no SYG lines designating it.
Localization Fixes
- Addressed the localization for the Plague Doctor Hood where it did not fit within boundaries in multiple languages.
- Fixed issue for the M4 where an extraneous M was present in German in the inventory menu.
- Corrected the Russian text for the Projections from the Deep achievement.
- Updated the description of the Seasonal Objective “Somewhere, beyond the Z” to fit within the designated UI
General Fixes
- Fixed multiple instances of log spam around lighting/PCV warnings as well as StaticLoadObject warnings.
- Continued to address overall console stability issues
As always, thank you for your continued support!
Build 10385813
Feb 2, 2023
Bug Fixes
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ As with every update, we’ll be addressing a multitude of issues legacy and new that arise over the year.. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Weapons:
Map:
General:
As always, thank you for your continued support!
View on Steam
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ As with every update, we’ll be addressing a multitude of issues legacy and new that arise over the year.. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Weapons:
- HV Storm Cannon:
- Partial reload animation speed increased to desired timing.
- Visual improvements to multiple animations
- Fixed condition where magazine could disappear while throwing grenades
- Partial reload animation speed increased to desired timing.
- ZED MKIII:
- Visual improvements to multiple animations
- HRG Ballistic Bouncer:
- Adjusted color of projectile to match in 1P and 3P
- Adjusted behavior of dropped model to orient on ground more correctly.
- Adjusted color of projectile to match in 1P and 3P
Map:
- Crash
- Adjusted various locations in the map where projectiles were incorrectly blocked.
- Improved Zed pathing near stairs in North West Street area
- Removed player snag spot in the Warehouse Sewers area.
- Adjusted several areas to allow Zeds to path to player locations
- Fixed several locations where spectator cameras could get out of bounds
- Adjusted multiple locations where players could see Zeds visibly spawn
- Adjusted multiple collisions spots for player locations only available in Versus mode
- Adjusted areas where dropped items would fall through the world geometry.
- Adjusted various locations in the map where projectiles were incorrectly blocked.
General:
- Adjusted fitting of Train Conductor Backpack for Tanaka
- Fixed a bug where combat armor could be purchased for SWAT/Field Medic without having enough dosh.
- Multiple language localization fixes around the Seasonal Skin filter.
- Addition of missing languages
- Adjustment of various language translations sizes to fit into the textbox.
- Addition of missing languages
- Perk Roulette: Fixed bug where player would revive with weapon from previous wave.
As always, thank you for your continued support!
Build 10053061
Dec 7, 2022
KF2 Christmas 2022 Final Changelog
Event
Polar Distress
New Additions and Highlights
As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platform.
Addressed Community Feedback
As mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2
General
Balance
Designer Notes:
Many players have requested the option to disable Seasonal Skins during Seasonal Skin periods. In order to do this, we have added an option to create a match without Seasonal Skins, for both online and offline sessions. This also means that, when finding a match, players can enter a session with Seasonal Skins enabled or not, depending on which option was selected by the creator of the match.
We have added a new icon to the Server details to show if a server from the Server browser has Seasonal Skins or not. Players can also use a filter to disable all servers with Seasonal Skins.
We have improved the order for the Cosmetic and Crafting items sections in the inventory, as we did in the Tidal Terror update with the Weapon Skin section. Now, Cosmetics will be grouped regarding outfits and skin variants, as well as rarity. In the Crafting section, the grouping will be: all Cosmetic Material together, all Weapon Skins Material and all items together, as wall as ordered by rarity. Tickets will be in this order: Cyberpunk, Summer Sideshow, Halloween Treat and Christmas Treat.
Finally, regarding balance, we have made tweaks in three weapons always keeping in mind your feedback:
Gravity Imploder was a slow weapon, but now it will be more agile since the equip speed is faster and the fire interval between shots is reduced.
Doshinegun damage was low and dosh cost for using it was very high, so we have increased the damage a bit and reduced the dosh needed per shot. And, if this were not enough, we also have decreased its price in the Trader.
HRG Beluga Beat is a powerful and effective weapon, but the alt-fire was not very comfortable to use. To improve this, we have changed the way in which the alt-fire is used, and now it doesn’t require it to be pre-activated before a shot. You can shoot directly using the alt-fire button, as many other weapons do. Because of this change, we had to adjust the alt-fire, to make it different from the main fire. This alt-fire change will improve the effectiveness of the weapon, so, in order to not make it too overpowered, we have adjusted the ammo amount a bit, but not too much.
Beta Balance
Beta Designer Notes:
HRG Ballistic Bouncers’ damage was too high, so we applied a major debuff. This change was also made due to fixing a Ballistic Bouncer’s bug which caused some of the projectiles to not impact.
Addressing the issue causing the Medic Missile to be one of the least useful Medic weapons, we increased its general damage as well as the reload speed. As well, the distance needed for the missile to explode was reduced in order to help players to get more successful shots.
ZED MKIII was overpowered regarding community’s feedback, so we reduced the overall ammo for the weapon, as well as its stun power.
HV Storm Cannon’s changes were applied in order to avoid canceling Matriarch’s plasma attack and canceling Scrake’s rage too easily.
Bug Fixes
Also mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
General
Weapons
Skills
Maps
Weekly Outbreak
Seasonal
Quality of Life Updates
Localization
UI
Console
As always, thank you for your continued support!
View on Steam
Event
Polar Distress
- A Horzine cargo train traveling through the English countryside has crashed at an industrial plant, starting a Zed outbreak in the area. Be sure to dispose of the threat and secure the cargo in this new map called Crash. By the way, choosing Perk is sometimes a difficult decision, but it won’t be in the new Weekly Mode, Perk Roulette, in which every wave you will play as a different perk randomly assigned. But don’t worry, because you can still choose our two new HRG weapons just created by Horzine Research Group: the HRG Ballistic Bouncer for the Support and the HRG Medic Missile for the Field Medic. Check them out and show the Zeds what you are made of!
New Additions and Highlights
- 1 New Community Map
- Crash https://media.tripwirecdn.com/110922/crashmapprev02.jpg
- Compatible with Survival, Weekly, VS and Endless Game Modes.
- An industrial plant where a Horzine cargo train has crashed.
- Compatible with Survival, Weekly, VS and Endless Game Modes.
- Crash https://media.tripwirecdn.com/110922/crashmapprev02.jpg
- 1 New Weekly Mode
- Perk Roulette https://media.tripwirecdn.com/111722/perkrouletteingameame.PNG
- Players start with a random perk.
- At the start of Trader Time between waves, a new perk is randomly assigned.
- Zed spawns are modified.
- More dosh per kill is granted.
- Length: 7 waves.
- Players start with a random perk.
- Perk Roulette https://media.tripwirecdn.com/111722/perkrouletteingameame.PNG
- 4 New Weapons
- HRG Ballistic Bouncer for the Support https://media.tripwirecdn.com/102722/hrgballisticbouncer.png
- An alternative version of the Mine Reconstructor for the Support perk.
- A tier 3 weapon that charges up rubberized ballistic gel that bludgeons Zeds on impact and bounces rapidly around the environment with high knockdown power.
- Holding down the fire button loads the projectile with more force.
- Trader price is 900 Dosh.
- An alternative version of the Mine Reconstructor for the Support perk.
- HRG Medic Missile for the Field Medic https://media.tripwirecdn.com/102722/hrgmedicmissle.png
- An alternative version of the RPG-7 for the Field Medic perk.
- A tier 4 rocket launcher whose projectiles create a healing gas explosion on impact.
- Trader price is 1600 Dosh.
- An alternative version of the RPG-7 for the Field Medic perk.
- Zed Eradication Device MKIII for the Demolitionist https://media.tripwirecdn.com/110122/zedmkiiistandardbeautyender.png
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- A tier 5 heavy weapon that fires a continuous stream of energy rounds while launching swarm auto target rockets at set intervals during automatic fire.
- Comes with the same tracking radar as the MKI.
- Trader price is 2000 Dosh.
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- HV Storm Cannon for the Sharpshooter https://media.tripwirecdn.com/110122/hvstormcannonstandardbeautyrender.png
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- A tier 4 rifle that fires a charged electric shot.
- Headshots spread an electric lightning to other nearby Zeds in domino fashion.
- Trader price is 1400 Dosh.
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- HRG Ballistic Bouncer for the Support https://media.tripwirecdn.com/102722/hrgballisticbouncer.png
- New Steam Achievements
- Crash related achievements
- Time-limited Objectives, Tickets, and Cosmetics
- Seasonal objectives related to Crash
- Complete all seasonal objectives to earn the Train Conductor Backpack
- Christmas Prize Tickets
- Christmas Golden Prize Tickets
- Seasonal objectives related to Crash
- Zedconomy
- ZED MKIII Weapon Bundle
- HV Storm Cannon Weapon Bundle
- ZED MKIII Weapon Bundle
- Polar Distress Weapon Bundle
- Train Conductor Outfit Bundle
- Premium Christmas Ticket Bundles come in three sets of tiers:
- Bronze - 5 Premium Seasonal Tickets
- Silver - 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
- Gold - 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
- Bronze - 5 Premium Seasonal Tickets
- Retro Gamer Weapon Skin Bundle Pack
- Tacticool Weapon Skin Bundle Pack
- Medieval Weapon Skin Bundle Pack
- Chameleon MKIII Weapon Skin Bundle Pack
As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platform.
Addressed Community Feedback
As mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2
General
- Option to disable enemy seasonal skins, only active during seasonal skin periods:
- Added option in the HUD for “Create a Match” and “Solo Game”.
- Server Admins can use the command: ?AllowSeasonalSkins=1 to enable Seasonal Skins or ?AllowSeasonalSkins=0 to disable Seasonal Skins when creating a Server.
- Added icon for Server Details.
- Added filter in the Server Browser.
- Added option in the HUD for “Create a Match” and “Solo Game”.
- New order rules in the Cosmetics and Crafting items sections in the inventory:
- Items will be grouped in categories by outfit, type or skin variation.
- Rarity is also accounted for.
- Items will be grouped in categories by outfit, type or skin variation.
Balance
- Weapons
- Gravity Imploder
- Equip Speed from 1.3 seconds to 0.5 seconds.
- Fire Interval from 1.33 seconds to 1 second (which means from 45 RPM to 60 RPM).
- Equip Speed from 1.3 seconds to 0.5 seconds.
- Doshinegun
- Damage per hit increased from 60 to 80.
- Trader price decreased from 600 to 400.
- Dosh cost per shot decreased from 20 to 10 (which means full magazine cost decreased from 400 to 200).
- Damage per hit increased from 60 to 80.
- HRG Beluga Beat
- Remove need of pre-activating alt-fire.
- Alt-fire Fire Interval adjusted to 0.75 (80 RPM).
- Magazine size decreased from 12 to 10.
- Spare ammo decreased from 96 to 90.
- Remove need of pre-activating alt-fire.
- Gravity Imploder
Designer Notes:
Many players have requested the option to disable Seasonal Skins during Seasonal Skin periods. In order to do this, we have added an option to create a match without Seasonal Skins, for both online and offline sessions. This also means that, when finding a match, players can enter a session with Seasonal Skins enabled or not, depending on which option was selected by the creator of the match.
We have added a new icon to the Server details to show if a server from the Server browser has Seasonal Skins or not. Players can also use a filter to disable all servers with Seasonal Skins.
We have improved the order for the Cosmetic and Crafting items sections in the inventory, as we did in the Tidal Terror update with the Weapon Skin section. Now, Cosmetics will be grouped regarding outfits and skin variants, as well as rarity. In the Crafting section, the grouping will be: all Cosmetic Material together, all Weapon Skins Material and all items together, as wall as ordered by rarity. Tickets will be in this order: Cyberpunk, Summer Sideshow, Halloween Treat and Christmas Treat.
Finally, regarding balance, we have made tweaks in three weapons always keeping in mind your feedback:
Gravity Imploder was a slow weapon, but now it will be more agile since the equip speed is faster and the fire interval between shots is reduced.
Doshinegun damage was low and dosh cost for using it was very high, so we have increased the damage a bit and reduced the dosh needed per shot. And, if this were not enough, we also have decreased its price in the Trader.
HRG Beluga Beat is a powerful and effective weapon, but the alt-fire was not very comfortable to use. To improve this, we have changed the way in which the alt-fire is used, and now it doesn’t require it to be pre-activated before a shot. You can shoot directly using the alt-fire button, as many other weapons do. Because of this change, we had to adjust the alt-fire, to make it different from the main fire. This alt-fire change will improve the effectiveness of the weapon, so, in order to not make it too overpowered, we have adjusted the ammo amount a bit, but not too much.
Beta Balance
- Weapons
- HRG Ballistic Bouncer:
- Damage (uncharged) reduced from 114 to 29.
- Damage (charged) reduced from 600 to 200.
- Damage (uncharged) reduced from 114 to 29.
- HRG Medic Missile:
- Explosion damage from 400 to 700.
- Explosion Damage Falloff exponent from 2 to 1
- Reload speed faster, from 2.56 seconds to 1.88 seconds
- Added Scrake's vulnerability to Ballistic rocket impact x3
- Reduced distance needed for the explosion of the projectile, from 4 meters to 2 meters.
- Explosion damage from 400 to 700.
- ZED MKIII:
- Magazine ammo from 100 to 50.
- Spare ammo from 400 to 350.
- Energy bullets StunPower from 15 to 5.
- Magazine price from 60 to 75.
- Magazine ammo from 100 to 50.
- HV Storm Cannon
- StunPower from 50 to 25.
- StumblePower from 200 a 85.
- GunHitPower from 150 to 0.
- MeleeHitPower from 100 to 0.
- EMPPower from 100 to 25.
- StunPower from 50 to 25.
- HRG Ballistic Bouncer:
Beta Designer Notes:
HRG Ballistic Bouncers’ damage was too high, so we applied a major debuff. This change was also made due to fixing a Ballistic Bouncer’s bug which caused some of the projectiles to not impact.
Addressing the issue causing the Medic Missile to be one of the least useful Medic weapons, we increased its general damage as well as the reload speed. As well, the distance needed for the missile to explode was reduced in order to help players to get more successful shots.
ZED MKIII was overpowered regarding community’s feedback, so we reduced the overall ammo for the weapon, as well as its stun power.
HV Storm Cannon’s changes were applied in order to avoid canceling Matriarch’s plasma attack and canceling Scrake’s rage too easily.
Bug Fixes
Also mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
General
- Fixed an issue where the Demolitionists Utility Knife had a visible crosshair at all times.
Weapons
- Mine Reconstructor
- Fixed an issue where the screen shake caused by nearby exploding projectiles was more intense than intended.
- Fixed an issue where the bash attack would not play its SFX.
- Fixed some animation issues with the bash attack.
- Fixed an issue where the visuals for the liquid in the cartridge did not align with the rounds left after aborting reloading.
- Fixed an issue where the ammo container would shake during the reload animation.
- Fixed an issue where the screen shake caused by nearby exploding projectiles was more intense than intended.
- G36C Assault Rifle
- Improved elite reloading animations to reduce clipping.
- HRG Medic Missile
- Fixed an issue where the Demolitionist skill Mad Bomber was applying to the HRG Medic Missile.
- Fixed an issue where the Demolitionist skill Destroyer of Worlds was applying to the HRG Medic Missile.
- Fixed an issue where the Demolitionist skill Mad Bomber was applying to the HRG Medic Missile.
- HRG Ballistic Bouncer
- Fixed an issue where log spam would occur when using the weapon.
- Added impact decals when the projectile impacts objects.
- Fixed an issue where the weapon could not be reloaded after firing successive quick shots.
- Fixed an issue where the particles created from the projectile impact did not share the color of the projectile.
- Fixed an issue where the projectile's texture was unchanged based upon the charge level of the weapon.
- Improved the reload animations in relation to hand placement/movement.
- Fixed an issue where log spam would occur when using the weapon.
- ZED MKIII
- Zeroed in the iron sight which was offset from center which was especially noticeable while crouching.
- Fixed multiple instances of the radar not displaying ZEDs.
- Corrected the 1p and 3p bash attack animations to be inline with each other.
- Changed the camera position to reduce instances of clipping during the bash, gun check, and reload animations.
- Fixed an issue where the firing sound would play continuously in multiple situations.
- Fixed multiple instances of spent magazines being displaced and/or duplicated during the reload animations.
- Increased the volume of the reload sound as it was exceptionally quiet.
- Improved the walking and crouching animations in relation to hand placement/movement.
- Improved the bash attack animations in relation to hand placement/movement.
- Improved the reload animations in relation to hand placement/movement.
- Improved the gun check animations in relation to hand placement/movement.
- Zeroed in the iron sight which was offset from center which was especially noticeable while crouching.
- HV Storm Cannon
- Fixed an issue where ZEDs animations were constantly interrupted by hits from the weapon.
- Fixed an issue where the domino/chain effect from headshots was not jumping to invisible targets (ex. Stalker, Patriarch).
- Fixed multiple issues with the scope in 1p and 3p.
- Fixed an issue where unintended effects occurred from killing Zeds with a head shot while they are in the frozen state.
- Fixed the issue where the skins were misaligned on the weapon.
- Fixed an issue where collectibles were not destroyed by the aimed shot.
- Fixed an issue where quick scoping would have the weapons projectile fire low from zero.
- Fixed an issue where ArcGenerator warnings were being spammed in the logs when switching to this weapon.
- Changed the camera position to reduce instances of clipping during the bash, gun check, grenade throw, and reload animations.
- Fixed multiple instances of spent magazines being displaced and/or duplicated during the reload animations.
- Improved the walking and crouching animations in relation to hand placement/movement.
- Improved the bash attack animations in relation to hand placement/movement.
- Improved the reload animations in relation to hand placement/movement.
- Improved the gun check animations in relation to hand placement/movement.
- Improved the ADS animations in relation to hand placement/movement.
- Fixed an issue where ZEDs animations were constantly interrupted by hits from the weapon.
Skills
- Fixed an issue where the Demolitionists Fragmentation Rounds skill would apply twice to thrown grenades.
Maps
- The Rig
- Fixed an issue where kismet warnings were being sent to the chat.
- Barmwich
- Fixed an issue where the waypoint from the Blue Plaza to the various SYG zones would not appear.
- Fixed an issue where light rays were being projected onto the walls in the tavern area with no visible sources of light.
- Fixed an issue where the waypoint from the Blue Plaza to the various SYG zones would not appear.
- Dystopia 2029
- Fixed floor seams across multiple areas to remove them and prevent dropped weapons from falling through.
- Crash
- Various Street Areas
- Changed the draw distance on multiple objects in the area to be less likely to disappear while in line of sight.
- Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
- Fixed multiple instances of certain walls not being lit by flashlights.
- Fixed multiple instances of objects clipping into other objects within the area.
- Fixed multiple instances of z-fighting/flickering of various objects throughout the area.
- Fixed multiple collision issues throughout the area.
- Fixed multiple instances of destructible and movable objects remaining still when being shot with any weapons.
- Fixed an issue where the SYG boundary was not visible under garbage piles in the West area.
- Fixed multiple lighting issues where lights were shown with no light source.
- Fixed multiple lighting issues where light sources did not show any light.
- Fixed an issue where the light from the soda machines was extremely bright.
- Fixed an issue where weapons could be dropped into ZED spawners and be lost.
- Changed the draw distance on multiple objects in the area to be less likely to disappear while in line of sight.
- Cargo Station Areas
- Fixed an issue where the SYG boundary was not visible as it was placed underneath a snowdrift.
- Updated the splatter maps on multiple objects in the area to ensure blood is applied.
- Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
- Fixed multiple instances of objects clipping into other objects within the area.
- Changed the draw distance on multiple objects in the area to be less likely to disappear while in line of sight.
- Fixed multiple collision issues in the area.
- Fixed multiple lighting issues where lights were shown with no light source.
- Fixed an issue with ZED pathing in the area.
- Fixed an issue where the collectible on the wagon was inverted.
- Fixed an issue where the hanging icicles were hanging in mid air.
- Fixed an issue where the SYG boundary was not visible as it was placed underneath a snowdrift.
- Office Areas
- Fixed multiple instances of z-fighting/flickering of the baseboards throughout the area.
- Updated the splatter maps on multiple objects in the area to prevent duplication of the blood splatter being applied.
- Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
- Fixed multiple instances of objects clipping into other objects within the area.
- Fixed multiple instances of destructible and movable objects remaining still when being shot with any weapons.
- Fixed multiple collision issues on the main floor of the area.
- Fixed multiple collision issues on the 2nd floor of the area.
- Fixed an issue with large ZED pathing on the main floor of the area.
- Fixed multiple instances of z-fighting/flickering of the baseboards throughout the area.
- Warehouse Areas
- Fixed multiple instances of z-fighting/flickering of the railing and beams throughout the areas.
- Updated the splatter maps on multiple objects in the area to prevent duplication of the blood splatter being applied.
- Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
- Fixed multiple instances of objects clipping into other objects within the area.
- Fixed multiple instances of destructible and movable objects remaining still when being shot with any weapons.
- Fixed multiple lighting issues where lights were shown with no light source.
- Fixed multiple lighting issues where light sources did not show any light.
- Fixed multiple collision issues on the 2nd floor of the warehouse.
- Fixed multiple collision issues in the sewer area of the warehouse.
- Fixed an issue where the snow VFX was passing through the warehouse wall on the 2nd floor.
- Fixed multiple instances of certain walls not being lit by flashlights.
- Fixed a visible gap between the stairs and the ground.
- Fixed multiple instances of z-fighting/flickering of the railing and beams throughout the areas.
- Storage Shed
- Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
- Fixed multiple collision issues in the area.
- Fixed multiple instances of destructible and movable objects remaining still when being shot with any weapons.
- Fixed an issue where the snow VFX was passing through the wall of the Fuel Storage Shed.
- Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
- Balcony
- Fixed multiple collision issues on the balcony.
- Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
- Fixed multiple collision issues on the balcony.
- Various Street Areas
Weekly Outbreak
- Perk Roulette
- Fixed an issue where players joining the server would have the perk selected in the Main Menu to start with.
- Fixed an issue where perk levels were eset to 0.
- Fixed an issue where instances occurred with perks not changing at the end of the wave.
- Fixed an issue where perks were being duplicated within a wave.
- Fixed an issue where the Survivalist did not get a grenade choice.
- Fixed an issue where Spectators were getting perks.
- Fixed an issue where weapons of other perks could not be selected.
- Fixed an issue where revived players were reverted to the perk from the previous wave.
- Fixed an issue where instances occurred of players unable to join the match from the server lobby.
- Fixed an issue where instances of client crashes occurred during the weekly outbreak.
- Fixed spamming of client and server logs during the weekly outbreak.
- Fixed an issue where players joining the server would have the perk selected in the Main Menu to start with.
Seasonal
- Updated the seasonal reward name to match the item name within the gear tab.
- Fixed an issue where credit was given for the objective “Not a Snowball” from hitting corpses.
Quality of Life Updates
- Seasonal Zeds
- Fixed an issue where when seasonal ZEDs were disabled on the client they could not connect to servers that do not explicitly disable seasonal ZEDs as well.
- Fixed an issue where when seasonal ZEDs are disabled on the client, servers using seasonal ZEDs were not visible within the Server Browser.
- Fixed an issue where seasonal ZEDs were displayed in the Wild West London Weekly Outbreak.
- Fixed an issue where seasonal ZEDs were not being displayed in other modes while the Wild West London Weekly Outbreak was active.
- Fixed an issue where the default audio would play for ZEDs on Santa’s Workshop when Seasonal ZEDs is disabled.
- Fixed an issue where instances of only default audio playing for seasonal ZEDs occurred.
- Fixed an issue where in some instances the Christmas Skins for the seasonal ZEDs on Santa’s Workshop would not be present.
- Fixed an issue where servers inherently disabled seasonal ZEDs skins if ?AllowSeasonalSkins wasn’t used.
- Fixed multiple items within the UI
- Fixed an issue where when seasonal ZEDs were disabled on the client they could not connect to servers that do not explicitly disable seasonal ZEDs as well.
Localization
- Updated the localization for the HRG Ballistic Bouncer Daily to include all supported languages.
- Updated the localization for the HRG Medic Missile Daily to include all supported languages.
- Updated the word “Dynamic” to have uniform localization within each supported language.
- Updated the “Withstand the Tempest” objective description in Russian to fit within the text box.
- Updated the localization for the Perk Roulette Weekly Outbreak UI to include all supported languages.
- Updated the localization for the Seasonal ZEDs status in the server details to include all supported languages.
UI
- Fixed an issue where extraneous icons were appearing in the Browse Servers filter tab.
- Fixed an issue where the Helios Rifle and Killerwatt had there names switched for each other in the Steam Inventory
- Fixed an issue where the Uncle Charlie Deluxe|Emote had its name replaced by a monetary value.
Console
- Fixed an issue on the PS4 where the Katana | Chameleon skin was causing significant artifacting when used.
As always, thank you for your continued support!
Build 9634600
Oct 13, 2022
KF2 Halloween 2022 Final Changelog
Event
Blood & Bonfires
New Additions and Highlights
https://media.tripwirecdn.com/082422/barmwichscreen16.jpg
https://media.tripwirecdn.com/090122/primarytargetoutbreakingame.PNG
As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platform.
Addressed Community Feedback
As mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2
General
Balance
Designer Notes:
The medic buffs' feedback was well received by the community and we wanted to improve it more. Now, players can find out how many stacks they have applied by looking at the number next to the icon. They can also know the duration of the bonus if they look at the emptying animation that appears on the icon.
Players using default settings had an inconsistent horizontal and vertical sensitivity that was automatically adjusted based on their current frames per second and were not able to disable mouse acceleration. We have added parameters to modify these values within the game, so players can adjust them as they prefer.
We made some improvements in the inventory in the last seasonal update, but we feel there is still room for improvement. That’s why, this time, we’ve made the KEYS show up first in the ITEMS tab, so players can find and use them easily. Additionally, we have added order to the ALL tab, so all items are shown now in the same order in which they appear in their respective tabs, making navigation much easier.
Finally, regarding balance, we have made adjustments to two weapons: the HRG Blast Brawlers and the Mine Reconstructor.
With the HRG Blast Brawlers, it took too much time to switch from attacking to blocking and vice versa. To improve this and make the weapon feel more agile, we have accelerated the attack speed and the blocking transition. In addition to this, to make the weapon feel more powerful, we have increased the stumble power. Now the general feeling of the weapon has improved and it will be more fun to use.
Regarding the Mine Reconstructor, we have reduced its weight from 8 to 7 so now players can combine this weapon with any other weapon from the Field Medic arsenal. Furthermore, we have given the weapon a damage buff for both the impact and the explosion, because we felt there was still room for improvement in the weapon’s performance.
Bug Fixes
Also mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
General
Weapons
Map
Perks
Weekly
Settings
Camera
Localization
Console
As always, thank you for your continued support!
View on Steam
Event
Blood & Bonfires
- A mysterious place has been settled by Zeds, Barmwich Town. It was built centuries ago, and it's full of old buildings and bonfires. This medieval town is now the next battlefield for our mercs to fight in the moonlight. Speaking of Zeds, it seems that lately, they are coordinating to attack specific targets, the ones we call VIPs. You can check it out in our new weekly mode: Primary Target. Of course, try to defend the VIP, we don't want the Zeds to fulfill their objective. And finally, we bring you the Horzine Research Group's two latest creations: the HRG Locust for the Survivalist and the HRG Dragonsblaze for the Firebug. They will be a good addition to your arsenal, so check them out!
New Additions and Highlights
- 1 New Community Map
- Barmwich Town
https://media.tripwirecdn.com/082422/barmwichscreen16.jpg
- Compatible with Survival, Weekly, and Endless Game Modes.
- A mysterious old medieval town that now is a Zed’s lair.
- 1 New Weekly Mode
- Primary Target
https://media.tripwirecdn.com/090122/primarytargetoutbreakingame.PNG
- One player is chosen as a VIP.
- All Zeds will mainly target the VIP.
- If the VIP dies, the full team is defeated.
- The VIP can’t heal themselves but start with extra health points.
- The VIP will improve their damage output and resistance with low health points.
- For each wave, a new VIP is chosen.
- Length: 7 waves.
- 4 New Weapons
- HRG Locust for the Survivalist
https://media.tripwirecdn.com/081122/hrglocustbr.png- An alternative version of the Seeker Six for the Survivalist Perk.
- A tier 3 weapon that launches rockets that create a cloud of nanobot-locusts that attack Zeds.
- The alt-fire enables guided rockets.
- Trader price is 900 Dosh.
- An alternative version of the Seeker Six for the Survivalist Perk.
- HRG Dragonsblaze for the Firebug https://media.tripwirecdn.com/081122/hrgdragonsblazebr.png
- An alternative version of the Doomstick for the Firebug Perk.
- A tier 4 shotgun that shoots a vertical line of fire.
- The alt-fire shoots a horizontal line of fire.
- Trader price is 1400 Dosh.
- An alternative version of the Doomstick for the Firebug Perk.
- Blood Sickle for the Berserker https://media.tripwirecdn.com/091622/bloodsicklebeauty.png
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- A tier 4 edged melee weapon that can be switched between Short Range and Long Range modes.
- Short Range mode is faster but deals less damage.
- Long Range mode is slower but deals more damage.
- Alt-fire triggers a double-swept attack.
- Trader price is 1500 Dosh.
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- G36C Assault Rifle for the SWAT https://media.tripwirecdn.com/091622/g36cstandard.jpg
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- A tier 4 assault rifle equipped with armor-piercing ammo.
- It has full-auto and semi-auto fire modes.
- Trader price is 1600 Dosh.
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- HRG Locust for the Survivalist
- New Steam Achievements
- Barmwich Town related achievements
- Time-limited Objectives, Tickets, and Cosmetics
- Seasonal objectives related to Barmwitch Town
- Complete all seasonal objectives to earn the Plague Doctor Backpack
- Halloween Treat Prize Tickets
- Halloween Treat Golden Prize Tickets
- Seasonal objectives related to Barmwitch Town
- Zedconomy
- Blood Sickle Weapon Bundle
- G36C Assault Rifle Weapon Bundle
- Blood Sickle Weapon Bundle
- Blood & Bonfires Weapon Bundle
- Plague Doctor Outfit Bundle
- Premium Halloween Treat Ticket Bundles come in three sets of tiers:
- Bronze - 5 Premium Seasonal Tickets
- Silver - 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
- Gold - 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
- Bronze - 5 Premium Seasonal Tickets
- Plague Doctor Weapon Skin Bundle Pack
- Xeno Weapon Skin Bundle Pack
- Classic MKII Weapon Skin Bundle Pack
- Chameleon MKII Weapon Skin Bundle Pack
As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platform.
Addressed Community Feedback
As mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2
General
- Medic buffs feedback 2.0:
- Added more information to the HUD when the player as received a medic bonus https://media.tripwirecdn.com/080122/medicbuffsfull.png https://media.tripwirecdn.com/080122/medicbuffszoom.png
- Added number of stacks applied.
- Added duration of the bonus.
- Added number of stacks applied.
- Added more information to the HUD when the player as received a medic bonus https://media.tripwirecdn.com/080122/medicbuffsfull.png https://media.tripwirecdn.com/080122/medicbuffszoom.png
- Mouse input parameters added to Options, in the Controls menu:
- Vertical Sensitivity.
- Horizontal Sensitivity.
- View Smoothing.
- View Acceleration.
- Vertical Sensitivity.
- Improved inventory filtering:
- In the ITEMS tab, KEYS are shown first now.
- In the ALL tab, all the items are shown in the same order as they appear in their respective tabs.
- In the ITEMS tab, KEYS are shown first now.
Balance
- Weapons
- HRG Blast Brawlers
- Stumble Power increased by 400%.
- The speed of the primary attack increased by 50%.
- The speed of blocking transition increased by 50%.
- Stumble Power increased by 400%.
- Mine Reconstructor
- Weight reduced from 8 to 7.
- Impact damage increased from 30-300 to 35-350.
- Explosion damage increased from 35-350 to 40-400.
- Weight reduced from 8 to 7.
- HRG Blast Brawlers
Designer Notes:
The medic buffs' feedback was well received by the community and we wanted to improve it more. Now, players can find out how many stacks they have applied by looking at the number next to the icon. They can also know the duration of the bonus if they look at the emptying animation that appears on the icon.
Players using default settings had an inconsistent horizontal and vertical sensitivity that was automatically adjusted based on their current frames per second and were not able to disable mouse acceleration. We have added parameters to modify these values within the game, so players can adjust them as they prefer.
We made some improvements in the inventory in the last seasonal update, but we feel there is still room for improvement. That’s why, this time, we’ve made the KEYS show up first in the ITEMS tab, so players can find and use them easily. Additionally, we have added order to the ALL tab, so all items are shown now in the same order in which they appear in their respective tabs, making navigation much easier.
Finally, regarding balance, we have made adjustments to two weapons: the HRG Blast Brawlers and the Mine Reconstructor.
With the HRG Blast Brawlers, it took too much time to switch from attacking to blocking and vice versa. To improve this and make the weapon feel more agile, we have accelerated the attack speed and the blocking transition. In addition to this, to make the weapon feel more powerful, we have increased the stumble power. Now the general feeling of the weapon has improved and it will be more fun to use.
Regarding the Mine Reconstructor, we have reduced its weight from 8 to 7 so now players can combine this weapon with any other weapon from the Field Medic arsenal. Furthermore, we have given the weapon a damage buff for both the impact and the explosion, because we felt there was still room for improvement in the weapon’s performance.
Bug Fixes
Also mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
General
- Fixed an issue where random character rotations could occur, disrupting player movement and gameplay.
Weapons
- Mine Reconstructor
- Fixed an issue where there was excessive screen shake when standing near the Mine Reconstructor “goop” mines.
- G36C Assault Rifle
- Fixed multiple issues with the gun check animations.
- Fixed multiple issues with the reload animations.
- Fixed an issue where the laser sight was offset from bullet trajectory and impact point.
- Fixed multiple issues with the gun check animations.
- Blood Sickle
- Fixed multiple issues with the animations in both modes in first person and third person.
- Fixed an issue where the melee bash damage was not differentiating between the active modes.
- Fixed multiple issues with the animations in both modes in first person and third person.
- HRG Locust
- Fixed an issue where upgrading the weapon did not affect the bleed DoT.
- Reduced the density of the gas cloud to increase visibility.
- Fixed an issue where upgrading the weapon did not affect the bleed DoT.
- HRG Dragonsblaze
- Fixed an issue where the incorrect HUD icon was being used.
- Reducto Ray
- Fixed an issue with the gun check animation where clipping occurred.
- Sentinel
- Fixed an issue where footsteps were not triggering while using the Sentinel.
- Fixed an issue where players were able to deploy multiple drones at the same time.
- Fixed an issue where footsteps were not triggering while using the Sentinel.
- Seeker Six
- Fixed an issue where there was no ejected mag during the full reload animation.
- HRG Headhunter
- Fixed an issue where the alt fire was doing no head damage.
- Nail Bomb
- Fixed an issue where the Nail Bomb was triggering the stun call twice against Zeds.
- Hemoclobber
- Fixed an issue where the explosive radius grew exponentially when used by the Survivalist.
- Pulverizer
- Fixed an issue where the explosive radius grew exponentially when used by the Survivalist and Demolitionist.
Map
- Barmwich Town
- Fixed an issue where map traveling to Barmwich Town would change the game mode to Endless.
- Fixed the Spectator boundaries throughout the map to contain the camera to the playable area.
- Fixed an issue where the burning stumps throughout the map had no SFX triggering.
- Fixed issues with seams in the walls being visible in the Fire Plaza.
- Updated the web asset so that it is visible from all angles in the Fire Plaza.
- Fixed an issue where multiple objects in the Fire Plaza suffered from flickering textures.
- Fixed multiple instances of Zeds becoming stuck within spawn points throughout the map.
- Fixed issues with missing spatter maps.
- Fixed an issue where map traveling to Barmwich Town would change the game mode to Endless.
- Elysium
- Fixed issue where Zeds would be spawned in another area where players could not reach them.
- Rig
- Fixed an issue where Summer Zeds were persisting on the map after the Summer Season had ended.
- Fixed an issue in the Laboratory Storage Room where the Trader Pod could be opened through the wall.
- Fixed an issue in the East Platform area where blood splatter was not populating on the floor.
- Fixed an issue in the Laboratory Main Floor where there were duplicated textures across the area.
- Fixed an issue where Summer Zeds were persisting on the map after the Summer Season had ended.
Perks
- Fixed an issue where the Survivalist skill Make Things Go Boom did not increase the radius of any grenades.
- Fixed an issue where the Field Medic skill Zedative gives players a double buff from a single Zed kill.
Weekly
- Fixed an issue where players could change their perk at the Trader Pod regardless of weekly constraints.
- Primary Target
- The item reward is not granted for completing the weekly.
Settings
- UI Horizontal and Vertical Sensitivity
- Fixed a bug where settings were not affecting the game experience.
- Adjusting vertical sensitivity no longer adjusts horizontal sensitivity.
- Fixed UI display of horizontal and vertical sensitivity after entering the lobby
- Fixed a bug where settings were not affecting the game experience.
Camera
- Adjusted issue where “diagonal” movements would behave erratically.
Localization
- Fixed in an issue where the Parry skill description did not fit within the text box in Russian.
Console
- Fixed an issue on the PS4/PS5 where Zed spawning during Weekly Outbreaks on The Rig would stop functioning, preventing the end of the round.
- Fixed an issue where the title had a chance to crash during Weekly Outbreaks on The Rig.
As always, thank you for your continued support!
Current Release
Not available
System Requirements
OS
N/A
CPU
Core 2 Duo E8200 2.66GHz or Phenom II X2 545
RAM
3 GB RAM
GPU
GeForce GTS 250 or Radeon HD 4830
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
29.5 GB
Password: cracked-games.org or 123
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View AllDownload Killing Floor 2 for PC with a direct link or via torrent. Get the full version of Killing Floor 2 for free. Killing Floor 2 is a Action released by Tripwire Interactive.